Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 20:55:58 Player: Occam Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (495) 2475 Value Destroyed (24919) 24919 Prototype IDs (82) 1640 Alien Tech Used (9) 1800 Bonus (20580) 20580 TOTAL SCORE: 61714 Bonus ------- High Alert Combat Kills 5749 Follower Combat Kills 3760 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2978 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Win 3000 Friendly Fire -1607 Cogmind --------- Core Integrity 892/1600 Matter 300/300 Energy 1279/1300 System Corruption 32% Temperature Cool (66) +ITN Movement Treading (163) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Armored Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Improved Core Shielding Backup Plating VII Advanced Force Field High-powered Tractor Beam Field Recycling Unit > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Gamma Bomb Array > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Armored Heavy Treads Small Battery (100) Experimental Energy Well (600) Advanced Matter Compressor (400) Long-range Sensor Array Advanced Signal Interpreter IFF Parser Advanced Weapon Cycler Stasis Canceller Heavy Regenerative Plating Improved Force Field Dimensional Node Initializer Transdimensional Reconstructor Integrity Redistributor Gamma Rifle Enhanced Nova Cannon Core Cannon Graviton Cannon Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Phase Shifter Heavy Reflective Plating Heavy Regenerative Plating Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Quantum Reactor Armored Heavy Treads Experimental Coolant Injector Experimental Energy Well Advanced Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Terrain Scanner Stasis Canceller Thermal Barrier Improved Force Field Dimensional Node Initializer Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Graviton Cannon Compact Tesla Bomb Launcher Gamma Bomb Array [Rating: 238] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Improved Heavy Machine Gun Energy Gun Dispersion Rifle Energy Cannon Matter Neutralizer Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . 2 . . . 3 . . . . 1 . . . . . . . . . . . 1 . 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 287 | 4 16 1 33 . . 1 22 . 3 . 2 12 7 3 . 1 4 4 27 3 . 1 10 33 18 9 33 19 21 Power 39 | . 2 1 4 . . . 1 . 1 . 1 2 2 1 . . . . 5 . . . 3 2 3 1 7 1 2 Engine 12 | . 2 1 4 . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . . Core 4 | . . . . . . . . . 1 . 1 . . . . . . . 2 . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . . 2 . . . . . 2 . . . 3 2 3 1 7 1 2 Propulsion 54 | 2 3 . 11 . . 1 1 . 1 . . 3 2 . . . . . 6 1 . . 4 9 1 2 5 . 2 Treads 44 | 2 2 . 7 . . 1 . . 1 . . 1 2 . . . . . 5 1 . . 4 9 1 2 4 . 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 9 | . 1 . 4 . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 129 | 1 5 . 8 . . . 11 . 1 . 1 6 3 2 . 1 2 3 8 2 . 1 2 13 10 2 13 17 17 Device 64 | 1 1 . 5 . . . 5 . . . 1 3 2 . . 1 1 1 3 2 . 1 1 7 7 1 6 7 8 Storage 8 | . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 1 Processor 19 | . . . . . . . 2 . 1 . . 1 . 2 . . 1 . 1 . . . . 2 . . 1 7 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Protection 35 | . 2 . 3 . . . 4 . . . . 2 1 . . . . 2 3 . . . 1 2 1 1 4 2 7 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 65 | 1 6 . 10 . . . 9 . . . . 1 . . . . 2 1 8 . . . 1 9 4 4 8 1 . Energy Gun 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Energy Cannon 15 | . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 4 1 1 4 1 . Ballistic Gun 25 | 1 4 . 8 . . . 7 . . . . . . . . . . 1 1 . . . . 1 1 . 1 . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . 2 . . Launcher 8 | . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . 4 . . . . . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 1 . . . 2 . . . . 1 1 1 . . 2 . 2 . . 1 . 3 9 3 10 6 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Parts Lost 62 | . . . 6 . . . 10 . 1 . . 5 . . . . . 2 10 . . . 7 3 3 1 6 1 7 Power 6 | . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 1 . . Propulsion 14 | . . . 2 . . . 2 . . . . 3 . . . . . 1 2 . . . 4 . . . . . . Utility 35 | . . . 4 . . . 4 . 1 . . 2 . . . . . 1 6 . . . 1 3 2 . 5 1 5 Weapon 7 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . 1 . . . 2 Highest Loss Streak 5 | . . . 2 . . . 5 . 1 . . 5 . . . . . 1 3 . . . 5 2 1 1 2 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 22 | 6 14 22 24 25 25 25 23 24 25 25 25 23 21 20 20 21 21 20 23 24 25 24 24 24 24 22 21 21 21 Power 1 | 1 1 1 1 1 1 1 1 2 2 2 1 . 1 1 1 1 1 1 1 2 2 2 2 2 1 1 1 2 2 Propulsion 1 | 3 1 2 3 4 4 4 1 1 3 3 3 2 . 1 1 1 1 . 2 2 2 2 . 1 2 1 1 1 1 Utility 10 | . 6 10 9 12 12 12 12 11 11 11 11 10 10 9 9 10 10 10 11 10 12 11 11 11 11 12 10 8 7 Weapon 7 | 1 4 7 8 7 7 7 6 8 8 8 8 8 9 8 8 8 8 8 9 9 9 9 9 8 7 6 7 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | 6 5 1 10 . 1 . 1 1 . . . 2 1 2 . . . 1 4 1 . . 1 1 5 4 2 . 6 Power 9 | 1 1 . 3 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . 1 Propulsion 8 | 3 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 . . . Utility 23 | 1 2 1 2 . . . 1 . . . . 1 1 1 . . . 1 3 . . . . 1 3 1 2 . 2 Weapon 12 | 1 2 . 4 . 1 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 Tool/Special 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 99 100 99 100 100 100 98 100 99 83 100 94 94 93 94 94 94 91 88 94 94 78 90 93 83 74 80 65 66 Engine 4 | . 14 14 11 11 11 11 5 6 1 . . 5 1 2 5 5 5 5 1 . . . . . . . . . . Core 1 | . . . . . . . . . 4 6 6 5 . . . . . . 5 5 5 5 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 8 7 5 5 5 5 3 5 5 5 9 14 13 13 15 8 8 Treads 14 | . 24 14 11 11 11 11 18 6 6 6 6 2 3 5 5 5 5 7 21 26 26 26 24 25 15 13 12 13 12 Wheel 6 | . 3 14 10 11 11 11 7 20 20 20 20 14 14 11 11 11 11 6 . . . . . . . . . . . Device 20 | . 12 14 25 33 33 33 24 20 18 13 10 16 26 23 26 29 24 17 16 15 15 18 18 19 18 17 17 12 13 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 8 6 4 4 Processor 6 | . . . . . . . 5 6 7 13 13 11 5 10 7 5 9 11 10 10 10 10 10 9 9 8 11 10 12 Protection 5 | . 1 . 7 . . . 7 13 13 13 15 10 5 5 5 5 5 10 7 10 10 6 4 3 6 4 2 4 7 Energy Cannon 3 | . . . . . . . . . . . . . . 3 5 5 3 . 4 10 10 . 7 5 8 6 6 5 4 Ballistic Gun 12 | . 24 28 21 22 12 22 19 20 20 3 20 16 17 12 11 11 9 16 7 . . . 6 4 . . . . . Peak Build Rating 238 | 8 12 15 21 20 20 22 50 50 52 50 51 73 99 93 92 92 96 107 123 124 124 127 127 156 173 180 228 227 238 Average Rating 90 | 6 11 13 18 20 19 20 41 49 50 34 50 64 85 89 91 92 94 99 117 123 124 105 114 142 159 177 196 221 224 On Entrance 84 | 6 7 12 15 20 20 20 22 50 49 50 50 51 73 91 91 92 92 94 104 113 124 124 127 109 154 173 172 212 227 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 260 | 15 94 96 104 98 98 98 129 129 135 133 136 144 152 157 153 153 154 151 167 168 168 168 162 186 195 197 243 248 260 Greatest Support 270 | 40 40 16 16 16 16 16 40 40 40 40 40 56 140 70 28 28 28 140 200 190 190 190 190 205 205 205 270 270 270 Greatest Overweight (x) 12 | . 