Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 20:50:16 Player: zapruda Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (283) 1415 Value Destroyed (9667) 9667 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (4761) 4761 TOTAL SCORE: 21783 Bonus ------- High Alert Combat Kills 2830 Follower Combat Kills 1435 Met Imprinter 300 Was Imprinted 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/1150 Matter 131/300 Energy 89/100 System Corruption 11% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Core Analyzer Improved System Shield > --- WEAPON (5) ------- Micro-nuke Launcher > --- INVENTORY (4) ---- Relay Coupler [Programmer] (75) Relay Coupler [Programmer] (52) Relay Coupler [Programmer] (61) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Spiked Heavy Treads Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Experimental Core Analyzer Zionite Heavy Carapace Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Zionite Phaser-M Phase Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Hardcell Cannon Hardcell Cannon Improved Remote Datajack Self-destruct Interrupter [Rating: 129] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Treads Spiked Heavy Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Improved Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Guided EMP Blaster Special Weapon Plasma Flamer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . 4 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . 1 1 Utility 6 | . . 1 . . 2 2 . . . . 1 Weapon 3 | . . 1 . . 2 . . . . . . Parts Attached 276 | . 16 15 27 1 16 47 13 6 10 64 61 Power 29 | . 2 1 1 . . 6 2 . 1 8 8 Engine 9 | . . 1 1 . . 4 1 . . 2 . Core 10 | . 2 . . . . 2 1 . . 3 2 Reactor 10 | . . . . . . . . . 1 3 6 Propulsion 64 | . 4 4 9 . 4 5 2 1 3 15 17 Treads 3 | . . . . . . . . . . 1 2 Leg 39 | . 4 3 4 . 3 1 2 1 2 7 12 Wheel 7 | . . 1 4 . . 2 . . . . . Hover 11 | . . . . . . . . . 1 7 3 Flight 4 | . . . 1 . 1 2 . . . . . Utility 98 | . 4 6 8 1 8 19 7 4 3 24 14 Device 47 | . . 1 4 . 3 10 6 2 2 13 6 Storage 11 | . . 2 1 . 1 4 . . 1 1 1 Processor 8 | . . 2 . 1 . 2 . . . . 3 Hackware 3 | . . . . . . . . 2 . . 1 Protection 29 | . 4 1 3 . 4 3 1 . . 10 3 Artifact . | . . . . . . . . . . . . Weapon 85 | . 6 4 9 . 4 17 2 1 3 17 22 Energy Gun 28 | . 3 2 . . 1 8 1 . 1 5 7 Energy Cannon 4 | . . 1 . . . . . . 1 1 1 Ballistic Gun 34 | . . . 8 . 3 6 . . 1 10 6 Ballistic Cannon 8 | . 1 1 . . . 1 . . . 1 4 Launcher 6 | . 1 . 1 . . 1 . . . . 3 Special Weapon 3 | . 1 . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 27 | . . 2 3 . 2 5 . . 2 7 6 Parts Lost 103 | . 7 4 2 . 1 8 11 . 8 19 43 Power 9 | . 1 . . . . . 1 . 1 1 5 Propulsion 21 | . . 2 2 . . . 1 . 1 6 9 Utility 29 | . 2 1 . . 1 3 4 . 1 6 11 Weapon 44 | . 4 1 . . . 5 5 . 5 6 18 Highest Loss Streak 14 | . 5 3 2 . 1 5 4 . 6 5 14 Average Slot Usage (%) 87 | . 88 94 98 100 97 88 76 84 81 85 81 Engine 4 | . 4 7 11 11 7 3 3 6 2 . . Core 1 | . 3 3 . . . 2 2 . . 3 1 Reactor 1 | . . . . . . . . . 2 4 6 Leg 12 | . 28 17 17 22 12 1 . 13 11 11 12 Wheel 1 | . . 4 4 . . 5 3 . . . . Device 14 | . . 8 10 11 7 15 26 26 14 12 10 Storage 8 | . 14 11 11 11 10 7 6 6 10 6 5 Processor 5 | . . 6 . 6 7 15 6 6 6 1 3 Hackware 4 | . . . . . . . . 