Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.20 @ 22:34:23 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (184) 920 Value Destroyed (4829) 4829 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4429) 4429 TOTAL SCORE: 18178 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 610 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -52 Cogmind --------- Core Integrity 1279/1600 Matter 132/300 Energy 320/330 System Corruption 8% Temperature Cool (10) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Advanced Cooling System Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Microactuators Reaction Control System Improved Cloaking Device > --- WEAPON (2) ------- Tiamat Missile Launcher Power Sword > --- INVENTORY (14) --- Micro Fission Core Light Antimatter Reactor Cooled Nuclear Pulse Thruster Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Tiamat Missile Launcher Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Microactuators Reaction Control System Advanced Reaction Control System Improved Cloaking Device Improved Medium Armor Plating > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Cooled Nuclear Pulse Thruster Impulse Thruster Array Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 148] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Improved Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Gravity Flail Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 . . . Propulsion 5 | . . . 1 . 1 1 . . . . . 1 . . . 1 Utility 11 | . . . 1 . 1 . . . . . 2 1 1 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 233 | 7 21 4 34 7 51 23 1 7 5 6 19 2 18 14 8 6 Power 25 | 1 1 . 3 1 4 3 . 2 . 2 2 . 3 2 1 . Engine 7 | 1 . . 2 . 3 . . . . 1 . . . . . . Core 17 | . 1 . 1 1 1 3 . 2 . 1 2 . 3 2 . . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 55 | 2 2 3 8 1 17 5 . 1 1 . 3 1 4 4 1 2 Treads . | . . . . . . . . . . . . . . . . . Leg 28 | . . 3 7 1 17 . . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 23 | . . . 1 . . 5 . 1 1 . 3 1 4 4 1 2 Utility 79 | 2 5 . 10 2 10 10 1 1 4 2 11 1 6 5 6 3 Device 35 | . . . 1 1 2 6 . 1 . 2 7 1 5 4 4 1 Storage 15 | 2 5 . 4 . 1 1 . . . . . . . 1 1 . Processor 10 | . . . . . . 2 . . 3 . 3 . . . . 2 Hackware 2 | . . . . . . . . . 1 . 1 . . . . . Protection 17 | . . . 5 1 7 1 1 . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 74 | 2 13 1 13 3 20 5 . 3 . 2 3 . 5 3 . 1 Energy Gun 15 | 1 6 . 2 . 4 2 . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . Ballistic Gun 13 | 1 2 . 6 1 3 . . . . . . . . . . . Ballistic Cannon 12 | . . 1 4 1 6 . . . . . . . . . . . Launcher 9 | . 1 . 1 1 2 1 . . . 1 . . 1 . . 1 Special Weapon 6 | . 3 . . . . . . 2 . . . . 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . Slashing Weapon 9 | . 1 . . . . 1 . 1 . 1 2 . 2 1 . . Piercing Weapon 7 | . . . . . 3 1 . . . . 1 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . 4 . . 1 3 . 1 . . 1 . . Parts Lost 44 | . 7 . 6 1 11 1 . 3 . 3 . . 5 . . 7 Power 7 | . 1 . 2 . 1 . . 2 . 1 . . . . . . Propulsion 14 | . 1 . 2 1 5 . . 1 . 1 . . 2 . . 1 Utility 11 | . . . . . 2 1 . . . . . . 2 . . 6 Weapon 12 | . 5 . 2 . 3 . . . . 1 . . 1 . . . Highest Loss Streak 7 | . 4 . 3 1 7 1 . 3 . 2 . . 3 . . 4 Average Slot Usage (%) 95 | . 99 100 99 99 94 95 100 93 92 88 90 100 93 90 88 88 Engine 2 | . 8 . 2 2 7 . . . . . . . . . . . Core 9 | . 4 14 8 8 1 14 15 15 15 14 13 11 15 14 9 8 Leg 13 | . . 12 32 32 34 1 . . . . . . . . . . Wheel 2 | . 27 15 . . . . . . . . . . . . . . Flight 14 | . . . . . . 