Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.09 @ 01:45:34 Player: Lord_Devi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (300) 1500 Value Destroyed (8398) 8398 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1076) 1076 TOTAL SCORE: 15614 Bonus ------- High Alert Combat Kills 1076 Cogmind --------- Core Integrity 0/1000 Matter 188/300 Energy 402/450 System Corruption 19% Temperature Cool (16) Movement Core (1700) Ox33 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Energy Well Improved Weapon Cycler > --- WEAPON (3) ------- Gauss Rifle Improved KE Penetrator Improved KE Penetrator > --- INVENTORY (25) --- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Gyrokinetic Inverter Gyrokinetic Inverter Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Improved Transmission Jammer Improved KE Penetrator Improved KE Penetrator Heavy Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Improved Weapon Cycler Improved Weapon Cycler Phase Shifter > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Gyrokinetic Inverter Gyrokinetic Inverter Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Huge Storage Unit Advanced Weight Redist. System Improved Transmission Jammer Gauss Rifle Gauss Rifle Gauss Rifle Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Heavy Missile Launcher Improved Remote Datajack [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 2 | . . 1 . . . . . . . 1 Utility 5 | . . 1 1 1 . . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 256 | 9 9 34 50 60 3 . 9 22 7 53 Power 33 | 1 3 3 5 13 2 . . 1 . 5 Engine 13 | 1 3 3 3 . 1 . . . . 2 Core 20 | . . . 2 13 1 . . 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 65 | 3 2 15 11 16 . . 1 2 3 12 Treads 36 | 1 1 11 11 7 . . 1 . 2 2 Leg 16 | . . 2 . 9 . . . . . 5 Wheel 13 | 2 1 2 . . . . . 2 1 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 66 | 2 . 6 11 15 1 . 4 12 2 13 Device 44 | 1 . 3 8 10 1 . 3 8 . 10 Storage 9 | 1 . 1 1 2 . . 1 1 . 2 Processor 4 | . . 1 2 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . 1 . 2 . . . 3 2 1 Artifact . | . . . . . . . . . . . Weapon 92 | 3 4 10 23 16 . . 4 7 2 23 Energy Gun 23 | 2 1 3 4 3 . . 1 4 1 4 Energy Cannon 20 | . . 3 12 2 . . . 2 . 1 Ballistic Gun 13 | 1 2 . . 1 . . . . . 9 Ballistic Cannon 22 | . . 4 3 10 . . 2 1 . 2 Launcher 8 | . . . 4 . . . 1 . . 3 Special Weapon 3 | . 1 . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . . 1 Parts Lost 80 | . 2 5 11 6 1 . 1 9 2 43 Power 10 | . . . . 1 1 . . 1 . 7 Propulsion 20 | . . 2 4 2 . . . 1 . 11 Utility 25 | . . 2 5 1 . . . 5 . 12 Weapon 25 | . 2 1 2 2 . . 1 2 2 13 Highest Loss Streak 15 | . 2 2 3 4 1 . 1 5 2 15 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 93 | . 99 95 96 99 91 92 88 85 85 75 Engine 4 | . 14 11 7 . 2 7 6 4 . . Core 7 | . . . 1 14 11 7 6 7 13 6 Treads 13 | . 14 25 25 16 . . 1 3 . . Leg 6 | . . 3 . 6 23 23 18 7 . 6 Wheel 2 | . 14 4 . . . . . 4 6 6 Device 16 | . 14 10 14 21 2 7 15 15 26 22 Storage 8 | . 14 11 8 6 7 7 6 7 13 11 Processor 5 | . . 4 11 6 7 7 6 4 . . Protection 3 | . . 3 . . 11 7 6 6 5 2 Energy Gun 4 | . 17 2 4 4 . . 2 7 13 2 Energy Cannon 3 | . . 10 14 . . . . . . . Ballistic Gun 1 | . 10 . . 3 . . . . . 3 Ballistic Cannon 11 | . . 8 7 14 23 23 16 10 4 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 146 | 15 15 41 48 112 112 95 137 135 134 146 Greatest Support 68 | 20 20 60 60 68 55 55 55 38 28 61 Greatest Overweight (x) 31 | 1 1 1 1 4 2 1 6 6 4 31 Average Overweight (x) 1 | . . . . . 1 1 1 4 4 2 Largest Inventory Capacity 25 | 8 8 15 15 20 20 20 25 25 25 25 Average Capacity 17 | 7 8 8 12 18 20 20 22 25 25 25 Most Carried 25 | 8 8 8 15 20 20 19 20 18 17 25 Average Carried 14 | 4 7 7 10 16 19 18 18 16 14 16 Final Capacity 25 | 8 8 15 10 20 20 20 25 25 25 25 Final Carried 20 | 8 8 5 10 20 18 19 18 15 14 20 Class Distribution -------------------- 27% | Scavenger-Gunner 20% | Scavenger-Mutant 20% | Gunner 18% | Tank 7% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 6708 | 384 385 767 805 2106 373 . 