Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:19:21 Player: Alphabethead Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (1250) 1250 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 5361 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 25 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 73/100 System Corruption 0% Temperature Cool (21) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Sensor Array Propulsion Shielding System Shield Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Maul > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Improved Sensor Array Experimental Sensor Array Propulsion Shielding System Shield Field Laser Pulse Rifle AWS/Gauss [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon 1 | . . . . . 1 . . Parts Attached 38 | 6 9 . . 2 9 8 4 Power 4 | 1 1 . . . 1 . 1 Engine 2 | 1 . . . . . . 1 Core 2 | . 1 . . . 1 . . Reactor . | . . . . . . . . Propulsion 9 | 2 3 . . 2 1 1 . Treads 7 | . 3 . . 2 1 1 . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 3 . . . 3 4 . Device 3 | . 2 . . . 1 . . Storage 2 | 1 1 . . . . . . Processor 4 | . . . . . 2 2 . Hackware . | . . . . . . . . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 14 | 2 2 . . . 4 3 3 Energy Gun 9 | 1 2 . . . 1 3 2 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 19 | . 1 . . . 3 . 15 Power 3 | . . . . . 1 . 2 Propulsion 4 | . . . . . 1 . 3 Utility 4 | . . . . . . . 4 Weapon 8 | . 1 . . . 1 . 6 Highest Loss Streak 15 | . 1 . . . 2 . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 100 88 99 86 Core 11 | . 10 14 14 14 8 7 5 Treads 25 | . 27 28 28 28 19 23 18 Device 14 | . 12 14 14 14 17 15 11 Storage 11 | . 14 14 14 14 9 7 7 Processor 4 | . . . . . 9 15 15 Protection 1 | . . . . . . 7 5 Energy Gun 21 | . 16 28 28 28 17 14 12 Ballistic Gun 1 | . 11 . . . . . . Impact Weapon 1 | . . . . . 4 7 6 Naked Turns . | . . . . . . . . Heaviest Build 33 | 12 22 22 22 22 26 33 33 Greatest Support 66 | 26 46 46 46 46 66 63 63 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 6 8 7 9 10 10 10 10 Average Carried 7 | 3 6 7 7 9 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 4 7 7 9 9 10 10 5 Class Distribution -------------------- 67% | Mutant 22% | Assassin 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 549 | 220 188 . . 20 53 . 68 Remotely . | . . . . . . . . Salvage Created 890 | . 351 37 . 31 256 . 215 Parts 46 | . 19 1 . 2 15 . 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 33 | . 11 3 . 2 9 . 8 Melee 1 | . . . . . . . 1 Guns 32 | . 11 3 . 2 9 . 7 Classes Destroyed 6 | . 1 1 . . 3 . 1 Builder 1 | . . . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 9 | . . 3 . 1 . . 5 Grunt 21 | . 11 . . 1 8 . 1 Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . 1 . 1 Best Kill Streak 6 | . 3 3 . 1 3 . 6 Combat Bots Only 6 | . 3 3 . 1 3 . 6 Max Kills in Single Turn 1 | . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 433 | . 42 8 . 12 43 . 328 Missed 123 | . 11 2 . 6 11 . 93 Damage Taken 3653 | . 383 51 . 81 560 . 2578 Core 822 | . 37 27 . . 56 . 702 Absorbed by Shields 95 | . . . . . . . 95 Regen/Repaired (Parts) 106 | . . . . . 56 50 . Core Remaining (%) 87 | 100 . . . 74 89 . . Volleys Fired 98 | . 29 4 . 5 42 . 18 Largest 2 | . 2 2 . 2 2 . 2 Hottest 130 | . 130 130 . 130 130 . 130 Shots Fired 193 | . 53 8 . 10 77 . 45 Gun 186 | . 53 8 . 10 70 . 45 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 7 | . . . . . 7 . . Kinetic 41 | . 22 . . . . . 19 Thermal 152 | . 31 8 . 10 77 . 26 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 22 2 . 8 13 . 17 Robot Miss Streak 11 | . 11 8 . 5 8 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Autonomous 19 | . . . . . . . 19 Shots Hit Robots 171 | . 43 6 . 10 63 . 49 Core Hits 189 | . 48 7 . 11 82 . 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 6 | . . . . . . . 6 Impact 6 | . . . . . . . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2899 | . 624 50 . 124 907 . 1194 Guns 2677 | . 616 50 . 112 891 . 