Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.20 @ 17:50:12 Player: EyeSayUgh Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (141) 705 Value Destroyed (5005) 5005 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (477) 477 TOTAL SCORE: 12727 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 120 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 58/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Micro Fission Core Energy Well (500) Advanced Signal Interpreter Improved Weapon Shielding Railgun Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Target Analyzer Kinecellerator Improved Maneuvering Thrusters Advanced Thermal Shield > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon Force Lance > --- INVENTORY -------- Micro Fission Core Advanced Signal Interpreter Point Defense Array Integration Mediator Long-range Proton Cannon Long-range Proton Cannon Railgun Improved Remote Datajack [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 . . . . 2 Power 2 | . . . . . . . 1 1 . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 Utility 6 | . . . . 2 . 2 1 . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 211 | 6 8 8 15 24 35 30 10 8 4 1 7 6 49 Power 26 | 1 1 2 1 2 6 2 1 2 1 . 1 . 6 Engine 10 | 1 . . 1 1 4 2 1 . . . . . . Core 11 | . 1 2 . 1 2 . . 2 1 . . . 2 Reactor 5 | . . . . . . . . . . . 1 . 4 Propulsion 61 | 2 2 2 8 9 11 10 4 2 . . . . 11 Treads 26 | . 2 . 2 4 11 5 2 . . . . . . Leg 4 | . . . . . . 1 . . . . . . 3 Wheel 5 | 2 . 2 1 . . . . . . . . . . Hover 24 | . . . 4 5 . 4 2 2 . . . . 7 Flight 2 | . . . 1 . . . . . . . . . 1 Utility 70 | 1 3 1 1 5 6 14 3 2 2 1 6 5 20 Device 40 | . 1 . . 1 . 8 1 2 2 1 4 3 17 Storage 5 | 1 2 . . . 1 . . . . . . . 1 Processor 3 | . . . . 1 1 . . . . . . . 1 Hackware 5 | . . . . . . 4 . . . . 1 . . Protection 17 | . . 1 1 3 4 2 2 . . . 1 2 1 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 2 3 5 8 12 4 2 2 1 . . 1 12 Energy Gun 20 | 2 2 2 2 4 2 1 1 1 . . . . 3 Energy Cannon 8 | . . . . 1 1 1 . 1 1 . . 1 2 Ballistic Gun 16 | . . . 3 1 9 2 . . . . . . 1 Ballistic Cannon 4 | . . . . . . . 1 . . . . . 3 Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 4 1 3 . 1 1 . . 6 . 1 Parts Lost 85 | . 1 4 2 13 12 12 . 1 . . . 11 29 Power 12 | . . 1 . 2 2 1 . . . . . . 6 Propulsion 21 | . . . 1 5 3 4 . . . . . 3 5 Utility 30 | . . 1 1 3 2 4 . . . . . 6 13 Weapon 22 | . 1 2 . 3 5 3 . 1 . . . 2 5 Highest Loss Streak 17 | . 1 2 2 12 3 4 . 1 . . . 10 17 Average Slot Usage (%) 84 | . 95 95 87 96 89 93 71 82 93 94 92 52 78 Engine 4 | . 3 . 3 8 4 6 6 5 5 5 5 5 . Core 4 | . 10 13 7 . 3 . . 1 11 11 8 5 3 Reactor 1 | . . . . . . . . . . . 2 5 6 Treads 12 | . 19 18 5 15 29 23 1 . . . . . . Leg 1 | . . . . . . 1 . . . . . . 7 Wheel 1 | . 8 10 21 . . . . . . . . . . Hover 6 | . . . 9 17 . 1 18 17 17 17 17 2 9 Device 8 | . 9 7 . 5 . 8 13 16 17 17 14 2 25 Storage 5 | . 14 14 11 9 9 6 . . . . . . 3 Processor 5 | . . . . . 13 7 6 5 5 5 5 5 2 Hackware 6 | . . . . . . 17 13 11 11 11 13 11 . Protection 5 | . . 5 7 19 11 . . 5 5 5 3 . 1 Energy Gun 4 | . 27 21 4 7 . 1 6 9 1 . . . 4 Energy Cannon 2 | . . . . . . . . . 8 11 11 10 2 Ballistic Gun 6 | . . . 17 7 16 12 . . . . . . . Ballistic Cannon 1 | . . . . . . . 4 5 5 5 5 . 2 Naked Turns 2 | . . . . . . . . . . . . . 2 Heaviest Build 75 | 13 19 22 25 31 46 37 29 43 52 52 57 55 75 Greatest Support 89 | 20 40 40 40 80 80 88 53 60 60 60 60 60 89 Greatest Overweight (x) 16 | 4 . 1 4 3 1 . . . . . . 16 14 Average Overweight (x) . | . . . . . . . . . . . . 