Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 09:12:55 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3086) 3086 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 6652 Bonus ------- High Alert Combat Kills 301 Cogmind --------- Core Integrity 346/700 Matter 227/300 Energy 72/100 System Corruption 15% Temperature Cool (72) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Core Shielding Core Shielding Graphene Brace > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (20) --- Huge Storage Unit High-capacity Matter Pod (200) Shock Rifle Heavy EM Shotgun Arc Projector Particle Gun Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Graphene Brace Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Huge Storage Unit High-capacity Matter Pod Core Shielding Core Shielding Medium Armor Plating Improved Light Armor Plating Shock Rifle Shock Rifle Heavy EM Shotgun Arc Projector Particle Gun Particle Gun Particle Gun Advanced Beam Rifle Heavy Ion Cannon Light Assault Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Slots Evolved 6 | . . . 4 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . . . 3 1 . . Weapon 1 | . . . 1 . . . Parts Attached 114 | 6 14 9 61 10 . 14 Power 17 | 1 2 3 5 3 . 3 Engine 10 | 1 1 3 4 1 . . Core 7 | . 1 . 1 2 . 3 Reactor . | . . . . . . . Propulsion 23 | 2 5 3 12 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 23 | 2 5 3 12 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 3 . 20 5 . 6 Device 11 | . 1 . 7 3 . . Storage 5 | 1 1 . 1 1 . 1 Processor 3 | . 1 . 2 . . . Hackware 1 | . . . . . . 1 Protection 15 | . . . 10 1 . 4 Artifact . | . . . . . . . Weapon 39 | 2 4 3 24 1 . 5 Energy Gun 18 | . 1 1 14 . . 2 Energy Cannon 8 | . 1 . 5 1 . 1 Ballistic Gun 10 | 2 1 1 5 . . 1 Ballistic Cannon 2 | . . 1 . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 46 | . 1 5 22 1 1 16 Power 6 | . . 2 . . . 4 Propulsion 9 | . . 2 6 . . 1 Utility 16 | . . . 8 1 1 6 Weapon 15 | . 1 1 8 . . 5 Highest Loss Streak 16 | . 1 2 5 1 1 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 99 97 92 97 75 78 Engine 6 | . 6 7 6 7 7 5 Core 4 | . 7 4 . 7 7 6 Wheel 19 | . 28 27 16 13 7 5 Device 12 | . 1 . 15 27 26 20 Storage 10 | . 14 14 9 7 7 7 Processor 6 | . 11 14 4 . . . Protection 5 | . . . 12 9 3 6 Energy Gun 11 | . 4 5 16 15 8 19 Energy Cannon 1 | . . . 4 . 4 . Ballistic Gun 10 | . 23 11 5 6 . . Ballistic Cannon 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 128 | 13 48 49 128 123 78 65 Greatest Support 30 | 26 26 30 26 28 28 28 Greatest Overweight (x) 16 | . 2 4 10 6 2 16 Average Overweight (x) 2 | . . 1 4 4 2 2 Largest Inventory Capacity 25 | 8 20 20 25 25 20 20 Average Capacity 20 | 6 17 20 22 24 20 20 Most Carried 25 | 3 17 20 21 25 19 18 Average Carried 15 | 1 10 17 15 19 19 14 Final Capacity 25 | 8 20 20 25 20 20 20 Final Carried 19 | 1 17 15 18 19 19 8 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Tank 4% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Matter Collected 1962 | 206 436 269 833 120 . 98 Remotely . | . . . . . . . Salvage Created 4223 | . 631 160 2970 304 . 158 Parts 236 | . 42 14 156 20 . 4 Haulers Intercepted 4 | . 1 . 2 . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 11 4 47 5 . 3 Guns 44 | . 11 . 30 3 . . Cannons 20 | . . 4 12 1 . 3 AOE 2 | . . . 2 . . . Classes Destroyed 16 | . 7 1 6 2 . . Worker 3 | . 2 . . . . 1 Builder 6 | . 1 . 5 . . . Hauler 4 | . 1 . 2 . . 1 Recycler 6 | . 1 . 5 . . . Mechanic 1 | . . . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 8 | . 2 . 6 . . . Grunt 34 | . 9 . 24 . . 1 Brawler 3 | . . . 3 . . . Duelist 2 | . . . 2 . . . Sentry 8 | . . . 5 2 . 1 Specialist 7 | . . . 6 . . 1 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Subdweller 4 | . . 4 . . . . Best Kill Streak 9 | . 5 2 9 2 . 2 Combat Bots Only 6 | . 3 2 6 2 . 2 Max Kills in Single Turn 3 | . 2 1 3 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Hostile Shots Fired 665 | . 75 23 291 68 2 206 Missed 202 | . 20 11 77 21 . 73 Damage Taken 6646 | . 646 366 3416 359 88 1771 Core 1079 | . 177 62 486 20 . 334 Absorbed by Shields 345 | . . . . 112 30 203 Redirected to Shielding 55 | . . . 36 . . 19 Regen/Repaired (Parts) 36 | . 36 . . . . . Core Remaining (%) 38 | 100 . 4 11 . . . Volleys Fired 312 | . 71 55 139 17 . 30 Largest 3 | . 2 2 3 3 . 3 Hottest 195 | . 76 80 195 136 . 167 Shots Fired 716 | . 141 108 373 51 . 43 Gun 581 | . 138 84 291 46 . 22 Cannon 135 | . 3 24 82 5 . 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 304 | . 134 43 92 12 . 23 Thermal 303 | . 4 65 196 22 . 