Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.30 @ 00:34:34

Player: CalmDownMonkey

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (69)      345
Value Destroyed (2397)     2397
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (654)                654
              TOTAL SCORE: 10996

 Bonus
-------
Follower Combat Kills      213
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/1150
Matter                     204/300
Energy                     80/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>           --- POWER (3) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
                (None)
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Arc Projector
  Makeshift Shrapnel Gun
      Heavy Machine Gun
            Lance

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved Gravmag System
      Improved Gravmag System
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
        Medium Storage Unit
               Energy Well
      Advanced Weight Redist. System
      Advanced Targeting Computer
               Cloaking Device
  Experimental Thermal Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
  High-powered Shock Rifle
         Heavy Machine Gun
               KE Penetrator
>              --- INVENTORY --------
         Light Angular Momentum Engine
       Compact Wheel
               Gyrokinetic Inverter
               Energy Filter
         Heavy Laser
               KE Penetrator
      Enhanced Gauss Cannon
[Rating: 96]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Makeshift Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   2   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             133  | 7   1   4   .   1   .   5   10  6   .   6   21  2   .   5   13  2   35  3   12  
  Power                    16   | 1   .   .   .   .   .   1   1   1   .   .   3   .   .   .   2   .   3   1   3   
    Engine                 9    | 1   .   .   .   .   .   1   .   1   .   .   2   .   .   .   1   .   1   .   2   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               27   | 2   .   2   .   .   .   .   .   .   .   1   6   .   .   2   5   1   5   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   
    Wheel                  10   | 2   .   2   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   1   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   1   5   1   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   .   2   .   .   .   1   4   3   .   2   4   1   .   1   2   .   13  .   3   
    Device                 23   | .   .   1   .   .   .   .   2   1   .   2   2   .   .   .   2   .   11  .   2   
    Storage                6    | 1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   2   .   .   
    Processor              5    | 1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   1   .   .   1   .   3   5   2   .   3   8   1   .   2   4   1   14  1   4   
    Energy Gun             24   | 2   .   .   .   1   .   .   3   2   .   2   3   .   .   1   .   .   8   .   2   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   .   
    Ballistic Gun          7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Launcher               4    | .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         6    | .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   
Parts Lost                 61   | .   .   .   .   .   .   2   .   .   .   2   7   .   .   9   .   4   8   .   29  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   6   
  Utility                  21   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   3   3   .   10  
  Weapon                   24   | .   .   .   .   .   .   2   .   .   .   2   3   .   .   4   .   1   4   .   8   
  Highest Loss Streak      14   | .   .   .   .   .   .   2   .   .   .   2   6   .   .   4   .   4   6   .   14  
Average Slot Usage (%)     96   | .   100 99  100 100 100 99  100 100 100 92  94  100 100 98  100 91  95  92  74  
  Engine                   5    | .   14  11  11  11  11  9   1   4   7   6   5   6   6   6   8   4   1   .   2   
  Core                     2    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   1   5   8   10  8   
  Wheel                    10   | .   28  22  22  22  22  18  15  15  15  1   3   13  13  10  4   .   .   .   3   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   2   17  17  21  9   
  Device                   18   | .   .   11  11  11  11  9   15  7   7   17  23  26  26  20  23  20  29  21  15  
  Storage                  11   | .   14  11  11  11  11  9   9   15  15  13  13  13  13  13  11  10  8   10  5   
  Processor                14   | .   14  21  22  22  22  27  28  29  30  21  10  6   6   6   5   5   5   5   4   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   4   6   6   11  5   4   .   .   3   
