Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 03:14:00 Player: Rotpup_ Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2940) 2940 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5600 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Huge Storage Unit Sensor Array Targeting Computer Advanced Targeting Computer Kinecellerator Hacking Suite Hacking Suite Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Sensor Array Targeting Computer Advanced Targeting Computer Kinecellerator Hacking Suite Hacking Suite Heavy Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Slots Evolved 4 | . . . . 4 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 72 | 7 10 . 9 44 2 Power 11 | 1 2 . 2 5 1 Engine 8 | 1 1 . 2 4 . Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 27 | 2 . . 5 20 . Treads 10 | 2 . . . 8 . Leg 2 | . . . . 2 . Wheel 13 | . . . 5 8 . Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 15 | 2 3 . . 9 1 Device 7 | 1 . . . 6 . Storage 4 | 1 3 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 19 | 2 5 . 2 10 . Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 5 . 2 5 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 33 | . . . 3 27 3 Power 5 | . . . 2 3 . Propulsion 17 | . . . 1 15 1 Utility 6 | . . . . 5 1 Weapon 5 | . . . . 4 1 Highest Loss Streak 8 | . . . 1 8 3 To Critical Strikes 1 | . . . 1 . . Average Backups 11 | 4 10 15 14 9 15 Power . | . 1 1 . . 1 Propulsion 1 | 2 2 2 2 1 . Utility 5 | . 4 7 7 5 7 Weapon 3 | . 2 5 5 3 7 Tool/Special . | . . . . . . Unused Backups 18 | . 6 . 1 1 10 Power 2 | . 1 . . . 1 Propulsion 3 | . 2 . 1 . . Utility 5 | . 1 . . . 4 Weapon 8 | . 2 . . 1 5 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 99 100 98 83 85 Engine 7 | . 1 . 12 8 6 Core 3 | . 12 14 1 . 2 Treads 19 | . 27 28 16 15 26 Wheel 5 | . . . 11 6 . Device 16 | . 13 14 14 19 18 Storage 11 | . 14 14 14 9 9 Processor 1 | . . . . 2 . Protection 2 | . . . . 4 7 Energy Gun 1 | . . . . 2 . Ballistic Gun 19 | . 27 28 28 10 15 Impact Weapon 1 | . . . . 2 . Peak Build Rating 27 | 8 15 15 17 26 27 Average Rating 15 | 5 13 15 13 17 25 On Entrance 13 | . 8 15 15 16 26 Naked Turns . | . . . . . . Heaviest Build 43 | 13 32 32 32 43 41 Greatest Support 80 | 40 40 40 40 80 60 Greatest Overweight (x) 11 | . . . 1 11 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 11 | 4 10 15 14 9 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Matter Collected 2264 | 235 262 63 256 1403 45 Remotely . | . . . . . . Salvage Created 3461 | 66 352 38 335 2583 87 Parts 191 | 7 21 3 32 125 3 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 3 | 1 . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . 11 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Combat Hostiles Destroyed 68 | . 9 3 9 45 2 Melee 2 | . . . . 2 . Guns 57 | . 9 3 9 34 2 Cannons 9 | . . . . 9 . Classes Destroyed 11 | 2 3 . 1 5 . Worker 4 | . . . . 4 . Tunneler 1 | 1 . . . . . Hauler 2 | . . . . 2 . Recycler 4 | 1 . . . 3 . Operator 3 | . . . . 3 . Watcher 6 | . 2 . . 4 . Swarmer 10 | . 3 3 . 4 . Grunt 41 | . 6 . 2 31 2 Sentry 9 | . . . . 9 . Hunter 1 | . . . . 1 . Subdweller 7 | . . . 7 . . Best Kill Streak 5 | 1 3 3 2 5 2 Combat Bots Only 4 | . 3 3 2 4 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Hostile Shots Fired 476 | . 30 14 40 351 41 Missed 119 | . 10 . 11 85 13 Hits 357 | . 20 14 29 266 28 Projectile 357 | . 20 14 29 266 28 Critical Strikes 17 | . . . 1 15 1 Damage Taken 4229 | . 184 93 480 3141 331 Core 684 | . 42 29 48 495 70 Absorbed by Shields . | . . . . . . Ignored by Resistances 1218 | . 56 28 135 903 96 Regen/Repaired (Parts) 63 | . 63 . . . . Core Remaining (%) 76 | 100 . . 52 . . Volleys Fired 266 | 6 28 5 25 187 15 Largest 2 | 2 2 2 2 2 2 Hottest 92 | 40 46 46 56 92 46 Shots Fired 461 | 12 56 10 50 314 19 Gun 410 | 12 56 10 50 263 19 Cannon 51 | . . . . 51 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 441 | 12 56 10 50 294 19 Thermal 20 | . . . . 20 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 63 | 5 32 4 39 50 63 Robot Miss Streak 2 | 2 1 2 1 2 . Penetration Max . | . . . . . . Secondary Targets 11 | . 