16 Explosive . | . . . . . . . Electromagnetic 109 | . 3 . 85 17 . 4 Robot Hit Streak 18 | . 13 5 16 18 . 12 Robot Miss Streak 4 | . 3 2 4 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 438 | . 97 16 255 41 . 29 Core Hits 186 | . 37 8 110 20 . 11 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 23 | . 1 . 13 4 . 5 Burn 17 | . . . 11 4 . 2 Destroy 2 | . 1 . 1 . . . Blast 3 | . . . . . . 3 Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7158 | . 1061 212 4428 666 . 791 Guns 4405 | . 991 49 2689 461 . 215 Cannons 2305 | . 70 163 1477 167 . 428 Explosions 383 | . . . 255 . . 128 Melee . | . . . . . . . Ramming 65 | . . . 7 38 . 20 Kinetic 2172 | . 969 212 529 72 . 390 Thermal 3073 | . 22 . 2332 356 . 363 Explosive . | . . . . . . . Electromagnetic 1848 | . 70 . 1560 200 . 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . 3 1 11 15 Average Corruption 6 | . . . 2 1 9 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . 19 . 4 19 Message Errors 6 | . . . 1 . . 5 Matter Fused 9 | . . . 5 . . 4 Heat Flow Errors 5 | . . . 2 . 1 2 Energy Discharges 6 | . . . 3 . 1 2 Parts Rejected 2 | . . . 1 . 1 . Data Loss (minor) 6 | . . . 3 . . 3 Data Loss (major) 4 | . . . 1 . . 3 Misfires 1 | . . . 1 . . . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 8 13 . 23 Projectiles 26 | . . . 7 13 . 6 Explosions 18 | . . . 1 . . 17 Melee . | . . . . . . . Knockbacks 6 | . . . . 1 . 5 Impact 2 | . . . . 1 . 1 Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . . 87 19 . 67 Shots 3 | . . . 2 . . 1 Rammed 3 | . . . 1 1 . 1 Targets Rammed 3 | . . . 1 1 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 654 | . 171 . 654 88 235 260 Average Temperature 136 | . 37 . 174 19 130 93 Received Heat Transfer 1981 | . 291 24 1242 48 . 376 Effects 22 | . . . 22 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 6 | . . . 6 . . . Interference 5 | . . . 5 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 6 | . . . 5 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 22 | . . . 19 3 . . Heat Transferred 7611 | . 50 . 5931 925 . 705 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Peak Influence 742 | . 193 . 742 410 74 83 Initial 330 | . . . . 330 59 30 Average 233 | . 62 . 435 301 53 36 Maximum Alert Level 3 | . . . 3 2 . . Low Security (%) 55 | 100 100 . 24 7 100 100 Level 1 23 | . . . 16 89 . . Level 2 14 | . . . 41 3 . . Level 3 6 | . . . 18 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 . 10 2 . 5 Investigation 3 | . 2 . . . . 1 Extermination 3 | . . . . 2 . 1 Reinforcement 10 | . 1 . 6 . . 3 Assault . | . . . . . . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Distress Signals 10 | . 2 . 6 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 16 6 60 7 5 17 Peak Tracking Total 9 | . 5 2 8 2 5 9 Tactical Retreats 7 | . 1 . 3 . . 3 Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Traps Triggered 5 | . 1 2 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Machines Accessed 19 | . 8 . 5 4 . 2 Terminals 10 | . 5 . 2 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 2 . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 38 | . 18 . 12 4 . 4 Successful 23 | . 12 . 7 3 . 1 Failed 15 | . 6 . 5 1 . 3 Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 7 . 6 2 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 3 . . . . . Recycling Units 11 | . 8 . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . 4 . . 2 Terminal Hacks 12 | . 6 . 4 1 . 1 Record 4 | . 2 . 2 . . . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Locate Traps 2 | . 2 . . . . . Disarm Traps 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 3 . 2 1 . . Report Inventory 4 | . 1 . 2 1 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 5 1 . 1 Full Trace Events 3 | . 2 . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 108 | . . . . . 108 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Turns Passed 5125 | 44 1371 739 1503 863 102 503 Spaces Moved 3030 | 41 1042 523 582 473 74 295 Core 11 | 9 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3019 | 32 1042 523 582 473 74 293 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 130 130 115 Average Speed 125 | 81 102 106 152 159 130 134 Slowest Speed 850 | 90 110 140 230 170 130 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 100 46 41 12 68 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . 12 . . 7 Melee . | . . . . . . . Projectile 4 | . . . 1 . . 3 AOE 15 | . . . 11 . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Was Fac Total 3758 | 49 1217 595 906 550 80 361 Wait 198 | . 68 . 