Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:59:15 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1483) 1483 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4308 Bonus ------- None Cogmind --------- Core Integrity 523/700 Matter 288/300 Energy 17/290 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (20) --- Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Core Analyzer Weapon Cycler Improved Power Shielding Medium Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Shield Generator Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Improved Signal Interpreter Improved Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Cooling System Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Core Analyzer Weapon Cycler Improved Power Shielding Medium Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Shield Generator Plasma Cannon Assault Rifle Improved Light Cannon [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 53 | 6 6 10 . 15 16 Power 9 | 1 1 3 . 1 3 Engine 9 | 1 1 3 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 . 4 . 7 8 Treads 21 | 2 . 4 . 7 8 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 2 . 4 2 Device 1 | . . . . . 1 Storage 4 | 1 1 . . 2 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 12 | 2 3 1 . 3 3 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 7 | . 3 1 . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 17 | . 2 1 . 4 10 Power 1 | . . . . . 1 Propulsion 4 | . 1 . . . 3 Utility 6 | . . . . 3 3 Weapon 6 | . 1 1 . 1 3 Highest Loss Streak 10 | . 1 1 . 2 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 96 100 96 89 Engine 10 | . 14 10 11 9 6 Treads 24 | . 16 20 22 35 28 Storage 13 | . 14 11 11 15 15 Processor 12 | . 13 11 11 10 14 Protection 8 | . . 22 22 7 6 Ballistic Cannon 19 | . 27 20 22 16 6 Naked Turns . | . . . . . . Heaviest Build 81 | 12 33 40 39 62 81 Greatest Support 80 | 40 40 40 40 80 80 Greatest Overweight (x) 2 | 2 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 12 15 15 19 20 Most Carried 20 | 1 13 15 15 20 20 Average Carried 13 | . 9 12 15 16 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 1 12 15 15 20 12 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1758 | 174 456 277 . 738 113 Remotely . | . . . . . . Salvage Created 1642 | . 428 304 . 714 196 Parts 102 | . 20 24 . 52 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | . 11 9 . 19 3 Guns 2 | . . . . . 2 Cannons 40 | . 11 9 . 19 1 Classes Destroyed 9 | . 5 1 . 3 . Worker 6 | . 4 . . 2 . Builder 2 | . . . . 2 . Recycler 6 | . 1 1 . 3 1 Watcher 5 | . 1 1 . 3 . Swarmer 16 | . 3 4 . 9 . Grunt 13 | . 8 1 . 2 2 Duelist 3 | . . . . 2 1 Sentry 9 | . . 4 . 5 . Hunter 1 | . . . . 1 . Best Kill Streak 15 | . 15 3 . 8 2 Combat Bots Only 10 | . 10 3 . 5 2 Max Kills in Single Turn 2 | . 2 1 . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 283 | . 68 61 . 101 53 Missed 76 | . 17 20 . 28 11 Damage Taken 3383 | . 675 405 . 881 1422 Core 455 | . 88 58 . 132 177 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . 32 . 20 . Regen/Repaired (Parts) 99 | . . . . 99 . Core Remaining (%) 81 | 100 64 . 85 76 . Volleys Fired 135 | . 30 27 . 59 19 Largest 2 | . 2 2 . 2 2 Hottest 124 | . 78 78 . 124 67 Shots Fired 250 | . 60 47 . 112 31 Gun 12 | . . . . . 12 Cannon 238 | . 60 47 . 112 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 248 | . 60 47 . 110 31 Thermal 2 | . . . . 2 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 8 6 . 13 7 Robot Miss Streak 4 | . 3 4 . 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | . 31 26 . 70 18 Core Hits 78 | . 21 12 . 36 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3552 | . 816 613 . 1619 504 Guns 140 | . . . . . 140 Cannons 3331 | . 814 575 . 1616 326 Explosions . | . . . . . . Melee . | . . . . . . Ramming 81 | . 2 38 . 3 38 Kinetic 3445 | . 814 575 . 1590 466 Thermal 26 | . . . . 26 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 6 . . . . Message Errors 2 | . 2 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . 7 . . 17 . Projectiles 24 | . 7 . . 17 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 40 | . 10 5 . 17 8 Impact . | . . . . . . Kinetic 38 | . 9 5 . 17 7 Secondary 2 | . 1 . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . 2 6 . . 1 Targets Rammed 12 | . 2 7 . 1 2 Kicked . | . . . . . . Crushed 3 | . . 1 . 1 1 Highest Temperature 292 | . 292 257 . 126 27 Average Temperature 78 | . 146 65 . 44 16 Received Heat Transfer 549 | . 207 45 . 252 45 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 381 | . 359 238 92 381 201 Initial 140 | . . . 92 35 140 Average 124 | . 130 83 92 160 133 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 81 | 100 82 92 100 66 84 Level 1 18 | . 17 7 . 33 15 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . 3 1 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 1 . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 23 10 . 