Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 22:30:03 Player: Back to the Scrapyard Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1650) 1650 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-62) -62 TOTAL SCORE: 3588 Bonus ------- Friendly Fire -62 Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 259/265 System Corruption 10% Temperature Cool (3) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine (fused) > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Light Assault Rifle > --- INVENTORY (10) --- Reinforced Ion Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Aerolev Unit > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 59 | 8 3 9 39 Power 10 | 1 1 . 8 Engine 7 | 1 1 . 5 Core 3 | . . . 3 Reactor . | . . . . Propulsion 18 | 2 . 3 13 Treads 10 | . . 3 7 Leg 2 | 2 . . . Wheel . | . . . . Hover 3 | . . . 3 Flight 3 | . . . 3 Utility 13 | 2 1 2 8 Device 6 | 1 . . 5 Storage 2 | 1 1 . . Processor . | . . . . Hackware 3 | . . . 3 Protection 2 | . . 2 . Artifact . | . . . . Weapon 18 | 3 1 4 10 Energy Gun 6 | 2 . 1 3 Energy Cannon 2 | . 1 1 . Ballistic Gun 9 | 1 . 1 7 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 28 | . 2 4 22 Power 6 | . 1 1 4 Propulsion 6 | . 1 1 4 Utility 7 | . . 2 5 Weapon 9 | . . . 9 Highest Loss Streak 9 | . 1 1 9 To Critical Strikes 2 | . . . 2 Average Backups 7 | 3 5 6 8 Power . | . . . . Propulsion 2 | 2 2 . 3 Utility . | . . 1 . Weapon 3 | . 1 4 3 Tool/Special . | . . . . Unused Backups 13 | . . . 13 Power . | . . . . Propulsion 6 | . . . 6 Utility 1 | . . . 1 Weapon 5 | . . . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 92 93 86 Engine 6 | . 9 9 1 Core 2 | . . . 5 Treads 20 | . . 26 18 Leg 3 | . 24 . . Hover 1 | . . . 5 Device 10 | . 14 8 11 Storage 12 | . 14 14 9 Protection 4 | . . 5 6 Energy Gun 12 | . 14 11 12 Energy Cannon 3 | . 9 3 . Ballistic Gun 7 | . 4 6 10 Ballistic Cannon 3 | . . 5 1 Peak Build Rating 33 | 7 7 12 33 Average Rating 14 | 4 6 9 24 On Entrance 6 | . 7 6 12 Avg Prop Armor Cover (%) 10 | . . . 10 Naked Turns . | . . . . Heaviest Build 34 | 13 20 29 34 Greatest Support 69 | 20 20 40 69 Greatest Overweight (x) 6 | 2 1 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 5 7 10 10 Average Carried 7 | 3 5 7 8 Final Capacity 10 | 8 10 10 10 Final Carried 7 | 4 6 7 7 Class Distribution -------------------- 68% | Mutant 11% | Scavenger-Tank 11% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1176 | 253 67 144 712 Remotely 12 | . . . 12 Salvage Created 2219 | 22 415 140 1642 Parts 122 | 3 27 6 86 Haulers Intercepted 4 | . . . 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 12 | . . 12 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 50 | . 13 6 31 Guns 40 | . 8 3 29 Cannons 10 | . 5 3 2 Classes Destroyed 13 | 1 4 2 6 Worker 2 | . 1 . 1 Tunneler 2 | 1 . . 1 Hauler 4 | . . . 4 Recycler 3 | . 1 . 2 Operator 2 | . . . 2 Watcher 1 | . . . 1 Swarmer 20 | . 9 3 8 Grunt 23 | . 4 . 19 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Subdweller 3 | . . 3 . Scientist 1 | . . 1 . Best Kill Streak 6 | 1 6 3 6 Combat Bots Only 6 | . 6 3 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 430 | . 63 55 312 Missed 124 | . 15 16 93 Hits 306 | . 48 39 219 Melee 6 | . . . 6 Projectile 300 | . 48 39 213 Critical Strikes 7 | . . . 7 Damage Taken 4263 | . 414 743 3106 Core 743 | . 73 118 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 118 | . . . 118 Core Remaining (%) 61 | 100 . 23 . Volleys Fired 177 | 1 36 44 96 Largest 3 | 2 2 2 3 Hottest 145 | 60 100 113 145 Shots Fired 396 | 2 72 75 247 Gun 325 | 2 49 42 232 Cannon 71 | . 23 33 15 Launcher . | . . . . Special . | . . . . Kinetic 178 | 1 14 37 126 Thermal 218 | 1 58 38 121 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | 1 11 14 19 Robot Miss Streak 5 | . 5 3 5 Penetration Max . | . . . . Secondary Targets 11 | . 2 . 9 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 256 | 1 44 47 164 Core Hits 101 | 1 22 11 67 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 1 4 Burn 2 | . . . 2 Destroy 2 | . . . 2 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4690 | 12 586 1033 3059 Guns 3554 | 12 304 401 2837 Cannons 1097 | . 280 632 185 Explosions . | . . . . Melee . | . . . . Ramming 39 | . 2 . 37 Kinetic 1875 | . 74 534 1267 Thermal 2776 | 12 510 499 1755 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 3 3 10 Average Corruption 3 | . 2 3 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 49 | . 3 32 14 Message Errors 10 | . 1 5 4 Matter Fused 10 | . . 9 1 Heat Flow Errors 8 | . . 8 . Energy Discharges 6 | . 1 2 3 Parts Fused 3 | . . 2 1 Data Loss (minor) 7 | . . 5 2 Data Loss (major) 1 | . . 1 . Misfires 2 | . 1 . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 5 | . . 4 1 Projectiles 4 | . . 4 . Explosions . | . . . . Melee 1 | . . . 1 Knockbacks 8 | . . 8 . Impact . | . . . . Kinetic 7 | . . 7 . Secondary 1 | . . 1 . Self-Inflicted Damage 18 | . . . 18 Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 5 | . 1 . 4 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 411 | 20 180 239 411 Average Temperature 91 | 15 64 74 124 Received Heat Transfer 1539 | . 78 84 1377 Effects 4 | . . . 4 Shutdowns 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . . 5 Heat Transferred 4954 | 25 1117 633 3179 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 87 | 100 100 . 83 Level 1 12 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 369 | 5 191 . 369 Initial . | . . . . Average 98 | . 116 . 99 Influence Increases 1441 | 5 357 90 989 Destroy 0b10 Robot/C 940 | . 260 60 620 Destroy 0b10 Robot/NC 70 | 5 10 . 55 Destroy Leader 170 | . 50 . 120 Successful Hack 54 | . 21 . 33 Disable Machine 30 | . 15 . 15 Destroy Structure 12 | . 1 . 11 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 150 | . . 30 120 Influence Decreases 1076 | 5 218 229 624 Entered New Map 67 | . . 67 . Time Decay 789 | 5 198 162 424 Lost Part 220 | . 20 . 200 Squads Dispatched 10 | . 3 . 7 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 7 | . 1 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 19 8 50 Peak Tracking Total 10 | . 7 5 10 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 7 | . 3 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 14 | . 4 . 10 Terminals 11 | . 4 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 45 | . 12 . 33 Successful 27 | . 6 . 21 Failed 18 | . 6 . 12 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual 37 | . 12 . 25 Terminals 37 | . 12 . 25 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access 2 | . . . 2 Terminal Hacks 4 | . . . 4 Robot Analysis 3 | . . . 3 Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 16 | . 6 . 10 Terminals 16 | . 6 . 10 Botnet 7 | . 2 . 5 Skim 9 | . 4 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 12 | . 4 . 8 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 1481 | 22 441 1018 . Seismic 1481 | 22 441 1018 . Robot Analysis Total 3 | . . . 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 3663 | 97 441 1749 1376 Spaces Moved 2032 | 79 198 998 757 Core 41 | 38 . . 3 Treads 1363 | . . 998 365 Legs 239 | 41 198 . . Wheels . | . . . . Hover 379 | . . . 379 Flight 10 | . . . 10 Fastest Speed 48 | 50 120 160 48 Average Speed 136 | 97 128 160 110 Slowest Speed 350 | 150 190 240 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 49 53 61 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . 1 4 Melee . | . . . . Projectile 5 | . . 1 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 2584 | 95 316 1065 1108 Wait 200 | . 74 1 125 Move 2029 | 78 197 997 757 Hop . | . . . . Pick Up 58 | 8 4 8 38 Fast Attach 11 | 3 . 1 7 Attach 36 | 4 1 4 27 Detach 5 | . . 1 4 Swap 32 | 1 2 5 24 Drop 31 | . 1 4 26 Fire 177 | 1 36 44 96 Melee . | . . . . Ram 2 | . . . 2 Kick 1 | . 1 . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Discovered new exit (range 5) 539 | -10/Materials | Entered Subcaves 540 | -10/Subcaves | Approached by a straggling Scientist 552 | -10/Subcaves | Discovered new exit (range 10) 567 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 632 | -10/Subcaves | Learned location of Zion (-6) 632 | -10/Subcaves | Met a Zionite searching for "candidates" 874 | -10/Subcaves | Learned Materials emergency access door positions 884 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1738 | -10/Subcaves | Core integrity fell below 50% 2288 | -10/Subcaves | Entered Materials 2288 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2642 | -8/Materials | Repaired Lgt. Treads 2994 | -8/Materials | Garrison activated, responded to threat 3059 | -8/Materials | Discovered new exit (range 3) 3265 | -8/Materials | Core integrity fell below 50% 3327 | -8/Materials | Lost 9 parts (1p3n2u3w) 3578 | -8/Materials | Core integrity fell below 20% 3585 | -8/Materials | System corruption reached 10% 3598 | -8/Materials | Discovered new exit (range 11) 3606 | -8/Materials | Lost 3 parts (1p1n1u) 3656 | -8/Materials | Learned location of Extension (-5) 3664 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03613_ System corrupted: Imp. Ion Engine fused. 03614_ Acquired Imp. Treads. 03625_ Imp. Heat Sink melted. 03625_ Lgt. Nuclear Core melted. 03625_ G-47 Trooper destroyed. 03625_ Switching to secondary target: G-47 Trooper. 03628_ G-47 Trooper destroyed. 03631_ Imp. Assault Rifle destroyed. 03636_ System corrupted: IFF burst signal emitted. 03636_ G-47 Trooper destroyed. 03636_ Switching to secondary target: Y-45 Defender. 03646_ Overheating: System interference. 03646_ Pulse Rifle+ temporarily disabled. 03646_ Lgt. Assault Rifle temporarily disabled. 03649_ Critical hit (Burn: +37). 03651_ N6 O2T8%H#QV L2BOTIXS 03656_ >> SKIM: World map updated: -5/Extension. 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""#??????????????? | | ?????????# < ##???# #??????????????? | | ?????????# ?????# """ #??????????????? | | ?????????###??????#! """ #??????????????? | | ??????????????????# """ *#??????????????? | | ??????????????????# #??????????????? | | ??????????????????##########??????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -8/Materials Studied --------- Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalCooledSword Manual? 0 Play Time 00:33:01 Cumulative 252.6 hours Start 2026.05.12 @ 21:58:08 End 2026.05.12 @ 22:30:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 330 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3f2cda7-00d8-416f-913d-8bf9c5a7e5b3