Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 21:53:28 Player: Ace Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2391) 2391 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 5590 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 88 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 103/150 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (4) ------- Shock Rifle Scythe > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Microactuators Microactuators Shock Absorption System > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Improved Light Armor Plating Greatsword [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 98 | 8 12 8 . 44 26 Power 17 | 1 3 1 . 8 4 Engine 12 | 1 3 . . 6 2 Core 5 | . . 1 . 2 2 Reactor . | . . . . . . Propulsion 21 | 2 . 3 . 10 6 Treads 2 | 2 . . . . . Leg 8 | . . 3 . . 5 Wheel 3 | . . . . 3 . Hover . | . . . . . . Flight 8 | . . . . 7 1 Utility 25 | 2 4 . . 14 5 Device 8 | 1 . . . 5 2 Storage 3 | 1 2 . . . . Processor 6 | . 2 . . 3 1 Hackware 2 | . . . . 2 . Protection 6 | . . . . 4 2 Artifact . | . . . . . . Weapon 35 | 3 5 4 . 12 11 Energy Gun 4 | 1 . . . 2 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 3 1 . 1 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 5 | . . 2 . 3 . Special Weapon 1 | . . . . . 1 Impact Weapon 4 | . 2 . . 2 . Slashing Weapon 10 | . . . . 2 8 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 5 | . . . . 4 1 Parts Lost 31 | . 1 . 2 11 17 Power 11 | . 1 . . 7 3 Propulsion 8 | . . . 1 3 4 Utility 6 | . . . . 1 5 Weapon 6 | . . . 1 . 5 Highest Loss Streak 14 | . 1 . 2 5 14 To Critical Strikes 1 | . . . . . 1 Average Backups 9 | 1 11 14 14 6 3 Power . | . . 1 1 . . Propulsion . | . . . 1 . . Utility 3 | . 3 5 5 2 1 Weapon 4 | . 7 7 6 2 1 Tool/Special . | . . . . . . Unused Backups 13 | . 4 . 1 3 5 Power 1 | . . . 1 . . Propulsion 3 | . . . . 1 2 Utility 5 | . 2 . . 2 1 Weapon 4 | . 2 . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 99 100 100 89 81 Engine 8 | . 13 4 14 8 4 Core 4 | . . 9 . 4 6 Treads 10 | . 27 13 . . . Leg 8 | . . 14 28 3 14 Wheel 2 | . . . . 6 5 Flight 3 | . . . . 14 . Device 6 | . 4 . . 9 13 Storage 7 | . 14 14 14 1 . Processor 10 | . 9 14 14 10 7 Protection 1 | . . . . 1 5 Energy Gun 1 | . 5 1 1 . . Ballistic Gun 11 | . 21 20 12 2 . Launcher 2 | . . 3 . 6 . Impact Weapon 2 | . . 1 1 7 . Slashing Weapon 6 | . . . . 6 20 Peak Build Rating 50 | 7 11 15 12 34 50 Average Rating 20 | 5 8 11 12 25 41 On Entrance 10 | . 7 9 12 8 24 Avg Prop Armor Cover (%) 8 | . . 11 . 11 7 Naked Turns . | . . . . . . Heaviest Build 36 | 15 30 30 28 35 36 Greatest Support 60 | 40 40 40 25 39 60 Greatest Overweight (x) 3 | . . 2 2 3 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 25 15 15 15 5 Average Capacity 10 | 7 14 15 15 6 5 Most Carried 15 | 3 15 15 15 15 5 Average Carried 9 | 1 12 14 14 6 3 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 15 | 3 14 15 15 4 1 Class Distribution -------------------- 57% | Mutant 27% | Gladiator 11% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Sprinter | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2121 | 308 247 448 . 649 469 Remotely . | . . . . . . Salvage Created 2767 | 110 310 403 . 1008 936 Parts 160 | 3 28 14 . 62 53 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 64 | . 12 8 . 25 19 Melee 37 | . . . . 18 19 Guns 17 | . 12 4 . 1 . AOE 5 | . . 2 . 3 . Classes Destroyed 11 | 2 3 . . 3 3 Builder 2 | . . . . 2 . Tunneler 3 | 1 . 1 . 1 . Hauler 1 | . . . . 1 . Recycler 5 | 1 . 2 . 1 1 Watcher 9 | . 3 . . 4 2 Swarmer 28 | . 