Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 11:09:38 Player: Cog on my mind Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (453) 2265 Value Destroyed (16699) 16699 Prototype IDs (81) 1620 Alien Tech Used (13) 2600 Bonus (35762) 35762 TOTAL SCORE: 70646 Bonus ------- High Alert Combat Kills 1164 Follower Combat Kills 3241 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Met MAIN.C 5000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -343 Cogmind --------- Core Integrity 1240/1600 Matter 260/300 Energy 341/635 System Corruption 23% Temperature Cool (30) Movement Hovering (25) +NEM 1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Compact Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter (fused) Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Power Amplifier High-capacity Storage Unit Long-range Sensor Array (fused) Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Experimental ECM Suite Layered Medium Armor Plating AEGIS Remote Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Quantum Reactor Cooled Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Advanced Energy Well (209) Gravity Neutralizer Advanced ECM Suite Improved Reaction Control System Experimental Cloaking Device AEGIS Remote Shield Advanced Component Analysis Suite Long-range Phase Cannon Ragnarok Missile Launcher Sigix Broadsword Sigix Broadsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Melee Analysis Suite Experimental Melee Analysis Suite Nanoactuators Improved Reaction Control System Experimental Cloaking Device Experimental Utility Shielding AEGIS Remote Shield Advanced Component Analysis Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Advanced Energy Well Gravity Neutralizer Experimental Terrain Scan Processor Advanced ECM Suite Layered Medium Armor Plating Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Terrabomb Terrabomb Long-range Phase Cannon Ragnarok Missile Launcher Sigix Terminator Sigix Containment Pod [Rating: 231] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . . . 2 . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Utility 11 | . . . 1 . 1 1 . . . . . . 2 . . . . . . 1 . . . 1 . . . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 388 | 7 17 6 22 10 15 24 2 21 6 4 3 7 18 3 10 3 3 . . 33 4 14 19 44 3 12 7 2 25 8 11 9 1 6 7 2 Power 48 | 1 2 2 4 1 1 2 . 2 . . . 2 2 . . . . . . 7 2 1 2 7 . 1 1 . 4 1 2 . . . 1 . Engine 20 | 1 2 2 3 1 1 2 . 2 . . . 2 2 . . . . . . 1 . . . . . . . . 1 . . . . . . . Core 13 | . . . 1 . . . . . . . . . . . . . . . . 5 1 1 2 3 . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 4 . 1 1 . 3 1 2 . . . 1 . Propulsion 112 | 2 4 . 7 4 4 6 1 8 . . 1 2 6 . 5 . 1 . . 14 . 1 5 12 . 2 3 . 12 3 2 2 . 3 2 . Treads 22 | 2 . . 5 4 2 6 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 51 | . . . . . . . . 5 . . 1 2 6 . 5 . 1 . . 14 . 1 5 11 . . . . . . . . . . . . Wheel 8 | . 4 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 11 3 2 2 . 3 2 . Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . 1 . . . . . . . Utility 164 | 2 3 1 3 2 8 8 1 9 4 1 2 2 10 1 4 3 2 . . 10 2 11 8 23 2 8 3 2 5 3 6 6 1 3 4 1 Device 82 | 1 2 1 2 2 4 5 1 3 1 . 1 1 5 . 3 1 . . . 3 2 7 2 10 2 2 . 1 2 3 5 3 1 3 2 1 Storage 12 | 1 1 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . 2 1 1 1 . 1 . . . . . Processor 26 | . . . . . 1 1 . 3 2 . . . 3 . . 1 2 . . 2 . 1 1 6 . . . . . . . 2 . . 1 . Hackware 16 | . . . . . . . . . 1 . 1 . 2 . . . . . . 2 . 2 1 2 . 3 1 . 1 . . . . . . . Protection 28 | . . . . . 3 2 . 2 . 1 . 1 . 1 . 1 . . . 3 . . 4 5 . 1 1 . 1 . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 8 3 8 3 2 8 . 2 2 3 . 1 . 2 1 . . . . 2 . 1 4 2 1 1 . . 4 1 1 1 . . . 1 Energy Gun 17 | . 1 1 5 2 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . Ballistic Gun 8 | 2 3 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 1 1 1 . . . . . 2 . 1 . . . . . . . . . . 2 . . . . . 2 . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . 1 . . 2 . 1 1 1 . . . . 1 . . . . 1 . 1 1 . 1 1 . . 1 . 1 1 . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . . . . 2 . . 1 . . 1 . . . . . 2 . 1 . 1 . . 4 . 3 2 . 1 7 . 2 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Parts Lost 128 | . 9 1 6 8 3 2 1 1 . 1 . 3 7 . . . . . . 19 . 3 13 35 . 1 . . 9 2 . 1 . . 2 1 Power 21 | . 2 1 1 1 . . . . . . . 2 1 . . . . . . 3 . 1 2 6 . . . . 1 . . . . . . . Propulsion 48 | . 3 . 3 3 . . 1 1 . . . 1 5 . . . . . . 9 . 1 3 12 . . . . 3 1 . . . . 1 1 Utility 44 | . 1 . 1 2 2 . . . . . . . 1 . . . . . . 6 . 1 8 15 . 1 . . 4 . . 1 . . 1 . Weapon 15 | . 3 . 1 2 1 2 . . . 1 . . . . . . . . . 1 . . . 2 . . . . 1 1 . . . . . . Highest Loss Streak 12 | . 3 1 2 6 2 1 1 1 . 1 . 1 5 . . . . . . 5 . 1 4 12 . 1 . . 7 2 . 1 . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 9 14 15 15 18 18 16 18 16 17 16 16 16 17 17 18 18 19 19 17 18 17 14 15 3 4 5 6 13 13 12 15 15 15 15 13 Power 1 | . 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 1 1 1 . . . . 1 . . 1 . . 1 2 2 2 2 1 1 Propulsion 2 | 2 3 4 3 2 1 2 2 4 3 3 2 1 3 3 3 3 3 3 3 3 4 4 3 2 . . . 1 3 1 1 . . . 2 2 Utility 7 | . 2 4 4 4 6 8 10 9 8 9 9 10 8 9 9 10 10 10 10 9 11 10 5 8 3 3 3 3 6 8 7 10 9 4 4 5 Weapon 3 | . 1 5 6 5 6 5 3 2 3 3 2 3 3 3 3 3 3 4 4 3 2 2 2 2 . . . . 1 1 . 1 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 89 | . 1 1 9 . 8 10 . 5 1 . 1 . 2 . 5 1 . . . 6 . 4 . 10 . 1 3 . 8 2 . 1 3 . 1 6 Power 8 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . 2 . . 2 . . . . . . . 1 1 Propulsion 21 | . 1 1 5 . . 3 . 2 . . . . 1 . 1 . . . . 1 . 2 . . . . . . 1 . . 1 . . . 2 Utility 43 | . . . 1 . 1 4 . 3 1 . 1 . 1 . 3 1 . . . 5 . 1 . 6 . 1 1 . 7 2 . . 3 . . 1 Weapon 16 | . . . 2 . 7 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 92 100 98 99 96 94 87 91 94 95 99 97 94 99 99 100 100 100 100 98 98 95 91 85 35 60 84 89 80 84 82 88 90 94 95 95 Engine 5 | . 13 14 8 10 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 . . . . . . . . . . . . . . . . . Core 1 | . . . 2 . . . . . . . . . . . . . . . . 9 6 4 9 5 5 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 3 5 . 3 . 2 7 5 7 9 8 8 8 8 8 8 Treads 10 | . 9 . 24 32 31 37 33 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . . . . . . . . 3 38 38 38 38 32 33 33 33 33 33 33 28 29 24 22 23 . . . . . . . . . . . . Wheel 1 | . 14 28 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 32 26 29 30 30 32 32 Device 14 | . 12 14 21 21 13 14 15 7 14 14 14 12 13 19 19 13 13 13 13 11 9 10 12 13 6 6 10 10 11 8 17 20 19 23 29 31 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 4 . 4 6 9 8 4 4 4 4 4 4 4 Processor 9 | . . . . . 2 3 . 6 14 15 15 12 9 13 13 19 20 20 20 15 17 19 14 7 10 10 10 10 9 9 8 13 17 16 13 16 Hackware 3 | . . . . . . . . . . . . . 5 6 6 6 6 6 6 5 5 5 4 8 . 11 12 10 9 9 8 5 4 4 . . Protection 3 | . . . . . 7 7 7 7 . . . 2 4 . . . . . . 5 5 3 5 7 . 1 3 4 1 4 4 1 1 4 4 . Energy Gun 4 | . 5 7 20 21 17 13 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 12 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 14 10 9 15 12 12 12 12 12 12 13 13 10 11 10 9 8 2 4 5 5 3 . 1 3 4 4 3 3 Peak Build Rating 231 | 7 9 11 21 21 28 49 49 56 54 55 59 57 64 61 69 73 72 72 72 91 98 106 104 119 58 89 120 120 140 159 154 191 200 223 231 231 Average Rating 68 | 5 7 10 17 18 23 44 46 51 53 52 53 54 60 58 67 70 71 72 72 83 92 97 95 100 52 73 103 113 128 141 144 170 193 215 225 225 On Entrance 80 | . 7 9 11 21 16 27 49 45 54 54 53 54 57 59 59 69 70 72 72 72 90 94 99 95 47 53 83 120 113 133 129 151 184 200 220 223 Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Heaviest Build 120 | 13 32 30 57 58 73 79 79 79 60 69 59 83 78 62 68 64 64 60 60 85 80 89 108 101 13 43 42 42 80 91 97 108 102 106 120 119 Greatest Support 142 | 40 40 32 62 60 82 110 94 122 88 88 88 91 91 72 95 92 92 92 92 119 109 109 109 139 16 28 42 51 100 101 117 117 127 137 142 137 Greatest Overweight (x) 9 | . 