6 13 11 11 Protection 5 | . 13 6 10 4 11 5 5 . . 3 3 Energy Gun 5 | . 20 8 . . . 5 7 6 2 5 3 Energy Cannon 1 | . . 5 . . . . . . 3 1 1 Ballistic Gun 12 | . . . 30 33 37 18 7 . 1 10 8 Ballistic Cannon 1 | . 2 12 . . . . . . . 1 6 Slashing Weapon 1 | . . . . . . 1 4 6 6 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 12 22 28 41 36 51 74 68 53 63 79 92 Greatest Support 110 | 20 20 20 28 26 35 35 30 31 56 70 110 Greatest Overweight (x) 20 | . 1 2 10 1 3 15 17 1 1 20 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 . . . Largest Inventory Capacity 10 | . 6 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | . 6 6 8 8 8 8 10 10 10 10 9 Most Carried 10 | . 6 6 8 8 8 10 9 10 10 10 10 Average Carried 7 | . 5 4 7 8 7 7 6 8 9 9 8 Final Capacity 10 | 6 6 8 8 8 8 10 10 10 10 10 4 Final Carried 10 | 6 6 6 8 8 8 7 6 9 10 10 4 Class Distribution -------------------- 24% | Scavenger-Mutant 18% | Tank 16% | Mutant 10% | Scavenger-Tank 9% | Gunner 8% | Scavenger-Gunner 6% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Skirmisher | -9/Recycling Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Matter Collected 9938 | 187 184 508 1714 230 929 1976 569 43 134 1321 2143 Remotely 3782 | . . . 870 230 929 1526 227 . . . . Salvage Created 12998 | . 785 797 1835 344 750 2129 863 . 472 2229 2794 Parts 670 | . 40 44 143 20 31 101 32 . 23 116 120 Haulers Intercepted 14 | . 2 2 4 . 1 2 . . . 1 2 Recyclers Shooed 21 | . 3 3 4 1 . 1 . . . 6 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 26 . 35 . . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 177 | . 9 12 32 7 13 25 14 . 7 19 39 Melee 7 | . . . . . . 1 4 . 2 . . Guns 122 | . 2 3 29 7 13 23 10 . 3 14 18 Cannons 36 | . 2 9 1 . . . . . 2 5 17 AOE 10 | . 3 . 2 . . 1 . . . . 4 Classes Destroyed 19 | . 7 3 2 1 1 3 1 . . . 1 Worker 23 | . 1 4 4 . 1 6 . . . . 7 Builder 19 | . . 1 4 1 . 7 . . . 3 3 Tunneler 10 | . 2 1 . . 2 1 . . . 1 3 Hauler 14 | . 2 2 4 . 1 2 . . . 1 2 Recycler 23 | . 2 4 4 3 1 2 . . . 5 2 Mechanic 3 | . . . . . . 1 . . . 1 1 Operator 5 | . 1 . 2 . . 1 . . . 1 . Drone 7 | . . . . 7 . . . . . . . Watcher 9 | . 1 2 2 . . 2 . . . 1 1 Swarmer 23 | . . 3 7 . . 8 . . 1 . 4 Saboteur 1 | . . . . . . . . . . . 1 Grunt 73 | . 9 6 12 . 7 7 8 . 3 2 19 Brawler 5 | . . . 1 . 1 1 2 . . . . Duelist 6 | . . . 1 . 3 . 1 . . . 1 Protector 1 | . . . . . . 1 . . . . . Sentry 31 | . . 3 11 . 1 6 1 . 1 5 3 Hunter 13 | . . . . . . . 1 . . 7 5 Programmer 16 | . . . . . 1 1 1 . 2 5 6 Behemoth 1 | . . . . . . 1 . . . . . Best Kill Streak 18 | . 3 9 11 6 4 14 4 . 3 5 18 Combat Bots Only 11 | . 2 3 9 2 4 8 4 . 3 3 11 Max Kills in Single Turn 3 | . 2 2 2 1 2 2 2 . 1 2 3 Gunslinging 1 | . . . . . 1 . 1 . . . . Exploded 2 | . 2 . 2 . . 1 . . . . 2 Melee 1 | . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Damage Taken 18357 | . 966 752 984 2 977 2121 1482 . 1179 3044 6850 Core 2798 | . 117 113 101 . 56 163 304 . 238 552 1154 Absorbed by Shields 94 | . . . . . . 94 . . . . . Reduced by Siege Mode 66 | . . . . . . . . . . . 66 Core Remaining (%) 58 | 100 53 . . 46 92 . . . 17 44 . Volleys Fired 788 | . 91 92 126 33 46 110 27 . 26 96 141 Largest 5 | . 2 3 3 3 5 5 5 . 3 5 5 Hottest 301 | . 