Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 18:36:15 Player: Kiks Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (4322) 4322 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1303) 1303 TOTAL SCORE: 10300 Bonus ------- High Alert Combat Kills 504 Follower Combat Kills 499 Met Data Miner 300 Cogmind --------- Core Integrity 721/850 Matter 266/300 Energy 198/290 System Corruption 4% Temperature Warning (320) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Compact Ion Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Thermal Shield Hacking Suite Hacking Suite Heavy Laser Plasma Rifle Plasma Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Force Rifle Heavy Particle Cannon Compact Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Thermal Shield Hacking Suite Hacking Suite Heavy Laser Plasma Rifle Plasma Rifle Heavy Plasma Cannon [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . . 1 1 . . . . 2 Weapon 2 | . . 1 1 . . . . . . Parts Attached 71 | 6 12 8 11 11 3 2 . 2 16 Power 8 | 1 2 1 1 1 . . . . 2 Engine 8 | 1 2 1 1 1 . . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 2 1 2 3 1 . . 1 4 Treads 16 | 2 2 1 2 3 1 . . 1 4 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 3 1 3 3 1 2 . 1 2 Device 11 | . 2 1 3 2 . 2 . 1 . Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . 1 1 . . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 5 5 5 4 1 . . . 8 Energy Gun 17 | 2 3 2 4 2 . . . . 4 Energy Cannon 7 | . . 3 . 1 1 . . . 2 Ballistic Gun 1 | . 1 . . . . . . . . Ballistic Cannon 3 | . . . . 1 . . . . 2 Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . . . . 2 Parts Lost 12 | . 1 . 1 . . . . 2 8 Power 1 | . 1 . . . . . . . . Propulsion 5 | . . . . . . . . 1 4 Utility 2 | . . . . . . . . 1 1 Weapon 4 | . . . 1 . . . . . 3 Highest Loss Streak 4 | . 1 . 1 . . . . 1 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 96 100 100 100 100 100 99 Engine 8 | . 14 11 9 7 7 7 7 7 6 Treads 28 | . 28 32 27 30 30 30 30 30 25 Device 13 | . 10 11 15 15 15 12 15 15 13 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 5 | . . . . 7 7 9 7 7 13 Energy Gun 16 | . 24 13 18 22 20 15 15 15 7 Energy Cannon 9 | . . 18 8 2 9 15 15 15 11 Ballistic Cannon 1 | . . . . 1 . . . . 6 Launcher 1 | . . . 9 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 11 52 64 72 72 75 75 75 75 86 Greatest Support 98 | 40 40 60 60 80 88 88 88 88 98 Greatest Overweight (x) 1 | . 1 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 20 20 20 20 20 18 18 19 Average Carried 16 | 1 5 16 19 18 20 18 18 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 20 19 20 20 18 18 16 19 Class Distribution -------------------- 68% | Gunner 15% | Scavenger-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1166 | 110 300 80 110 140 20 30 . 20 356 Remotely . | . . . . . . . . . . Salvage Created 4954 | . 466 317 826 991 250 220 . 319 1565 Parts 204 | . 25 20 30 40 6 3 . 10 70 Haulers Intercepted 2 | . 1 . . . . . . . 1 Recyclers Shooed 2 | . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 6 3 . 20 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 8 10 16 15 5 4 . 4 25 Guns 50 | . 7 . 15 14 5 3 . . 6 Cannons 33 | . . 10 . 1 . 1 . 3 18 AOE 1 | . 1 . . . . . . . . Classes Destroyed 16 | . 6 2 3 1 . 2 . 2 . Worker 5 | . 1 . 1 3 . . . . . Builder 1 | . . . 1 . . . . . . Hauler 2 | . 1 . . . . . . . 1 Recycler 5 | . 1 . 1 3 . . . . . Operator 3 | . . 2 . 1 . . . . . Watcher 12 | . 1 1 3 4 . . . . 3 Swarmer 15 | . 3 7 . . . . . . 5 Grunt 49 | . 5 1 12 12 4 2 . . 13 Duelist 1 | . . . . . . 1 . . . Protector 1 | . . . . . . . . 1 . Sentry 9 | . . 2 2 2 1 . . . 2 Demolisher 2 | . . . . . . . . 2 . Hunter 4 | . . . 1 . . . . 1 2 Programmer 4 | . . . . 1 . . . . 3 Heavy 1 | . . . 1 . . . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 9 | . 3 6 6 5 4 3 . 1 9 Combat Bots Only 8 | . 3 6 5 3 4 3 . 1 8 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Damage Taken 4659 | . 557 359 505 550 335 363 . 124 1866 Core 677 | . 134 117 43 40 61 97 . 56 129 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 46 70 92 . . . . 63 . Volleys Fired 226 | . 43 25 35 34 9 10 . 13 57 Largest 4 | . 2 3 3 4 4 4 . 4 4 Hottest 293 | . 90 225 240 278 260 260 . 260 293 Shots Fired 655 | . 76 47 104 113 36 40 . 36 203 Gun 399 | . 74 9 104 96 23 20 . 10 63 Cannon 254 | . . 38 . 17 13 20 . 26 140 Launcher 2 | . 2 . . . . . . . . Special . | . . . . . . . . . . Kinetic 53 | . 6 . . 5 . . . . 42 Thermal 577 | . 53 39 104 108 36 40 . 36 161 Explosive 2 | . 2 . . . . . . . . Electromagnetic 23 | . 15 8 . . . . . . . Robot Hit Streak 26 | . 9 6 18 24 16 17 . 17 26 Robot Miss Streak 12 | . 4 12 4 5 2 3 . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 490 | . 