9 . 2 . 6 1 . . . 1 . . 1 . . . . . . 1 . . 1 1 . 1 . . 2 . . 1 . . 1 . Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 9 14 15 19 20 20 20 20 20 Most Carried 20 | 4 15 15 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 8 15 15 15 20 20 20 20 19 Average Carried 17 | 3 9 14 15 15 18 19 18 19 19 19 19 19 17 19 19 19 19 20 20 18 19 19 16 17 3 4 4 6 13 14 12 17 19 18 18 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 10 15 15 20 20 20 20 20 20 Final Carried 20 | 4 15 15 16 11 20 20 18 17 20 20 20 18 19 20 20 19 20 20 20 20 20 19 20 5 3 5 5 8 14 15 15 20 20 20 15 19 Class Distribution -------------------- 45% | Gladiator 20% | Mutant 13% | Scavenger-Mutant 4% | Hacker-Scout 4% | Ninja 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Waste Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Waste Gladiator | -5/Factory Gladiator | -5/Extension Hacker-Gladiator | -4/Factory Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Ninja | -2/Quarantine Ninja | -2/Section 7 Ninja | -1/Access Ninja | -1/Command Infiltrator-Ninja | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9157 | 311 915 145 464 306 287 408 . 443 176 216 103 213 190 100 525 211 179 . 22 606 178 364 485 643 182 195 80 87 369 132 170 43 109 196 104 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20753 | 129 631 193 1786 347 1763 1983 . 814 70 363 . 334 1239 . 432 204 189 . 134 2652 . 1363 526 2390 . 49 292 . 872 137 97 265 109 658 732 . Parts 993 | 13 33 12 116 18 97 96 . 49 1 9 . 19 64 . 21 6 4 . 7 125 . 46 18 96 . 3 2 . 58 4 2 13 5 27 29 . Haulers Intercepted 44 | . 1 . 5 . 6 6 . 2 . . . . 2 . . . . . . 5 . 4 . 4 . . . . 3 1 1 1 . 3 . . Recyclers Shooed 11 | 1 4 . 2 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 1 7 . 22 . . . 9 5 . 11 . . . . . . 1 2 . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 316 | . 16 8 34 19 24 27 . 11 1 8 . 7 14 . 9 6 5 . 2 37 . 14 8 35 . 2 . . 10 . . 4 . 4 6 5 Melee 153 | . . . . . . 4 . 10 1 3 . 5 14 . 3 2 . . 2 35 . 14 4 30 . 2 . . 10 . . 4 . 4 6 . Guns 65 | . 5 2 18 8 16 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 24 | . 11 3 2 . . . . . . 1 . 1 . . . . . . . . . . 1 5 . . . . . . . . . . . . AOE 69 | . . 3 13 11 7 5 . 1 . 4 . 1 . . 6 4 5 . . 2 . . 2 . . . . . . . . . . . . 5 Classes Destroyed 25 | 1 7 . 3 2 3 1 . . 1 . . 2 . . . 1 . . . . . 1 . 1 . . . . 1 . . . 1 . . . Worker 17 | . 2 1 1 . 3 . . 1 . . . . 2 . . . . . . 5 . . . . . . . . 1 . . . . . 1 . Builder 10 | . . . . . 1 1 . 2 . . . . . . 1 . . . . 1 . . 1 1 . . . . 2 . . . . . . . Tunneler 16 | 6 1 . . 2 3 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 44 | . 1 . 5 . 6 6 . 2 . . . . 2 . . . . . . 5 . 4 . 4 . . . . 3 1 1 1 . 3 . . Recycler 19 | . 2 1 3 1 1 2 . 1 . . . . 2 . 1 . . . . 1 . 1 1 1 . . . . . . . . . . 1 . Minesweeper 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 5 | . 1 . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Operator 10 | . . . 1 . 2 1 . . . . . . 1 . . . . . . 1 . 2 1 . . . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 2 . 5 . 3 2 . 2 . . . . . . . . . . . 2 . . . 2 . . . . . . . 1 1 1 2 . Swarmer 89 | . 8 6 10 3 6 4 . 2 . 1 . 1 3 . 4 2 . . . 13 . 4 . 13 . 2 . . 3 . . 4 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 94 | . 8 2 13 . 8 13 . 3 1 4 . 1 7 . 3 2 5 . . 10 . 3 3 6 . . . . . . . . . 2 . . Brawler 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 46 | . . . 10 2 7 4 . 1 . 1 . 1 . . . . . . 1 6 . 1 3 4 . . . . 2 . . . . . 3 . Demolisher 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Hunter 12 | . . . . . 2 1 . . . . . 1 . . 2 . . . 1 1 . 2 2 . . . . . . . . . . . . . Programmer 37 | . . . . . . 4 . 4 . . . . 3 . . . . . . 7 . 2 . 9 . . . . 3 . . . . 2 3 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 7 | 3 5 4 7 4 6 5 . 4 1 3 . 2 6 . 4 3 5 . 1 7 . 4 4 7 . 2 . . 4 1 1 5 1 3 4 5 Combat Bots Only 7 | . 4 3 7 4 3 4 . 4 1 3 . 2 4 . 4 3 5 . 1 7 . 4 2 7 . 2 . . 4 . . 4 . 2 3 5 Max Kills in Single Turn 5 | 1 1 3 3 2 3 3 . 1 1 2 . 1 1 . 4 2 2 . 1 1 . 1 1 1 . 1 . . 1 1 1 1 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 3 3 2 3 2 . 1 . 1 . 1 . . 4 2 2 . . 1 . . 1 . . . . . . . . . . . . 5 Melee 1 | . . . . . . 1 . 1 1 1 . 1 1 . 1 1 . . 1 1 . 1 1 1 . 1 . . 1 . . 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2635 | . 114 18 95 55 99 180 4 108 11 31 . 81 73 . 28 10 8 . 4 236 . 102 120 678 . 12 . 12 137 50 36 22 71 70 92 78 Missed 1032 | . 28 3 32 16 37 75 . 36 3 9 . 29 20 . 8 3 3 . 1 89 . 31 37 292 . 7 . 6 52 24 23 12 30 28 47 51 Deflected 35 | . . . . . . . . . . . . . . . . . . . . . . 7 2 26 . . . . . . . . . . . . Hits 1603 | . 86 15 63 39 62 105 4 72 8 22 . 52 53 . 20 7 5 . 3 147 . 71 83 386 . 5 . 6 85 26 13 10 41 42 45 27 Melee 33 | . . . 3 7 . 1 4 . . . . . 4 . . . . . . . . 1 . . . . . . 13 . . . . . . . Projectile 1570 | . 86 15 60 32 62 104 . 72 8 22 . 52 49 . 20 7 5 . 3 147 . 70 83 386 . 5 . 6 72 26 13 10 41 42 45 27 AOE 27 | . . . . 9 . . . . . . . 13 . . . . . . . 2 . . . . . . . . . . . . . . 3 . Critical Strikes 70 | . 3 1 2 2 2 6 3 2 . 1 . . 5 . . . . . . 4 . 5 4 7 . . . . 18 1 . . 3 1 . . Part Disruptions 15 | . . . . . . 1 . 1 1 . . . 2 . . . . . . . . . . 2 . . . . 2 . . . . . 6 . Damage Taken 26282 | . 869 174 1094 777 1021 1412 165 969 167 375 . 965 1125 . 331 180 104 . 70 3214 . 1157 1877 4967 . 57 . 89 1515 415 317 207 758 479 1066 366 Core 3307 | . 93 . 172 68 85 164 . 89 18 . . 142 100 . 98 14 10 . . 425 . 272 190 790 . 13 . 20 219 25 45 22 57 49 32 95 Absorbed by Shields 3165 | . . . . 196 128 20 . . . . . . . . . . . . . . . . 399 213 . 31 . 45 536 . . . 117 463 658 359 Redirected to Shielding 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 26 . Regen/Repaired (Parts) 2372 | . . . . . . . . . . . . . 101 49 33 31 29 . 18 191 . 135 . . . . . . . . . 168 913 253 392 59 Core Remaining (%) 62 | 100 . 62 . 40 84 . . . . . . 41 . . . . . . 73 . . . 11 . . . . 28 . 81 . . 90 . . 77 Volleys Fired 548 | 21 99 14 93 39 86 68 . 2 . 8 . 30 . . 6 6 8 . . 2 . 9 10 29 . . . . . . 12 . . . 5 1 Largest 2 | 2 2 2 2 2 2 2 . 1 . 1 . 1 . . 1 1 1 . . 1 . 1 1 1 . . . . . . 1 . . . 1 1 Hottest 105 | 40 95 95 90 90 90 100 . 98 . 98 . 98 . . 98 36 36 . . 40 . 40 52 40 . . . . . . 105 . . . 105 . Shots Fired 913 | 42 186 25 178 64 164 126 . 3 . 7 . 30 . . 6 6 8 . . 3 . 9 10 28 . . . . . . 12 . . . 5 1 Gun 629 | 42 89 11 152 53 157 124 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 221 | . 97 13 18 . . . . 2 . 4 . 27 . . 1 . . . . 2 . 9 3 28 . . . . . . 12 . . . 5 . Launcher 63 | . . 1 8 11 7 2 . . . 3 . 3 . . 5 6 8 . . 1 . . 7 . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 251 | 42 178 13 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 113 | . 8 11 . . . . . 2 . 4 . 27 . . 1 . . . . 2 . 9 3 28 . . . . . . 12 . . . 5 1 Explosive 62 | . . 1 8 11 7 2 . . . 3 . 3 . . 5 6 8 . . 1 . . 7 . . . . . . . . . . . . . Electromagnetic 487 | . . . 152 53 157 124 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 8 11 6 13 9 15 17 . . . 1 . 6 . . 1 1 8 . . 9 . . 10 10 . . . . . . . . . . . . Robot Miss Streak 14 | 2 14 6 6 4 5 3 . . . 1 . 2 . . 1 1 . . . . . . 2 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1239 | 27 106 21 129 44 122 121 . 42 8 12 . 29 58 . 13 8 7 . 3 143 . 43 36 143 . 2 8 2 43 8 1 9 9 17 25 . Core Hits 724 | 13 45 20 93 39 94 86 . 18 2 10 . 18 32 . 19 11 17 . 3 62 . 24 16 51 . 2 2 . 16 2 1 4 1 7 6 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 91 | . 5 . . . . 1 . 6 2 3 . 1 6 . . 2 . . . 19 . 6 9 19 . 1 . . 8 . . 1 2 . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 84 | . . . . . . 