Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 07:22:10 Player: AlmondRoll Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (165) 825 Value Destroyed (5473) 5473 Prototype IDs (71) 1420 Alien Tech Used (3) 600 Bonus (2858) 2858 TOTAL SCORE: 19076 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1572 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Scanned by Researcher 500 Friendly Fire -1214 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Gravmag System Advanced Cloaking Device Layered Heavy Armor Plating Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Backup Power VII > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Maneuvering Thrusters Phase Armor Advanced Thermal Shield Advanced Force Field Advanced System Shield > --- WEAPON ----------- Ionic Axe Force Lance > --- INVENTORY -------- Micro Fission Core Cooled Gravmag System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Heat Sink Advanced Cloaking Device Layered Heavy Armor Plating Relay Coupler [NC] Relay Coupler [NC] Enhanced Nova Cannon Scatter Rocket Array Advanced Remote Datajack [Rating: 162] Favorites ----------- Power Micro Fission Core Engine Backup Power III Power Core Micro Fission Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Antigrav System Flight Unit Flying Fortress v7 Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Experimental Weapon Shielding Artifact Phase Armor Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Guided EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Core Stripper Slashing Weapon Ionic Axe Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 2 . . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . 1 . . . . . . . . Utility 10 | . . . 1 . . . 1 2 . . . . 2 1 . . 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 274 | 4 12 4 24 11 2 5 11 3 . 3 7 . 27 19 7 8 17 . 13 43 38 16 Power 21 | 1 2 . 5 . . 1 . . . . 1 . 1 1 1 1 1 . . 2 3 1 Engine 5 | 1 1 . 2 . . . . . . . . . . 1 . . . . . . . . Core 16 | . 1 . 3 . . 1 . . . . 1 . 1 . 1 1 1 . . 2 3 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 52 | 2 5 1 7 5 . 1 1 . . . . . . 3 2 4 4 . 5 9 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Wheel 19 | 2 5 . 6 5 . 1 . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . . . . . . . . 1 . 4 4 . 5 9 1 2 Flight 6 | . . . 1 . . . 1 . . . . . . 2 2 . . . . . . . Utility 127 | 1 3 . 7 2 . 3 5 3 . 1 4 . 13 11 4 3 7 . 6 17 30 7 Device 68 | . . . 4 1 . 1 1 . . . 2 . 6 8 4 1 2 . 3 7 23 5 Storage 8 | . 1 . 1 . . . 2 1 . . . . . 1 . . . . 1 . 1 . Processor 15 | 1 2 . . . . . . . . . . . 2 . . . 2 . . 3 4 1 Hackware 9 | . . . . . . . 1 2 . . . . 2 . . 1 1 . . 1 1 . Protection 26 | . . . 2 1 . 2 1 . . 1 2 . 3 2 . 1 2 . 2 6 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 74 | . 2 3 5 4 2 . 5 . . 2 2 . 13 4 . . 5 . 2 15 4 6 Energy Gun 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 15 | . . 1 1 . 1 . 2 . . 1 1 . 4 1 . . . . . 2 1 . Ballistic Gun 8 | . . 1 4 2 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . 1 . . 2 . . 2 . . . 1 . 8 . . . . . . 2 . 1 Special Weapon 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 19 | . . . . . . . 1 . . 1 . . 1 2 . . 2 . 2 8 2 . Piercing Weapon 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . 4 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 27 | . . . 2 . . . . . . 1 . . 3 1 2 1 . . 2 4 4 7 Corrupted Parts 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . System Corruption 10 | . 1 . . . . . . . . . . . 9 . . . . . . . . . Parts Lost 43 | . 4 2 3 . . 1 . . . . 2 . . 3 . . . . 1 3 1 23 Power 7 | . 1 . 1 . . . . . . . 1 . . 1 . . . . . . . 3 Propulsion 13 | . 2 1 2 . . 1 . . . . . . . 1 . . . . . . . 6 Utility 19 | . . . . . . . . . . . 1 . . 1 . . . . 1 3 1 12 Weapon 4 | . 1 1 . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 15 | . 3 2 2 . . 1 . . . . 2 . . 2 . . . . 1 1 1 15 Average Slot Usage (%) 89 | . 93 98 98 100 100 97 71 68 76 76 75 76 75 76 87 93 90 94 93 96 98 72 Core 8 | . 2 14 10 11 11 11 9 7 7 7 6 7 6 1 . 5 6 10 10 10 9 5 Wheel 10 | . 26 14 31 33 33 31 . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . 2 5 21 26 26 26 25 23 16 Flight 2 | . . . . . . . 9 7 7 7 7 7 6 8 16 7 . . . . . . Device 8 | . . . 9 10 11 8 . . . . 5 7 5 10 16 12 9 10 9 7 24 14 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 4 2 Processor 11 | . 13 14 11 11 11 11 9 7 7 7 7 7 13 8 5 5 9 5 5 13 19 19 Hackware 9 | . . . . . . . 8 15 23 17 15 15 15 23 23 23 21 21 21 9 4 3 Protection 4 | . . . 1 . . 2 9 7 7 12 8 7 11 2 . 3 5 10 9 11 2 . Energy Cannon 4 | . . 11 9 11 11 11 5 7 7 7 5 7 3 2 . . . . . . . . Ballistic Gun 4 | . 14 14 12 11 11 11 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 7 7 7 7 7 7 2 . 5 5 3 5 5 5 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . 3 . . . . . 3 4 5 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 103 | 14 30 30 101 97 97 103 30 40 40 44 44 38 50 44 23 30 36 36 48 72 73 67 Greatest Support 81 | 32 32 32 48 48 48 48 50 50 50 50 50 50 62 50 36 39 53 44 55 81 81 81 Greatest Overweight (x) 4 | . 1 2 2 2 2 3 . . . . . . . 4 1 1 . . . 1 1 . Average Overweight (x) . | . . . . 2 2 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 15 15 10 10 10 10 15 15 15 15 Average Capacity 16 | 8 10 15 22 25 25 25 8 13 15 15 15 15 15 12 10 10 10 10 13 15 15 12 Most Carried 25 | 8 15 15 25 25 25 25 25 11 11 15 15 15 15 15 10 10 10 10 15 15 15 15 Average Carried 15 | 7 8 14 21 24 24 24 8 10 11 14 14 15 14 11 9 9 9 10 13 14 14 10 Final Capacity 25 | 8 15 15 25 25 25 25 10 15 15 15 15 15 15 10 10 10 10 10 15 15 15 5 Final Carried 25 | 8 15 15 25 25 25 25 10 11 11 15 15 15 15 10 8 10 10 10 15 15 14 5 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Hacker-Mutant 13% | Mutant 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Armory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Matter Collected 3828 | 266 225 82 419 183 . 136 140 40 . 30 114 5 30 167 321 110 90 . 185 611 491 183 Remotely 18 | . . . . . . . . . . . . . . . . . . . . . 18 . Salvage Created 7947 | 199 600 106 851 441 . 315 58 89 . 119 401 . 370 167 193 600 159 . 185 924 1402 768 Parts 383 | 13 38 6 46 18 . 10 7 6 . 5 9 . 17 11 3 18 5 . 7 61 68 35 Haulers Intercepted 18 | . 1 . 3 . . . 1 2 . 2 . . 1 . . 3 . . 1 . 4 . Recyclers Shooed 10 | . . 1 3 4 . . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Combat Hostiles Destroyed 97 | . 11 2 10 7 . 6 3 . . . 5 . 4 1 . 2 . . . 22 6 18 Melee 31 | . . . . . . . . . . . . . . 1 . 2 . . . 17 6 5 Guns 18 | . 9 . 5 . . 4 . . . . . . . . . . . . . . . . Cannons 10 | . . 2 3 1 . 2 . . . . 1 . 1 . . . . . . . . . AOE 36 | . 2 . . 6 . . 3 . . . 4 . 3 . . . . . . 5 . 13 Classes Destroyed 15 | 2 7 . 2 . . . . . . . 1 . 1 . . . . . . 1 . 1 Worker 8 | . 2 . 1 . . . . . . . . . . 1 . 1 . . 3 . . . Builder 5 | . . . . . . . . . . . . . 4 . . . . . . . 1 . Tunneler 7 | 5 . . . . . . . . . . . . . 1 . . . . . . 1 . Hauler 18 | . 1 . 3 . . . 1 2 . 2 . . 1 . . 3 . . 1 . 4 . Recycler 17 | 1 . . 4 5 . . . . . . . . 1 1 . 1 1 . . . 3 . Mechanic 3 | . 1 . . . . . . . . . . . . . . . . . . . . 2 Operator 4 | . 3 . . . . . . . . . . . . . . . . . . . 1 . Watcher 6 | . 1 . . . . . . . . 1 . . . . . . . . . 1 3 . Swarmer 33 | . 2 . 3 4 . . 3 . . . 4 . 3 . . . . . . 9 . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Grunt 32 | . 9 2 3 3 . 6 . . . . . . . . . . . . . . . 9 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 3 . . . . . . . . . . . . . . . . 2 1 . Programmer 22 | . . . . . . . . . . . 1 . 1 1 . 2 . . . 10 5 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | 4 5 2 2 4 . 2 3 1 . 1 4 . 8 1 . 3 1 . 3 7 3 15 Combat Bots Only 13 | . 2 2 2 4 . 2 3 . . . 4 . 3 1 . 2 . . . 7 3 13 Max Kills in Single Turn 11 | 1 2 1 1 3 . 1 1 1 . 1 2 . 6 1 . 1 1 . 1 5 1 11 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 1 . . 3 . . 1 . . . 2 . 2 . . . . . . 5 . 9 Melee 1 | . . . . . . . . . . . . . . 1 . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Damage Taken 9689 | . 499 97 530 90 . 484 140 112 184 15 262 40 653 554 . 117 . . 275 1531 455 3651 Core 2376 | . 161 27 159 20 . 149 22 40 10 . 91 15 92 116 . 18 . . 54 77 74 1251 Absorbed by Shields 791 | . . . . . . . . . 10 . . . . . . . . . . . 161 620 Core Remaining (%) 72 | 100 . 24 . . . 18 96 . . . . 