1 . 4 6 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 411 | 9 48 5 45 285 19 Core Hits 159 | 4 19 3 18 109 6 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 3 | . . . 1 2 . Destroy 1 | . . . 1 . . Smash 2 | . . . . 2 . Melee Attacks 18 | . . . . 18 . Impact 18 | . . . . 18 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6620 | 81 568 71 730 4865 305 Guns 5402 | 81 568 71 730 3647 305 Cannons 731 | . . . . 731 . Explosions . | . . . . . . Melee 487 | . . . . 487 . Ramming . | . . . . . . Kinetic 5879 | 81 568 71 730 4124 305 Thermal 254 | . . . . 254 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 487 | . . . . 487 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 215 | . . . . 215 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 215 | . . . . 215 . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 260 | . 40 . . 260 7 Average Temperature 74 | . 14 . . 80 7 Received Heat Transfer 2370 | . 114 . 105 2025 126 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 592 | . . . . 592 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 . 98 100 Level 1 1 | . . . . 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | 5 132 70 . 211 142 Initial 112 | . . . . . 112 Average 47 | . 30 18 . 56 120 Influence Increases 1740 | 10 275 70 50 1295 40 Destroy 0b10 Robot/C 1220 | . 180 60 40 900 40 Destroy 0b10 Robot/NC 100 | 10 10 . . 80 . Destroy Leader 296 | . 44 10 10 232 . Successful Hack 17 | . 10 . . 7 . Disable Machine 9 | . . . . 9 . Destroy Structure 8 | . 1 . . 7 . Lose Combat Pursuer 90 | . 30 . . 60 . Influence Decreases 1618 | 10 275 70 50 1098 115 Entered New Map 85 | . . . . . 85 Time Decay 1233 | 10 275 70 50 828 . Lost Part 300 | . . . . 270 30 Squads Dispatched 10 | . 1 . . 9 . Investigation 4 | . 1 . . 3 . Extermination . | . . . . . . Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Distress Signals 7 | . 3 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 16 3 9 60 5 Peak Tracking Total 5 | . 4 3 2 5 4 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Machines Accessed 14 | . 6 . 1 7 . Terminals 11 | . 5 . . 6 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 22 . 4 18 . Successful 35 | . 18 . 4 13 . Failed 9 | . 4 . . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 36 | . 18 . . 18 . Terminals 35 | . 18 . . 17 . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 2 . 4 3 . Record 4 | . . . 4 . . Zone Layout 5 | . 2 . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 21 | . 12 . . 9 . Terminals 21 | . 12 . . 9 . Track 2 | . . . . 2 . Botnet 11 | . 5 . . 6 . Operators 3 | . 2 . . 1 . Skim 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 8 | . 3 . . 5 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Active Infowar (turns) 5116 | 83 996 260 1297 2468 12 Optics 623 | . . . . 623 . Sensors 2423 | . . . . 2411 12 Terrain 201 | . . . . 201 . Structural 152 | . . . . 152 . Seismic 3508 | 83 996 260 1297 872 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Turns Passed 5323 | 169 1024 260 1297 2468 105 Spaces Moved 2679 | 95 516 154 884 991 39 Core 33 | 18 . . . 15 . Treads 1890 | 77 516 154 424 680 39 Legs 57 | . . . . 57 . Wheels 685 | . . . 460 225 . Hover 14 | . . . . 14 . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 105 80 160 Average Speed 155 | 139 160 160 134 171 162 Slowest Speed 600 | 160 160 160 160 600 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 7 64 45 52 57 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 5 | . . . . 5 . Melee 5 | . . . . 5 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Total 3383 | 122 675 158 950 1417 61 Wait 205 | . 81 . 16 104 4 Move 2675 | 94 515 153 883 991 39 Hop . | . . . . . . Pick Up 90 | 15 21 . 8 46 . Fast Attach 3 | . 1 . 1 1 . Attach 48 | 7 6 . 3 32 . Detach 3 | . 2 . . 1 . Swap 33 | . 5 . 6 20 2 Drop 42 | . 16 . 8 17 1 Fire 266 | 6 28 5 25 187 15 Melee 18 | . . . . 