Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 19:43:33 Player: delto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (371) 371 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2071 Bonus ------- None Cogmind --------- Core Integrity 387/550 Matter 135/300 Energy 62/220 System Corruption 0% Temperature Hot (261) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (2) ------ Improved Terrain Scanner Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Recycling Unit (0) Shock Rifle Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Terrain Scanner Field Recycling Unit > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Light Nuclear Core Field Recycling Unit Shock Rifle Shock Rifle [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 26 | 7 2 14 3 Power 5 | 1 . 2 2 Engine 2 | 1 . 1 . Core 3 | . . 1 2 Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads 2 | 1 . 1 . Leg 4 | . . 4 . Wheel 2 | 1 . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | 2 . 1 . Device 2 | 1 . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 2 5 1 Energy Gun 3 | . . 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 3 5 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 5 | . . 2 3 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 5 | 2 6 6 3 Power . | . 1 . . Propulsion . | 1 2 . . Utility 1 | . . 1 1 Weapon 3 | . 3 4 1 Tool/Special . | . . . . Unused Backups 8 | . . 5 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 6 | . . 4 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 98 94 Engine 7 | . 14 7 . Core 5 | . . 3 18 Treads 12 | . 14 17 . Leg 10 | . . 5 34 Wheel 13 | . 14 19 . Device 14 | . 14 12 18 Storage 8 | . 14 9 . Energy Gun 8 | . . 5 23 Ballistic Gun 8 | . 22 7 . Launcher 6 | . 5 8 . Peak Build Rating 33 | 9 9 27 33 Average Rating 15 | 4 9 14 30 On Entrance 11 | . 9 9 27 Avg Prop Armor Cover (%) 12 | 16 11 11 . Naked Turns . | . . . . Heaviest Build 28 | 14 16 20 28 Greatest Support 48 | 20 16 48 48 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 7 8 7 5 Most Carried 8 | 4 8 8 4 Average Carried 5 | 2 7 6 3 Final Capacity 8 | 8 8 5 5 Final Carried 8 | 4 8 5 3 Class Distribution -------------------- 85% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 454 | 223 23 153 55 Remotely . | . . . . Salvage Created 361 | 21 28 257 55 Parts 36 | 4 5 26 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled 12 | . . 12 . Retrieved Matter 58 | . . 58 . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 3 11 1 Guns 6 | . 1 4 1 AOE 9 | . 2 7 . Classes Destroyed 7 | 1 2 4 . Worker 1 | . . 1 . Tunneler 2 | 1 . 1 . Operator 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 10 | . 3 7 . Grunt 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 4 | 1 4 4 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging . | . . . . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 190 | . 13 89 88 Missed 47 | . 3 21 23 Hits 143 | . 10 68 65 Projectile 143 | . 10 68 65 Critical Strikes 1 | . . 1 . Damage Taken 1495 | . 74 817 604 Core 314 | . 6 145 163 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 97 63 . Volleys Fired 43 | 1 12 24 6 Largest 3 | 2 2 2 3 Hottest 150 | 40 40 100 150 Shots Fired 69 | 2 13 37 17 Gun 53 | 2 10 24 17 Cannon . | . . . . Launcher 16 | . 3 13 . Special . | . . . . Kinetic 32 | 2 10 20 . Thermal . | . . . . Explosive 16 | . 3 13 . Electromagnetic 21 | . . 4 17 Robot Hit Streak 4 | 1 4 3 2 Robot Miss Streak 9 | . 2 7 9 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 26 | 1 7 14 4 Core Hits 24 | 1 4 17 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 986 | 14 189 723 60 Guns 292 | 14 61 157 60 Cannons . | . . . . Explosions 694 | . 128 566 . Melee . | . . . . Ramming . | . . . . Kinetic 185 | 14 61 110 . Thermal . | . . . . Explosive 694 | . 128 566 . Electromagnetic 107 | . . 47 60 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . 14 . Projectiles . | . . . . Explosions 14 | . . 14 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 47 | . . 47 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 528 | . . 81 528 Average Temperature 236 | . . 