  Energy Gun               11   | .   25  11  11  17  22  11  12  15  15  17  11  13  13  12  4   .   9   10  .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   15  7   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   6   2   .   .   .   3   6   6   .   .   .   1   8   12  
  Launcher                 3    | .   .   .   .   .   .   6   6   7   7   6   2   1   6   6   5   4   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             72   | 13  13  13  13  15  15  16  30  30  30  39  51  61  61  63  72  72  58  59  63  
  Greatest Support         87   | 32  32  32  24  24  24  24  24  24  24  28  30  24  24  24  43  58  87  69  69  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   1   1   1   1   2   2   2   5   4   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   2   2   2   1   .   .   .   1   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   6   6   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         6    | 5   6   6   6   6   6   6   6   6   8   8   8   8   8   8   8   7   6   8   7   
  Most Carried             8    | 6   6   6   6   6   6   6   6   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          6    | 3   5   5   5   5   5   5   5   6   8   7   7   7   8   6   4   7   5   7   5   
  Final Capacity           8    | 6   6   6   6   6   6   6   6   8   8   8   8   8   8   8   8   4   8   8   4   
  Final Carried            8    | 6   6   6   6   6   6   6   6   8   8   7   8   8   8   8   8   3   8   8   4   

 Class Distribution 
--------------------
 18% | Skirmisher
 17% | Mutant
 11% | Gunner
  8% | Scavenger-Mutant
  7% | Scout
  7% | Derelict-Bomber
  4% | Derelict-Mutant
  3% | Derelict-Tank
  3% | Scavenger-Assassin
  3% | Scavenger-Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
          Skirmisher | -8/Mines
          Skirmisher | -8/Materials
          Skirmisher | -7/Factory
              Gunner | -7/Lower Caves
              Gunner | -7/Lower Caves
 Derelict-Skirmisher | -6/Factory
              Mutant | -6/Lower Caves
       Derelict-Tank | -6/Lower Caves
     Derelict-Bomber | -6/Data Miner
     Derelict-Mutant | -5/Proximity Caves
  Scavenger-Assassin | -5/Factory
 Derelict-Skirmisher | -5/Waste
    Scavenger-Mutant | -5/Factory
    Scavenger-Mutant | -4/Factory
    Scavenger-Gunner | -4/Upper Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Matter Collected           2484 | 262 .   58  .   .   10  40  27  183 .   40  346 48  .   196 118 .   827 .   329 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2578 | 110 .   .   .   .   .   138 27  129 .   44  406 29  .   194 227 .   937 .   337 
  Parts                    127  | 7   .   .   .   .   .   10  3   4   .   6   11  4   .   11  15  .   39  .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      39   | .   .   .   .   .   .   .   .   2   .   .   5   4   .   11  .   .   .   .   17  
  Prevented                6    | .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Combat Hostiles Destroyed  54   | .   .   .   .   .   .   4   .   3   .   4   5   3   .   13  4   .   8   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     20   | .   .   .   .   .   .   2   .   2   .   .   3   1   .   2   .   .   3   .   7   
  Cannons                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   3   
  AOE                      23   | .   .   .   .   .   .   1   .   1   .   4   .   2   .   11  4   .   .   .   .   
Classes Destroyed          10   | 2   .   .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   1   .   .   
  Worker                   5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  29   | .   .   .   .   .   .   3   .   .   .   4   .   3   .   12  .   .   .   .   7   
  Grunt                    15   | .   .   .   .   .   .   1   .   3   .   .   2   .   .   .   3   .   4   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   .   .   .   .   .   4   1   3   .   4   2   3   .   5   4   .   4   .   4   
  Combat Bots Only         5    | .   .   .   .   .   .   3   .   3   .   4   2   3   .   5   3   .   4   .   4   
Max Kills in Single Turn   4    | 1   .   .   .   .   .   3   1   1   .   3   1   1   .   4   2   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   .   1   .   3   .   1   .   4   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  
Damage Taken               7268 | .    .    32   17   .    102  151  48   168  .    197  867  35   .    835  .    85   1570 .    3161 
  Core                     2048 | .    .    .    .    .    29   15   .    7    .    30   172  12   .    87   .    .    546  .    1150 
  Absorbed by Shields      251  | .    .    .    .    .    .    .    .    .    .    71   138  14   .    28   .    .    .    .    .    
Core Remaining (%)         85   | 100  100  .    .    .    92   97   .    .    99   .    .    .    .    64   .    .    45   .    .    
