Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 23:26:41 Player: Trione Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (14) 70 Value Destroyed (171) 171 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (14542) 14542 TOTAL SCORE: 22243 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 11242 Cogmind --------- Core Integrity 1600/1600 Matter 205/300 Energy 99/260 System Corruption 4% Temperature Cool (119) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Impulse Thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY (13) ----- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scanner Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (10) --- Quantum Reactor Stasis Canceller Maneuvering Thrusters Heavy Missile Launcher Smartbomb Launcher Fusion Bomb Launcher Field Lobotomy Kit Greatsword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Impulse Thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Improved Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Scythe > --- INVENTORY -------- Quantum Reactor Stasis Canceller Maneuvering Thrusters Heavy Missile Launcher Smartbomb Launcher Fusion Bomb Launcher Field Lobotomy Kit Greatsword [Rating: 116] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Hardened Light Armor Plating Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 1 1 1 . 1 1 . Utility 11 | . . . . . 3 1 . 1 2 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 69 | 4 . 6 . 3 15 14 6 3 4 8 6 . Power 12 | . . 1 . . 4 1 2 1 1 . 2 . Engine 5 | . . 1 . . 3 . 1 . . . . . Core 6 | . . . . . 1 1 1 1 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 21 | 2 . 2 . . 7 3 1 1 . 3 2 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . . 2 . . 7 3 1 1 . 3 2 . Utility 21 | . . 1 . 2 1 4 2 1 3 5 2 . Device 9 | . . 1 . 2 . 1 1 . . 3 1 . Storage 3 | . . . . . 1 . . . 1 1 . . Processor 2 | . . . . . . 1 . 1 . . . . Hackware 4 | . . . . . . . 1 . 2 . 1 . Protection 3 | . . . . . . 2 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 15 | 2 . 2 . 1 3 6 1 . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 2 . . 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . . . 1 5 . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 1 1 . . 1 . 2 . Parts Lost 21 | . . 2 . 1 9 1 . . 3 1 1 3 Power 3 | . . . . 1 2 . . . . . . . Propulsion 10 | . . 1 . . 5 . . . 2 . 1 1 Utility 5 | . . . . . 1 . . . 1 1 . 2 Weapon 3 | . . 1 . . 1 1 . . . . . . Highest Loss Streak 9 | . . 2 . 1 9 1 . . 3 1 1 3 Average Slot Usage (%) 70 | . 57 55 71 72 38 64 73 86 86 74 90 84 Engine 3 | . . 2 14 14 4 . 6 3 . . . . Core 4 | . . . . . . 7 2 6 10 9 4 4 Wheel 3 | . 28 21 . . . . . . . . . . Flight 25 | . . 4 28 28 20 30 28 35 31 22 33 30 Device 5 | . . . . 1 . 6 6 11 10 4 8 12 Storage 1 | . . . . . 7 . . . 5 . 4 4 Processor 4 | . . . . . . 3 6 9 10 9 8 8 Hackware 3 | . . . . . . . 1 5 7 11 12 12 Protection 5 | . . . . . . 12 13 5 5 9 8 5 Ballistic Gun 7 | . 28 25 28 22 5 2 . . . . . . Slashing Weapon 2 | . . . . . . . 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 2 2 5 5 13 8 21 29 29 36 41 51 51 Greatest Support 70 | 3 3 8 8 8 18 24 30 36 36 65 70 68 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 6 4 4 4 10 10 10 10 Average Capacity 5 | 4 4 4 4 4 5 4 4 4 9 4 10 10 Most Carried 10 | . . 4 4 4 5 4 4 4 5 9 9 10 Average Carried 4 | . . 1 3 3 3 3 3 3 4 4 8 9 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 10 10 10 10 Final Carried 10 | . . 4 4 4 4 4 4 4 4 9 9 10 Class Distribution -------------------- 38% | Scout 23% | Hacker-Scout 19% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 777 | 193 . 78 . . 50 77 22 179 152 26 . . Remotely . | . . . . . . . . . . . . . Salvage Created 526 | . . 115 . . 36 29 22 172 152 . . . Parts 26 | . . 6 . . 3 7 1 7 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 7 | . . 2 . . 2 3 . . . . . . Guns 2 | . . 2 . . . . . . . . . . AOE 5 | . . . . . 