5 . Largest Inventory Capacity 10 | 6 10 8 8 8 10 10 4 4 4 4 4 4 8 Average Capacity 7 | 5 7 8 8 8 8 9 4 4 4 4 4 4 6 Most Carried 10 | 2 6 8 8 8 10 10 4 3 4 4 4 4 8 Average Carried 5 | 1 3 6 6 7 6 7 3 2 3 3 3 2 5 Final Capacity 10 | 6 8 8 8 8 10 4 4 4 4 4 4 4 8 Final Carried 9 | 2 6 6 8 5 9 4 3 3 3 4 4 2 6 Class Distribution -------------------- 35% | Scavenger-Mutant 21% | Mutant 14% | Hacker-Mutant 12% | Generator-Mutant 6% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Generator-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 3852 | 260 75 45 345 411 862 789 56 99 259 10 . 124 517 Remotely . | . . . . . . . . . . . . . . Salvage Created 6129 | 139 282 149 521 646 1666 1244 56 99 163 . . 132 1032 Parts 339 | 5 14 8 31 44 96 60 3 6 6 . . 8 58 Haulers Intercepted 6 | . . . 3 1 1 . . . . . . . 1 Recyclers Shooed 5 | . . . . 1 1 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 16 . . 7 . Prevented 3 | . . . . . . . . . 2 . . 1 . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 104 | . 4 3 12 13 30 17 1 2 3 . . 5 14 Melee 11 | . . 1 . 6 . . . . . . . . 4 Guns 76 | . 4 2 12 7 30 16 . 2 . . . . 3 Cannons 14 | . . . . . . 1 1 . 3 . . 5 4 AOE 2 | . . . . . . . . . . . . . 2 Classes Destroyed 14 | 2 2 . 5 . 2 2 . . . . . . 1 Worker 2 | . . . . . . 1 . . . . . . 1 Builder 4 | . . . . . . . . . . . . . 4 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 6 | . . . 3 1 1 . . . . . . . 1 Recycler 10 | 1 1 . 1 . . 5 . . . . . . 2 Operator 3 | . 1 . . 1 1 . . . . . . . . Watcher 10 | . . . 1 3 2 3 . . . . . . 1 Swarmer 23 | . . . 7 5 1 3 . . 3 . . 4 . Grunt 35 | . 4 3 2 3 14 8 . . . . . . 1 Brawler 2 | . . . 1 . 1 . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . Sentry 29 | . . . 2 5 11 2 1 1 . . . . 7 Hunter 2 | . . . . . 1 1 . . . . . . . Programmer 11 | . . . . . . 3 . 1 . . . 1 6 Packrat 1 | . . . . . . . . . 1 . . . . Best Kill Streak 8 | 3 5 2 4 4 3 5 1 1 2 . . 2 8 Combat Bots Only 4 | . 2 2 4 4 3 3 1 1 2 . . 2 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 1 1 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Melee 1 | . . 1 . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Damage Taken 12890 | . 268 355 348 1659 2599 2147 47 265 19 197 . 1256 3730 Core 2394 | . 81 61 14 405 133 212 7 21 . 18 . 277 1165 Absorbed by Shields 208 | . . . . . . . . . 8 . . . 200 Core Remaining (%) 67 | 100 . 43 96 . 2 69 99 . . . . 60 . Volleys Fired 432 | 12 26 5 41 37 125 93 3 12 8 2 . 18 50 Largest 3 | 2 2 2 2 2 2 2 1 3 3 3 . 3 3 Hottest 221 | 90 115 130 79 117 79 108 48 156 219 219 . 219 221 Shots Fired 803 | 24 52 6 82 73 219 185 3 32 20 6 . 28 73 Gun 667 | 24 52 6 82 73 219 165 . 20 . . . . 26 Cannon 125 | . . . . . . 20 3 12 20 6 . 28 36 Launcher 10 | . . . . . . . . . . . . . 10 Special 1 | . . . . . . . . . . . . . 1 Kinetic 536 | . . . 75 31 206 160 3 12 8 2 . 9 30 Thermal 206 | 12 36 6 7 42 13 25 . 20 6 2 . 17 20 Explosive 10 | . . . . . . . . . . . . . 10 Electromagnetic 50 | 12 16 . . . . . . . 6 2 . 2 12 Robot Hit Streak 35 | 5 10 6 8 15 24 35 3 10 3 3 . 6 11 Robot Miss Streak 6 | 5 3 . 6 3 2 3 . 2 1 1 . 6 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 13 | . 2 . 2 2 4 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . . . 1 Shots Hit Robots 642 | 14 30 15 56 75 185 153 3 23 10 4 . 14 60 Core Hits 294 | 4 12 6 23 25 76 57 2 7 4 1 . 6 71 Critical Hits 11 | . . . 1 . 2 3 . . . . . 1 4 Critical Kills 6 | . . . . . 2 . . . . . . . 4 Critical Parts Destroyed 5 | . . . 1 . . 3 . . . . . 1 . Melee Attacks 59 | . . 12 . 37 . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . Slashing 49 | . . 12 . 37 . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . 10 Sneak Attacks 2 | . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13208 | 230 407 301 805 1739 2723 2444 83 555 187 102 . 