Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.30 @ 21:56:06 Player: Beelzebelt Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1188) 1188 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4668 Bonus ------- None Cogmind --------- Core Integrity 786/850 Matter 16/450 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Walking (135) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Titanium Leg Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY (5) ------ Medium Storage Unit Compact Matter Pod Improved Targeting Computer Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY (10) --- Long-range Tractor Beam Autogun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Improved Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Long-range Tractor Beam Autogun Heavy Missile Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Long-range Tractor Beam Storage Medium Storage Unit Processor Transport Network Coupler Weapon Autogun Ballistic Gun Autogun Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 51 | 6 10 13 6 1 8 7 Power 5 | 1 2 1 . . 1 . Engine 5 | 1 2 1 . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 4 5 . . 2 2 Treads . | . . . . . . . Leg 13 | . 4 5 . . 2 2 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 5 3 1 1 1 Device 6 | . . 2 2 1 1 . Storage 7 | 1 2 3 1 . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 1 2 3 . 4 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 2 1 . 3 . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . . 1 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 2 . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 12 | . . 1 . . 8 3 Power 2 | . . . . . 1 1 Propulsion 4 | . . 1 . . 2 1 Utility 1 | . . . . . 1 . Weapon 5 | . . . . . 4 1 Highest Loss Streak 4 | . . 1 . . 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 97 100 100 93 78 Engine 11 | . 14 11 11 11 11 3 Leg 31 | . 25 32 33 33 33 27 Device 9 | . . 8 11 11 11 6 Storage 20 | . 14 21 22 22 22 13 Processor 1 | . 10 1 . . . 6 Ballistic Gun 20 | . 28 22 20 22 16 . Naked Turns . | . . . . . . . Heaviest Build 38 | 12 12 30 34 29 32 38 Greatest Support 94 | 26 26 51 51 51 54 94 Greatest Overweight (x) 1 | 1 . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 Average Capacity 9 | 7 8 11 10 10 10 10 Most Carried 12 | 4 8 12 10 10 10 6 Average Carried 8 | 2 7 9 9 9 7 2 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 7 2 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1299 | 261 320 305 112 10 275 16 Remotely 557 | . . 305 76 . 160 16 Salvage Created 1182 | . 368 401 72 . 341 . Parts 82 | . 29 27 6 . 20 . Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 8 9 4 . 13 2 Guns 26 | . 8 9 4 . 5 . AOE 10 | . . . . . 8 2 Classes Destroyed 6 | . 4 1 . . 1 . Hauler 2 | . 1 1 . . . . Recycler 2 | . 1 1 . . . . Swarmer 16 | . 3 4 4 . 5 . Grunt 14 | . 5 3 . . 6 . Sentry 5 | . . 2 . . 1 2 Programmer 1 | . . . . . 1 . Best Kill Streak 12 | . 4 5 3 . 12 1 Combat Bots Only 12 | . 3 5 3 . 12 1 Max Kills in Single Turn 3 | . 1 1 1 . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2655 | . 376 382 19 . 1419 459 Core 416 | . 68 69 . . 215 64 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 72 . . . 29 . Volleys Fired 120 | 7 36 28 7 . 33 9 Largest 3 | 2 2 2 2 . 2 3 Hottest 117 | 40 40 46 46 . 62 117 Shots Fired 233 | 14 72 56 13 . 51 27 Gun 202 | 14 72 56 13 . 47 . Cannon . | . . . . . . . Launcher 31 | . . . . . 4 27 Special . | . . . . . . . Kinetic 202 | 14 72 56 13 . 47 . Thermal . | . . . . . . . Explosive 31 | . . . . . 4 27 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 8 10 3 . 12 . Robot Miss Streak 4 | 4 2 2 2 . 4 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 136 | 7 47 40 9 . 33 . Core Hits 82 | 2 20 18 4 . 31 7 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . 1 . . . 2 . Destroy 3 | . 1 . . . 2 . Melee Attacks 4 | . . . 4 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3146 | 50 378 505 120 . 1650 443 Guns 1483 | 50 377 505 120 . 431 . Cannons . | . . . . . . . Explosions 1662 | . . . . . 1219 443 Melee . | . . . . . . . Ramming 1 | . 1 . . . . . Kinetic 1483 | 50 377 505 120 . 431 . Thermal . | . . . . . . . Explosive 1662 | . . . . . 1219 443 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles . | . . . . . . . Explosions 25 | . . . . . 25 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . . . . 62 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 104 | . 24 16 4 . 104 47 Average Temperature 17 | . 9 4 1 . 33 20 Received Heat Transfer 903 | . 186 117 . . 486 114 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 280 | . 251 280 220 . . 125 Initial 109 | . . 105 109 . . 2 Average 130 | . 89 160 177 . . 88 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 71 | 100 83 66 49 . . 100 Level 1 28 | . 16 33 50 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . . . 4 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 10 12 6 . 15 4 Peak Tracking Total 13 | . 