Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.07 @ 13:15:52

Player: Ms Vella

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (68)      340
Value Destroyed (2191)     2191
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1772)               1772
              TOTAL SCORE: 10623

 Bonus
-------
Follower Combat Kills      945
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             0/1000
Matter                     122/300
Energy                     205/210
System Corruption          9%
Temperature                Hot (262)
Movement                   Hovering (106) Ox1
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION (5) ---
           Gravmag Array
           Gyrokinetic Inverter
>          --- UTILITY (8) ------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Target Analyzer
           Reaction Control System
  Improved Dynamic Insulation System
>          --- WEAPON (2) -------
           Bore Cannon
>          --- INVENTORY (10) ---
           Quantum Shading Machine
           Component Analysis Suite
           Z-Drone Bay (2/2)
           KE Penetrator
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
   Zionite Light DM Reactor
>          --- PROPULSION -------
           Gravmag Array
           Gravmag Array
           Field Propulsion Drive
>          --- UTILITY ----------
           Power Amplifier
    Medium Storage Unit
           Seismic Detector
  Advanced Melee Analysis Suite
  Improved Target Analyzer
           Hacking Suite
  Improved Hacking Suite
  Improved Dynamic Insulation System
>          --- WEAPON -----------
           KE Penetrator
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Gravmag Array
           Quantum Shading Machine
           Component Analysis Suite
           Thermic Laser
           Thermic Laser
           Quantum Rifle
           Powered Hammer
[Rating: 86]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 3   3   6   14  11  1   4   .   2   4   1   4   2   2   8   3   25  22  
  Power                    15   | .   .   .   5   2   .   .   .   .   1   .   .   .   .   1   .   2   4   
    Engine                 8    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Core                   6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               32   | 3   .   3   5   2   .   .   .   .   1   .   2   .   .   2   .   10  4   
    Treads                 6    | 2   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
    Flight                 17   | .   .   .   4   2   .   .   .   .   1   .   2   .   .   2   .   6   .   
  Utility                  39   | .   2   1   3   4   1   2   .   1   2   .   2   2   .   3   3   10  3   
    Device                 20   | .   1   1   1   1   1   1   .   .   1   .   2   1   .   2   2   4   2   
    Storage                4    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              11   | .   .   .   1   2   .   1   .   1   .   .   .   1   .   1   1   2   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Protection             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   1   2   1   3   .   2   .   1   .   1   .   .   2   2   .   3   11  
    Energy Gun             8    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   1   .   1   2   
    Energy Cannon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   2   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 44   | .   1   .   9   1   .   .   .   .   .   .   4   .   .   11  .   6   12  
  Power                    7    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Propulsion               14   | .   .   .   2   .   .   .   .   .   .   .   1   .   .   5   .   3   3   
  Utility                  15   | .   .   .   3   .   .   .   .   .   .   .   3   .   .   2   .   3   4   
  Weapon                   8    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
  Highest Loss Streak      11   | .   1   .   5   1   .   .   .   .   .   .   4   .   .   11  .   6   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  94  88  82  81  77  84  85  92  93  79  88  93  84  6   51  79  
  Engine                   6    | .   14  11  8   7   7   7   7   7   4   .   .   .   .   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   1   6   6   6   6   4   .   .   3   
  Treads                   11   | .   28  30  33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  
  Flight                   11   | .   .   .   1   30  30  30  30  30  33  33  31  33  33  24  .   5   1   
  Device                   13   | .   13  19  17  6   7   8   15  15  20  20  8   11  13  13  5   6   15  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   4   .   .   5   
  Processor                8    | .   .   .   1   13  15  15  15  15  13  13  13  17  20  20  .   12  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   8   
  Energy Gun               8    | .   28  15  8   3   .   1   7   7   6   5   .   .   .   .   .   1   .   
  Ballistic Gun            2    | .   .   6   8   2   .   .   .   .   .   .   6   6   6   4   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   1   6   6   6   6   6   4   .   2   .   
Naked Turns                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  3   .   .   
