Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 22:32:06 Player: deadbabe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1766) 1766 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 6580 Bonus ------- Follower Combat Kills 164 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Rolling (70) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Wheel > --- UTILITY (5) ------ Scrap Suit > --- WEAPON (3) ------- Autogun Overtuned Barrage Gun > --- INVENTORY (5) ---- Small Matter Pod (50) Advanced Signal Interpreter Botcube Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Battle Rifle Improved Light Cannon Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Scrap Suit Small Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Hardened Light Armor Plating Hacking Suite Improved Hacking Suite Tractor Beam Heavy Laser Coil Gun Mini Grenade Launcher Improved Datajack Mining Laser CPS Tube CPS Tube Heavy Flail Botcube [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 1 . . . 3 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 75 | 6 1 11 12 4 7 2 32 Power 8 | 1 . 1 . 1 2 . 3 Engine 6 | 1 . 1 . 1 1 . 2 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 5 6 1 1 . 10 Treads 9 | 2 . 1 2 . 1 . 3 Leg 5 | . . . 3 1 . . 1 Wheel 9 | . . 4 1 . . . 4 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 19 | 1 1 2 3 1 4 1 6 Device 4 | . 1 1 . . 1 . 1 Storage 5 | 1 . . . . 3 1 . Processor 4 | . . . 1 . . . 3 Hackware 1 | . . . . . . . 1 Protection 5 | . . 1 2 1 . . 1 Artifact . | . . . . . . . . Weapon 23 | 2 . 3 3 1 . 1 13 Energy Gun 5 | 2 . 1 1 . . . 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 11 | . . . 2 1 . 1 7 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 2 | . . 1 . . . . 1 Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 3 | . . . 3 . . . . System Corruption 19 | . . . 19 . . . . Parts Lost 40 | . . 7 3 2 1 . 27 Power 5 | . . 1 . . . . 4 Propulsion 16 | . . 3 1 . . . 12 Utility 7 | . . 1 1 2 1 . 2 Weapon 12 | . . 2 1 . . . 9 Highest Loss Streak 10 | . . 5 2 2 1 . 10 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 6 3 3 5 7 12 15 Power 1 | . 1 . 1 1 1 1 1 Propulsion 1 | 1 4 2 1 3 2 2 . Utility 3 | . 1 . . . 1 4 7 Weapon 2 | . . . 1 1 1 2 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . . 1 . . 1 2 13 Power 3 | . . . . . . . 3 Propulsion 1 | . . 1 . . . . . Utility 7 | . . . . . . 1 6 Weapon 4 | . . . . . 1 1 2 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 89 | . 100 68 86 93 91 99 72 Engine 4 | . 14 11 11 11 5 . 2 Core 5 | . . . . . 5 11 2 Treads 22 | . 28 7 . . 13 33 24 Leg 4 | . . . 12 32 14 . . Wheel 2 | . . 16 18 . . . . Device 7 | . 14 10 3 . 8 11 . Storage 7 | . 14 3 . . 10 11 5 Processor 10 | . . . 9 11 11 11 14 Protection 2 | . . 1 8 15 1 . 1 Energy Gun 2 | . 28 12 3 . . . . Ballistic Gun 15 | . . . 14 22 21 21 8 Peak Build Rating 38 | 6 8 8 15 11 14 18 38 Average Rating 15 | 5 7 6 10 10 12 15 28 On Entrance 9 | . 6 8 8 11 10 11 18 Avg Prop Armor Cover (%) 19 | . . . . . . . 19 Naked Turns 92 | . . 57 . . . . 35 Heaviest Build 59 | 13 14 14 13 13 30 51 59 Greatest Support 103 | 40 40 40 36 30 60 60 103 Greatest Overweight (x) 17 | . . . . . . . 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 5 15 20 20 Average Capacity 13 | 7 8 5 5 5 10 16 17 Most Carried 20 | 7 8 8 5 5 10 20 20 Average Carried 11 | 3 6 3 3 5 7 13 17 Final Capacity 20 | 8 8 5 5 5 15 20 5 Final Carried 20 | 7 8 3 5 5 10 20 3 Scrap Suit Usage (%) 1 | . . . . . . . 