Volleys Fired              213  | 4    2    16   .    .    4    12   2    7    .    3    24   3    .    25   3    .    85   .    23   
  Largest                  4    | 2    2    2    .    .    2    3    2    3    .    1    3    3    .    4    4    .    4    .    4    
  Hottest                  274  | 80   140  140  .    .    85   185  95   130  .    30   168  188  .    268  274  .    255  .    183  
Shots Fired                381  | 8    4    17   .    .    8    28   3    18   .    3    50   5    .    40   8    .    106  .    83   
  Gun                      219  | 8    3    1    .    .    8    24   2    14   .    .    46   3    .    13   .    .    28   .    69   
  Cannon                   100  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    5    .    74   .    14   
  Launcher                 32   | .    .    .    .    .    .    .    .    4    .    3    .    2    .    20   3    .    .    .    .    
  Special                  30   | .    1    16   .    .    .    4    1    .    .    .    4    .    .    .    .    .    4    .    .    
  Kinetic                  126  | .    .    .    .    .    .    1    .    .    .    .    20   1    .    .    .    .    33   .    71   
  Thermal                  97   | .    1    16   .    .    .    4    .    .    .    .    13   2    .    20   .    .    41   .    .    
  Explosive                32   | .    .    .    .    .    .    .    .    4    .    3    .    2    .    20   3    .    .    .    .    
  Electromagnetic          121  | 8    3    1    .    .    8    23   2    14   .    .    13   .    .    .    5    .    32   .    12   
  Robot Hit Streak         18   | 3    1    .    .    .    3    6    2    8    .    2    18   5    .    12   12   .    10   .    7    
  Robot Miss Streak        4    | 2    1    .    .    .    2    2    1    3    .    1    2    1    .    4    1    .    2    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           176  | 4    1    .    .    .    6    6    2    11   .    2    49   2    .    21   7    .    33   .    32   
  Core Hits                109  | 3    .    .    .    .    2    7    1    7    .    6    16   3    .    19   11   .    20   .    14   
  Critical Hits            7    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    4    
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    
Melee Attacks              16   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Impact                   16   | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6115 | 66   34   .    .    .    97   244  27   346  .    362  721  307  .    1310 602  .    1126 .    873  
  Guns                     2210 | 66   34   .    .    .    97   126  27   119  .    .    428  23   .    189  .    .    465  .    636  
  Cannons                  1137 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  129  .    661  .    237  
  Explosions               2451 | .    .    .    .    .    .    94   .    227  .    362  .    284  .    1011 473  .    .    .    .    
  Melee                    293  | .    .    .    .    .    .    .    .    .    .    .    293  .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1194 | .    .    .    .    .    .    9    .    .    .    .    90   .    .    .    .    .    260  .    835  
  Thermal                  992  | .    .    .    .    .    .    118  .    .    .    .    251  23   .    299  .    .    301  .    .    
  Explosive                2357 | .    .    .    .    .    .    .    .    227  .    362  .    284  .    1011 473  .    .    .    .    
  Electromagnetic          1279 | 66   34   .    .    .    97   117  27   119  .    .    87   .    .    .    129  .    565  .    38   
  Impact                   293  | .    .    .    .    .    .    .    .    .    .    .    293  .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    .    .    .    .    .    .    4    4    4    4    .    15   16   .    3    
  Average Corruption       7    | .    .    .    .    .    .    .    .    .    .    .    4    4    4    4    .    9    12   .    2    
  Corruption Purged        9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Effects                  188  | .    .    .    .    .    .    .    .    .    .    .    24   8    3    21   .    8    113  .    11   
    Message Errors         42   | .    .    .    .    .    .    .    .    .    .    .    7    1    2    6    .    3    22   .    1    
    Matter Fused           27   | .    .    .    .    .    .    .    .    .    .    .    4    2    1    4    .    1    13   .    2    
    Heat Flow Errors       16   | .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    8    .    3    
    Energy Discharges      19   | .    .    .    .    .    .    .    .    .    .    .    4    2    .    3    .    .    8    .    2    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    
    Data Loss (minor)      21   | .    .    .    .    .    .    .    .    .    .    .    3    2    .    4    .    .    12   .    .    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    29   .    .    
