Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 15:25:14 Player: sentrybuster Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2605) 2605 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6335 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 100/100 System Corruption 15% Temperature Cool (158) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Battery (400) Visual Processing Unit Terrain Scanner Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser Heavy Phase Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- High-capacity Battery Visual Processing Unit Terrain Scanner Phase Shifter Cloaking Device Medium Armor Plating Improved System Shield Gatling Laser Mini Grenade Launcher Missile Launcher [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 2 1 . . Weapon 3 | . . . . 1 1 1 Parts Attached 76 | 7 1 7 10 14 7 30 Power 3 | 1 . . . 1 . 1 Engine 3 | 1 . . . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 2 2 3 1 7 Treads 11 | 2 . 2 . 1 1 5 Leg 1 | . . . . 1 . . Wheel 5 | . . . 2 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 2 5 2 1 1 Device 6 | . . 2 2 1 1 . Storage 2 | 1 . . 1 . . . Processor 5 | . 1 . 2 1 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 43 | 3 . 3 3 8 5 21 Energy Gun 16 | . . 1 2 3 2 8 Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 14 | 3 . 2 1 3 1 4 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . 1 1 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 33 | . . . 2 10 . 21 Power 2 | . . . . 1 . 1 Propulsion 10 | . . . 1 2 . 7 Utility 4 | . . . . 2 . 2 Weapon 17 | . . . 1 5 . 11 Highest Loss Streak 15 | . . . 2 3 . 15 Average Slot Usage (%) 94 | . 99 99 98 93 87 88 Engine 9 | . 14 14 11 8 7 5 Treads 17 | . 28 28 16 . 7 18 Wheel 4 | . . . 4 14 7 2 Device 12 | . . 10 22 17 12 11 Storage 9 | . 14 14 11 9 7 5 Processor 11 | . 13 3 11 18 15 13 Energy Gun 6 | . . 2 10 12 5 8 Energy Cannon 1 | . . . . . 3 5 Ballistic Gun 14 | . 28 25 11 9 7 5 Launcher 2 | . . . . 2 5 6 Naked Turns . | . . . . . . . Heaviest Build 58 | 11 11 12 27 33 41 58 Greatest Support 102 | 40 40 40 40 32 40 102 Greatest Overweight (x) 2 | . . . . 2 2 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 4 6 6 6 10 10 9 Most Carried 10 | 4 6 6 8 10 10 10 Average Carried 7 | 2 5 5 4 8 9 9 Final Capacity 10 | 6 6 6 10 10 10 4 Final Carried 10 | 4 6 6 8 9 10 3 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Skirmisher 14% | Skirmisher 7% | Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1362 | 200 134 331 10 315 90 282 Remotely . | . . . . . . . Salvage Created 2195 | . 183 563 70 789 155 435 Parts 146 | . 14 34 9 55 7 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 3 . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 2 13 4 22 4 10 Melee 2 | . . . . . . 2 Guns 34 | . 2 13 4 10 1 4 AOE 19 | . . . . 12 3 4 Classes Destroyed 12 | . 2 1 1 7 . 1 Worker 8 | . . . . 4 . 4 Builder 2 | . . . . 2 . . Tunneler 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 8 | . 3 . . 3 1 1 Swarmer 12 | . . . 3 5 . 4 Grunt 32 | . 2 13 1 12 3 1 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 5 | . . . . 2 1 2 Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 13 | . 2 4 4 13 3 4 Combat Bots Only 9 | . 2 4 4 9 3 4 Max Kills in Single Turn 3 | . 1 2 1 3 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 3 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 4829 | . 205 421 315 839 215 2834 Core 1356 | . 69 62 86 231 52 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 75 | 100 . 47 78 58 92 . Volleys Fired 169 | . 28 30 8 57 7 39 Largest 4 | . 2 2 2 3 4 4 Hottest 234 | . 40 63 63 151 234 233 Shots Fired 358 | . 56 60 9 123 22 88 Gun 314 | . 56 60 9 112 14 63 Cannon 20 | . . . . . 3 17 Launcher 24 | . . . . 11 5 8 Special . | . . . . . . . Kinetic 194 | . 56 49 8 51 6 24 Thermal 122 | . . 11 1 61 7 42 Explosive 24 | . . . . 11 5 8 Electromagnetic 18 | . . . . . 