Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.02 @ 16:38:53 Player: Fox Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (551) 551 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1591 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 286/300 Energy 530/530 System Corruption 4% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Battery Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Structural Scanner Seismic Detector Power Shielding > --- WEAPON ----------- Heavy Assault Rifle Datajack > --- INVENTORY -------- Light Ion Engine Huge Storage Unit High-capacity Battery Improved EM Shotgun Improved EM Shotgun [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 31 | 5 13 13 Power 6 | 1 3 2 Engine 6 | 1 3 2 Core . | . . . Reactor . | . . . Propulsion 12 | 2 5 5 Treads 1 | . . 1 Leg 3 | . 2 1 Wheel 5 | 2 3 . Hover 2 | . . 2 Flight 1 | . . 1 Utility 7 | . 3 4 Device 4 | . 3 1 Storage 2 | . . 2 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 2 | . . 2 Parts Lost 19 | . 3 16 Power 3 | . . 3 Propulsion 8 | . 1 7 Utility 4 | . 1 3 Weapon 4 | . 1 3 Highest Loss Streak 8 | . 3 8 To Critical Strikes 1 | . . 1 Average Backups 3 | 2 4 3 Power . | . 1 . Propulsion . | 1 . . Utility 1 | . 1 1 Weapon 1 | . . 1 Tool/Special . | . . . Unused Backups 8 | . 7 1 Power 1 | . 1 . Propulsion 2 | . 2 . Utility 2 | . 2 . Weapon 3 | . 2 1 Tool/Special . | . . . Average Slot Usage (%) 76 | . 93 64 Engine 11 | . 13 9 Leg 3 | . 4 2 Wheel 14 | . 23 8 Device 15 | . 23 9 Storage 5 | . . 8 Protection 5 | . . 9 Energy Gun 2 | . . 4 Ballistic Gun 11 | . 20 4 Special Melee Weapon 5 | . 7 4 Peak Build Rating 12 | 5 7 12 Average Rating 7 | 3 6 7 On Entrance 4 | . 5 7 Avg Prop Armor Cover (%) 6 | . 6 . Naked Turns . | . . . Heaviest Build 91 | 7 11 91 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 27 | . . 27 Average Overweight (x) . | . . 1 Largest Inventory Capacity 25 | 5 5 25 Average Capacity 10 | 5 5 15 Most Carried 5 | 5 5 5 Average Carried 3 | 2 4 3 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 3 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 650 | 274 203 173 Remotely . | . . . Salvage Created 775 | 61 242 472 Parts 48 | 3 14 31 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 16 | 1 5 10 Guns 15 | 1 5 9 AOE 1 | . . 1 Classes Destroyed 6 | 2 1 3 Worker 1 | 1 . . Hauler 1 | . . 1 Watcher 2 | . 1 1 Swarmer 4 | . . 4 Grunt 7 | 1 5 1 Sentry 5 | . . 5 Best Kill Streak 4 | 2 2 4 Combat Bots Only 4 | 1 2 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 294 | 2 39 253 Missed 75 | 1 7 67 Hits 219 | 1 32 186 Projectile 219 | 1 32 186 Critical Strikes 4 | . . 4 Actively Blocked 1 | . . 1 Damage Taken 1723 | 8 322 1393 Core 436 | 8 25 403 Absorbed by Shields . | . . . Redirected to Shielding 50 | . . 50 Ignored by Resistances 539 | 3 100 436 Regen/Repaired (Parts) 8 | . 8 . Core Remaining (%) 91 | 96 86 . Volleys Fired 66 | 4 39 23 Largest 2 | 2 2 1 Hottest 45 | 40 40 45 Shots Fired 71 | 8 40 23 Gun 71 | 8 40 23 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 60 | 8 40 12 Thermal . | . . . Explosive . | . . . Electromagnetic 11 | . . 11 Robot Hit Streak 12 | 5 12 9 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 62 | 5 34 23 Core Hits 34 | 3 12 19 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks 5 | . 1 4 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 884 | 64 432 388 Guns 798 | 64 432 302 Cannons . | . . . Explosions 69 | . . 69 Melee . | . . . Ramming 17 | . . 17 Kinetic 639 | 64 432 143 Thermal 69 | . . 69 Explosive . | . . . Electromagnetic 159 | . . 159 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 1 4 Average Corruption 1 | . 1 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 4 2 Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . . 1 Data Loss (minor) 3 | . 2 1 Overload Shots . | . . . Overflow Damage 6 | . . 6 Projectiles . | . . . Explosions 6 | . . 6 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 38 | . . 38 Shots 1 | . . 1 Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 96 | . . 96 Average Temperature 27 | . . 27 Received Heat Transfer 438 | 6 228 204 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . . 150 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 134 | 20 134 75 Initial 26 | . 