Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 14:57:04 Player: Caluan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (383) 1915 Value Destroyed (17973) 17973 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (7549) 7549 TOTAL SCORE: 38517 Bonus ------- High Alert Combat Kills 1018 Follower Combat Kills 978 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -47 Cogmind --------- Core Integrity 174/1600 Matter 290/300 Energy 99/100 System Corruption 49% Temperature Cool (0) Movement Core (250) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Reinforced Quantum Reactor Advanced Energy Well (500) Multirail Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Experimental Matter Compressor Spectral Analyzer Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Power Shielding Graphene Brace Advanced Force Field > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Reinforced Fission Core Reinforced Fission Core Armored Medium Treads Advanced Heavy Treads Advanced Heavy Treads Improved Armor Integrity Analyzer Graphene Brace Advanced Force Field Long-range Tractor Beam Mini Drone Bay KE Penetrator Enhanced Coil Gun Hardcell Cannon Enhanced Hardcell Cannon Heavy Rocket Launcher Micro-nuke Launcher Improved Datajack Impact Mace CR-A16's Behemoth Slayer [Rating: 186] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Field Propulsion Array Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Impact Weapon Impact Mace Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Utility 10 | . . . 1 . 1 2 . . . . 1 . . . . 2 . . . . . . . . . 1 1 1 Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Parts Attached 228 | 6 4 1 24 5 17 15 2 1 . 5 8 2 3 . 6 18 1 8 5 5 13 8 6 3 3 19 12 28 Power 26 | 1 1 . 2 1 2 1 . . . 1 . . 1 . 1 3 . 1 . 1 1 . 1 1 1 1 2 3 Engine 11 | 1 . . 2 1 2 1 . . . 1 . . 1 . . 2 . . . . . . . . . . . . Core 7 | . 1 . . . . . . . . . . . . . 1 1 . 1 . 1 . . 1 . 1 . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 2 3 Propulsion 57 | 2 . . 5 1 6 3 . . . 3 4 1 . . 4 3 . 2 . 2 . 4 2 . . 7 1 7 Treads 56 | 2 . . 5 1 6 3 . . . 3 4 1 . . 4 3 . 2 . 2 . 4 2 . . 7 1 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 74 | 1 1 1 8 1 4 7 . . . . 3 . 1 . . 8 1 2 4 1 7 2 1 2 . 7 4 8 Device 32 | . . . 2 . 1 1 . . . . 1 . . . . 4 . . 2 . 5 2 . 1 . 5 4 4 Storage 5 | 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Processor 15 | . . . 1 . 1 2 . . . . 2 . . . . 1 1 . 1 . 1 . . . . 2 . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 22 | . 1 . 4 1 2 4 . . . . . . 1 . . 3 . 2 . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 2 . 9 2 5 4 2 1 . 1 1 1 1 . 1 4 . 3 1 1 5 2 2 . 2 4 5 10 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 47 | 1 2 . 7 2 5 2 2 1 . 1 1 1 1 . . 3 . 3 . . 5 2 1 . 2 3 . 2 Ballistic Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 Launcher 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . 1 1 . . . . . . . . . . . . 4 . 1 . . 4 . . 1 3 Parts Lost 90 | . 1 . 7 5 7 2 . . . 3 1 2 3 . 3 10 . 3 . 1 4 5 2 . 1 6 3 21 Power 7 | . 1 . 1 1 . . . . . 1 . . 1 . . 1 . . . . . . 1 . . . . . Propulsion 24 | . . . 1 1 3 . . . . 1 1 1 . . 2 1 . 1 . . . 2 1 . . 1 . 8 Utility 33 | . . . 3 1 1 2 . . . 1 . . 1 . . 5 . 1 . 1 2 1 . . . 2 3 9 Weapon 26 | . . . 2 2 3 . . . . . . 1 1 . 1 3 . 1 . . 2 2 . . 1 3 . 4 Highest Loss Streak 8 | . 1 . 3 5 7 1 . . . 2 1 2 2 . 2 3 . 2 . 1 2 3 1 . 1 4 1 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 20 | . 6 7 20 18 19 24 25 25 25 24 22 23 20 22 22 20 23 22 23 23 23 23 22 23 22 22 20 16 Power 1 | . 1 1 . . . 1 1 1 1 . . 1 . 1 1 1 3 3 3 3 3 3 3 3 3 4 3 2 Propulsion 5 | . 1 2 8 8 7 7 8 8 8 6 4 3 3 4 3 6 7 5 5 5 6 5 4 4 4 3 3 2 Utility 5 | . 1 2 2 3 5 6 7 7 7 7 8 10 9 9 10 7 7 6 6 6 5 6 7 7 8 8 5 5 Weapon 6 | . 1 2 8 6 5 6 8 8 8 8 8 8 7 7 6 4 5 6 8 7 7 6 7 7 6 5 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . . . 3 . 1 1 1 . . . . . . . 1 . . . 2 . 2 1 . 1 . 4 2 3 Power 5 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . 1 . 1 Propulsion 5 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . 2 . . Utility 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 Weapon 7 | . . . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 100 98 99 90 92 91 92 92 88 98 100 99 100 97 96 100 99 99 96 78 90 93 73 93 91 80 57 Engine 4 | . 9 . 8 11 9 7 7 7 7 6 6 6 6 6 . 1 5 3 . . . . . . . . . . Core 1 | . 4 14 2 . . . . . . . . . . . 5 3 . 1 5 5 . . . 5 5 3 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 4 3 5 4 8 5 Treads 21 | . 28 28 21 22 26 23 23 23 23 23 25 26 26 26 24 22 23 23 23 20 10 16 20 21 20 20 13 9 Device 9 | . . . 4 15 4 6 7 7 7 7 6 6 6 6 6 10 11 11 13 16 17 26 25 15 15 19 21 11 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 2 Processor 14 | . . . 6 . 8 16 15 15 15 15 24 26 26 26 26 23 17 17 17 17 14 15 15 15 15 17 15 14 Protection 6 | . 9 14 9 6 5 6 7 7 7 3 5 6 6 6 6 8 16 16 14 10 3 . . 4 5 1 . . Ballistic Gun 21 | . 18 28 32 32 26 22 22 22 23 22 20 20 19 20 19 16 17 16 16 16 20 20 20 1 20 13 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 11 Peak Build Rating 186 | 6 9 10 21 19 31 46 46 46 45 48 51 49 50 51 63 80 79 79 83 94 121 125 122 115 118 151 165 186 Average Rating 61 | 4 7 9 17 18 25 41 45 45 45 42 47 46 48 50 58 75 77 72 76 84 109 121 116 92 116 129 155 133 On Entrance 63 | . 6 9 10 19 18 31 46 46 45 45 37 49 46 50 51 62 77 79 71 83 88 121 119 101 115 118 150 151 Avg Prop Armor Cover (%) 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Naked Turns 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Heaviest Build 196 | 12 17 52 106 103 114 122 122 122 121 121 108 108 109 108 114 128 126 130 127 147 160 151 146 155 167 184 185 196 Greatest Support 210 | 40 40 40 40 40 63 63 63 63 63 71 88 86 86 86 96 117 117 117 103 140 140 140 120 117 117 167 167 210 Greatest Overweight (x) 4 | . . 