5 5 8 6 6 6 7 3 3 3 3 5 6 5 5 5 5 12 5 . . . 1 1 1 1 1 . 1 Average Overweight (x) 2 | . 1 5 6 6 5 6 6 3 3 3 2 3 4 4 5 5 4 3 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 14 22 24 25 24 25 23 24 25 25 24 24 24 24 24 25 25 24 24 24 25 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 20 25 25 25 25 25 24 25 25 25 25 24 25 24 25 25 25 23 24 25 25 25 24 25 24 25 24 24 24 Class Distribution -------------------- 28% | Mutant 25% | Tank 16% | Scavenger-Tank 6% | Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Infiltrator-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Tank | -3/Testing Generator-Tank | -2/Research Generator-Tank | -2/Quarantine Generator-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 14851 | 270 532 318 1540 . 31 85 1322 136 287 . 234 399 322 317 66 122 928 298 2708 86 . 66 429 805 1202 323 706 568 751 Remotely 4225 | . . . . . . . 851 136 287 . 161 228 . 181 . . 928 220 1192 . . . . . . . . . 41 Salvage Created 27045 | 128 410 288 2598 . . . 1728 122 245 . 133 701 684 231 434 64 1036 140 2457 98 . 130 882 2145 1709 276 1283 4036 5087 Parts 1187 | 13 23 23 155 . . . 86 4 21 . 12 25 5 16 16 . 27 5 105 10 . 4 34 98 79 8 56 179 183 Haulers Intercepted 7 | . . . 2 . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . 1 . Recyclers Shooed 27 | . 1 4 8 . . . 4 . . . . 2 . . . . . . 3 . . . . . 2 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . 4 5 . 6 34 . 13 . . . 19 11 . 5 . 9 . . 12 . . . . . . Prevented 39 | . . . . . . 3 . . . . . . . . 2 6 . . . 1 . 4 23 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 381 | . 11 6 36 . . . 31 1 7 . 6 7 . 3 7 2 29 5 53 4 . . 13 27 21 3 13 43 53 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Guns 133 | . 11 6 36 . . . 22 1 7 . 6 7 . 3 2 1 1 5 15 . . . 4 5 1 . . . . Cannons 131 | . . . . . . . . . . . . . . . 4 1 . . 15 4 . . 5 13 10 2 9 33 35 AOE 75 | . . . . . . . 9 . . . . . . . . . 28 . 21 . . . . 5 6 . . 1 5 Classes Destroyed 29 | 2 5 . 6 . . . 2 1 . . 2 1 . . . . 3 1 1 . . . . . 2 . 1 1 1 Worker 19 | . 2 1 6 . . . 4 . . . . . . . . . . . 3 . . . . 1 1 . . . 1 Builder 26 | . 1 2 . . . . 1 . . . . . . 2 . . . . 6 . . . . 1 3 . 1 5 4 Tunneler 9 | 4 . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Hauler 7 | . . . 2 . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . 1 . Recycler 24 | 1 . 2 9 . . . 2 . . . . 3 . . . . . . 2 . . . . . 1 . . 2 2 Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 5 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 2 Operator 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 12 | . 2 . 4 . . . . . . . . . . . . . . . 2 . . . . . 2 . . . 2 Swarmer 77 | . 6 6 3 . . . 11 . 4 . 5 4 . 3 . 1 1 4 9 4 . . 2 . 6 . . 4 4 Saboteur 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 Grunt 145 | . 5 . 21 . . . 11 . 1 . . . . . 3 1 20 . 21 . . . 6 14 4 2 1 12 23 Brawler 8 | . . . 1 . . . . . 1 . . . . . . . 1 . 2 . . . . . 3 . . . . Duelist 8 | . . . 1 . . . . . . . . . . . . . 2 . 4 . . . . . 1 . . . . Protector 6 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Sentry 37 | . . . 10 . . . 4 . . . . 2 . . 2 . . . 5 . . . 1 2 . 1 . 9 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 24 | . . . . . . . 2 . . . . . . . . . . . . . . . 4 3 4 . 4 3 4 Programmer 45 | . . . . . . . 3 . 1 . . . . . 2 . . . 6 . . . . 7 2 . 7 8 9 Heavy 4 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Behemoth 6 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 3 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 3 4 3 7 . . . 8 1 4 . 5 4 . 3 4 1 16 4 10 4 . . 7 7 9 2 3 10 13 Combat Bots Only 16 | . 3 3 5 . . . 6 1 4 . 5 4 . 3 4 1 16 4 8 4 . . 7 7 7 2 3 8 10 Max Kills in Single Turn 5 | 1 2 1 2 . . . 2 1 2 . 1 2 . 1 1 1 4 1 5 1 . . 1 4 3 1 2 2 3 Gunslinging 1 | . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . Exploded 5 | . . . . . . . 2 . . . . . . . . . 4 . 5 . . . . 4 3 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 2824 | . 45 26 148 . . 7 313 10 50 . 17 19 . 32 3 17 17 48 239 14 . . 174 141 215 33 247 283 726 Missed 810 | . 13 6 46 . . 3 91 3 14 . 4 4 . 10 2 3 9 8 69 3 . . 60 47 62 7 86 82 178 Hits 2014 | . 32 20 102 . . 4 222 7 36 . 13 15 . 22 1 14 8 40 170 11 . . 114 94 153 26 161 201 548 Melee 19 | . . . 5 . . . . . 4 . . . . . . . . . 6 . . . . . 4 . . . . Projectile 1995 | . 32 20 97 . . 4 222 7 32 . 13 15 . 22 1 14 8 40 164 11 . . 114 94 149 26 161 201 548 AOE 28 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 24 1 . . 1 Critical Strikes 84 | . . . 3 . . . 7 1 2 . 1 3 . 1 . 2 . 4 9 . . . 5 1 6 . 7 13 19 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Part Disruptions 13 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 . 7 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 25782 | . 322 163 1135 . . 49 2199 63 411 . 148 537 . 218 20 169 190 645 3595 130 . . 1579 1127 1327 327 2014 2292 7122 Core 1785 | . 56 31 130 . . 13 245 . 8 . . 14 . 18 11 . 10 41 156 . . . 61 43 48 . 329 327 244 Absorbed by Shields 15071 | . . . 172 . . 19 487 25 138 . . . . 227 22 175 195 410 772 38 . . 535 1014 1388 343 1595 2286 5230 Reduced by Siege Mode 468 | . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . 38 398 Redirected to Core 403 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 194 . Redirected to Shielding 222 | . 4 . . . . . . . . . . . . . . . . 116 . . . . . . . . . . 102 Ignored by Resistances 1514 | . . . . . . . 332 . 146 . 64 30 . . . . . . . . . . . . 149 . 25 424 344 Regen/Repaired (Parts) 6109 | . . . 49 . 66 . 21 . . . . . 54 56 9 57 85 207 32 . . . . . 58 . 108 900 4407 Core Remaining (%) 74 | 100 . 65 . . . 64 . . . . 70 . . . . . . 90 . . . . 81 . 93 . . 49 55 Volleys Fired 1623 | 10 52 31 154 . 1 1 105 11 21 . 14 28 16 39 10 10 31 22 173 6 5 6 44 78 81 14 58 213 389 Largest 3 | 2 2 2 2 . 1 2 3 3 3 . 3 3 3 3 3 3 3 3 3 2 1 1 3 3 3 3 3 3 2 Hottest 420 | 70 100 46 98 . 100 46 71 58 58 . 58 128 58 128 128 128 86 98 241 186 105 81 241 289 289 254 280 298 420 Shots Fired 2931 | 20 101 62 305 . 1 2 276 29 63 . 42 74 48 69 30 30 59 64 391 13 5 6 107 195 168 30 116 240 385 Gun 1518 | 20 98 62 305 . . 2 263 29 63 . 42 63 48 39 20 20 7 63 246 . . . 35 64 26 . 3 . . Cannon 1286 | . . . . . . . . . . . . 11 . 30 10 10 . 1 125 13 5 6 72 121 134 30 113 237 368 Launcher 123 | . . . . . . . 13 . . . . . . . . . 52 . 20 . . . . 10 8 . . 3 17 Special 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1583 | 10 85 62 298 . . 2 263 29 63 . 42 63 48 39 20 20 7 63 242 1 . . 50 64 58 12 30 12 . Thermal 1065 | 10 16 . 7 . 1 . . . . . . 11 . 30 10 10 . 1 113 6 5 . 18 118 73 10 86 203 337 Explosive 89 | . . . . . . . 13 . . . . . . . . . 52 . 20 . . . . 