Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 09:39:56 Player: ktur Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (173) 865 Value Destroyed (6002) 6002 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (8690) 8690 TOTAL SCORE: 26257 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 3588 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -105 Cogmind --------- Core Integrity 0/1300 Matter 251/300 Energy 99/100 System Corruption 0% Temperature Critical (644) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Improved Terrain Scan Processor Graphene Brace Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Vortex Catalyst Activator Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Cloaking Device Hardlight Generator Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY -------- Armored Heavy Treads Armored Heavy Treads Precision Matter Filter Advanced Force Booster Experimental Phase Shifter Transdimensional Reconstructor Gamma Rifle Matter Neutralizer Vortex Driver Vortex Driver Micro-nuke Launcher Vortex Catalyst Activator [Rating: 139] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Biometal Leg Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Powered Hammer Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . 2 2 2 . . . . . . 2 . . 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . Utility 11 | . . 2 2 2 . . . . . . 1 . . 2 . . . . 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 275 | 6 5 16 15 25 2 16 . 2 . 1 17 . 48 33 1 . 14 3 9 2 14 1 . 4 5 18 18 Power 22 | 1 1 1 3 2 . 1 . 1 . . 2 . 1 4 . . . . . . . . . 3 1 . 1 Engine 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 14 | . . . 2 2 . 1 . 1 . . 2 . 1 4 . . . . . . . . . 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 Propulsion 60 | 2 . 4 3 5 . 5 . . . . 3 . 7 5 . . 3 1 . 1 4 . . . . 8 9 Treads 13 | 2 . 4 3 . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . 1 . . . . . . 7 5 . . 3 1 . 1 4 . . . . 2 2 Flight 20 | . . . . 5 . 4 . . . . 3 . . . . . . . . . . . . . . 1 7 Utility 121 | 1 3 4 6 11 . 6 . . . . 7 . 34 18 1 . 7 2 4 . 7 1 . . 2 7 . Device 82 | . . . 5 2 . 4 . . . . 3 . 29 15 1 . 5 1 2 . 7 1 . . 2 5 . Storage 5 | 1 2 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Processor 8 | . 1 2 . 1 . 1 . . . . . . . . . . 1 . . . . . . . . 2 . Hackware 22 | . . . . 7 . 1 . . . . 4 . 3 3 . . 1 1 2 . . . . . . . . Protection 4 | . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 1 7 3 7 2 4 . 1 . 1 5 . 6 6 . . 4 . 5 1 3 . . 1 2 3 8 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 18 | . . . . . . . . . . . . . 2 1 . . 2 . 3 . 2 . . . 1 1 6 Ballistic Gun 11 | 2 1 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 19 | . . 1 . 2 . 1 . 1 . 1 2 . 2 1 . . 2 . 2 1 1 . . . 1 1 . Special Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Impact Weapon 13 | . . . 1 4 1 3 . . . . 2 . 1 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 1 1 . . . . . . . . . . 4 1 . . . . . 2 . . 1 Parts Lost 49 | . 1 7 2 3 . 1 . . . . 3 . 3 5 . . . 3 1 . 1 . . . 3 5 11 Power 8 | . 1 1 1 2 . . . . . . 1 . . 1 . . . . . . . . . . 1 . . Propulsion 13 | . . 3 . . . . . . . . . . . . . . . . . . 1 . . . 1 2 6 Utility 19 | . . 1 1 1 . . . . . . 1 . 3 1 . . . 3 . . . . . . 1 3 4 Weapon 9 | . . 2 . . . 1 . . . . 1 . . 3 . . . . 1 . . . . . . . 1 Highest Loss Streak 8 | . 1 5 1 1 . 1 . . . . 2 . 2 1 . . . 2 1 . 1 . . . 3 4 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 96 96 98 98 92 92 92 92 92 98 93 91 94 88 88 92 81 72 73 77 78 78 78 73 71 55 Engine 2 | . 13 10 5 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . 2 6 7 7 7 7 7 7 5 6 6 4 5 5 5 5 5 5 5 5 5 4 . . . Treads 4 | . 28 21 18 . . . . . . . . . . . . . . . . . . . . . . 6 . Hover 8 | . . . . . . . . . . . . . 19 17 17 17 17 17 15 15 15 15 15 15 10 6 . Flight 5 | . . . . 15 15 15 15 15 15 15 19 20 . . . . . . . . . . . . . . 12 Device 8 | . . . 16 7 7 13 15 15 15 15 12 13 9 8 5 5 5 5 9 5 9 10 10 10 10 9 4 Storage 7 | . 19 11 9 7 7 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 3 . Processor 6 | . 3 22 18 7 7 7 7 7 7 7 6 6 6 5 5 5 5 . . . . . . . . 1 4 Hackware 28 | . . . . 36 38 31 30 30 30 30 32 33 32 41 41 41 42 38 35 42 42 42 42 42 36 32 26 Protection 1 | . . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 21 18 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 6 5 6 7 7 7 7 5 6 4 1 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 6 7 1 . . . . 4 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 47 54 56 19 19 23 19 19 19 19 20 19 49 49 40 40 40 48 54 48 47 38 38 45 56 62 23 Greatest Support 155 | 40 40 40 56 19 19 19 19 19 19 19 26 24 47 42 42 42 47 42 42 47 47 41 41 41 41 155 34 Greatest Overweight (x) 5 | . 1 1 1 . . 1 . . . . . . 1 1 . . . 1 1 1 1 . . 1 2 2 5 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 20 20 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 12 5 Most Carried 20 | 6 20 20 20 20 10 10 10 10 10 10 10 10 15 15 15 15 15 15 14 15 15 15 15 15 15 15 5 Average Carried 13 | 3 14 18 19 9 10 9 10 9 10 9 9 10 14 13 14 14 14 14 13 13 14 13 14 14 11 12 4 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 20 | 6 20 20 20 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 14 15 14 15 15 15 12 5 5 Class Distribution -------------------- 49% | Wizard-Mutant 18% | Mutant 17% | Hacker-Mutant 10% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Mutant | -6/Factory Wizard-Scout | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Matter Collected 5246 | 260 444 575 546 230 . 