Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 22:46:01 Player: DaddyWalrus Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (167) 835 Value Destroyed (4242) 4242 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1712) 1712 TOTAL SCORE: 14569 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 333 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 170 Friendly Fire -115 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Railgun Magnetic Acceleration Cannon > --- INVENTORY -------- Antimatter Reactor Improved Gravmag System Antigrav System Antigrav System Medium Matter Pod Improved Transmission Jammer Reaction Control System Layered Medium Armor Plating Hacking Suite System Restoration Module Improved Recalibrator Heart of Steel Hardcell Cannon Improved Remote Datajack Katana Falx [Rating: 105] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Slots Evolved 12 | . . 2 2 . 2 . . . . . . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . . . . . . . . Utility 7 | . . . 2 . . . . . . . . 1 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 221 | 7 5 18 45 35 1 . 23 1 3 . . 15 13 1 7 11 4 8 1 23 Power 17 | 1 1 1 3 2 . . 2 . . . . 3 1 . 1 . . . . 2 Engine 9 | 1 1 1 2 1 . . 1 . . . . 2 . . . . . . . . Core 5 | . . . 1 1 . . 1 . . . . . 1 . 1 . . . . . Reactor 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Propulsion 69 | 2 1 7 17 15 . . 4 . . . . 2 2 . 2 4 2 1 . 10 Treads 12 | . . 2 7 3 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 2 Wheel 14 | 2 1 2 9 . . . . . . . . . . . . . . . . . Hover 39 | . . 3 . 11 . . 4 . . . . 2 2 . 2 4 2 1 . 8 Flight 2 | . . . 1 1 . . . . . . . . . . . . . . . . Utility 51 | 2 1 2 8 3 1 . 6 . . . . 5 6 . 2 . 1 7 . 7 Device 26 | 1 . 1 1 1 . . 4 . . . . 4 4 . 1 . . 6 . 3 Storage 8 | 1 1 1 1 . 1 . . . . . . . 1 . . . . 1 . 1 Processor 8 | . . . 4 . . . 2 . . . . . 1 . . . . . . 1 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . Protection 8 | . . . 2 2 . . . . . . . . . . 1 . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 2 8 17 15 . . 11 1 3 . . 5 4 1 2 7 1 . 1 4 Energy Gun 10 | 1 . . 6 3 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 1 2 5 6 4 . . 5 1 2 . . . . . . . . . . 1 Ballistic Cannon 15 | . . . 2 2 . . . . . . . 4 1 . 1 4 . . 1 . Launcher 11 | . . 3 2 1 . . 1 . 1 . . . 1 1 . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . 5 . . 5 . . . . 1 2 . 1 1 1 . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 7 . . 1 . . . . . 1 . . 1 . 1 . . Parts Lost 67 | . 2 6 24 9 . . . . . . . . . . 3 1 4 . . 18 Power 7 | . 1 . 2 2 . . . . . . . . . . 1 . . . . 1 Propulsion 35 | . . 5 11 3 . . . . . . . . . . 2 1 3 . . 10 Utility 8 | . . . 3 1 . . . . . . . . . . . . . . . 4 Weapon 17 | . 1 1 8 3 . . . . . . . . . . . . 1 . . 3 Highest Loss Streak 18 | . 1 3 9 6 . . . . . . . . . . 2 1 2 . . 18 Average Slot Usage (%) 93 | . 99 89 87 87 84 84 97 100 100 100 100 98 98 100 99 99 93 90 100 86 Engine 6 | . 13 11 5 6 7 7 6 7 7 7 7 8 4 . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 8 11 11 10 10 2 Reactor 1 | . . . . . . . . . . . . 3 5 5 1 . . . . 5 Treads 4 | . . 6 12 16 . . . . . . . . . . . . . . . . Wheel 7 | . 28 19 17 . . . . . . . . . . . . . . . . . Hover 22 | . . 8 . 12 30 30 43 46 46 46 46 40 35 35 34 34 29 27 31 24 Device 7 | . 14 11 4 . 7 7 7 7 7 7 7 6 9 5 4 5 5 14 21 15 Storage 8 | . 