Heaviest Build             46   | 14  30  33  41  20  20  20  17  20  23  24  24  22  22  24  3   26  46  
  Greatest Support         88   | 40  40  66  88  20  20  20  20  20  24  24  24  23  23  26  23  40  47  
  Greatest Overweight (x)  2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  8   8   8   8   8   8   8   8   8   8   8   5   10  10  
  Average Capacity         10   | 8   12  15  14  8   8   8   8   8   8   8   8   8   8   7   5   5   10  
  Most Carried             15   | 6   12  15  15  8   8   8   7   8   8   8   8   8   8   8   5   8   10  
  Average Carried          8    | 3   5   13  13  7   8   7   7   7   7   8   7   7   8   7   4   5   8   
  Final Capacity           15   | 8   15  15  8   8   8   8   8   8   8   8   8   8   8   5   5   10  10  
  Final Carried            13   | 2   12  13  8   8   8   7   7   8   8   8   7   8   8   5   5   8   5   

 Class Distribution 
--------------------
 44% | Mutant
 19% | Hacker-Mutant
 15% | Scout
 10% | Sprinter
  8% | Derelict-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -8/Materials
          Sprinter | -7/Factory
          Sprinter | -7/Lower Caves
          Sprinter | -7/Lower Caves
             Scout | -7/Data Miner
             Scout | -6/Proximity Caves
             Scout | -6/Factory
             Scout | -6/Lower Caves
          Sprinter | -6/Lower Caves
 Derelict-Sprinter | -6/Zion
 Derelict-Sprinter | -5/Proximity Caves
 Derelict-Sprinter | -5/Factory
            Mutant | -5/Waste
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Extension

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Matter Collected           2053 | 200 255 102 224 .   43  15  .   97  40  30  67  15  30  103 .   247 585 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2736 | .   499 639 499 15  110 .   .   22  61  71  76  .   42  166 .   233 303 
  Parts                    151  | .   27  37  22  2   2   .   .   .   3   6   6   .   6   14  .   12  14  
Haulers Intercepted        4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   2   .   .   3   .   6   4   .   14  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Combat Hostiles Destroyed  58   | .   11  9   12  .   .   .   .   .   1   3   3   .   2   4   .   7   6   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Guns                     45   | .   8   9   12  .   .   .   .   .   1   3   3   .   2   3   .   3   1   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   4   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   3   .   2   .   .   .   .   .   .   3   3   .   2   3   .   6   2   
  Grunt                    23   | .   8   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   3   3   3   1   .   .   .   .   1   3   3   .   2   2   .   5   3   
  Combat Bots Only         5    | .   3   3   3   .   .   .   .   .   1   3   3   .   2   2   .   5   3   
Max Kills in Single Turn   2    | .   2   2   1   1   .   .   .   .   1   1   1   .   1   1   .   1   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Damage Taken               5552 | .    262  251  1257 97   48   .    .    23   33   53   355  .    .    834  .    767  1572 
  Core                     1369 | .    41   17   171  18   24   .    .    .    .    12   81   .    .    367  .    250  388  
  Absorbed by Shields      26   | .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  83   95   68   .    .    .    .    94   .    .    .    .    89   .    .    .    .    