4 . . . . . Electromagnetic 194 | . . . . . . . . . . . . . . . . . . . 16 6 . 6 39 9 37 8 . 25 48 Robot Hit Streak 44 | 7 11 3 16 . . 4 20 19 7 . 7 8 43 44 8 5 8 16 14 4 . 10 7 11 9 12 12 20 24 Robot Miss Streak 12 | 2 6 4 5 . . 1 3 1 2 . 5 2 1 3 1 2 3 3 12 3 . . 4 6 5 4 11 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 29 | . . 2 6 . . . 7 . 2 . 1 2 . 1 . . . 1 6 . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . 1 . 1 1 . 1 . . . 1 1 . . . 1 . . . . . . Capacitor 526 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 345 Shots Hit Robots 1814 | 14 55 27 189 . . 1 203 18 43 . 22 46 43 32 16 19 19 46 228 6 . 6 57 112 78 12 63 169 290 Core Hits 1021 | 6 19 12 88 . . 1 112 7 14 . 11 21 6 11 9 8 117 10 147 4 . 1 26 74 64 3 21 87 142 Critical Kills 21 | . . . 1 . . . . . 1 . . . . . . . . . 3 . . . 1 2 2 1 2 2 6 Critical Parts Destroyed 13 | . 1 1 2 . . . 3 . . . . . . . . . . . 4 . . . . 2 . . . . . Critical Strikes 47 | . 4 1 3 . . . 3 . 1 . . . . . . . . . 12 . . 1 1 4 3 1 3 3 7 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 2 2 5 Destroy 22 | . 1 1 3 . . . 3 . 1 . . . . . . . . . 8 . . . . 4 . . . . 1 Blast 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . 1 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Melee Attacks 24 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 8 7 4 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70614 | 173 851 414 3108 . . 17 4748 402 888 . 515 1070 948 861 479 574 7965 1058 10883 200 . 132 1725 5661 3538 448 2554 7684 13718 Guns 19369 | 173 851 414 3108 . . 17 3393 402 888 . 515 939 948 518 197 335 65 1058 3873 . . . 348 1032 265 . 30 . . Cannons 31955 | . . . . . . . . . . . . 131 . 343 282 239 . . 2380 200 . 132 1377 2911 2337 448 2296 7126 11753 Explosions 18771 | . . . . . . . 1355 . . . . . . . . . 7900 . 4563 . . . . 1695 895 . . 469 1894 Melee 365 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 66 71 Ramming 154 | . . . . . . . . . . . . . . . . . . . 67 . . . . 23 41 . . 23 . Kinetic 21042 | 73 737 414 3048 . . 17 3393 402 888 . 515 939 948 518 197 335 65 1058 4210 . . . 509 1032 708 71 574 391 . Thermal 27246 | 100 114 . 60 . . . . . . . . 131 . 343 282 239 . . 2486 141 . . 400 2786 985 194 1752 6167 11066 Explosive 13526 | . . . . . . . 1208 . . . . . . . . . 7900 . 3751 . . . . 667 . . . . . Electromagnetic 8281 | . . . . . . . 147 . . . . . . . . . . . 369 59 . 132 816 1153 1804 183 . 1037 2581 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 365 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 66 71 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . 4 4 4 . 1 1 1 1 1 . . 1 1 1 1 . 5 5 5 5 13 5 3 . 9 3 32 Average Corruption 3 | . . . 4 4 4 . 1 1 1 1 1 . . 1 1 1 1 . 3 5 5 5 5 3 1 . 7 2 19 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . 5 4 . 9 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 244 | . . . 47 1 1 . . 4 2 1 4 . . 2 2 5 . . 49 17 8 10 33 4 1 . 16 10 27 Message Errors 41 | . . . 4 . . . . 3 1 . 1 . . . 1 2 . . 6 4 2 3 5 1 1 . . 3 4 Matter Fused 71 | . . . 18 . . . . 1 . . 1 . . . . 1 . . 15 6 3 2 8 . . . 4 3 9 Heat Flow Errors 31 | . . . 5 1 . . . . 1 . . . . 1 1 . . . 7 3 . 2 5 . . . 1 2 2 Energy Discharges 27 | . . . 4 . . . . . . . 2 . . . . 1 . . 7 1 1 2 5 2 . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 27 | . . . 7 . . . . . . 1 . . . 1 . 1 . . 5 2 1 . 3 . . . 4 1 1 Data Loss (major) 14 | . . . 2 . . . . . . . . . . . . . . . 5 . . 1 3 . . . 2 . 1 Misfires 8 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . 2 . . . . 1 2 Alerts 9 | . . . 4 . 1 . . . . . . . . . . . . . 2 . 1 . 1 . . . . . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1487 | . . . . . . . 57 . . . . 2 . 5 . 23 193 . 347 15 . . . 222 45 . 95 103 380 Projectiles 1045 | . . . . . . . . . . . . 2 . 5 . 23 . . 162 15 . . . 219 43 . 95 103 378 Explosions 404 | . . . . . . . 57 . . . . . . . . . 193 . 150 . . . . . 2 . . . 2 Melee 38 | . . . . . . . . . . . . . . . . . . . 35 . . . . 3 . . . . . Knockbacks 27 | . . . . . . . . . . . . . . . . . . . 15 . . . . . 3 1 7 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 22 | . . . . . . . . . . . . . . . . . . . 13 . . . . . 2 1 5 1 . Secondary 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . Self-Inflicted Damage 760 | . . . . . . . 41 . . . . . . . . . 157 . 7 . . . . 28 235 . . 36 256 Shots 47 | . . . . . . . 3 . . . . . . . . . 5 . 1 . . . . 3 16 . . 3 16 Rammed 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 518 | 54 81 . 267 142 12 . 90 67 100 . 46 396 . 319 170 162 171 295 518 234 30 136 312 387 442 222 204 276 273 Average Temperature 134 | 21 23 . 75 76 7 . 22 26 15 . 25 112 . 89 68 63 72 66 92 113 16 46 116 101 158 106 55 192 204 Received Heat Transfer 3348 | . 120 . 382 . . . 733 68 30 . 9 9 . 24 4 42 24 203 565 . . . 130 96 100 12 43 300 454 Effects 75 | . . . 1 . . . . . . . . . . . . . . . 3 . . . . 3 10 . . 13 45 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . Energy Bleed 17 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . 4 8 Interference 54 | . . . 1 . . . . . . . . . . . . . . . . . . . . 3 4 . . 9 37 Siege Activations 13 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 9 Total Turns 335 | . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . 44 263 Longest Duration 109 | . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . 21 109 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . . . . . . . . . . . . . . . 2 . . 1 3 3 2 . . 7 7 Combat Hostiles 25 | . . . . . . . . . . . . . . . . . . . 2 . . 1 3 3 2 . . 7 7 Parts Fried 65 | . . . . . . . . . . . . . . . . . . . 3 . . 1 6 18 8 1 . 10 18 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Robots Melted 15 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 2 1 2 2 5 Combat Hostiles 15 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 2 1 2 2 5 Parts Melted 73 | . 2 . . . . . . . . . . . . 2 . . 1 . 3 . . . 2 7 2 4 4 19 27 Heat Transferred 25416 | 296 555 . 111 . . . . . . . . 200 . 500 400 350 . . 2626 148 . . 407 2833 925 185 1443 5476 8961 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 7 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . . 2 . . . 2 . . . . 1 . 3 . . . . 5 . . . . 2 3 2 1 3 5 Low Security (%) 45 | 100 100 100 19 100 . . 74 . . . . 92 100 46 . . . . 19 . . . . 15 9 . 76 19 . Level 1 23 | . . . 63 . . . 3 . . . . 7 . 8 . . . . 1 . . . . 62 39 91 23 28 . Level 2 17 | . . . 17 . . . 21 . . . . . . 3 . . . . 34 . . . . 22 50 8 . 28 25 Level 3 8 | . . . . . . . . . . . . . . 41 . . . . 20 . . . . . . . . 24 42 Level 4 2 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . 14 Level 5 1 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1938 | 10 71 109 461 112 . . 564 . . . . 227 . 839 . . . . 1709 . . . . 566 701 493 247 1032 1938 Initial 615 | . . . 40 112 . . 37 . . . . 150 . . . . . . . . . . . . 