31 6 Peak Tracking Total 6 | . 5 4 . 6 5 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 3 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 2 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . . 5 . Successful 2 | . . . . 2 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 13 | . . . . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3687 | 115 1227 701 140 975 529 Spaces Moved 1648 | 61 524 310 88 429 236 Core 9 | 9 . . . . . Treads 1639 | 52 524 310 88 429 236 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 179 | 152 210 170 160 160 169 Slowest Speed 245 | 160 240 240 160 240 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 81 28 42 30 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 1 1 . 9 1 Melee . | . . . . . . Projectile 12 | . 1 1 . 9 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2124 | 80 588 431 87 605 333 Wait 218 | 13 7 71 . 77 50 Move 1643 | 60 523 309 87 428 236 Hop . | . . . . . . Pick Up 38 | 1 14 3 . 15 5 Fast Attach 15 | 6 1 2 . 6 . Attach 23 | . 3 4 . 5 11 Detach 6 | . 2 2 . 1 1 Swap 15 | . 2 4 . 4 5 Drop 19 | . 4 2 . 9 4 Fire 135 | . 30 27 . 59 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 12 | . 2 7 . 1 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 9) 370 | -10/Materials | Destroyed 10 combat bots 446 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 14) 1343 | -10/Materials | Entered another Materials area 1343 | -9/Materials | Evolved 2 slots: Utility x2 1972 | -9/Materials | Discovered new exit (range 13) 2044 | -9/Materials | Entered Mines 2176 | -9/Mines | Discovered new exit (range 7) 2184 | -9/Mines | Entered Materials 2184 | -8/Materials | Evolved 2 slots: Propulsion x2 2440 | -8/Materials | Garrison activated, responded to threat 2482 | -8/Materials | Build established: Scavenger-Mutant 2795 | -8/Materials | Repaired Lgt. Treads 3120 | -8/Materials | Discovered new exit (range 15) 3158 | -8/Materials | Identified exit to Factory 3159 | -8/Materials | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Utility x2 3487 | -7/Factory | Discovered new exit (range 16) 3511 | -7/Factory | Identified exit to Lower Caves 3688 | -7/Factory | Self-destructed Last Messages --------------- report to Factory Zone 3R. 03661_ K-01 Serf cleans the Pressure Siphon. 03661_ Hvy. Armor Plating destroyed. 03662_ Hvy. Assault Rifle destroyed. 03662_ Imp. Ion Engine destroyed. 03664_ K-01 Serf cleans the Pressure Siphon. 03664_ L-41 Fighter destroyed. 03666_ L-41 Fighter knocked back. 03669_ K-01 Serf cleans the Pressure Siphon. 03670_ Arm. Treads severed. 03672_ L-41 Fighter knocked back. 03674_ K-01 Serf cleans the Pressure Siphon. 03675_ Assault Cannon destroyed. 03682_ L-41 Fighter knocked back. 03682_ Imp. Light Cannon destroyed. 03684_ Lgt. Treads destroyed. 03686_ M-28 Smith repairs L-41 Fighter. 03687_ Lrg. Matter Pod destroyed. 03687_ Lgt. Treads destroyed. 03688_ M-28 Smith repairs Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ## #### ###?????????????????????? | | ## " #??# #???????????????????????? | | ## "" #??# #???????????????????????? | | ## """ G #??# #???????????????????????? | | ## """ "" #?## ##??????????????????????? | | ## """ " #?# * #?????#######??????????? | | ## #?# ###### #??????????? | | ## """ """ #?# > + #??????????? | | ## """ """ #?# ### ## #??????????? | | ![ ## """ """ #?# /### ## """ #??????????? | | ! ## #?### #### # """ #??????????? | | ## #???#+#??# + """ #??????????? | | ##############??? ??# ########??????????? | | ## *!%#?????"""??## ##?????????????????? | | ##+#### """" #?#??""""???# #??????????????????? | | # """" = #?? """""" ?# #??????????????????? | | # """" #?? """"""??# #??????????????????? | | # """" #??? ??# #??????????????????? | | # """" #???? ??# #####??????????????? | | # """ #???? ???# +??????????????? | | # # % #????? ???# #??????????????? | | # ###+#############+##### #??????????????? | | # #??????????????? | | # * m%w #??????????????? | | # """" """" %l + ?????????????? | | # """" """" l@= # ????????????? | | # """" """" ==% # ??????????? | | ######## """ ########? ?????????? | | ???????# """" """" """% #????????? ????????? | | ???????# """" """" %" #??????????####???????? | | ???????# """" """" "F" #?????????????????????? | | ???????# """ ??????????????????? | | ???????# = #####?????????????????? | | ???????# !#?????????????????????? | | ???????# ###+##### #?????????????????????? | | ???????? ? ?????# #?????????????????????? | | ???????? ?# ??????# #?????????????????????? | | ???????? ?#???????# #?????????????????????? | | ???????? ?????????? #?????????????????????? | | ???????? ??????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullAblativeTube Manual? 0 Play Time 00:22:36 Cumulative 8.8 hours Start 2024.04.08 @ 22:37:08 End 2024.04.08 @ 22:59:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 21 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a44f441-3c67-40f3-88e8-e91e76526507