Volleys Fired              246  | .    29   25   49   1    5    6    .    16   11   8    14   .    7    17   .    20   38   
  Largest                  2    | .    2    2    2    1    1    1    .    1    1    1    1    .    1    1    .    1    2    
  Hottest                  114  | .    80   80   86   65   65   85   .    85   85   85   30   .    30   75   .    94   114  
Shots Fired                365  | .    56   50   82   1    5    6    .    16   11   8    14   .    7    17   .    20   72   
  Gun                      298  | .    56   50   82   .    .    6    .    16   11   8    14   .    7    17   .    12   19   
  Cannon                   59   | .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    53   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Kinetic                  163  | .    .    14   43   .    .    .    .    .    .    .    14   .    7    13   .    .    72   
  Thermal                  97   | .    .    .    34   1    5    6    .    16   11   8    .    .    .    4    .    12   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          97   | .    56   36   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         50   | .    19   44   50   5    10   .    .    11   5    6    7    .    1    4    .    6    13   
  Robot Miss Streak        5    | .    1    1    2    .    .    .    .    5    1    1    2    .    3    2    .    2    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    
  Secondary Targets        6    | .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           277  | .    51   45   72   1    5    .    .    8    7    9    10   .    2    13   .    20   34   
  Core Hits                116  | .    22   24   24   1    1    .    .    2    3    3    3    .    3    8    .    5    17   
  Critical Kills           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Critical Strikes         21   | .    1    1    1    .    .    .    .    2    1    .    .    .    .    .    .    1    14   
    Burn                   4    | .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
    Destroy                12   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              16   | .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    10   1    
  Impact                   16   | .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    10   1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5894 | .    959  658  1181 26   136  .    .    157  126  220  305  .    147  319  .    478  1182 
  Guns                     4096 | .    686  558  1181 .    .    .    .    157  126  132  305  .    147  257  .    214  333  
  Cannons                  937  | .    .    .    .    26   136  .    .    .    .    .    .    .    .    .    .    .    775  
  Explosions               447  | .    273  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Melee                    414  | .    .    .    .    .    .    .    .    .    .    88   .    .    .    62   .    264  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2419 | .    .    146  556  .    .    .    .    .    .    .    305  .    147  157  .    .    1108 
  Thermal                  1897 | .    273  100  559  26   136  .    .    157  126  132  .    .    .    100  .    214  74   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1164 | .    686  412  66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   414  | .    .    .    .    .    .    .    .    .    .    88   .    .    .    62   .    264  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Effects                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    25   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            175  | .    3    .    .    .    41   .    .    .    .    8    .    .    .    .    .    116  7    
  Projectiles              44   | .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    3    
  Explosions               7    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    124  | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    116  .    
Knockbacks                 8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    39   36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    3    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585  | .    168  42   198  24   44   220  .    324  164  216  1    .    .    24   .    234  585  
  Average Temperature      97   | .    48   16   55   16   21   138  .    164  60   115  1    .    .    9    .    87   130  
  Received Heat Transfer   1505 | .    135  150  693  44   12   .    .    .    12   .    18   .    .    9    .    156  276  
  Effects                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  Heat Transferred         3800 | .    400  100  1221 37   185  .    .    600  450  350  .    .    .    148  .    259  50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Peak Influence             412  | .   160 177 246 86  .   .   .   .   234 .   .   .   .   224 77  412 377 
  Initial                  133  | .   .   23  50  39  .   .   .   .   .   .   .   .   .   44  62  47  133 
  Average                  115  | .   63  111 121 56  .   .   .   .   40  .   .   .   .   110 65  228 169 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   1   
  Low Security (%)         85   | 100 100 100 82  100 .   .   .   .   98  .   .   .   .   86  100 32  75  
  Level 1                  14   | .   .   .   17  .   .   .   .   .   1   .   .   .   .   13  .   64  24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   
  Investigation            5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Distress Signals           7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Times Spotted              167  | .   23  14  19  4   1   4   .   2   6   7   17  .   7   16  6   25  16  
  Peak Tracking Total      9    | .   4   5   5   3   1   4   .   1   3   2   8   .   7   8   6   9   4   
  Tactical Retreats        18   | .   .   .   .   .   .   2   .   .   .   4   3   .   1   3   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Traps Triggered            14   | .   2   1   1   2   .   .   .   .   .   .   .   .   .   1   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Machines Disabled          6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Machines Accessed          22   | .   5   4   1   4   1   1   2   .   2   .   .   .   .   .   .   2   .   
  Terminals                15   | .   5   3   1   4   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                70   | .   12  13  4   8   1   1   22  .   6   .   .   .   .   .   .   3   .   
  Successful               45   | .   6   6   1   3   1   1   22  .   2   .   .   .   .   .   .   3   .   