268 30 36 . 82 295 . 771 426 18 . . 182 211 . 210 10 . . 157 155 340 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5546 | . 681 1100 868 180 . 322 . 44 . 39 328 . 295 321 . 42 . 166 570 . . . . . 142 245 203 Parts 347 | . 50 69 50 10 . 14 . 5 . 6 10 . 23 29 . 5 . 14 19 . . . . . 7 19 17 Haulers Intercepted 8 | . 2 3 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . 5 3 1 . . . . . . . . . . . . . . . 4 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 173 | . . . . . . . . 8 . 3 . . . . 17 35 19 46 . . . 5 19 . 21 . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 115 | . 12 21 13 5 . 5 . 4 . 4 8 . 11 6 . 1 . 3 6 . . . . . 5 7 4 Melee 13 | . . . . 1 . . . . . . 1 . 1 3 . 1 . 2 1 . . . . . . . 3 Guns 43 | . 12 18 13 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 1 AOE 53 | . . 3 . 4 . 4 . 4 . 4 7 . 9 3 . . . 1 5 . . . . . 5 4 . Classes Destroyed 17 | . 8 2 2 . . 1 . . . . 2 . . . . . . . 1 . . . . . . . 1 Worker 9 | . 1 2 . . . 1 . . . . 2 . 1 . . . . . . . . . . . . 2 . Builder 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Tunneler 4 | . 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 2 3 2 . . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 11 | . 2 1 2 . . 2 . . . . 1 . . . . . . . 3 . . . . . . . . Operator 11 | . 3 3 3 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 13 | . 1 . 1 3 . 2 . . . . 4 . . 1 . . . . 1 . . . . . . . . Swarmer 50 | . 6 6 4 4 . 4 . 4 . 4 7 . 3 . . . . . . . . . . . 3 2 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 29 | . 6 8 5 . . . . . . . . . 3 2 . . . . . . . . . . 2 2 1 Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . 1 1 . . . . . . . . . . . . . . 2 . . . . . . 2 . Programmer 16 | . . . . . . 1 . . . . . . 5 3 . 1 . 2 3 . . . . . . 1 . Best Kill Streak 7 | . 4 4 6 4 . 4 . 4 . 4 6 . 5 3 . 1 . 2 6 . . . . . 5 7 3 Combat Bots Only 5 | . 4 3 4 4 . 4 . 4 . 4 4 . 3 3 . 1 . 2 4 . . . . . 5 5 3 Max Kills in Single Turn 4 | . 2 3 2 2 . 3 . 3 . 2 3 . 3 2 . 1 . 1 4 . . . . . 2 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . 3 . 3 . 2 2 . 3 2 . . . 1 2 . . . . . 2 2 . Melee 1 | . . . . 1 . . . . . . 1 . 1 1 . 1 . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Damage Taken 12473 | . 442 1103 609 448 . 396 . 52 . 15 537 . 983 742 . 144 . 371 566 38 157 . 76 . 324 2681 2789 Core 2632 | . 43 165 73 205 . 170 . 15 . . 162 . 242 154 . 19 . 19 39 . . . . . 20 402 904 Absorbed by Shields 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Regen/Repaired (Parts) 1317 | . . . . . . 143 . . . . 131 . 65 250 . . . . . . . . . . . . 728 Core Remaining (%) 74 | 100 82 58 86 . . . . . . 44 . . 52 . . . . 80 . . . . . . 94 . . Volleys Fired 327 | . 67 100 55 2 . 2 . 2 . 2 7 . 16 8 . . . 1 15 2 . . . . 4 33 11 Largest 2 | . 2 2 2 1 . 1 . 1 . 1 1 . 1 1 . . . 1 1 1 . . . . 1 1 1 Hottest 120 | . 40 46 46 30 . 39 . 39 . 39 39 . 65 65 . . . 43 100 49 . . . . 49 120 113 Shots Fired 517 | . 134 170 110 2 . 2 . 2 . 2 7 . 15 8 . . . 1 15 2 . . . . 4 32 11 Gun 413 | . 134 169 110 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 52 | . . . . . . . . . . . . . 1 3 . . . . 8 . . . . . . 29 11 Launcher 52 | . . 1 . 2 . 2 . 2 . 2 7 . 14 5 . . . 1 7 2 . . . . 4 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 425 | . 134 169 110 . . . . . . . . . . . . . . . . . . . . . . 12 . Thermal 24 | . . . . . . . . . . . . . 1 3 . . . . . . . . . . . 17 3 Explosive 52 | . . 1 . 2 . 2 . 2 . 2 7 . 14 5 . . . 1 7 2 . . . . 4 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 8 Robot Hit Streak 16 | . 10 14 14 . . . . . . . 16 . 2 . . . . . 4 . . . . . 2 5 4 Robot Miss Streak 6 | . 6 4 3 . . . . . . . . . 1 . . . . . 3 . . . . . 4 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 396 | . 83 128 82 10 . 11 . . . . 18 . 9 10 . 3 . 4 8 . . . . . 2 18 10 Core Hits 237 | . 35 49 37 5 . 6 . 5 . 5 12 . 15 10 . 1 . 6 22 1 . . . . 9 15 4 Critical Kills 4 | . . 1 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . 1 1 . 4 . . . . 3 . . . . . . . . . . . . . . . . Critical Strikes 16 | . . 1 2 1 . 4 . . . . 4 . 1 . . . . 1 1 . . . . . . . 1 Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Smash 10 | . . . . 1 . 4 . . . . 4 . 1 . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sunder 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Melee Attacks 285 | . . . 1 53 . 67 . 3 . 2 59 . 39 30 . 5 . 6 1 . . . . . . . 19 Impact 231 | . . . 1 53 . 67 . 3 . 2 58 . 39 8 . . . . . . . . . . . . . Slashing 27 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . 19 Piercing 26 | . . . . . . . . . . . . . . 14 . 5 . 6 1 . . . . . . . . Sneak Attacks 14 | . . . . . . 4 . . . . 7 . 1 1 . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15409 | . 1079 1840 1425 586 . 979 . 298 . 324 1827 . 1272 981 . 99 . 168 1671 172 . . . . 572 1357 759 Guns 3988 | . 1069 1693 1226 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1612 | . . . . . . . . . . . . . 33 . . . . . 563 . . . . . . 740 276 Explosions 6173 | . . 138 199 192 . 225 . 298 . 324 825 . 982 531 . . . 51 1047 172 . . . . 572 617 . Melee 3617 | . . . . 394 . 754 . . . . 1002 . 257 450 . 99 . 117 61 . . . . . . . 483 Ramming 19 | . 