    Targeting Errors       18   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    10   .    3    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            360  | .    .    .    .    .    .    30   .    .    .    26   12   15   .    70   21   .    179  .    7    
  Projectiles              10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    
  Explosions               338  | .    .    .    .    .    .    30   .    .    .    26   .    15   .    67   21   .    179  .    .    
  Melee                    12   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      497  | .    .    .    .    .    .    37   .    .    .    153  .    .    .    50   .    .    257  .    .    
  Shots                    9    | .    .    .    .    .    .    1    .    .    .    3    .    .    .    2    .    .    3    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        633  | 36   40   25   .    .    60   122  18   144  .    4    559  144  .    387  183  .    633  .    574  
  Average Temperature      137  | 11   19   9    .    .    31   47   12   77   .    2    157  63   .    119  62   .    155  .    222  
  Received Heat Transfer   1005 | .    .    9    9    .    .    45   12   72   .    .    291  .    .    81   .    .    225  .    261  
  Effects                  49   | .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    .    .    28   .    13   
    Shutdowns              20   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    11   .    7    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    1    
    Interference           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    1    
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Parts Fried              13   | .    .    .    .    .    .    1    .    1    .    .    2    .    .    .    .    .    9    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Heat Transferred         1634 | .    .    .    .    .    .    200  .    .    .    .    550  50   .    612  .    .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Peak Influence             195  | 15  39  46  17  .   15  108 25  .   .   127 .   .   .   .   195 73  114 39  .   
  Initial                  68   | .   9   16  17  .   .   .   20  .   .   6   .   .   .   .   37  68  30  39  .   
  Average                  36   | 7   29  30  17  .   12  29  9   .   .   45  .   .   .   .   62  64  49  39  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 .   .   100 .   .   .   .   100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   5   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Distress Signals           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   4   3   1   .   1   11  1   8   2   4   10  3   .   25  4   6   16  .   18  
  Peak Tracking Total      12   | .   2   4   2   .   1   5   1   4   3   4   5   3   .   12  4   6   4   .   7   
  Tactical Retreats        12   | .   .   .   .   .   .   1   .   3   .   .   .   .   .   2   1   .   2   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Machines Disabled          12   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   7   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Machines Accessed          22   | .   1   1   .   5   .   1   .   1   .   2   1   .   4   .   2   .   4   .   .   
  Terminals                5    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                93   | .   1   1   .   50  .   1   .   1   .   5   1   .   24  .   2   .   7   .   .   
  Successful               85   | .   .   1   .   50  .   .   .   1   .   1   1   .   24  .   1   .   6   .   .   
  Failed                   8    | .   1   .   .   .   .   1   .   .   .   4   .   .   .   .   1   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   1   .   .   .   1   .   .   .   5   .   .   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             80   | .   .   1   .   50  .   .   .   1   .   1   1   .   24  .   .   .   2   .   .   
  Record                   61   | .   .   .   .   49  .   .   .   .   .   .   .   .   11  .   .   .   1   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Total Allies               6    | .   .   .   .   .   1   .   1   .   .   .   3   .   .   1   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   1   1   1   1   .   .   3   1   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   21  21  32  32  .   .   81  21  .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   21  21  32  32  .   .   38  21  .   94  .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   .   .   3   .   2   .   .   29  .   .   14  .   .   .   .   .   
  Total Damage             1278 | .   .   .   .   .   .   51  .   114 .   .   552 .   .   561 .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Was Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   1   .   .   3   2   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  
Turns Passed               10932 | 77   221  358  87   549  483  796  887  1115 112  229  1235 544  119  878  623  144  1859 78   538  
Spaces Moved               8958  | 50   130  218  83   607  387  411  695  1025 80   188  870  474  109  640  378  152  1942 152  367  
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     494   | .    .    .    .    .    .    .    .    .    .    .    192  .    .    .    302  .    .    .    .    
  Wheels                   5247  | 49   130  218  83   607  387  411  695  1025 80   21   289  474  109  640  .    .    .    .    29   
  Hover                    3216  | .    .    .    .    .    .    .    .    .    .    167  389  .    .    .    76   152  1942 152  338  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   100  90   90   90   90   90   90   90   100  100  100  110  110  110  102  58   52   48   48   
  Average Speed            93    | 99   100  90   90   90   90   90   92   98   100  108  118  110  110  118  140  91   57   48   110  
  Slowest Speed            280   | 100  100  100  90   90   90   90   100  100  100  110  180  110  110  140  280  114  111  48   120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       44    | 4    27   17   21   92   85   33   18   87   14   6    75   72   74   79   10   89   26   1    57   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    .    