1 . 6 2 3 . 1 6 . . 2 . . . 19 . 6 9 19 . . . . 7 . . 1 2 . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Melee Attacks 970 | . . . 2 . . 23 . 58 13 15 2 14 80 . 26 9 . . 4 179 . 74 38 177 . 7 8 8 77 25 4 21 29 26 43 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 899 | . . . 2 . . 23 . 58 13 15 2 14 80 . 26 9 . . 4 179 . 74 38 175 . 1 3 2 50 . 4 21 29 26 43 8 Piercing 71 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 5 6 27 25 . . . . . . Sneak Attacks 99 | . . . . . . 2 . 12 2 2 . 1 12 . 4 . . . . 17 . 9 1 10 . . . . 8 3 1 1 3 4 7 . Combat Hostiles 10 | . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . 2 . 4 . Follow-up Attacks 75 | . . . . . . . . 8 1 . . 1 14 . 2 . . . 1 25 . 3 4 12 . 1 2 1 . . . . . . . . Martial Strikes 38 | . . . . . . . . . . . . . . . . . . . . . . 13 2 23 . . . . . . . . . . . . Damage Inflicted 59398 | 253 1391 490 3077 1225 2850 3429 . 2281 371 924 . 1053 2614 . 1308 908 968 . 130 6769 . 2558 2588 7106 . 79 759 94 2663 629 96 821 1159 2010 3109 5686 Guns 7273 | 253 566 138 1762 488 1975 2091 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2718 | . 825 198 235 . . . . . . 69 . 509 . . . . . . . . . . 73 809 . . . . . . . . . . . . Explosions 13206 | . . 154 1080 727 853 825 . 283 . 264 . 131 . . 677 658 968 . . 107 . . 793 . . . . . . . . . . . . 5686 Melee 36161 | . . . . . . 513 . 1998 371 591 . 413 2614 . 631 250 . . 130 6662 . 2558 1722 6297 . 79 759 94 2655 629 96 821 1159 2010 3109 . Ramming 40 | . . . . 10 22 . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . Kinetic 1975 | 253 1289 198 235 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8564 | . 102 138 108 46 469 501 . . . 69 . 509 . . . . . . . 54 . . 73 809 . . . . . . . . . . . 5686 Explosive 6342 | . . 154 972 681 384 324 . 283 . 264 . 131 . . 677 658 968 . . 53 . . 793 . . . . . . . . . . . . . Electromagnetic 6316 | . . . 1762 488 1975 2091 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33733 | . . . . . . 513 . 1998 371 591 . 413 2614 . 631 250 . . 130 6662 . 2558 1722 6297 . 45 254 47 1442 . 96 821 1159 2010 3109 . Piercing 2428 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 505 47 1213 629 . . . . . . Highest Corruption 28 | . . . . . . 3 16 19 19 19 19 . 3 3 3 3 3 3 3 10 2 2 18 28 28 21 21 21 9 11 2 . 5 . 22 23 Average Corruption 8 | . . . . . . 2 12 13 19 19 19 . 2 3 3 3 3 3 3 3 1 1 7 5 25 19 21 21 3 9 1 . 3 . 12 22 Corruption Purged 29 | . . . . . . . . 5 . . . . . . . . . . . 10 2 . . . 10 . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 446 | . . . . . . 13 11 81 33 39 8 . 4 6 26 10 9 2 11 24 2 7 30 25 26 20 4 10 9 13 . . 4 . 8 11 Message Errors 112 | . . . . . . 2 3 22 7 12 2 . 3 3 8 3 1 . 3 6 1 2 8 3 9 3 . 3 1 2 . . 1 . 3 1 Matter Fused 101 | . . . . . . 3 2 14 13 8 3 . . 1 5 3 3 2 1 4 . . 9 8 8 4 . 1 1 5 . . 2 . 1 . Heat Flow Errors 51 | . . . . . . 3 2 9 1 6 . . . 1 1 1 2 . 2 2 . 4 4 2 1 1 2 2 1 1 . . . . 2 1 Energy Discharges 59 | . . . . . . . 2 14 5 4 . . . . 7 2 3 . . 3 1 . 1 3 5 1 2 2 . . . . 1 . 1 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . 1 Parts Fused 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Data Loss (minor) 63 | . . . . . . 4 1 12 2 6 2 . 1 . 3 1 . . 4 5 . 1 5 5 . 5 . 2 2 2 . . . . . . Data Loss (major) 21 | . . . . . . . . 3 3 . . . . 1 1 . . . 1 . . . 2 1 1 2 . . 3 2 . . . . . 1 Misfires 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alerts 20 | . . . . . . 1 . 4 2 2 1 . . . 1 . . . . 1 . . 1 2 1 2 . . . 1 . . . . . 1 Misdirections 8 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 3 Weapon Failures 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4996 | . 2 2 88 38 7 90 . 366 70 198 . 57 44 . 46 8 36 . . 427 . 298 253 414 . . 250 24 213 187 . 100 149 196 971 462 Projectiles 91 | . 2 2 3 . . . . . . 31 . 10 . . . . . . . . . . . 43 . . . . . . . . . . . . Explosions 840 | . . . 85 38 7 . . 80 . 28 . . . . 6 8 36 . . 28 . . 62 . . . . . . . . . . . . 462 Melee 4065 | . . . . . . 90 . 286 70 139 . 47 44 . 40 . . . . 399 . 298 191 371 . . 250 24 213 187 . 100 149 196 971 . Knockbacks 16 | . 12 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . 12 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 757 | . . . 73 92 217 75 . 73 . 35 . . . . . 42 10 . . 51 . . 85 . . . . . 4 . . . . . . . Shots 20 | . . . 2 3 6 2 . 1 . 1 . . . . . 1 1 . . 1 . . 2 . . . . . . . . . . . . . Rammed 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 362 | . 112 251 21 72 323 360 224 283 246 222 . 362 7 242 118 270 237 . 151 249 . 250 253 123 205 134 277 262 259 225 128 . . 101 230 200 Average Temperature 75 | . 45 83 7 31 60 101 109 104 117 91 . 151 7 131 53 117 117 . 67 81 . 97 71 38 105 77 120 93 50 76 42 . . 16 31 123 Received Heat Transfer 3701 | . 303 93 321 12 329 349 . 183 72 183 . 90 234 . 36 33 36 . 18 342 . 172 271 393 . . . . 61 21 27 9 45 48 20 . Effects 15 | . . 2 . . 4 2 . . . 3 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 12 | . . 2 . . 4 . . . . 2 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations 20 | . . . . . . . . . . . . . . . . . . . . . . 4 4 12 . . . . . . . . . . . . Total Turns 495 | . . . . . . . . . . . . . . . . . . . . . . 99 44 352 . . . . . . . . . . . . Longest Duration 59 | . . . . . . . . . . . . . . . . . . . . . . 28 21 59 . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 43 | . . . 12 . 15 15 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . . . . . 1 . . . . . . 1 . . 2 1 . . 1 1 . 1 2 5 . . . . . . . . . . . . Heat Transferred 3435 | . 125 175 50 50 500 550 . . . 100 . 504 . . . . . . . 50 . . 74 777 . . . . . . . . . . . 480 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | . . . 3 1 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . . . 2 1 2 1 . . . . . . . . 3 . . . . 1 . 4 3 3 . . . . . . . . . . 2 . Low Security (%) 52 | 100 100 100 12 69 42 6 100 100 . . . . 100 100 26 . . . . 65 100 5 . . . . . . 100 100 100 100 100 100 10 . Level 1 25 | . . . 54 30 25 93 . . . . . . . . 25 . . . . 34 . . . 55 . . . . . . . . . . 76 . Level 2 14 | . . . 32 . 31 . . . . . . . . . 26 . . . . . . 21 84 36 . . . . . . . . . . 12 . Level 3 4 | . . . . . . . . . . . . . . . 21 . . . . . . 23 15 7 . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1312 | 5 189 117 644 312 545 374 96 161 . . . . 73 23 871 . . . . 317 75 1312 1003 771 . . . . 99 191 104 111 125 105 359 . Initial 561 | . . 26 . 232 . 227 96 . . . . . 4 14 . . . . . . 75 . 561 406 . . . . 6 41 104 28 45 23 42 . Average 258 | 1 79 42 370 129 250 275 47 25 . . . . 30 3 405 . . . . 162 17 956 596 419 . . . . 31 60 58 54 74 73 273 . Influence Increases 18971 | 30 566 272 1205 303 1073 847 . 472 40 150 . 211 415 41 1749 297 230 . 81 1310 2 2350 1296 1292 . 80 15 60 399 375 147 240 250 242 596 2335 Destroy 0b10 Robot/C 7720 | . 320 160 680 140 520 540 . 220 20 120 . 140 280 . 640 180 160 . 60 760 . 860 640 700 . 40 . . 200 40 . 80 20 80 120 . Destroy 0b10 Robot/NC 850 | 30 45 10 75 15 105 65 . 50 5 5 . 20 45 . 40 . . . . 80 . 85 15 40 . . 15 . 30 10 5 10 5 25 20 . Destroy Leader 1690 | . 66 30 170 20 170 144 . 76 . 10 . 10 64 . 144 30 20 . 10 182 . 166 60 150 . 10 . . 46 12 2 14 2 28 54 . Allied During Kill 1689 | . . . . . 14 . . . . . . 41 . . 654 87 50 . 11 12 . 542 266 . . . . . . 12 . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . Successful Hack 666 | . 45 . 29 . 43 33 . 72 . . . . 10 . 64 . . . . 13 . 58 4 10 . . . . 45 21 38 37 43 52 49 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1335 | . 45 . 135 75 75 30 . 30 . . . . . . 135 . . . . 75 . 300 45 30 . . . . . 90 . 60 90 . 45 75 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 3516 | . . 12 86 53 101 35 . 24 . . . . 1 41 72 . . . . 