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4323 | . 1069 1693 1226 . . . . . . . . . . . . . . . . . . . . . . 335 . Thermal 728 | . . . 199 . . . . . . . . . 33 . . . . . . . . . . . . 405 91 Explosive 5974 | . . 138 . 192 . 225 . 298 . 324 825 . 982 531 . . . 51 1047 172 . . . . 572 617 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2560 | . . . . 394 . 754 . . . . 1002 . 257 153 . . . . . . . . . . . . . Slashing 557 | . . . . . . . . . . . . . . 74 . . . . . . . . . . . . 483 Piercing 500 | . . . . . . . . . . . . . . 223 . 99 . 117 61 . . . . . . . . Entropic 748 | . . . . . . . . . . . . . . . . . . . 563 . . . . . . . 185 Highest Corruption 15 | . 1 2 . 1 7 8 5 5 5 5 . 8 11 3 3 3 3 3 1 15 15 . . . . 13 13 Average Corruption 5 | . 1 2 . 1 5 5 5 5 5 5 . 8 8 2 3 3 3 2 1 7 4 . . . . 5 13 Corruption Purged 18 | . . . . . . 3 . . . . . . . . . . . . . . 15 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 189 | . 2 5 . . 2 39 2 4 2 2 . 1 74 24 4 5 . 2 1 4 6 . . . . 9 1 Message Errors 40 | . . . . . 1 7 . 1 . 1 . . 20 5 1 . . . . . 1 . . . . 2 1 Matter Fused 48 | . . 2 . . . 14 2 1 . 1 . 1 15 4 1 . . 1 . . 2 . . . . 4 . Heat Flow Errors 27 | . . . . . 1 4 . . . . . . 10 7 2 . . . . 1 2 . . . . . . Energy Discharges 15 | . 1 1 . . . . . 2 . . . . 4 4 . 1 . 1 1 . . . . . . . . Parts Rejected 3 | . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 33 | . 1 1 . . . 6 . . 1 . . . 14 4 . 2 . . . 2 1 . . . . 1 . Data Loss (major) 13 | . . . . . . 4 . . 1 . . . 5 . . 2 . . . 1 . . . . . . . Alerts 5 | . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1740 | . . . . 115 . 452 . . . 5 484 . 136 78 . . . . 152 . . . . . 26 122 170 Projectiles 189 | . . . . . . . . . . . . . . . . . . . 133 . . . . . . 1 55 Explosions 386 | . . . . . . . . . . 5 156 . 59 . . . . . 19 . . . . . 26 121 . Melee 1165 | . . . . 115 . 452 . . . . 328 . 77 78 . . . . . . . . . . . . 115 Knockbacks 14 | . 1 . . 1 . 3 . . . . 1 . 1 1 . . . . . . . . . . . 6 . Impact 8 | . 1 . . 1 . 3 . . . . 1 . 1 1 . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . . 60 12 . 36 . 3 . . 33 . . . . . . . 46 . . . . . 43 . . Shots 9 | . . . 1 1 . 1 . 1 . . 2 . . . . . . . 1 . . . . . 2 . . Rammed 8 | . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 644 | . 2 27 49 . 230 224 . . . . . . 270 266 277 . . 2 144 135 200 . . . 20 381 644 Average Temperature 103 | . 2 6 19 . 121 87 . . . . . . 103 89 133 . . 2 63 70 88 . . . 11 135 164 Received Heat Transfer 1618 | . 129 402 279 39 . 6 . . . . 36 . 270 108 . . . 42 36 . 33 . . . 67 108 63 Effects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . . . 8 . 5 . . . . 11 . . . . . . . . . . . . . . . . Impact Corruptions 35 | . . . . 6 . 13 . . . . 10 . 4 2 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 581 | . . . 100 . . . . . . . . . 37 . . . . . . . . . . . . 333 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Peak Influence 849 | . 277 375 350 246 80 223 . . . . 268 63 721 361 . . . . 849 295 206 . . . . 362 331 Initial 352 | . . 5 103 158 5 56 . . . . 56 33 37 352 . . . . 211 218 206 . . . . 6 144 Average 129 | . 92 126 146 76 45 77 . . . . 77 50 235 98 . . . . 291 260 100 . . . . 117 138 Maximum Alert Level 3 | . 1 1 1 1 . 1 . . . . 1 . 3 1 . . . . 3 1 1 . . . . 1 1 Low Security (%) 82 | 100 94 86 77 98 100 97 . . . . 84 100 65 93 . . . . 52 . 89 . . . . 58 65 Level 1 12 | . 5 13 22 1 . 2 . . . . 15 . 13 6 . . . . 11 100 10 . . . . 41 34 Level 2 3 | . . . . . . . . . . . . . 13 . . . . . 31 . . . . . . . . Level 3 1 | . . . . . . . . . . . . . 8 . . . . . 5 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 3 3 2 6 . 9 . . . . 14 . 19 14 . . . . 10 . 3 . . . . 7 3 Investigation 35 | . . 1 . 5 . 4 . . . . 9 . 6 5 . . . . 3 . 1 . . . . . 1 Extermination 15 | . . . . 1 . 2 . . . . 2 . 3 4 . . . . 2 . . . . . . 1 . Reinforcement 33 | . 3 2 2 . . 2 . . . . 3 . 7 4 . . . . 2 . 2 . . . . 4 2 Assault 4 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . 1 . Garrison 6 | . . . . . . . . . . . . . 3 1 . . . . 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . 4 . 3 3 . . . . 2 . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 2 1 . . . . 1 . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Distress Signals 24 | . 2 5 . 2 . 3 . . . . 3 . 2 1 . . . . 2 . 1 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 33 42 24 28 6 31 . 5 . 3 41 6 52 39 5 7 . 6 45 6 11 . 6 . 8 33 28 Peak Tracking Total 16 | . 5 5 4 6 6 8 . 4 . 4 7 6 7 5 4 4 . 4 9 6 4 . 5 . 7 16 15 Tactical Retreats 54 | . 3 3 . 9 . 11 . . . . 9 . 5 2 . 2 . . 2 1 1 . . . . 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Traps Triggered 18 | . 2 2 . 1 . 1 . . . . 7 . 1 2 . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 17 | . . . . . . . . . . . . . 6 11 . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . 1 . 1 . . . . . . 1 4 . 1 5 . . . . . 2 . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Machines Disabled 51 | . . 1 5 1 . . . . . . 4 . 9 12 . . . . 10 . . . . . . 1 8 Max in Single Turn 5 | . . 1 3 1 . . . . . . 1 . . 5 . . . . 1 . . . . . . 1 1 Garrison Access 14 | . . . . 1 . 4 . . . . 2 . 2 3 . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Machines Accessed 133 | . 2 5 5 17 . 18 . . 4 . 20 . 18 20 1 . 3 . 5 . 2 . . 4 . 1 8 Terminals 76 | . 2 5 5 10 . 11 . . . . 11 . 10 10 . . . . 3 . 