35 38 37 38 36 28 35 27 20 17 20 Device 9 | . . . . . 2 12 14 15 7 6 8 17 20 28 30 28 Storage 14 | . 28 28 25 22 18 7 7 7 7 7 6 5 5 4 5 8 Processor 4 | . . . . . . 6 7 7 7 7 15 17 12 9 8 7 Protection 4 | . . . 7 11 11 1 . . . . . . 1 4 4 3 Energy Gun 3 | . 18 18 6 . 1 2 . . . . . . . . . . Ballistic Gun 3 | . 7 . 7 5 7 . . . . . . . . . . . Ballistic Cannon 3 | . . 9 7 16 5 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 3 7 3 . . 5 5 7 4 4 4 Piercing Weapon 1 | . . . . . . 2 . . . . 1 5 1 2 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 97 | 16 42 45 89 89 97 82 28 29 29 30 30 32 51 61 77 82 Greatest Support 95 | 20 26 32 45 43 68 68 30 30 30 30 33 32 52 69 78 95 Greatest Overweight (x) 6 | . 2 1 1 2 6 1 . . . . . . . . . . Average Overweight (x) . | . 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 22 20 22 20 8 8 8 8 8 8 8 10 14 14 Average Capacity 13 | 6 13 16 18 20 20 8 8 8 8 8 8 8 8 8 11 14 Most Carried 21 | 6 16 16 21 20 20 20 8 8 8 8 8 8 8 10 14 14 Average Carried 12 | 3 11 15 17 19 19 8 7 7 7 7 6 7 7 8 11 13 Final Capacity 20 | 8 16 16 20 20 20 8 8 8 8 8 8 8 8 10 14 14 Final Carried 20 | 5 15 16 20 20 20 8 8 8 8 8 8 8 8 10 13 12 Class Distribution -------------------- 29% | Hauler-Mutant 20% | Messiah-Scout 20% | Mutant 12% | Messiah-Sprinter 11% | Scout 4% | Messiah-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -2/Research Messiah-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 4381 | 291 472 75 863 224 1144 220 45 80 50 110 170 45 154 232 70 136 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6915 | 122 670 24 1319 160 1915 473 . 56 . 12 232 232 703 193 503 301 Parts 385 | 4 33 1 101 10 116 26 . 1 . 1 6 4 36 6 24 16 Haulers Intercepted 21 | . 2 . 4 . 4 . . . . . 2 2 3 2 2 . Recyclers Shooed 8 | . 1 . 2 . 2 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 1 11 1 1 . . . . . . Prevented 5 | . . . . . . . 2 1 . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 108 | . 11 1 34 5 38 7 . 1 . 2 . . 8 . . 1 Melee 3 | . . . . . . . . . . . . . 2 . . 1 Guns 45 | . 9 . 18 1 17 . . . . . . . . . . . Cannons 27 | . . 1 10 3 13 . . . . . . . . . . . AOE 31 | . 2 . 6 1 8 7 . . . 2 . . 5 . . . Classes Destroyed 13 | 2 3 . 5 . 2 . . 1 . . . . . . . . Worker 7 | . . . 2 . 3 . . . . . . . 1 . . 1 Builder 9 | . . . 2 . 3 . . . . . . . 2 1 . 1 Tunneler 3 | 1 . . . 1 . 1 . . . . . . . . . . Hauler 21 | . 2 . 4 . 4 . . . . . 2 2 3 2 2 . Recycler 14 | 1 1 . 2 1 4 3 . . . . . . 1 . 1 . Operator 5 | . . . 1 . . 2 . . . . . . 1 . 1 . Watcher 17 | . 2 . 2 . 1 . . . . . 1 1 2 . 3 5 Swarmer 43 | . . . 16 3 9 7 . . . 2 . . 6 . . . Grunt 44 | . 11 1 10 2 20 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . Sentry 14 | . . . 8 . 6 . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . Programmer 4 | . . . . . . . . 1 . . . . 2 . . 1 Best Kill Streak 16 | 1 3 1 7 3 16 5 . 1 . 2 2 2 10 1 2 2 Combat Bots Only 9 | . 2 1 6 2 9 4 . 1 . 2 . . 6 . . 1 Max Kills in Single Turn 5 | 1 2 1 4 2 4 3 . 1 . 1 1 1 5 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 4 | . 2 . 3 1 3 3 . . . 1 . . 4 . . . Melee 1 | . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 7971 | . 706 11 1362 359 2436 291 . 253 . 384 21 . 470 80 34 1564 Core 1257 | . 239 . 166 25 240 101 . 19 . 93 . . 19 . 34 321 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 4 . 52 56 . . . . 69 100 100 98 100 97 79 Volleys Fired 320 | 7 51 3 97 17 112 5 . 3 . 9 . . 6 . . 10 Largest 2 | 2 2 2 2 2 2 1 . 1 . 1 . . 1 . . 1 Hottest 126 | 60 105 109 109 88 126 61 . . . 30 . . 43 . . 