2 3 . . . . . . Classes Destroyed 3 | . . 2 . . . . 1 . . . . . Worker 4 | . . . . . . . 1 3 . . . . Recycler 3 | . . 1 . . . . . 1 1 . . . Swarmer 7 | . . 2 . . 2 3 . . . . . . Best Kill Streak 3 | . . 3 . . 2 3 1 1 1 . . . Combat Bots Only 3 | . . 1 . . 2 3 . . . . . . Max Kills in Single Turn 2 | . . 1 . . 2 2 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2179 | . . 304 . 38 959 162 . 34 104 311 80 187 Core 586 | . . 94 . . 408 41 . . . 43 . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 62 25 94 100 100 100 96 100 100 Volleys Fired 28 | . . 16 . 3 1 8 . . . . . . Largest 2 | . . 2 . 2 1 1 . . . . . . Hottest 40 | . . 40 . 40 33 39 . . . . . . Shots Fired 32 | . . 17 . 6 1 8 . . . . . . Gun 24 | . . 17 . 6 . 1 . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 8 | . . . . . 1 7 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 24 | . . 17 . 6 . 1 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 6 | . . . . . . 6 . . . . . . Electromagnetic 2 | . . . . . 1 1 . . . . . . Robot Hit Streak 5 | . . 2 . 3 4 5 . . . . . . Robot Miss Streak 3 | . . 3 . 3 . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 32 | . . 9 . 3 1 2 4 10 3 . . . Core Hits 19 | . . 7 . . 2 3 1 5 1 . . . Critical Hits 1 | . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Melee Attacks 94 | . . . . . . . 18 26 9 10 23 8 Impact . | . . . . . . . . . . . . . Slashing 94 | . . . . . . . 18 26 9 10 23 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 4 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1621 | . . 102 . 25 53 304 396 540 201 . . . Guns 106 | . . 73 . 25 . 8 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 349 | . . . . . 53 296 . . . . . . Melee 1129 | . . . . . . . 396 540 193 . . . Ramming 37 | . . 29 . . . . . . 8 . . . Kinetic 106 | . . 73 . 25 . 8 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 296 | . . . . . . 296 . . . . . . Electromagnetic 53 | . . . . . 53 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1129 | . . . . . . . 396 540 193 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 2 2 2 . . . . 5 . . 4 Average Corruption 2 | . . 2 2 2 . . . . 5 . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 6 | . . 4 1 1 . . . . . . . . Message Errors 2 | . . 1 1 . . . . . . . . . Targeting Errors 2 | . . 1 . 1 . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 210 | . . . . . . . 63 68 79 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 210 | . . . . . . . 63 68 79 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . 13 . . . 19 . . 4 . . . Shots 1 | . . . . . . 1 . . . . . . Rammed 8 | . . 7 . . . . . . 1 . . . Targets Rammed 8 | . . 7 . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 288 | . . . . 8 9 34 193 159 151 230 227 288 Average Temperature 75 | . . . . 4 5 11 71 62 64 119 70 109 Received Heat Transfer 633 | . . 81 . . 414 45 . . 9 30 18 36 Effects 4 | . . . . . . . . . . 2 . 2 Energy Bleed 2 | . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 234 | . 18 31 . 15 65 234 142 231 185 174 168 190 Average Influence 85 | . 13 11 . 4 17 122 120 131 137 107 115 142 Maximum Alert Level 1 | . . . . . . 1 . 1 . . . . Low Security (%) 94 | 100 100 100 . 100 100 71 100 94 100 100 100 100 Level 1 5 | . . . . . . 28 . 5 . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 2 2 1 1 2 . . 2 Investigation 6 | . 1 . . . 1 1 . . 1 . . 2 Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . . . 1 1 1 1 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . . . . . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . . 9 . 2 27 10 1 8 7 14 2 11 Peak Tracking Total 22 | . . 4 . 2 22 5 1 3 5 13 1 9 Tactical Retreats 14 | . . 3 . 1 4 1 . . . 3 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . 2 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . 2 . 1 . 1 3 1 2 1 2 2 5 Terminals 15 | . 2 . . . 1 3 . . 