Scrap Searched             17    | .    .    .    .    .    3    .    .    3    .    .    1    4    .    3    .    .    .    .    3    
Spaces Dug                 182   | .    1    15   .    .    .    .    .    .    .    .    .    .    .    87   .    .    79   .    .    
Terrain Destroyed          480   | .    1    15   .    .    .    6    .    21   .    20   .    14   .    274  19   .    92   .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               90    | .    1    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    18   
  AOE                      390   | .    .    .    .    .    .    6    .    21   .    20   .    14   .    274  19   .    36   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Upp  
Total                      11139 | 66   215  330  95   609  514  806  932  1120 112  211  1008 493  108  729  464  155  2570 156  446  
  Wait                     1672  | .    77   89   11   .    120  366  213  71   33   8    66   10   .    52   48   .    469  .    39   
  Move                     8939  | 49   129  217  82   606  386  410  694  1024 79   187  869  473  108  639  378  151  1940 151  367  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  82    | 6    3    2    1    1    1    7    7    5    .    3    6    2    .    6    11   .    14   2    5    
  Fast Attach              48    | 7    .    .    .    .    .    1    1    2    .    2    9    1    .    .    4    1    17   1    2    
  Attach                   50    | .    .    2    .    .    .    3    3    .    .    4    7    .    .    4    8    .    8    2    9    
  Detach                   16    | .    .    .    .    .    .    .    1    .    .    2    2    .    .    .    3    .    8    .    .    
  Swap                     35    | .    1    2    .    1    .    1    6    4    .    .    5    1    .    1    1    1    10   .    1    
  Drop                     63    | .    3    2    1    1    1    5    5    7    .    2    4    3    .    2    8    2    17   .    .    
  Fire                     213   | 4    2    16   .    .    4    12   2    7    .    3    24   3    .    25   3    .    85   .    23   
  Melee                    16    | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / [*Upp])
-5/Waste
-5/Factory
-4/Factory
-4/Upper Caves

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   291 | -10/Materials      | Discovered new exit (range 7)
   299 | -10/Materials      | Entered another Materials area
   299 | -9/Materials       | Evolved 2 slots: Utility x2
   337 | -9/Materials       | Build established: Mutant
   372 | -9/Materials       | Discovered new exit (range 3)
   657 | -9/Materials       | Entered Mines
   704 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
   706 | -9/Mines           | Found Prototype Device
   715 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   716 | -9/Mines           | Discovered new exit (range 5)
   744 | -9/Mines           | Entered Exiles
   759 | -9/Exiles          | Discovered new exit (range 15)
   782 | -9/Exiles          | Met 8R-AWN
   798 | -9/Exiles          | Met EX-HEX
   832 | -9/Exiles          | Met EX-BIN
   903 | -9/Exiles          | Aligned with FarCom system
   904 | -9/Exiles          | Given EX-Vault access code
   925 | -9/Exiles          | Opened EX-Vault
   966 | -9/Exiles          | Found Field Lobotomy Kit
   987 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1015 | -9/Exiles          | Met EX-DEC
  1022 | -9/Exiles          | Learned location of Zion (-7)
  1109 | -9/Exiles          | Visited The Gauntlet
  1282 | -9/Exiles          | Discovered new exit (range 14)
  1293 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  1293 | -9/Exiles          | Entered Mines
  1599 | -8/Mines           | Build established: Skirmisher
  1760 | -8/Mines           | Discovered new exit (range 8)
  1776 | -8/Mines           | Entered Materials
  1776 | -8/Materials       | Accompanied by 1 ally
  1776 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2545 | -8/Materials       | Discovered new exit (range 10)
  2572 | -8/Materials       | Entered Factory
  2572 | -7/Factory         | Evolved 2 slots: Utility x2
  2572 | -7/Factory         | Identified Exp. Sensor Array
  3297 | -7/Factory         | Discovered new exit (range 10)
  3341 | -7/Factory         | Assimilated Y-54 Guardian with FLK Orb
  3409 | -7/Factory         | Discovered new exit (range 15)
  3459 | -7/Factory         | Entered Lower Caves
  3459 | -7/Lower Caves     | Accompanied by 1 ally
  3572 | -7/Lower Caves     | Learned Factory emergency access door positions
  3842 | -7/Lower Caves     | Build established: Gunner
