Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 14:00:54 Player: 5NDR-4 Result: Destroyed by YI-UUT(g) with Beamcaster Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (3624) 3624 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 8762 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 119 Met Data Miner 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/850 Matter 146/300 Energy 300/300 System Corruption 4% Temperature Cool (9) Movement Core (1900) Ox37 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (6) --- Armored Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Salvage Targeting Computer Weapon Cycler Thermal Defense Suite > --- WEAPON (3) ------- Gatling Laser Plasma Cannon Grenade Launcher > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Sensor Array Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Thermic Laser Long-range Missile Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Improved Heat Sink Improved Salvage Targeting Computer Kinecellerator Thermal Defense Suite Improved Shield Generator Arc Projector Plasma Cannon Heavy Plasma Cannon Heavy Assault Cannon Heavy Flak Cannon Bore Cannon Proton Missile Launcher Grenade Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Slots Evolved 8 | . . . 4 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . 1 . . . 1 . Utility 3 | . . . 2 . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 84 | 6 2 1 20 15 9 1 . 4 19 7 Power 10 | 1 . . 2 4 1 . . . 1 1 Engine 6 | 1 . . 1 3 . . . . . 1 Core 4 | . . . 1 1 1 . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . . 10 4 3 . . 1 8 . Treads 11 | . . . 4 1 3 . . . 3 . Leg 17 | 2 . . 6 3 . . . 1 5 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 1 . 4 4 2 . . 1 6 3 Device 14 | . 1 . 3 2 . . . 1 5 2 Storage 3 | 1 . . . 1 1 . . . . . Processor 2 | . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 1 4 3 3 1 . 2 4 3 Energy Gun 9 | . . . 2 1 2 . . . 3 1 Energy Cannon 6 | . 1 . 1 1 1 1 . 1 . . Ballistic Gun 4 | 2 . . 1 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 3 | . . 1 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 1 . . . 1 . Parts Lost 50 | . . . 10 10 . . . 2 9 19 Power 5 | . . . 2 1 . . . . 1 1 Propulsion 16 | . . . 4 3 . . . 1 4 4 Utility 14 | . . . 2 3 . . . 1 2 6 Weapon 15 | . . . 2 3 . . . . 2 8 Highest Loss Streak 9 | . . . 7 3 . . . 2 4 9 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 9 | 3 7 8 7 7 8 9 9 13 14 7 Power 1 | . 1 1 1 . 1 2 2 2 2 2 Propulsion . | 1 2 2 . . . 1 1 1 . . Utility 2 | . . 1 1 1 1 3 3 3 4 1 Weapon 4 | 1 3 4 4 4 3 3 3 5 6 3 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . 2 . 4 2 1 . . . . 4 Power 4 | . . . 1 1 . . . . . 2 Propulsion 4 | . 2 . 1 . . . . . . 1 Utility 1 | . . . . 1 . . . . . . Weapon 4 | . . . 2 . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 91 93 99 100 100 97 93 71 Engine 3 | . 14 14 8 6 5 . . . . 2 Core 3 | . . . . 2 1 7 7 7 5 2 Treads 16 | . . . 14 32 20 30 30 29 22 . Leg 13 | . 28 28 18 2 17 7 7 7 14 17 Device 15 | . 11 14 17 11 15 15 15 13 16 17 Storage 7 | . 14 14 9 9 7 7 7 7 6 6 Processor 2 | . . . 4 9 3 . . . . 2 Protection 3 | . . . . 2 3 7 7 7 5 . Energy Gun 7 | . . . 7 11 16 8 7 5 6 7 Energy Cannon 7 | . 10 5 . 2 5 13 15 16 10 3 Ballistic Gun 2 | . 17 14 8 4 . . . . . . Launcher 1 | . . 8 1 . . . . . 1 4 Peak Build Rating 68 | 6 10 10 36 36 35 36 36 43 68 68 Average Rating 38 | 3 9 9 23 30 32 35 36 40 53 47 On Entrance 27 | . 6 10 9 36 27 35 36 36 37 68 Avg Prop Armor Cover (%) 4 | . . . . 7 6 2 2 2 5 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 10 15 15 28 33 108 112 112 118 114 120 Greatest Support 88 | 20 20 20 88 88 80 80 80 80 88 78 Greatest Overweight (x) 37 | . . . 1 1 1 1 1 1 6 37 Average Overweight (x) 1 | . . . . . . 