77 755 48 1008 Remotely . | . . . . . . . . . . . Salvage Created 10447 | 256 727 1974 2481 3140 189 . 136 595 162 787 Parts 622 | 14 51 154 148 173 7 . 9 22 4 40 Haulers Intercepted 14 | . . 4 6 3 . . . . . 1 Recyclers Shooed 10 | 1 2 2 1 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 7 . . 9 1 . Prevented 3 | . . . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 190 | . 14 40 36 56 6 . 6 14 3 15 Melee 3 | . . . . . . . . . . 3 Guns 47 | . 14 7 8 8 . . . 3 3 4 Cannons 129 | . . 33 24 48 6 . 3 10 . 5 AOE 9 | . . . 4 . . . 3 . . 2 Classes Destroyed 14 | 3 4 4 1 1 . . . 1 . . Worker 40 | 2 6 9 7 12 . . . . . 4 Builder 30 | . . 11 9 8 . . . . . 2 Tunneler 6 | 5 . . 1 . . . . . . . Hauler 14 | . . 4 6 3 . . . . . 1 Recycler 12 | 1 1 . 2 8 . . . . . . Operator 5 | . 2 2 1 . . . . . . . Watcher 18 | . 2 5 3 7 . . 1 . . . Swarmer 33 | . 6 11 4 4 . . 3 4 1 . Grunt 102 | . 8 21 22 36 5 . 2 2 1 5 Brawler 7 | . . 1 . 2 1 . . 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 22 | . . 7 8 6 . . . . 1 . Hunter 5 | . . . 2 . . . . . . 3 Programmer 16 | . . . . 8 . . 1 . . 7 Thug 4 | . . . . . . . . 4 . . Best Kill Streak 12 | 5 12 10 9 9 5 . 4 8 2 7 Combat Bots Only 8 | . 5 5 4 6 5 . 4 8 2 4 Max Kills in Single Turn 3 | 1 2 2 2 3 1 . 1 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . 2 . . . 1 . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 16029 | 16 565 1573 2376 3751 666 . 573 1310 229 4970 Core 2882 | . 111 291 273 425 273 . 200 227 78 1004 Absorbed by Shields 227 | . . . . 84 . . . 143 . . Regen/Repaired (Parts) 311 | . 57 . 102 152 . . . . . . Core Remaining (%) 45 | 100 55 27 50 . . . . . 40 . Volleys Fired 656 | 16 65 153 117 163 11 . 12 24 8 87 Largest 3 | 2 2 2 3 3 3 . 3 3 3 3 Hottest 225 | 80 140 150 225 210 144 . 176 207 215 213 Shots Fired 1585 | 32 127 298 337 486 28 . 29 66 21 161 Gun 566 | 32 125 51 47 149 . . 8 22 18 114 Cannon 995 | . . 247 280 337 28 . 18 44 3 38 Launcher 21 | . . . 10 . . . 3 . . 8 Special 3 | . 2 . . . . . . . . 1 Kinetic 756 | 4 36 66 50 395 28 . 18 35 3 121 Thermal 560 | . 37 176 253 32 . . 8 22 10 22 Explosive 11 | . . . . . . . 3 . . 8 Electromagnetic 257 | 28 54 56 34 59 . . . 9 8 9 Robot Hit Streak 17 | 4 8 12 10 14 3 . 7 8 11 17 Robot Miss Streak 10 | 5 5 10 5 5 4 . 4 5 2 3 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 11 | . 4 1 3 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 1 Shots Hit Robots 987 | 18 84 192 198 291 14 . 16 31 15 128 Core Hits 476 | 9 34 93 95 146 10 . 11 25 6 47 Critical Kills 3 | . . 1 . 1 . . . 1 . . Critical Parts Destroyed 4 | . . . . 1 . . . 1 . 2 Critical Strikes 48 | . . 4 5 23 2 . 1 4 . 9 Burn 5 | . . . 2 2 . . . . . 1 Meltdown 1 | . . 1 . . . . . . . . Destroy 6 | . . . . 2 . . . 2 . 2 Blast 31 | . . 1 2 18 2 . 1 2 . 5 Corrupt 4 | . . 2 1 1 . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 15 | . . . . . . . . . . 15 Impact . | . . . . . . . . . . . Slashing 15 | . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 26369 | 343 1116 4169 5464 8664 467 . 939 950 332 3925 Guns 7035 | 233 1048 442 610 2140 . . 117 294 304 1847 Cannons 16152 | . . 3642 4384 5765 467 . 227 656 28 983 Explosions 2478 | 110 44 85 470 759 . . 595 . . 415 Melee 680 | . . . . . . . . . . 680 Ramming . | . . . . . . . . . . . Kinetic 12317 | 35 301 867 706 6881 467 . 227 442 28 2363 Thermal 9296 | 110 345 2810 3848 1184 . . 117 294 167 421 Explosive 1010 | . . . . . . . 595 . . 415 Electromagnetic 3066 | 198 470 492 910 599 . . . 214 137 46 Impact . | . . . . . . . . . . . Slashing 680 | . . . . . . . . . . 