  Failed                   25   | .   6   7   3   5   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Catastrophic           7    | .   1   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   4   7   4   7   .   .   .   .   6   .   .   .   .   7   .   13  7   
  Terminals                40   | .   12  10  4   8   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   6   2   .   2   1   1   22  .   1   .   .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   4   1   3   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   1   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   139 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  parse_system             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  check_alert              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Total Allies               21   | .    .    1    .    .    .    .    .    1    .    .    .    4    .    .    .    5    10   
  Largest Group            7    | .    .    1    .    .    .    .    .    1    1    .    .    4    4    .    .    5    7    
  Highest-Rated Group      312  | .    .    13   .    .    .    .    .    96   96   .    .    157  157  .    .    312  235  
  Highest-Rated Ally       96   | .    .    13   .    .    .    .    .    96   96   .    .    42   42   .    .    70   39   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               202  | .    .    14   .    .    .    .    .    5    17   .    .    .    24   .    .    49   93   
  Total Damage             4299 | .    .    145  .    .    .    .    .    156  728  .    .    .    331  .    .    1273 1666 
  Kills                    43   | .    .    3    .    .    .    .    .    2    6    .    .    .    3    .    .    13   16   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext 
Robot Analysis Total       2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   3   1   .   1   .   3   2   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   8   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Turns Passed               6932 | 24   1326 695  577  253  150  161  23   481  364  138  122  413  104  306  123  525  1147 
Spaces Moved               7888 | 16   740  385  286  541  476  489  78   398  415  403  310  862  206  449  235  711  888  
  Core                     343  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   235  42   .    
  Treads                   1384 | 7    740  385  252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   9    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1061 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    173  888  
  Flight                   5091 | .    .    .    34   541  476  489  78   398  415  403  310  862  206  383  .    496  .    
  Fastest Speed            25   | 95   160  145  31   29   29   29   29   29   27   27   26   26   26   26   50   25   52   
  Average Speed            57   | 123  160  148  131  29   29   29   29   29   27   27   28   26   26   34   50   48   63   
  Slowest Speed            205  | 160  160  160  145  31   29   29   29   29   27   27   103  26   26   103  50   205  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       49   | 2    94   32   33   18   61   71   72   62   15   64   57   90   39   18   78   23   53   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    5    
  Known Exits Taken        10   | .    .    .    .    1    .    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    .    .    .    .    1    .    2    .    3    3    3    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    10   
Terrain Destroyed          98   | .    27   5    .    .    .    .    .    .    1    .    .    .    .    .    .    6    59   
  Melee                    5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    1    
  Projectile               32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    29   
  AOE                      61   | .    27   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  
Total                      9915 | 22   826  463  402  629  483  501  77   748  653  417  330  1050 248  583  238  850  1395 
  Wait                     1475 | .    42   21   45   55   .    .    .    323  216  .    .    184  32   102  .    71   384  
  Move                     7868 | 15   739  384  283  540  475  488  77   397  414  402  309  861  205  449  234  710  886  
  Hop                      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | .    12   12   5    3    .    .    .    6    4    1    1    2    .    3    1    4    6    
  Fast Attach              62   | .    1    5    4    9    .    2    .    .    1    1    1    2    2    3    2    20   9    
  Attach                   32   | 3    1    .    7    1    .    2    .    1    2    .    1    .    .    2    1    4    7    
  Detach                   8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    3    
  Swap                     21   | .    1    1    3    1    1    .    .    1    1    .    2    .    .    3    .    1    6    
  Drop                     64   | 4    1    14   5    6    2    2    .    4    3    2    2    1    2    3    .    6    7    