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 Average Overweight (x) 1 | . . . 1 2 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . . 1 . . . Largest Inventory Capacity 25 | 8 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 19 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 19 Most Carried 25 | 2 8 13 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 6 11 24 21 23 24 24 25 25 24 22 23 20 23 24 22 25 23 24 24 23 24 24 24 24 24 24 18 Final Capacity 25 | 8 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 7 13 24 20 25 25 25 25 25 23 25 23 22 25 23 25 25 24 25 25 25 24 25 25 25 25 25 4 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Gunner 16% | Scavenger-Tank 12% | Tank 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 15086 | 260 201 255 1071 168 1236 640 97 248 . 396 441 102 126 . 315 885 20 173 200 665 1213 659 136 . 310 894 1007 3368 Remotely 3680 | . . . . . 272 . . . . . . . . . . 358 . . . . 516 . . . . 114 382 2038 Salvage Created 17884 | . 408 86 1529 130 1970 959 212 313 . 369 490 147 246 . 320 1440 . 141 . 416 1973 1256 142 . 381 1734 765 2457 Parts 820 | . 19 3 95 8 102 49 7 14 . 16 24 2 6 . 20 49 . 11 . 25 81 47 14 . 13 87 24 104 Haulers Intercepted 15 | . 2 . 6 . 4 2 . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 20 | . . . 1 1 2 . . . . . 1 . . . . 5 . . . . 5 . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 167 | . . . . . . . 8 14 . 15 . 2 9 1 17 . . 4 . 26 . 46 10 . 15 . . . Prevented 20 | . . . . . . . 2 2 . 1 . . . . . . . 7 . 6 . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 305 | . 9 2 23 7 32 14 4 8 . 11 8 3 4 . 13 24 . 3 . 9 18 16 5 . 9 24 16 43 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 207 | . 9 2 23 7 29 13 4 6 . 6 8 3 4 . 10 24 . 3 . 4 17 15 . . 5 11 1 3 Cannons 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 14 36 AOE 24 | . . . . . 3 1 . 2 . 5 . . . . 2 . . . . 4 . . 4 . 3 . . . Classes Destroyed 23 | . 5 . 5 1 1 1 . . . 1 . . . . 1 1 . . . . 3 . . . . 1 2 1 Worker 19 | . . . 3 1 . 1 . . . . 1 . . . . 3 . . . . 4 . . . . 3 . 3 Builder 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 7 Tunneler 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 15 | . 2 . 6 . 4 2 . . . . . . . . . . . . . . . . . . . . . 1 Recycler 17 | . . . 2 . 2 1 . . . . 1 . . . . 1 . . . . 4 . . . . 2 1 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 7 | . . . 3 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 11 | . 1 . 4 . 1 2 . . . . . . . . . . . . . . 1 . . . . . 1 1 Swarmer 48 | . 3 . 3 . 4 2 . 3 . 4 3 1 . . 8 . . . . 4 . 1 4 . 5 . 3 . Grunt 120 | . 6 2 12 3 23 6 3 2 . 4 2 1 3 . 1 14 . . . 2 7 9 . . . 6 1 13 Brawler 6 | . . . . . . . . . . . . . . . . 2 . . . . . 2 . . 1 1 . . Duelist 6 | . . . 1 . 1 . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 34 | . . . 7 . 2 4 . 2 . 1 1 1 1 . . 3 . . . 1 2 2 . . 1 5 1 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 20 | . . . . . 2 1 . 1 . . . . . . . 1 . 2 . . 2 . . . . 1 2 8 Programmer 45 | . . . . . . 1 . . . 1 1 . . . 1 4 . 1 . 1 5 . . . . 10 2 18 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Behemoth 9 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 . 1 . 1 2 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 2 2 5 3 8 5 4 3 . 5 5 3 2 . 4 6 . 2 . 4 6 8 4 . 7 5 6 10 Combat Bots Only 8 | . 2 2 3 3 8 4 4 3 . 5 3 3 2 . 4 6 . 2 . 4 4 8 4 . 7 5 6 6 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 1 1 . 2 2 1 1 . 2 2 . 1 . 1 2 2 2 . 3 2 1 3 Gunslinging 1 | . . . 1 1 . 1 . . . . . . . . 1 1 . . . . . 1 . . 1 . . . Exploded 3 | . . . . . 3 1 . 1 . 2 . . . . 1 . . . . 1 . . 2 . 3 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 2366 | . 58 20 146 36 159 141 9 41 . 83 66 34 54 . 102 132 . 39 . 52 171 67 13 . 45 186 65 647 Missed 661 | . 15 4 41 3 43 45 4 13 . 21 19 10 18 . 41 38 . 8 . 17 34 24 4 . 14 56 17 172 Hits 1705 | . 43 16 105 33 116 96 5 28 . 62 47 24 36 . 61 94 . 31 . 35 137 43 9 . 31 130 48 475 Melee 23 | . . . 4 . 3 . 2 . . . 3 . . . . 2 . . . . . 3 . . 3 . 2 1 Projectile 1682 | . 43 16 101 33 113 96 3 28 . 62 44 24 36 . 61 92 . 31 . 35 137 40 9 . 28 130 46 474 AOE 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 79 | . 1 . 5 . 5 1 1 . . 1 2 . . . 1 5 . 1 . 2 6 3 2 . 3 2 2 36 Actively Blocked 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 21 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Damage Taken 29036 | . 443 196 1300 507 1712 1065 132 399 . 1154 705 222 423 . 1139 1837 . 558 . 580 2568 826 253 . 860 2017 1284 8856 Core 3082 | . 91 . 115 63 130 57 . 34 . 110 69 21 52 . 106 132 . 69 . 34 167 89 41 . 40 112 124 1426 Absorbed by Shields 4893 | . . . 57 117 . . . . . . . . . . . . . . . 320 963 165 . . . 963 . 2308 Reduced by Siege Mode 801 | . . . . . . . . . . . . . . . . . . . . 4 128 . . . . 44 54 571 Redirected to Shielding 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Regen/Repaired (Parts) 958 | . . . 200 . 111 132 . . . . . . . . . 271 . . 98 . . . . . . . 146 . Core Remaining (%) 70 | 100 . 63 . 55 76 . . . . 71 . . . . 70 . . . . 76 . . . . 70 91 91 10 Volleys Fired 812 | . 41 14 77 14 94 42 5 20 . 24 28 8 8 . 19 50 . 9 . 19 76 28 3 . 11 63 33 126 Largest 5 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 . 3 3 . 3 . 3 4 4 1 . 4 4 4 5 Hottest 287 | . 70 40 69 69 71 81 81 78 . 