1 Class Distribution -------------------- 74% | Scavenger-Mutant 19% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1685 | 258 . 95 151 208 289 40 644 Remotely . | . . . . . . . . Salvage Created 2327 | 90 129 118 344 179 221 . 1246 Parts 135 | 5 9 12 21 10 11 . 67 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | 1 . . 1 . 2 . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 48 | . 5 6 9 5 3 . 20 Guns 34 | . 5 6 7 5 3 . 8 Cannons 6 | . . . . . . . 6 AOE 6 | . . . 1 . . . 5 Classes Destroyed 12 | 2 2 3 . . 1 . 4 Worker 6 | . . . . . . . 6 Builder 6 | . . 1 1 . . . 4 Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . . . . . . 2 Operator 1 | . . . . . . . 1 Swarmer 16 | . 3 2 3 2 . . 6 Grunt 16 | . 2 . 4 2 . . 8 Brawler 1 | . . . . . . . 1 Sentry 6 | . . 1 2 1 2 . . Hunter 2 | . . . . . 1 . 1 Programmer 4 | . . . . . . . 4 Assembled 3 | . . 3 . . . . . Best Kill Streak 8 | 2 5 3 6 5 1 . 8 Combat Bots Only 5 | . 5 2 3 5 1 . 4 Max Kills in Single Turn 3 | 1 1 2 1 1 1 . 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 1 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 447 | . 28 56 31 61 27 . 244 Missed 146 | . 12 13 9 25 5 . 82 Hits 301 | . 16 43 22 36 22 . 162 Projectile 301 | . 16 43 22 36 22 . 162 AOE 16 | . . 16 . . . . . Critical Strikes 10 | . . . . . 1 . 9 Part Disruptions 1 | . . 1 . . . . . Damage Taken 5061 | . 144 848 293 380 271 . 3125 Core 1190 | . 44 160 68 27 34 . 857 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 29 | . . 29 . . . . . Regen/Repaired (Parts) 62 | . . . . 62 . . . Core Remaining (%) 61 | 100 . 18 . . . 67 . Volleys Fired 183 | 3 11 23 30 19 21 . 76 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 150 | 80 80 150 68 43 43 . 99 Shots Fired 336 | 6 22 30 51 37 44 . 146 Gun 292 | 6 22 26 51 37 44 . 106 Cannon 32 | . . 3 . . . . 29 Launcher 9 | . . . . . . . 9 Special 3 | . . 1 . . . . 2 Kinetic 250 | . . . 37 37 44 . 132 Thermal 43 | 3 11 24 2 . . . 3 Explosive 9 | . . . . . . . 9 Electromagnetic 32 | 3 11 6 12 . . . . Robot Hit Streak 18 | 4 6 5 6 7 5 . 18 Robot Miss Streak 6 | . 2 3 4 4 6 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 2 1 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 208 | 4 13 16 27 19 24 . 105 Core Hits 119 | 3 7 11 16 10 11 . 61 Critical Kills 5 | . . . 1 . . . 4 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 1 1 . . . 6 Burn 1 | . . 1 . . . . . Destroy 5 | . . . 1 . . . 4 Blast 2 | . . . . . . . 2 Melee Attacks 6 | . . . . . . . 6 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4109 | 54 150 202 407 224 267 . 2805 Guns 2739 | 51 150 184 338 224 262 . 1530 Cannons 584 | . . 18 . . . . 566 Explosions 778 | . . . 69 . . . 709 Melee . | . . . . . . . . Ramming 8 | 3 . . . . 5 . . Kinetic 2761 | . . . 215 224 262 . 2060 Thermal 354 | 12 77 160 69 . . . 36 Explosive 709 | . . . . . . . 709 Electromagnetic 277 | 39 73 42 123 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . 20 20 20 . 5 Average Corruption 12 | . . . 10 20 20 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 81 | . . . 13 17 35 . 16 Message Errors 17 | . . . 2 2 10 . 3 Matter Fused 16 | . . . 4 5 4 . 3 Heat Flow Errors 5 | . . . . 3 1 . 1 Energy Discharges 7 | . . . . 2 3 . 2 Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 9 | . . . 1 1 4 . 3 Data Loss (major) 8 | . . . 1 1 5 . 