9 2 . 11 6 Grunt 20 | . 3 6 . 7 4 Duelist 1 | . . . . . 1 Sentry 8 | . . . . 7 1 Specialist 1 | . . . . . 1 Programmer 6 | . . . . . 6 Best Kill Streak 10 | 2 6 4 . 10 7 Combat Bots Only 10 | . 6 2 . 10 6 Max Kills in Single Turn 3 | 1 1 1 . 3 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee 2 | . . . . 2 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 599 | . 65 66 6 208 254 Missed 196 | . 15 20 1 75 85 Hits 403 | . 50 46 5 133 169 Melee 3 | . . . . . 3 Projectile 400 | . 50 46 5 133 166 AOE 2 | . . . . . 2 Critical Strikes 13 | . . . . 3 10 Part Disruptions 1 | . . . . . 1 Damage Taken 5020 | . 501 551 114 1335 2519 Core 1207 | . 52 118 23 298 716 Absorbed by Shields . | . . . . . . Redirected to Shielding 28 | . . . . 28 . Regen/Repaired (Parts) 89 | . 89 . . . . Core Remaining (%) 55 | 100 . . 22 45 . Volleys Fired 89 | 5 47 23 1 13 . Largest 3 | 2 2 2 1 3 . Hottest 108 | 40 60 60 40 108 . Shots Fired 179 | 10 94 46 1 28 . Gun 156 | 10 94 42 1 9 . Cannon 4 | . . . . 4 . Launcher 19 | . . 4 . 15 . Special . | . . . . . . Kinetic 149 | 10 90 40 . 9 . Thermal . | . . . . . . Explosive 19 | . . 4 . 15 . Electromagnetic 11 | . 4 2 1 4 . Robot Hit Streak 13 | 4 12 13 1 5 . Robot Miss Streak 6 | 1 6 3 . 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 206 | 6 54 37 1 60 48 Core Hits 95 | 3 18 15 1 33 25 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 8 | . . 3 . 5 . Critical Strikes 18 | . . 3 . 9 6 Destroy 1 | . . 1 . . . Smash 9 | . . 2 . 7 . Sever 8 | . . . . 2 6 Melee Attacks 163 | . 1 8 . 75 79 Impact 39 | . 1 8 . 30 . Slashing 120 | . . . . 41 79 Piercing . | . . . . . . Sneak Attacks 7 | . . 1 . 5 1 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 21 | . . . . 5 16 Damage Inflicted 5965 | 105 762 809 10 2515 1764 Guns 1327 | 105 706 381 10 125 . Cannons 44 | . . . . 44 . Explosions 787 | . 46 150 . 591 . Melee 3757 | . . 238 . 1755 1764 Ramming 50 | . 10 40 . . . Kinetic 1259 | 105 662 370 . 122 . Thermal 46 | . 46 . . . . Explosive 741 | . . 150 . 591 . Electromagnetic 112 | . 44 11 10 47 . Impact 968 | . . 238 . 730 . Slashing 2789 | . . . . 1025 1764 Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 6 Average Corruption 2 | . . . . 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 4 5 Message Errors 4 | . . . . 2 2 Matter Fused 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 538 | . . 132 . 350 56 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 538 | . . 132 . 350 56 Knockbacks 2 | . . . . 2 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary 1 | . . . . 1 . Self-Inflicted Damage 39 | . 39 . . . . Shots 1 | . 1 . . . . Rammed 7 | . 2 4 . 1 . Targets Rammed 9 | . 2 6 . 1 . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 228 | . 12 21 . 115 228 Average Temperature 37 | . 12 8 . 34 85 Received Heat Transfer 903 | . 102 288 33 315 165 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . 2 . 4 . Combat Hostiles 5 | . . 2 . 3 . Parts Fried 13 | . . 5 . 8 . Impact Corruptions 19 | . . 6 . 13 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 79 | 100 100 98 . 26 85 Level 1 17 | . . 1 . 60 14 Level 2 3 | . . . . 12 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 451 | 10 166 201 . 451 254 Initial 132 | . . 13 . 10 132 Average 106 | 1 35 79 . 251 81 Influence Increases 2525 | 10 410 480 . 1073 552 Destroy 0b10 Robot/C 1400 | . 240 280 . 500 380 Destroy 0b10 Robot/NC 100 | 10 15 15 . 45 15 Destroy Leader 310 | . 46 60 . 130 74 Allied During Kill 16 | . . 16 . . . Successful Hack 56 | . 32 . . 7 17 Disable Machine 75 | . 