80 163 163 45 75 240 240 . 259 273 301 Shots Fired 2010 | . 136 164 318 99 212 281 81 . 42 268 409 Gun 1564 | . 106 46 312 99 212 249 81 . 17 211 231 Cannon 396 | . 28 115 4 . . 5 . . 14 57 173 Launcher 37 | . . 3 2 . . 27 . . . . 5 Special 13 | . 2 . . . . . . . 11 . . Kinetic 1498 | . 28 93 312 99 212 235 40 . 9 150 320 Thermal 323 | . 8 68 4 . . 19 41 . 31 96 56 Explosive 10 | . . 3 2 . . . . . . . 5 Electromagnetic 168 | . 100 . . . . 27 . . 2 22 17 Phasic 11 | . . . . . . . . . . . 11 Robot Hit Streak 18 | . 8 12 8 5 9 13 9 . 9 13 18 Robot Miss Streak 11 | . 5 7 8 11 7 5 4 . 2 6 6 Penetration Max 1 | . . . . . . 1 1 . 1 1 1 Secondary Targets 23 | . 1 . 3 . 5 4 3 . . 1 6 Max Gunslinging Chain 2 | . 1 . 1 . 1 1 2 . . 1 1 Shots Hit Robots 1079 | . 81 86 143 28 115 160 57 . 36 160 213 Core Hits 501 | . 24 34 64 12 38 84 31 . 17 69 128 Critical Hits 44 | . . 1 3 . 2 12 . . 4 8 14 Critical Kills 17 | . . . 1 . . 3 . . 2 4 7 Critical Parts Destroyed 22 | . . . 2 . 2 8 . . 2 3 5 Melee Attacks 49 | . . . . . . 4 23 . 9 13 . Impact . | . . . . . . . . . . . . Slashing 49 | . . . . . . 4 23 . 9 13 . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 27627 | . 1377 1717 2893 429 2187 4546 1738 . 948 4590 7202 Guns 17551 | . 740 335 2724 425 2187 3379 1228 . 322 2899 3312 Cannons 6124 | . 348 1275 43 . . 60 . . 336 981 3081 Explosions 2151 | . 266 107 120 . . 795 . . . 65 798 Melee 1573 | . . . . . . 234 510 . 184 645 . Ramming 99 | . . . 6 4 . 78 . . . . 11 Kinetic 17127 | . 348 1089 2747 425 2187 3190 480 . 255 1512 4894 Thermal 5622 | . 332 521 20 . . 267 748 . 500 2251 983 Explosive 1025 | . . 107 120 . . . . . . . 798 Electromagnetic 1915 | . 697 . . . . 777 . . 9 182 250 Impact . | . . . . . . . . . . . . Slashing 1573 | . . . . . . 234 510 . 184 645 . Piercing . | . . . . . . . . . . . . Phasic 266 | . . . . . . . . . . . 266 Highest Corruption 11 | . . . 2 2 . 4 4 4 9 5 11 Average Corruption 3 | . . . 2 2 . 2 4 4 8 3 2 Corruption Purged . | . . . . . . . . . . . . Effects 140 | . . . 5 2 . 26 27 1 9 35 35 Message Errors 25 | . . . . . . 1 7 . 3 8 6 Matter Fused 21 | . . . . . . 2 5 . 1 7 6 Heat Flow Errors 20 | . . . 1 . . 5 4 . 3 3 4 Energy Discharges 10 | . . . . . . . 4 1 1 4 . Parts Rejected 2 | . . . . . . . 1 . . . 1 Data Loss (minor) 18 | . . . 1 . . 5 3 . . 7 2 Data Loss (major) 2 | . . . . . . . . . 1 1 . Targeting Errors 36 | . . . 2 2 . 11 3 . . 3 15 Weapon Failures 6 | . . . 1 . . 2 . . . 2 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 387 | . 60 20 23 . . 59 6 . 4 111 104 Projectiles 228 | . 23 20 . . . . . . 4 78 103 Explosions 61 | . 37 . 23 . . . . . . . 1 Melee 98 | . . . . . . 59 6 . . 33 . Knockbacks 36 | . 10 2 . . . 1 . . . . 23 Impact 1 | . . . . . . 1 . . . . . Kinetic 32 | . 10 2 . . . . . . . . 20 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 470 | . 84 . 218 2 . 39 . . . 81 46 Shots 10 | . 3 . 3 . . 1 . . . 2 1 Rammed 12 | . . . 1 1 . 9 . . . . 1 Targets Rammed 14 | . . . 2 1 . 9 . . . . 2 Kicked 2 | . . . 1 . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 799 | . 306 302 227 12 153 279 384 . 428 564 799 Average Temperature 107 | . 105 74 24 6 54 73 146 . 120 148 139 Received Heat Transfer 3370 | . 