1 1 1 1 4 Largest Inventory Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 Average Capacity 19 | 6 8 8 8 8 10 25 25 25 25 25 Most Carried 20 | 5 8 8 8 10 11 11 10 15 20 17 Average Carried 10 | 3 7 8 7 8 9 10 10 14 15 8 Final Capacity 25 | 8 8 8 8 10 25 25 25 25 25 25 Final Carried 17 | 4 8 8 8 9 11 10 10 15 17 4 Class Distribution -------------------- 41% | Scavenger-Tank 23% | Mutant 19% | Tank 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Matter Collected 2034 | 165 122 22 413 408 60 60 . 51 186 547 Remotely . | . . . . . . . . . . . Salvage Created 3808 | . 130 22 600 1440 249 86 . 156 472 653 Parts 190 | . 9 4 27 64 12 3 . 8 40 23 Haulers Intercepted 3 | . . . . 2 . . . . 1 . Recyclers Shooed 4 | . . . 1 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 3 . 8 . 13 Prevented 9 | . . . . . . 5 . . . 4 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Combat Hostiles Destroyed 77 | . 3 1 9 26 6 3 . 4 6 19 Guns 35 | . . . 7 17 4 1 . . 2 4 Cannons 24 | . 3 . . 5 1 2 . 3 3 7 AOE 16 | . . 1 2 4 1 . . . 1 7 Classes Destroyed 18 | . 2 1 3 7 1 . . 1 3 . Worker 6 | . . . . 2 . . . . 4 . Builder 2 | . . . . . . . . . 2 . Hauler 3 | . . . . 2 . . . . 1 . Recycler 2 | . . . 2 . . . . . . . Operator 1 | . 1 . . . . . . . . . Drone 4 | . . . . . 4 . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 15 | . . . . 1 4 3 . 3 . 4 Grunt 34 | . 3 . 5 15 2 . . . . 9 Brawler 5 | . . . . 3 . . . . . 2 Duelist 3 | . . . . 1 . . . . . 2 Protector 1 | . . . . 1 . . . . . . Sentry 12 | . . . 4 4 . . . . 2 2 Specialist 2 | . . . . . . . . . 2 . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . 1 . . Subdweller 1 | . . 1 . . . . . . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 3 1 4 7 4 2 . 3 5 8 Combat Bots Only 8 | . 2 1 3 5 4 2 . 3 2 8 Max Kills in Single Turn 5 | . 1 1 1 2 5 1 . 1 3 3 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . 1 1 1 1 . . . 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Hostile Shots Fired 623 | . 4 4 96 104 25 18 . 55 134 183 Missed 176 | . 2 2 22 15 9 4 . 15 47 60 Hits 447 | . 2 2 74 89 16 14 . 40 87 123 Melee 10 | . . . . 7 . . . . . 3 Projectile 437 | . 2 2 74 82 16 14 . 40 87 120 Critical Strikes 20 | . . . 3 9 . . . 1 1 6 Part Disruptions 6 | . . . . . . . . . 6 . Damage Taken 7732 | . 21 56 1037 1546 327 203 . 738 1206 2598 Core 1336 | . 12 8 111 231 27 15 . 74 130 728 Absorbed by Shields 163 | . 8 22 133 . . . . . . . Core Remaining (%) 78 | 100 . 92 . 37 . . . 83 . . Volleys Fired 266 | . 7 11 52 87 8 7 . 10 32 52 Largest 3 | . 2 2 2 2 3 3 . 3 3 3 Hottest 245 | . 88 50 100 118 175 175 . 245 245 225 Shots Fired 530 | . 14 21 102 160 24 21 . 30 65 93 Gun 369 | . 7 11 91 135 20 14 . 4 40 47 Cannon 128 | . 7 . 6 25 4 7 . 26 22 31 Launcher 33 | . . 10 5 . . . . . 3 15 Special . | . . . . . . . . . . . Kinetic 188 | . 7 11 87 59 . . . . . 24 Thermal 198 | . 7 . 6 78 4 7 . 26 42 28 Explosive 31 | . . 10 5 . . . . . 3 13 Electromagnetic 113 | . . . 4 23 20 14 . 4 20 28 Robot Hit Streak 23 | . 2 3 17 23 5 4 . 4 10 10 Robot Miss Streak 10 | . 2 1 2 3 3 4 . 3 3 10 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . . 2 4 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 370 | . 6 3 80 123 15 10 . 20 46 67 Core Hits 223 | . 6 2 39 60 17 6 . 7 29 57 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 8 | . . . 2 3 . . . . . 3 Burn 5 | . . . . 2 . . . . . 3 Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9093 | . 111 102 907 2765 505 149 . 597 1467 2490 Guns 3858 | . 9 7 692 1771 224 74 . 11 508 562 Cannons 2321 | . 102 . 104 431 42 75 . 586 399 582 Explosions 2901 | . . 95 111 560 239 . . . 560 1336 Melee . | . . . . . . . . . . . Ramming 13 | . . . . 3 . . . . . 10 Kinetic 1789 | . 9 7 636 683 . . . . . 454 Thermal 4243 | . 102 . 104 1721 281 75 . 586 927 447 Explosive 1831 | . . 95 111 . . . . . 359 1266 Electromagnetic 1217 | . . . 56 358 224 74 . 11 181 313 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . 4 4 Average Corruption 4 | . . . . 6 . . . . 3 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 85 | . . . . 