15 30 . 30 . Destroy Structure 58 | . 2 19 . 31 6 Partial Spotted 105 | . . . . 105 . Lose Combat Pursuer 405 | . 60 60 . 225 60 Influence Decreases 2346 | 10 375 367 128 802 664 Entered New Map 269 | . . 22 78 10 159 Time Decay 1308 | 10 246 305 30 382 335 Lost Part 310 | . 10 . 20 110 170 Lost Ally 40 | . . 40 . . . Purge Threat 419 | . 119 . . 300 . Squads Dispatched 11 | . 2 . . 5 4 Investigation 4 | . 2 . . 2 . Extermination 2 | . . . . . 2 Reinforcement 5 | . . . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 23 15 3 50 38 Peak Tracking Total 11 | . 7 3 2 10 11 Tactical Retreats 17 | . 3 3 . 7 4 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 6 | . 2 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 5 | . 1 2 . 2 . Max in Single Turn 2 | . 1 2 . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 21 | . 6 . . 9 6 Terminals 12 | . 3 . . 6 3 Fabricators 2 | . . . . . 2 Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 . . 2 . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 47 | . 15 . . 23 9 Successful 24 | . 10 . . 11 3 Failed 23 | . 5 . . 12 6 Catastrophic 5 | . . . . 3 2 Database Lockouts . | . . . . . . Manual 14 | . . . . 14 . Terminals 30 | . 9 . . 16 5 Fabricators 3 | . . . . . 3 Repair Stations 4 | . 4 . . . . Recycling Units 5 | . 2 . . 3 . Scanalyzers 5 | . . . . 4 1 Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . . 5 2 Record 2 | . . . . 1 1 Robot Analysis 3 | . 2 . . 1 . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Unreport Threat 3 | . 1 . . 2 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 5 | . 2 . . 3 . Report Inventory 4 | . 2 . . 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 . . 8 5 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 3 | . . . . 3 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . check_alert 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 43 | . . 43 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 35 | . . 35 . . . Total Damage 437 | . . 437 . . . Kills 6 | . . 6 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 2828 | 11 986 . . 828 1003 Optics 2453 | . 622 . . 828 1003 Traps 1 | . . . . 1 . Seismic 375 | 11 364 . . . . Machine Analysis 1 | . . . . 1 . Robot Analysis Total 3 | . 2 . . 1 . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 4450 | 91 1167 1099 66 1024 1003 Spaces Moved 2874 | 51 538 537 32 1028 688 Core 27 | 19 . . . 1 7 Treads 835 | 32 538 265 . . . Legs 814 | . . 272 32 70 440 Wheels 488 | . . . . 247 241 Hover . | . . . . . . Flight 710 | . . . . 710 . Fastest Speed 29 | 50 160 160 190 29 50 Average Speed 115 | 119 160 175 192 57 116 Slowest Speed 260 | 160 160 260 260 252 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 71 95 5 73 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 16 | . . . . 10 6 Terrain Destroyed 71 | . . 28 . 37 6 Melee 16 | . . . . 10 6 Projectile 1 | . . . . 1 . AOE 54 | . . 28 . 26 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3643 | 69 746 626 37 1322 843 Wait 243 | . 112 29 . 75 27 Move 2869 | 50 537 536 31 1027 688 Hop . | . . . . . . Pick Up 62 | 6 20 3 1 23 9 Fast Attach 79 | 4 5 5 . 41 24 Attach 23 | 3 1 . . 8 11 Detach 7 | . 2 1 . . 4 Swap 42 | 1 9 8 2 20 2 Drop 91 | . 10 7 2 48 24 Fire 89 | 5 47 23 1 13 . Melee 129 | . 1 8 . 66 54 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 8 | . 