78 73 73 74 . 79 84 . 79 . 76 118 130 39 . 118 135 228 287 Shots Fired 2468 | . 81 28 225 40 279 120 15 52 . 60 84 23 24 . 50 146 . 27 . 47 303 112 3 . 36 206 133 374 Gun 1936 | . 81 28 224 40 278 117 15 50 . 54 84 23 24 . 47 146 . 27 . 42 303 112 1 . 34 165 18 23 Cannon 503 | . . . . . . . . . . . . . . . . . . . . . . . . . . 41 115 347 Launcher 28 | . . . 1 . 1 3 . 2 . 6 . . . . 3 . . . . 5 . . 2 . 2 . . 3 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 2410 | . 56 28 224 40 278 117 15 50 . 54 84 23 24 . 47 146 . 27 . 42 303 112 1 . 34 206 133 366 Thermal 30 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Explosive 28 | . . . 1 . 1 3 . 2 . 6 . . . . 3 . . . . 5 . . 2 . 2 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 50 | . 7 5 13 7 47 24 17 12 . 19 19 12 8 . 11 50 . 20 . 12 37 13 . . 11 23 26 16 Robot Miss Streak 8 | . 6 5 4 2 2 2 1 3 . 2 4 1 2 . 2 8 . 2 . 1 2 2 1 . 5 7 2 5 Penetration Max 2 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . . 1 . 1 Secondary Targets 47 | . 1 . 7 1 3 2 1 . . 1 1 1 1 . 2 9 . 1 . 1 5 5 . . 3 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . . 1 1 1 1 . 1 1 . 1 . 1 1 1 . . 1 1 . . Shots Hit Robots 1815 | . 45 15 147 27 205 90 14 34 . 48 67 19 18 . 45 126 . 21 10 38 255 88 1 . 22 158 85 237 Core Hits 897 | . 22 7 59 13 82 46 11 21 . 26 23 8 12 . 19 153 . 16 . 23 99 34 6 . 21 75 33 88 Critical Kills 9 | . 1 . . . . . 1 . . . . . . . 1 1 . . . . 3 2 . . . . . . Critical Parts Destroyed 29 | . . . 1 3 2 . . . . . . . . . 1 4 . . . . 8 7 . . . 1 . 2 Critical Strikes 78 | . 1 . 1 3 2 . 1 . . . . . . . 2 5 . . . . 11 10 . . . 9 5 28 Destroy 36 | . 1 . 1 3 2 . 1 . . . . . . . 2 5 . . . . 10 10 . . . 1 . . Blast 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 26 Smash 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Melee Attacks 65 | . . . 4 . . . . . . . . . . . 9 4 . . 10 1 7 3 1 . 1 1 1 23 Impact 35 | . . . 4 . . . . . . . . . . . . 4 . . . . 7 . . . . 1 . 19 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 18 | . . . . . . . . . . . . . . . 9 . . . . 1 . 1 1 . 1 . 1 4 Sneak Attacks 16 | . . . 1 . . . . . . . . . . . . 1 . . 10 . . 2 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50608 | . 620 226 2382 402 3336 1841 275 794 . 1848 1140 322 297 . 1309 3707 . 418 . 881 4925 2170 274 . 1253 6308 3762 12118 Guns 29292 | . 592 226 2215 399 3081 1492 275 613 . 905 1135 322 297 . 602 3564 . 418 . 691 4707 2170 . . 560 3967 345 716 Cannons 15740 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2304 3277 10159 Explosions 4227 | . . . . . 220 321 . 181 . 943 . . . . 508 . . . . 190 . . 274 . 677 . 100 813 Melee 922 | . . . 90 . . . . . . . . . . . 199 72 . . . . 163 . . . . . . 398 Ramming 427 | . 28 . 77 3 35 28 . . . . 5 . . . . 71 . . . . 55 . . . 16 37 40 32 Kinetic 44833 | . 393 226 2215 399 3081 1492 275 613 . 905 1135 322 297 . 602 3564 . 418 . 691 4707 2170 . . 560 6271 3622 10875 Thermal 199 | . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4127 | . . . . . 220 321 . 181 . 943 . . . . 508 . . . . 190 . . 274 . 677 . . 813 Electromagnetic 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . Impact 723 | . . . 90 . . . . . . . . . . . . 72 . . . . 163 . . . . . . 398 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 199 | . . . . . . . . . . . . . . . 199 . . . . . . . . . . . . . Highest Corruption 49 | . . . . . . . . . . 1 . . . . . . . . . . 7 7 7 7 7 16 1 49 Average Corruption 9 | . . . . . . . . . . 1 . . . . . . . . . . 5 7 7 7 7 9 1 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 1 . . . . 5 . . . . 2 . . . . . . . Effects 233 | . . . . . . . . . . 6 . . . . . . . . . . 16 27 13 8 26 52 7 78 Message Errors 40 | . . . . . . . . . . . . . . . . . . . . . 3 2 3 1 5 8 2 16 Matter Fused 58 | . . . . . . . . . . 3 . . . . . . . . . . 8 4 4 3 6 15 2 13 Heat Flow Errors 25 | . . . . . . . . . . 1 . . . . . . . . . . 1 2 3 1 3 9 . 5 Energy Discharges 16 | . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 1 2 1 6 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 33 | . . . . . . . . . . 2 . . . . . . . . . . . 8 2 1 5 6 . 9 Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 3 1 2 Misfires 10 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 3 1 1 Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 4 Misdirections 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 Weapon Failures 18 | . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 2 . 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2104 | . . . 60 . 50 . . 29 . 14 . . . . 104 74 . . . . 82 . 50 . 95 309 239 998 Projectiles 1191 | . . . . . . . . . . . . . . . . . . . . . . . . . . 309 209 673 Explosions 496 | . . . . . 50 . . 29 . 14 . . . . 104 . . . . . . . 50 . 95 . 30 124 Melee 417 | . . . 60 . . . . . . . . . . . . 74 . . . . 82 . . . . . . 201 Knockbacks 112 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 20 82 Impact 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 19 79 Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 223 | . . . . . . 79 . . . 52 . . . . 32 . . . . 24 . . . . . . 30 6 Shots 5 | . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Rammed 45 | . 10 . 9 1 5 3 . . . . . . . . . 2 . . . . 6 . . . 2 2 1 4 Targets Rammed 51 | . 11 . 10 2 5 3 . . . . 1 . . . . 4 . . . . 6 . . . 2 2 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . 1 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Highest Temperature 394 | . 99 23 90 20 258 191 181 169 . 308 250 70 65 . 62 288 . . . . 172 194 299 179 200 284 . 394 Average Temperature 66 | . 