Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 18:21:56 Player: Neurotypical Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (743) 743 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2058 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 445/450 System Corruption 4% Temperature Cool (16) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- EM Pulse Cannon (fused) Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Deuterium Engine Deuterium Engine Heat Sink Heat Sink Light Armor Plating EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Deuterium Engine Deuterium Engine Heat Sink Heat Sink Heat Sink Light Armor Plating EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 65 | 6 4 16 39 Power 12 | 2 . 2 8 Engine 12 | 2 . 2 8 Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 . 6 15 Treads 5 | . . . 5 Leg 3 | . . 1 2 Wheel 12 | 2 . 5 5 Hover 2 | . . . 2 Flight 1 | . . . 1 Utility 16 | . 2 5 9 Device 4 | . . 1 3 Storage 2 | . . . 2 Processor 3 | . . 1 2 Hackware . | . . . . Protection 7 | . 2 3 2 Artifact . | . . . . Weapon 14 | 2 2 3 7 Energy Gun 6 | 1 2 2 1 Energy Cannon 3 | . . . 3 Ballistic Gun 4 | 1 . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 11 | . . 1 10 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 3 | . . 1 2 Highest Loss Streak 8 | . . 1 8 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 89 | . 75 100 83 Engine 16 | . 14 14 17 Treads 2 | . . . 5 Wheel 16 | . 28 27 6 Hover 1 | . . . 2 Device 8 | . . 9 9 Storage 3 | . . . 5 Processor 6 | . . 5 8 Protection 8 | . 4 12 5 Energy Gun 13 | . 15 26 3 Energy Cannon 6 | . . . 12 Ballistic Gun 1 | . 12 . 1 Special Weapon 1 | . . 1 2 Naked Turns . | . . . . Heaviest Build 38 | 7 21 21 38 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 5 5 10 Average Capacity 6 | 5 5 5 7 Most Carried 10 | 5 5 5 10 Average Carried 4 | 2 3 3 5 Final Capacity 10 | 5 5 5 10 Final Carried 9 | 4 3 3 9 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 872 | 271 10 197 394 Remotely . | . . . . Salvage Created 1276 | 67 50 333 826 Parts 81 | 3 5 18 55 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 24 | 1 1 4 18 Melee 3 | . . . 3 Guns 8 | 1 1 2 4 Cannons 11 | . . . 11 Classes Destroyed 9 | 2 . 2 5 Worker 4 | 1 . 2 1 Builder 1 | . . 1 . Tunneler 2 | . . 2 . Hauler 1 | . . . 1 Recycler 2 | . . . 2 Watcher 1 | . . . 1 Swarmer 11 | . . . 11 Grunt 8 | 1 1 4 2 Sentry 5 | . . . 5 Best Kill Streak 5 | 1 1 2 5 Combat Bots Only 4 | 1 1 1 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 266 | 6 19 30 211 Missed 68 | 1 3 5 59 Damage Taken 2161 | 54 179 323 1605 Core 577 | 21 91 58 407 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 91 . 32 . Volleys Fired 96 | 11 10 29 46 Largest 2 | 2 2 2 2 Hottest 140 | 60 60 100 140 Shots Fired 172 | 16 20 55 81 Gun 110 | 16 20 52 22 Cannon 56 | . . . 56 Launcher . | . . . . Special 6 | . . 3 3 Kinetic 27 | 11 10 . 6 Thermal 80 | 5 10 3 62 Explosive . | . . . . Electromagnetic 65 | . . 52 13 Robot Hit Streak 11 | 4 2 10 11 Robot Miss Streak 6 | 3 5 6 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 91 | 10 8 32 41 Core Hits 54 | 5 3 13 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1828 | 104 71 759 894 Guns 925 | 104 71 558 192 Cannons 593 | . . . 593 Explosions 208 | . . 183 25 Melee . | . . . . Ramming 54 | . . 18 36 Kinetic 132 | 47 39 . 46 Thermal 918 | 57 32 183 646 Explosive . | . . . . Electromagnetic 724 | . . 558 166 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 3 4 Average Corruption 3 | . . 3 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . . 20 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Energy Discharges 5 | . . . 5 Parts Fused 2 | . . . 2 Data Loss (minor) 5 | . . . 5 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 24 | . . . 24 Projectiles 24 | . . . 24 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 78 | . . 28 50 Shots 2 | . . 1 1 Rammed 30 | . . 1 29 Targets Rammed 31 | . . 