46 Shots Fired 591 | 14 94 6 193 34 217 5 . 3 . 9 . . 6 . . 10 Gun 369 | 14 90 3 138 8 115 1 . . . . . . . . . . Cannon 173 | . . 3 53 25 92 . . . . . . . . . . . Launcher 38 | . 1 . 2 1 10 4 . . . 5 . . 5 . . 10 Special 11 | . 3 . . . . . . 3 . 4 . . 1 . . . Kinetic 376 | 7 39 3 139 33 155 . . . . . . . . . . . Thermal 91 | 7 50 3 8 . 22 1 . . . . . . . . . . Explosive 38 | . 1 . 2 1 10 4 . . . 5 . . 5 . . 10 Electromagnetic 78 | . 4 . 44 . 30 . . . . . . . . . . . Robot Hit Streak 18 | 6 18 5 16 11 10 5 . 4 . 1 . . 3 . . 1 Robot Miss Streak 7 | 2 3 4 5 7 3 1 . . . 5 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . Shots Hit Robots 457 | 10 66 5 118 19 137 16 . 6 . 2 9 7 23 10 14 15 Core Hits 257 | 3 32 1 50 10 87 17 . . . 4 3 3 26 4 8 9 Critical Hits 6 | 1 1 . 2 . . . . . . . . . . 1 . 1 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | 1 1 . 2 . . . . . . . . . . 1 . . Melee Attacks 341 | . 3 . . . 19 32 2 11 . 1 37 13 62 67 44 50 Impact . | . . . . . . . . . . . . . . . . . Slashing 282 | . 3 . . . . 21 2 11 . 1 35 12 53 62 39 43 Piercing 59 | . . . . . 19 11 . . . . 2 1 9 5 5 7 Sneak Attacks 27 | . . . . . . 6 . . . . 2 2 5 7 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . 8 2 1 1 Damage Inflicted 17135 | 119 927 103 2771 524 3979 1522 . 114 . 222 609 536 2515 1001 1145 1048 Guns 3638 | 119 791 32 1277 55 1364 . . . . . . . . . . . Cannons 2528 | . . 71 849 421 1187 . . . . . . . . . . . Explosions 4262 | . 136 . 645 48 1347 583 . . . 222 . . 1111 . . 170 Melee 6707 | . . . . . 81 939 . 114 . . 609 536 1404 1001 1145 878 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4070 | 57 352 71 1491 476 1623 . . . . . . . . . . . Thermal 1510 | 62 473 32 598 . 345 . . . . . . . . . . . Explosive 3659 | . 68 . 144 48 1313 583 . . . 222 . . 1111 . . 170 Electromagnetic 1189 | . 34 . 538 . 617 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 5345 | . . . . . . 472 . 114 . . 609 536 1007 761 1092 754 Piercing 1362 | . . . . . 81 467 . . . . . . 397 240 53 124 Highest Corruption 8 | . . . . . . . . 1 1 . . . 4 3 . 8 Average Corruption 3 | . . . . . . . . 1 1 . . . 3 2 . 7 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . Effects 29 | . . . . . . . . . . . . . 6 12 . 11 Message Errors 4 | . . . . . . . . . . . . . 1 3 . . Matter Fused 3 | . . . . . . . . . . . . . 1 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . 1 2 . 1 Energy Discharges 6 | . . . . . . . . . . . . . 2 3 . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . 1 1 . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 3 Targeting Errors 6 | . . . . . . . . . . . . . . 2 . 4 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1425 | . . . 112 30 20 157 . . . 15 108 75 370 245 117 176 Projectiles 38 | . . . . 30 8 . . . . . . . . . . . Explosions 258 | . . . 112 . 12 . . . . 15 . . 119 . . . Melee 1129 | . . . . . . 157 . . . . 108 75 251 245 117 176 Knockbacks 15 | . . 1 4 3 7 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . 1 4 3 5 . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . Self-Inflicted Damage 507 | . 76 . 172 . 105 . . . . 36 . . . . . 118 Shots 12 | . 2 . 3 . 4 . . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 417 | . 171 168 417 402 339 144 65 189 348 147 127 57 296 241 . 158 Average Temperature 79 | . 38 93 77 123 93 48 23 56 125 66 42 18 130 111 . 87 Received Heat Transfer 2046 | . 351 6 348 138 1089 18 . 9 . 30 . . 12 9 . 36 Effects 4 | . . . . 1 2 . . . 1 . . . . . . . Shutdowns 3 | . . . . 1 1 . . . 1 . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . . . . . . . . Heat Transferred 2487 | 150 999 74 622 . 642 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 619 | 10 214 20 549 257 619 448 . . . . 236 203 401 284 272 533 Average Influence 213 | 3 80 9 279 167 357 302 . . . . 76 144 178 180 136 254 Maximum Alert Level 2 | . 1 . 2 1 2 2 . . . . 1 1 2 1 1 2 Low Security (%) 54 | 100 99 100 35 78 14 10 . . . . 95 91 63 53 74 39 Level 1 34 | . . . 43 21 43 79 . . . . 4 8 36 46 25 50 Level 2 11 | . . . 21 . 41 10 . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 1 5 . 6 6 . . . . 4 1 4 5 2 2 Investigation 16 | . 1 1 1 . 2 4 . . . . 2 1 1 3 . . Extermination 5 | . . . . . . . . . . . 1 . 1 2 . 1 Reinforcement 17 | . 1 . 4 . 4 2 . . . . 1 . 2 . 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . 1 . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . 2 . 4 . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 339 | . 19 2 56 16 68 18 . 18 . 22 15 2 24 16 16 47 Peak Tracking Total 13 | . 3 2 6 5 12 5 . 6 . 9 10 1 7 3 7 13 Tactical Retreats 42 | . . . 1 6 7 3 . 2 . 3 4 . 3 2 4 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 . 2 . 1 5 . . . . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 22 | . 1 . 5 1 5 3 . 1 . . 2 . 1 . . 3 Max in Single Turn 3 | . 1 . 2 1 2 3 . 1 . . 1 . 1 . . 1 Garrison Access 6 | . . . . . 1 1 . . . . 2 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 46 | . 7 1 6 . 9 8 . 3 1 . 4 3 2 1 1 . Terminals 26 | . 7 . 5 . 7 7 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . . . . . 1 1 . 1 1 . Garrison Access 7 | . . . . . 1 1 . . . . 2 1 2 . . . Total Hacks 120 | . 23 1 12 . 31 18 . 6 3 . 12 4 3 2 5 . Successful 71 | . 13 1 7 . 20 5 . 6 3 . 6 3 1 2 4 . Failed 49 | . 10 . 5 . 11 13 . . . . 6 1 2 . 1 . Catastrophic 7 | . . . 2 . . 3 . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 96 | . 15 . 7 . 17 10 . 1 . . 6 1 9 12 8 10 Terminals 78 | . 23 . 10 . 28 17 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 3 2 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 2 . . . . . 4 1 . 2 5 . Garrison Access 11 | . . . . . 1 1 . . . . 5 1 3 . . . Terminal Hacks 39 | . 8 1 4 . 13 4 . 6 3 . . . . . . . Record 4 | . . . . . . . . 4 . . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . . . . . . . Open Door 3 | . . 1 . . . . . 2 . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . 2 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 1 . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . 1 . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . Zone Layout 7 | . 2 . . . 4 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 2 . . . . Load Schematic 2 | . . . . . . . . . . . 1 1 . . . . Build 2 | . . . . . . . . . . . 1 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 2 . . . . . 2 . . 2 4 . Insert Component 5 | . . . . . 1 . . . . . 1 . . 1 2 . Analyze 5 | . . . . . 1 . . . . . 1 . . 1 2 . Garrison Access Hacks 6 | . . . . . 1 1 . . . . 2 1 1 . . . Seal Access 6 | . . . . . 1 1 . . . . 2 1 1 . . . Unauthorized Hacks 10 | . 5 . 1 . 4 . . . . . . . . . . . Terminals 10 | . 5 . 1 . 4 . . . . . . . . . . . Track 7 | . 2 . 1 . 4 . . . . . . . . . . . Assimilate 3 | . 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 6 . 3 . 7 6 . . . . 2 2 1 . 1 . Full Trace Events 5 | . 1 . . . . 3 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . 3 . . . . 1 1 . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Matter 372 | . . . . . . . . . . . 186 186 . . . . Time 98 | . . . . . . . . . . . 