14 11 9 9 7 7 7 7 7 7 7 6 5 11 11 11 11 10 10 8 Processor 12 | . . . 14 18 15 15 15 15 15 15 15 13 16 17 17 17 17 15 15 16 Hackware 1 | . . . . . . . . . . . . 5 5 5 5 5 1 . . . Protection 1 | . . . 4 6 . . . . . . . . . . . . 3 . . 1 Ballistic Gun 9 | . 26 20 10 1 7 7 11 15 14 15 15 5 . . . . . . . . Ballistic Cannon 2 | . . . 2 8 . . . . . . . 6 6 2 . 4 5 5 5 4 Slashing Weapon 1 | . . . . 2 7 7 3 . . . . . 3 5 4 1 4 5 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 11 18 29 40 43 46 46 54 50 54 50 50 70 77 77 83 74 76 78 76 98 Greatest Support 112 | 32 32 42 112 112 46 46 61 60 60 60 60 82 91 91 91 89 93 77 77 97 Greatest Overweight (x) 4 | . . 1 2 2 . . 1 . . . . . . . 1 1 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 8 10 10 10 12 12 12 12 12 12 12 12 16 16 16 16 16 16 16 18 Average Capacity 11 | 5 6 8 10 10 11 12 12 12 12 12 12 12 12 16 16 16 16 16 16 14 Most Carried 18 | 6 8 10 10 10 10 12 12 12 12 12 12 12 15 15 16 16 16 16 16 18 Average Carried 10 | 3 6 8 9 9 10 11 11 12 11 12 12 11 11 15 14 15 14 14 15 14 Final Capacity 16 | 6 8 10 10 10 12 12 12 12 12 12 12 12 16 16 16 16 16 16 16 4 Final Carried 16 | 6 8 10 10 10 10 12 12 12 12 12 12 12 15 15 16 16 16 14 16 4 Class Distribution -------------------- 38% | Scout 30% | Mutant 16% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Waste Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Matter Collected 5522 | 241 418 781 852 942 . . 378 76 206 . . 197 361 25 150 374 40 14 . 467 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5688 | 50 645 1050 1134 936 . . 387 59 137 . . 114 528 . 258 19 . 14 . 357 Parts 335 | 8 25 73 79 56 . . 28 1 6 . . 4 22 . 9 2 . . . 22 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Recyclers Shooed 22 | 1 6 1 2 3 . . 3 . . . . . 1 . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . 1 7 . . . . . 8 41 . . . . Prevented 7 | . . . . . . . . . . . . . . . . 7 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Combat Hostiles Destroyed 84 | . 2 17 22 20 . . 3 1 4 . . 2 2 . 8 2 . . . 1 Melee 3 | . . . 1 1 . . . . . . . . 1 . . . . . . . Guns 35 | . 2 10 16 4 . . . 1 2 . . . . . . . . . . . Cannons 16 | . . . 2 12 . . . . . . . 2 . . . . . . . . AOE 30 | . . 7 3 3 . . 3 . 2 . . . 1 . 8 2 . . . 1 Classes Destroyed 16 | 1 4 5 . 1 . . . . . . . . 1 . 2 . . . . 2 Worker 23 | . . 6 3 1 . . 6 . . . . . 3 . . . . 1 . 3 Builder 10 | . . 2 4 2 . . . . . . . . . . . . . . . 2 Tunneler 3 | 2 . . . . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . . . . 1 . . . . . Recycler 22 | . 6 5 2 3 . . 2 . . . . . 3 . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 1 1 1 . . . 3 . . . . . . . . . . . . . Watcher 15 | . 3 3 2 2 . . 2 . . . . 1 . . . . . . . 2 Swarmer 16 | . . 3 5 3 . . 3 . . . . . . . 2 . . . . . Saboteur 2 | . . . . . . . . . . . . . . . 1 1 . . . . Grunt 43 | . 2 8 9 12 . . . 1 4 . . 2 . . 5 . . . . . Duelist 3 | . . 1 1 1 . . . . . . . . . . . . . . . . Sentry 16 | . . 5 7 4 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . . . 2 . . 1 . . . . Best Kill Streak 8 | 1 5 6 8 7 . . 4 1 3 . . 2 2 . 6 2 . 1 . 3 Combat Bots Only 6 | . 1 5 6 6 . . 3 1 3 . . 2 2 . 5 2 . . . 1 Max Kills in Single Turn 4 | 1 1 4 3 3 . . 1 1 2 . . 1 1 . 3 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 3 . . 1 . 2 . . . 1 . 3 1 . . . 1 Melee 1 | . . . 1 1 . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Damage Taken 10093 | . 162 1050 2041 1781 . . 561 16 113 . . 134 19 . 574 95 726 . . 2821 Core 2333 | . 12 362 195 180 . . 139 16 16 . . . . . 109 18 125 . . 1161 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 95 9 . 31 . . . . . . 75 100 . . . . 74 . . . Volleys Fired 428 | 7 59 99 103 66 . . 19 15 7 . . 15 2 1 9 8 1 . . 17 Largest 2 | 2 2 2 2 2 . . 2 2 2 . . 2 2 1 2 2 1 . . 2 Hottest 113 | 60 60 50 96 113 . . 64 50 64 . . 106 96 43 96 91 43 . . 88 Shots Fired 810 | 14 118 190 191 128 . . 36 30 14 . . 30 4 1 11 9 1 . . 33 Gun 626 | 14 118 180 171 39 . . 32 30 11 . . 14 . . . . . . . 17 Cannon 134 | . . . 8 89 . . . . . . . 16 2 . 2 1 . . . 16 Launcher 48 | . . 10 12 . . . 4 . 3 . . . 2 1 9 6 1 . . . Special 2 | . . . . . . . . . . . . . . . . 2 . . . . Kinetic 678 | 7 115 180 146 89 . . 32 30 11 . . 30 2 . 2 1 . . . 33 Thermal 72 | . . . 33 39 . . . . . . . . . . . . . . . . Explosive 48 | . . 10 12 . . . 4 . 3 . . . 2 1 9 6 1 . . . Electromagnetic 10 | 7 3 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 11 12 12 23 8 . . 3 4 4 . . 5 4 . 3 5 . . . 2 Robot Miss Streak 8 | 1 6 7 3 7 . . 6 5 3 . . 8 2 . 2 1 . . . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 530 | 11 62 93 132 86 . . 28 16 9 . . 24 20 . 11 5 . 1 . 32 Core Hits 325 | 4 21 58 67 46 . . 20 4 9 . . 18 12 . 21 18 . 1 . 26 Critical Hits 4 | . . 1 1 . . . 1 . . . . . 1 . . . . . . . Critical Kills 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Melee Attacks 141 | . . . 5 30 . . 29 . . . . 1 30 . 7 9 3 1 . 26 Impact 5 | . . . 5 . . . . . . . . . . . . . . . . . Slashing 136 | . . . . 30 . . 29 . . . . 1 30 . 7 9 3 1 . 26 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . 4 . . 8 . . . . . 8 . 1 . . 1 . 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17315 | 114 856 1821 2485 2979 . . 1733 253 520 . . 475 1290 . 1527 760 . 98 . 2404 Guns 5361 | 114 785 1164 1679 535 . . 229 253 141 . . 155 . . . . . . . 306 Cannons 2351 | . . . 181 1512 . . . . . . . 320 18 . 44 31 . . . 245 Explosions 4876 | . 71 657 552 294 . . 426 . 379 . . . 119 . 1183 729 . . . 466 Melee 4655 | . . . 71 638 . . 1057 . . . . . 1153 . 300 . . 98 . 1338 Ramming 72 | . . . 2 . . . 21 . . . . . . . . . . . . 49 Kinetic 6750 | 34 745 1164 1553 1512 . . 229 253 141 . . 475 18 . 44 31 . . . 551 Thermal 913 | . 71 . 307 535 . . . . . . . . . . . . . . . . Explosive 4805 | . . 657 552 294 . . 426 . 379 . . . 119 . 1183 729 . . . 466 Electromagnetic 120 | 80 40 . . . . . . . . . . . . . . . . . . . Impact 71 | . . . 71 . . . . . . . . . . . . . . . . . Slashing 4584 | . . . . 638 . . 1057 . . . . . 1153 . 300 . . 98 . 1338 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 6 6 . . 1 1 1 1 1 . . . . 1 1 . . 9 Average Corruption 3 | . . . 5 6 . . 1 1 1 1 1 . . . . 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . 18 44 . . . 1 . 1 1 . . . . 1 . . . 2 Message Errors 11 | . . . 2 5 . . . 1 . 1 . . . . . 1 . . . 1 Matter Fused 11 | . . . 3 8 . . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . 2 4 . . . . . . . . . . . . . . . . Energy Discharges 8 | . . . 3 5 . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . 2 5 . . . . . . 1 . . . . . . . . . Data Loss (major) 2 | . . . 1 1 . . . . . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . Targeting Errors 18 | . . . 