98 2 144 206 62 . . . . 18 10 42 24 30 27 168 2260 Partial Spotted 315 | . . . . . . . . . . . . . . . . . . . . 15 . 30 . 15 . . . . 15 30 30 . 60 30 90 . Lose Combat Pursuer 1080 | . 15 60 30 . 45 . . . 15 15 . . 15 . . . . . . 75 . 165 60 255 . 30 . 60 45 150 30 15 . . . . Influence Decreases 16646 | 30 498 340 609 899 573 1071 276 321 191 150 . 203 381 83 918 643 399 316 81 1094 218 1204 1613 1376 523 259 53 55 335 263 282 211 291 214 243 430 Entered New Map 3821 | . . 42 . 364 . 273 180 . 57 . . . 4 28 . 309 93 316 . . 141 . 585 423 277 43 43 5 4 33 82 23 35 16 25 420 Time Decay 9338 | 30 408 288 549 455 518 628 86 321 134 150 . 183 307 55 419 294 286 . 81 584 77 544 428 583 246 206 10 50 241 190 190 155 246 198 198 . Lost Part 1220 | . 90 10 60 80 20 20 10 . . . . . 70 . . . . . . 190 . 30 130 350 . 10 . . 90 20 . 10 . . 20 10 Lost Ally 894 | . . . . . 35 . . . . . . 20 . . 49 40 20 . . 20 . 330 320 20 . . . . . 20 10 . 10 . . . Purge Threat 1373 | . . . . . . 150 . . . . . . . . 450 . . . . 300 . 300 150 . . . . . . . . 23 . . . . Squads Dispatched 97 | . 3 . 2 . 3 7 . 3 . . . . 4 . 8 . . . . 14 . 9 5 7 . . . . 4 5 5 4 4 7 3 . Investigation 13 | . 2 . 1 . 1 . . . . . . . 1 . . . . . . 4 . 1 . . . . . . . . 1 1 1 . . . Extermination 41 | . . . . . . 5 . 3 . . . . 2 . 3 . . . . 4 . 3 . 4 . . . . 2 2 2 2 3 3 3 . Reinforcement 34 | . 1 . 1 . 2 1 . . . . . . 1 . 5 . . . . 3 . 3 2 3 . . . . 2 3 2 1 . 4 . . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . Garrison 4 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . 1 . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 62 | . 2 . 3 1 2 . . 1 . . . 27 1 . 5 . . . . 2 . 3 1 3 . . . . 2 1 . 2 2 1 3 . Communications Jammed 34 | . . . . . . . . . . . . . . . . . . . . . . 16 . 18 . . . . . . . . . . . . Distress Signals 34 | . . . . . . . . . . . . . . . . . . . . . . 16 . 18 . . . . . . . . . . . . Times Spotted 744 | . 29 9 48 20 41 32 6 21 2 6 . 18 22 1 24 9 8 . 2 63 1 44 33 69 . 4 . 4 18 23 21 9 63 42 40 12 Peak Tracking Total 16 | . 6 3 6 4 4 4 6 4 2 3 . 3 5 . 5 4 5 . 1 8 1 5 10 9 . 4 . 3 4 12 16 5 11 11 10 7 Tactical Retreats 51 | . 3 3 2 2 2 . . . 1 1 . . 2 . . . . . . 4 . 7 4 9 . 1 . 2 3 3 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . 5 . 2 . 1 3 . 1 1 . . . 1 . . . . . . 3 . . . 1 . . . . 1 . 2 . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . 3 . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . . 3 1 1 7 6 6 6 6 6 6 6 6 6 6 6 6 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 95 | . 3 . 9 7 5 2 . 2 . . . . . . 9 . . . . 5 . 20 4 2 . . . . . 7 . 4 6 . 5 5 Max in Single Turn 4 | . 1 . 3 2 2 1 . 1 . . . . . . 1 . . . . 4 . 1 1 1 . . . . . 1 . 1 1 . 2 1 Garrison Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 165 | . 7 1 11 . 7 11 . 10 2 1 1 . 5 . 12 . . 3 . 11 . 13 5 8 . 1 4 . 6 6 8 9 14 4 5 . Terminals 119 | . 6 . 10 . 7 8 . 8 1 . . . 2 . 8 . . . . 7 . 8 5 7 . . . . 3 5 7 8 12 2 5 . Fabricators 13 | . . . . . . 2 . 2 . . . . 1 . 2 . . . . 3 . 1 . 1 . . . . . 1 . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . Garrison Access 10 | . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . . 2 . 1 . 1 2 . . Total Hacks 448 | . 23 1 28 . 18 29 . 33 2 1 3 . 8 . 39 . . 28 . 30 . 41 14 19 . 1 16 . 13 9 17 25 29 10 11 . Successful 259 | . 14 1 17 . 7 8 . 18 2 1 3 . 6 . 25 . . 28 . 15 . 22 7 10 . 1 16 . 9 1 7 11 23 3 4 . Failed 189 | . 9 . 11 . 11 21 . 15 . . . . 2 . 14 . . . . 15 . 19 7 9 . . . . 4 8 10 14 6 7 7 . Catastrophic 30 | . 1 . . . 1 5 . 2 . . . . . . 2 . . . . 3 . 2 . 2 . . . . 1 3 2 4 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 225 | . 18 . 12 . 13 18 . 23 . . . . 6 . 13 . . . . 19 . 13 10 13 . . . . 5 9 6 18 18 3 8 . Terminals 309 | . 22 . 26 . 18 22 . 26 1 . . . 4 . 23 . . . . 19 . 18 14 17 . . . . 8 8 15 23 27 7 11 . Fabricators 43 | . . . . . . 6 . 7 . . . . 2 . 8 . . . . 9 . 8 . 2 . . . . . 1 . . . . . . Repair Stations 8 | . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . . . . . . 2 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 2 . . . . . . . . . . . 6 . . . . . . 11 . . . . . . 2 . . . . . . . Garrison Access 15 | . . . . . . 1 . . . . . . 1 . 2 . . . . . . 2 . . . . . . 3 . 2 . 1 3 . . Terminal Hacks 131 | . 6 1 9 . 4 1 . 8 2 1 3 . . . 11 . . 28 . 7 . 4 3 3 . 1 16 . 3 . 3 5 10 1 1 . Record 12 | . . . . . . . . . 1 . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . . Part Schematic 21 | . . . . . . . . . . . 3 . . . . . . 13 . 2 . . . . . . 3 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Prototype ID Bank 21 | . 2 . 3 . 1 . . 3 . . . . . . 3 . . 3 . 1 . . 1 . . . 4 . . . . . . . . . Open Door 12 | . . 1 . . . . . . 1 1 . . . . . . . . . . . 1 . . . 1 . . . . . 2 5 . . . Branch Access Points 7 | . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 1 1 . . Alert Level 8 | . . . 2 . 1 . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . Unreport Threat 10 | . . . . . . 1 . . . . . . . . 3 . . . . 2 . 2 1 . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 5 | . . . 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 10 | . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 . 2 . . . Fabricator Hacks 14 | . . . . . . 2 . 1 . . . . 1 . 2 . . . . 3 . 4 . 1 . . . . . . . . . . . . Network Status 7 | . . . . . . 2 . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . 2 . . . . . . . . . . . 6 . . . . . . 7 . . . . . . 2 . . . . . . . Insert Component 9 | . . . 1 . . . . . . . . . . . 3 . . . . . . 3 . . . . . . 2 . . . . . . . Analyze 8 | . . . 1 . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 . . . Seal Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . 1 . . . Unauthorized Hacks 91 | . 8 . 6 . 3 5 . 9 . . . . 4 . 6 . . . . 5 . 4 4 6 . . . . 3 1 4 6 12 2 3 . Terminals 70 | . 7 . 6 . 3 2 . 5 . . . . 2 . 3 . . . . 2 . 3 4 5 . . . . 3 . 4 5 11 2 3 . Track 20 | . 4 . 2 . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 2 6 . 1 . Assimilate 4 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . Botnet 42 | . 3 . 3 . 2 2 . 3 . . . . 2 . 3 . . . . 2 . 2 2 4 . . . . 2 . 2 2 4 2 2 . Disrupt 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 16 | . . . . . . 3 . 4 . . . . 1 . 3 . . . . 2 . 1 . 1 . . . . . 1 . . . . . . Report 4 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Prioritize 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Liberate 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 4 | . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . . Patch 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 132 | . 6 . 9 . 7 11 . 9 . . . . 3 . 11 . . . . 10 . 11 5 8 . . . . 5 6 8 7 7 4 5 . Full Trace Events 4 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 3 . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . 1 . . . . . . . 18 . . . 3 . . 13 . 2 . 2 . . . . 3 . . 3 . . 3 . . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Time 219 | . . . . . . . . . . . . . . . . . . . . . . 80 . 139 . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . . . . . . . 11 . 9 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 1 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 75 | . . . . 3 . . . 1 . . 5 . . 18 . . . . . . 20 1 24 . . . . . . 1 1 . 1 . . . Largest Group 20 | . . . . 3 3 . . 1 1 . 5 5 . 18 15 6 4 3 3 3 20 19 10 2 . . . . . 1 1 . 1 . . . Highest-Rated Group 760 | . . . . 40 40 . . 26 26 . 138 138 . 638 563 238 143 100 100 100 760 735 418 198 . . . . . 143 26 . 10 . . . Highest-Rated Ally 159 | . . . . 16 16 . . 26 26 . 31 31 . 50 50 46 46 46 46 46 50 50 159 159 . . . . . 143 26 . 10 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 709 | . . . . . 35 . . . . . . 27 . 69 165 27 16 . 10 6 14 193 140 2 . . . . . 5 . . . . . . Total Damage 18921 | . . . . . 