465 306 183 . 297 400 354 . 75 252 1038 Effects 42 | . 2 . . . . . 4 . 7 10 19 Shutdowns 7 | . . . . . . . 1 . 1 3 2 Energy Bleed 4 | . . . . . . . . . . 2 2 Interference 15 | . 2 . . . . . 3 . 6 1 3 Matter Decay 2 | . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . . 1 2 Siege Activations 4 | . . . . . . . . . . . 4 Total Turns 57 | . . . . . . . . . . . 57 Longest Duration 25 | . . . . . . . . . . . 25 Robots Corrupted 4 | . 2 . . . . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . Parts Fried 6 | . 3 . . . . 2 . . . . 1 Impact Corruptions 2 | . . . . . . 1 . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . 1 . 1 3 1 Heat Transferred 7849 | . 624 1077 37 . . 390 925 . 976 2553 1267 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . 5 . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Peak Influence 1516 | . 224 394 868 458 1516 1493 . . . 308 1296 Initial 1035 | . . 58 166 338 1035 725 . . . 25 150 Average 538 | . 103 235 638 362 1164 992 . . . 89 591 Maximum Alert Level 4 | . 1 1 3 2 4 4 . . . 1 4 Low Security (%) 29 | . 80 31 1 . . . . . . 89 10 Level 1 19 | . 19 68 18 71 . . . . . 10 25 Level 2 13 | . . . 17 28 . 16 . . . . 39 Level 3 25 | . . . 62 . 68 41 . . . . 7 Level 4 12 | . . . . . 31 42 . . . . 17 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 49 | . 3 . 6 . 5 8 . . . 10 17 Investigation 7 | . . . 1 . 1 2 . . . 3 . Extermination 11 | . . . . . 1 2 . . . 3 5 Reinforcement 16 | . 3 . 2 . . 2 . . . 4 5 Assault 11 | . . . 2 . 3 2 . . . . 4 Garrison 4 | . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . . 3 3 Haulers Reinforced 3 | . . . . . . 1 . . . . 2 Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Distress Signals 14 | . 3 5 3 . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 321 | . 24 27 48 13 22 54 17 . 11 28 77 Peak Tracking Total 10 | . 5 6 5 4 5 6 4 . 3 4 10 Tactical Retreats 33 | . 7 5 6 . . 9 2 . . 1 3 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Traps Triggered 8 | . 2 . 1 . 1 2 . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Machines Disabled 42 | . . 2 6 1 . 10 . . . 11 12 Max in Single Turn 4 | . . 1 2 1 . 4 . . . 3 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Machines Accessed 23 | . 1 1 4 2 6 6 . . . 3 . Terminals 11 | . 1 . 3 1 3 3 . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . Repair Stations 3 | . . . 1 . . 1 . . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 4 | . . 1 . . 2 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 56 | . 1 2 11 8 11 12 . . . 11 . Successful 32 | . . 2 8 5 6 7 . . . 4 . Failed 24 | . 1 . 3 3 5 5 . . . 7 . Catastrophic 6 | . 1 . 1 . 1 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 1 . 4 . 2 1 . 3 . 9 4 Terminals 22 | . 1 . 6 4 5 6 . . . . . Fabricators 9 | . . . . . 2 . . . . 7 . Repair Stations 11 | . . . 5 . . 2 . . . 4 . Recycling Units 4 | . . . . 4 . . . . . . . Scanalyzers 9 | . . 2 . . 4 3 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 12 | . . . 4 2 2 4 . . . . . Record 2 | . . . . . . 2 . . . . . Part Schematic 2 | . . . 2 . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . 3 . Load Schematic 2 | . . . . . 1 . . . . 1 . Build 3 | . . . . . 1 . . . . 