49 49 . . . . Total Part Build Rating 2 | . . . . . . . . . . . . 2 . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . . 1 . . 1 2 . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . 3 . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 35 | . 1 . . 3 . . . . 4 . 5 . 11 3 5 3 Largest Group 4 | . 1 1 1 3 2 . . . 4 4 4 . 4 3 4 2 Highest-Rated Group 472 | . 10 10 10 40 24 . . . 153 153 244 . 150 288 472 244 Highest-Rated Ally 122 | . 10 10 10 16 16 . . . 39 39 94 . 39 96 122 122 Zionite Dispatches 12 | . . . . . . . . . . . 1 . 4 2 2 3 Heavy 2 | . . . . . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . . . . . 1 1 . Recon 2 | . . . . . . . . . . . . . . 1 . 1 Fire 4 | . . . . . . . . . . . 1 . 3 . . . Demo 1 | . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 9 | . . . . . . . . . . . . . . 5 2 2 EXPLORE 9 | . . . . . . . . . . . . . . 5 2 2 Ally Attacks 125 | . . . . 31 11 . . . . 14 33 . 6 16 9 5 Total Damage 3907 | . . . . 315 129 . . . . 703 1051 . 61 768 567 313 Kills 29 | . . . . 6 2 . . . . 3 9 . 1 5 1 2 Allies Corrupted 5 | . . . . . . . . . . 1 1 . 1 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 1 2 . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . 3 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . 3 6 7 . . . Traps 4 | . . . . . . . . . . . 2 1 1 . . . Emergency Access 3 | . . . . . . . . . . . . 1 2 . . . Items 5 | . . . . . . . . . . . . 3 2 . . . Machines 4 | . . . . . . . . . . . 1 1 2 . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . 2 1 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 10788 | 80 890 186 2008 891 1311 614 214 485 522 347 542 319 633 884 429 433 Spaces Moved 13825 | 55 668 128 1020 489 533 1392 419 935 1049 673 1165 563 1576 1543 655 962 Core 1 | 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 2114 | . . 49 1020 489 533 23 . . . . . . . . . . Wheels 801 | 54 668 79 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 10909 | . . . . . . 1369 419 935 1049 673 1165 563 1576 1543 655 962 Fastest Speed 22 | 50 80 100 153 153 150 23 23 23 23 24 25 25 22 26 31 28 Average Speed 49 | 79 90 121 153 166 153 26 23 23 23 25 25 25 25 29 31 29 Slowest Speed 300 | 80 100 155 153 185 300 160 23 23 24 27 27 25 26 31 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . . 8 . 2 1 . 8 3 1 6 4 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 4 93 21 85 96 75 39 59 71 87 85 37 17 48 53 28 30 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 7 | . . . . 1 . . . 1 4 1 . . . . . . Known Exits Taken 6 | . 1 . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 19 | . . . . 1 . . 8 5 3 2 . . . . . . Spaces Dug 234 | . 6 . . . . 12 2 4 . 15 20 5 23 47 21 79 Terrain Destroyed 551 | . 18 . 69 14 74 29 2 4 . 42 20 5 87 47 21 119 Melee 162 | . 3 . . . . 12 2 4 . 1 20 5 23 47 21 24 Projectile 28 | . 3 . 7 4 14 . . . . . . . . . . . AOE 361 | . 12 . 62 10 60 17 . . . 41 . . 64 . . 95 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 16768 | 74 846 155 1309 534 821 1579 532 1184 1320 835 1340 719 1739 1913 834 1034 Wait 1762 | . 70 7 106 8 44 98 109 210 256 138 108 141 63 262 126 16 Move 13730 | 54 667 127 1019 488 532 1375 418 930 1046 672 1149 556 1573 1530 646 948 Hop 38 | . . . . . . 8 . 2 1 . 7 3 1 6 4 6 Pick Up 159 | 6 21 7 28 6 23 2 1 9 4 2 11 3 14 15 5 2 Fast Attach 70 | 6 4 1 7 2 15 5 . 2 3 2 4 . 5 5 6 3 Attach 62 | 1 5 . 9 1 9 11 . 4 1 2 6 2 6 3 . 2 Detach 16 | . 1 . 3 . 2 . . 3 1 2 . . 3 1 . . Swap 101 | . 12 3 18 4 27 7 1 1 1 2 9 . 7 6 2 1 Drop 177 | . 