18 . . . . 18 49 Message Errors 15 | . . . . 1 . . . . 4 10 Matter Fused 24 | . . . . 3 . . . . 5 16 Heat Flow Errors 16 | . . . . 6 . . . . 4 6 Energy Discharges 13 | . . . . 4 . . . . 1 8 Parts Rejected 2 | . . . . 1 . . . . 1 . Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 2 . . . . 2 3 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 1 3 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 116 | . . . . 31 . . . 7 33 45 Projectiles 7 | . . . . . . . . 7 . . Explosions 109 | . . . . 31 . . . . 33 45 Melee . | . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . 16 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . . . . . 16 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 379 | . . 42 . 81 80 . . . 36 140 Shots 14 | . . 4 . 2 2 . . . 1 5 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 3 | . . . . 1 . . . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 698 | . 110 . 174 472 96 202 . 233 342 698 Average Temperature 143 | . 44 . 42 126 38 78 . 120 123 247 Received Heat Transfer 2277 | . 10 8 552 648 54 . . 382 84 539 Effects 46 | . . . . 6 . . . . 1 39 Shutdowns 5 | . . . . 1 . . . . . 4 Energy Bleed 3 | . . . . . . . . . . 3 Interference 7 | . . . . 2 . . . . 1 4 Matter Decay 4 | . . . . . . . . . . 4 Short Circuit 4 | . . . . 1 . . . . . 3 Damage (minor) 4 | . . . . 1 . . . . . 3 Damage (major) 15 | . . . . 1 . . . . . 14 Damage (core) 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . 1 . 1 Parts Melted 17 | . . . . 7 . . . 3 4 3 Heat Transferred 7795 | . 185 . 185 3047 424 111 . 896 1672 1275 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . 5 2 . . . 1 . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Maximum Alert Level 2 | . . . . 2 1 . . . . . Low Security (%) 82 | 100 100 . 100 33 94 . . . 100 . Level 1 13 | . . . . 51 5 . . . . . Level 2 3 | . . . . 15 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 494 | . 80 . 83 494 216 . . . 178 . Initial 216 | . . . . . 216 . . . . . Average 96 | . 31 . 29 238 84 . . . 41 . Influence Increases 2608 | . 128 . 325 936 208 100 . 100 411 400 Destroy 0b10 Robot/C 1600 | . 60 . 180 600 120 60 . 80 120 380 Destroy 0b10 Robot/NC 95 | . 5 . 15 40 . . . . 35 . Destroy Leader 340 | . 10 . 62 146 20 10 . 20 52 20 Allied During Kill 24 | . . . . 24 . . . . . . Successful Hack 64 | . 8 . 4 24 28 . . . . . Disable Machine 195 | . . . 15 60 . . . . 120 . Destroy Structure 80 | . . . 19 12 10 . . . 39 . Lose Combat Pursuer 210 | . 45 . 30 30 30 30 . . 45 . Influence Decreases 2608 | . 58 70 325 460 684 100 . 100 280 531 Entered New Map 344 | . . 34 . . 260 . . . . 50 Time Decay 1795 | . 58 36 225 340 334 100 . 80 240 382 Lost Part 359 | . . . 100 100 . . . 20 40 99 Lost Ally 110 | . . . . 20 90 . . . . . Squads Dispatched 20 | . 1 . 2 9 4 . . . 4 . Investigation 5 | . . . . 3 2 . . . . . Extermination 3 | . . . . . 1 . . . 2 . Reinforcement 7 | . 1 . 2 1 1 . . . 2 . Assault 2 | . . . . 2 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Distress Signals 5 | . . . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 7 1 14 40 9 5 . 4 10 23 Peak Tracking Total 7 | . 3 1 6 7 4 3 . 3 2 7 Tactical Retreats 12 | . 2 . 2 2 1 2 . . 3 . Traps | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Traps Triggered 2 | . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Machines Disabled 15 | . . . 1 4 . . . . 8 2 Max in Single Turn 8 | . . . 1 1 . . . . 8 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Machines Accessed 23 | . 1 1 2 7 5 . 4 1 2 . Terminals 15 | . 1 . 1 7 3 . . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 74 | . 3 3 7 15 13 . 28 3 2 . Successful 55 | . 2 3 4 7 7 . 28 3 1 . Failed 19 | . 1 . 3 8 6 . . . 1 . Catastrophic 6 | . . . . 4 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 35 | . 3 . 3 15 9 . . 3 2 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 4 . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 53 | . 2 3 3 7 6 . 28 3 1 . Record 27 | . . 3 2 2 5 . 11 3 1 . Part Schematic 10 | . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 4 | . . . . 4 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 4 4 . . 1 1 . Full Trace Events 5 | . . . . 3 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . 30 . . . . . . Total Damage 483 | . . . . 483 . . . . . . Kills 8 | . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Active Infowar (turns) 2330 | . . . 504 461 . . . . 1028 337 Optics 802 | . . . 341 461 . . . . . . Sensors 1761 | . . . 247 149 . . . . 1028 337 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 Drone Launches 14 | . . . . 14 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Turns Passed 8974 | 53 202 351 668 996 785 704 221 1205 1273 2516 Spaces Moved 3566 | 40 123 267 345 449 417 261 91 472 449 652 Core 84 | 13 . . . . . . . . . 71 Treads 2142 | . . . 177 405 306 261 91 472 430 . Legs 1340 | 27 123 267 168 44 111 . . . 19 581 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 163 245 245 245 186 186 Average Speed 219 | 97 120 120 133 146 170 245 245 245 249 363 Slowest Speed 1900 | 120 120 120 225 240 245 245 245 246 630 1900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 19 17 30 48 13 33 73 72 17 82 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . 1 . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 215 | . . 37 18 9 8 . . 3 38 102 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . 3 . 3 AOE 209 | . . 37 18 9 8 . . . 38 99 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Sto Fac Low Dat Pro Fac Low Total 4270 | 52 165 278 465 649 476 311 90 495 549 740 Wait 225 | . 25 . 21 73 26 42 . 3 19 16 Move 3556 | 39 122 266 344 448 416 260 90 471 448 652 Hop . | . . . . . . . . . . . Pick Up 76 | 7 7 . 15 11 8 . . 5 21 2 Fast Attach 19 | 3 . . 9 6 1 . . . . . Attach 60 | 3 1 . 9 7 5 1 . . 20 14 Detach 1 | . . . . . . . . . 1 . Swap 22 | . 1 1 4 3 4 . . 6 2 1 Drop 35 | . 2 . 11 6 8 1 . . 6 1 Fire 266 | . 7 11 52 87 8 7 . 10 32 52 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Sub) -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Discovered new exit (range 10) 256 | -10/Materials | Entered Subcaves 257 | -10/Subcaves | Approached by a straggling Scientist 272 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 281 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 313 | -10/Subcaves | Build established: Mutant 367 | -10/Subcaves | Visited Clippyterm 370 | -10/Subcaves | Learned Factory fabricator intel 596 | -10/Subcaves | Discovered new exit (range 4) 607 | -10/Subcaves | Entered Materials 607 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 854 | -8/Materials | Lost 7 parts (2p3n2u) 1116 | -8/Materials | Discovered new exit (range 10) 1275 | -8/Materials | Entered Storage 1482 | -8/Storage | Met a pair of Derelict thieves 1945 | -8/Storage | Learned location of Armory (-3) 2011 | -8/Storage | Garrison activated, responded to threat 2073 | -8/Storage | Discovered new exit (range 12) 2097 | -8/Storage | Lost 3 parts (1n1u1w) 2098 | -8/Storage | Identified exit to Recycling 2136 | -8/Storage | Core integrity fell below 50% 2193 | -8/Storage | Lost 3 parts (2n1w) 2271 | -8/Storage | Entered Factory 2271 | -7/Factory | Accompanied by 14 allies 2271 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2272 | -7/Factory | Loaded intel: 6 fabricator locations 2428 | -7/Factory | Lost 13 allies 2571 | -7/Factory | Build established: Scavenger-Skirmisher 2901 | -7/Factory | Identified exit to Lower Caves 2922 | -7/Factory | Build established: Scavenger-Tank 3056 | -7/Factory | Entered Lower Caves 3665 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3760 | -7/Lower Caves | Entered Data Miner 3760 | -7/Data Miner | Discovered new exit (range 6) 3807 | -7/Data Miner | Met Data Miner 3871 | -7/Data Miner | Learned location of Section 