3 14 . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1665 | . . 3 8 230 . . 544 . . . . . 373 . 134 . 2 . . 371 Projectiles 98 | . . . 8 88 . . . . . . . . . . . . . . . 2 Explosions 190 | . . 3 . 7 . . 50 . . . . . . . 70 . 2 . . 58 Melee 1377 | . . . . 135 . . 494 . . . . . 373 . 64 . . . . 311 Knockbacks 36 | . . . . 16 . . 1 . . . . 12 1 . 2 . . . . 4 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic 31 | . . . . 13 . . . . . . . 11 1 . 2 . . . . 4 Secondary 4 | . . . . 3 . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 290 | . . 12 52 70 . . 10 . . . . . . . 70 . 25 . . 51 Shots 7 | . . 1 2 1 . . . . . . . . . . 1 . 1 . . 1 Rammed 18 | . . . 1 . . . 1 . . . . . . . . . . . . 16 Targets Rammed 18 | . . . 1 . . . 1 . . . . . . . . . . . . 16 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 496 | 40 39 3 187 496 . . 21 7 21 . . 330 78 6 169 46 15 . . 197 Average Temperature 99 | 18 20 3 38 159 . . 4 7 10 . . 122 39 4 72 20 9 . . 86 Received Heat Transfer 2382 | . 63 270 693 792 . . 111 9 63 . . 66 . . 156 27 57 . . 75 Effects 10 | . . . . 10 . . . . . . . . . . . . . . . . Shutdowns 5 | . . . . 5 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1839 | . 100 . 777 962 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Peak Influence 548 | 10 152 319 375 548 263 137 365 . . . . 541 256 . . . . 45 60 187 Initial 249 | . 6 44 55 157 249 92 67 . . . . . 156 . . . . 40 15 28 Average 188 | 2 71 121 242 316 252 108 204 . . . . 356 148 . . . . 41 34 75 Maximum Alert Level 2 | . . 1 1 2 1 . 1 . . . . 2 1 . . . . . . . Low Security (%) 58 | 100 100 77 27 18 . 100 48 . . . . 20 92 . . . . 100 100 100 Level 1 33 | . . 22 72 57 100 . 51 . . . . 15 7 . . . . . . . Level 2 8 | . . . . 23 . . . . . . . 64 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 2 4 5 2 . 8 . . . . 5 1 . 1 . . . . 7 Investigation 9 | . . 1 2 . . . 3 . . . . 2 . . . . . . . 1 Extermination 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 Reinforcement 17 | . 1 1 2 3 . . 4 . . . . 1 . . . . . . . 5 Assault 3 | . . . . . 2 . . . . . . . . . 1 . . . . . Garrison 4 | . . . . 2 . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 2 . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Distress Signals 12 | . 2 2 2 2 . . 1 . . . . 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 277 | . 22 28 39 51 . 6 28 1 11 . . 9 5 . 17 14 9 . 5 32 Peak Tracking Total 21 | . 4 5 5 9 . 6 6 1 4 . . 4 2 . 12 21 5 . 5 17 Tactical Retreats 40 | . 7 . 3 11 . . 6 . 3 . . 1 . . 3 2 3 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Traps Triggered 15 | . 1 2 1 1 1 . 3 . . . . 2 . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . 1 . . . . . . 10 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Machines Disabled 11 | . . 2 . 6 . . 1 . . . . . . . . . . . . 2 Max in Single Turn 2 | . . 1 . 1 . . 1 . . . . . . . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Machines Accessed 49 | . 1 4 5 10 1 . 4 1 1 3 . 4 4 . . 8 . . . 3 Terminals 29 | . 1 3 4 9 1 . 4 . . . . 2 3 . . . . . . 2 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . . . . . . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . . . Total Hacks 119 | . 1 8 11 25 1 . 13 1 1 15 . 12 10 . . 12 . . . 9 Successful 83 | . 1 5 4 14 1 . 6 1 1 15 . 9 8 . . 12 . . . 6 Failed 36 | . . 3 7 11 . . 7 . . . . 