Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 16:03:57 Player: Maha Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1039) 1039 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2885 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 472/550 Matter 165/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Small Storage Unit Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (12) --- Ion Engine High-capacity Storage Unit Medium Laser Beam Rifle Advanced Beam Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Visual Processing Unit Improved Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Medium Laser Beam Rifle Advanced Beam Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon EMP Blaster EMP Blaster [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 34 | 7 3 14 10 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 2 | . . . 2 Leg 9 | 2 . 5 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 3 2 5 4 Energy Gun 3 | 1 2 . . Energy Cannon 1 | . . 1 . Ballistic Gun 7 | 2 . 3 2 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . 1 9 10 Power 3 | . . 2 1 Propulsion 9 | . . 4 5 Utility 3 | . . 1 2 Weapon 5 | . 1 2 2 Highest Loss Streak 6 | . 1 3 6 Average Slot Usage (%) 95 | . 97 92 95 Engine 10 | . 14 8 9 Treads 1 | . . . 10 Leg 28 | . 28 31 24 Device 1 | . . 3 . Storage 16 | . 14 17 18 Processor 11 | . 12 11 9 Protection 1 | . . . 7 Energy Gun 5 | . 13 1 . Ballistic Gun 14 | . 14 14 11 Ballistic Cannon 3 | . . 5 3 Naked Turns . | . . . . Heaviest Build 35 | 11 11 31 35 Greatest Support 46 | 20 20 36 46 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 12 12 Average Capacity 8 | 5 6 9 12 Most Carried 12 | 3 6 12 12 Average Carried 6 | 1 4 7 10 Final Capacity 12 | 6 6 12 12 Final Carried 12 | 2 6 12 10 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 870 | 216 133 410 111 Remotely . | . . . . Salvage Created 1210 | . 162 825 223 Parts 92 | . 19 56 17 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 29 | . 3 21 5 Guns 21 | . 3 15 3 Cannons 6 | . . 6 . AOE 2 | . . . 2 Classes Destroyed 9 | . 4 4 1 Worker 1 | . 1 . . Builder 1 | . . 1 . Hauler 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 5 | . 1 3 1 Grunt 16 | . 2 14 . Duelist 1 | . . 1 . Sentry 6 | . . 3 3 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 5 2 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2174 | . 262 781 1131 Core 164 | . 33 53 78 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 86 86 . Volleys Fired 109 | . 18 59 32 Largest 2 | . 2 2 2 Hottest 62 | . 60 62 62 Shots Fired 200 | . 33 108 59 Gun 154 | . 33 81 40 Cannon 41 | . . 27 14 Launcher 5 | . . . 5 Special . | . . . . Kinetic 168 | . 18 96 54 Thermal . | . . . . Explosive . | . . . . Electromagnetic 32 | . 15 12 5 Robot Hit Streak 15 | . 5 15 11 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 128 | . 16 66 46 Core Hits 56 | . 8 35 13 Critical Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1866 | . 203 995 668 Guns 1275 | . 203 694 378 Cannons 464 | . . 301 163 Explosions 127 | . . . 127 Melee . | . . . . Ramming . | . . . . Kinetic 1528 | . 84 903 541 Thermal . | . . . . Explosive . | . . . . Electromagnetic 338 | . 119 92 127 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . 2 Average Corruption 1 | . 2 . 1 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles . | . . . . Explosions 22 | . . . 22 Melee . | . . . . Knockbacks 5 | . . 3 2 Impact . | . . . . Kinetic 5 | . . 3 2 Secondary . | . . . . Self-Inflicted Damage 132 | . . . 132 Shots 6 | . . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 18 | . 18 11 15 Average Temperature 6 | . 10 4 5 Received Heat Transfer 456 | . 75 237 144 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 446 | . 105 446 318 Initial 131 | . . 44 131 Average 169 | . 34 258 223 Maximum Alert Level 2 | . . 2 1 Low Security (%) 55 | 100 100 28 34 Level 1 39 | . . 61 65 Level 2 4 | . . 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 5 4 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . . 5 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . . 6 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 10 42 12 Peak Tracking Total 6 | . 6 6 5 Tactical Retreats 9 | . 2 6 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 9 4 . Successful 2 | . 1 1 . Failed 11 | . 8 3 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 13 | . 9 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1842 | 59 611 846 326 Spaces Moved 973 | 39 404 419 111 Core 5 | 5 . . . Treads 46 | . . . 46 Legs 922 | 34 404 419 65 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 113 120 120 146 Slowest Speed 180 | 120 120 120 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 82 33 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 3 6 Melee . | . . . . Projectile 4 | . . 3 1 AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1417 | 53 496 654 214 Wait 262 | . 66 140 56 Move 970 | 38 403 418 111 Hop . | . . . . Pick Up 39 | 8 6 20 5 Fast Attach . | . . . . Attach 26 | 6 2 11 7 Detach . | . . . . Swap 8 | 1 1 3 3 Drop 3 | . . 3 . Fire 109 | . 18 59 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 10) 623 | -10/Materials | Discovered new exit (range 13) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Lost 3 parts (1n2w) 1310 | -9/Materials | Build established: Scavenger-Mutant 1425 | -9/Materials | Discovered new exit (range 5) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -8/Materials | Garrison activated, responded to threat 1674 | -8/Materials | Lost 3 parts (2n1u) 1843 | -8/Materials | Self-destructed Last Messages --------------- 01788_ Triggered Shock Trap. 01788_ The floor emits a surge of raw power. 01788_ System corrupted (+1). 01788_ U-05 Engineer lays Concrete. 01795_ W-25 Informer sends out distress signal. 01821_ Imp. Aluminum Leg destroyed. 01823_ Y-45 Defender destroyed. 01823_ System corrupted: Imp. Light Cannon targeting data glitched. 01827_ W-25 Informer sends out distress signal. 01828_ Hvy. Assault Rifle destroyed. 01830_ G=T>DSD ESI>,