1 30 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 474 | 70 96 370 474 Average Temperature 102 | 35 47 119 98 Received Heat Transfer 564 | 30 96 162 276 Effects 4 | . . 2 2 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . 1 . Matter Decay 1 | . . . 1 Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 4 | . . 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1710 | 125 75 250 1260 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 4 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 314 | 25 66 147 314 Initial 57 | . 16 25 57 Average 86 | 5 31 59 123 Maximum Alert Level 1 | . . . 1 Low Security (%) 90 | 100 100 100 80 Level 1 9 | . . . 19 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 7 6 28 Peak Tracking Total 6 | 1 5 2 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 7 | . . 1 6 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 5 . 10 Successful 11 | . 3 . 8 Failed 4 | . 2 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . . . 5 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Record 4 | . 2 . 2 Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Recycle Component 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 41 | . . 41 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 12 | . . 12 . Total Damage 211 | . . 211 . Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2161 | 146 152 773 1090 Spaces Moved 1568 | 126 135 720 587 Core 27 | 23 . . 4 Treads 190 | . . . 190 Legs 25 | . . . 25 Wheels 1272 | 103 135 720 314 Hover 53 | . . . 53 Flight 1 | . . . 1 Fastest Speed 50 | 50 80 80 50 Average Speed 106 | 74 82 87 140 Slowest Speed 300 | 80 95 95 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 6 21 89 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . . 2 . Terrain Destroyed 27 | . . 23 4 Melee . | . . . . Projectile 2 | . . 2 . AOE 25 | . . 21 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1885 | 164 157 802 762 Wait 20 | 9 2 9 . Move 1565 | 125 134 719 587 Hop . | . . . . Pick Up 65 | 11 4 13 37 Fast Attach . | . . . . Attach 35 | 5 2 6 22 Detach 10 | . . 4 6 Swap 30 | 1 2 10 17 Drop 33 | 2 3 11 17 Fire 96 | 11 10 29 46 Melee . | . . . . Ram 22 | . . 1 21 Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 114 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 10) 299 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 382 | -10/Mines | Learned Materials machine intel 395 | -10/Mines | Learned location of 1 exit from Materials 411 | -10/Mines | Discovered new exit (range 10) 475 | -10/Mines | Excavation squad dispatched 475 | -10/Mines | A large section of the Mines collapsed 725 | -10/Mines | Excavation squad dispatched 841 | -10/Mines | Core integrity fell below 50% 1072 | -10/Mines | Entered Materials 1072 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1073 | -9/Materials | Identified exit to Materials 1074 | -9/Materials | Loaded intel: 70 machine locations 1312 | -9/Materials | Build established: Scavenger-Mutant 1431 | -9/Materials | Core integrity fell below 50% 1446 | -9/Materials | Core integrity fell below 20% 1467 | -9/Materials | Lost 8 parts (2p2n2u2w) 2162 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Dropped Ion Engine. Acquired Hvy. Assault Rifle. U-05 Engineer builds a Wall. Acquired 3 matter. U-05 Engineer lays Concrete. Acquired 3 matter. U-05 Engineer lays Concrete. S-10 Pest misfires. U-05 Engineer builds a Wall. R-06 Scavenger collects Corrupted Sml. Storage Unit. Destroyed Flight Unit. S-10 Pest destroyed. R-06 Scavenger collects Aluminum Leg. Matter Pump disabled. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Fist Fight Loot Pinata One Hack Too Far Power Corrupts Risk Taker Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed FrostChromaticShielding Manual? 0 Play Time 01:18:08 Cumulative 1.2 hours Start 2024.03.31 @ 22:28:53 End 2024.04.01 @ 18:21:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6be9dbd4-5a1e-4ff4-ac30-b196bf94056a