  Fire                     246  | .    29   25   49   1    5    6    .    16   11   8    14   .    7    17   .    20   38   
  Melee                    16   | .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    10   1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            49   | .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    36   
  Rewire                   13   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Ext x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 3)
   25 | -11/Scrapyard      | Entered Materials
   57 | -10/Materials      | Identified exit to Mines
  300 | -10/Materials      | Build established: Mutant
  451 | -10/Materials      | Discovered new exit (range 10)
  718 | -10/Materials      | Discovered new exit (range 7)
 1245 | -10/Materials      | Discovered new exit (range 8)
 1351 | -10/Materials      | Entered another Materials area
 1351 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1717 | -9/Materials       | Identified exit to Mines
 2036 | -9/Materials       | Discovered new exit (range 6)
 2046 | -9/Materials       | Entered another Materials area
 2046 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2401 | -8/Materials       | Discovered new exit (range 4)
 2473 | -8/Materials       | Discovered new exit (range 3)
 2623 | -8/Materials       | Entered Factory
 2623 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2638 | -7/Factory         | Lost 5 parts (2p1n1u1w)
 2669 | -7/Factory         | Identified exit to DSF
 2825 | -7/Factory         | Identified exit to Lower Caves
 2876 | -7/Factory         | Entered Lower Caves
 2890 | -7/Lower Caves     | Build established: Sprinter
 2934 | -7/Lower Caves     | Learned location of 1 exit from Factory
 2952 | -7/Lower Caves     | Learned location of 2 exits from Factory
 2962 | -7/Lower Caves     | Spotted B-75 Beast
 2971 | -7/Lower Caves     | Discovered new exit (range 15)
 3016 | -7/Lower Caves     | Learned 4 Factory zone layouts
 3026 | -7/Lower Caves     | Entered another Lower Caves area
 3165 | -7/Lower Caves     | Discovered new exit (range 5)
 3166 | -7/Lower Caves     | Identified exit to Data Miner
 3187 | -7/Lower Caves     | Entered Data Miner
 3187 | -7/Data Miner      | Discovered new exit (range 6)
 3192 | -7/Data Miner      | Met Data Miner
 3203 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3209 | -7/Data Miner      | Identified exit to Proximity Caves
 3210 | -7/Data Miner      | Entered Proximity Caves
 3238 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3391 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3460 | -6/Proximity Caves | Build established: Scout
 3499 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3608 | -6/Proximity Caves | Discovered new exit (range 19)
 3622 | -6/Proximity Caves | Identified exit to Factory
 3691 | -6/Proximity Caves | Entered Factory
 3691 | -6/Factory         | Accompanied by 1 ally
 3691 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3692 | -6/Factory         | Identified exit to Factory
 3795 | -6/Factory         | Identified exit to Lower Caves
 4055 | -6/Factory         | Entered Lower Caves
 4109 | -6/Lower Caves     | Learned Factory stockpile data
 4131 | -6/Lower Caves     | Learned 8 Factory zone layouts
 4187 | -6/Lower Caves     | Discovered new exit (range 11)
 4188 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4191 | -6/Lower Caves     | Identified exit to Lower Caves
 4193 | -6/Lower Caves     | Entered another Lower Caves area
 4196 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4199 | -6/Lower Caves     | Learned Factory terminal intel
 4266 | -6/Lower Caves     | Lost 4 parts (1n3u)
 4290 | -6/Lower Caves     | Attacked by a faux Warlord
 4314 | -6/Lower Caves     | Discovered new exit (range 5)
 4315 | -6/Lower Caves     | Identified exit to Zion
 4315 | -6/Lower Caves     | Entered Zion
 4330 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 4330 | -6/Zion            | Discovered new exit (range 16)
 4347 | -6/Zion            | Received a hallucinogenic algorithm
 4413 | -6/Zion            | Learned Factory trap positions
 4454 | -6/Zion            | Learned Factory terminal intel
 4494 | -6/Zion            | Imprinted
 4496 | -6/Zion            | Declared Zion's savior
 4543 | -6/Zion            | Identified exit to Proximity Caves
 4710 | -6/Zion            | Build established: Derelict-Sprinter
 4728 | -6/Zion            | Entered Proximity Caves
 4728 | -5/Proximity Caves | Accompanied by 4 allies
 4827 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 4832 | -5/Proximity Caves | Entered Factory
 4832 | -5/Factory         | Evolved 2 slots: Utility x2
 4833 | -5/Factory         | Identified exit to Extension
 4836 | -5/Factory         | Loaded intel: 93 trap records
 4838 | -5/Factory         | Loaded intel: 28 terminal locations
 4857 | -5/Factory         | Discovered new exit (range 18)
 4918 | -5/Factory         | Identified exit to Factory