2 . Repair Station Hacks 7 | . . . 4 . . 2 . . . 1 . Scan Component 4 | . . . 2 . . 1 . . . 1 . Repair 3 | . . . 2 . . 1 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . Process 1 | . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . Scanalyzer 5 | . . 2 . . 2 1 . . . . . Insert Component 4 | . . 1 . . 2 1 . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 1 4 2 6 6 . . . 3 . Full Trace Events 8 | . . . 2 . 1 2 . . . 3 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . 4 . Matter 252 | . . . . . . . . . . 252 . Time 134 | . . . . . . . . . . 134 . Total Robot Build Rating 16 | . . . . . . . . . . 16 . Part Schematics Acquired 13 | . . 1 2 . . . . . . 10 . Parts Built 1 | . . . . . 1 . . . . . . Matter 431 | . . . . . 146 . . . . 285 . Time 188 | . . . . . 36 . . . . 152 . Total Part Build Rating 3 | . . . . . 3 . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . . . . Time 185 | . . . 160 . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 18 | . . . . 18 . . . . . . . Retrieved Matter 18 | . . . . 18 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Total Allies 19 | . . . . . . 3 . 6 . 7 3 Largest Group 6 | . . . . . . 3 . 6 6 3 2 Highest-Rated Group 343 | . . . . . . 93 . 343 343 210 206 Highest-Rated Ally 163 | . . . . . . 31 . 94 94 70 163 Zionite Dispatches 3 | . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 Total Orders 1 | . . . 1 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . Ally Attacks 135 | . . . . . . 4 . . 52 22 57 Total Damage 6313 | . . . . . . 86 . . 1550 472 4205 Kills 35 | . . . . . . . . . 9 4 22 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 2 . . Drone Launches 6 | . . . 6 . . . . . . . . Drone Recoveries 3 | . . . 3 . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Turns Passed 13695 | . 952 780 1804 312 874 1581 1324 1465 1126 1834 1643 Spaces Moved 7232 | 1 509 410 845 148 409 900 657 936 704 935 778 Core 83 | . . . 1 . . 1 48 . . 8 25 Treads 298 | . . . . . . . . . . 55 243 Legs 4834 | 1 509 179 592 148 409 139 61 936 688 730 442 Wheels 1791 | . . 231 252 . . 760 548 . . . . Hover 226 | . . . . . . . . . 16 142 68 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 100 100 150 150 110 110 150 120 52 50 Average Speed 141 | 120 120 123 137 150 168 120 177 150 140 146 132 Slowest Speed 1050 | 120 150 150 550 150 210 800 900 150 150 1050 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 2 69 35 92 44 11 29 84 88 88 25 15 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 1 1 1 . . Scrap Searched 7 | . . . . . . . 3 3 1 . . Spaces Dug 20 | . . . 10 . . 1 . . . 1 8 Terrain Destroyed 305 | . 15 11 81 17 . 9 13 . 3 16 140 Melee 1 | . . . . . . . . . . 1 . Projectile 191 | . . 3 43 17 . 6 13 . 3 15 91 AOE 113 | . 15 8 38 . . 3 . . . . 49 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Low Zio Pro Fac Fac Total 9302 | . 709 538 1303 183 519 1216 737 1001 780 1210 1106 Wait 590 | . 72 1 269 . 23 83 7 36 20 32 47 Move 7221 | . 508 409 844 147 408 899 656 935 703 934 778 Hop . | . . . . . . . . . . . . Pick Up 185 | . 11 11 14 . 12 34 10 13 4 33 43 Fast Attach 93 | . 5 4 14 1 4 8 . 2 10 29 16 Attach 129 | . 5 8 7 . 8 19 10 3 . 26 43 Detach 1 | . . . 1 . . . . . . . . Swap 56 | . 