4 14 Robot Hit Streak 16 | . 15 16 7 9 8 8 Robot Miss Streak 7 | . 4 1 1 7 3 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 244 | . 26 48 8 85 11 66 Core Hits 166 | . 10 24 4 82 13 33 Critical Hits 3 | . . 1 . 1 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . 1 Melee Attacks 26 | . . . . 1 . 25 Impact 1 | . . . . 1 . . Slashing 25 | . . . . . . 25 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 6626 | . 316 564 121 2331 755 2539 Guns 2801 | . 316 564 121 986 161 653 Cannons 285 | . . . . . 49 236 Explosions 2715 | . . . . 1345 545 825 Melee 809 | . . . . . . 809 Ramming 16 | . . . . . . 16 Kinetic 1486 | . 316 460 111 346 34 219 Thermal 2106 | . . 104 10 910 108 974 Explosive 2054 | . . . . 1075 545 434 Electromagnetic 155 | . . . . . 68 87 Impact . | . . . . . . . Slashing 809 | . . . . . . 809 Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 37 | . . . . . . 37 Message Errors 5 | . . . . . . 5 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 5 | . . . . . . 5 Misdirections 1 | . . . . . . 1 Targeting Errors 11 | . . . . . . 11 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 339 | . . . . 29 2 308 Projectiles 13 | . . . . . . 13 Explosions 157 | . . . . 29 2 126 Melee 169 | . . . . . . 169 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 396 | . . . . 100 . 296 Shots 8 | . . . . 2 . 6 Rammed 7 | . . . . . . 7 Targets Rammed 7 | . . . . . . 7 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 329 | . 2 69 . 289 323 329 Average Temperature 100 | . 2 25 . 91 132 120 Received Heat Transfer 981 | . 102 231 54 351 84 159 Effects 7 | . . . . 3 . 4 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . 3 . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 3055 | . . 250 25 1273 211 1296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 517 | . 101 155 115 517 403 466 Initial 235 | . . 39 52 48 235 136 Average 152 | . 45 61 60 243 276 226 Maximum Alert Level 2 | . . . . 2 2 2 Low Security (%) 66 | 100 100 100 100 37 . 48 Level 1 28 | . . . . 44 88 47 Level 2 4 | . . . . 17 11 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 2 6 1 7 Investigation 4 | . 1 . . 1 . 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . 2 . 1 3 Assault . | . . . . . . . Garrison 5 | . . . . 5 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 13 17 10 33 7 19 Peak Tracking Total 5 | . 3 3 5 5 3 4 Tactical Retreats 8 | . 1 2 . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 5 | . 2 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 22 | . 2 . . 4 3 13 Max in Single Turn 8 | . 1 . . 3 2 8 Machines Sabotaged 1 | . . . . 1 . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 15 | . 4 . 2 3 2 4 Terminals 10 | . 3 . 1 3 2 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 1 . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 36 | . 12 . 6 7 3 8 Successful 24 | . 7 . 3 6 2 6 Failed 12 | . 5 . 3 1 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 23 | . 9 . 2 7 3 2 Terminals 21 | . 8 . 2 7 3 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 12 | . 4 . 4 . . 4 Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . . 3 . . Prototype ID Bank 2 | . 1 . . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Reprogram Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 . . 2 Report Inventory 3 | . 1 . 1 . . 1 Retrieve Components 2 | . . . 1 . . 1 Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 4 . 1 3 2 2 Terminals 10 | . 3 . 1 3 2 1 Track 1 | . 1 . . . . . Botnet 8 | . 2 . 1 2 2 1 Sabotage 1 | . . . . 1 . . Fabricators 1 | . . . . . . 1 Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 10 | . 3 . 1 2 1 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 5 . . 2 Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 5320 | 76 749 1056 642 787 527 1483 Spaces Moved 2192 | 42 339 311 281 308 159 752 Core 111 | 4 . . . . . 107 Treads 1657 | 38 339 311 154 13 159 643 Legs 6 | . . . . 