316 356 247 96 615 Average 331 | 2 15 9 274 112 . . 154 . . . . 98 . 374 . . . . 743 . . . . 303 416 321 176 471 1028 Influence Increases 16708 | 25 358 225 1161 . . 217 1101 25 399 . 161 377 . 1195 500 540 1213 129 2409 90 . 5 280 1316 878 333 528 1386 1857 Destroy 0b10 Robot/C 9400 | . 220 120 720 . . 140 700 20 300 . 100 140 . 480 240 260 700 100 1240 80 . . 260 800 440 140 260 900 1040 Destroy 0b10 Robot/NC 610 | 25 25 25 130 . . . 50 . . . 15 15 . 15 . . 35 . 85 . . 5 . 30 35 10 5 40 65 Destroy Leader 1672 | . 44 20 222 . . 30 152 . 20 . 10 40 . 82 10 10 . 20 264 10 . . 20 146 74 42 50 182 224 Allied During Kill 1964 | . . . . . . 47 10 5 79 . 6 9 . 556 250 270 478 9 98 . . . . 96 . 51 . . . Successful Hack 73 | . 34 . 12 . . . 3 . . . . . . . . . . . . . . . . 12 12 . . . . Disable Machine 885 | . . 15 30 . . . 30 . . . . 15 . . . . . . 315 . . . . 30 180 15 75 90 90 Destroy Structure 1429 | . 5 . 2 . . . 21 . . . . 8 . 62 . . . . 362 . . . . 202 92 75 138 159 303 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 525 | . 30 45 45 . . . 135 . . . 30 . . . . . . . 45 . . . . . 45 . . 15 135 Influence Decreases 14780 | 25 358 119 979 176 112 156 604 469 275 238 161 377 . 386 642 413 1106 1030 704 918 277 605 280 753 807 526 796 533 955 Entered New Map 5574 | . . . 66 176 112 . 24 207 23 238 . . . . 300 127 794 901 . 632 167 600 . . 247 278 194 77 411 Time Decay 7602 | 25 343 119 703 . . 116 430 262 222 . 161 307 . 326 302 286 72 80 464 286 110 5 230 563 530 198 542 446 474 Lost Part 580 | . . . 60 . . . 100 . 10 . . 50 . . . . . . 100 . . . 50 30 30 10 60 10 70 Lost Ally 859 | . . . . . . 40 50 . 20 . . 20 . 60 40 . 240 49 140 . . . . 160 . 40 . . . Purge Threat 165 | . 15 . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . 1 1 8 . . . 10 . 1 . . 3 . 3 . . . . 19 . . . 1 16 7 2 3 12 12 Investigation 15 | . 1 1 5 . . . 3 . . . . . . . . . . . 1 . . . 1 3 . . . . . Extermination 26 | . . . . . . . 3 . . . . 1 . 2 . . . . 5 . . . . 4 2 1 3 2 3 Reinforcement 32 | . . . 3 . . . 1 . . . . 2 . 1 . . . . 6 . . . . 6 3 1 . 8 1 Assault 10 | . . . . . . . . . 1 . . . . . . . . . 4 . . . . . 2 . . 1 2 Garrison 13 | . . . . . . . 3 . . . . . . . . . . . 3 . . . . 3 . . . 1 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Construction Impeded 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 2 . . 1 . Haulers Reinforced 5 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 18 | . . . 1 . . . 1 . . . . . . . . . . . 4 . . . . . 1 1 . 7 3 Communications Jammed 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . Distress Signals 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . Times Spotted 607 | . 21 6 52 . . 6 51 2 14 . 10 8 . 20 8 12 65 5 75 4 . . 14 42 35 11 18 61 67 Peak Tracking Total 12 | . 4 3 5 . . 3 6 1 7 . 5 4 . 5 5 4 12 3 9 3 . . 5 7 8 6 4 7 8 Tactical Retreats 25 | . 1 2 3 . . . 7 . . . 1 . . . . . . . 2 . . . . . 1 . . 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 7 | . 1 . 3 . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 65 | . . 1 2 . . . 2 1 . . . 1 . . . 1 1 . 21 . . . 2 2 13 1 5 6 6 Max in Single Turn 6 | . . 1 1 . . . 2 1 . . . 1 . . . . . . 6 . . . 1 1 2 . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 48 | . 8 1 12 . . . 4 1 . 3 . 1 . . 2 . 2 . 2 . . 4 1 1 2 . 3 1 . Terminals 22 | . 8 . 9 . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 1 . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . 1 . . Total Hacks 146 | . 25 1 34 . . . 10 1 . 25 . 2 . . 8 . 2 . 3 . . 17 3 3 3 . 5 4 . Successful 97 | . 16 1 11 . . . 3 1 . 25 . . . . 8 . 2 . 1 . . 17 3 1 3 . 4 1 . Failed 48 | . 8 . 23 . . . 7 . . . . 2 . . . . . . 2 . . . . 2 . . 1 3 . Catastrophic 6 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . 11 . 26 . . . 14 . . . . 13 . 25 . . 1 . 12 . . . . 9 22 7 14 12 . Terminals 63 | . 25 . 26 . . . . . . . . 2 . . . . . . . . . . 3 . . . 3 4 . Fabricators 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . 3 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 . . . . . . . . . . . 3 . . . . . 1 . 2 . . Terminal Hacks 77 | . 13 1 3 . . . . 1 . 25 . . . . 8 . 2 . . . . 17 3 . . . 3 1 . Record 26 | . . . . . . . . 1 . 6 . . . . 7 . 1 . . . . 5 3 . . . 3 . . Part Schematic 14 | . . . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 3 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . 1 2 . . . . Scan Component 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Repair 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Unauthorized Hacks 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 6 . 12 . . . 4 . . . . 1 . . . . . . 1 . . . 1 1 1 . 1 1 . Full Trace Events 9 | . . . 5 . . . 2 . . . . . . . . . . . . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . 3 . . . . 6 . . . . . . . . . . . . . . 2 . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 73 | . . . 2 . 15 . . . . 10 . . . . . . . . . . . 4 . . 27 . . 15 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Time 83 | . . . 26 . . . 26 . . . . . . . . . . . . . . . . . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . parse_system 4 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 1 3 . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 66 | . . . . . 4 . 4 3 . . . . 20 10 . 2 . . 10 . . . . 9 . 4 . . . Largest Group 26 | . . . . . 4 4 2 3 3 2 2 1 20 26 24 23 23 4 5 . . . . 5 . 4 . . . Highest-Rated Group 1101 | . . . . . 152 152 170 87 87 58 58 25 734 1101 1018 912 912 128 315 . . . . 494 . 298 . . . Highest-Rated Ally 122 | . . . . . 42 42 85 29 29 29 29 25 46 70 70 70 70 46 96 . . . . 103 . 122 . . . Zionite Dispatches 18 | . . . . . . . 3 . . . . 1 . 3 . . . . 4 . . . . 4 . 3 . . . Heavy 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Light 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . Recon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 6 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 2 . . . DROP 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 2 . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 569 | . . . . . . 25 18 2 55 . 11 . . 95 27 57 145 3 30 . . . . 81 . 20 . . . Total Damage 18069 | . . . . . . 1047 916 37 871 . 75 . . 2514 481 1575 2855 18 1906 . . . . 4120 . 1654 . . . Kills 107 | . . . . . . 8 5 1 8 . 1 . . 21 5 12 13 . 12 . . . . 15 . 6 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 29697 | 34 1542 1678 3051 18 1873 540 1711 569 472 140 482 767 593 1139 679 632 1089 1196 2727 630 226 462 1391 1739 1499 412 1377 233 796 Optics 12460 | . . . . . . . . . . . . . . . . . 775 1196 2727 630 226 462 1391 1739 1499 412 1376 3 24 IFF 617 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 617 Terrain 17114 | . . . . . . . 1267 . . . . 765 593 1139 679 632 1089 1106 2087 630 226 462 1391 1407 1391 412 1292 230 316 Structural 9974 | . 967 . 