1 1 2 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . Total Hacks 43 | . 7 . 1 . 3 6 1 5 3 3 4 10 Successful 18 | . 5 . 1 . 1 1 . 1 1 2 1 5 Failed 25 | . 2 . . . 2 5 1 4 2 1 3 5 Catastrophic 4 | . . . . . . 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 6 . 1 . 3 3 . . 3 3 2 5 Terminals 34 | . 7 . . . 3 6 . . 3 1 4 10 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 2 . . Terminal Hacks 12 | . 3 . 1 . 1 1 . . . 1 1 4 Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . 1 . . . 1 1 1 Branch Access Points 2 | . 1 . . . 1 . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 Terminal Index 2 | . 1 . . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . . . . . . . 3 3 . 3 Terminals 4 | . 2 . . . . . . . 1 . . 1 Assimilate 1 | . . . . . . . . . 1 . . . Botnet 2 | . 2 . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 . . . 1 2 1 2 1 1 2 5 Full Trace Events 5 | . 1 . . . 1 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . 3 . . . . 1 . . . Largest Group 3 | . . . . 3 . . . . 1 . . . Highest-Rated Group 40 | . . . . 40 . . . . 10 . . . Highest-Rated Ally 16 | . . . . 16 . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . 5 . . . . . . . . Total Damage 54 | . . . . 54 . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1846 | 19 28 250 84 124 170 285 166 174 103 170 162 111 Spaces Moved 4037 | 26 55 425 218 195 322 813 294 444 284 391 241 329 Core 417 | 26 55 327 . . 9 . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3620 | . . 98 218 195 313 813 294 444 284 391 241 329 Fastest Speed 17 | 50 50 37 37 37 29 26 24 21 21 19 17 18 Average Speed 30 | 50 50 47 37 39 36 28 25 22 21 25 24 25 Slowest Speed 117 | 50 50 50 37 117 50 29 29 28 99 27 26 28 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 15 | . . . . . 2 4 . 1 5 2 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 21 94 61 42 39 21 14 18 9 24 9 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 100 | . . . . . . 36 12 13 5 10 20 4 Terrain Destroyed 142 | . . . . . . 78 12 13 5 10 20 4 Melee 64 | . . . . . . . 12 13 5 10 20 4 Projectile . | . . . . . . . . . . . . . AOE 78 | . . . . . . 78 . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 4442 | 29 54 457 221 236 367 850 355 475 307 442 307 342 Wait 174 | . . . . 34 25 12 36 2 14 10 36 5 Move 3995 | 25 54 424 217 194 317 804 293 441 274 386 238 328 Hop 14 | . . . . . 2 4 . 1 4 2 1 . Pick Up 15 | . . 2 2 . 2 2 1 . . 5 . 1 Fast Attach 44 | 4 . 5 . . 9 5 5 2 3 6 5 . Attach 20 | . . . . 2 6 6 1 1 1 2 1 . Detach 15 | . . 1 . 2 4 4 . 1 1 1 1 . Swap 5 | . . 1 . 1 . 3 . . . . . . Drop 12 | . . 1 2 . 1 2 1 1 . 2 2 . Fire 28 | . . 16 . 3 1 8 . . . . . . Melee 94 | . . . . . . . 18 26 9 10 23 8 Ram 8 | . . 7 . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Mines 48 | -10/Materials | Entered Mines 65 | -10/Mines | Learned location of 1 exit from Materials 125 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 126 | -10/Mines | Found Prototype Device 126 | -10/Mines | Identified Exp. Sensor Array 179 | -10/Mines | Discovered new exit (range 10) 185 | -10/Mines | Found a hidden stash of uninstalled traps 198 | -10/Mines | Discovered new exit (range 5) 297 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 297 | -10/Mines | Discovered new exit (range 5) 298 | -10/Mines | Entered Exiles 310 | -10/Exiles | Met 8R-AWN 316 | -10/Exiles | Met EX-HEX 327 | -10/Exiles | Met EX-BIN 331 | -10/Exiles | Aligned with FarCom system 332 | -10/Exiles | Given EX-Vault access code 341 | -10/Exiles | Opened EX-Vault 344 | -10/Exiles | Found Field Lobotomy Kit 353 | -10/Exiles | Warned to stay clear of 0b10 Research branches 365 | -10/Exiles | Met EX-DEC 378 | -10/Exiles | Discovered new exit (range 12) 382 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 382 | -10/Exiles | Entered Mines 390 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 396 | -9/Mines | Learned location of 1 exit from