  4496 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4549 | -7/Lower Caves     | Discovered new exit (range 8)
  4574 | -7/Lower Caves     | Entered another Lower Caves area
  4675 | -7/Lower Caves     | Discovered new exit (range 10)
  4686 | -7/Lower Caves     | Entered Factory
  4686 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4852 | -6/Factory         | Discovered new exit (range 18)
  4915 | -6/Factory         | Entered Lower Caves
  5054 | -6/Lower Caves     | Assimilated JR-W1V(g) with FLK Orb
  5059 | -6/Lower Caves     | Assimilated MH-E2G(b) with FLK Orb
  5063 | -6/Lower Caves     | Attacked by a faux Warlord
  5084 | -6/Lower Caves     | Assimilated RH-UK5(M) with FLK Orb
  5381 | -6/Lower Caves     | Build established: Mutant
  5531 | -6/Lower Caves     | Lost 6 parts (1p1n1u3w)
  5677 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5761 | -6/Lower Caves     | Learned 12 Factory zone layouts
  5878 | -6/Lower Caves     | Learned Factory garrison access intel
  5879 | -6/Lower Caves     | Learned Factory security intel
  6117 | -6/Lower Caves     | Discovered new exit (range 7)
  6150 | -6/Lower Caves     | Entered another Lower Caves area
  6150 | -6/Lower Caves     | Accompanied by 1 ally
  6322 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6345 | -6/Lower Caves     | Build established: Derelict-Tank
  6347 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6648 | -6/Lower Caves     | Discovered new exit (range 15)
  6694 | -6/Lower Caves     | Entered Data Miner
  6694 | -6/Data Miner      | Discovered new exit (range 6)
  6721 | -6/Data Miner      | Met Data Miner
  6724 | -6/Data Miner      | Build established: Derelict-Bomber
  6755 | -6/Data Miner      | Learned location of Section 7 (-3)
  6755 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6775 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6813 | -6/Data Miner      | Entered Proximity Caves
  6929 | -5/Proximity Caves | Spotted B-75 Beast
  6931 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6966 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
  7093 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7122 | -5/Proximity Caves | Identified exit to Factory
  7431 | -5/Proximity Caves | Found Prototype Device
  7680 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  7691 | -5/Proximity Caves | Entered Factory
  7691 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7692 | -5/Factory         | Identified exit to Factory
  7694 | -5/Factory         | Loaded intel: 4 garrison access locations
  7694 | -5/Factory         | Identified Exp. Thermal Shield
  7719 | -5/Factory         | Lost 4 parts (2u2w)
  8003 | -5/Factory         | Build established: Scavenger-Assassin
  8296 | -5/Factory         | Discovered new exit (range 16)
  8314 | -5/Factory         | Sucked down chute
  8314 | -5/Factory         | Entered Waste
  8329 | -5/Waste           | EMP discharged
  8344 | -5/Waste           | Spotted C-40 Crusher
  8352 | -5/Waste           | Spotted C-40 Crusher
  8383 | -5/Waste           | Spotted C-40 Crusher
  8418 | -5/Waste           | Spotted C-40 Crusher
  8422 | -5/Waste           | Spotted C-40 Crusher
  8429 | -5/Waste           | EMP discharged
  8429 | -5/Waste           | System corruption reached 10%
  8430 | -5/Waste           | Spotted C-40 Crusher
  8430 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  8437 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  8444 | -5/Waste           | Discovered new exit (range 16)
  8458 | -5/Waste           | Entered Factory
  8468 | -5/Factory         | Lost 4 parts (3u1w)
  8744 | -5/Factory         | Build established: Scout
  9252 | -5/Factory         | Lost 6 parts (1n2u3w)
  9773 | -5/Factory         | Build established: Scavenger-Mutant
 10223 | -5/Factory         | Crushed by falling debris
 10263 | -5/Factory         | Core integrity fell below 50%
 10311 | -5/Factory         | Discovered exit to Factory (range 4)
 10317 | -5/Factory         | Entered another Factory area
 10317 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10326 | -4/Factory         | Discovered new exit (range 10)
 10395 | -4/Factory         | Entered Upper Caves
 10461 | -4/Upper Caves     | Lost 9 parts (1p3n3u2w)
 10775 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10865 | -4/Upper Caves     | Lost 6 parts (2p3u1w)
 10918 | -4/Upper Caves     | Core integrity fell below 50%
 10928 | -4/Upper Caves     | Core integrity fell below 20%
 10933 | -4/Upper Caves     | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
10915_ Med. Storage Unit destroyed.