6 . . Wheels 418 | . . . 127 289 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 100 90 180 50 Average Speed 146 | 149 160 160 132 109 182 147 Slowest Speed 200 | 160 160 160 160 180 200 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 38 63 24 23 8 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 254 | . . . . 87 50 117 Melee 2 | . . . . . . 2 Projectile 6 | . . . . . . 6 AOE 246 | . . . . 87 50 109 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3936 | 52 491 811 539 649 379 1015 Wait 1410 | . 116 456 234 263 201 140 Move 2186 | 41 338 310 280 307 158 752 Hop . | . . . . . . . Pick Up 26 | 4 5 2 3 3 2 7 Fast Attach 48 | 6 1 2 3 10 4 22 Attach 13 | . . . 4 3 1 5 Detach 7 | . . . 2 2 2 1 Swap 15 | 1 . 5 3 1 2 3 Drop 29 | . 3 6 2 2 2 14 Fire 169 | . 28 30 8 57 7 39 Melee 26 | . . . . 1 . 25 Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 16) 826 | -10/Materials | Entered Mines 847 | -10/Mines | Excavation squad dispatched 847 | -10/Mines | A large section of the Mines collapsed 1097 | -10/Mines | Excavation squad dispatched 1343 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1346 | -10/Mines | Found Prototype Device 1347 | -10/Mines | Excavation squad dispatched 1597 | -10/Mines | Excavation squad dispatched 1661 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1847 | -10/Mines | Excavation squad dispatched 1858 | -10/Mines | Core integrity fell below 50% 1874 | -10/Mines | Discovered new exit (range 5) 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Evolved 2 slots: Utility x2 2189 | -9/Materials | Build established: Scavenger-Skirmisher 2482 | -9/Materials | Discovered new exit (range 7) 2524 | -9/Materials | Entered another Materials area 2524 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2668 | -8/Materials | Build established: Skirmisher 2717 | -8/Materials | Lost 3 parts (1p1n1u) 2776 | -8/Materials | Garrison activated, responded to threat 2879 | -8/Materials | Garrison activated, responded to threat 3150 | -8/Materials | Discovered new exit (range 10) 3187 | -8/Materials | Identified exit to Factory 3247 | -8/Materials | Garrison activated, responded to threat 3285 | -8/Materials | Destroyed 9 combat bots 3311 | -8/Materials | Entered Factory 3311 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3674 | -7/Factory | Discovered new exit (range 15) 3827 | -7/Factory | Identified exit to Factory 3838 | -7/Factory | Entered another Factory area 3838 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4310 | -6/Factory | Build established: Scavenger-Skirmisher 4590 | -6/Factory | Lost 3 parts (1n2w) 5064 | -6/Factory | Build established: Assassin 5176 | -6/Factory | Lost 3 parts (1n2w) 5213 | -6/Factory | Core integrity fell below 50% 5243 | -6/Factory | System corruption reached 10% 5253 | -6/Factory | Core integrity fell below 20% 5281 | -6/Factory | Spotted B-75 Beast 5310 | -6/Factory | Lost 15 parts (1p5n2u7w) 5321 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05258_ Slammed into P-60 Hacker. 05258_ U-05 Engineer builds a Wall. 05262_ Broken Wheel destroyed. 05266_ U-05 Engineer lays Concrete. 05268_ Acquired Lightning Gun. 05269_ System corrupted: Matter fused (-7). 05269_ K-01 Serf collects debris. 05270_ System corrupted: Lightning Gun targeting data glitched. 05270_ Pressure Siphon disabled. 05272_ K-01 Serf collects debris. 05273_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 05274_ System corrupted: Lightning Gun failed to cycle. 05274_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05279_ Lightning Gun destroyed. 05282_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05289_ K-01 Serf cleans the Pressure Siphon. 05318_ Slammed into P-60 Hacker. 05318_ P-60 Hacker knocked back. 05319_ System corrupted: Heat flow error (+232). 05319_ Slammed into P-60 Hacker. 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