1 Misfires 5 | . . . 1 1 3 . . Alerts 2 | . . . 1 . . . 1 Misdirections 4 | . . . 3 . 1 . . Weapon Failures 4 | . . . . 2 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . 20 . . . 46 Projectiles 2 | . . . . . . . 2 Explosions 64 | . . . 20 . . . 44 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 85 | . . . 30 . . . 55 Shots 3 | . . . 1 . . . 2 Rammed 1 | 1 . . . . . . . Targets Rammed 2 | 1 . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 339 | 36 178 90 24 339 179 . 204 Average Temperature 57 | 18 92 29 7 118 39 . 55 Received Heat Transfer 1024 | . 18 40 63 111 72 . 720 Effects 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 1 . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 869 | 25 175 495 100 . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 . 94 Level 1 1 | . . . . . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 219 | 5 100 89 127 97 20 . 219 Initial 36 | . . 23 34 36 18 . . Average 32 | . 30 13 71 37 2 . 48 Influence Increases 1599 | 10 136 165 243 137 73 . 835 Destroy 0b10 Robot/C 1020 | . 100 120 180 100 60 . 460 Destroy 0b10 Robot/NC 110 | 10 . 5 5 . 5 . 85 Destroy Leader 200 | . 20 20 40 20 . . 100 Allied During Kill 28 | . . 4 . . . . 24 Successful Hack 29 | . 16 . . . 7 . 6 Disable Machine 75 | . . 15 15 15 . . 30 Destroy Structure 47 | . . 1 3 2 1 . 40 Lose Combat Pursuer 90 | . . . . . . . 90 Influence Decreases 1424 | 10 76 136 245 177 120 . 660 Entered New Map 172 | . . 37 55 51 29 . . Time Decay 793 | 10 76 51 160 106 90 . 300 Lost Part 349 | . . 38 30 20 1 . 260 Lost Ally 110 | . . 10 . . . . 100 Squads Dispatched 19 | . 1 . 2 2 . . 14 Investigation 4 | . . . 1 1 . . 2 Extermination 3 | . . . . . . . 3 Reinforcement 9 | . 1 . 1 1 . . 6 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . 3 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 11 19 13 7 3 . 38 Peak Tracking Total 7 | . 5 7 4 4 1 . 6 Tactical Retreats 7 | . . 1 . . . . 6 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . 2 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . 1 1 1 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 18 | . 3 . 2 2 3 4 4 Terminals 10 | . 3 . 1 1 3 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 44 | . 10 . 3 3 6 17 5 Successful 28 | . 3 . 3 1 1 17 3 Failed 16 | . 7 . . 2 5 . 2 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . 5 . 1 2 2 . 2 Terminals 21 | . 10 . 1 2 6 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 4 | . . . 2 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 . 1 . 1 17 1 Record 16 | . . . . . . 16 . Part Schematic 2 | . . . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 2 . . . 1 Retrieve Study 3 | . . . 2 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . . 1 Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Patch 1 | . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 Scrapoids 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 9 | . 3 . 1 1 2 . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Manual 2 | . . . . . . . 2 Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 7 | . 1 1 . . . . 5 Largest Group 5 | . 1 1 . . . . 5 Highest-Rated Group 140 | . 10 31 . . . . 140 Highest-Rated Ally 31 | . 10 31 . . . . 28 Initial UFD Resources 23 | . . . . . . . 23 Total Orders . | . . . . . . . . Ally Attacks 40 | . . 7 . . . . 33 Total Damage 621 | . . 82 . . . . 539 Kills 11 | . . 4 . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 4947 | . 