6 3 6 . 4 20 3 1 . 9 4 Drop 175 | . 11 10 20 1 14 30 1 11 8 37 32 Fire 788 | . 91 92 126 33 46 110 27 . 26 96 141 Melee 49 | . . . . . . 4 23 . 9 13 . Ram 9 | . . . . . . 9 . . . . . Kick 5 | . . . 2 1 . . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / [*Upp] / Ext x2) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 534 | -10/Materials | Lost 5 parts (1p1u3w) 610 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 7) 953 | -10/Materials | Entered another Materials area 953 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1131 | -9/Materials | Lost 3 parts (1n1u1w) 1192 | -9/Materials | Discovered new exit (range 15) 1520 | -9/Materials | Discovered new exit (range 16) 1635 | -9/Materials | Discovered new exit (range 7) 1657 | -9/Materials | Identified exit to Storage 1733 | -9/Materials | Entered Storage 2194 | -9/Storage | Garrison activated, responded to threat 2245 | -9/Storage | Core integrity fell below 50% 2274 | -9/Storage | Destroyed 9 combat bots 2280 | -9/Storage | Build established: Tank 2284 | -9/Storage | Discovered new exit (range 16) 2533 | -9/Storage | First assault squad dispatched 2886 | -9/Storage | Repaired Imp. Heavy Machine Gun 2968 | -9/Storage | Repaired Imp. Heavy Machine Gun 3533 | -9/Storage | Used back door to open Recycling access 3533 | -9/Storage | Discovered new exit (range 4) 3537 | -9/Storage | Entered Recycling 3601 | -9/Recycling | Spotter reported a threat 3602 | -9/Recycling | Spotter reported a threat 3604 | -9/Recycling | Spotter reported a threat 3610 | -9/Recycling | Spotter reported a threat 3613 | -9/Recycling | Spotter reported a threat 3655 | -9/Recycling | Spotter reported a threat 3662 | -9/Recycling | Spotter reported a threat 3672 | -9/Recycling | Spotter reported a threat 3722 | -9/Recycling | Spotter reported a threat 3781 | -9/Recycling | Spotter reported a threat 3788 | -9/Recycling | Spotter reported a threat 3807 | -9/Recycling | Discovered new exit (range 20) 3826 | -9/Recycling | Spotter reported a threat 3849 | -9/Recycling | Entered Factory 3849 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 4249 | -7/Factory | First assault squad dispatched 4377 | -7/Factory | Identified exit to Factory 4445 | -7/Factory | Local fabrication network quarantined 4464 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x1) 4723 | -7/Factory | Entered another Factory area 4723 | -6/Factory | Evolved 2 slots: Utility x2 4974 | -6/Factory | Discovered new exit (range 14) 5253 | -6/Factory | Lost 5 parts (3u2w) 5321 | -6/Factory | Allied Derelicts emerged from ambush trap array 5623 | -6/Factory | Destroyed 8 combat bots 5665 | -6/Factory | Discovered new exit (range 12) 5773 | -6/Factory | First assault squad dispatched 5999 | -6/Factory | Repaired Angular Momentum Engine 6072 | -6/Factory | Spotted B-75 Beast 6128 | -6/Factory | Destroyed B-75 Beast 6158 | -6/Factory | Discovered new exit (range 19) 6304 | -6/Factory | Entered Lower Caves 6539 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6556 | -6/Lower Caves | Build established: Gunner 6782 | -6/Lower Caves | Learned 4 Factory zone layouts 6805 | -6/Lower Caves | Spotted B-75 Beast 7010 | -6/Lower Caves | Learned