10918_ Penetrated by Slug.
10918_ Slug penetrates Wall.
10920_ G-67 Veteran heat damages Unknown Leg.
10921_ G-67 Veteran overheating.
10921_ Penetrated by Slug.
10921_ Slug penetrates Wall.
10922_ Gyrokinetic Inverter destroyed.
10924_ G-67 Veteran heat damages Unknown Leg, Unknown Leg, Broken Plasma
  Rifle.
10924_ Penetrated by Slug.
10925_ System corrupted: Heat flow error (+226).
10927_ G-67 Veteran heat damages Adv. Heat Sink, Broken Plasma Rifle,
  Unknown Leg, Lgt. Antimatter Reactor.
10927_ Penetrated by Slug.
10927_ Adv. Weight Redist. System destroyed.
10928_ G-67 Veteran overheating.
10930_ Penetrated by Slug.
10930_ Slug penetrates Earth.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????? #????????????????????? |
| ??????????????????????????# ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????########;###???????????????????? |
| ??????????????????#          #???????????????????? |
| ??????????????????# ##;#;;;# #???????????????????? |
| ????????????????????#"    g# #???????????????????? |
| ????????????????????#"  l g# #???????????????????? |
| ????????????????????#"   @"# #???????????????????? |
| ??????????????????#?###;   # #???????????????????? |
| ??????????????????# #  +  "# #####???????????????? |
| ??????????????????#    #% "#     ###?????????????? |
| ??????????????????#    ;Y;##       #?????????????? |
| ?????????????     %          ##        #?????????? |
| ?????????????     !  ####   ##?     ####?????##??? |
| ?????????????? #;##  #??##  ##??   ##???####   ??? |
| ?????????????  "??#%!##??##  ##??  ##??#        ?? |
| ?????????????  ????!  ##??##  #??#  #??         ?? |
| ?????????????????##    #???#  #??#  ###         ?? |
| ????????????????##     #???#  #??#              #? |
| ????????????????#      #???#  ####              #? |
| ??????????####?##      #####                    #? |
| ??????????#  "##          ##                     # |
| ??????????#""              #######                 |
| ??????????#"""              #????#        ###    ? |
| ??????????# ""     #####     #??##        #??????? |
| ??????????#"  ##   ##???????????#         #??????? |
| ??????????##?#      #???????????##        #??????? |
| ?????????????#      ##???????????###   %  #??????? |
| ????????????##       ##???????####?##    ##???? ?? |
| ???????????##         ##?????##  ####   ##???      |
| ??????????##           ###???#    ##    ##??       |
| ?????????##         #### ##??#  ""##     ##        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          47
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         18
Terrain Scan Density       160
Cloak Strength             2
Additional Mass Support    27
Armor Coverage             375
Resistance: TH             30
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         16
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Explorer
I'm Back, Baby!
Leap Before You Look
Omniscient Cartographer
Safety First
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              Let's Do It
  Manual?         1
Play Time         04:25:44
  Cumulative      22.0 hours
  Start           2021.12.28 @ 22:21:52
  End             2021.12.30 @ 00:34:34
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1270a0a9-571e-43e4-8e85-9669488e96db