12 7 22 7 38 18 1 9 7 5 10 2 12 22 5 . Fire 320 | 7 51 3 97 17 112 5 . 3 . 9 . . 6 . . 10 Melee 311 | . 3 . . . 19 32 2 11 . 1 36 12 49 62 39 45 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . 18 . . . . . . . . . 1 Rewire 1 | . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . 1 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 14) 125 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Identified exit to Mines 688 | -10/Materials | Lost 4 parts (1p1n2w) 758 | -10/Materials | Core integrity fell below 20% 776 | -10/Materials | Discovered new exit (range 12) 971 | -10/Materials | Entered Mines 971 | -10/Mines | Accompanied by 1 ally 1015 | -10/Mines | Met a Derelict shopkeep closing up shop 1090 | -10/Mines | Discovered new exit (range 11) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Accompanied by 1 ally 1157 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1596 | -9/Materials | Discovered new exit (range 16) 2046 | -9/Materials | Repaired Titanium Leg 2129 | -9/Materials | Discovered new exit (range 5) 2492 | -9/Materials | Build established: Hauler-Mutant 2681 | -9/Materials | Discovered new exit (range 16) 2758 | -9/Materials | Lost 3 parts (1p1n1w) 3011 | -9/Materials | Discovered new exit (range 3) 3165 | -9/Materials | Entered Mines 3373 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3441 | -9/Mines | Learned location of Zion (-7) 3759 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3794 | -9/Mines | Discovered new exit (range 14) 4046 | -9/Mines | Discovered new exit (range 5) 4056 | -9/Mines | Entered Materials 4056 | -8/Materials | Accompanied by 2 allies 4056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4106 | -8/Materials | Identified exit to Storage 4458 | -8/Materials | Destroyed 9 combat bots 4458 | -8/Materials | Lost 7 parts (3n2u2w) 4725 | -8/Materials | Lost 3 parts (2n1w) 5265 | -8/Materials | Discovered new exit (range 16) 5367 | -8/Materials | Entered Factory 5367 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5494 | -7/Factory | Discovered new exit (range 19) 5647 | -7/Factory | Discovered new exit (range 6) 5717 | -7/Factory | Build established: Scout 5981 | -7/Factory | Entered Lower Caves 6036 | -7/Lower Caves | Encountered a Warlord checkpoint 6173 | -7/Lower Caves | Discovered new exit (range 15) 6195 | -7/Lower Caves | Entered another Lower Caves area 6245 | -7/Lower Caves | Found Prototype Device 6293 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6301 | -7/Lower Caves | Found Prototype Special Weapon 6301 | -7/Lower Caves | Identified Molecular Deconstructor 6384 | -7/Lower Caves | Learned location of Armory (-3) 6384 | -7/Lower Caves | Learned Factory garrison access intel 6447 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6501 | -7/Lower Caves | Lost 3 parts (2p1n) 6648 | -7/Lower Caves | Attacked by a faux Warlord 6677 | -7/Lower Caves | Discovered new exit (range 16) 6680 | -7/Lower Caves | Entered Zion 6708 | -7/Zion | Discovered new exit (range 15) 6712 | -7/Zion | System corruption cleaned by Quarantine Array 6743 | -7/Zion | Found Prototype Processor 6743 | -7/Zion | Identified Exp. Target Analyzer 6747 | -7/Zion | Found Prototype Processor 6747 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6749 | -7/Zion | Found Prototype Hackware 6749 | -7/Zion | Identified Exp. System Shield 6785 | -7/Zion | Imprinted 6787 | -7/Zion | Declared Zion's savior 6816 | -7/Zion | Learned location of Warlord (-5) 6842 | -7/Zion | Learned Factory security intel 6846 | -7/Zion | Given A8's code