317 3315 Guns 7977 | 138 407 60 805 837 2723 2171 . 343 . . . . 493 Cannons 1968 | . . . . . . 265 83 204 187 102 . 317 810 Explosions 1426 | 92 . . . . . . . . . . . . 1334 Melee 1728 | . . 241 . 902 . . . . . . . . 585 Ramming 109 | . . . . . . 8 . 8 . . . . 93 Kinetic 6852 | . . . 702 279 2594 2039 83 204 54 . . 116 781 Thermal 2594 | 179 219 60 103 558 129 397 . 343 . 29 . 194 383 Explosive 1334 | . . . . . . . . . . . . . 1334 Electromagnetic 591 | 51 188 . . . . . . . 133 73 . 7 139 Impact . | . . . . . . . . . . . . . . Slashing 1143 | . . 241 . 902 . . . . . . . . . Piercing 585 | . . . . . . . . . . . . . 585 Highest Corruption 27 | . . . . . . 10 . 2 2 2 . . 27 Average Corruption 12 | . . . . . . 5 . 2 2 1 . . 24 Corruption Purged 2 | . . . . . . . . . . 2 . . . Effects 145 | . . . . . . 42 . 1 3 . . . 99 Message Errors 28 | . . . . . . 8 . . 2 . . . 18 Matter Fused 20 | . . . . . . 8 . . . . . . 12 Heat Flow Errors 15 | . . . . . . 3 . . . . . . 12 Energy Discharges 11 | . . . . . . 3 . . 1 . . . 7 Parts Rejected 2 | . . . . . . 1 . . . . . . 1 Data Loss (minor) 9 | . . . . . . 4 . . . . . . 5 Data Loss (major) 4 | . . . . . . 1 . . . . . . 3 Misfires 4 | . . . . . . 3 . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 22 | . . . . . . 1 . . . . . . 21 Targeting Errors 23 | . . . . . . 8 . 1 . . . . 14 Weapon Failures 6 | . . . . . . 2 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 186 | . . 20 . 67 . . . . . . . . 99 Projectiles 10 | . . . . . . . . . . . . . 10 Explosions 74 | . . . . . . . . . . . . . 74 Melee 102 | . . 20 . 67 . . . . . . . . 15 Knockbacks 10 | . . . . . . . . 2 1 . . 3 4 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 8 | . . . . . . . . 1 1 . . 3 3 Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 40 | . . . . . . . . 4 . . . . 36 Shots 1 | . . . . . . . . . . . . . 1 Rammed 56 | . . . . . . 1 . 1 . . . . 54 Targets Rammed 56 | . . . . . . 1 . 1 . . . . 54 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 527 | 200 264 75 42 295 135 194 . 231 526 306 . 527 326 Average Temperature 106 | 119 78 40 16 61 31 57 . 98 191 234 . 229 85 Received Heat Transfer 2894 | . 150 186 48 486 918 468 . 18 . 75 . 18 527 Effects 29 | . . . . . . . . . 14 . . 15 . Shutdowns 14 | . . . . . . . . . 4 . . 10 . Energy Bleed 3 | . . . . . . . . . 2 . . 1 . Interference 8 | . . . . . . . . . 5 . . 3 . Short Circuit 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Damage (major) 1 | . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 11 | . 1 . . . . 2 . . . . . 1 7 Heat Transferred 5045 | 359 555 148 222 1073 333 756 . 555 . 37 . 259 748 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Peak Influence 523 | 15 139 124 326 208 523 364 208 170 . . . . 258 Initial 237 | . 9 54 . 55 68 237 123 101 . . . . . Average 131 | 3 110 51 161 99 140 219 147 111 . . . . 53 Maximum Alert Level 2 | . . . 1 1 2 1 1 . . . . . 1 Low Security (%) 76 | 100 100 100 59 92 74 40 92 100 . . . . 94 Level 1 22 | . . . 40 7 21 59 7 . . . . . 5 Level 2 . | . . . . . 4 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . . . . 1 6 7 . . . . . . 3 Investigation 1 | . . . . . 1 . . . . . . . . Extermination 6 | . . . . . . 4 . . . . . . 2 Reinforcement 6 | . . . . . 2 3 . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . 1 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 8 | . . . . 1 4 . 1 1 . . . . 1 Communications Jammed 26 | . . . . . . 1 . 6 . . . . 19 Distress Signals 26 | . . . . . . 1 . 6 . . . . 19 Times Spotted 177 | . 8 5 16 26 41 35 1 3 7 4 . 6 25 Peak Tracking Total 12 | . 2 2 5 6 5 5 3 2 3 4 . 5 12 Tactical Retreats 18 | . . 2 . 3 4 7 . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . . . . . 3 . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 3 | . 1 . . 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 36 | . 1 1 . 2 9 3 2 2 2 . 9 1 4 Terminals 18 | . 1 . . 2 9 2 1 1 . . . 1 1 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . 2 Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 104 | . 3 1 . 3 19 6 2 3 9 . 48 2 8 Successful 84 | . 1 1 . 3 10 4 1 1 9 . 48 2 4 Failed 20 | . 2 . . . 9 2 1 2 . . . . 4 Catastrophic 5 | . . . . . 3 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 35 | . 3 . . 3 19 5 1 1 . . . 2 1 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 7 | . . . . . . . . 2 . . . . 5 Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 78 | . 1 1 . 3 10 3 . 1 9 . 48 2 . Record 46 | . . . . . . . . . 8 . 36 2 . Part Schematic 5 | . . . . . . 1 . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . 4 . . Prototype ID Bank 5 | . . . . 1 . . . . . . 4 . . Open Door 5 | . . 1 . . 3 . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 3 | . . . . 1 1 . . 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . . . . 1 7 2 1 2 . . . . 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . . . 4 . . Parts Built 2 | . . . . . . . 2 . . . . . . Matter 234 | . . . . . . . 234 . . . . . . Time 58 | . . . . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 Time 31 | . . . . . . . . . . . . . 31 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 25 . . . . Total Damage 296 | . . . . . . . . . 296 . . . . Kills 6 | . . . . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 10525 | 114 364 554 506 936 1840 1861 380 277 563 199 166 1450 1315 Spaces Moved 6612 | 77 206 396 278 684 670 1035 317 349 677 340 277 445 861 Core 220 | 23 . . . . . . . . . . . 168 29 Treads 2052 | . 122 174 60 213 670 813 . . . . . . . Legs 393 | . . . . . . . . . . . . . 393 Wheels 577 | 54 84 222 217 . . . . . . . . . . Hover 3369 | . . . . 471 . 222 317 349 677 340 277 277 439 Flight 1 | . . . 1 . . . . . . . . . . Fastest Speed 44 | 50 80 90 80 48 160 48 52 52 52 52 52 52 44 Average Speed 113 | 87 127 120 104 84 160 140 59 52 52 52 52 312 101 Slowest Speed 850 | 250 160 160 355 240 180 170 96 52 52 52 52 850 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 30 79 27 52 89 30 6 10 70 48 62 61 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . 1 . 3 . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched 7 | . . 1 . . . . . . 3 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 72 | . . . . . . . . 2 6 3 . 3 58 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . 2 6 3 . 3 9 AOE 49 | . . . . . . . . . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Zhi Pro Fac Total 8700 | 96 254 440 410 908 1209 1250 506 417 873 356 297 483 1201 Wait 1131 | . 7 14 60 95 350 69 166 35 175 13 . 12 135 Move 6599 | 76 205 395 277 683 669 1034 316 348 676 339 276 444 861 Hop . | . . . . . . . . . . . . . . Pick Up 80 | 2 4 2 9 13 12 8 1 2 4 1 6 . 16 Fast Attach 133 | 6 6 5 5 12 25 16 9 5 2 . 2 4 36 Attach 40 | . . 1 6 6 5 10 1 3 1 . 1 2 4 Detach 8 | . . 1 . . . 2 2 1 . . . . 2 Swap 40 | . 2 2 4 6 5 4 . . 1 1 6 . 9 Drop 114 | . 4 3 8 19 18 13 8 2 6 . 6 3 24 Fire 432 | 12 26 5 41 37 125 93 3 12 8 2 . 18 50 Melee 59 | . . 12 . 37 . . . . . . . . 10 Ram 55 | . . . . . . . . 1 . . . . 