77 89 . . 86 . . . 88 . . Volleys Fired 317 | 12 45 13 70 15 . 27 3 . 2 2 38 . 41 11 . . 4 . . 12 20 2 Largest 2 | 2 2 2 2 2 . 2 1 . 1 1 1 . 1 1 . . 1 . . 1 1 1 Hottest 120 | 60 60 80 83 83 . 83 30 . 60 60 30 . 90 90 . . 50 . . 50 120 50 Shots Fired 482 | 24 90 26 127 26 . 54 3 . 2 2 38 . 41 11 . . 4 . . 12 20 2 Gun 238 | 24 90 19 67 11 . 27 . . . . . . . . . . . . . . . . Cannon 216 | . . 7 60 11 . 27 . . 2 2 35 . 37 11 . . . . . 6 18 . Launcher 17 | . . . . 4 . . 3 . . . 3 . 4 . . . . . . 1 . 2 Special 11 | . . . . . . . . . . . . . . . . . 4 . . 5 2 . Kinetic 179 | 12 45 17 67 11 . 27 . . . . . . . . . . . . . . . . Thermal 216 | . . 7 60 11 . 27 . . 2 2 35 . 37 11 . . . . . 6 18 . Explosive 14 | . . . . 4 . . 3 . . . 3 . 1 . . . . . . 1 . 2 Electromagnetic 62 | 12 45 2 . . . . . . . . . . 3 . . . . . . . . . Robot Hit Streak 20 | 4 13 20 15 14 . 11 2 . . . 5 . 2 3 . . 3 . . 2 1 4 Robot Miss Streak 5 | 2 4 1 4 1 . 2 1 . . . 1 . 4 3 . . 1 . . 5 1 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 447 | 14 55 20 77 20 . 45 8 5 . 8 17 . 4 17 6 23 6 . 7 45 42 28 Core Hits 314 | 7 28 5 24 22 . 15 4 2 . 3 11 . 14 6 3 6 1 . 5 32 23 103 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . 2 . 1 . . . . . . . . . . . . . . . . 9 5 1 Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Puncture 13 | . . . . . . . . . . . . . . . . . . . . 8 4 1 Melee Attacks 312 | . . . . . . . 13 8 . 29 12 . 9 16 6 30 3 . 19 81 55 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 179 | . . . . . . . 13 8 . 29 12 . 9 1 6 30 1 . 19 39 12 . Piercing 131 | . . . . . . . . . . . . . . 15 . . . . . 42 43 31 Sneak Attacks 36 | . . . . . . . 2 2 . 3 . . 1 2 . 7 3 . 4 1 11 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 16 | . . . . . . . . . . . . . . . . . . . . 6 6 4 Damage Inflicted 24054 | 209 900 269 1324 891 . 846 535 311 . 457 1467 . 1160 750 917 2092 145 . 972 2588 3143 5078 Guns 2269 | 209 724 181 668 141 . 346 . . . . . . . . . . . . . . . . Cannons 1942 | . . 88 656 211 . 500 . . . . 170 . 130 187 . . . . . . . . Explosions 5688 | . 176 . . 539 . . 185 . . . 351 . 919 . . . . . . 358 . 3160 Melee 14109 | . . . . . . . 350 311 . 457 946 . 111 563 917 2092 145 . 945 2230 3143 1899 Ramming 46 | . . . . . . . . . . . . . . . . . . . 27 . . 19 Kinetic 1822 | 110 403 154 668 141 . 346 . . . . . . . . . . . . . . . . Thermal 3003 | . 176 88 656 331 . 500 . . . . 170 . 895 187 . . . . . . . . Explosive 4559 | . . . . 419 . . 185 . . . 351 . 86 . . . . . . 358 . 3160 Electromagnetic 515 | 99 321 27 . . . . . . . . . . 68 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 7757 | . . . . . . . 350 311 . 457 946 . 111 103 917 2092 145 . 945 689 691 . Piercing 6352 | . . . . . . . . . . . . . . 460 . . . . . 1541 2452 1899 Highest Corruption 26 | . 1 1 . . . . . . . 1 3 3 12 6 . 1 . 9 17 26 1 14 Average Corruption 7 | . 1 1 . . . . . . . 1 2 3 11 4 . 1 . 9 15 19 1 3 Corruption Purged 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Effects 117 | . . 2 . . . . . . . . 10 1 11 3 . 2 . 1 22 61 1 3 Message Errors 26 | . . . . . . . . . . . 3 1 1 1 . 1 . . 5 12 1 1 Matter Fused 24 | . . . . . . . . . . . 3 . 1 1 . . . . 4 14 . 1 Heat Flow Errors 14 | . . . . . . . . . . . 1 . 4 . . . . . 5 4 . . Energy Discharges 20 | . . 2 . . . . . . . . . . 3 . . 1 . . 2 11 . 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 19 | . . . . . . . . . . . 3 . 1 1 . . . 1 3 10 . . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . 3 2 . . Misdirections 7 | . . . . . . . . . . . . . 1 . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2821 | . 22 . . 39 . . 39 41 . 145 454 . 294 92 263 615 . . 129 250 388 50 Projectiles 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Explosions 371 | . 22 . . 39 . . . . . . . . 294 . . . . . . 8 . 8 Melee 2445 | . . . . . . . 39 41 . 145 454 . . 87 263 615 . . 129 242 388 42 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . 54 . . 20 . . . . . . . . 187 . . . . . 13 40 . 105 Shots 12 | . 1 . . 1 . . . . . . . . 4 . . . . . . 2 . 4 Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 1 . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | 20 55 111 108 90 . 486 6 . 69 52 247 . 332 108 . . 77 7 206 214 248 . Average Temperature 64 | 20 21 38 34 30 . 254 3 . 31 27 67 . 114 44 . . 11 4 38 52 60 . Received Heat Transfer 1429 | . 216 51 159 15 . 279 9 12 87 . . . 81 21 . 9 . . 45 48 13 384 Effects 8 | . . . . . . 5 . . . . . . 3 . . . . . . . . . Shutdowns 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 2 . . 2 . . . . 2 . 3 . . . . . . . . . Heat Transferred 3765 | . 250 185 1073 483 . 814 . . . . 185 . 650 125 . . . . . . . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . 4 . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Peak Influence 2106 | 30 305 99 184 172 . 145 269 120 241 319 . . 551 263 17 168 36 27 271 776 546 2106 Initial 377 | . 19 69 . 52 . . . 30 91 126 . . 32 209 17 11 17 12 18 70 377 285 Average 223 | 14 157 80 73 72 . 65 166 59 108 165 . . 243 147 17 90 25 21 89 410 448 1784 Maximum Alert Level 5 | . 1 . . . . . 1 . 1 1 . . 2 1 . . . . 1 3 2 5 Low Security (%) 67 | 100 85 100 100 100 . 100 48 100 95 83 . . 48 57 100 100 100 100 94 18 . . Level 1 12 | . 14 . . . . . 51 . 4 16 . . 19 42 . . . . 5 29 13 . Level 2 15 | . . . . . . . . . . . . . 31 . . . . . . 40 86 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . 10 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 46 | . 3 . . . . . 1 1 . 7 . . 4 1 . 3 . . 2 7 5 12 Investigation 10 | . . . . . . . 1 . . 4 . . 1 . . 1 . . 1 1 1 . Extermination 11 | . . . . . . . . 1 . 2 . . 1 1 . . . . 1 4 1 . Reinforcement 11 | . 3 . . . . . . . . 1 . . 2 . . 2 . . . 1 2 . Assault 14 | . . . . . . . . . . . . . . . . . . . . 1 1 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Distress Signals 17 | . 1 . 3 . . . 1 . . . . . 3 2 . . . . 1 3 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 17 5 19 7 . 10 13 1 16 3 5 3 22 15 . 12 . 5 20 44 23 89 Peak Tracking Total 35 | . 4 3 4 4 . 3 6 2 13 2 4 3 7 8 . 4 1 5 10 11 6 35 Tactical Retreats 40 | . . . 2 . . 1 3 2 2 2 . 1 5 3 . . . . 4 9 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Traps Triggered 14 | . . . . . . . . 1 1 1 . . . 1 . 1 1 . 2 4 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Machines Disabled 24 | . . . 2 2 . . . . . . . . 9 . . . . . 1 5 2 3 Max in Single Turn 7 | . . . 1 2 . . . . . . . . 7 . . . . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Machines Accessed 81 | . 4 . 5 . 5 . 5 2 . 5 . . 11 6 . 7 3 . 8 13 7 . Terminals 53 | . 3 . 5 . . . 4 1 . 1 . . 7 5 . 3 3 . 6 10 5 . Fabricators 6 | . . . . . . . . . . 1 . . . . . 1 . . 1 3 . . Repair Stations 4 | . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 . Recycling Units 4 | . . . . . . . 1 . . 1 . . 1 1 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 2 . . 1 . . 1 . 1 . Total Hacks 269 | . 14 . 13 . 32 . 14 6 . 11 . . 27 29 . 15 16 . 27 48 17 . Successful 170 | . 10 . 9 . 32 . 7 4 . 8 . . 18 19 . 10 9 . 17 21 6 . Failed 99 | . 4 . 4 . . . 7 2 . 3 . . 9 10 . 5 7 . 10 27 11 . Catastrophic 20 | . 1 . 2 . . . 1 . . . . . 1 1 . . 1 . 1 6 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 4 . 7 . 1 . 9 4 . 7 . . 12 18 . 10 14 . 10 19 10 . Terminals 182 | . 12 . 13 . . . 12 5 . 2 . . 20 23 . 9 16 . 23 35 12 . Fabricators 18 | . . . . . . . . . . 2 . . . . . 1 . . 2 13 . . Repair Stations 6 | . 2 . . . . . . . . . . . 1 . . 1 . . . . 2 . Recycling Units 13 | . . . . . . . 2 . . 2 . . 3 6 . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 5 . . . . . 2 . . . . . . Garrison Access 11 | . . . . . . . . 1 . . . . 3 . . 2 . . 2 . 3 . Terminal Hacks 96 | . 6 . 6 . 32 . 3 2 . 1 . . 8 10 . 2 6 . 11 8 1 . Record 36 | . . . . . 31 . . . . . . . . . . . . . 4 1 . . Part Schematic 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 1 . . . 1 1 . . . . . 2 . . 1 . 1 . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Level Access Points 5 | . . . 1 . . . . . . . . . 1 1 . . 1 . 1 . . . Branch Access Points 8 | . 1 . 1 . . . 1 . . 1 . . 1 1 . 1 . . 1 . . . Emergency Access Points 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . Machine Index 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Terminal Index 8 | . 1 . 1 . . . . . . . . . 2 1 . . 