5 26 Average 33 | 3 60 17 Influence Increases 703 | 25 294 384 Destroy 0b10 Robot/C 320 | 20 100 200 Destroy 0b10 Robot/NC 20 | 5 5 10 Destroy Leader 106 | . 42 64 Successful Hack 44 | . 42 2 Destroy Structure 3 | . . 3 Lose Combat Pursuer 210 | . 105 105 Influence Decreases 703 | 15 230 458 Entered New Map 53 | . 5 48 Time Decay 460 | 15 195 250 Lost Part 190 | . 30 160 Squads Dispatched 6 | . 6 . Investigation 6 | . 6 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 36 | 1 15 20 Peak Tracking Total 6 | 1 6 6 Tactical Retreats 6 | . 2 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 3 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 7 4 Terminals 8 | . 5 3 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 42 | . 31 11 Successful 23 | . 16 7 Failed 17 | . 13 4 Catastrophic 2 | . 1 1 Database Lockouts 2 | . 2 . Manual 3 | . 3 . Terminals 33 | . 23 10 Fabricators . | . . . Repair Stations 4 | . 3 1 Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 17 | . 11 6 Record 8 | . 7 1 Branch Access Points 1 | . . 1 Terminal Index 1 | . . 1 Locate Traps 1 | . . 1 Dispatch Records 1 | . 1 . Maintenance Status 2 | . . 2 Security Status 1 | . 1 . Assault Status 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 2 1 Scan Component 2 | . 1 1 Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 7 4 Full Trace Events 3 | . 3 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled 1 | . 1 . Recycled Matter 49 | . 49 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 1 1 Non-combat 1 | . . 1 Combat 1 | . 1 . Robot Hacks Applied 2 | . 1 1 parse_system 2 | . 1 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 934 | . 557 377 Terrain 142 | . 142 . Structural 767 | . 390 377 Seismic 773 | . 454 319 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1507 | 82 589 836 Spaces Moved 981 | 77 496 408 Core 38 | 20 . 18 Treads 6 | . . 6 Legs 102 | . 60 42 Wheels 785 | 57 436 292 Hover 49 | . . 49 Flight 1 | . . 1 Fastest Speed 50 | 50 80 56 Average Speed 119 | 72 84 170 Slowest Speed 1805 | 80 120 1805 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 6 77 38 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1235 | 95 624 516 Wait 98 | . 48 50 Move 979 | 76 495 408 Hop . | . . . Pick Up 30 | 10 11 9 Fast Attach 10 | . 7 3 Attach 17 | 5 2 10 Detach 1 | . 1 . Swap 10 | . 7 3 Drop 16 | . 13 3 Fire 66 | 4 39 23 Melee 5 | . 1 4 Ram 3 | . . 3 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 5) 227 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Central database locked down 283 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Repaired Ion Engine 584 | -10/Materials | Lost 3 parts (1n1u1w) 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 710 | -9/Materials | Identified exit to Mines 710 | -9/Materials | Identified exit to Storage 1049 | -9/Materials | Lost 8 parts (2p3n1u2w) 1407 | -9/Materials | Core integrity fell below 50% 1443 | -9/Materials | Discovered new exit (range 16) 1497 | -9/Materials | Core integrity fell below 20% 1508 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- The floor emits a surge of raw power. System corrupted (+1). Slammed into A-02 Transporter. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. A-02 Transporter destroyed. Hover Unit destroyed. System corrupted by crushing effect (+2). System corrupted: Component data lost. Acquired 5 matter. Acquired Prototype Engine. Identified Hvy. Ion Engine. Hover Unit destroyed. Imp. Aluminum Leg destroyed. System corrupted: Heat flow error (+112). Slammed into S-10 Pest. [Achievement: For Emergencies Only] Slammed into S-10 Pest. Acquired Rocket Launcher. 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""" + ! ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 86% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Novice Programmer Organ Harvest Overwhelming Party Time That Tickles There's More Where That Came From Universal Adapter Challenges ------------ None Game ------ Seed TripodIonicExpander Manual? 0 Play Time 00:54:51 Cumulative 4.7 hours Start 2025.11.01 @ 15:39:01 End 2025.11.02 @ 16:38:53 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6ea6da7c-3dd9-438a-a56c-331e93d46d86