1 . . . . . 8 Fabricators 25 | . . . . 4 . 3 . . . . 5 . 5 5 . . . . 2 . 1 . . . . . . Repair Stations 5 | . . . . . . 1 . . . . 2 . 1 1 . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . 1 . 3 . . . . 2 . 2 3 . . . . . . . . . . . . . Total Hacks 512 | . 9 9 13 52 . 67 . . 29 . 78 . 64 81 1 . 7 . 34 . 18 . . 17 . 2 31 Successful 375 | . 6 3 8 39 . 50 . . 29 . 59 . 41 62 1 . 7 . 20 . 16 . . 17 . 2 15 Failed 136 | . 3 6 5 12 . 17 . . . . 19 . 23 19 . . . . 14 . 2 . . . . . 16 Catastrophic 24 | . . 1 3 1 . 4 . . . . 1 . 5 3 . . . . 6 . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 256 | . 8 7 11 27 . 40 . . . . 44 . 35 32 . . 1 . 18 . 13 . . . . . 20 Terminals 330 | . 9 9 13 35 . 45 . . . . 52 . 44 51 . . . . 27 . 14 . . . . . 31 Fabricators 81 | . . . . 12 . 11 . . . . 15 . 15 17 . . . . 7 . 4 . . . . . . Repair Stations 24 | . . . . . . 6 . . . . 8 . 2 8 . . . . . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . 2 . 5 . . . . 3 . 3 4 . . . . . . . . . . . . . Terminal Hacks 219 | . 5 1 5 16 . 22 . . 29 . 26 . 23 32 1 . 7 . 12 . 10 . . 17 . . 13 Record 16 | . . . . . . . . . 11 . . . . . . . . . . . . . . 5 . . . Part Schematic 24 | . . . . 1 . 1 . . 11 . 3 . . 1 . . . . 1 . 1 . . 4 . . 1 Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 4 . . 1 Prototype ID Bank 15 | . 1 . 1 . . . . . 3 . 1 . . . . . 5 . . . . . . 4 . . . Open Door 4 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 Machine Index 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Terminal Index 5 | . . . . . . 1 . . . . . . 1 1 . . . . . . 1 . . . . . 1 Fabricator Index 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 29 | . . . 1 4 . 2 . . . . 3 . 7 6 . . . . 3 . 2 . . . . . 1 Unreport Threat 42 | . 2 1 1 5 . 7 . . . . 4 . 5 6 . . . . 6 . 1 . . . . . 4 Locate Traps 15 | . . . 1 1 . 5 . . . . 1 . 1 3 . . . . . . . . . . . . 3 Reprogram Traps 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Patrol Status 7 | . . . . 1 . . . . . . 1 . 2 2 . . . . . . 1 . . . . . . Investigation Status 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recall Investigation 18 | . . . . 3 . 3 . . . . 4 . 2 6 . . . . . . . . . . . . . Recall Extermination 8 | . . . . . . 2 . . . . 2 . 1 2 . . . . 1 . . . . . . . . Recall Reinforcements 5 | . . . . . . . . . . . 2 . 2 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 55 | . . . . 9 . 7 . . . . 11 . 10 11 . . . . 4 . 3 . . . . . . Network Status 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 26 | . . . . 4 . 3 . . . . 5 . 5 6 . . . . 2 . 1 . . . . . . Build 26 | . . . . 4 . 3 . . . . 5 . 5 5 . . . . 2 . 2 . . . . . . Repair Station Hacks 24 | . . . . . . 6 . . . . 8 . 2 8 . . . . . . . . . . . . . Scan Component 12 | . . . . . . 3 . . . . 4 . 1 4 . . . . . . . . . . . . . Repair 12 | . . . . . . 3 . . . . 4 . 1 4 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . Retrieve Components 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . 1 . 4 . . . . 2 . 2 3 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . 1 . 3 . . . . 2 . 2 3 . . . . . . . . . . . . . Unauthorized Hacks 59 | . 1 2 3 10 . 11 . . . . 12 . 4 7 . . . . 4 . 3 . . . . . 2 Terminals 36 | . 1 2 3 7 . 8 . . . . 8 . . 2 . . . . 1 . 2 . . . . . 2 Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 5 | . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . Botnet 18 | . . . 2 3 . 5 . . . . 5 . . 1 . . . . 1 . 1 . . . . . . Detonate 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Disrupt 5 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 Operators 5 | . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators 23 | . . . . 3 . 3 . . . . 4 . 4 5 . . . . 3 . 1 . . . . . . Prioritize 21 | . . . . 3 . 3 . . . . 3 . 4 5 . . . . 2 . 1 . . . . . . Liberate 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 96 | . 2 5 5 15 . 14 . . . . 15 . 13 16 . . . . 4 . 1 . . . . . 6 Full Trace Events 31 | . . . . 5 . 4 . . . . 8 . 5 5 . . . . 3 . 1 . . . . . . Feedback Events 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . 2 . 1 . . 11 . 3 . . 1 . . . . 1 . 1 . . 4 . . 4 Parts Built 29 | . . . . 4 . 4 . . . . 6 . 5 6 . . . . 2 . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 1198 | . . . . 131 . 99 . . . . 243 . 298 274 . . . . 77 . 76 . . . . . . Total Part Build Rating 177 | . . . . 24 . 22 . . . . 36 . 30 36 . . . . 14 . 15 . . . . . . Parts Repaired 12 | . . . . . . 3 . . . . 4 . 1 4 . . . . . . . . . . . . . Time 538 | . . . . . . 133 . . . . 183 . 28 194 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 3 . . . . . . . . . 10 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . 4 . . . . . 3 . . . . . . 2 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Total Allies 10 | . . 1 . 2 . . . . . 1 5 1 . . . . . . . . . . . . . . . Largest Group 4 | . . 1 . 1 . . . . . 1 4 1 . . . . . . . . . . . . . . . Highest-Rated Group 113 | . . 10 . 26 . . . . . 96 113 26 . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . 10 . 26 . . . . . 96 37 26 . . . . . . . . . . . . . . . Total Orders 114 | . . . . . . . . . . . . . 31 19 7 11 . 9 18 . 5 2 4 . 7 1 . STAY 5 | . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . ROAM 4 | . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . RETURN 99 | . . . . . . . . . . . . . 26 16 5 10 . 6 18 . 5 2 4 . 6 1 . Ally Attacks 1124 | . . . . . . . . . . 7 23 . 