333 . . . . . . 446 . 2403 4996 810 277 . 185 127 191 5263 3551 . . . . . . 339 . . . . . . Kills 126 | . . . . . 3 . . . . . . 3 . 9 31 3 3 . 1 1 1 40 29 . . . . . . 2 . . . . . . Allies Corrupted 6 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 2 . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 23552 | 27 877 268 1628 821 538 896 171 248 803 910 953 671 440 335 1205 641 628 120 604 1307 308 1821 905 1732 532 423 93 250 695 389 384 336 533 401 516 143 Optics 4173 | . . . . . . . . . . . . . . . . . . . . . . . . 57 532 423 93 250 695 389 384 336 533 401 80 . Sensors 12026 | . . . . . . . 171 18 803 910 953 671 . . . 641 628 120 604 . . 647 530 635 532 423 93 250 695 389 384 336 533 401 516 143 IFF 268 | . . . . . . . . . . . . . . . . . . . . . . . . 268 . . . . . . . . . . . . Terrain 369 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 223 143 Structural 4789 | . . . . 481 507 . . 230 . . . . . . . . . . . 55 . 32 383 1162 . . . . 198 . 384 336 356 401 264 . Seismic 10400 | 27 877 268 1628 821 538 896 . . . . . . 429 335 1205 . . . . 1306 308 898 . 864 . . . . . . . . . . . . Machine Analysis 49 | . . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . . Cloaking 2008 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162 305 123 470 401 516 31 Jamming 1833 | . . . . . . 292 24 . . . . . . . . . . . . . 7 1170 . 340 . . . . . . . . . . . . ECM 148 | . . . . . . . . . . . . . 14 14 10 . . . . . . . . . . . . . . . . . . 1 14 95 Robot Analysis Total 8 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . . 1 2 2 1 . . . 1 1 . 1 . . . . . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31956 | 264 1320 754 1651 1453 2065 2172 187 2166 804 934 961 998 977 335 1205 641 628 120 604 1953 361 1867 1041 1800 532 423 93 250 695 389 384 336 533 401 516 143 Spaces Moved 26387 | 122 750 647 849 706 1122 1209 115 1335 610 686 769 647 629 251 933 493 523 102 511 1212 209 1287 529 975 575 805 168 596 920 763 894 772 1279 797 1169 428 Core 42 | 5 2 . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . Treads 4757 | 117 164 . 567 706 674 1209 115 1205 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 10347 | . . . . . . . . 130 610 686 769 647 629 251 933 493 523 102 511 1212 209 1287 529 826 . . . . . . . . . . . . Wheels 1961 | . 584 647 282 . 448 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6678 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 576 763 894 772 1279 797 1169 428 Flight 2602 | . . . . . . . . . . . . . . . . . . . . . . . . 114 575 805 168 596 344 . . . . . . . Fastest Speed 16 | 50 95 100 100 160 125 145 145 118 115 115 118 118 114 114 114 114 114 114 114 108 108 102 96 45 45 39 29 17 22 33 21 17 17 17 16 17 Average Speed 93 | 155 117 100 144 160 149 145 146 146 117 117 118 121 121 114 114 114 114 114 114 119 108 108 113 112 45 44 33 28 35 33 35 32 30 28 27 25 Slowest Speed 500 | 160 500 100 160 160 170 225 148 152 118 190 118 124 195 114 120 114 114 114 114 187 108 220 220 370 45 132 39 29 160 41 36 95 32 32 93 30 Overloaded Moves 882 | . . . . . . . . . . . . . . . . . . . . . . 13 6 30 . . . 36 . . 44 39 131 119 152 312 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 3 . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Teleports 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 32 45 18 Exploration Rate (%) 63 | 6 96 96 98 94 85 33 84 40 76 78 84 70 20 95 35 66 72 75 59 33 91 44 55 32 74 93 61 71 33 68 34 81 86 35 51 41 Regions Visited 36 Branch Regions 20 Pre-discovered Areas 9 | . 1 1 . . . . . . . . 1 1 . . . . . 1 1 . . . . . . . 3 . . . . . . . . . Known Exits Taken 24 | . . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scrap Searched 37 | . . 3 . 2 . . . . 8 2 4 2 . . . 1 4 . 1 . . . . . 2 4 . 4 . . . . . . . . Spaces Dug 172 | . . . 11 . 3 3 . 1 . 9 . . 1 . 6 . . . . 9 . 26 1 26 . 1 . 5 9 5 14 8 10 9 12 3 Terrain Destroyed 1671 | . . 12 97 64 93 35 . 31 . 18 . 22 1 . 30 42 48 . . 46 . 27 168 31 . 1 . 5 9 5 15 8 10 9 74 770 Melee 128 | . . . 1 . . 3 . 1 . . . . 1 . 5 . . . . 8 . 19 1 24 . 1 . 5 9 5 3 8 10 9 12 3 Projectile 33 | . . . 1 . . . . 1 . . . 1 . . 1 . . . . 1 . 8 1 7 . . . . . . 12 . . . . . AOE 1510 | . . 12 95 64 93 32 . 29 . 18 . 21 . . 24 42 48 . . 37 . . 166 . . . . . . . . . . . 62 767 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 31719 | 159 1012 729 1089 959 1343 1462 132 1494 685 786 824 818 792 300 1048 558 545 105 530 1552 344 1669 892 1455 847 861 193 663 1150 862 946 834 1384 943 1303 451 Wait 2463 | 6 110 51 67 191 67 75 14 28 35 53 35 99 62 35 51 39 5 4 18 81 114 252 168 194 268 18 . 48 68 21 2 5 38 97 40 4 Move 26347 | 121 749 646 848 705 1121 1209 114 1334 609 685 768 646 629 250 932 492 522 101 510 1212 208 1286 526 974 574 804 167 592 919 762 893 771 1278 796 1167 427 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Pick Up 295 | 4 17 5 17 2 25 20 . 17 7 3 4 6 8 2 4 1 1 . . 23 3 7 12 22 1 7 4 3 17 11 6 10 6 8 8 4 Fast Attach 278 | 7 21 1 13 1 8 6 1 13 7 4 5 1 6 5 4 2 2 . . 22 5 14 8 31 1 11 8 3 24 3 9 5 17 3 6 1 Attach 164 | . 4 1 6 8 6 4 2 9 2 6 . 4 8 . . . . . . 16 2 5 13 19 1 5 . . 8 3 7 7 1 5 11 1 Detach 35 | . . . 1 . 1 . . 1 1 4 . 2 1 . . . . . . 2 . 1 3 . . 2 . 1 7 . 3 2 . . 3 . Swap 244 | . 4 6 15 10 8 27 1 9 . 2 1 12 9 2 16 6 4 . . 25 3 20 13 17 1 . 1 4 5 5 1 1 3 2 8 3 Drop 373 | . 8 5 22 1 20 30 . 28 12 5 10 5 5 6 15 3 3 . . 26 9 19 5 27 1 8 7 4 24 13 9 12 12 6 11 2 Fire 548 | 21 99 14 93 39 86 68 . 2 . 8 . 30 . . 6 6 8 . . 2 . 9 10 29 . . . . . . 12 . . . 5 1 Melee 828 | . . . 2 . . 23 . 48 12 15 1 11 64 . 20 9 . . 2 142 . 56 32 139 . 6 6 7 77 25 4 21 29 26 43 8 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 5 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Rewire 116 | . . . 5 . . . . . . . . . . . . . . . . . . . 92 . . . . . . 19 . . . . . . Trap 7 | . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . 3 . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Waste -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Ext x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / [*Upp] / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 265 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 12) 740 | -10/Materials | Lost 3 parts (2n1u) 765 | -10/Materials | Derelicts attacked the area 901 | -10/Materials | Discovered new exit (range 11) 1143 | -10/Materials | Discovered new exit (range 15) 1398 | -10/Materials | Discovered new exit (range 13) 1585 | -10/Materials | Entered Mines 1636 | -10/Mines | Learned location of Zion (-7) 1641 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1952 | -10/Mines | Discovered new exit (range 16) 1981 | -10/Mines | Discovered new exit (range 6) 1984 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2001 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2105 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2105 | -10/Mines | Discovered new exit (range 5) 2266 | -10/Mines | Discovered new exit (range 6) 2339 | -10/Mines | Entered Materials 2339 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -9/Materials | Destroyed 7 combat bots 2715 | -9/Materials | Identified exit to Mines 3047 | -9/Materials | Build established: Scavenger-Mutant 3116 | -9/Materials | Discovered new exit (range 15) 3419 | -9/Materials | Discovered new exit (range 16) 3842 | -9/Materials | Discovered new exit (range 12) 3990 | -9/Materials | Entered Mines 4147 | -9/Mines | Discovered new exit (range 13) 4294 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4430 | -9/Mines | Assembled infested the area 4932 | -9/Mines | Core integrity fell below 50% 4964 | -9/Mines | Lost 6 parts (1p3n1u1w) 5052 | -9/Mines | Discovered new exit (range 6) 5068 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5443 | -9/Mines | Entered Materials 5443 | -8/Materials | Accompanied by 3 allies 5443 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5884 | -8/Materials | Discovered new exit (range 7) 6144 | -8/Materials | Discovered new exit (range 13) 7056 | -8/Materials | Build established: Mutant 7508 | -8/Materials | Entered Factory 7508 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7509 | -7/Factory | Identified exit to Storage 7978 | -7/Factory | Garrison activated, responded to threat 8467 | -7/Factory | Discovered new exit (range 13) 8559 | -7/Factory | Identified exit to Lower Caves 8730 | -7/Factory | Discovered new exit (range 13) 9680 | -7/Factory | Sucked down chute 9680 | -7/Factory | Entered Waste 9695 | -7/Waste | EMP discharged 9695 | -7/Waste | System corruption reached 10% 9695 | -7/Waste | Spotted C-40 Crusher 9727 | -7/Waste | Spotted C-40 Crusher 9737 | -7/Waste | Spotted C-40 Crusher 9753 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9756 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9763 | -7/Waste | Spotted C-40 Crusher 9768 | -7/Waste | Spotted C-40 Crusher 9795 | -7/Waste | EMP discharged 9822 | -7/Waste | Spotted C-40 Crusher 9833 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9854 | -7/Waste | Discovered new exit (range 10) 9867 | -7/Waste | Entered Factory 10280 | -7/Factory | Build established: Gladiator 10810 | -7/Factory | Discovered exit to Storage (range 12) 12033 | -7/Factory | Entered Lower Caves 12033 | -7/Lower Caves | Accompanied by 1 ally 12286 | -7/Lower Caves | Learned location of 1 exit from Factory 12817 | -7/Lower Caves | Discovered new exit (range 5) 12835 | -7/Lower Caves | Identified exit to Lower Caves 12837 | -7/Lower Caves | Entered another Lower Caves area 12893 | -7/Lower Caves | Discovered new exit (range 13) 12905 | -7/Lower Caves | Identified exit to Factory 13106 | -7/Lower Caves | Learned Factory stockpile data 13123 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13720 | -7/Lower Caves | Discovered new exit (range 7) 13763 | -7/Lower Caves | Learned Factory terminal intel 13769 | -7/Lower Caves | Identified exit to Zion 13771 | -7/Lower Caves | Entered Zion 13788 | -7/Zion | Given A8's code to call for help 13831 | -7/Zion | Discovered new exit (range 12) 13843 | -7/Zion | Identified exit to Proximity Caves 13957 | -7/Zion | System corruption cleaned by Quarantine Array 14025 | -7/Zion | Learned Factory interactive machine intel 14094 | -7/Zion | Learned location of Recycling (-7) 14106 | -7/Zion | Found Prototype Device 14106 | -7/Zion | Identified Bomb Factory No. 2 14182 | -7/Zion | Gained Derelict followers 14293 | -7/Zion | Met Imprinter 14538 | -7/Zion | Learned Factory terminal intel 14732 | -7/Zion | Entered Proximity Caves 14732 | -6/Proximity Caves | Accompanied by 5 allies 15115 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15379 | -6/Proximity Caves | Core integrity fell below 50% 15422 | -6/Proximity Caves | Lost 4 allies 15705 | -6/Proximity Caves | Discovered exit to Factory (range 10) 15730 | -6/Proximity Caves | Entered Factory 15730 | -6/Factory | Evolved 2 slots: Utility x2 15731 | -6/Factory | Identified exit to Factory 15733 | -6/Factory | Loaded intel: 54 interactive machine locations 15734 | -6/Factory | Loaded intel: 26 terminal locations 16396 | -6/Factory | Lost 5 parts (1p4n) 16707 | -6/Factory | Sucked down chute 16707 | -6/Factory | Entered Waste 16733 | -6/Waste | Warlord forces began an assault 16812 | -6/Waste | Spotted C-40 Crusher 16819 | -6/Waste | Allies destroyed C-40 Crusher 16835 | -6/Waste | Spotted C-40 Crusher 16837 | -6/Waste | Allies destroyed C-40 Crusher 16839 | -6/Waste | Spotted C-40 Crusher 16839 | -6/Waste | Allies destroyed C-40 Crusher 16842 | -6/Waste | Spotted C-40 Crusher 16843 | -6/Waste | Spotted C-40 Crusher 16845 | -6/Waste | Allies destroyed C-40 Crusher 16851 | -6/Waste | Allies destroyed C-40 Crusher 16876 | -6/Waste | Lost 3 allies 17001 | -6/Waste | Discovered new exit (range 12) 17042 | -6/Waste | Entered Factory 17042 | -6/Factory | Accompanied by 15 allies 17043 | -6/Factory | Loaded intel: 26 terminal locations 17308 | -6/Factory | Lost 3 allies 17423 | -6/Factory | Spotted B-75 Beast 17442 | -6/Factory | Allies destroyed B-75 Beast 17537 | -6/Factory | Identified exit to Lower Caves 17855 | -6/Factory | Discovered exit to Factory (range 13) 18247 | -6/Factory | Entered Lower Caves 18247 | -6/Lower Caves | Accompanied by 6 allies 18263 | -6/Lower Caves | Learned Factory terminal intel 18722 | -6/Lower Caves | Spotted B-75 Beast 18759 | -6/Lower Caves | Destroyed B-75 Beast 18859 | -6/Lower Caves | Discovered new exit (range 5) 18866 | -6/Lower Caves | Identified exit to Lower Caves 18888 | -6/Lower Caves | Entered another Lower Caves area 18888 | -6/Lower Caves | Accompanied by 4 allies 19089 | -6/Lower Caves | Discovered exit to Factory (range 9) 19233 | -6/Lower Caves | Learned location of 1 exit from Factory 19503 | -6/Lower Caves | Discovered new exit (range 2) 19504 | -6/Lower Caves | Encountered a Warlord checkpoint 19504 | -6/Lower Caves | Identified exit to Data Miner 19516 | -6/Lower Caves | Entered Data Miner 19516 | -6/Data Miner | Accompanied by 3 allies 19516 | -6/Data Miner | Discovered new exit (range 6) 19529 | -6/Data Miner | Identified exit to Proximity Caves 19544 | -6/Data Miner | Met Data Miner 19588 | -6/Data Miner | Learned location of Section 7 (-2) 19588 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19604 | -6/Data Miner | Received God Mode back door access code from Data Miner 19636 | -6/Data Miner | Entered Proximity Caves 19636 | -5/Proximity Caves | Accompanied by 3 allies 19663 | -5/Proximity Caves | Learned location of Armory (-3) 19857 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20137 | -5/Proximity Caves | Discovered exit to Factory (range 15) 20240 | -5/Proximity Caves | Entered Factory 20240 | -5/Factory | Accompanied by 3 allies 20240 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20241 | -5/Factory | Identified exit to Extension 20242 | -5/Factory | Loaded intel: 28 terminal locations 20356 | -5/Factory | Lost 3 allies 20554 | -5/Factory | Discovered new exit (range 13) 20713 | -5/Factory | Lost 4 parts (1n3u) 20724 | -5/Factory | System corruption reached 10% 21401 | -5/Factory | Incoming investigation squad redirected 21665 | -5/Factory | Destroyed 7 combat bots 21691 | -5/Factory | Garrison activated, responded to threat 21756 | -5/Factory | Lost 5 parts (2n2u1w) 21827 | -5/Factory | Discovered exit to Extension (range 16) 22193 | -5/Factory | Manually triggered Chute Trap 22193 | -5/Factory | Sucked down chute 22193 | -5/Factory | Entered Waste 22194 | -5/Waste | Joined by Warlord forces that had cleared the area 22277 | -5/Waste | Found Fusion Bomb Launcher 22373 | -5/Waste | A Compactor rumbled back to life 22373 | -5/Waste | Spotted C-40 Crusher 22375 | -5/Waste | Allies destroyed C-40 Crusher 22404 | -5/Waste | Discovered new exit (range 12) 22548 | -5/Waste | Found Adv. Force Booster 22554 | -5/Waste | Entered Factory 22554 | -5/Factory | Accompanied by 19 allies 22659 | -5/Factory | Discovered new exit (range 10) 22702 | -5/Factory | Lost 3 allies 22900 | -5/Factory | Discovered new exit (range 10) 23125 | -5/Factory | Fabricated Ionic Axe (x1) 23166 | -5/Factory | Fabricated Multireflex Exoskeleton (x1) 23214 | -5/Factory | P-70 Sage assimilated allied HV-X1P(s) 23436 | -5/Factory | Lost 3 allies 23454 | -5/Factory | First assault squad dispatched 23574 | -5/Factory | Core integrity fell below 50% 23637 | -5/Factory | Cargo convoy interrupted 23814 | -5/Factory | Incoming investigation squad redirected 