36 15 19 10 51 48 89 54 . 130 81 40 27 . 19 95 . . . . 57 95 85 82 53 91 . 140 Received Heat Transfer 4737 | . 138 111 451 64 783 315 27 78 . 198 162 69 159 . 60 504 . . . 83 233 98 368 . 63 173 45 555 Effects 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 39 | . . . . . . . . . . . . . . . . . . . . 1 5 6 . . . 6 4 17 Total Turns 837 | . . . . . . . . . . . . . . . . . . . . 8 151 41 . . . 133 69 435 Longest Duration 76 | . . . . . . . . . . . . . . . . . . . . 8 51 15 . . . 76 42 52 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . 3 Impact Corruptions 15 | . . . 3 . . . . . . . . . . . . 3 . . . . 2 . . . . . . 7 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 592 | . 592 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 4 | . . . 2 1 2 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 4 Low Security (%) 62 | 100 100 100 47 91 32 60 . . . . 100 . . . . 76 . . . . 79 . . . . 68 46 23 Level 1 27 | . . . 42 8 45 39 . . . . . . . . . 23 . . . . 20 . . . . 21 53 19 Level 2 6 | . . . 10 . 22 . . . . . . . . . . . . . . . . . . . . 9 . 18 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1216 | . 114 67 527 275 438 301 . . . . 69 . . . . 358 . . . . 253 . . . . 463 382 1216 Initial 249 | . . 11 . 205 . 169 . . . . . . . . . 46 . . . . 32 . . . . 30 249 199 Average 187 | . 26 11 223 40 259 182 . . . . 17 . . . . 105 . . . . 113 . . . . 157 226 567 Influence Increases 10329 | . 288 123 1288 75 909 587 90 180 . 250 227 60 95 . 270 666 . 80 . 345 619 370 132 . 326 926 536 1887 Destroy 0b10 Robot/C 6620 | . 180 80 800 60 640 280 80 160 . 220 160 60 80 . 220 480 . 60 . 260 360 320 100 . 260 580 320 860 Destroy 0b10 Robot/NC 430 | . 20 . 100 5 40 35 . . . . 10 . . . 10 25 . . . . 60 . . . . 40 10 75 Destroy Leader 1446 | . 56 20 240 10 130 88 10 20 . 30 40 . . . 40 120 . 20 . 40 102 20 10 . 30 144 92 184 Allied During Kill 210 | . . 8 66 . . . . . . . . . . . . . . . . 45 . . 22 . 36 33 . . Successful Hack 111 | . . . 9 . 7 28 . . . . . . . . . 20 . . . . 47 . . . . . . . Disable Machine 345 | . 15 15 60 . . 90 . . . . . . . . . . . . . . 15 . . . . 45 30 75 Destroy Structure 552 | . 2 . 13 . 17 36 . . . . 2 . . . . 6 . . . . 20 . . . . 54 69 333 Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 600 | . 15 . . . 75 30 . . . . 15 . 15 . . 15 . . . . 15 30 . . . 30 15 345 Influence Decreases 9113 | . 258 153 761 602 536 795 229 206 . 250 207 80 95 . 196 392 348 80 . 293 426 522 145 80 280 528 647 1004 Entered New Map 1335 | . . 19 . 322 . 204 62 6 . . . 8 . . . 28 130 . . . 20 92 19 80 . 16 195 134 Time Decay 6852 | . 248 134 631 280 466 571 167 200 . 220 197 72 85 . 166 284 218 70 . 263 366 380 120 . 270 412 422 610 Lost Part 756 | . 10 . 70 . 70 20 . . . 30 10 . 10 . 30 80 . 10 . 10 40 50 6 . 10 60 30 210 Lost Ally 170 | . . . 60 . . . . . . . . . . . . . . . . 20 . . . . . 40 . 50 Squads Dispatched 59 | . 3 . 6 . 6 4 . . . . 3 . . . . 5 . . . . 7 . . . . 10 1 14 Investigation 9 | . 1 . 2 . 3 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Extermination 17 | . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 4 . 5 Reinforcement 21 | . 2 . 4 . 2 1 . . . . . . . . . . . . . . 4 . . . . 3 1 4 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Garrison 7 | . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 33 | . 1 . 6 . 5 . . . . . . . . . . . . . 1 . 2 . . . . 1 8 9 Communications Jammed 6 | . . . . . . 4 . . . . 1 . . . 1 . . . . . . . . . . . . . Distress Signals 5 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . Times Spotted 473 | . 18 5 51 13 49 22 4 8 . 10 9 3 6 . 12 27 . 3 5 12 27 17 6 . 13 34 31 88 Peak Tracking Total 11 | . 4 2 7 11 11 4 4 3 . 4 4 2 5 . 4 7 . 2 3 4 6 9 4 . 9 4 5 10 Tactical Retreats 27 | . 1 . . 1 3 2 . . . . 1 . 1 . . 1 . . . . 1 1 . . . 2 1 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 6 | . 1 . 1 . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 3 3 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 24 | . 1 1 4 . . 6 . . . . . . . . . . . . . . 1 . 1 . . 3 2 5 Max in Single Turn 5 | . 1 1 1 . . 5 . . . . . . . . . . . . . . 1 . 1 . . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 58 | . . . 7 . 3 7 . . 4 . 4 . . . . 3 . 1 4 . 7 . . 7 . 7 1 3 Terminals 21 | . . . 4 . 1 4 . . . . 1 . . . . 1 . . . . 4 . . . . 4 . 2 Fabricators 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Repair Stations 6 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 183 | . . . 16 . 9 18 . . 30 . 12 . . . . 8 . 1 7 . 19 . . 45 . 12 3 3 Successful 132 | . . . 10 . 5 10 . . 30 . 4 . . . . 6 . 1 7 . 11 . . 45 . 2 1 . Failed 50 | . . . 6 . 4 8 . . . . 7 . . . . 2 . . . . 8 . . . . 10 2 3 Catastrophic 6 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . 2 . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 32 | . . . 3 . 4 11 . . . . 1 . . . . 2 . . 1 . 3 . . . . 6 . 1 Terminals 47 | . . . 6 . 4 10 . . . . 2 . . . . 2 . . . . 14 . . . . 7 . 2 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . Repair Stations 23 | . . . 6 . 3 7 . . . . . . . . . 4 . . . . 3 . . . . . . . Recycling Units 8 | . . . 1 . . . . . . . 6 . . . . . . . . . 1 . . . . . . . Scanalyzers 15 | . . . 3 . . . . . . . 4 . . . . 2 . . . . . . . . . 2 3 1 Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 98 | . . . 1 . 1 1 . . 30 . 1 . . . . 1 . 1 7 . 10 . . 45 . . . . Record 54 | . . . . . . . . . 11 . . . . . . . . . 5 . 5 . . 33 . . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 8 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 4 . 2 4 . . . . . . . . . 3 . . . . 