2 6 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 676 | -10/Materials | Discovered new exit (range 11) 895 | -10/Materials | Repaired Lgt. Treads 923 | -10/Materials | Repaired Lgt. Ion Engine 1057 | -10/Materials | Discovered new exit (range 10) 1130 | -10/Materials | Identified exit to Materials 1257 | -10/Materials | Identified exit to Mines 1259 | -10/Materials | Entered Mines 1315 | -10/Mines | Learned 2 Materials zone layouts 1349 | -10/Mines | Discovered exit to Materials (range 6) 1818 | -10/Mines | Learned Materials emergency access door positions 1986 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2027 | -10/Mines | Core integrity fell below 50% 2348 | -10/Mines | Discovered new exit (range 6) 2356 | -10/Mines | Identified exit to Subcaves 2358 | -10/Mines | Entered Subcaves 2379 | -10/Subcaves | Discovered new exit (range 10) 2397 | -10/Subcaves | Identified exit to Materials 2413 | -10/Subcaves | A Subdweller sparked back to life 2413 | -10/Subcaves | A Subdweller sparked back to life 2413 | -10/Subcaves | A Subdweller sparked back to life 2424 | -10/Subcaves | Entered Materials 2424 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2425 | -8/Materials | Identified exit to Factory 2774 | -8/Materials | Destroyed 10 combat bots 2875 | -8/Materials | Build established: Sprinter 3163 | -8/Materials | Lost 5 parts (2p2n1u) 3183 | -8/Materials | Core integrity fell below 50% 3448 | -8/Materials | Entered Factory 3448 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3514 | -7/Factory | Build established: Gladiator 4380 | -7/Factory | Cargo convoy interrupted 4399 | -7/Factory | Core integrity fell below 50% 4433 | -7/Factory | Core integrity fell below 20% 4451 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04442_ I-36 Angel Com. Wheel severed. 04443_ U-05 Engineer builds a Wall. 04444_ R-06 Scavenger collects Target Analyzer. 04444_ K-01 Serf collects debris. 04445_ Scythe follow-up attack on I-36 Angel. 04445_ Slug penetrates Wall. 04447_ R-06 Scavenger collects Shock Rifle. 04447_ U-05 Engineer builds a Wall. 04447_ Chainsword destroyed. 04447_ Slug penetrates Wall. 04448_ U-05 Engineer lays Concrete. 04448_ Acquired Mic. Nuclear Core. 04448_ Slug penetrates Wall. 04448_ U-05 Engineer lays Concrete. 04448_ K-01 Serf collects debris. 04449_ U-05 Engineer lays Concrete. 04450_ Slug penetrates Wall. 04451_ U-05 Engineer lays Concrete. 04451_ Acquired Shock Rifle. 04451_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?? ###################?????????????????????????? | | ?? #######?#?????????????????? | | ???? ? ?????????????????? | | ?????? ? #????????????????? | | ???????? " " " " " #??????????????? | | ?????????? " " " " " #???????????? | | ???????????? 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""" """ | | ??????????# # ## | | ??????????# # ## """ """ | | ??????????############## !## """ """ | | ???????????????????????############### """ """ | | ?????????????????????????????????????# ] | | ?????????????????????????????????????# | | ?????????????????????????????????????# = | | ?????????????????????????????????????# | | ?????????????????????????????????????############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: EX 25 Propulsion Shielding 66 Melee Speed Boost 40 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 50% | -10/Materials Lgt. Ion Engine | 52% | -10/Materials Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Armchair Analyst I Have A Map? Jackpot Oops Challenges ------------ None Game ------ Seed RemoteZioniteAutominer Manual? 0 Play Time 01:44:22 Cumulative 15.8 hours Start 2026.04.10 @ 19:50:28 End 2026.04.10 @ 21:53:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fa9b94d-9d53-45d7-b73f-f335605886de