24237 | -5/Factory | Discovered exit to Extension (range 10) 24381 | -5/Factory | Repaired Broken Adv. Force Booster 24421 | -5/Factory | Entered Extension 24526 | -5/Extension | Disrupted transfer network 24543 | -5/Extension | Core integrity fell below 20% 24596 | -5/Extension | Lost 4 parts (2n2u) 24753 | -5/Extension | Rescued a captive Derelict 24755 | -5/Extension | Rescued a captive Derelict 24810 | -5/Extension | Lost 5 allies 24953 | -5/Extension | Rescued a captive Derelict 24954 | -5/Extension | Rescued a captive Derelict 25021 | -5/Extension | First assault squad dispatched 25044 | -5/Extension | Incoming assault squad redirected 25072 | -5/Extension | Lost 7 allies 25085 | -5/Extension | Crushed by falling debris 25087 | -5/Extension | Crushed by falling debris 25107 | -5/Extension | Rescued a captive Derelict 25118 | -5/Extension | Lost 4 parts (4u) 25119 | -5/Extension | Rescued a captive Derelict 25120 | -5/Extension | Rescued a captive Derelict 25124 | -5/Extension | Rescued A7 25186 | -5/Extension | Rescued a captive Derelict 25187 | -5/Extension | Rescued a captive Derelict 25421 | -5/Extension | Discovered new exit (range 10) 25422 | -5/Extension | Discovered new exit (range 6) 25424 | -5/Extension | Lost 8 allies 25462 | -5/Extension | Entered Factory 25462 | -4/Factory | Accompanied by 2 allies (A7) 25462 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25905 | -4/Factory | Lost 9 parts (2p4n3u) 26088 | -4/Factory | Build established: Hacker-Gladiator 26193 | -4/Factory | Found Unknown Device 26193 | -4/Factory | Identified Quantum Capacitor 26437 | -4/Factory | Fabricated Centrium Leg (x1) 26646 | -4/Factory | Identified exit to Upper Caves 27032 | -4/Factory | Lost 6 parts (1p3n2u) 27173 | -4/Factory | Spotted Striker 27174 | -4/Factory | Cargo convoy interrupted 27174 | -4/Factory | Released all parts (9) 27187 | -4/Factory | Core integrity fell below 50% 27189 | -4/Factory | Destroyed 7 combat bots 27195 | -4/Factory | System corruption reached 10% 27199 | -4/Factory | Incoming assault squad redirected 27204 | -4/Factory | Lost 12 parts (3p3n5u1w) 27254 | -4/Factory | Spotted B-86 Titan 27262 | -4/Factory | Entered Upper Caves 27512 | -4/Upper Caves | Learned Research garrison access intel 27524 | -4/Upper Caves | Discovered new exit (range 21) 27537 | -4/Upper Caves | Identified exit to Upper Caves 27565 | -4/Upper Caves | Learned Research emergency access door positions 27794 | -4/Upper Caves | Entered another Upper Caves area 27833 | -4/Upper Caves | Discovered new exit (range 16) 27859 | -4/Upper Caves | Identified exit to Research 27868 | -4/Upper Caves | Learned 8 Research zone layouts 28013 | -4/Upper Caves | Learned Research garrison access intel 28183 | -4/Upper Caves | Discovered new exit (range 11) 28204 | -4/Upper Caves | Identified exit to Zhirov 28217 | -4/Upper Caves | Entered Zhirov 28217 | -4/Zhirov | Discovered new exit (range 3) 28218 | -4/Zhirov | Identified exit to Proximity Caves 28225 | -4/Zhirov | Met Zhirov 28232 | -4/Zhirov | Learned location of Quarantine (-2) 28232 | -4/Zhirov | Learned location of Testing (-3) 28232 | -4/Zhirov | Learned location of Command (-1) 28236 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28242 | -4/Zhirov | Found Alien Artifact 28242 | -4/Zhirov | Identified Integrated Dissipator 28242 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28299 | -4/Zhirov | Found Alien Artifact 28310 | -4/Zhirov | Entered Proximity Caves 28371 | -3/Proximity Caves | Spotted B-86 Titan 28534 | -3/Proximity Caves | Discovered exit to Research (range 9) 28542 | -3/Proximity Caves | Build established: Hacker-Scout 28560 | -3/Proximity Caves | Entered Research 28560 | -3/Research | Evolved 2 slots: Propulsion x2 28561 | -3/Research | Identified exit to Research 28563 | -3/Research | Loaded intel: 4 garrison access locations 28566 | -3/Research | Found Prototype Launcher 28566 | -3/Research | Identified Com. Tesla Bomb Launcher 28621 | -3/Research | Found Prototype Device 28805 | -3/Research | Identified Exp. Thermal Shield 28805 | -3/Research | Identified Transdimensional Reconstructor 28834 | -3/Research | Spotted B-86 Titan 28846 | -3/Research | Identified exit to Armory 28846 | -3/Research | Identified exit to Testing 29041 | -3/Research | Found Prototype Launcher 29057 | -3/Research | Identified Adv. Micro-nuke Launcher 29193 | -3/Research | Lost 7 parts (1p3n2u1w) 29255 | -3/Research | Entered Testing 29260 | -3/Testing | Found Prototype Device 29272 | -3/Testing | Identified Adv. EM Shield 29305 | -3/Testing | Found Prototype Energy Cannon 29305 | -3/Testing | Identified Disintegrator 29409 | -3/Testing | Rewired PY-3U31IGSMJO 29427 | -3/Testing | Found Exp. Cloaking Device 29503 | -3/Testing | Found Prototype Device 29503 | -3/Testing | Identified AEGIS Remote Shield 29589 | -3/Testing | Scanned by Researcher 29616 | -3/Testing | System corruption reached 10% 29639 | -3/Testing | Discovered exit to Research (range 10) 29644 | -3/Testing | Entered Research 29644 | -2/Research | Evolved 2 slots: Utility x2 29645 | -2/Research | Loaded intel: 4 garrison access locations 29656 | -2/Research | Discovered new exit (range 14) 29661 | -2/Research | Identified exit to Quarantine 30007 | -2/Research | Found Exp. Melee Analysis Suite 30009 | -2/Research | Found Exp. Melee Analysis Suite 30025 | -2/Research | Spotted B-90 Cyclops 30028 | -2/Research | Entered Quarantine 30067 | -2/Quarantine | Found Prototype Protection 30080 | -2/Quarantine | Identified Centrium Heavy Armor Plating 30116 | -2/Quarantine | Build established: Hacker-Ninja 30150 | -2/Quarantine | Found Alien Slashing Weapon 30150 | -2/Quarantine | Identified Sigix Broadsword 30165 | -2/Quarantine | Met incapacitated Sigix Warrior 30165 | -2/Quarantine | Lockdown squad dispatched 30170 | -2/Quarantine | Found Sigix Containment Pod 30197 | -2/Quarantine | Discovered new exit (range 21) 30268 | -2/Quarantine | Found Alien Artifact 30298 | -2/Quarantine | Spotted Alpha 7 30303 | -2/Quarantine | Found Alien Launcher 30340 | -2/Quarantine | Spotted Fortress 30360 | -2/Quarantine | Discovered new exit (range 6) 30360 | -2/Quarantine | Discovered new exit (range 7) 30361 | -2/Quarantine | Identified exit to Section 7 30362 | -2/Quarantine | Identified exit to Protoforge 30364 | -2/Quarantine | Entered Section 7 30376 | -2/Section 7 | Spotted S7 Guard 30386 | -2/Section 7 | Found Alien Artifact 30386 | -2/Section 7 | Identified Core Regenerator 30386 | -2/Section 7 | Used Core Regenerator, restored core integrity (+67) 30408 | -2/Section 7 | Found Alien Artifact 30408 | -2/Section 7 | Identified Integrated Reactor 30408 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30416 | -2/Section 7 | Spotted S7 Guard 30421 | -2/Section 7 | Found Alien Artifact 30421 | -2/Section 7 | Identified Navigation Efficiency Matrix 30421 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 30444 | -2/Section 7 | Build established: Ninja 30457 | -2/Section 7 | Spotted B-90 Cyclops 30468 | -2/Section 7 | Discovered new exit (range 17) 30527 | -2/Section 7 | Found Alien Artifact 30527 | -2/Section 7 | Identified Integrity Redistributor 30527 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-77) 30571 | -2/Section 7 | Found Alien Artifact 30571 | -2/Section 7 | Identified Integrated Mediator 30571 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 30576 | -2/Section 7 | Identified exit to Access 30600 | -2/Section 7 | Spotted Alpha 7 30603 | -2/Section 7 | Spotted Alpha 7 30629 | -2/Section 7 | Spotted Executioner 30630 | -2/Section 7 | Spotted Executioner 30642 | -2/Section 7 | Spotted B-99 Colossus 30685 | -2/Section 7 | Found Alien