1 . . . . . . . Scan Component 8 | . . . 2 . 1 2 . . . . . . . . . 2 . . . . 1 . . . . . . . Repair 6 | . . . 2 . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 . Retrieve Study 8 | . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 2 . 1 5 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 8 | . . . 1 . 1 5 . . . . . . . . . 1 . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 1 . 1 3 . . . . . . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . . . 4 . 1 7 . . . . 3 . . . . 3 . . . . 6 . . . . 6 1 3 Full Trace Events 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 . Parts Repaired 6 | . . . 2 . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . Time 230 | . . . 52 . 26 74 . . . . . . . . . 78 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 5 . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 13 | . . 3 . 1 . . . . . . . . . . . . . . 5 . . 2 . . . 2 . . Largest Group 5 | . . 3 3 1 . . . . . . . . . . . . . . 5 4 3 2 2 2 2 2 . . Highest-Rated Group 305 | . . 40 40 31 . . . . . . . . . . . . . . 305 241 192 96 96 96 96 192 . . Highest-Rated Ally 96 | . . 16 16 31 . . . . . . . . . . . . . . 64 64 64 49 49 49 49 96 . . Total Orders 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 8 EXPLORE 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 5 RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Ally Attacks 168 | . . 13 68 3 . . . . . . . . . . . . . . 7 16 . . 4 . 22 35 . . Total Damage 3671 | . . 171 712 42 . . . . . . . . . . . . . . 269 527 . . 115 . 695 1140 . . Kills 38 | . . 2 19 1 . . . . . . . . . . . . . . 1 4 . . . . 4 7 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 25732 | . . . 619 1943 728 1678 590 910 170 984 1137 789 616 2107 884 693 55 702 1178 1232 1318 880 439 337 800 2039 1028 1876 Optics 11497 | . . . . . . . . . . . . . . . . . 55 702 1178 1232 1318 880 439 337 800 2039 1028 1489 Structural 6608 | . . . 619 1943 728 . . . . . . . . . . . . . . . 1315 880 439 131 . 16 537 . Decoding 4672 | . . . . . . . . . . . . . . . . 693 . . . . . . . . . 1075 1028 1876 Cloaking 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Jamming 10491 | . . . . . . 1678 590 910 170 984 1137 789 616 2107 884 626 . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . 1 . 1 . . . 2 . 1 . 1 2 1 1 . . 2 . 1 . 2 . . . . . . Drone Launches 18 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 3 13 Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 Decoded 0b10 Intel 58 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . 15 8 21 Traps 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 4 Emergency Access 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 14 Garrisons 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Patrols 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . Investigations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exits 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 35401 | 82 1256 894 6048 1943 1448 1722 590 910 170 984 1137 789 616 2107 884 1206 663 702 1178 1232 1318 880 439 337 800 2039 1028 1999 Spaces Moved 13564 | 47 667 354 1763 591 465 621 251 377 76 398 418 349 263 957 360 401 274 294 512 505 371 297 178 154 309 728 380 1204 Core 771 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 769 Treads 12793 | 45 667 354 1763 591 465 621 251 377 76 398 418 349 263 957 360 401 274 294 512 505 371 297 178 154 309 728 380 435 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 320 226 226 226 226 226 226 220 220 220 220 212 158 242 222 222 160 240 240 162 162 242 153 153 50 Average Speed 226 | 155 160 238 316 320 229 226 226 226 226 229 228 220 220 220 213 231 242 223 222 224 240 240 234 207 242 220 212 88 Slowest Speed 320 | 160 160 240 320 320 240 226 226 226 226 240 240 220 220 220 222 242 242 242 222 240 240 240 242 242 242 242 241 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 98 84 95 93 42 16 50 56 68 69 12 63 50 82 55 11 52 52 78 67 14 65 45 59 55 27 15 26 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . Known Exits Taken 6 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . 1 1 1 . Unknown Exits Taken 22 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . Scrap Searched 35 | . . 1 . 2 . . 7 1 . 4 . 2 2 1 2 . 1 3 . 4 . 3 1 . 1 . . . Spaces Dug 25 | . . . 2 . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 18 Terrain Destroyed 522 | . . . 15 . 11 39 . 27 . 53 . . 1 . 39 3 . . . 58 12 25 19 . 41 28 34 117 Melee 17 | . . . 2 . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 10 Projectile 207 | . . . . . . . . . . . . . 1 . 2 . . . . . 11 25 . . 16 26 34 92 AOE 296 | . . . 13 . 11 39 . 27 . 53 . . . . 37 . . . . 58 . . 19 . 25 . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 16515 | 54 769 377 2035 612 685 869 268 403 75 435 560 358 286 959 426 555 275 322 554 572 619 414 196 173 335 996 504 1829 Wait 1279 | . 37 2 102 . 64 158 5 5 . 1 89 . 11 . 21 43 . 1 18 26 101 67 2 . 2 140 49 335 Move 13535 | 46 666 353 1762 590 464 620 250 376 75 397 417 348 262 956 359 400 273 293 511 504 370 296 177 153 308 727 379 1203 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 2 8 6 22 1 21 13 3 . . 1 10 . 2 3 3 18 . 5 1 3 11 7 3 . 2 16 9 11 Fast Attach 77 | 5 1 . 13 . 3 4 . . . . 1 . . . . 2 1 1 5 4 3 1 1 10 1 7 4 10 Attach 145 | 1 2 . 4 5 11 5 1 . . 2 6 2 3 . 3 13 . 3 . . 10 7 3 . 2 8 6 48 Detach 52 | . . . . . 2 . . . . . . . . . . 1 . . 1 . 4 . . 2 . 1 3 38 Swap 135 | . 1 1 21 . 8 10 1 2 . 7 4 . . . 8 12 . 4 2 5 6 4 4 . 5 12 7 11 Drop 164 | . 2 1 20 . 13 14 3 . . 3 4 . . . 4 8 1 6 6 10 7 1 2 8 1 19 12 19 Fire 812 | . 