54 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Arm) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Entered Mines 532 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 765 | -10/Mines | Core integrity fell below 50% 955 | -10/Mines | Assembled infested the area 960 | -10/Mines | Assisted by a Guerilla fighting off Assembled 998 | -10/Mines | Identified exit to Materials 1033 | -10/Mines | Entered Materials 1033 | -9/Materials | Evolved 2 slots: Propulsion x2 1490 | -9/Materials | Discovered new exit (range 10) 1539 | -9/Materials | Entered another Materials area 1539 | -8/Materials | Evolved 2 slots: Utility x2 1955 | -8/Materials | Build established: Scavenger-Mutant 2253 | -8/Materials | Identified exit to Storage 2257 | -8/Materials | Discovered new exit (range 4) 2315 | -8/Materials | Build established: Mutant 2414 | -8/Materials | Garrison activated, responded to threat 2438 | -8/Materials | Core integrity fell below 50% 2475 | -8/Materials | Entered Storage 2499 | -8/Storage | Lost 12 parts (2p5n2u3w) 2772 | -8/Storage | Core integrity fell below 20% 2805 | -8/Storage | Lost 3 parts (1p1n1w) 3101 | -8/Storage | Build established: Scavenger-Mutant 3759 | -8/Storage | Garrison activated, responded to threat 4269 | -8/Storage | Discovered new exit (range 15) 4314 | -8/Storage | Identified exit to Factory 4315 | -8/Storage | Entered Factory 4315 | -7/Factory | Evolved 2 slots: Utility x2 4607 | -7/Factory | Discovered new exit (range 5) 4739 | -7/Factory | Build established: Hacker-Mutant 5084 | -7/Factory | Identified exit to Lower Caves 5590 | -7/Factory | Lost 3 parts (1n1u1w) 5811 | -7/Factory | Build established: Scavenger-Mutant 6131 | -7/Factory | System corruption reached 10% 6135 | -7/Factory | Lost 4 parts (2n1u1w) 6168 | -7/Factory | Discovered new exit (range 15) 6175 | -7/Factory | Identified exit to Factory 6176 | -7/Factory | Entered another Factory area 6176 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6319 | -6/Factory | Discovered new exit (range 15) 6386 | -6/Factory | Fabricated Phase Gun (x2) 6473 | -6/Factory | Build established: Hacker-Mutant 6535 | -6/Factory | Identified exit to Factory 6556 | -6/Factory | Entered another Factory area 6556 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6796 | -5/Factory | Discovered new exit (range 14) 6829 | -5/Factory | Identified exit to Upper Caves 6833 | -5/Factory | Entered Upper Caves 6838 | -5/Upper Caves | Learned location of Armory (-4) 7080 | -5/Upper Caves | Encountered a Warlord checkpoint 7120 | -5/Upper Caves | Build established: Scavenger-Skirmisher 7200 | -5/Upper Caves | A Commander dispatched an escort 7201 | -5/Upper Caves | Learned Armory terminal intel 7201 | -5/Upper Caves | Learned Research terminal intel 7201 | -5/Upper Caves | Learned Research security intel 7201 | -5/Upper Caves | Learned Armory trap positions 7201 | -5/Upper Caves | Learned Research trap positions 7201 | -5/Upper Caves | Learned location of 1 exit from Research 7390 | -5/Upper Caves | Discovered new exit (range 12) 7396 | -5/Upper Caves | Identified exit to Upper Caves 7396 | -5/Upper Caves | Entered another Upper Caves area 7502 | -5/Upper Caves | Learned Factory garrison access intel 7575 | -5/Upper Caves | Discovered new exit (range 10) 7594 | -5/Upper Caves | Identified exit to Zhirov 7595 | -5/Upper Caves | Entered Zhirov 7595 | -5/Zhirov | Discovered new exit (range 3) 7607 | -5/Zhirov | Met Zhirov 7632 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7635 | -5/Zhirov | Learned location of Quarantine (-3) 7635 | -5/Zhirov | Learned location of Testing (-2) 7635 | -5/Zhirov | Learned location of Command (-1) 7655 | -5/Zhirov | Found Alien Artifact 7656 | -5/Zhirov | Identified Transdimensional Reconstructor 7656 | -5/Zhirov | Warped through subspace 7677 | -5/Zhirov | Build established: Scavenger-Tank 7711 | -5/Zhirov | Found Alien Artifact 7712 | -5/Zhirov | Identified Integrated Reactor 7712 