Factory emergency access door positions 7026 | -6/Lower Caves | Discovered new exit (range 13) 7062 | -6/Lower Caves | Lost 4 parts (1p1n2u) 7094 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7324 | -6/Lower Caves | Build established: Mutant 7540 | -6/Lower Caves | Core integrity fell below 50% 7628 | -6/Lower Caves | Entered Zion 7723 | -6/Zion | System corruption cleaned by Quarantine Array 7747 | -6/Zion | Given A8's code to call for help 7792 | -6/Zion | Build established: Scavenger-Mutant 7819 | -6/Zion | Learned Factory emergency access door positions 7851 | -6/Zion | Visited the Megawrench Repair Shop 7851 | -6/Zion | Megawrench repaired 10 parts 8038 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8040 | -6/Zion | Enhanced Grunt warped into view, answering call for help 8386 | -6/Zion | Found Relay Coupler [Programmer] 8388 | -6/Zion | Found Relay Coupler [Programmer] 8391 | -6/Zion | Found Relay Coupler [Programmer] 8400 | -6/Zion | Found Relay Coupler [Programmer] 8402 | -6/Zion | Found Relay Coupler [Programmer] 8686 | -6/Zion | Build established: Derelict-Mutant 8701 | -6/Zion | Imprinted 8703 | -6/Zion | Declared Zion's savior 9040 | -6/Zion | Discovered new exit (range 15) 9093 | -6/Zion | Entered Proximity Caves 9093 | -5/Proximity Caves | Accompanied by 6 allies 9113 | -5/Proximity Caves | Spotted B-75 Beast 9601 | -5/Proximity Caves | Learned 4 Factory zone layouts 9619 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9632 | -5/Proximity Caves | Learned location of 2 exits from Factory 9821 | -5/Proximity Caves | Build established: Scavenger-Mutant 9929 | -5/Proximity Caves | Core integrity fell below 20% 9965 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w) 10207 | -5/Proximity Caves | Discovered new exit (range 8) 10219 | -5/Proximity Caves | Entered Factory 10219 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10220 | -5/Factory | Identified exit to Factory 10220 | -5/Factory | Identified exit to Extension 10455 | -5/Factory | Lost 3 parts (1p2n) 10503 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10504 | -5/Factory | Zion Light squad teleported in 10640 | -5/Factory | Found Prototype Protection 10640 | -5/Factory | Identified Zio. Weapon Casing 10987 | -5/Factory | Lost 3 parts (3n) 11216 | -5/Factory | Core integrity fell below 50% 11240 | -5/Factory | Build established: Scavenger-Gunner 11243 | -5/Factory | Lost 5 parts (3u2w) 11528 | -5/Factory | Discovered new exit (range 15) 11583 | -5/Factory | Fabricated S-27 Virus? 11684 | -5/Factory | Build established: Scavenger-Tank 11754 | -5/Factory | Terminal network hard line cut 12005 | -5/Factory | Discovered exit to Factory (range 11) 12053 | -5/Factory | Entered another Factory area 12053 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12155 | -4/Factory | Zion hero teleported in (P1-3CE) 12792 | -4/Factory | Destroyed 11 combat bots 12797 | -4/Factory | Lost 14 parts (2p3n4u5w) 12968 | -4/Factory | Zion Heavy squad teleported in 13131 | -4/Factory | Found Prototype Processor 13133 | -4/Factory | Identified Exp. Core Analyzer 13282 | -4/Factory | Found Prototype Protection 13282 | -4/Factory | Identified Zio. Heavy Carapace 