 4978 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 4980 | -5/Factory         | Discovered exit to Factory (range 5)
 5001 | -5/Factory         | Discovered exit to Factory (range 12)
 5040 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 5103 | -5/Factory         | Released all parts (7)
 5138 | -5/Factory         | Sucked down chute
 5138 | -5/Factory         | Entered Waste
 5149 | -5/Waste           | Lost 11 parts (2p5n2u2w)
 5157 | -5/Waste           | Spotted C-40 Crusher
 5162 | -5/Waste           | Spotted C-40 Crusher
 5162 | -5/Waste           | Spotted C-40 Crusher
 5214 | -5/Waste           | Spotted C-40 Crusher
 5215 | -5/Waste           | Spotted C-40 Crusher
 5232 | -5/Waste           | Spotted C-40 Crusher
 5245 | -5/Waste           | Discovered new exit (range 11)
 5261 | -5/Waste           | Entered Factory
 5262 | -5/Factory         | Loaded intel: 28 terminal locations
 5308 | -5/Factory         | Zion Light squad teleported in
 5441 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 5442 | -5/Factory         | Zion Hacker squad teleported in
 5479 | -5/Factory         | Discovered exit to Factory (range 8)
 5573 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 5626 | -5/Factory         | Incoming investigation squad redirected
 5696 | -5/Factory         | Core integrity fell below 50%
 5741 | -5/Factory         | Lost 6 parts (3n3u)
 5751 | -5/Factory         | Discovered exit to Extension (range 6)
 5786 | -5/Factory         | Entered Extension
 5845 | -5/Extension       | Rescued a captive Derelict
 5846 | -5/Extension       | Rescued a captive Derelict
 5918 | -5/Extension       | Build established: Hacker-Mutant
 6566 | -5/Extension       | Energy Cycler disabled
 6566 | -5/Extension       | Rescued a captive Derelict
 6566 | -5/Extension       | Rescued a captive Derelict
 6567 | -5/Extension       | Rescued a captive Derelict
 6567 | -5/Extension       | Rescued a captive Derelict
 6575 | -5/Extension       | Rescued a captive Derelict
 6578 | -5/Extension       | Rescued a captive Derelict
 6619 | -5/Extension       | Spotted B-75 Beast
 6631 | -5/Extension       | Core integrity fell below 20%
 6683 | -5/Extension       | Lost 4 parts (1p1n1u1w)
 6694 | -5/Extension       | Crushed by falling debris
 6698 | -5/Extension       | Crushed by falling debris
 6749 | -5/Extension       | Lost 6 parts (1p2n3u)
 6762 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 6895 | -5/Extension       | Zion Recon squad teleported in
 6933 | -5/Extension       | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06927_ G-67 Veteran knocked back.
06928_ HV Slug penetrates G-50 Soldier.
06928_ G-50 Soldier suffers critical hit (Destroy).
06928_ Destroyed Adv. Heat Sink.
06928_ HV Slug penetrates Wall.
06928_ HV Slug penetrates G-67 Veteran.
06928_ G-67 Veteran suffers critical hit (Destroy).
06928_ G-67 Veteran destroyed.
06929_ HV Slug penetrates G-50 Soldier.
06929_ G-50 Soldier suffers critical hit (Destroy).
06929_ G-50 Soldier destroyed.
06929_ Bore Cannon destroyed.
06929_ Critical hit (Burn: +37).
06931_ G-50 Soldier suffers critical hit (Destroy).
06931_ Destroyed Carbon-fiber Leg.
06932_ HV Slug penetrates Wall. <x2>
06933_ HV Slug penetrates G-50 Soldier.
06933_ G-50 Soldier suffers critical hit (Destroy).
06933_ Destroyed Carbon-fiber Leg.
06933_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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|       #????????????#                  [%[  ??????? |
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| ###     #????# %        ^^ #?????????????????????? |
|   ^     ######             #?????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          47
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Additional Mass Support    20
EM Shielding               3
Corruption Containment     8
Armor Coverage             400
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Phase Shifting             5
Evasion (%)                79
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          32

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials  | Scanalyzed
       Micro-nuke Launcher | -7/Data Miner | Free
         Imp. Heavy Treads | -7/Data Miner | Free
       Imp. Kinecellerator | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
        Enh. Optical Array | -7/Data Miner | Free
               Tesla Rifle | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dodgeball, But With Guns

 Challenges 
------------
None

 Game 
------
Seed              NavigationTrapArmor
  Manual?         0
Play Time         01:43:13
  Cumulative      867.3 hours
  Start           2022.04.07 @ 11:20:40
  End             2022.04.07 @ 13:15:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          166
  Rogue           1
  Adventurer      165
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          79
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(100)|SATURATION(100)|LOW_CONTRAST(13,24,33)
Steam             1


RUN: f0e9634b-bbd6-454b-8075-76c44905d7c1