Materials 408 | -9/Mines | Assembled infested the area 413 | -9/Mines | Assisted by a Guerilla fighting off Assembled 501 | -9/Mines | Discovered new exit (range 15) 506 | -9/Mines | Entered Materials 506 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 507 | -8/Materials | Identified exit to Factory 553 | -8/Materials | Build established: Scavenger-Mutant 649 | -8/Materials | Core integrity fell below 50% 676 | -8/Materials | Entered Factory 676 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 690 | -7/Factory | Lost 9 parts (2p5n1u1w) 853 | -7/Factory | Identified exit to Factory 926 | -7/Factory | Build established: Scout 961 | -7/Factory | Entered another Factory area 961 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1124 | -6/Factory | Discovered new exit (range 5) 1127 | -6/Factory | Identified exit to Factory 1127 | -6/Factory | Entered another Factory area 1127 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -5/Factory | Discovered new exit (range 10) 1301 | -5/Factory | Identified exit to Factory 1301 | -5/Factory | Entered another Factory area 1301 | -4/Factory | Evolved 2 slots: Utility x2 1370 | -4/Factory | Found Prototype Hackware 1370 | -4/Factory | Identified Exp. Hacking Suite 1390 | -4/Factory | Discovered new exit (range 21) 1403 | -4/Factory | Identified exit to Research 1404 | -4/Factory | Entered Research 1404 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -3/Research | Lost 3 parts (2n1u) 1519 | -3/Research | Identified exit to Research 1557 | -3/Research | Found Fusion Bomb Launcher 1574 | -3/Research | Entered another Research area 1574 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -2/Research | Identified exit to Access 1670 | -2/Research | Spotted B-90 Cyclops 1676 | -2/Research | Spotted B-90 Cyclops 1701 | -2/Research | Found Prototype Device 1701 | -2/Research | Identified Exp. Terrain Scanner 1733 | -2/Research | Discovered new exit (range 19) 1736 | -2/Research | Entered Access 1736 | -1/Access | Evolved 2 slots: Utility x2 1816 | -1/Access | Identified exit to Surface 1847 | -1/Access | Lost 3 parts (1n2u) 1847 | *** | Escaped! Last Messages --------------- 01816_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (181,112) Map updated. >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 01816_ Q-thruster destroyed. 01816_ Hrd. Light Armor Plating destroyed. 01818_ K-01 Serf collects debris. 01844_ Triggered EM Surge Trap. 01844_ The floor emits a surge of raw power. 01844_ System corrupted (+4). 01846_ Connecting with Terminal... >>Open Sealed Barrier opened. 01846_ The Access Shell folds into the floor. [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ??????????+ +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #??????????? ???????????????????????? | | ########### #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # " # #???????????????????????????????????? | | # """ + #???????????????????????????????????? | | # """ # ############????????????????????????? | | + " # ""?????????????????? | | # # ############????????????????????????? | | # ! # #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?#?????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## #?????###???????????????????????????? | | ???????#??# ####### ##########????#?????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "?????????????o????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ???????#????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 65 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed GaussWeightTreads Manual? 0 Play Time 00:48:01 Cumulative 916.5 hours Start 2020.02.24 @ 22:18:12 End 2020.02.24 @ 23:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 349 Rogue 349 Adventurer 0 Explorer 0 Win Type 0 Total 22 Types 12/1/7/0/0/0/2 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5afa4d3d-974d-402a-9e68-aae1d3afda24