3006 18 1873 540 1489 569 472 140 482 399 . . . . . . . . . . . . . . . . 19 Seismic 7464 | 34 575 1678 1402 18 1873 540 1344 . . . . . . . . . . . . . . . . . . . . . . T.N.C. 447 | . . . . . . . . . . . . . . 447 . . . . . . . . . . . . . . . Jamming 3959 | . . . . . . . . . . . 228 370 593 451 435 632 316 . 452 . . . . . . 412 70 . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . 1 . . 1 2 . . 1 . 1 . . . 1 3 . 1 . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 20 | . . . . . . . 1 . . . . 2 . 5 . . . . . . . . . . 6 . 3 3 . Branch Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Guard Positions 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 31436 | 119 1746 1678 3051 18 1873 540 1711 569 472 140 482 767 593 1139 679 632 1089 1196 2727 630 226 462 1391 1739 1499 412 1552 1104 1200 Spaces Moved 14876 | 26 908 901 1178 10 1051 275 652 342 286 98 333 435 336 568 357 336 577 413 1307 408 103 297 592 840 663 195 600 441 348 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6545 | 5 660 . . . . . . . . . . . 3 2 . . . 130 1258 408 103 297 592 840 663 195 600 441 348 Legs 21 | 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 8310 | . 248 901 1178 10 1051 275 652 342 286 98 333 435 333 566 357 336 577 283 49 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 175 175 190 175 190 138 138 138 138 123 125 125 155 170 170 155 170 148 148 148 148 147 150 160 161 160 160 160 Average Speed 169 | 127 164 175 197 190 177 190 189 138 138 138 129 148 157 169 170 170 169 195 159 148 148 148 191 169 164 170 186 160 162 Slowest Speed 320 | 160 175 175 210 190 190 190 205 138 138 138 138 165 240 320 170 170 170 270 240 148 148 148 231 236 237 256 248 160 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 53 | 3 99 100 96 11 89 52 17 51 58 68 52 18 94 15 58 55 85 64 47 68 25 62 83 35 76 10 68 32 9 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 11 | . . 1 . . 2 . . . . 1 . . . . . . . . . . 1 3 1 . 2 . . . . Known Exits Taken 9 | . 1 . . . . 1 1 . . . . . . 1 . 1 . 1 1 . . . 1 . 1 . . . . Unknown Exits Taken 18 | 1 . 1 1 1 1 . . 1 1 1 1 . . . 1 . 1 . . 1 1 1 . 1 . 1 1 1 . Scrap Searched 24 | . . 2 . . 1 2 . 3 2 . 1 . . . 1 2 . 3 . 4 . . 3 . . . . . . Spaces Dug 144 | . 3 . . . . . 6 . . . . 4 . 19 . . 14 1 24 . 5 . 3 11 17 3 11 14 9 Terrain Destroyed 939 | . 3 . . . . . 14 . . . . 5 . 19 2 4 304 1 168 3 5 . 17 94 50 11 43 52 144 Melee 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 6 2 Projectile 356 | . 3 . . . . . . . . . . 5 . 19 2 4 2 1 46 3 5 . 17 39 47 11 42 46 64 AOE 572 | . . . . . . . 13 . . . . . . . . . 302 . 122 . . . . 55 2 . . . 78 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 19205 | 92 1058 941 1605 9 1060 292 919 422 323 103 356 518 384 705 417 385 633 774 1695 423 172 317 779 1024 925 251 917 777 929 Wait 1469 | 48 37 . 116 . 5 15 99 2 11 . 5 18 6 70 47 2 11 325 83 1 65 1 107 6 100 10 138 40 101 Move 14848 | 25 907 900 1177 9 1050 274 651 341 285 97 332 435 335 567 356 335 576 412 1306 407 102 296 591 839 663 194 599 440 347 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 2 20 6 21 . 1 . 13 3 . . . 6 2 3 2 . . 2 31 3 . 2 9 12 10 5 12 1 5 Fast Attach 190 | 1 4 . 10 . . . 6 . 4 3 1 6 6 2 . . 2 . 11 1 . 4 4 21 17 8 35 21 23 Attach 120 | 2 1 . 10 . . . 17 . . . 1 7 2 1 1 . . 2 15 1 . 2 8 6 9 2 10 9 14 Detach 99 | . 2 . 5 . . . 6 . . . 1 2 4 2 1 . 1 . 5 1 . 1 4 9 10 3 9 20 13 Swap 243 | 1 19 2 38 . 2 1 15 . . . 1 8 1 14 . 1 10 9 45 1 . . 4 20 12 3 8 10 18 Drop 273 | 3 16 2 35 . 1 1 3 2 2 3 1 8 10 5 . 1 2 2 24 2 . 5 8 32 23 12 40 15 15 Fire 1623 | 10 52 31 154 . 1 1 105 11 21 . 14 28 16 39 10 10 31 22 173 6 5 6 44 78 81 14 58 213 389 Melee 24 | . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . 8 7 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 102 | . . . . . . . 1 63 . . . . 2 . . 36 . . . . . . . . . . . . . Trap 39 | . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / [Ext]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 120 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 682 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Central database locked down 829 | -10/Materials | Identified exit to Mines 1039 | -10/Materials | Discovered new exit (range 11) 1476 | -10/Materials | Discovered new exit (range 8) 1866 | -10/Materials | Entered Mines 1867 | -10/Mines | Learned location of Storage (-8) 2017 | -10/Mines | Discovered new exit (range 7) 2073 | -10/Mines | Discovered new exit (range 7) 2818 | -10/Mines | Met a Derelict shopkeep closing up shop 2830 | -10/Mines | Learned 4 Materials zone layouts 3250 | -10/Mines | Discovered new exit (range 6) 3544 | -10/Mines | Entered Materials 3544 | -9/Materials | Evolved 2 slots: Utility x2 4195 | -9/Materials | Discovered new exit (range 8) 4460 | -9/Materials | Discovered new exit (range 14) 4627 | -9/Materials | Discovered new exit (range 13) 4873 | -9/Materials | Build established: Scavenger-Mutant 5437 | -9/Materials | Repaired Lgt. Armor Plating 5465 | -9/Materials | Build established: Mutant 5517 | -9/Materials | Discovered new exit (range 16) 6335 | -9/Materials | Discovered new exit (range 8) 6595 | -9/Materials | Entered Mines 6602 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6613 | -9/Mines | Entered Zion 6682 | -7/Zion | System corruption cleaned by Quarantine Array 6871 | -7/Zion | Discovered new exit (range 7) 7271 | -7/Zion | Learned location of Warlord (-5) 7516 | -7/Zion | Given A8's code to call for help 7990 | -7/Zion | Met Imprinter 8020 | -7/Zion | Imprinted 8022 | -7/Zion | Declared Zion's savior 8195 | -7/Zion | Visited the Megawrench Repair Shop 8195 | -7/Zion | Megawrench repaired 6 parts 8486 | -7/Zion | Entered Proximity Caves 8486 | -6/Proximity Caves | Accompanied by 4 allies 8727 | -6/Proximity Caves | Identified exit to Factory 8788 | -6/Proximity Caves | Learned 12 Factory zone layouts 9026 | -6/Proximity Caves | Lost 4 allies 9026 | -6/Proximity Caves | Entered Factory 9026 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 9027 | -6/Factory | Identified exit to Lower Caves 9224 | -6/Factory | Retrieved Zion intel report: Branch Access 9225 | -6/Factory | Zion Heavy squad teleported in 9374 | -6/Factory | Found Zio. Weapon Casing 9408 | -6/Factory | Spotted B-75 Beast 9559 | -6/Factory | Build established: Skirmisher 9832 | -6/Factory | Repaired Com. Wheel 10138 | -6/Factory | Zion Recon squad teleported in 10174 | -6/Factory | Garrison activated, responded to threat 10278 | -6/Factory | Lost 5 parts (1p2u2w) 10427 | -6/Factory | Zion Kinetic Resupply teleported in 10430 | -6/Factory | Terminal network hard line cut 10555 | -6/Factory | Build established: Tank 10737 | -6/Factory | Entered Lower Caves 10776 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11090 | -6/Lower Caves | Entered a destroyed Warlord outpost 11290 | -6/Lower Caves | Discovered new exit (range 8) 11306 | -6/Lower Caves | Entered another Lower Caves area 11306 | -6/Lower Caves | Accompanied by 3 allies 11323 | -6/Lower Caves | Discovered new exit (range 8) 11326 | -6/Lower Caves | Learned Factory emergency access door positions 11384 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11475 | -6/Lower Caves | Encountered a Warlord checkpoint 11651 | -6/Lower Caves | Ambushed by research squad 11755 | -6/Lower Caves | Discovered new exit (range 9) 11778 | -6/Lower Caves | Entered Data Miner 11778 | -6/Data Miner | Accompanied by 2 allies 11778 | -6/Data Miner | Discovered new exit (range 6) 11806 | -6/Data Miner | Met Data Miner 11830 | -6/Data Miner | Learned location of Section 7 (-2) 11830 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11852 | -6/Data Miner | Received God Mode back door access code from Data Miner 11918 | -6/Data Miner | Entered Proximity Caves 11918 | -5/Proximity Caves | Accompanied by 2 allies 11921 | -5/Proximity Caves | Spotter reported a threat 11925 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 12276 | -5/Proximity Caves | Learned Factory terminal intel 12369 | -5/Proximity Caves | Discovered new exit (range 12) 12400 | -5/Proximity Caves | Entered Factory 12400 | -5/Factory | Accompanied by 1 ally 12400 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12402 | -5/Factory | Loaded intel: 25 terminal locations 12724 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12729 | -5/Factory | Zion Recon squad teleported in 12738 | -5/Factory | Build established: Scavenger-Skirmisher 12806 | -5/Factory | Discovered new exit (range 16) 12848 | -5/Factory | Lost 5 parts (3n2u) 12879 | -5/Factory | Found Prototype Device 13050 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13064 | -5/Factory | Discovered new exit (range 16) 13088 | -5/Factory | Build established: Tank 13167 | -5/Factory | Sucked down chute 13167 | -5/Factory | Entered Waste 13168 | -5/Waste | Joined by Warlord forces that had cleared the area 13404 | -5/Waste | Discovered new exit (range 15) 13661 | -5/Waste | Build established: Scavenger-Tank 13760 | -5/Waste | Entered Factory 13760 | -5/Factory | Accompanied by 20 allies 13997 | -5/Factory | Discovered new exit (range 7) 14093 | -5/Factory | Retrieved Zion intel report: Active Terminals 14154 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14171 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14305 | -5/Factory | Identified exit to Upper Caves 14332 | -5/Factory | Retrieved Zion intel report: Guard Positions 14410 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14411 | -5/Factory | Zion Hacker squad teleported in 14475 | -5/Factory | Zion Fire squad teleported in 14624 | -5/Factory | Zion Light squad teleported in 14641 | -5/Factory | Discovered new exit (range 16) 14899 | -5/Factory | Entered Upper Caves 14899 | -5/Upper Caves | Accompanied by 24 allies 14948 | -5/Upper Caves | Build established: Tank 15007 | -5/Upper Caves | Learned Armory trap positions 15007 | -5/Upper Caves | Learned Research stockpile data 15007 | -5/Upper Caves | Learned Factory security intel 15007 | -5/Upper Caves | Learned Armory garrison access intel 15430 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15536 | -5/Upper Caves | Discovered new exit (range 9) 15578 | -5/Upper Caves | Entered another Upper Caves area 15578 | -5/Upper Caves | Accompanied by 22 allies 15579 | -5/Upper Caves | Identified exit to Warlord 15651 | -5/Upper Caves | Encountered a Warlord checkpoint 15675 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15780 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15889 | -5/Upper Caves | Identified exit to Factory 15950 | -5/Upper Caves | Learned location of 1 exit from Factory 16142 | -5/Upper Caves | Learned Factory stockpile data 16210 | -5/Upper Caves | Entered Warlord 16210 | -5/Warlord | Accompanied by 23 allies 16268 | -5/Warlord | System corruption cleaned by Quarantine Array 16513 | -5/Warlord | Opened Warlord's prototype stash 16521 | -5/Warlord | Found Prototype Device 16521 | -5/Warlord | Identified Thermal Barrier 16524 | -5/Warlord | Found Prototype Processor 16524 | -5/Warlord | Identified Spectral Analyzer 16756 | -5/Warlord | Visited the Vortex Lab 16768 | -5/Warlord | Warlord's base attacked by MAIN.C 16920 | -5/Warlord | Rebuked by Warlord 17118 | -5/Warlord | Warlord forces counterattacked 17132 | -5/Warlord | Lost 9 allies 17136 | -5/Warlord | Destroyed 16 combat bots 17160 | -5/Warlord | Spotted Striker 17176 | -5/Warlord | Spotted Striker 17198 | -5/Warlord | Allies destroyed Striker 17211 | -5/Warlord | Spotted Executioner 17229 | -5/Warlord | Destroyed 10 combat bots 17232 | -5/Warlord | Discovered new exit (range 19) 17265 | -5/Warlord | Lost 10 allies 17299 | -5/Warlord | Entered Proximity Caves 17299 | -4/Proximity Caves | Accompanied by 4 allies 17311 | -4/Proximity Caves | Lost 4 allies 17316 | -4/Proximity Caves | Learned Research non-interactive machine intel 17438 | -4/Proximity Caves | Lost 3 allies 17715 | -4/Proximity Caves | Build established: Scavenger-Tank 18001 | -4/Proximity Caves | Spotted B-86 Titan 18073 | -4/Proximity Caves | Destroyed B-86 Titan 18207 | -4/Proximity Caves | Discovered exit to Factory (range 15) 18495 | -4/Proximity Caves | Entered Factory 18495 | -4/Factory | Accompanied by 1 ally 18495 | -4/Factory | Evolved 2 slots: Propulsion x2 18496 | -4/Factory | Identified exit to Upper Caves 18813 | -4/Factory | Discovered new exit (range 13) 18961 | -4/Factory | Zion Light squad teleported in 19014 | -4/Factory | Incoming investigation squad redirected 19036 | -4/Factory | Spotted B-86 Titan 19048 | -4/Factory | Destroyed B-86 Titan 19072 | -4/Factory | Discovered new exit (range 22) 19105 | -4/Factory | Zion Fire squad teleported in 19147 | -4/Factory | Lost 5 allies 19328 | -4/Factory | Lost 3 parts (2p1u) 19416 | -4/Factory | Zion Offense Resupply teleported in 19418 | -4/Factory | Build established: Tank 19802 | -4/Factory | Zion Light squad teleported in 19973 | -4/Factory | Discovered new exit (range 19) 19982 | -4/Factory | Lost 3 allies 20052 | -4/Factory | Terminal network hard line cut 20163 | -4/Factory | Identified exit to Research 20179 | -4/Factory | Discovered exit to Research (range 17) 20495 | -4/Factory | First assault squad dispatched 20636 | -4/Factory | Destroyed 7 combat bots 20640 | -4/Factory | Build established: Scavenger-Tank 20830 | -4/Factory | Garrison activated, responded to threat 20869 | -4/Factory | Discovered exit to Research (range 6) 20873 | -4/Factory | Destroyed 8 combat bots 21010 | -4/Factory | Incoming assault squad redirected 21025 | -4/Factory | Incoming assault squad redirected 21222 | -4/Factory | Entered Upper Caves 21519 | -4/Upper Caves | Build established: Tank 21792 | -4/Upper Caves | Discovered new exit (range 18) 21852 | -4/Upper Caves | Entered another Upper Caves area 22046 | -4/Upper Caves | Learned location of Armory (-4) 22061 | -4/Upper Caves | Discovered new exit (range 10) 22078 | -4/Upper Caves | Entered Zhirov 22078 | -4/Zhirov | Discovered new exit (range 3) 22107 | -4/Zhirov | Met Zhirov 22139 | -4/Zhirov | Learned location of Quarantine (-2) 22139 | -4/Zhirov | Learned location of Testing (-3) 22139 | -4/Zhirov | Learned location of Command (-1) 22150 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22177 | -4/Zhirov | Found Alien Artifact 22177 | -4/Zhirov | Identified Integrated Reactor 22177 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22377 | -4/Zhirov | Build established: Mutant 22480 | -4/Zhirov | Found Alien Artifact 22540 | -4/Zhirov | Entered Proximity Caves 22841 | -3/Proximity Caves | Build established: Skirmisher 23010 | -3/Proximity Caves | Spotted B-86 Titan 23199 | -3/Proximity Caves | Build established: Derelict-Skirmisher 23332 | -3/Proximity Caves | Attracted the attention of an 0b10 base 23391 | -3/Proximity Caves | Destroyed 7 combat bots 23395 | -3/Proximity Caves | Lost 5 parts (1p2n1u1w) 23422 | -3/Proximity Caves | Learned Armory trap positions 23649 | -3/Proximity Caves | Build established: Skirmisher 23847 | -3/Proximity Caves | Discovered exit to Research (range 19) 23929 | -3/Proximity Caves | System corruption reached 10% 23931 | -3/Proximity Caves | Entered Research 23931 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23933 | -3/Research | Loaded intel: 64 non-interactive machine locations 23967 | -3/Research | Incoming investigation squad redirected 24066 | -3/Research | Found Gamma Bomb Array 24069 | -3/Research | Found Gamma Bomb Array 24120 | -3/Research | Found Gamma Bomb Array 24125 | -3/Research | Destroyed 7 combat bots 24157 | -3/Research | Zion Light squad teleported in 24233 | -3/Research | Build established: Scavenger-Skirmisher 24370 | -3/Research | Garrison activated, responded to threat 24723 | -3/Research | Spotted B-86 Titan 24900 | -3/Research | Zion Heavy squad teleported in 25058 | -3/Research | Zion Thermal Resupply teleported in 25078 | -3/Research | Discovered new exit (range 19) 25239 | -3/Research | Identified exit to Research 25382 | -3/Research | Zion Light squad teleported in 25463 | -3/Research | Lost 5 allies 25504 | -3/Research | Terminal network hard line cut 25657 | -3/Research | Discovered new exit (range 6) 25668 | -3/Research | Found Prototype Launcher 25668 | -3/Research | Identified Com. Tesla Bomb Launcher 25670 | -3/Research | Entered Testing 25805 | -3/Testing | Spotted Alpha 7 25913 | -3/Testing | Destroyed Alpha 7 25935 | -3/Testing | Build established: Tank 25978 | -3/Testing | Retrieved Zion intel report: Guard Positions 26014 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 26071 | -3/Testing | Found Prototype Device 26071 | -3/Testing | Identified Exp. Thermal Shield 26083 | -3/Testing | Found Exp. Thermal Shield 26124 | -3/Testing | Repaired Imp. Force Field 26144 | -3/Testing | Spotted Striker 26144 | -3/Testing | Spotted Striker 26361 | -3/Testing | Destroyed 7 combat bots 26420 | -3/Testing | First assault squad dispatched 26582 | -3/Testing | Retrieved Zion intel report: Component Schematics 26597 | -3/Testing | Discovered exit to Research (range 13) 26632 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 26700 | -3/Testing | Found Prototype Hackware 26700 | -3/Testing | Identified Ghost Barrier 26730 | -3/Testing | Scanned by Researcher 26922 | -3/Testing | Retrieved Zion intel report: Component Schematics 26945 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 27056 | -3/Testing | Found Prototype Energy Cannon 27056 | -3/Testing | Identified Disintegrator 27078 | -3/Testing | Terminal network hard line cut 27169 | -3/Testing | Entered Research 27169 | -2/Research | Evolved 2 slots: Power x1, Utility x1 27320 | -2/Research | Zion Heavy Resupply teleported in 27451 | -2/Research | Zion Thermal Resupply teleported in 27499 | -2/Research | Build established: Generator-Tank 27500 | -2/Research | Zion Heavy squad teleported in 27512 | -2/Research | Discovered new exit (range 24) 27581 | -2/Research | Entered Quarantine 27675 | -2/Quarantine | Found Alien Slashing Weapon 28236 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 28283 | -2/Quarantine | Found Alien Energy Cannon 28283 | -2/Quarantine | Identified Core Cannon 28398 | -2/Quarantine | Identified Sigix Broadsword 28401 | -2/Quarantine | Found Alien Artifact 28410 | -2/Quarantine | Found Alien Artifact 28433 | -2/Quarantine | Found Alien Artifact 28433 | -2/Quarantine | Identified Core Reset Matrix 28433 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 28433 | -2/Quarantine | Identified Dimensional Node Initializer 28433 | -2/Quarantine | Used Core Reset Matrix 28437 | -2/Quarantine | Detected hypermatrix surge 28437 | -2/Quarantine | Sensed 11 artifacts in vicinity 28459 | -2/Quarantine | Warped through subspace 28515 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28552 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 28581 | -2/Quarantine | Found Subatomic Replicator 28612 | -2/Quarantine | Spotted Alpha 7 28688 | -2/Quarantine | Found Phase Redirector 28709 | -2/Quarantine | Build established: Generator-Assassin 28851 | -2/Quarantine | Spotted Fortress 28854 | -2/Quarantine | Terminal network hard line cut 28880 | -2/Quarantine | Destroyed Fortress 28913 | -2/Quarantine | Found Prototype Reactor 28913 | -2/Quarantine | Identified Vortex Chain Reactor 28922 | -2/Quarantine | Found Unknown Protection 28922 | -2/Quarantine | Identified Hvy. Insulated Plating 28945 | -2/Quarantine | Found Prototype Device 28945 | -2/Quarantine | Identified Thermal Barrier 28952 | -2/Quarantine | Found Prototype Protection 28952 | -2/Quarantine | Identified Centrium Heavy Armor Plating 28956 | -2/Quarantine | Found Vortex Chain Reactor 29098 | -2/Quarantine | Discovered new exit (range 6) 29098 | -2/Quarantine | Discovered new exit (range 7) 29133 | -2/Quarantine | Entered Section 7 29134 | -2/Section 7 | Detected hypermatrix surge 29134 | -2/Section 7 | Sensed 18 artifacts in vicinity 29145 | -2/Section 7 | Found Integrity Redistributor 29191 | -2/Section 7 | Build established: Scavenger-Tank 29341 | -2/Section 7 | Spotted B-90 Cyclops 29344 | -2/Section 7 | Spotted S7 Guard 29347 | -2/Section 7 | Destroyed S7 Guard 29353 | -2/Section 7 | Destroyed B-90 Cyclops 29385 | -2/Section 7 | Found Prototype Protection 29385 | -2/Section 7 | Identified Hvy. Regenerative Plating 29408 | -2/Section 7 | Found Integrated Thermoelectric Network 29408 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 29467 | -2/Section 7 | Found Unknown Device 29467 | -2/Section 7 | Identified