1008 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 181 | . . . . . . . 181 Ramming 41 | . 8 . . 12 16 . 5 Kinetic 766 | . 173 . . . . . 593 Thermal 1911 | . 443 50 . 112 891 . 415 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 181 | . . . . . . . 181 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . . 18 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 18 | . . . . . . . 18 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 16 | . 3 . . 3 4 . 6 Targets Rammed 17 | . 3 . . 3 5 . 6 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 230 | . 150 70 . 84 230 . 140 Average Temperature 57 | . 42 35 . 30 75 . 55 Received Heat Transfer 1342 | . 252 . . 54 279 . 757 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2334 | . 550 60 . 135 1115 . 474 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 421 | . 225 105 . 46 421 132 70 Initial 129 | . . 35 . . 17 129 . Average 80 | . 79 102 . 12 136 124 33 Maximum Alert Level 2 | . 1 . . . 2 . . Low Security (%) 90 | 100 95 100 . 100 67 100 100 Level 1 6 | . 4 . . . 21 . . Level 2 2 | . . . . . 10 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . . . 5 . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . 1 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 61 | . 11 6 . 2 26 . 16 Peak Tracking Total 13 | . 3 13 . 1 8 . 11 Tactical Retreats 5 | . 1 . . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 4 | . 2 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 1 | . . . . 1 . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 14 | . 4 . 5 . 3 2 . Terminals 6 | . 4 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 84 | . 19 . 50 . 7 8 . Successful 70 | . 12 . 50 . 5 3 . Failed 14 | . 7 . . . 2 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 4 | . 3 . 1 . . . . Terminals 24 | . 19 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 2 5 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 65 | . 12 . 50 . 3 . . Record 53 | . 4 . 49 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . Alert Level 2 | . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 64 | . . . . . 32 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . 5 . . . Total Damage 42 | . . . . 42 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 4326 | 60 728 188 1104 756 826 415 249 Spaces Moved 2341 | 52 384 111 690 434 340 225 105 Core 17 | 17 . . . . . . . Treads 2270 | . 365 111 690 434 340 225 105 Legs . | . . . . . . . . Wheels 54 | 35 19 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 163 163 Average Speed 158 | 76 156 160 160 160 161 163 163 Slowest Speed 165 | 90 160 160 160 160 165 163 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 54 21 93 88 31 4 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 7 | . . . . . 7 . . Melee . | . . . . . . . . Projectile 7 | . . . . . 7 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 2757 | 73 459 114 690 486 523 273 139 Wait 188 | . 10 . . 29 117 32 . Move 2334 | 51 383 110 689 433 339 224 105 Hop . | . . . . . . . . Pick Up 48 | 13 13 . 1 7 8 6 . Fast Attach 7 | . 3 . . . 3 1 . Attach 21 | 6 2 . . . 5 4 4 Detach 4 | . 2 . . . 1 1 . Swap 10 | . 4 . . 2 1 3 . Drop 24 | 3 10 . . 7 2 2 . Fire 98 | . 29 4 . 5 42 . 18 Melee 6 | . . . . . . . 6 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush 11 | . 3 . . 3 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 703 | -10/Materials | Identified exit to Mines 789 | -10/Materials | Entered Mines 822 | -10/Mines | Assembled infested the area 877 | -10/Mines | Discovered new exit (range 15) 925 | -10/Mines | Met 8R-AWN 968 | -10/Mines | Discovered new exit (range 5) 977 | -10/Mines | Entered Exiles 1000 | -10/Exiles | Discovered new exit (range 15) 1054 | -10/Exiles | Welcomed by 8R-AWN 1083 | -10/Exiles | Met EX-HEX 1137 | -10/Exiles | Met EX-BIN 1168 | -10/Exiles | Aligned with FarCom system 1169 | -10/Exiles | Given EX-Vault access code 1360 | -10/Exiles | Met EX-DEC 1374 | -10/Exiles | Learned location of Zion (-7) 1453 | -10/Exiles | Discovered