Artifact 30685 | -2/Section 7 | Identified LRC Inertial Stabilizer 30685 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 30686 | -2/Section 7 | Found Alien Artifact 30686 | -2/Section 7 | Identified LRC Energy Well 30686 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 30716 | -2/Section 7 | Found Integrated Reactor 30716 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30717 | -2/Section 7 | Found Integrated Reactor 30717 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30719 | -2/Section 7 | Found Integrated Reactor 30719 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30770 | -2/Section 7 | Spotted Executioner 30772 | -2/Section 7 | Spotted Executioner 30777 | -2/Section 7 | Spotted Striker 30777 | -2/Section 7 | Spotted Striker 30798 | -2/Section 7 | Found Transdimensional Reconstructor 30804 | -2/Section 7 | Found Alien Artifact 30805 | -2/Section 7 | Found Alien Artifact 30897 | -2/Section 7 | Entered Access 30897 | -1/Access | Evolved 2 slots: Utility x2 31140 | -1/Access | Found Prototype Launcher 31149 | -1/Access | Identified Ragnarok Missile Launcher 31296 | -1/Access | Discovered new exit (range 8) 31298 | -1/Access | Identified exit to Command 31298 | -1/Access | Entered Command 31352 | -1/Command | Phase Generator disabled 31431 | -1/Command | Spotted B-99 Colossus 31513 | -1/Command | Spotted B-99 Colossus 31549 | -1/Command | Found Prototype Processor 31570 | -1/Command | Identified Exp. Terrain Scan Processor 31641 | -1/Command | System corruption reached 10% 31683 | -1/Command | Spotted M Guard 31683 | -1/Command | Spotted M Guard 31683 | -1/Command | Spotted Combat Programmer 31683 | -1/Command | Spotted Combat Programmer 31684 | -1/Command | Identified Terrabomb (x2) 31684 | -1/Command | Used Terrabomb 31692 | -1/Command | Met MAIN.C 31701 | -1/Command | 0b10 Conduit disabled 31709 | -1/Command | Used Terrabomb 31712 | -1/Command | MAIN.C activated Command garrisons 31785 | -1/Command | Crushed by falling debris 31807 | -1/Command | Identified Subatomic Replicator 31807 | -1/Command | Used Subatomic Replicator to replicate AEGIS Remote Shield 31811 | -1/Command | Warped through subspace to slip node 31811 | -1/Command | Discovered new exit (range 5) 31814 | -1/Command | Identified exit to Access_0 31814 | -1/Command | Entered Access_0 31815 | -1/Access_0 | Met Architect 31842 | -1/Access_0 | Subspace Access Node disabled 31848 | -1/Access_0 | Subspace Access Node disabled 31860 | -1/Access_0 | A6 warped into view 31862 | -1/Access_0 | Found Exp. ECM Suite 31873 | -1/Access_0 | Subspace Access Node disabled 31894 | -1/Access_0 | A5 warped into view 31895 | -1/Access_0 | Found Sigix Broadsword 31936 | -1/Access_0 | Subspace Access Node disabled 31947 | -1/Access_0 | Identified Sigix Terminator 31949 | -1/Access_0 | Fired Sigix Terminator 31949 | -1/Access_0 | Destroyed Architect 31950 | -1/Access_0 | Architect triggered a singularity event 31953 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31953 | -1/Access_0 | Warped through subspace to slip node 31953 | -1/Access_0 | Discovered new exit (range 8) 31957 | -1/Access_0 | Identified exit to Surface 31957 | *** | Escaped singularity! Last Messages --------------- 31949_ Architect destroyed. 31950_ A0_COM: Initiating irreversible singularity event. Goodbye. 31951_ A0_COM: 10. 31952_ A0_COM: 9. 31952_ Cld. Antigrav System destroyed. 31952_ Cld. Antigrav System burned out. 31953_ A0_COM: 8. 31953_ Acquired data core, extracted unknown sensor trigger ID. 31953_ Warped through subspace, drawn to slip node. 31953_ EXIT=FOUND 31954_ A0_COM: 7. 31955_ A0_COM: 6. 31956_ A0_COM: 5. 31956_ Navigation matrix triggers involuntary quantum shift. 31957_ A0_COM: 4. 31957_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????#???#???????#???#??#?????##?#?#???????????? | | ???????#??#???#????##????#?#????##?#???##?#??????? | | ?????#???????????###?####??##??#????##?#?????????? | | ????##?###?#???##?#??#?#?##?#???##????#??#??#?#??? | | ????#????????#?##?#?????##???##????#??????????#??? | | ???###??##????##?????##?#???#?#???#???##?????????? | | ????#?#?#?#?#?#?????????###???###??#?#?#?#?#?#???? | | ????#??##???#????##????## ##????##?#?#?##?#??#??#? | | ??#?#?????????##??#??#?# #?##?#?##??#??##??????? | | ????##????#?#?##??##??## @ #??????##???????##?##?? | | ??###????#?##??#?#?##?## ###?##?##?????#?#?????? | | ??#????#??###?#?????#?# #???###??#?##???#?#???? | | ?????#???##??#????#?### ###?##?????????????#?##? | | ??????????????##??#?#### #??#?#?#?????###?#?#??? | | ????#??##?#????#?????## ###?#??#???#???##?##??? | | ???##???????##??##????# ##?#?#??#??#???###???#?? | | ???????????#####???#??# < #???#??##?#???????????? | | ??#?#??#?#??###????#??# ##??###?#?#????##????#?? | | ????#??###??###???#???## #?#?#?#?????#?#???#????? | | ?####?##?#????????#????####??####????##??#?#??#??? | | ???##????????????#??????#????##??##???#???#??#???? | | ??##??#?#??????#?#???#?????????###?#?????????###?? | | ?????#?????????##???#????#??????#??#?#??#?###?##?? | | ???????????#???????###??#?#???##????#?##?##?#????? | | ???#???#???#?##??##??#??????#?#??#??#?#?##?#?#???? | | ??#??????#????##????###????#?#??#???#???????#????? | | ????#????###??#?###??#?????#????????????#????????? | | ???#??#?#?#??#????#?#?#?#?#?#???###???#??#?#?????? | | ????#??????#???#?##????##????#?#?#??#?????#??????? | | ??????##?????#?#??#??###??#??#?##?????#??#???????? | | ??????????#???##?###????#?#?##?????##?#?#????????? | | ??????#????##??#??#???#????????????#?#???????????? | | ???????##??#???#????????#?#?????#?#?###??#???????? | | ??????????????#???####?#????????????#?#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 98 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Armor Coverage 750 Utility Shielding 90 Weapon Cycling 20 Melee Speed Boost 40 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 35 Defensive Hacking 14 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Angular Momentum Engine | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Drone Bay | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Force Booster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Imp. Utility Shielding | -6/Factory | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Seismic Detector | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Railgun | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Multireflex Exoskeleton | -5/Factory | Hacked Med. Armored Exoskeleton | -5/Factory | Hacked Adv. Force Booster | -5/Factory | Scanalyzed Fusion Bomb Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Kinecellerator | -3/Testing | Archive Exp. Melee Analysis Suite | -3/Testing | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Tesla Bomb Launcher | -2/Section 7 | Archive Exp. Myomer Leg | -2/Section 7 | Archive Exp. Biometal Medium Treads | -2/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Ionic Axe | x1 | -5/Factory | Authchip Multireflex Exoskeleton | x1 | -5/Factory | Authchip Centrium Leg | x1 | -4/Factory | Preloaded Repaired ---------- Adv. Force Booster | 15% | -5/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Regenerator Integrated Reactor Navigation Efficiency Matrix Integrity Redistributor Integrated Mediator LRC Inertial Stabilizer LRC Energy Well Terrabomb Subatomic Replicator Transdimensional Reconstructor Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed FusionTargetRay Manual? 0 Play Time 06:30:58 Cumulative 449.2 hours Start 2025.06.23 @ 13:42:28 End 2025.06.24 @ 11:09:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type 6 Total 32 Types 16/1/6/1/1/0/3/2/1/1 Lore% 88 Gallery% 78 Achievement% 81 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c7567a9-ec9f-41cf-ad26-c878a70e240d