Quantum Capacitor 29519 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 29590 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 29625 | -2/Section 7 | Spotted S7 Guard 29644 | -2/Section 7 | Destroyed S7 Guard 29747 | -2/Section 7 | Build established: Generator-Mutant 29793 | -2/Section 7 | Spotted Executioner 29797 | -2/Section 7 | Spotted Executioner 29808 | -2/Section 7 | Destroyed Executioner 29810 | -2/Section 7 | Destroyed Executioner 29833 | -2/Section 7 | Found Prototype Processor 29833 | -2/Section 7 | Identified Exp. Targeting Computer 29845 | -2/Section 7 | Found Prototype Processor 29845 | -2/Section 7 | Identified Exp. Core Analyzer 29885 | -2/Section 7 | Scanned by Researcher 29951 | -2/Section 7 | Spotted Alpha 7 29967 | -2/Section 7 | Destroyed Alpha 7 29997 | -2/Section 7 | Core integrity fell below 50% 30052 | -2/Section 7 | Spotted Alpha 7 30133 | -2/Section 7 | First assault squad dispatched 30170 | -2/Section 7 | Garrison activated, responded to threat 30211 | -2/Section 7 | Destroyed 8 combat bots 30225 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 30234 | -2/Section 7 | Discovered new exit (range 3) 30237 | -2/Section 7 | Entered Access 30237 | -1/Access | Evolved 2 slots: Utility x2 30392 | -1/Access | Spotted B-99 Colossus 30414 | -1/Access | Destroyed B-99 Colossus 30442 | -1/Access | Found Unknown Protection 30442 | -1/Access | Identified Hvy. Reflective Plating 30447 | -1/Access | Found Hvy. Insulated Plating 30598 | -1/Access | Spotted B-99 Colossus 30632 | -1/Access | Destroyed B-99 Colossus 30644 | -1/Access | Spotted B-99 Colossus 30665 | -1/Access | Destroyed B-99 Colossus 30766 | -1/Access | Discovered new exit (range 4) 30987 | -1/Access | First assault squad dispatched 30993 | -1/Access | Build established: Scavenger-Mutant 31007 | -1/Access | Garrison activated, responded to threat 31076 | -1/Access | System corruption reached 10% 31083 | -1/Access | Used Subatomic Replicator to replicate Integrity Redistributor 31085 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-446) 31201 | -1/Access | Intercept squad dispatched 31211 | -1/Access | Spotted Tracker 31211 | -1/Access | Spotted Tracker 31217 | -1/Access | Spotted Combat Programmer 31229 | -1/Access | Destroyed Combat Programmer 31236 | -1/Access | Destroyed Tracker 31287 | -1/Access | Spotted Combat Programmer 31291 | -1/Access | Destroyed Tracker 31323 | -1/Access | Destroyed 10 combat bots 31325 | -1/Access | Destroyed Combat Programmer 31359 | -1/Access | System corruption reached 30% 31437 | *** | Heading to fleet! Last Messages --------------- 31397_ Adv. Heat Sink melted. 31397_ P-80 Master destroyed. 31399_ R-10 Processor destroyed. 31400_ System corrupted: Heat flow error (+260). 31403_ Acquired Unknown Device. 31403_ Identified Field Recycling Unit. 31404_ Acquired 10 matter. 31408_ Acquired Unknown Storage. 31408_ Identified Sml. Battery. 31413_ Acquired Unknown Processor. 31413_ Identified Adv. Visual Processing Unit. 31415_ System corrupted: Matter fused (-5). 31416_ Acquired Unknown Device. 31416_ Identified Hpw. Tractor Beam. 31417_ Acquired 35 matter. 31426_ R-10 Processor collects Sml. Battery. 31430_ System corrupted: Matter fused (-6). 31431_ Acquired 6 matter. [Achievement: Derelict Escape] [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????#?? ? | | ?????????????????????????????????????????#???? ? | | ??????????????????????????????????????????#??? | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# "" | | ????????????????????????????????????????## "" | | ????????????????????????????????????????## Y" | | ????????????????????????????????????????## "" | | ??????????###??????????????????????????### "" | | ??????????!|*?????????????????????????#?## | | ??????????[=!???????????????????????????## | | ??????????#%[#????????????????????????#### | | ??????????#!%#????????????????????????#### | | ??????????#!=#????????????????????????### | | ??????????#! #???????????????????????#### | | ??????????#% ###??????????????????????#### | | ??????????# *# #????????????????######## = | | ??????????#%%""#####"##########?######### | | ??????????# %% T"""" "?""! " | | ??????????# % """" "?" *% " % | | ?????????##[ % " """""" "??"[ ##"# # | | ????????##"% % " " " "??" | | ????????# " | " " "" " """" | | ????????# " % " " @" % | | ????????# %% " " """" | | ????##### " """""" "??" ######### | | ????# [ = "??" ####### | | ????###### =%[ " "?"" ####??# | | ????????# % %= #####"##########?##########?#???# | | ??????### ! #???????????????##########????## | | ??????# #?????????????????????????????## | | ??????## ! ##??????????????????????????????# | | ??????# % #??????????????????????????????# | | ??????# !%% ##??????????????????????????????# | | ??????# !% #???????????????????????????????# | | ??????## = % ########????????????????????????### | | ?????### = ! #??????????????????????????? | | ?##### %= #??????????????????????????? | | ?# =%!% ! #??????????????????????????? | | ?# *[% [ #??????????????????????????? | | # % #??????????????????????????? | | / " [ % #??????????????????????????? | | # " [ * #??????????????????????????? | | ?# """ # #??????????????????????????? | | ?# """ " # #??????????????????????????? | | ?# # ## ##??????????????????????????? | | ?# [# ### ### #???????????????????????????? | | ?########## #########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 100 Energy Generation 115 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Trap Extractor Capacity 4 Item Schematics ----------------- Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Hds. Centrium Wheel | -2/Section 7 | Z-intel Tesla Bomb Launcher | -2/Section 7 | Z-intel Adv. Quantum Shading Machine | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Archive Cld. Antimatter Reactor | -2/Section 7 | Archive Exp. Myomer Leg | -2/Section 7 | Archive Imp. Q-thruster | -2/Section 7 | Archive Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ A-27 Freighter | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 45% | -9/Materials Com. Wheel | 30% | -6/Factory Imp. Force Field | 3% | -3/Testing Alien Tech Used ----------------- Integrated Reactor Core Cannon Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor Phase Redirector Integrated Thermoelectric Network Subatomic Replicator Integrity Redistributor Achievements -------------- Derelict Escape Freeware Friend Of Zion Winner's Signature Challenges ------------ None Game ------ Seed CompactPartitionSteel Manual? 0 Play Time 06:12:27 Cumulative 638.7 hours Start 2025.06.22 @ 20:03:15 End 2025.06.24 @ 20:55:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 148 Adventurer 144 Explorer 0 Win Type 2 Total 11 Types 4/1/5/1/0/0/0/0/0/0 Lore% 82 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07818f00-ed2e-47e6-89db-ff1f262faa8b