new exit (range 14) 1575 | -10/Exiles | Visited The Gauntlet 1897 | -10/Exiles | Opened EX-Vault 1915 | -10/Exiles | Found AWS/Gauss 1950 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2081 | -10/Exiles | Left Exiles lab with AWS/Gauss 2081 | -10/Exiles | Entered Mines 2097 | -9/Mines | Met a Derelict bent on vengeance 2101 | -9/Mines | Learned 8 Materials zone layouts 2230 | -9/Mines | Discovered new exit (range 9) 2479 | -9/Mines | Received a Mining Laser from a helpful Derelict 2598 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2605 | -9/Mines | Found Prototype Device 2657 | -9/Mines | Discovered new exit (range 15) 2837 | -9/Mines | Entered Materials 2837 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2938 | -8/Materials | Repaired Spread Laser 3226 | -8/Materials | Identified exit to Factory 3323 | -8/Materials | Garrison activated, responded to threat 3457 | -8/Materials | Build established: Skirmisher 3663 | -8/Materials | Entered Factory 3663 | -7/Factory | Evolved 2 slots: Utility x2 3885 | -7/Factory | Build established: Assassin 4013 | -7/Factory | Repaired Spread Laser 4076 | -7/Factory | Identified exit to Garrison 4078 | -7/Factory | Entered Garrison 4250 | -7/Garrison | Triggered checkpoint 4305 | -7/Garrison | Core integrity fell below 50% 4311 | -7/Garrison | Triggered checkpoint 4314 | -7/Garrison | Core integrity fell below 20% 4327 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04296_ Maul destroyed. 04296_ Critical hit (Burn: +37). 04297_ Slug penetrates Y-54 Guardian. 04300_ AWS/Gauss destroyed. 04305_ Field Laser destroyed. 04308_ S-27 Virus destroyed. 04311_ Beams of light sweep through the air. An alarm sounds. 04313_ Critical hit (Burn: +37). 04314_ S-27 Virus destroyed. 04315_ Pulse Rifle destroyed. 04316_ Slammed into Y-54 Guardian. 04318_ Slammed into G-47 Trooper. 04318_ G-47 Trooper destroyed. [Achievement: Fist Fight] 04319_ Acquired 19 matter. 04320_ Slammed into G-47 Trooper. 04321_ Imp. Targeting Computer destroyed. 04322_ Slammed into G-47 Trooper. 04326_ Destabilizing: System interference. 04326_ Adv. Terrain Scan Processor temporarily disabled. Map ----- +----------------------------------------------------+ | ????????????????# #????????????????????????????? | | ????? ########## #????????????????????????????? | | ???? #????????????????????????????? | | ???? ^ #????????????????????????????? | | ?????#######"""## #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????#= #????????????????????????????? | | ????????????????#= [#????????????s???????????????? | | ????????????????# * #############""""######??????? | | ????????????????# [^^ #??????? | | ????????????????# ^^ ?????? | | ????????????????# ^ ^^ ?????? | | ????????????????########+### ## ##?? ???????? | | ?????????????????????????### ## ## #??????? | | ?????????????????????????# "??????? | | ?????????????????????????# ^ "??????? | | ?????????????????????g???# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????### ## ## #??????? | | ?????????????????########### ## ##?? ???????? | | ?????????????????# =%%%= ??????? | | ?????????????????# Ygg* ??????? | | ?????????????????# g#####Y## ??????? | | ????????????????????????#@g## ##" ######??????? | | ????????????????????????#!##? #?????????????????? | | ??????????????????????? =#?? #?????????????????? | | ??????????????????????### ?? #?????????????????? | | ????????????????????????# #?? #?????????????????? | | ????????????g???????????# #?? #?????????????????? | | ????????????????????????###?? #?????????????????? | | ???????????g????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????Y???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Survived The Infestation Slippery One Troublemaker Challenges ------------ None Game ------ Seed UltimateQuantumStorm Manual? 0 Play Time 01:06:58 Cumulative 5.3 hours Start 2024.03.31 @ 16:06:50 End 2024.03.31 @ 17:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9501e7d-b526-480d-a579-c0b7e63f4db5