7 (-3) 3871 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3912 | -7/Data Miner | Received God Mode back door access code from Data Miner 3981 | -7/Data Miner | Entered Proximity Caves 4097 | -6/Proximity Caves | Learned Factory emergency access door positions 4516 | -6/Proximity Caves | Learned Factory emergency access door positions 4967 | -6/Proximity Caves | Spotted B-75 Beast 5015 | -6/Proximity Caves | Destroyed B-75 Beast 5156 | -6/Proximity Caves | Discovered new exit (range 13) 5186 | -6/Proximity Caves | Entered Factory 5186 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5314 | -6/Factory | Build established: Tank 5638 | -6/Factory | Lost 4 parts (1p1n2u) 5958 | -6/Factory | Build established: Scavenger-Tank 6396 | -6/Factory | Discovered new exit (range 12) 6459 | -6/Factory | Entered Lower Caves 6600 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6652 | -6/Lower Caves | Destroyed 8 combat bots 6849 | -6/Lower Caves | Lost 5 parts (2u3w) 6911 | -6/Lower Caves | Learned location of Zion (-6) 7154 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7198 | -6/Lower Caves | Lost 3 parts (1n1u1w) 7604 | -6/Lower Caves | Build established: Tank 7666 | -6/Lower Caves | Core integrity fell below 50% 7679 | -6/Lower Caves | Core integrity fell below 20% 7718 | -6/Lower Caves | Lost 9 parts (1p3n2u3w) 8975 | -6/Lower Caves | Destroyed by YI-UUT(g) with Beamcaster Last Messages --------------- System corrupted: FCS attempts to trigger Plasma Cannon. System corrupted: Plasma Cannon misfires. MZUBVQVDYIJHTIGVM2R //IJ=JN84/IL=XX3 System corrupted: Heat flow error (+260). System corrupted: Matter fused (-6). System corrupted: Matter fused (-9). System corrupted: Heat flow error (+263). System corrupted: Energy discharge (-111). System corrupted: Heat flow error (+110). System corrupted: Heat flow error (+145). K|FAS>RABZOX:LPXTF6|KFNNRBN OKSHD5#YW8CBKDHAXDCRMYVZF9/ System corrupted: Component data lost. System corrupted: Matter fused (-9). System corrupted: Heat flow error (+218). System corrupted: Component data lost. System corrupted: Matter fused (-6). OG-6U4(M): "I've never seen anything like that down here. It must be an Unaware spy!" Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ?? ???????? | | ??????????????????????????????????? ??# ??????? | | ???????????????????????????????????? ?? ??????? | | ????????????????????????????????????# ? ?????? | | ????????????????????????????????????? # ?????? | | ?????????????????????????????????????? # ????? | | ??????????????????????????????????????? #???? | | ???????????????????????????????????????? # #### | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # # # | | ???????????????????????????????????####?# # | | ?????????????????????###??????????## ### # | | ?????????????????????? ?????????# # # | | ??????????????????????# ????????## # | | ??????????????????????# #????### # # | | ?????????????????????## ????# # ### | | ??????????????????? ? #???## # #?? | | ???????????????????? ????## # #?? | | ????????????????????? ##### # #?? | | ???????????????????????????# # ##?? | | ???????????????????????????# ####### | | ???????????????????????????# ## ###??## | | ????????????????#?????????## ### ###???## | | ??????????# ##### ?????### ####?????# | | ???????????? M#### #??????## | | ???????????????????#lg@ #????## | | ???????????????????# # #???# | | ???????????????????######## # ##??# | | ??????????????????????????## # ####???# # | | ????????????????????????????#####??????######## | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 8 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Plot Armor The Oracle Challenges ------------ None Game ------ Seed AssemblyTowerWings Manual? 0 Play Time 01:29:26 Cumulative 8.6 hours Start 2026.06.10 @ 11:58:05 End 2026.06.10 @ 14:00:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8a5e984-a3db-49da-90bc-02b14a3a87fb