31 269 Received Heat Transfer 207 | . . 198 9 Effects 9 | . . . 9 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 76 | 100 100 53 100 Level 1 23 | . . 46 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 274 | 5 115 274 117 Initial 98 | . . 48 98 Average 105 | . 37 153 96 Influence Increases 575 | 5 135 366 69 Destroy 0b10 Robot/C 300 | . 60 220 20 Destroy 0b10 Robot/NC 25 | 5 5 15 . Destroy Leader 72 | . 12 50 10 Successful Hack 9 | . . . 9 Disable Machine 15 | . 15 . . Destroy Structure 109 | . 43 66 . Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 518 | 5 20 247 246 Entered New Map 203 | . . 67 136 Time Decay 235 | 5 20 150 60 Lost Part 80 | . . 30 50 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 4 13 15 Peak Tracking Total 13 | . 4 7 13 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 1 4 4 Successful 4 | . . 1 3 Failed 5 | . 1 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 1 3 2 Terminals 9 | . 1 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Emergency Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 1 2 Terminals 3 | . . 1 2 Botnet 3 | . . 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 527 | 5 116 310 96 Terrain 527 | 5 116 310 96 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 607 | 60 116 310 121 Spaces Moved 406 | 44 84 175 103 Core 4 | 4 . . . Treads 49 | 1 . 48 . Legs 146 | . . 43 103 Wheels 207 | 39 84 84 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 90 Average Speed 106 | 97 100 120 90 Slowest Speed 180 | 160 100 180 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 3 19 23 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 128 | . 49 79 . Melee . | . . . . Projectile . | . . . . AOE 128 | . 49 79 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 516 | 55 102 241 118 Wait 6 | . . 1 5 Move 403 | 43 83 174 103 Hop . | . . . . Pick Up 18 | 4 4 9 1 Fast Attach 14 | 7 . 7 . Attach 8 | . . 5 3 Detach 4 | . . 4 . Swap 4 | . 2 2 . Drop 16 | . 1 15 . Fire 43 | 1 12 24 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 9) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 481 | -9/Materials | Discovered new exit (range 7) 487 | -9/Materials | Entered another Materials area 487 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 608 | -8/Materials | Self-destructed Last Messages --------------- Terminal linked with 1 system. Awaiting botnet instructions. 00560_ W-25 Informer sends out distress signal. 00565_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 00568_ Overheating: VSS Leg damaged (-51). 00579_ Power failure, Lgt. Nuclear Core shutdown. 00579_ Shock Rifle destroyed. 00580_ Power failure, Lgt. Nuclear Core shutdown. 00580_ Overheating: Energy bleed (-3). 00581_ VSS Leg destroyed. 00582_ Overheating: Core damaged (-60). 00582_ Lgt. Nuclear Core destroyed. 00583_ Overheating: System interference. 00583_ Imp. Terrain Scanner temporarily disabled. 00583_ Shock Rifle temporarily disabled. 00585_ S-10 Pest destroyed. 00592_ Power failure, Lgt. Nuclear Core shutdown. 00593_ Shock Rifle destroyed. 00605_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????? ##*#########+########## | | ??????????????????????? ##+## ##??# # | | ???????????????????? ?? #=% #### + | | ???????????????????????# # + # | | ??????????????????#????# # " ########### + | | ??????????????????????## # """ ####?????## # | | ???????????????????????# # """ # ! ????# # | | ???????????????????????# # """ # ??# ## | | ???????????????????????# # "" # # | | ???????????????????????# # """ #??"" """ + | | ???????????????????????# # "" #??"" 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""" #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????#######???#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 249 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 52 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingNetworkedProtection Manual? 0 Play Time 00:13:55 Cumulative 79.6 hours Start 2025.11.12 @ 19:31:41 End 2025.11.12 @ 19:43:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64fab6a0-a6a2-4243-9dcd-cf84a20bf4bf