13316 | -4/Factory | Garrison activated, responded to threat 13334 | -4/Factory | First assault squad dispatched 13437 | -4/Factory | Destroyed 9 combat bots 13437 | -4/Factory | Lost 6 parts (1p1n1u3w) 13462 | -4/Factory | Found Zio. Weapon Casing 13471 | -4/Factory | Terminal network hard line cut 13528 | -4/Factory | Core integrity fell below 50% 13617 | -4/Factory | Lost 12 parts (2p2n5u3w) 13662 | -4/Factory | System corruption reached 10% 13664 | -4/Factory | Core integrity fell below 20% 13696 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13670_ U-05 Engineer builds a Wall. 13672_ Slug penetrates Wall. 13681_ Acquired Micro-nuke Launcher. 13682_ K-01 Serf cleans the Matter Pump. 13684_ Matter Pump disabled. 13686_ K-01 Serf cleans the Matter Pump. 13689_ Micro-nuke Launcher destroyed. 13690_ Matter Pump disabled. 13690_ Acquired Micro-nuke Launcher. 13692_ G-67 Veteran destroyed. 13692_ R-10 Processor destroyed. 13692_ Destroyed Adv. Heat Sink. 13692_ Penetrated by Slug. 13692_ Micro-nuke Launcher destroyed. 13694_ The unstable cave ceiling collapses. 13694_ Slug penetrates Matter Pump. 13694_ Matter Pump disabled. 13694_ Acquired Micro-nuke Launcher. 13696_ G-67 Veteran destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"???? "?? ????????????????? | | ???????????????????????" ??? "?? ???? ???????????? | | ??????????????????????? k??? ? ??? #??????????? | | ??????????????????????"" ??? 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""%% ] ????????? | | ?????????? % #????????? | | ?????????? ????????? | | ???????????###### p ####????? | | ????????????????#####+#### p #????? | | ?????????????????????????? #????? | | ?????????????????????????? %g #????? | | ?????????????????????????? %[ | | ?????????????????????????? + !%% ##########? | | ?????????????????????????? != #####??????? | | ?????????????????????????? ## w #??????? | | ?????????????????????????? ## ######?? | | ??????????????????????????? ## # ### | | ??????????????????????????? ## # # | | ??????????????????????????? ## ] # # | | ??????????????????????????? ## # # | | ?????????????????????????????# * # / | | ?????????????????????????????# *!| / # # | | ?????????????????????????????# # # # | | ?????????????????????????????# # # # | | ?????????????????????????????# ![ # # # | | ?????????????????????????????# ###### # | | ?????????????????????????????###########/##????# # | | ???????????????????????????????????????# #?????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 80 Energy Generation 43 Energy Capacity 1240 Matter Stores 304 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 20 EM Shielding 2 Armor Coverage 1200 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 54 Target Analysis 6 Core Analysis 15 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Storage | Hacked Hrd. Medium Armor Plating | -9/Storage | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory S-27 Virus | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed LauncherAnalysisInterpreter Manual? 0 Play Time 02:04:36 Cumulative 70.3 hours Start 2021.10.14 @ 18:45:36 End 2021.10.14 @ 20:50:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c16e9a8-1791-470b-9cca-ca9e427d6480