3 2 . . . . . . 3 Catastrophic 2 | . . . 2 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 1 6 9 12 1 . 10 . . . . 4 6 . . . . . . 5 Terminals 72 | . 1 7 9 22 1 . 13 . . . . 4 8 . . . . . . 7 Fabricators 8 | . . . . . . . . . . . . 8 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . . . . . . . . . 2 . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 3 . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 1 2 1 8 . . 3 1 1 15 . 1 2 . . 12 . . . 2 Record 12 | . . . . . . . 1 1 . 1 . 1 1 . . 5 . . . 2 Part Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 9 | . . 1 . . . . . . . 3 . . . . . 5 . . . . Open Door 7 | . . . . 4 . . . . 1 . . . . . . 2 . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Unreport Threat 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 5 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . Build 4 | . . . . . . . . . . . . 4 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . . . . . . . . . . 2 . . . . . . 2 Report Inventory 4 | . . 1 . . . . . . . . . . 2 . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . . 2 3 5 1 . 3 . . . . 3 4 . . . . . . 2 Terminals 21 | . . 2 3 5 1 . 3 . . . . 1 4 . . . . . . 2 Assimilate 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Botnet 18 | . . 2 3 5 1 . 3 . . . . 1 2 . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 2 4 5 . . 4 . . . . 4 4 . . . . . . 3 Full Trace Events 6 | . . . 3 . . . 2 . . . . . . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . 4 . . . . . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . . . . Total Robot Build Rating 16 | . . . . . . . . . . . . 16 . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 2 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 2 . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . . . . parse_system 2 | . . . . . . . . . . . . . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 5 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Total Allies 15 | . . . . 2 . . . . . . . 4 2 . . 5 . 1 . 1 Largest Group 5 | . . . . 2 2 1 . . . . . 4 1 . . 5 . 1 1 1 Highest-Rated Group 231 | . . . . 62 62 31 . . . . . 48 26 . . 231 . 47 47 10 Highest-Rated Ally 49 | . . . . 31 31 31 . . . . . 12 26 . . 49 . 47 47 10 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . 20 . . . . . 36 . . . 7 . . 11 . Total Damage 1711 | . . . . . . 376 . . . . . 415 . . . 590 . . 330 . Kills 7 | . . . . . . . . . . . . 3 . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 . 1 . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . 3 Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Turns Passed 8869 | 98 544 1379 1089 1125 15 122 877 303 392 46 147 471 635 132 158 480 142 76 50 588 Spaces Moved 9870 | 60 349 917 670 812 32 280 1429 328 469 122 326 784 730 319 288 904 270 92 113 576 Core 110 | 4 . . . . . . . . . . . . . . . . . . . 106 Treads 551 | . . 163 72 316 . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . . . . . . . . 1 Wheels 1757 | 56 349 754 598 . . . . . . . . . . . . . . . . . Hover 7451 | . . . . 496 32 280 1429 328 469 122 326 784 730 319 288 904 270 92 113 469 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 100 93 80 38 43 43 38 38 38 38 38 33 35 35 35 35 35 40 40 36 Average Speed 56 | 96 100 111 100 90 43 43 39 38 38 38 38 33 35 35 35 36 40 40 40 58 Slowest Speed 300 | 100 100 160 180 210 43 43 98 40 38 38 38 36 35 35 90 96 98 96 40 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 41 59 59 77 1 86 48 58 90 80 61 26 12 56 64 95 67 2 81 14 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 13 | . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 1 2 . 1 . . . . . 3 . . . Spaces Dug 151 | . . 18 6 5 . . 10 . . . . 1 8 20 50 . 27 . . 6 Terrain Destroyed 666 | . 6 91 88 74 . . 20 . 46 . . 1 20 20 127 93 27 . . 53 Melee 33 | . . . . 5 . . 10 . . . . 1 8 . . . 3 . . 6 Projectile 36 | . . . 1 23 . . . . . . . . . . . . . . . 12 AOE 597 | . 6 91 87 46 . . 10 . 46 . . . 12 20 127 93 24 . . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Total 12127 | 85 430 1086 879 1031 34 281 1670 485 672 121 348 964 1058 336 318 1032 296 132 118 751 Wait 1198 | . . 33 20 54 . . 147 142 190 . 23 131 273 16 4 68 15 19 . 63 Move 9853 | 59 348 916 669 811 32 279 1429 327 468 121 325 783 729 318 287 903 269 92 112 576 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 109 | 9 9 9 19 13 . 2 9 . 1 . . 6 5 . 4 6 3 2 3 9 Fast Attach 76 | 7 1 7 18 16 . . 4 . . . . 8 3 . . 3 1 2 . 6 Attach 48 | . 1 1 16 4 . . 3 . 1 . . 2 3 . 3 1 3 6 1 3 Detach 8 | . . . 2 . . . 1 . . . . . 1 . . . 1 3 . . Swap 97 | . 3 10 11 15 1 . 16 1 2 . . 5 7 1 4 7 . . . 14 Drop 130 | 3 9 11 15 22 1 . 13 . 3 . . 13 5 . . 9 . 3 2 21 Fire 428 | 7 59 99 103 66 . . 19 15 7 . . 15 2 1 9 8 1 . . 17 Melee 141 | . . . 5 30 . . 29 . . . . 1 30 . 7 9 3 1 . 26 Ram 17 | . . . 1 . . . . . . . . . . . . . . . . 16 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . . 18 . 4 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 7) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x2 1185 | -9/Materials | Build established: Scavenger-Mutant 1264 | -9/Materials | Core integrity fell below 50% 1279 | -9/Materials | Lost 3 parts (3n) 1535 | -9/Materials | Build established: Mutant 1588 | -9/Materials | Core integrity fell below 20% 1760 | -9/Materials | Discovered new exit (range 6) 1996 | -9/Materials | Discovered new exit (range 15) 2022 | -9/Materials | Entered another Materials area 2022 | -8/Materials | Evolved 2 slots: Utility x2 2196 | -8/Materials | Lost 7 parts (1p4n1u1w) 2343 | -8/Materials | Identified exit to Factory 2529 | -8/Materials | Lost 9 parts (1p3n2u3w) 2605 | -8/Materials | Build established: Scavenger-Mutant 2677 | -8/Materials | Lost 4 parts (2n2w) 3031 | -8/Materials | Discovered new exit (range 3) 3036 | -8/Materials | Identified exit to Storage 3111 | -8/Materials | Entered Storage 3248 | -8/Storage | Core integrity fell below 50% 3271 | -8/Storage | Build established: Mutant 3278 | -8/Storage | Garrison activated, responded to threat 3330 | -8/Storage | Lost 6 parts (2p2n1u1w) 4228 | -8/Storage | Met a pair of Derelict thieves 4236 | -8/Storage | Entered Factory 4236 | -7/Factory | Accompanied by 2 allies 4236 | -7/Factory | Evolved 2 slots: Propulsion x2 4251 | -7/Factory | Sucked down chute 4251 | -7/Factory | Entered Waste 4256 | -7/Waste | Spotted C-40 Crusher 4256 | -7/Waste | Spotted C-40 Crusher 4266 | -7/Waste | Spotted C-40 Crusher 4271 | -7/Waste | Spotted C-40 Crusher 4295 | -7/Waste | 2 allies followed down the chute 4301 | -7/Waste | Spotted C-40 Crusher 4324 | -7/Waste | Spotted C-40 Crusher 4358 | -7/Waste | Discovered new exit (range 13) 4373 | -7/Waste | Identified exit to Factory 