243 247 294 260 664 2222 1017 Optics 4457 | . . . 294 260 664 2222 1017 Sensors 2898 | . . . . . 544 2222 132 Terrain 171 | . . 171 . . . . . Seismic 319 | . 243 76 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 5472 | 115 243 454 332 260 664 2222 1182 Spaces Moved 3331 | 61 128 429 223 162 428 1301 599 Core 194 | 8 . 113 . . . . 73 Treads 2150 | 53 128 56 1 . 165 1301 446 Legs 521 | . . . 87 162 263 . 9 Wheels 408 | . . 260 135 . . . 13 Hover . | . . . . . . . . Flight 58 | . . . . . . . 58 Fastest Speed 35 | 50 160 50 76 120 120 160 35 Average Speed 137 | 145 160 82 97 120 135 160 145 Slowest Speed 900 | 160 160 160 160 120 160 160 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 5 27 72 23 32 74 76 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . 1 2 . . . 40 Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 42 | . . . 2 . . . 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 3893 | 79 144 495 288 192 475 1443 777 Wait 208 | . 3 27 15 . 3 124 36 Move 3324 | 60 127 428 222 161 427 1300 599 Hop . | . . . . . . . . Pick Up 51 | 9 2 5 4 . 6 12 13 Fast Attach 39 | 4 . 1 8 1 3 . 22 Attach 26 | 2 1 9 2 . 1 2 9 Detach 3 | . . . 1 . 2 . . Swap 21 | . . 2 2 5 5 2 5 Drop 24 | . . . 4 2 4 3 11 Fire 183 | 3 11 23 30 19 21 . 76 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 1 | 1 . . . . . . . Escape Stasis 4 | . . . . 4 . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 4) 359 | -10/Materials | Entered Mines 359 | -10/Mines | Accompanied by 1 ally 430 | -10/Mines | Assembled infested the area 435 | -10/Mines | Assisted by a Guerilla fighting off Assembled 478 | -10/Mines | Core integrity fell below 50% 481 | -10/Mines | Released all parts (4) 512 | -10/Mines | Lost 5 parts (1p1n1u2w) 597 | -10/Mines | Learned Materials terminal intel 760 | -10/Mines | Discovered new exit (range 9) 765 | -10/Mines | Received a Mining Laser from a helpful Derelict 800 | -10/Mines | Core integrity fell below 20% 813 | -10/Mines | Entered Materials 813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 814 | -9/Materials | Loaded intel: 12 terminal locations 908 | -9/Materials | System corruption reached 10% 1124 | -9/Materials | Discovered new exit (range 7) 1145 | -9/Materials | Entered Storage 1188 | -9/Storage | Build established: Scavenger-Mutant 1381 | -9/Storage | Used back door to open Recycling access 1381 | -9/Storage | Discovered new exit (range 5) 1405 | -9/Storage | Entered Recycling 2022 | -9/Recycling | Scanned before Scraplab entrance 2063 | -9/Recycling | Discovered new exit (range 4) 2069 | -9/Recycling | Entered Scraptown 2069 | -9/Scraptown | System corruption cleaned by C-Scrubber 2175 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2275 | -9/Scraptown | Visited TADAMA 2451 | -9/Scraptown | Visited Cyclists 2495 | -9/Scraptown | Visited Shadow of the Wyrm 2532 | -9/Scraptown | Visited Supply Room 2547 | -9/Scraptown | Visited The Evicted 2641 | -9/Scraptown | Visited UFD Registry 2641 | -9/Scraptown | Registered with UFD as "Shadowbomber" 2879 | -9/Scraptown | Visited Assassins FH 2895 | -9/Scraptown | Visited Bundlers 2992 | -9/Scraptown | Entered Cyclist Reading Room 3128 | -9/Scraptown | Visited LU-1G1's Boring Crew 3266 | -9/Scraptown | Found Scrap Suit 3288 | -9/Scraptown | Discovered new exit (range 5) 3348 | -9/Scraptown | Visited Science Guys 3419 | -9/Scraptown | Visited