41 14 77 14 94 42 5 20 . 24 28 8 8 . 19 50 . 9 . 19 76 28 3 . 11 63 33 126 Melee 65 | . . . 4 . . . . . . . . . . . 9 4 . . 10 1 7 3 1 . 1 1 1 23 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 49 | . 11 . 10 2 5 3 . . . . 1 . . . . 4 . . . . 6 . . . 2 2 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 18 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 3) 661 | -10/Materials | Discovered new exit (range 11) 675 | -10/Materials | Discovered new exit (range 15) 883 | -10/Materials | Derelicts attacked the area 1075 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Discovered new exit (range 15) 1339 | -10/Materials | Entered Mines 1367 | -10/Mines | Met a Derelict bent on vengeance 1524 | -10/Mines | Found a hidden stash of uninstalled traps 1580 | -10/Mines | Learned Materials garrison access intel 1589 | -10/Mines | Discovered new exit (range 10) 1890 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2219 | -10/Mines | Discovered new exit (range 5) 2233 | -10/Mines | Entered Materials 2233 | -9/Materials | Accompanied by 3 allies 2233 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2459 | -9/Materials | Repaired Assault Rifle 2486 | -9/Materials | Repaired Lgt. Treads 3011 | -9/Materials | Build established: Gunner 3409 | -9/Materials | Discovered new exit (range 16) 6102 | -9/Materials | Build established: Scavenger-Gunner 6527 | -9/Materials | Discovered new exit (range 6) 6931 | -9/Materials | Build established: Tank 7748 | -9/Materials | Lost 3 parts (1u2w) 8029 | -9/Materials | Discovered new exit (range 14) 8281 | -9/Materials | Entered Mines 8453 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8477 | -9/Mines | Assembled infested the area 8482 | -9/Mines | Assisted by a Guerilla fighting off Assembled 8625 | -9/Mines | Received a Mining Laser from a helpful Derelict 8744 | -9/Mines | Learned location of Recycling (-8) 8986 | -9/Mines | Destroyed YI-UF0 9016 | -9/Mines | Lost 5 parts (1p1n1u2w) 9116 | -9/Mines | Discovered new exit (range 5) 9152 | -9/Mines | Discovered new exit (range 11) 10224 | -9/Mines | Entered Materials 10224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10225 | -8/Materials | Loaded intel: 1 garrison access location 10256 | -8/Materials | Garrison activated, responded to threat 10448 | -8/Materials | Repaired Lgt. Treads 10719 | -8/Materials | Lost 7 parts (3n1u3w) 10752 | -8/Materials | Destroyed 8 combat bots 10933 | -8/Materials | Build established: Skirmisher 11281 | -8/Materials | Build established: Tank 11626 | -8/Materials | Discovered new exit (range 16) 11672 | -8/Materials | Entered Factory 11672 | -7/Factory | Evolved 2 slots: Utility x2 11972 | -7/Factory | Build established: Gunner 12728 | -7/Factory | Repaired Transmission Jammer 12860 | -7/Factory | Build established: Scavenger-Gunner 12944 | -7/Factory | Discovered new exit (range 9) 13315 | -7/Factory | Repaired Enh. Autogun 13394 | -7/Factory | Entered Lower Caves 13969 | -7/Lower Caves | Discovered new exit (range 8) 13984 | -7/Lower Caves | Entered another Lower Caves area 14014 | -7/Lower Caves | Identified exit to Factory 14126 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14207 | -7/Lower Caves | Build established: Gunner 14673 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14707 | -7/Lower Caves | Encountered a Warlord checkpoint 14724 | -7/Lower Caves | Learned Factory non-interactive machine intel 14860 | -7/Lower Caves | Discovered new exit (range 5) 14894 | -7/Lower Caves | Entered Data Miner 14894 | -7/Data Miner | Discovered new exit (range 6) 14937 | -7/Data Miner | Met Data Miner 14980 | -7/Data Miner | Learned location of Section 7 (-2) 14980 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15014 | -7/Data Miner | Received God Mode back door access code from Data Miner 15064 | -7/Data Miner | Entered Proximity Caves 15194 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15563 | -6/Proximity Caves | Spotted B-75 Beast 15586 | -6/Proximity Caves | Destroyed B-75 Beast 15717 | -6/Proximity Caves | Learned Factory emergency access door positions 16026 | -6/Proximity Caves | Discovered exit to Factory (range 10) 16048 | -6/Proximity Caves | Entered Factory 16048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16050 | -6/Factory | Loaded intel: 192 non-interactive machine locations 16352 | -6/Factory | Build established: Scavenger-Gunner 16782 | -6/Factory | Build established: Gunner 16824 | -6/Factory | Central database locked down 17082 | -6/Factory | Discovered new exit (range 15) 17182 | -6/Factory | Incoming investigation squad redirected 17185 | -6/Factory | Entered Lower Caves 17386 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17666 | -6/Lower Caves | Build established: Scavenger-Gunner 17715 | -6/Lower Caves | Encountered a Warlord checkpoint 17811 | -6/Lower Caves | Learned Factory emergency access door positions 17954 | -6/Lower Caves | Discovered new exit (range 7) 17974 | -6/Lower Caves | Entered another Lower Caves area 17976 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18060 | -6/Lower Caves | Learned Factory trap positions 18525 | -6/Lower Caves | Learned Factory non-interactive machine intel 18568 | -6/Lower Caves | Discovered new exit (range 11) 18590 | -6/Lower Caves | Entered Zion 18661 | -6/Zion | Found CR-A16's Pointy Stick 18743 | -6/Zion | Learned location of Quarantine (-2) 20290 | -6/Zion | Given A8's code to call for help 20668 | -6/Zion | Discovered new exit (range 13) 20697 | -6/Zion | Entered Proximity Caves 20704 | -5/Proximity Caves | Learned Factory emergency access door positions 21108 | -5/Proximity Caves | Build established: Gunner 21262 | -5/Proximity Caves | Spotted B-75 Beast 21340 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 21343 | -5/Proximity Caves | Destroyed B-75 Beast 21560 | -5/Proximity Caves | Discovered new exit (range 9) 21581 | -5/Proximity Caves | Entered Factory 21581 | -5/Factory | Evolved 2 slots: Utility x2 21582 | -5/Factory | Loaded intel: 99 trap records 21584 | -5/Factory | Loaded intel: 251 non-interactive machine locations 21800 | -5/Factory | Lost 3 parts (2u1w) 21813 | -5/Factory | Repaired Broken Arm. Medium Treads? 