to call for help 6850 | -7/Zion | Learned location of Quarantine (-3) 7093 | -7/Zion | Build established: Messiah-Sprinter 7202 | -7/Zion | Entered Proximity Caves 7202 | -6/Proximity Caves | Accompanied by 4 allies 7430 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7512 | -6/Proximity Caves | Spotted B-75 Beast 7517 | -6/Proximity Caves | Learned location of 1 exit from Factory 7547 | -6/Proximity Caves | Discovered new exit (range 5) 7548 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7549 | -6/Proximity Caves | Entered Factory 7549 | -6/Factory | Evolved 2 slots: Utility x2 7550 | -6/Factory | Identified exit to Factory 7552 | -6/Factory | Loaded intel: 4 garrison access locations 7764 | -6/Factory | Discovered new exit (range 12) 7767 | -6/Factory | Identified exit to Lower Caves 7873 | -6/Factory | Zion Fire squad teleported in 7875 | -6/Factory | Found Prototype Processor 7894 | -6/Factory | Identified Exp. Signal Interpreter 7988 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7994 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8074 | -6/Factory | Discovered exit to Factory (range 16) 8091 | -6/Factory | Entered another Factory area 8091 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8161 | -5/Factory | Fabricated Imp. Flight Unit (x1) 8197 | -5/Factory | Discovered new exit (range 23) 8254 | -5/Factory | Identified exit to Factory 8284 | -5/Factory | Discovered new exit (range 19) 8313 | -5/Factory | Identified exit to Extension 8390 | -5/Factory | Build established: Messiah-Scout 8410 | -5/Factory | Entered another Factory area 8410 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8541 | -4/Factory | Zion Fire squad teleported in 8545 | -4/Factory | Discovered new exit (range 14) 8557 | -4/Factory | Identified exit to Upper Caves 8583 | -4/Factory | Zion Kinetic Resupply teleported in 8712 | -4/Factory | Zion Fire squad teleported in 8720 | -4/Factory | P-70 Sage assimilated allied FZ-SJM(i) 8753 | -4/Factory | Zion Fire squad teleported in 8796 | -4/Factory | Lost 3 parts (2u1w) 8923 | -4/Factory | Discovered new exit (range 8) 8929 | -4/Factory | Identified exit to Research 9043 | -4/Factory | Entered Research 9043 | -3/Research | Evolved 2 slots: Utility x2 9058 | -3/Research | Found Antimissile System 9282 | -3/Research | Retrieved Zion intel report: Active Terminals 9405 | -3/Research | Retrieved Zion intel report: Trap Installations 9409 | -3/Research | Zion Light squad teleported in 9716 | -3/Research | Zion Recon squad teleported in 9924 | -3/Research | Discovered new exit (range 15) 9927 | -3/Research | Identified exit to Research 9927 | -3/Research | Entered another Research area 9927 | -2/Research | Evolved 2 slots: Utility x2 10206 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 10210 | -2/Research | Zion Light squad teleported in 10218 | -2/Research | Discovered new exit (range 5) 10231 | -2/Research | Identified exit to Testing 10299 | -2/Research | Discovered new exit (range 62) 10306 | -2/Research | Zion Heavy squad teleported in 10329 | -2/Research | Spotted B-90 Cyclops 10348 | -2/Research | Identified exit to Access 10356 | -2/Research | Entered Access 10356 | -1/Access | Accompanied by 2 allies 10356 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10396 | -1/Access | Retrieved Zion intel report: Active Terminals 10398 | -1/Access | Zion Recon squad teleported in 10485 | -1/Access | Spotted B-99 Colossus 10513 | -1/Access | Crushed by falling debris 10615 | -1/Access | Build established: Messiah-Ninja 10709 | -1/Access | Zion Demo squad teleported in 10726 | -1/Access | Zion Heavy squad teleported in 10746 | -1/Access | Spotted B-99 Colossus 10746 | -1/Access | Spotted B-99 Colossus 10784 | -1/Access | Discovered new exit (range 12) 10789 | -1/Access | Identified exit to Surface 10789 | *** | Escaped! Last Messages --------------- 10781_ Adv. Reaction Control System destroyed. 