Scrap Suit Storage 3481 | -9/Scraptown | Visited Derelict Rescue Squad 3547 | -9/Scraptown | Visited Abandonware Association 3617 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3635 | -9/Scraptown | Found DCF Scrap (29 items) 3723 | -9/Scraptown | Visited Botcube Research 3735 | -9/Scraptown | Found Botcube 3771 | -9/Scraptown | Visited Research Penetration Think Tank 3825 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 3825 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 4199 | -9/Scraptown | Met Optimus 4199 | -9/Scraptown | Accepted into 0bPrime 4291 | -9/Scraptown | Entered Factory 4291 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 4822 | -6/Factory | Garrison activated, responded to threat 5228 | -6/Factory | Lost 10 parts (1p5n4w) 5274 | -6/Factory | Lost 3 parts (2n1u) 5305 | -6/Factory | Core integrity fell below 50% 5308 | -6/Factory | Released all parts (4) 5339 | -6/Factory | Lost 8 parts (1p3n1u3w) 5369 | -6/Factory | Scrapoids reinforcements arrived? 5369 | -6/Factory | Core integrity fell below 20% 5448 | -6/Factory | Lost 5 allies 5473 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05445_ Mic. Nuclear Core destroyed. 05445_ G-50 Soldier destroyed. 05447_ U-05 Engineer builds a Door. 05447_ K-01 Serf collects debris. 05447_ R-10 Processor destroyed. 05449_ Slug penetrates G-50 Soldier. 05450_ K-01 Serf collects debris. 05451_ Slug penetrates G-50 Soldier. 05454_ System corrupted: Component data lost. 05454_ K-01 Serf collects debris. 05455_ U-05 Engineer suffers critical hit (Burn). 05457_ Acquired Wheel+. 05457_ U-05 Engineer builds a Door. 05457_ K-01 Serf collects debris. 05457_ Gauss Rifle destroyed. 05457_ Critical hit (Burn: +37). 05459_ Acquired 70 matter. 05460_ R-10 Processor collects Lgt. Ion Engine. 05462_ Acquired Ovr. Barrage Gun. 05471_ Critical hit (Burn: +37). 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""" """" #??????????? | | ???# # #[!!!=# #??????????? | | ???# # #%!![=# "" #??????????? | | ???# # #!*!%!# """" #??????????? | | ???# # #!=*![# """" #??????????? | | ???## # %% #=%=%*# """" #??????????? | | ????# # #=!%**# #??????????? | | ????# |!# #!!!! ###############??????????? | | ????# !! #########*%!= #????????????????????????? | | ????# *%!#########!!!= #????????????????????????? | | ????# /!||| [=] #????????????????????????? | | "" # /! #????????????????????????? | | "" + * #????????????????????????? | | "" # ! * !* ##???????????????????????? | | "" # %%*% ##???????????????????????? | | "" ?# #### ##+####????????????????????????? | | # #??# = ????????????????????????? | | # ??# ]#??????????????????????? | | #???# #??# """ """ #??????????????????????? | | ????# #??# """ """ #??????????????????????? | | ????# #??# """ """ #??????????????????????? | | ????# #??# #??????????????????????? | | ????# #??# """ """ ? #??????????????????????? | | ????# #??# """ """ ??+??????????????????????? | | ???? #??# """ ""???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Recycling | Hacked Hvy. Machine Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed RegenerativeLightArray Manual? 0 Play Time 00:49:50 Cumulative 200.8 hours Start 2026.09.21 @ 21:35:42 End 2026.09.21 @ 22:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 3 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 47 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b2a0a53-b8b5-41f5-ac29-a61b30a8ad76