4 5 3 . 13 2 Tactical Retreats 4 | . . 1 2 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . 2 2 Max in Single Turn 2 | . . . . . 2 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 1 4 1 . 1 1 Terminals 7 | . 1 4 . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 4 17 1 . 3 1 Successful 17 | . 2 10 1 . 3 1 Failed 9 | . 2 7 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 16 | . 2 9 1 2 2 . Terminals 25 | . 4 17 . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 2 10 1 . 3 1 Record 6 | . . 3 . . 3 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 4 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . 2 . . . Non-combat . | . . . . . . . Combat 2 | . . . 2 . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 2 | . . . 2 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 2 | . . . 2 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 15 | . . . 15 . . . Highest-Rated Ally 15 | . . . 15 . . . Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks 7 | . . . 7 . . . Total Damage 61 | . . . 61 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches 6 | . . . 6 . . . Drone Recoveries 6 | . . . 6 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 2970 | 77 361 364 398 1098 545 127 Spaces Moved 1914 | 52 201 197 242 832 336 54 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1832 | . 171 197 242 832 336 54 Wheels 78 | 48 30 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 130 130 130 134 Average Speed 127 | 89 115 122 130 130 131 134 Slowest Speed 190 | 100 120 190 130 130 133 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 35 18 96 84 53 3 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 8 | . . . 1 4 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . . . . . 27 59 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . . . . . 27 59 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2270 | 68 279 282 314 850 395 82 Wait 111 | . 8 17 51 11 13 11 Move 1908 | 51 200 196 241 831 335 54 Hop . | . . . . . . . Pick Up 36 | 4 9 13 2 3 5 . Fast Attach 13 | 6 2 2 1 1 . 1 Attach 21 | . 3 4 1 . 7 6 Detach 7 | . 4 2 . . . 1 Swap 17 | . 5 7 4 . 1 . Drop 32 | . 11 13 3 4 1 . Fire 120 | 7 36 28 7 . 33 9 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 9) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Identified exit to Materials 733 | -9/Materials | Discovered new exit (range 9) 803 | -9/Materials | Entered Mines 860 | -9/Mines | Found the Drone Emporium 872 | -9/Mines | Found Prototype Device 873 | -9/Mines | Identified Splice Drone Bay 890 | -9/Mines | Discovered exit to Materials (range 41) 891 | -9/Mines | Discovered exit to Materials (range 50) 1040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1201 | -9/Mines | Entered Zion 1343 | -7/Zion | Given the Hacking Drone Bay 1367 | -7/Zion | Identified exit to Deep Caves 1379 | -7/Zion | Given A8's code to call for help 1505 | -7/Zion | Found Prototype Device 1505 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1543 | -7/Zion | Learned Factory non-interactive machine intel 2131 | -7/Zion | Discovered new exit (range 15) 2202 | -7/Zion | Received a visual enhancement algorithm 2299 | -7/Zion | Entered Proximity Caves 2496 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2555 | -6/Proximity Caves | Lost 4 parts (1n3w) 2561 | -6/Proximity Caves | Core integrity fell below 50% 2601 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2605 | -6/Proximity Caves | Destroyed 12 combat bots 2622 | -6/Proximity Caves | Identified exit to Factory 2844 | -6/Proximity Caves | Entered Factory 2844 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2845 | -6/Factory | Identified exit to Lower Caves 2846 | -6/Factory | Loaded intel: 200 non-interactive machine locations 2958 | -6/Factory | Lost 3 parts (1p1n1w) 2971 | -6/Factory | Self-destructed Last Messages --------------- 02911_ The unstable cave ceiling collapses. 02912_ Y-54 Guardian destroyed. 02913_ The unstable cave ceiling collapses. 02916_ Nuclear Reactor explodes. 02916_ The unstable cave ceiling collapses. 02916_ Nuclear Reactor explodes. 02918_ The unstable cave ceiling collapses. 02924_ Y-54 Guardian emerges from the garrison. 02925_ The unstable cave ceiling collapses. 02927_ Ion Engine destroyed. 02932_ Connecting with DSF Access... 02937_ The unstable cave ceiling collapses. 02940_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02940_ U-05 Engineer builds a Wall. 02949_ U-05 Engineer lays Concrete. 02951_ U-05 Engineer builds a Wall. 02955_ U-05 Engineer lays Concrete. 02957_ U-05 Engineer builds a Wall. 02961_ U-05 Engineer lays Concrete. 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Release The Drones! Robot Respite Challenges ------------ None Game ------ Seed AlloyAccelerationMallet Manual? 0 Play Time 01:01:39 Cumulative 13.6 hours Start 2022.08.30 @ 20:47:20 End 2022.08.30 @ 21:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ecbac3bd-7da0-4816-921a-2c15fe543ecb