18 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 811 | -10/Materials | Discovered new exit (range 12) 1034 | -10/Materials | Repaired Seismic Detector 1067 | -10/Materials | Repaired Lgt. Treads 1083 | -10/Materials | Discovered new exit (range 9) 1150 | -10/Materials | Discovered new exit (range 15) 1194 | -10/Materials | Entered Mines 1421 | -10/Mines | Learned Materials interactive machine intel 1432 | -10/Mines | Found a hidden stash of uninstalled traps 1440 | -10/Mines | Discovered new exit (range 10) 1454 | -10/Mines | Entered Subcaves 1455 | -10/Subcaves | Approached by a straggling Scientist 2125 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2139 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2342 | -10/Subcaves | Visited Clippyterm 2345 | -10/Subcaves | Learned Factory emergency access door positions 2550 | -10/Subcaves | Learned location of Zion (-7) 2705 | -10/Subcaves | Discovered new exit (range 14) 2751 | -10/Subcaves | Entered Materials 2751 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2752 | -8/Materials | Loaded intel: 19 interactive machine locations 3031 | -8/Materials | Build established: Scavenger-Mutant 3114 | -8/Materials | Lost 3 parts (1p2n) 3585 | -8/Materials | Lost 3 parts (2n1w) 3660 | -8/Materials | Lost 6 parts (1p2n2u1w) 3747 | -8/Materials | Core integrity fell below 50% 3795 | -8/Materials | Lost 8 parts (1p5n2w) 4074 | -8/Materials | Discovered new exit (range 15) 4960 | -8/Materials | Garrison activated, responded to threat 5098 | -8/Materials | Garrison activated, responded to threat 5127 | -8/Materials | Core integrity fell below 20% 5153 | -8/Materials | Lost 4 parts (3n1u) 5219 | -8/Materials | Identified exit to Garrison 5219 | -8/Materials | Entered Garrison 5275 | -8/Garrison | Triggered checkpoint 5324 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 05282_ G-47 Trooper destroyed. 05285_ Acquired 16 matter. 05288_ Acquired 6 matter. 05291_ Slug penetrates Wall. 05294_ Acquired 6 matter. 05294_ Imp. Assault Rifle destroyed. 05296_ G-47 Trooper destroyed. 05297_ Acquired 3 matter. 05297_ Penetrated by Slug. 05299_ Dropped Lgt. Deuterium Engine. 05300_ Penetrated by Slug. 05301_ Acquired 8 matter. 05307_ Critical hit (Burn: +37). 05309_ Penetrated by Slug. 05312_ Slug penetrates Wall. 05312_ Arm. Treads destroyed. 05319_ Kinecellerator destroyed. 05324_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ?????????######????? | | ????????????????????????????? ?????????# #????? | | ????????????????????????????? ?????????# #????? | | ????????????????????????????? ?????????# #????? | | ????????????????????????????? ?????????# ###????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????????# #????????# #??????? | | ????????????????????????##### ########## #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# ########### ####??????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ??????????????????#?????# #?????????# #?????????? | | ??????????????????# ???# #?????????# #?????????? | | ????????????????###% ##@ ##????????# ?????????? | | ????????? ^ ! * #?????????##?????????? | | ????????? = #????????????????????? | | ????????? #????????????????????? | | ??????????#### ^^## ## #????????????????????? | | ?????????????#????# ?# #????????????????????? | | ????????????????? ?? "????????????????????? | | ??????????????? g ?? "????????????????????? | | ?????????????? g ??? "????????????????????? | | ?????????????" ??? "????????????????????? | | ?????????????# h## ????# #????????????????????? | | ?????????????# ?# ????? #????????????????????? | | ?????????????+ ?? ?????? #????????????????????? | | ?????????????????? ?????? #????????????????????? | | ????????????????? ??????? #????????????????????? | | ????????????????????????? ##????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 40% | -10/Materials Lgt. Treads | 63% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotLegFemtoactuators Manual? 0 Play Time 00:39:37 Cumulative 15.7 hours Start 2025.05.07 @ 02:34:25 End 2025.05.07 @ 03:14:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 35 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d83ba82-921f-495b-ae62-c39d0b8fb711