314 134 47 85 . 104 212 . 46 13 40 . 84 15 . Total Damage 21656 | . . . . . . . . . . 302 431 . 6299 2477 693 1807 . 1866 4267 . 857 284 542 . 1603 228 . Kills 144 | . . . . . . . . . . . 3 . 48 17 7 11 . 12 26 . 6 2 6 . 5 1 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Robot Analysis Total 9 | . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 4 . . 1 Derelict Logs Recovered 8 | . . . . . . . 2 . . 2 . . . . 1 1 . 1 . . . . 1 . . . . Drone Launches 186 | . . . . . . . . . . . . . 41 28 9 15 . 19 42 . 14 3 5 . 8 2 . Drone Recoveries 172 | . . . . . . . . . . . . . 36 26 9 15 . 18 39 . 12 3 5 . 7 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Turns Passed 18642 | 82 1353 1195 1180 1125 62 1506 55 179 31 301 1791 83 2318 2436 292 359 541 286 780 123 442 180 218 95 433 646 550 Spaces Moved 21034 | 47 644 360 490 2391 131 2781 148 362 84 546 3107 205 2088 2393 356 397 716 255 850 175 338 277 330 133 206 481 743 Core 391 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . 230 155 Treads 1634 | 41 644 360 490 . . . . . . . . . . . . . . . . . . . . . . 99 . Legs 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8570 | . . . . . . . . . . . . . 2068 2393 356 397 716 255 850 175 338 277 330 133 206 73 3 Flight 10394 | . . . . 2391 131 2781 148 362 84 546 3107 205 20 . . . . . . . . . . . . 34 585 Fastest Speed 28 | 50 160 240 160 37 37 37 37 37 37 37 28 32 32 58 72 72 53 62 72 53 53 62 62 62 62 50 31 Average Speed 65 | 145 170 240 194 37 37 37 37 37 37 37 33 32 77 71 72 72 71 88 74 62 70 62 62 62 176 110 52 Slowest Speed 300 | 160 240 240 240 37 37 110 37 37 37 37 34 32 128 131 72 72 72 142 142 146 142 62 62 125 181 250 300 Overloaded Moves 107 | . . . . . . . . . . . 6 . . . . . 11 . . 80 10 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . . . 21 . 28 1 . . . 47 . . . . . . . . . . . . . . 3 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 4 86 39 43 53 78 55 36 51 69 59 49 94 71 43 98 86 94 81 17 94 7 48 58 60 37 16 70 Regions Visited 27 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . 3 . . . Known Exits Taken 12 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . . . . . . . . 1 . . . 1 1 1 . 1 . Scrap Searched 18 | . . . . . . . 2 2 . 3 . . . . 2 3 . 2 . . . 2 2 . . . . Spaces Dug 373 | . . . . 47 . 58 . 40 . 2 73 . 35 34 . . . 8 . 43 . . . . 26 1 6 Terrain Destroyed 712 | . . 2 14 47 . 58 . 40 . 15 91 . 82 110 . . . 8 74 43 . . . . 96 21 11 Melee 173 | . . . . 39 . 46 . 3 . 2 34 . 29 14 . . . . . . . . . . . . 6 Projectile 17 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 9 5 AOE 522 | . . 2 14 8 . 12 . 37 . 13 57 . 53 95 . . . 8 72 43 . . . . 96 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Total 24785 | 58 762 534 620 2518 143 3109 146 399 83 638 3688 221 2718 3066 394 462 747 306 993 186 543 285 343 145 272 564 842 Wait 2316 | . 13 23 26 42 9 252 . 29 . 87 441 17 411 525 22 44 . 16 70 3 172 1 11 . 55 5 42 Move 20804 | 46 643 360 489 2351 130 2726 145 361 83 545 3017 204 2087 2392 355 396 715 254 850 174 337 276 329 132 205 475 727 Hop 98 | . . . . 19 . 26 1 . . . 43 . . . . . . . . . . . . . . 2 7 Pick Up 234 | 6 21 19 14 8 . 7 . . . . 8 . 52 34 6 6 6 9 14 3 6 4 1 2 . 6 2 Fast Attach 100 | 6 2 4 6 7 2 8 . . . . 4 . 8 9 . . 7 . 2 . 2 . . 3 2 13 15 Attach 129 | . 1 9 4 12 . . . 1 . 1 7 . 35 21 1 . 5 2 7 1 8 1 . 1 3 4 5 Detach 31 | . . . . . . . . 1 . 1 . . 3 4 . . . 1 7 1 5 . . 2 1 1 4 Swap 49 | . 2 3 5 6 . 8 . 1 . . 6 . 5 3 . . 2 1 . 1 4 . . 1 . 1 . Drop 263 | . 8 13 20 18 2 13 . 1 . . 6 . 53 32 6 6 12 9 14 1 6 2 1 4 2 24 10 Fire 327 | . 67 100 55 2 . 2 . 2 . 2 7 . 16 8 . . . 1 15 2 . . . . 4 33 11 Melee 285 | . . . 1 53 . 67 . 3 . 2 59 . 39 30 . 5 . 6 1 . . . . . . . 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . . . . 90 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 51 | . . . . . . . . . . . . . 9 8 4 5 . 7 13 . 3 1 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 13) 689 | -10/Materials | Discovered new exit (range 8) 952 | -10/Materials | Discovered new exit (range 6) 1419 | -10/Materials | Discovered new exit (range 8) 1436 | -10/Materials | Entered another Materials area 1436 | -9/Materials | Evolved 2 slots: Utility x2 1681 | -9/Materials | Lost 5 parts (1p2n2w) 2126 | -9/Materials | Discovered new exit (range 15) 2566 | -9/Materials | Discovered new exit (range 16) 2631 | -9/Materials | Entered another Materials area 2631 | -8/Materials | Evolved 2 slots: Utility x2 3011 | -8/Materials | Discovered new exit (range 12) 3435 | -8/Materials | Discovered new exit (range 16) 3811 | -8/Materials | Entered Factory 3811 | -7/Factory | Evolved 2 slots: Utility x2 4124 | -7/Factory | Build established: Hacker-Mutant 4179 | -7/Factory | Discovered new exit (range 12) 4327 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 4329 | -7/Factory | Fabricated Adv. Hacking Suite? 4469 | -7/Factory | Fabricated Adv. Hacking Suite? 4565 | -7/Factory | Hacking Suite fried by hacking feedback 4591 | -7/Factory | Fabricated Adv. Hacking Suite? 4846 | -7/Factory | Central database locked down 4863 | -7/Factory | Discovered new exit (range 6) 4936 | -7/Factory | Sucked down chute 4936 | -7/Factory | Entered Waste 4950 | -7/Waste | Spotted C-40 Crusher 4951 | -7/Waste | EMP discharged 4954 | -7/Waste | Spotted C-40 Crusher 4954 | -7/Waste | Spotted C-40 Crusher 4955 | -7/Waste | Spotted C-40 Crusher 4959 | -7/Waste | Spotted C-40 Crusher 4959 | -7/Waste | Spotted C-40 Crusher 4994 | -7/Waste | Discovered new exit (range 12) 4998 | -7/Waste | Entered Factory 5045 | -7/Factory | Discovered new exit (range 7) 5422 | -7/Factory | Fabricated Adv. Signal Interpreter? 