4373 | -7/Waste | Entered Factory 4534 | -7/Factory | Build established: Scout 4838 | -7/Factory | Discovered new exit (range 17) 4856 | -7/Factory | Identified exit to Factory 4973 | -7/Factory | Identified exit to Lower Caves 5250 | -7/Factory | Entered Lower Caves 5276 | -7/Lower Caves | Identified exit to Lower Caves 5549 | -7/Lower Caves | Encountered a Warlord checkpoint 5553 | -7/Lower Caves | Entered another Lower Caves area 5563 | -7/Lower Caves | Discovered exit to Factory (range 13) 5592 | -7/Lower Caves | Learned location of Zion (-6) 5803 | -7/Lower Caves | Found Prototype Device 5878 | -7/Lower Caves | Discovered new exit (range 13) 5941 | -7/Lower Caves | Identified exit to Data Miner 5945 | -7/Lower Caves | Entered Data Miner 5945 | -7/Data Miner | Discovered new exit (range 6) 5949 | -7/Data Miner | Identified exit to Proximity Caves 5952 | -7/Data Miner | Met Data Miner 5971 | -7/Data Miner | Received God Mode back door access code from Data Miner 5991 | -7/Data Miner | Entered Proximity Caves 6079 | -6/Proximity Caves | Learned Factory emergency access door positions 6133 | -6/Proximity Caves | Discovered exit to Factory (range 13) 6138 | -6/Proximity Caves | Entered Factory 6138 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6234 | -6/Factory | Local fabrication network quarantined 6262 | -6/Factory | Fabricated S-27 Virus? 6495 | -6/Factory | Incoming investigation squad redirected 6500 | -6/Factory | Garrison activated, responded to threat 6604 | -6/Factory | Discovered new exit (range 5) 6606 | -6/Factory | Identified exit to Factory 6609 | -6/Factory | Entered another Factory area 6609 | -5/Factory | Evolved 2 slots: Utility x2 6680 | -5/Factory | Identified Heart of Steel 7087 | -5/Factory | Identified exit to Upper Caves 7244 | -5/Factory | Entered Upper Caves 7365 | -5/Upper Caves | Learned Factory emergency access door positions 7372 | -5/Upper Caves | Discovered new exit (range 9) 7375 | -5/Upper Caves | Identified exit to Upper Caves 7376 | -5/Upper Caves | Entered another Upper Caves area 7431 | -5/Upper Caves | Discovered new exit (range 5) 7432 | -5/Upper Caves | Identified exit to Factory 7436 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7517 | -5/Upper Caves | Discovered new exit (range 9) 7518 | -5/Upper Caves | Encountered a Warlord checkpoint 7523 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7533 | -5/Upper Caves | Identified exit to Warlord 7534 | -5/Upper Caves | Entered Warlord 7550 | -5/Warlord | Discovered new exit (range 9) 7552 | -5/Warlord | Identified exit to Proximity Caves 7617 | -5/Warlord | Visited the Vortex Lab 7638 | -5/Warlord | Warlord's base attacked by MAIN.C 7657 | -5/Warlord | Met Warlord 7914 | -5/Warlord | Opened side exit 7938 | -5/Warlord | Spotted Executioner 7939 | -5/Warlord | Spotted Striker 7948 | -5/Warlord | P-70 Sage assimilated allied Sentinel 6b 7988 | -5/Warlord | Warlord forces counterattacked 8014 | -5/Warlord | Entered Proximity Caves 8052 | -4/Proximity Caves | Spotted B-86 Titan 8096 | -4/Proximity Caves | Learned Research emergency access door positions 8156 | -4/Proximity Caves | Entered Factory 8156 | -4/Factory | Evolved 2 slots: Utility x2 8232 | -4/Factory | Sucked down chute 8232 | -4/Factory | Entered Waste 8235 | -4/Waste | Spotted C-40 Crusher 8237 | -4/Waste | Spotted C-40 Crusher 8237 | -4/Waste | Spotted C-40 Crusher 8240 | -4/Waste | 1 allies followed down the chute 8249 | -4/Waste | Spotted C-40 Crusher 8250 | -4/Waste | Spotted C-40 Crusher 8257 | -4/Waste | Discovered new exit (range 23) 8267 | -4/Waste | Spotted C-40 Crusher 8275 | -4/Waste | Identified exit to Factory 8282 | -4/Waste | Entered Factory 8807 | -4/Factory | Core integrity fell below 50% 8844 | -4/Factory | Core integrity fell below 20% 8870 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 08861_ A bubble of electromagnetic force engulfs the area. 08861_ K-01 Serf destroyed. 08863_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 08864_ Slammed into U-05 Engineer. 08864_ Adv. Terrain Scan Processor destroyed. 08864_ System corrupted by crushing effect (+1). 08865_ Slug penetrates Wall. 08865_ K-01 Serf destroyed. 08865_ Slug penetrates Wall. 08866_ Slammed into R-10 Processor. 08866_ Destabilizing: Core damaged (-34). 08867_ Slammed into H-77 Assassin. 08867_ Destabilizing: Core damaged (-57). 08868_ Slug penetrates Wall. 08868_ Penetrated by Slug. 08868_ Slug penetrates Wall. 08868_ Slammed into R-10 Processor. 08869_ Slammed into H-77 Assassin. 08870_ Penetrated by Slug. 08870_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | # """ """ ####! ###?# #?????#?#????#??#?? | | # """ """ ##?# ##### ###?# #?###??#?????#???#? | | # """ """ #####+####?#%#??## #?#?#?###?????????? | | # # ? #?#?# #?## #?#?????#??#?????? | | ########### """" ###?#%#### ###??????????????? | | ####?#??### """" #?#?# #??? ????????????? | | ###?#?#???# """" #####/#### !#? ??????????????? | | ?#???????## """" # ## #????????????????? | | ???#??#??## # !! #?## ?#?????????????????? | | ???##??########### !! ###? ???????????????????? | | ?#?##?####?###??## != #????????"??????????????? | | #?###?#????#??##?# #???????????????????????? | | #####????####?#?## #???????????????????????? | | ##?##?#???#??##### #???????????????????????? | | ?####???#????# ####/##### #????????????????? | | ???#?##???#??# +????????????????? | | #??#?????#??## ###### #????????????????? | | ????########### !#???????????????????????????? | | ????# # =%#???????????????????????????? | | ?#??# ! ^ *#???????????????????????????? | | ????# # #???????????????????????????? | | ????# = # ######??????????????????????? | | ????# ?# %%h*#??????????????????????? | | ????# ?###########%#??????????????????????? | | ????# ????????????#%#??????????????????????? | | ????# ????????????#@#??????????????????????? | | ????#######?????????????#h#??????????????????????? | | ???????????????????????? R??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#"" ?????????????????????? | | ???????????????????????#"" ?????????????????????? | | ???????????????????????#G ?????????????????????? | | ???????????????????????#"" ????????????????????? | | ?????????????????????????" ????????????????????? | | ??????????????????????????A ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 100 Energy Generation 37 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 58 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed SegregatorSiegeCompactor Manual? 0 Play Time 03:49:57 Cumulative 81.0 hours Start 2021.12.06 @ 18:33:21 End 2021.12.06 @ 22:46:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40f8cc91-ce94-48db-9aff-a1a396c71a6a