10782_ Slug penetrates H-88 Terminator. 10782_ Slug penetrates Y-72 Warden. Sealed Barrier opened remotely. 10783_ Penetrated by Slug. 10784_ Main Access Shell breached. 10784_ EXIT=FOUND 10784_ Penetrated by Slug. 10786_ Slug penetrates Wall. Sealed Heavy Doors opened remotely. 10787_ Slug penetrates Wall. 10787_ Slug penetrates Main Access Shell. 10787_ The Access Shell folds into the floor. Sealed Heavy Doors opened remotely. 10788_ Slug penetrates Terminal. 10789_ The unstable cave ceiling collapses. Sealed Heavy Doors opened remotely. 10789_ EXIT=IDENTIFIED: SURFACE 10789_ U-05 Engineer lays Concrete. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????# ??????????????????????? | | ?????????????????????# ####+##########????????? | | ?????????????????????# ## #????????? | | ?????????????????????# ## +????????? | | ?????????????????????# ## #????????? | | ????????????????????## ## #????????? | | ?????????###+##?????# !# #????????? | | ####### ####### # #????????? | | # #????????? | | # * ###+###### | | ????###### ####### # # | | ?????????## ##?????# # | | ??????????# #???###### # # " | | ??????????# #???# ! """" | | ??????????# #???# ###### """"" | | ??????????# #???# !! ##?## ] """" | | ??????????# #???#] ! # #??###### """" | | ??????????# #???###### #???????# " | | ??????????# #?????#### #???????#] | | ??????????# ####### ##################### ! | | ??????????# Y"" "" " # | | ??????????# h"" "" # ! | | ??????????# k BB ;;#+##### | | ??????????# BB !% ## | | ??????????# % "" ! # | | ??????????#hY % @" + | | ??????????# u # | | ??????????# BB ### # | | ??????????# BB ;## # | | ??????????# ;## # | | ??????????# ## ## # ####################### # | | ??????????# ## # #?????????????????????# # | | ??????????# ################??????????????# + | | ??????????# ## #??????????????# # | | ??????????# ## #??????????????#### # | | ??????????# ## #?????????????????# # | | ??????????# ## #??????############ # | | ??????????# ## ####???# ## # | | ?????????## ## ##??# ## # | | ########## ######+### #### " ## # | | # """ ## ## | | + """## #? | | ########## ##### ### #+##+# " "# #? | | ?????????##+###???# #?## # ## #? | | ??????????????????# #??#### # ## ## | | ??????????????????# #?????# #####+##+### | | ??????????????????# #?????# #???# #?# | | ??????????????????# #?????# #???# #?# | | ?????????????????? #?#???# #???# ### | | ??????????????????++##?????# " #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 51 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 78 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Adv. Hacking Suite | -3/Research | Scanalyzed Cld. Nuclear Pulse Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Deconstruction Derelict Escape Friend Of Zion Help From High Places Omniscient Cartographer Treasure Hunter Challenges ------------ None Game ------ Seed BombardmentBoreHumpback Manual? 0 Play Time 04:52:00 Cumulative 39.1 hours Start 2020.04.19 @ 12:40:12 End 2020.04.20 @ 22:34:23 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 20 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c394e4b-7dba-4445-a1dc-4381c844ef57