5455 | -7/Factory | Identified exit to Garrison 5509 | -7/Factory | Repaired Imp. Flight Unit 5548 | -7/Factory | Discovered new exit (range 5) 5550 | -7/Factory | Identified exit to Lower Caves 5585 | -7/Factory | Discovered new exit (range 6) 5586 | -7/Factory | Identified exit to Factory 5684 | -7/Factory | Fabricated Adv. Hacking Suite? 5742 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 5881 | -7/Factory | Cargo convoy interrupted 6429 | -7/Factory | Repaired Imp. Sensor Array 6475 | -7/Factory | Repaired Powered Hammer 6504 | -7/Factory | Entered Lower Caves 6505 | -7/Lower Caves | Core integrity fell below 50% 6523 | -7/Lower Caves | Encountered a Warlord checkpoint 6549 | -7/Lower Caves | Discovered new exit (range 11) 6556 | -7/Lower Caves | Identified exit to Lower Caves 6557 | -7/Lower Caves | Learned Factory stockpile data 6559 | -7/Lower Caves | Entered another Lower Caves area 6566 | -7/Lower Caves | Discovered exit to Factory (range 11) 6593 | -7/Lower Caves | Encountered a Warlord checkpoint 6734 | -7/Lower Caves | Discovered new exit (range 11) 6737 | -7/Lower Caves | Identified exit to Data Miner 6738 | -7/Lower Caves | Entered Data Miner 6738 | -7/Data Miner | Discovered new exit (range 6) 6746 | -7/Data Miner | Met Data Miner 6753 | -7/Data Miner | Learned location of Section 7 (-3) 6753 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6759 | -7/Data Miner | Received God Mode back door access code from Data Miner 6769 | -7/Data Miner | Identified exit to Proximity Caves 6769 | -7/Data Miner | Entered Proximity Caves 6815 | -6/Proximity Caves | Spotted B-75 Beast 6959 | -6/Proximity Caves | Escorted by Enhanced Grunt 7041 | -6/Proximity Caves | Discovered exit to Factory (range 14) 7053 | -6/Proximity Caves | Learned Factory terminal intel 7067 | -6/Proximity Caves | Learned Factory security intel 7070 | -6/Proximity Caves | Entered Factory 7070 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7073 | -6/Factory | Loaded intel: 26 terminal locations 7132 | -6/Factory | Discovered new exit (range 15) 7209 | -6/Factory | Fabricated Combat Drone Bay? 7223 | -6/Factory | Discovered new exit (range 4) 7224 | -6/Factory | Identified exit to Lower Caves 7283 | -6/Factory | Incoming investigation squad redirected 7309 | -6/Factory | Fabricated Combat Drone Bay? 7364 | -6/Factory | Build established: Wizard-Mutant 7374 | -6/Factory | Repaired Adv. Weight Redist. System 7389 | -6/Factory | Identified exit to Factory 7881 | -6/Factory | Discovered exit to Factory (range 4) 7918 | -6/Factory | Discovered exit to Lower Caves (range 11) 7951 | -6/Factory | Incoming investigation squad redirected 7989 | -6/Factory | Fabricated Adv. System Shield? 8062 | -6/Factory | Repaired Imp. Flight Unit 8108 | -6/Factory | Repaired Hvy. Missile Launcher? 8214 | -6/Factory | Fabricated Adv. System Shield (x1) 8270 | -6/Factory | Cargo convoy interrupted 8293 | -6/Factory | Incoming assault squad redirected 8315 | -6/Factory | Discovered exit to Factory (range 14) 8319 | -6/Factory | Noticed a derelict Sapper rigging charges 8340 | -6/Factory | Incoming investigation squad redirected 8369 | -6/Factory | Fabricated Cmb. Gravmag System? 8562 | -6/Factory | Repaired Adv. Sensor Array 8861 | -6/Factory | Manually triggered Chute Trap 8861 | -6/Factory | Sucked down chute 8861 | -6/Factory | Entered Waste 8861 | -6/Waste | Met up with 1 ally sucked down the chute earlier 8864 | -6/Waste | Spotted C-40 Crusher 8870 | -6/Waste | Spotted C-40 Crusher 8873 | -6/Waste | Spotted C-40 Crusher 8876 | -6/Waste | EMP discharged 8877 | -6/Waste | Spotted C-40 Crusher 8894 | -6/Waste | Spotted C-40 Crusher 8895 | -6/Waste | Spotted C-40 Crusher 8939 | -6/Waste | Discovered new exit (range 13) 8943 | -6/Waste | Identified exit to Factory 8944 | -6/Waste | Entered Factory 9126 | -6/Factory | Spotted B-75 Beast 9781 | -6/Factory | Incoming investigation squad redirected 9835 | -6/Factory | Fabricated Combat Drone Bay (x1) 9868 | -6/Factory | Repaired Cmb. Gravmag System 10050 | -6/Factory | Incoming investigation squad redirected 10066 | -6/Factory | Fabricated Combat Drone Bay? 10090 | -6/Factory | Discovered exit to Lower Caves (range 13) 10102 | -6/Factory | Fabricated Combat Drone Bay? 10162 | -6/Factory | Build established: Wizard-Scout 10248 | -6/Factory | Incoming investigation squad redirected 10486 | -6/Factory | Discovered exit to Factory (range 64) 10634 | -6/Factory | System corruption reached 10% 10663 | -6/Factory | Discovered exit to Factory (range 146) 10737 | -6/Factory | Build established: Wizard-Mutant 10900 | -6/Factory | Fabricated Adv. System Shield (x1) 11008 | -6/Factory | Garrison activated, responded to threat 11047 | -6/Factory | Fabricated Adv. System Shield (x1) 11262 | -6/Factory | Entered another Factory area 11262 | -5/Factory | Evolved 2 slots: Utility x2 11388 | -5/Factory | Incoming investigation squad redirected 11410 | -5/Factory | Fabricated Combat Drone Bay (x1) 11567 | -5/Factory | Incoming investigation squad redirected 11594 | -5/Factory | Fabricated Combat Drone Bay? 11650 | -5/Factory | Garrison activated, responded to threat 12202 | -5/Factory | Discovered new exit (range 13) 12373 | -5/Factory | Fabricated Combat Drone Bay (x1) 12387 | -5/Factory | Identified exit to Upper Caves 12506 | -5/Factory | Fabricated Cmb. Gravmag System (x2) 12553 | -5/Factory | Build established: Wizard-Scout 12589 | -5/Factory | Repaired Cmb. Gravmag System 12634 | -5/Factory | Repaired Hvy. Missile Launcher 12673 | -5/Factory | Repaired Lgt. Nuclear Core 12730 | -5/Factory | Repaired Cmb. Gravmag System 12907 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 12925 | -5/Factory | Incoming investigation squad redirected 12960 | -5/Factory | Fabricated Adv. Hacking Suite? 