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7736 | -5/Zhirov | Identified exit to Proximity Caves 7761 | -5/Zhirov | Entered Proximity Caves 7818 | -4/Proximity Caves | Spotted B-86 Titan 8008 | -4/Proximity Caves | Lost 10 parts (3n6u1w) 8296 | -4/Proximity Caves | Build established: Generator-Mutant 8963 | -4/Proximity Caves | Learned Research terminal intel 9143 | -4/Proximity Caves | Discovered new exit (range 10) 9203 | -4/Proximity Caves | Identified exit to Factory 9211 | -4/Proximity Caves | Entered Factory 9211 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9212 | -4/Factory | Identified exit to Research 9212 | -4/Factory | Identified exit to Armory 9213 | -4/Factory | Loaded intel: 4 garrison access locations 9322 | -4/Factory | Lost 5 parts (3p2w) 9328 | -4/Factory | System corruption reached 10% 9337 | -4/Factory | Core integrity fell below 50% 9380 | -4/Factory | Lost 5 parts (5u) 9645 | -4/Factory | Build established: Scavenger-Mutant 10018 | -4/Factory | Build established: Scavenger-Tank 10235 | -4/Factory | Repaired Lgt. Antimatter Reactor 10347 | -4/Factory | Build established: Scavenger-Mutant 10474 | -4/Factory | Core integrity fell below 20% 10526 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10508_ R-10 Processor collects Adv. Heat Sink. 10509_ Slug penetrates Wall. 10509_ Penetrated by Slug. 10509_ Slug penetrates Wall. 10510_ Penetrated by Slug. 10510_ U-05 Engineer builds a Wall. 10513_ / ??????? | | ?????????? / ???????? | | ????????????????#" "# ???????? | | ????????????????#" ????### ###+######????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# #! #????????? | | ?????????????????????????# !+ """#????????? | | ?????????????????????????# #= """#????????? | | ?????????????????????????# # """#????????? | | ?????????????????????????### ### ""#????????? | | ???????????????????????????# #?# ""#????????? | | ???????????????????????????# #?# #????????? | | ???????????????????????????# #?#####+####????????? | | ???????????????????????????# #?????# ### ????? | | ???????????????????????????# ####### ##### | | ?????????????????????? | | ???????????????????????????# ###### | | ???????????????????????????# #???? ] % | | ???????????????????????????# #???# | | ???????????????????????????# #??# | | ???????????????????????????# #??# # | | ????????????????????########/#### + ##### | | ????????????????????# !h # #???? | | ????????????????????# @ h # #???? | | ??????????????????? # #######???? | | ????????????????? R/ =# ##?????? | | ?????????????? # = ;; #! #???????? | | ??????????? ??# !!%| ; #####???????? | | ????????????####????############;#; ##??????????? | | ?????????????????????????????# ##???????????? | | ????????????"""??????????????# # #????????????? | | ????????????"G"?????????????# ## ##????????????? | | ????????????"?"????????????# ##?##?????????????? | | ???????????????????????????## ??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 72 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Power Shielding 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 66 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Hvy. Phase Cannon | -7/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- 10k Club Alien Tech Armchair Analyst Deadly Force Fist Fight I'm Back, Baby! Just Browsing Knowing Is Half The Battle Respectable Loadout Subspace Traveler The Science Guy Total Silence Universal Adapter Challenges ------------ None Game ------ Seed ThrusterAssembledChronowheel Manual? 0 Play Time 03:04:00 Cumulative 23.4 hours Start 2021.08.17 @ 18:56:49 End 2021.08.20 @ 17:50:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db25b1bf-6cad-4125-9407-2ab8bca14a0e