680 Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . 7 . 2 2 2 . 2 2 19 Average Corruption 4 | . . 6 . 1 2 2 . 2 2 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 124 | . . 32 . 21 16 2 . 6 2 45 Message Errors 24 | . . 6 . 1 2 . . 2 1 12 Matter Fused 33 | . . 10 . 6 8 1 . 1 . 7 Heat Flow Errors 15 | . . 2 . 6 1 1 . . . 5 Energy Discharges 13 | . . 4 . 3 2 . . . . 4 Parts Rejected 2 | . . 1 . 1 . . . . . . Data Loss (minor) 15 | . . 4 . 2 1 . . 1 1 6 Data Loss (major) 5 | . . . . 1 1 . . . . 3 Misfires 4 | . . 1 . 1 . . . 1 . 1 Alerts 3 | . . 1 . . . . . . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 9 | . . 3 . . 1 . . 1 . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 785 | . . 117 78 199 . . 144 . . 247 Projectiles 294 | . . 117 78 80 . . . . . 19 Explosions 302 | . . . . 119 . . 144 . . 39 Melee 189 | . . . . . . . . . . 189 Knockbacks 80 | . . 23 4 40 3 . . 2 . 8 Impact . | . . . . . . . . . . . Kinetic 74 | . . 20 4 38 3 . . 2 . 7 Secondary 6 | . . 3 . 2 . . . . . 1 Self-Inflicted Damage 360 | 17 . . 35 95 . . 210 . . 3 Shots 10 | 1 . . 2 3 . . 3 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 935 | 164 195 390 645 487 579 204 425 935 . 152 Average Temperature 131 | 75 76 96 159 112 197 106 159 330 . 18 Received Heat Transfer 4626 | . 213 483 1125 1402 270 . 144 446 84 459 Effects 68 | . . 4 12 7 21 . 4 20 . . Shutdowns 14 | . . . 2 1 6 . 2 3 . . Energy Bleed 4 | . . . 3 . . . . 1 . . Interference 15 | . . 4 . 3 4 . . 4 . . Matter Decay 8 | . . . 1 . 2 . 1 4 . . Short Circuit 6 | . . . 3 2 . . 1 . . . Damage (minor) 7 | . . . 3 1 1 . . 2 . . Damage (major) 11 | . . . . . 6 . . 5 . . Damage (core) 3 | . . . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 11 | . 4 . 2 4 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 20 | . . 5 8 4 . . . 1 . 2 Heat Transferred 14449 | 100 750 4183 5994 1498 . . 250 636 335 703 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | 2 1 2 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 1493 | 40 374 618 586 1493 . . 813 . . 151 Initial 390 | . 26 59 234 185 . . 390 . . 25 Average 404 | 15 227 301 396 599 . . 571 . . 39 Maximum Alert Level 4 | . 1 2 2 4 . . 3 . . . Low Security (%) 23 | 100 27 14 . 13 . . . . . 100 Level 1 37 | . 72 69 41 27 . . 35 . . . Level 2 26 | . . 15 57 28 . . 39 . . . Level 3 5 | . . . . 11 . . 24 . . . Level 4 7 | . . . . 19 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 58 | . 5 9 9 22 . . 3 . . 10 Investigation 27 | . 4 5 6 8 . . . . . 4 Extermination 11 | . . . . 7 . . 1 . . 3 Reinforcement 14 | . 1 4 3 2 . . 1 . . 3 Assault 3 | . . . . 2 . . 1 . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . 1 2 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 13 | . 3 4 3 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 266 | . 21 53 55 77 10 . 8 16 3 23 Peak Tracking Total 9 | . 5 5 8 7 7 . 4 9 3 7 Tactical Retreats 13 | . . . 3 5 2 . 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 15 | . . 5 5 3 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 1 . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 31 | . 1 2 2 14 . . 11 . . 1 Max in Single Turn 7 | . 1 1 1 3 . . 7 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 35 | . 6 6 9 9 . . . . . 5 Terminals 23 | . 3 6 5 4 . . . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . Recycling Units 6 | . 2 . 1 3 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 93 | . 11 21 25 23 . . . . . 13 Successful 36 | . 7 6 14 8 . . . . . 1 Failed 57 | . 4 15 11 15 . . . . . 12 Catastrophic 22 | . 2 3 7 5 . . . . . 5 Database Lockouts . | . . . . . . . . . . . Manual 59 | . 7 17 12 10 . . . . . 13 Terminals 65 | . 7 21 16 8 . . . . . 13 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 2 . 2 3 . . . . . . Recycling Units 14 | . 2 . 1 11 . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 16 | . 