13138 | -5/Factory | Build established: Wizard-Mutant 13678 | -5/Factory | Build established: Wizard-Scout 13698 | -5/Factory | Entered Upper Caves 13772 | -5/Upper Caves | Discovered new exit (range 53) 13947 | -5/Upper Caves | Identified exit to Upper Caves 13990 | -5/Upper Caves | Entered another Upper Caves area 14007 | -5/Upper Caves | Discovered new exit (range 22) 14020 | -5/Upper Caves | Build established: Wizard-Mutant 14025 | -5/Upper Caves | Learned location of 1 exit from Factory 14048 | -5/Upper Caves | Allies destroyed B-75 Beast 14049 | -5/Upper Caves | Encountered a Warlord checkpoint 14338 | -5/Upper Caves | Discovered new exit (range 16) 14348 | -5/Upper Caves | Identified exit to Warlord 14349 | -5/Upper Caves | Entered Warlord 14374 | -5/Warlord | System corruption cleaned by Quarantine Array 14694 | -5/Warlord | Visited the Vortex Lab 14708 | -5/Warlord | Found Prototype Launcher 14712 | -5/Warlord | Warlord's base attacked by MAIN.C 14713 | -5/Warlord | Found Prototype Energy Cannon 14713 | -5/Warlord | Identified Vortex Driver 14721 | -5/Warlord | Found Vortex Driver 14796 | -5/Warlord | Met Warlord 14804 | -5/Warlord | Opened Warlord's prototype stash 14811 | -5/Warlord | Found Prototype Hackware 14819 | -5/Warlord | Found Prototype Device 14819 | -5/Warlord | Identified Exp. Phase Shifter 14829 | -5/Warlord | Found Prototype Processor 14829 | -5/Warlord | Identified Exp. Core Analyzer 14874 | -5/Warlord | Opened side exit 14886 | -5/Warlord | Discovered new exit (range 9) 14889 | -5/Warlord | Identified exit to Proximity Caves 14890 | -5/Warlord | Entered Proximity Caves 14960 | -4/Proximity Caves | Identified Ghost Barrier 15067 | -4/Proximity Caves | Discovered new exit (range 51) 15153 | -4/Proximity Caves | Learned Research stockpile data 15176 | -4/Proximity Caves | Entered Factory 15176 | -4/Factory | Evolved 2 slots: Utility x2 15177 | -4/Factory | Identified exit to Research 15216 | -4/Factory | Garrison activated, responded to threat 15525 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 15669 | -4/Factory | Incoming investigation squad redirected 15700 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 15753 | -4/Factory | Spotted B-86 Titan 15926 | -4/Factory | First assault squad dispatched 15951 | -4/Factory | Incoming assault squad redirected 15956 | -4/Factory | Sucked down chute 15956 | -4/Factory | Entered Waste 15971 | -4/Waste | EMP discharged 15978 | -4/Waste | Spotted C-40 Crusher 15989 | -4/Waste | Spotted C-40 Crusher 15993 | -4/Waste | Spotted C-40 Crusher 15993 | -4/Waste | Spotted C-40 Crusher 15993 | -4/Waste | Spotted C-40 Crusher 15996 | -4/Waste | Found Adv. Force Booster 16042 | -4/Waste | Spotted C-40 Crusher 16071 | -4/Waste | EMP discharged 16071 | -4/Waste | System corruption reached 10% 16074 | -4/Waste | Discovered new exit (range 10) 16079 | -4/Waste | Entered Factory 16125 | -4/Factory | Identified exit to Upper Caves 16297 | -4/Factory | Fabricated Enh. Nova Cannon? 16352 | -4/Factory | Fabricated Combat Drone Bay (x1) 16521 | -4/Factory | Entered Upper Caves 16692 | -4/Upper Caves | Discovered new exit (range 12) 16701 | -4/Upper Caves | Entered another Upper Caves area 16833 | -4/Upper Caves | Learned 4 Research zone layouts 16906 | -4/Upper Caves | Discovered new exit (range 9) 16919 | -4/Upper Caves | Entered Zhirov 16919 | -4/Zhirov | Discovered new exit (range 3) 16931 | -4/Zhirov | Met Zhirov 16944 | -4/Zhirov | Learned location of Quarantine (-3) 16944 | -4/Zhirov | Learned location of Testing (-2) 16944 | -4/Zhirov | Learned location of Command (-1) 16948 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16958 | -4/Zhirov | Found Alien Artifact 16958 | -4/Zhirov | Identified Integrated Reactor 16958 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16989 | -4/Zhirov | Found Alien Artifact 17014 | -4/Zhirov | Entered Proximity Caves 17065 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 17126 | -3/Proximity Caves | Spotted B-86 Titan 17187 | -3/Proximity Caves | Allies destroyed B-86 Titan 17414 | -3/Proximity Caves | Discovered exit to Research (range 19) 17447 | -3/Proximity Caves | Entered Research 17447 | -3/Research | Evolved 2 slots: Propulsion x2 17785 | -3/Research | Garrison activated, responded to threat 18077 | -3/Research | System corruption reached 10% 18085 | -3/Research | Discovered new exit (range 15) 18093 | -3/Research | Entered Quarantine 18107 | -3/Quarantine | Found Alien Artifact 18107 | -3/Quarantine | Identified Core Reset Matrix 18107 | -3/Quarantine | Identified Transdimensional Reconstructor 18107 | -3/Quarantine | Used Core Reset Matrix 18111 | -3/Quarantine | Detected hypermatrix surge 18111 | -3/Quarantine | Sensed 9 artifacts in vicinity 18118 | -3/Quarantine | Lost 4 parts (2n2u) 18135 | -3/Quarantine | Scanned by Researcher 18148 | -3/Quarantine | Found Sigix Broadsword 18277 | -3/Quarantine | Found Subatomic Replicator 18287 | -3/Quarantine | Discovered new exit (range 5) 18293 | -3/Quarantine | Cryocooling Duct disabled 18295 | -3/Quarantine | Cryocooling Duct disabled 18299 | -3/Quarantine | Cryocooling Duct disabled 18308 | -3/Quarantine | Ambient heat levels rising (+20) 18308 | -3/Quarantine | Non-combat units ordered to evacuate 18310 | -3/Quarantine | Ambient heat levels rising (+20) 18310 | -3/Quarantine | Combat units ordered to evacuate 18314 | -3/Quarantine | Ambient heat levels rising (+20) 18410 | -3/Quarantine | Quarantine Guard activated 18427 | -3/Quarantine | Spotted Quarantine Guard 18427 | -3/Quarantine | Spotted Quarantine Guard 18427 | -3/Quarantine | Spotted Quarantine Guard 18428 | -3/Quarantine | Spotted Quarantine Guard 18520 | -3/Quarantine | Spotted Quarantine Guard 18522 | -3/Quarantine | Core integrity fell below 50% 18531 | -3/Quarantine | Spotted Quarantine Guard 18531 | -3/Quarantine | Spotted Quarantine Guard 18564 | -3/Quarantine | Spotted Quarantine Guard 18597 | -3/Quarantine | Spotted Quarantine Guard 18602 | -3/Quarantine | Spotted Quarantine Guard 18616 | -3/Quarantine | Cryocooling Duct disabled 18618 | -3/Quarantine | Spotted Alpha 7 18631 | -3/Quarantine | Ambient heat levels rising (+20) 18634 | -3/Quarantine | Core integrity fell below 20% 18635 | -3/Quarantine | Warped through subspace 18636 | -3/Quarantine | Found Sigix Terminator 18638 | -3/Quarantine | Lost 8 parts (5n2u1w) 18643 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- >>Open(Door) Sealed Barrier opened. 18622_ Vortex penetrates Suspension Chamber. 18622_ Suspension Chamber breached. 18630_ Vortex penetrates G-67 Veteran. 18630_ G-67 Veteran suffers critical hit (Sunder). 18630_ G-67 Veteran Unknown Leg ripped off. 18630_ G-67 Veteran destroyed. 18631_ ALERT: Ambient heat levels +20. 18634_ Overheating: Core damaged (-221). 18634_ Knocked back. 18634_ Dropped Vortex Driver. 18635_ Acquired 6 matter. 18635_ Warped through subspace. 18636_ Overheating: Exp. Hacking Suite damaged (-2). 18636_ Acquired Sigix Terminator. 18639_ Acquired 8 matter. 18640_ Acquired 6 matter. 18643_ Overheating: Matter decay (-54). 18643_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | "" # """ """ """ # " T #?????# ??? | | "" # """ """ """ # """ #?????# ?? | | # """ """%"" =!+ """ #?????# "? | | "" + =!%# """ #?????# " | | "" # !|# " " #?????# "" | | "" # % # " #?????# "" | | # ######## # #?????# "" | | "" # #??????# ##########?????? " | | "" # #??????# #????????????????? ? | | "" # #??????# #??????????????????? ??? | | # #??????#[######################+##??? | | = # +??????#!% % #??? | | #### #??????# ! % #??? | | ???# #??????# ! " #### | | ???# ########??????# % T | | ??? ??????????????######""== """ " ##+# | | ?? ?????????????????????#= """" " | | ?? ????????????########## = % "" # | | ### #############"; % # | | " # % % # | | """" """ # "" " # # | | "T"" """ # ""!" + % # | | """ !# """" # #"###""" """"######### ! | | # "" # ###?#"""G"""##???????#### | | " " ###+### "" # ###############?????????? | | "R""## + # @ % #?????????? | | """"## ### # #?????????? | | ###### #?########### #?????????? | | #????# #???????????# % % Y% +?????????? | | ###### #######?????###########+### ########### | | ??+ # % | | ######?????????# """ # | | #??????????????# "*" # | | #??????????????# """ # | | ######+###??????????????# " "" # """"""" | | ????????????????????????# """"" # """ "" | | ????????????????????????# # [ | | ????????????????????????# " """""" | | ????????????????????????########### % """ "" | | ??????????????????????????????????# ] % | | ??????????????????????????????????#% % % | | ??????????????????????????????????# "####" "##+ | | ??????????????????????????????????+ ##??#"T"# | | ??????????????????????????????????# #???#"""# | | ??????????????????????????????????# #???##### | | ??????????????????????????????????# #???????#" | | ??????????????????????????????????######???????#"" | | ???????????????????????????????????????????????#"" | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Phase Shifting 20 Evasion (%) 64 Targeting Accuracy 10 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 74 Defensive Hacking 48 Item Schematics ----------------- Imp. Energy Mantle | -3/Quarantine | Archive Exp. Cloaking Device | -3/Quarantine | Hacked Vibroblade | -3/Quarantine | Archive Tactical Quantum Warhead | -3/Quarantine | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Cmb. Gravmag System | x2 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Combat Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed KineticLegFlail Manual? 0 Play Time 04:04:22 Cumulative 348.5 hours Start 2022.04.16 @ 05:17:28 End 2022.04.16 @ 09:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 357 Adventurer 0 Explorer 0 Win Type - Total 19 Types 11/2/3/2/0/0/0/1/0 Lore% 91 Gallery% 87 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1619adfd-61a9-4880-98a2-5d9718e93a57