78 28 7 17 Move 3025 | 40 1041 522 581 473 73 295 Hop . | . . . . . . . Pick Up 69 | 3 17 3 32 11 . 3 Fast Attach 10 | 4 1 . 4 1 . . Attach 57 | 2 3 3 32 4 . 13 Detach 1 | . . . 1 . . . Swap 48 | . 10 6 26 5 . 1 Drop 33 | . 6 4 12 10 . 1 Fire 312 | . 71 55 139 17 . 30 Melee . | . . . . . . . Ram 3 | . . . 1 1 . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . 2 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 810 | -10/Materials | Discovered new exit (range 4) 855 | -10/Materials | Repaired Wheel 964 | -10/Materials | Core integrity fell below 50% 1182 | -10/Materials | Discovered new exit (range 13) 1400 | -10/Materials | Discovered new exit (range 11) 1416 | -10/Materials | Entered Subcaves 1810 | -10/Subcaves | Core integrity fell below 20% 1812 | -10/Subcaves | Learned location of Zion (-7) 1893 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2078 | -10/Subcaves | Discovered new exit (range 12) 2146 | -10/Subcaves | Discovered new exit (range 7) 2155 | -10/Subcaves | Entered Materials 2155 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2467 | -8/Materials | Lost 3 parts (1n1u1w) 2582 | -8/Materials | Lost 4 parts (1n2u1w) 2668 | -8/Materials | Garrison activated, responded to threat 2851 | -8/Materials | Discovered new exit (range 7) 3033 | -8/Materials | Lost 5 parts (2n1u2w) 3054 | -8/Materials | Core integrity fell below 50% 3088 | -8/Materials | Lost 5 parts (1n2u2w) 3133 | -8/Materials | Garrison activated, responded to threat 3383 | -8/Materials | Core integrity fell below 20% 3460 | -8/Materials | Build established: Scavenger-Tank 3597 | -8/Materials | Discovered new exit (range 16) 3658 | -8/Materials | Entered Factory 3658 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4337 | -7/Factory | Discovered new exit (range 4) 4521 | -7/Factory | Sucked down chute 4521 | -7/Factory | Entered Waste 4522 | -7/Waste | Met a frightened Derelict 4536 | -7/Waste | EMP discharged 4536 | -7/Waste | System corruption reached 10% 4540 | -7/Waste | Spotted C-40 Crusher 4564 | -7/Waste | Spotted C-40 Crusher 4567 | -7/Waste | Spotted C-40 Crusher 4567 | -7/Waste | Spotted C-40 Crusher 4577 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4592 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4604 | -7/Waste | Spotted C-40 Crusher 4609 | -7/Waste | Discovered new exit (range 12) 4623 | -7/Waste | Entered Factory 5124 | -7/Factory | Core integrity fell below 50% 5126 | -7/Factory | Self-destructed Last Messages --------------- 05101_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05101_ Knocked back. 05104_ System corrupted: Component data lost. 05105_ G-47 Trooper knocked back. 05105_ Sml. Matter Pod destroyed. 05106_ K-01 Serf cleans the Scanalyzer. 05109_ G-47 Trooper destroyed. 05112_ Gauss Cannon destroyed. 05115_ Penetrated by Slug. 05115_ Knocked back. 05116_ Acquired 6 matter. 05118_ Penetrated by Slug. 05120_ Knocked back. 05121_ Acquired 5 matter. 05121_ Penetrated by Slug. 05121_ Lgt. Nuclear Core destroyed. 05125_ Med. Armor Plating destroyed. 05125_ Knocked back. 05126_ Acquired 8 matter. 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" " # # | | ????????????????#%#????? ?############## | | ????????????????# #?????###??????????????# | | ???????????????## #??????????????????????# | | ???????????????#% #??????????????????????# | | ???????????????## ##?????????????????????# | | ????????????????#@;#?????????????????????# | | ????????????????# ##?????????????????????? | | ????????????????#g#??????????????????????? | | ????????????????#g ??????????????????????? | | ????????????????#;g??????????????????????? | | ???????????????? #g??????????????????????? | | ???????????????? ? ??????????????????????? | | ???????????????? ? ?????????????????????? | | ???????????????? ?xk?????????????????????? | | ???????????????? ? ?????????????????????? | | ???????????????? ? ?????????????????????? | | ???????????????? ? ????????????????????? | | ???????????????? ? ????????????????????? | | ??????????????????? ????????????????????# | | ??????????????????? ????????????????????# | | ??????????????????? ?????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????########## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# * | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingSalvageClaymores Manual? 0 Play Time 00:57:12 Cumulative 150.4 hours Start 2024.03.09 @ 08:10:04 End 2024.03.09 @ 09:12:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 87 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85733946-e699-41e1-a2fd-82877133672c