3 6 5 1 . . . . . 1 Record 2 | . 1 . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . . . . Unreport Threat 7 | . 1 2 3 . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . . Patrol Navigation 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 2 . . . . . . Scan Component 3 | . 1 . 1 1 . . . . . . Repair 3 | . 1 . 1 1 . . . . . . Recycling Unit Hacks 7 | . 2 . 1 4 . . . . . . Report Inventory 6 | . 2 . 1 3 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . Insert Component 4 | . . . 4 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 5 6 8 7 . . . . . 5 Full Trace Events 25 | . 3 6 7 5 . . . . . 4 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . . . Time 77 | . 26 . 38 13 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 14732 | 154 688 2036 2105 4289 1195 393 463 1773 264 1372 Spaces Moved 6127 | 89 327 941 957 1651 485 201 141 623 139 573 Core 2 | 1 . . . . . . . . . 1 Treads 3285 | . 226 722 957 1207 . . 21 152 . . Legs 1541 | . . 136 . 444 485 201 120 . . 155 Wheels 1299 | 88 101 83 . . . . . 471 139 417 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 80 160 160 196 196 196 135 160 116 Average Speed 191 | 90 139 152 161 211 234 196 277 264 160 164 Slowest Speed 1600 | 95 160 190 240 410 266 196 640 640 160 1600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 5 51 66 56 34 68 26 5 69 18 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 1 . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 393 | 13 6 59 81 100 8 . 46 10 1 69 Melee . | . . . . . . . . . . . Projectile 210 | . . 52 78 42 8 . 1 10 1 18 AOE 183 | 13 6 7 3 58 . . 45 . . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Low Low Fac Total 7799 | 129 427 1251 1253 2085 519 201 194 690 165 885 Wait 383 | 1 13 70 58 84 20 . 21 1 5 110 Move 6117 | 88 326 940 956 1650 484 200 140 622 138 573 Hop . | . . . . . . . . . . . Pick Up 234 | 15 8 24 50 71 . 1 6 14 2 43 Fast Attach 34 | . . 10 5 14 . . . . . 5 Attach 122 | 7 3 14 23 15 1 . 4 12 6 37 Detach 9 | . . 1 . 2 . . 1 . 4 1 Swap 100 | 2 6 10 22 31 2 . 5 10 1 11 Drop 129 | . 6 29 22 55 1 . 5 7 1 3 Fire 656 | 16 65 153 117 163 11 . 12 24 8 87 Melee 15 | . . . . . . . . . . 15 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 155 | -11/Junkyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 607 | -10/Materials | Repaired Assault Rifle 731 | -10/Materials | Build established: Scavenger-Mutant 782 | -10/Materials | Discovered new exit (range 6) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2617 | -9/Materials | Core integrity fell below 50% 2754 | -9/Materials | Discovered new exit (range 5) 2879 | -9/Materials | Entered another Materials area 2879 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3291 | -8/Materials | Build established: Scavenger-Gunner 3988 | -8/Materials | Lost 3 parts (3u) 4869 | -8/Materials | Repaired Assault Cannon 4969 | -8/Materials | Discovered new exit (range 8) 4984 | -8/Materials | Entered Factory 4984 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6614 | -7/Factory | Garrison activated, responded to threat 6796 | -7/Factory | Lost 4 parts (1n1u2w) 6985 | -7/Factory | Build established: Gunner 7911 | -7/Factory | Build established: Scavenger-Gunner 8407 | -7/Factory | Build established: Gunner 8431 | -7/Factory | Core integrity fell below 50% 8584 | -7/Factory | First assault squad dispatched 8753 | -7/Factory | Repaired Hcp. Storage Unit 9239 | -7/Factory | Discovered new exit (range 6) 9273 | -7/Factory | Entered Lower Caves 9467 | -7/Lower Caves | Build established: Tank 9985 | -7/Lower Caves | Core integrity fell below 20% 10344 | -7/Lower Caves | Discovered new exit (range 9) 10351 | -7/Lower Caves | Build established: Gunner 10468 | -7/Lower Caves | Entered another Lower Caves area 10562 | -7/Lower Caves | Spotted B-75 Beast 10691 | -7/Lower Caves | Discovered new exit (range 16) 10700 | -7/Lower Caves | Encountered a Warlord checkpoint 10861 | -7/Lower Caves | Entered Factory 10861 | -6/Factory | Evolved 2 slots: Utility x2 11211 | -6/Factory | First assault squad dispatched 11273 | -6/Factory | Discovered new exit (range 9) 11324 | -6/Factory | Entered Lower Caves 11415 | -6/Lower Caves | Encountered a Warlord checkpoint 11501 | -6/Lower Caves | Build established: Tank 12649 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12688 | -6/Lower Caves | Destroyed 8 combat bots 12696 | -6/Lower Caves | Learned Factory terminal intel 12697 | -6/Lower Caves | Lost 4 parts (1p2u1w) 12772 | -6/Lower Caves | Ambushed by wild Derelicts 12810 | -6/Lower Caves | Core integrity fell below 50% 12838 | -6/Lower Caves | Lost 5 parts (1n3u1w) 13076 | -6/Lower Caves | Discovered new exit (range 11) 13097 | -6/Lower Caves | Entered another Lower Caves area 13262 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13312 | -6/Lower Caves | Discovered new exit (range 11) 13361 | -6/Lower Caves | Entered Factory 13361 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13362 | -5/Factory | Loaded intel: 26 terminal locations 13744 | -5/Factory | System corruption reached 10% 13774 | -5/Factory | Lost 14 parts (3p3n4u4w) 14201 | -5/Factory | Lost 4 parts (2n2u) 14600 | -5/Factory | Lost 9 parts (1p2n2u4w) 14703 | -5/Factory | Core integrity fell below 50% 14721 | -5/Factory | Core integrity fell below 20% 14733 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14726_ U-05 Engineer lays Concrete. 14727_ The unstable cave ceiling collapses. 14727_ U-05 Engineer lays Concrete. 14728_ Slug penetrates Wall. 14728_ Slug penetrates H-71 Marshal. 14728_ Slug penetrates Wall. 14728_ K-01 Serf collects debris. 14728_ Penetrated by Slug. 14728_ Gauss Rifle destroyed. 14728_ Knocked back. 14729_ U-05 Engineer lays Concrete. 14729_ Gauss Rifle destroyed. 14729_ Penetrated by Slug. 14730_ U-05 Engineer lays Concrete. 14730_ Identified Imp. KE Penetrator. 14730_ Imp. Weapon Cycler destroyed. 14731_ U-05 Engineer lays Concrete. 14732_ K-01 Serf collects debris. 14732_ Slug penetrates H-71 Marshal. 14732_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | """"""" #???????????????????????????????????????? | | #????????######?????????????????????????? | | """"""" #??####### # ###??????????????????????? | | #??# #??????????????????????? | | """"""" #??# """ ##??????????????????????? | | ! #??# """ ##?????????????????????? | | #######+##### """ #?????????????????????? | | # "S #?????????????????????? | | # "" #?????????????????????? | | + "" #?????????????????????? | | # p # #?????????????????????? | | # Yu # #?????????????????????? | | #### T##### # @ #?????????????????????? | | ???####???# # % #?????????????????????? | | ??????????# #H ss%# #?????????????????????? | | ??????????# #### k "##?????????????????????? | | ??????????# #?# # s#???????????????????????? | | ??????????# #???# s #???????????????????????? | | ?????????? ???# +???????????????????????? | | ?????????? !???+ ##??????????????????????? | | ?????????? ???# #???????????????????????? | | ??????????# #???# #???????????????????????? | | ??????????? ????# #???????????????????????? | | ??????????? ????# #???????????????????????? | | ??????????? ????# #???????????????????????? | | ??????????? ????##########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 44 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 30 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed FlakLobotomyPlating Manual? 0 Play Time 03:42:36 Cumulative 28.9 hours Start 2023.06.08 @ 20:51:23 End 2023.06.09 @ 01:45:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d51868-0186-44f9-b9ab-8db85a4f2cc4