21880 | -5/Factory | Build established: Derelict-Gunner 22239 | -5/Factory | Lost 3 parts (2u1w) 22396 | -5/Factory | Identified exit to Upper Caves 22672 | -5/Factory | Garrison activated, responded to threat 22787 | -5/Factory | Entered Upper Caves 23068 | -5/Upper Caves | Build established: Scavenger-Gunner 23428 | -5/Upper Caves | Discovered new exit (range 10) 23450 | -5/Upper Caves | Entered another Upper Caves area 23475 | -5/Upper Caves | Discovered new exit (range 19) 23523 | -5/Upper Caves | Learned 8 Factory zone layouts 23788 | -5/Upper Caves | Build established: Scavenger-Tank 24079 | -5/Upper Caves | Learned location of 1 exit from Factory 24126 | -5/Upper Caves | Discovered new exit (range 13) 24152 | -5/Upper Caves | Entered Warlord 24738 | -5/Warlord | Opened Warlord's prototype stash 24754 | -5/Warlord | Found Prototype Device 24754 | -5/Warlord | Identified Exp. Cloaking Device 24774 | -5/Warlord | Found Prototype Processor 24774 | -5/Warlord | Identified Spectral Analyzer 24789 | -5/Warlord | Found Prototype Reactor 24810 | -5/Warlord | Met Warlord 24835 | -5/Warlord | Warlord's base attacked by MAIN.C 25185 | -5/Warlord | Warlord forces counterattacked 25267 | -5/Warlord | Opened side exit 25313 | -5/Warlord | Discovered new exit (range 9) 25323 | -5/Warlord | P-80 Master assimilated allied Archangel 6a 25330 | -5/Warlord | Entered Proximity Caves 25330 | -4/Proximity Caves | Accompanied by 4 allies 25345 | -4/Proximity Caves | Lost 10 allies 25374 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25772 | -4/Proximity Caves | Learned Research interactive machine intel 26324 | -4/Proximity Caves | Spotted B-86 Titan 26337 | -4/Proximity Caves | Destroyed B-86 Titan 26454 | -4/Proximity Caves | Discovered new exit (range 14) 26562 | -4/Proximity Caves | Entered Factory 26562 | -4/Factory | Accompanied by 3 allies 26562 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 26563 | -4/Factory | Identified exit to Upper Caves 26564 | -4/Factory | Identified exit to Research 26564 | -4/Factory | Identified exit to Armory 26564 | -4/Factory | Identified Vortex Chain Reactor 27083 | -4/Factory | Identified exit to Extension 27829 | -4/Factory | Garrison activated, responded to threat 27842 | -4/Factory | Build established: Scavenger-Gunner 27880 | -4/Factory | Entered Upper Caves 28041 | -4/Upper Caves | Spotted B-86 Titan 28053 | -4/Upper Caves | Destroyed B-86 Titan 28079 | -4/Upper Caves | Lost 3 parts (1n2w) 28339 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28424 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 28479 | -4/Upper Caves | Learned Research emergency access door positions 28489 | -4/Upper Caves | Destroyed 8 combat bots 28710 | -4/Upper Caves | Discovered new exit (range 10) 28760 | -4/Upper Caves | Entered another Upper Caves area 28760 | -4/Upper Caves | Accompanied by 2 allies 29057 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 29081 | -4/Upper Caves | Spotted B-86 Titan 29090 | -4/Upper Caves | Destroyed B-86 Titan 29175 | -4/Upper Caves | Discovered new exit (range 10) 29199 | -4/Upper Caves | Entered Zhirov 29199 | -4/Zhirov | Accompanied by 2 allies 29199 | -4/Zhirov | Discovered new exit (range 3) 29235 | -4/Zhirov | Met Zhirov 29275 | -4/Zhirov | Found Alien Artifact 29275 | -4/Zhirov | Identified Integrated Reactor 29275 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29424 | -4/Zhirov | Learned location of Testing (-3) 29424 | -4/Zhirov | Learned location of Command (-1) 29448 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29503 | -4/Zhirov | Build established: Mutant 29536 | -4/Zhirov | Entered Proximity Caves 29536 | -3/Proximity Caves | Accompanied by 2 allies 29805 | -3/Proximity Caves | Build established: Scavenger-Gunner 29862 | -3/Proximity Caves | Spotted B-86 Titan 29875 | -3/Proximity Caves | Destroyed B-86 Titan 29905 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29946 | -3/Proximity Caves | Destroyed 7 combat bots 30322 | -3/Proximity Caves | Discovered exit to Research (range 6) 30336 | -3/Proximity Caves | Entered Research 30336 | -3/Research | Accompanied by 1 ally 30336 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 30338 | -3/Research | Loaded intel: 46 interactive machine locations 30876 | -3/Research | Enhanced Grunt warped into view, answering call for help 30882 | -3/Research | Enhanced Grunt warped into view, answering call for help 31272 | -3/Research | System corruption reached 10% 31313 | -3/Research | Lost 4 parts (1n1u2w) 32128 | -3/Research | Garrison activated, responded to threat 32324 | -3/Research | Identified exit to Research 32375 | -3/Research | Entered another Research area 32375 | -2/Research | Warlord forces began assault on 0b10 32375 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 32398 | -2/Research | Found Prototype Device 32398 | -2/Research | Identified Exp. Actuator Array 32485 | -2/Research | Research machine network offline 32555 | -2/Research | Spotted B-90 Cyclops 32566 | -2/Research | Destroyed B-90 Cyclops 32688 | -2/Research | Borebot progress halted 32766 | -2/Research | Spotted Striker 32769 | -2/Research | Spotted Striker 32791 | -2/Research | Destroyed Striker 32818 | -2/Research | Borebot progress halted 32849 | -2/Research | Borebot progress halted 32859 | -2/Research | Identified exit to Access 32955 | -2/Research | Spotted Executioner 32957 | -2/Research | Spotted Striker 32969 | -2/Research | Destroyed Striker 32981 | -2/Research | Spotted Striker 33015 | -2/Research | Spotted Striker 33083 | -2/Research | Lost 18 allies 33106 | -2/Research | Spotted Striker 33116 | -2/Research | Destroyed Striker 33372 | -2/Research | Build established: Scavenger-Tank 33403 | -2/Research | Entered Access 33403 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 33893 | -1/Access | Lost 3 allies 33909 | -1/Access | Found Prototype Processor 33909 | -1/Access | Identified Exp. Signal Interpreter 34043 | -1/Access | Identified exit to Command 34234 | -1/Access | System corruption reached 10% 34337 | -1/Access | Identified exit to Surface 34403 | -1/Access | First assault squad dispatched 34433 | -1/Access | Incoming assault squad redirected 34743 | -1/Access | Crushed by falling debris 34817 | -1/Access | Incoming assault squad redirected 34859 | -1/Access | Lost 8 parts (2n4u2w) 34866 | -1/Access | Spotted B-99 Colossus 34867 | -1/Access | Spotted B-99 Colossus 34875 | -1/Access | Destroyed B-99 Colossus 34880 | -1/Access | Core integrity fell below 50% 34887 | -1/Access | System corruption reached 30% 34891 | -1/Access | Destroyed B-99 Colossus 34911 | -1/Access | Found Prototype Ballistic Gun 34913 | -1/Access | Identified Multirail 34921 | -1/Access | Core integrity fell below 20% 34937 | -1/Access | Lost 8 parts (4n3u1w) 35030 | -1/Access | Incoming assault squad redirected 35095 | -1/Access | Build established: Mutant 35178 | -1/Access | Incoming assault squad redirected 35402 | *** | Escaped! Last Messages --------------- Acquired 8 matter. K-01 Serf collects debris. 2 WOR MQKA Z|R|=KMDN K-01 Serf cleans the Fabricator. Acquired 5 matter. Slug penetrates Wall. Slug penetrates P-80 Master. P-80 Master destroyed. K-01 Serf collects debris. System corrupted: Energy discharge (-38). Acquired 1 matter. Acquired 10 matter. Acquired 6 matter. Acquired 12 matter. System corrupted: Matter fused (-8). System corrupted: Component data lost. Acquired 8 matter. 6VVI ZW/,0NAXK=IOZPOM9OZJUGSWZ/ Main Access Shell breached. NI/5KMSGPOUOETX=1KT,M>R|5OL Map ----- +----------------------------------------------------+ | #????????# # # !#?????? | | " ########## + + ! ###???? | | """ # # # # ! =#=####? | | """ # !!! # # # =!= *+!|[=## | | " # !!! # # ##################"##!"# | | # !! + + #?#####!"# | | + # # #?????# ## | | # ########+############# #?????#+## | | ### # = #???# #???????# #?????# | | ??# # #???# #???????# #?????# | | ??# # #???# #???????# #?????# "" | | ??# ##########???# ######### #?????#""" | | ??# #????????????# /% #?????#"T | | ??# #????????????# ## =!*#?????#""" | | ??# #????????????# #########%!#?????# "" | | ??# #????????????# #???????#| #?????# | | #?# #????????????# #???????# #?????# | | ?# #????????????##########?####### %#########+ | | # #?????????????????????### # # ## **! # | | # #?????????????????????#" # ## ## **! # | | + #?#########??######???#"####### ## * ! # | | # #?# [ """" ?????" ## # | | # ### =! ! "" ??????" ! ## # | | ?# ### [ !!= "" " """"""??" ## # | | ?# |=! !=""" " "??" #" + | | ### !=[| """ "@ "??" ## # | | % !! ""?" " "" "??" ## ## | | ### !!!! "??" " "??" ##] # | | ######+### %! "??" """"""??" ## # | | # % [ "??" ???????"""" "" ## # | | " # !%"??" ???????""""T"" =## # | | "" "%" %#########??###???????"#######= ######### | | "" " #??????????????????????????## ##?????## | | T #??????????????############## #???????# | | "" #??????????????# = # #???????# | | "" #??????????????# # %#???????# | | #??????????????# "" +^^####????## | | #???############ """ # %########## | | #???#% + "F + % | | #???#%########## """ # | | ] #???# #????????# "" ## ########## | | ##########???# # ###### ## # | | ?????????????# # % + ## # | | ?????????????# # ###### ## # ] | | ?????????????# ????????# ## # | | ?????????????# ????????# ## # | | ?????????????# ????????############### # | | ????????????? ??????????????????????# #* | | ????????????? ?????????????????????? # | | ????????????? ??????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 1200 Power Shielding 66 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 12 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 15% | -9/Materials Lgt. Treads | 17% | -9/Materials Lgt. Treads | 20% | -8/Materials Transmission Jammer | 40% | -7/Factory Enh. Autogun | 25% | -7/Factory Arm. Medium Treads | 39% | -5/Factory | Broken Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Gauss Rifle | -6/Factory | Hacked Flak Gun | -5/Factory | Hacked Railgun | -3/Research | Hacked Coil Gun | -3/Research | Hacked Hvy. Mass Driver | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Giant Slayer Tank Life The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed MobileLinearRefractor Manual? 0 Play Time 03:41:37 Cumulative 268.8 hours Start 2026.09.15 @ 10:34:54 End 2026.09.15 @ 14:57:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 295 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 57 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56203cb5-2260-42cf-8c4d-126ee937a2c3