1 . 1 1 . . Unreport Threat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Locate Traps 5 | . . . . . . . 1 . . . . . 1 . . . 1 . 1 1 . . Hauler Manifests 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Registered Components 3 | . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Registered Prototypes 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Zone Layout 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . . . . 8 . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Build 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Repair Station Hacks 5 | . 2 . . . . . . . . . . . 1 . . 1 . . . . 1 . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Recycling Unit Hacks 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 2 . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Analyze 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . 2 . . 1 . . 1 . 2 . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Coupler Status 4 | . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . Unauthorized Hacks 46 | . 2 . 3 . . . 2 1 . 5 . . 7 7 . 4 3 . 5 5 2 . Terminals 27 | . 2 . 3 . . . 2 1 . . . . 3 3 . 2 3 . 3 3 2 . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 24 | . 2 . 3 . . . 2 1 . . . . 3 2 . 2 2 . 2 3 2 . Operators 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Fabricators 5 | . . . . . . . . . . 1 . . . . . 1 . . 1 2 . . Report 3 | . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . . . 2 . . 3 4 . . . . . . . . Monitor 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Reject 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Recyclers 3 | . . . . . . . . . . 1 . . 1 1 . . . . . . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Extract 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Eject 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . 3 . 4 . . . 4 1 . 4 . . 8 5 . 4 3 . 7 11 6 . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 3 . . . . . 2 . . 1 . . . Parts Built 10 | . . . . . . . . . . . . . . . . . . . . 10 . . Matter 958 | . . . . . . . . . . . . . . . . . . . . 958 . . Time 559 | . . . . . . . . . . . . . . . . . . . . 559 . . Total Part Build Rating 74 | . . . . . . . . . . . . . . . . . . . . 74 . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Time 53 | . 53 . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . Non-combat 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . . 5 . . 2 1 . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . drop_inventory 1 | . . . . . . . . . . . . . . . . . 1 . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . 1 . . . . . ignore_parts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . map_route 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Relay Couplers Released 12 | . . . . . . . . . . . . . 4 . . 4 . . 4 . . . Ejected 12 | . . . . . . . . . . . . . 4 . . 4 . . 4 . . . Attached 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Total Allies 21 | . . . . 1 . . . . . . . . . . 20 . . . . . . . Largest Group 20 | . . . . 1 . . . . . . . . . . 20 . . . . . . . Highest-Rated Group 797 | . . . . 31 . . . . . . . . . . 797 . . . . . . . Highest-Rated Ally 50 | . . . . 31 . . . . . . . . . . 50 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Total Damage 52 | . . . . . . . . . . . . . . . 52 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Turns Passed 12209 | 86 630 469 1005 1153 660 410 410 295 207 524 609 61 893 515 254 536 249 47 566 1287 1057 286 Spaces Moved 13007 | 37 400 95 547 613 503 236 562 492 191 810 835 121 1347 686 235 872 424 97 931 1682 1069 222 Core 17 | . . . . . . . . . . . . . . . 2 . . . . . . 15 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Wheels 2427 | 37 400 91 547 613 503 236 . . . . . . . . . . . . . . . . Hover 5009 | . . . . . . . . . . . . . . 2 . 597 424 97 931 1682 1069 207 Flight 5550 | . . . . . . . 562 492 191 810 835 121 1347 684 233 275 . . . . . . Fastest Speed 31 | 100 80 100 100 123 130 115 50 50 50 50 50 50 50 34 31 31 42 48 34 34 60 50 Average Speed 61 | 100 94 119 114 129 130 119 50 50 50 50 50 50 50 43 84 39 44 48 38 41 65 63 Slowest Speed 290 | 100 115 280 130 130 130 145 50 50 50 50 50 50 50 290 112 106 48 48 48 108 138 80 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . 6 1 8 3 1 . 4 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 63 25 54 99 91 56 59 10 45 18 83 16 39 24 90 24 14 74 28 78 27 30 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 4 | . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . 1 . 1 . 1 . . 1 . . 1 . . 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . 1 . . . 1 1 . . . . . . . . . . Scrap Searched 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Spaces Dug 127 | . . . 6 9 . . 6 1 . 17 13 . 31 2 . . . . 11 19 12 . Terrain Destroyed 269 | . 12 . 10 50 . . 24 1 . 17 27 . 47 8 . . . . 11 33 15 14 Melee 70 | . . . . . . . 6 1 . 17 3 . 8 2 . . . . 11 13 9 . Projectile 65 | . . . 10 . . . . . . . 11 . 26 6 . . . . . 6 6 . AOE 134 | . 12 . . 50 . . 18 . . . 13 . 13 . . . . . . 14 . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Was Fac Fac Was Fac Arm Res Qua Total 16201 | 62 564 426 809 945 511 309 668 527 292 884 967 120 1508 863 277 1005 489 96 1107 2125 1327 320 Wait 1874 | . 76 311 101 296 . 38 61 22 101 23 71 . 58 109 25 65 15 . 118 260 121 3 Move 12944 | 36 399 94 546 612 502 235 550 489 179 803 832 120 1338 682 234 871 424 96 931 1681 1068 222 Hop 19 | . . . . . . . 5 1 3 3 1 . 4 2 . . . . . . . . Pick Up 185 | 6 21 2 37 3 2 2 6 3 . 11 4 . 8 11 1 13 11 . 9 22 13 . Fast Attach 92 | 1 1 2 7 1 . 1 . 1 . 2 . . 10 4 3 6 3 . 10 21 9 10 Attach 65 | 1 5 1 4 . 2 1 4 2 . . 2 . 7 9 2 1 10 . . 3 7 4 Detach 7 | . . . . . . . . . . . . . 4 1 . . 1 . . . . 1 Swap 118 | 2 6 1 13 10 . 3 7 . . 1 5 . 10 6 2 1 4 . 3 19 22 3 Drop 244 | 4 11 2 31 8 5 2 19 1 . 10 2 . 19 12 4 18 14 . 17 36 22 7 Fire 317 | 12 45 13 70 15 . 27 3 . 2 2 38 . 41 11 . . 4 . . 12 20 2 Melee 287 | . . . . . . . 13 8 . 29 12 . 9 16 6 30 3 . 19 71 45 26 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 7 . . . . . . . . . . . . 38 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 7 exits: Res x4 / Upp x2 / *Arm) -4/Armory -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Identified exit to Mines 354 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 481 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Lost 3 parts (1p1n1w) 498 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Discovered new exit (range 12) 717 | -10/Materials | Entered Mines 738 | -10/Mines | Build established: Mutant 1133 | -10/Mines | Discovered new exit (range 10) 1186 | -10/Mines | Entered Materials 1186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -9/Materials | Build established: Scavenger-Mutant 1625 | -9/Materials | Discovered new exit (range 16) 2004 | -9/Materials | Discovered new exit (range 16) 2074 | -9/Materials | Identified exit to Materials 2182 | -9/Materials | Identified exit to Mines 2182 | -9/Materials | Identified exit to Storage 2191 | -9/Materials | Entered Mines 2347 | -9/Mines | Discovered exit to Materials (range 7) 2348 | -9/Mines | Received a Mining Laser from a helpful Derelict 2371 | -9/Mines | Assembled infested the area 3090 | -9/Mines | Discovered new exit (range 5) 3164 | -9/Mines | Discovered exit to Materials (range 5) 3344 | -9/Mines | Entered Exiles 3364 | -9/Exiles | Discovered new exit (range 14) 3399 | -9/Exiles | Met 8R-AWN 3419 | -9/Exiles | Met EX-HEX 3455 | -9/Exiles | Met EX-BIN 3473 | -9/Exiles | Aligned with FarCom system 3474 | -9/Exiles | Given EX-Vault access code 3542 | -9/Exiles | Opened EX-Vault 3597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3653 | -9/Exiles | Found Flying Fortress v7 3715 | -9/Exiles | Met EX-DEC 3725 | -9/Exiles | Learned location of Zion (-7) 3806 | -9/Exiles | Visited The Gauntlet 3993 | -9/Exiles | Discovered new exit (range 10) 4004 | -9/Exiles | Left Exiles lab with Flying Fortress v7 4004 | -9/Exiles | Entered Mines 4041 | -8/Mines | Core integrity fell below 50% 4328 | -8/Mines | Core integrity fell below 20% 4396 | -8/Mines | Discovered exit to Materials (range 14) 4414 | -8/Mines | Entered Materials 4414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4686 | -8/Materials | Discovered new exit (range 14) 4824 | -8/Materials | Entered Factory 4824 | -7/Factory | Evolved 2 slots: Utility x2 5119 | -7/Factory | Identified exit to Garrison 5119 | -7/Factory | Entered Garrison 5122 | -7/Garrison | Installed Relay Interface Framework 5248 | -7/Garrison | Build established: Hacker-Mutant 5270 | -7/Garrison | Triggered checkpoint 5273 | -7/Garrison | Triggered checkpoint 5278 | -7/Garrison | Triggered checkpoint 5319 | -7/Garrison | Discovered new exit (range 6) 5326 | -7/Garrison | Entered Factory 5609 | -7/Factory | Discovered new exit (range 4) 5672 | -7/Factory | Identified exit to Lower Caves 5850 | -7/Factory | Entered Lower Caves 6302 | -7/Lower Caves | Encountered a Warlord checkpoint 6372 | -7/Lower Caves | Discovered new exit (range 4) 6459 | -7/Lower Caves | Entered another Lower Caves area 6493 | -7/Lower Caves | Discovered new exit (range 5) 6496 | -7/Lower Caves | Learned Factory emergency access door positions 6520 | -7/Lower Caves | Entered Factory 6520 | -6/Factory | Evolved 2 slots: Utility x2 6748 | -6/Factory | Spotted B-75 Beast 6820 | -6/Factory | Build established: Hacker-Scout 7168 | -6/Factory | System corruption reached 10% 7262 | -6/Factory | Identified exit to Lower Caves 7262 | -6/Factory | Identified exit to Extension 7329 | -6/Factory | Found Prototype Launcher 7329 | -6/Factory | Identified Scatter Rocket Array 7376 | -6/Factory | Identified exit to Factory 7413 | -6/Factory | Entered another Factory area 7413 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7515 | -5/Factory | Identified exit to Upper Caves 7607 | -5/Factory | Identified exit to Factory 7896 | -5/Factory | Build established: Hacker-Mutant 7928 | -5/Factory | Manually triggered Chute Trap 7928 | -5/Factory | Sucked down chute 7928 | -5/Factory | Entered Waste 7929 | -5/Waste | Joined by Warlord forces that had cleared the area 7944 | -5/Waste | Found Prototype Device 7944 | -5/Waste | Identified Exp. Transmission Jammer 8160 | -5/Waste | A Compactor rumbled back to life 8178 | -5/Waste | Discovered new exit (range 12) 8178 | -5/Waste | Spotted C-40 Crusher 8182 | -5/Waste | Entered Factory 8248 | -5/Factory | Discovered exit to Factory (range 15) 8619 | -5/Factory | Found Scatter Rocket Array 8718 | -5/Factory | Entered another Factory area 8718 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8935 | -4/Factory | Identified exit to Research 8967 | -4/Factory | Sucked down chute 8967 | -4/Factory | Entered Waste 8972 | -4/Waste | Spotted C-40 Crusher 8982 | -4/Waste | EMP discharged 8983 | -4/Waste | Spotted C-40 Crusher 8983 | -4/Waste | Spotted C-40 Crusher 8989 | -4/Waste | Spotted C-40 Crusher 8992 | -4/Waste | Spotted C-40 Crusher 8992 | -4/Waste | Spotted C-40 Crusher 9009 | -4/Waste | Discovered new exit (range 10) 9014 | -4/Waste | Entered Factory 9144 | -4/Factory | System corruption reached 10% 9267 | -4/Factory | Identified exit to Upper Caves 9267 | -4/Factory | Identified exit to Armory 9580 | -4/Factory | Entered Armory 9703 | -4/Armory | Fabricated Cmb. Airjet (x2) 10184 | -4/Armory | Fabricated Cmb. Antigrav System (x2) 10271 | -4/Armory | Fabricated Cmb. Antigrav System? 10312 | -4/Armory | Fabricated Cmb. Antigrav System? 10405 | -4/Armory | Fabricated Cmb. Antigrav System? 10664 | -4/Armory | Build established: Scavenger-Mutant 10702 | -4/Armory | Destroyed 7 combat bots 10722 | -4/Armory | Spotted B-86 Titan 10857 | -4/Armory | First assault squad dispatched 10865 | -4/Armory | Discovered exit to Research (range 3) 10867 | -4/Armory | Entered Research 10867 | -3/Research | Evolved 2 slots: Utility x2 11026 | -3/Research | Found Prototype Processor 11026 | -3/Research | Identified Exp. Melee Analysis Suite 11659 | -3/Research | Discovered new exit (range 16) 11681 | -3/Research | Build established: Infiltrator-Mutant 11722 | -3/Research | Identified exit to Quarantine 11867 | -3/Research | First assault squad dispatched 11924 | -3/Research | Entered Quarantine 11925 | -3/Quarantine | Maximum security lockdown engaged 11933 | -3/Quarantine | Found Alien Artifact 11933 | -3/Quarantine | Identified Phase Armor 11953 | -3/Quarantine | Found Enh. Force Lance 11972 | -3/Quarantine | Found Alien Impact Weapon 11972 | -3/Quarantine | Identified Core Stripper 12013 | -3/Quarantine | Spotted Alpha 7 12022 | -3/Quarantine | Build established: Mutant 12054 | -3/Quarantine | Destroyed Alpha 7 12057 | -3/Quarantine | Found Prototype Processor 12057 | -3/Quarantine | Identified Exp. Targeting Computer 12065 | -3/Quarantine | Found Prototype Device 12065 | -3/Quarantine | Identified Exp. ECM Suite 12075 | -3/Quarantine | Lost 4 parts (1p1n2u) 12114 | -3/Quarantine | Found Alien Artifact 12114 | -3/Quarantine | Identified Subatomic Replicator 12140 | -3/Quarantine | Core integrity fell below 50% 12144 | -3/Quarantine | Destroyed 13 combat bots 12167 | -3/Quarantine | Lost 15 parts (2p5n6u2w) 12170 | -3/Quarantine | Spotted Striker 12171 | -3/Quarantine | Spotted Investigator 12171 | -3/Quarantine | Scanned by Researcher 12178 | -3/Quarantine | System corruption reached 10% 12200 | -3/Quarantine | Core integrity fell below 20% 12204 | -3/Quarantine | Spotted Striker 12210 | -3/Quarantine | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 12208_ P-80 Master unfolds itself. 12208_ M-36 Artificer unfolds itself. 12208_ Exp. Melee Analysis Suite blown off. 12208_ Adv. Melee Analysis Suite blown off. 12208_ Exp. Targeting Computer blown off. 12208_ E-15 Imp destroyed. 12208_ Held in stasis. 12208_ Investigator is analyzing... 12208_ C-30 ARC bursts open, deploying its payload. 12208_ G-73 Enforcer unfolds itself. 12208_ G-67 Veteran unfolds itself. 12208_ L-61 Swordsman unfolds itself. 12208_ I-47 Archangel unfolds itself. 12208_ C-30 ARC bursts open, deploying its payload. 12208_ G-73 Enforcer unfolds itself. 12208_ G-67 Veteran unfolds itself. 12208_ B-74 Champion unfolds itself. 12209_ H-77 Assassin stasis bubble strength at 154. 12209_ E-15 Imp destroyed. 12210_ H-77 Assassin stasis bubble strength at 131. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????" //= ?????????????????????? | | ?????????????????????" //= ?????????????????????? | | ??????????????o?????? /] ?????????????????????? | | ?????????????????????" ?????????????????????? | | ????????????????????"" ?????????????????????? | | ????????????????????"" "#????????????????????? | | ??????????????g???? "#????????????????????? | | ????????????????"""""" "#????????????????????? | | ????????????????"""""" 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""#?????????? | | #########????????????# !K #? """ ""#?????????? | | #?????????########/##+#? T"#?????????? | | #?????????# l g # ! ! ""#?????????? | | ########### l =# ""#?????????? | | + """ #???????????? | | # ################# # """ #???????????? | | # ###########?????# ######## """ #???????????? | | # #?????# #???????? """ #???????????? | | "" # ] #?????# #???????? """ #???????????? | | T" !#???? #????????? ????????????? | | #??? #????????? #???????????? | | !# #??# #??????????####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 38 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Additional Mass Support 12 EM Shielding 4 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 12 Melee Accuracy 28 Target Analysis 8 Offensive Hacking 20 Defensive Hacking 24 Relay Coupler Types 21 Relay Coupler Value 1 Item Schematics ----------------- Aerolev Unit | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Extracted Power Maul | -7/Factory | Extracted Antigrav Array | -5/Factory | Hacked Cmb. Airjet | -5/Factory | Scanalyzed Cmb. Antigrav System | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -4/Armory Cmb. Antigrav System | x2 | -4/Armory Cmb. Antigrav System | x2 | -4/Armory Cmb. Antigrav System | x2 | -4/Armory Cmb. Antigrav System | x2 | -4/Armory Alien Tech Used ----------------- Phase Armor Core Stripper Subatomic Replicator Achievements -------------- Collateral Damage Party Time Challenges ------------ None Game ------ Seed PoweredSegregatorThrower Manual? 0 Play Time 04:22:43 Cumulative 198.8 hours Start 2021.07.03 @ 16:09:00 End 2021.07.04 @ 07:22:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c5f4e13-fa7b-44fb-aee3-5f240ce03df3