50 21 92 100 25 32 . 27 143 Core Hits 321 | . 21 15 62 90 29 33 . 20 51 Critical Kills 3 | . . . . 1 . . . 1 1 Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 11 | . 1 . . 1 . . . 1 8 Burn 2 | . . . . . . . . . 2 Meltdown 2 | . . . . 1 . . . 1 . Destroy 3 | . 1 . . . . . . . 2 Blast 4 | . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11022 | . 679 557 1794 2244 564 767 . 657 3760 Guns 6857 | . 592 57 1794 2065 455 463 . 194 1237 Cannons 4069 | . . 500 . 170 109 304 . 463 2523 Explosions 87 | . 87 . . . . . . . . Melee . | . . . . . . . . . . Ramming 9 | . . . . 9 . . . . . Kinetic 897 | . 39 . . 56 . . . . 802 Thermal 9827 | . 408 500 1794 2179 564 767 . 657 2958 Explosive 87 | . 87 . . . . . . . . Electromagnetic 202 | . 145 57 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . . . . . . . 4 Average Corruption 1 | . 1 . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . 1 . . . . . . . 6 Matter Fused 2 | . 1 . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . . 5 . . . 3 . . 57 Projectiles 65 | . . 5 . . . 3 . . 57 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 50 | . 50 . . . . . . . . Shots 2 | . 2 . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 398 | . 216 271 270 194 199 102 . 93 398 Average Temperature 96 | . 91 116 85 76 115 47 . 32 118 Received Heat Transfer 1473 | . 267 33 198 264 177 63 . . 471 Effects 6 | . 2 . 3 . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Interference 5 | . 2 . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . 1 1 . . . 1 1 Combat Hostiles 3 | . . . 1 . . . . 1 1 Parts Melted 42 | . . 1 12 13 . 1 . 2 13 Heat Transferred 16482 | . 925 740 4075 3743 664 857 . 779 4699 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Peak Influence 781 | . 239 297 506 583 . . . . 781 Initial 229 | . . 49 105 229 . . . . 63 Average 269 | . 93 126 189 391 . . . . 482 Maximum Alert Level 3 | . 1 1 2 2 . . . . 3 Low Security (%) 48 | 100 84 84 67 . . . . . 19 Level 1 24 | . 15 15 24 61 . . . . 2 Level 2 23 | . . . 7 38 . . . . 60 Level 3 3 | . . . . . . . . . 17 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 1 2 2 . . . . 11 Investigation 1 | . . . . . . . . . 1 Extermination 4 | . . . . 1 . . . . 3 Reinforcement 6 | . 1 1 2 . . . . . 2 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 25 | . . . 4 1 . . . 18 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 144 | . 14 14 26 25 5 4 . 10 46 Peak Tracking Total 10 | . 4 4 7 4 4 3 . 3 10 Tactical Retreats 5 | . 1 . 3 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 9 | . 1 . . . . . . . 8 Max in Single Turn 1 | . 1 . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 19 | . 1 6 2 2 . 1 4 1 2 Terminals 13 | . 1 6 2 1 . . . 1 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 59 | . 2 14 3 5 . 1 29 1 4 Successful 46 | . 1 7 2 4 . 1 29 1 1 Failed 13 | . 1 7 1 1 . . . . 3 Catastrophic 3 | . . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 24 | . 2 13 3 2 . . . . 4 Terminals 28 | . 2 14 3 4 . . . 1 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 34 | . . 1 . 2 . 1 29 1 . Record 12 | . . . . . . . 11 1 . Part Schematic 9 | . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . Branch Access Points 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . 1 6 2 1 . . . . 1 Terminals 11 | . 1 6 2 1 . . . . 1 Botnet 11 | . 1 6 2 1 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 11 | . 1 6 1 . . . . 1 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . . . . 17 18 Total Damage 1466 | . . . . . . . . 593 873 Kills 14 | . . . . . . . . 5 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 6045 | 67 747 560 789 846 617 673 124 729 893 Spaces Moved 2859 | 36 317 236 264 383 352 380 77 408 406 Core 2 | 2 . . . . . . . . . Treads 2857 | 34 317 236 264 383 352 380 77 408 406 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 162 162 162 162 160 160 Average Speed 173 | 153 177 195 240 162 162 162 162 161 160 Slowest Speed 243 | 160 240 240 243 162 162 162 162 240 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 67 26 28 16 57 59 68 71 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . . . . 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . . Scrap Searched 7 | . . . . . 2 2 . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 38 | . 11 15 . 2 2 1 . . 7 Melee . | . . . . . . . . . . Projectile 27 | . . 15 . 2 2 1 . . 7 AOE 11 | . 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Total 3440 | 45 427 301 320 520 375 413 76 450 513 Wait 201 | . 36 12 2 76 10 19 . 28 18 Move 2850 | 35 316 235 263 382 351 379 76 407 406 Hop . | . . . . . . . . . . Pick Up 43 | 4 10 13 1 5 . 1 . . 9 Fast Attach 31 | 6 4 5 4 5 1 . . . 6 Attach 18 | . 2 2 2 2 . 1 . 2 7 Detach 1 | . 1 . . . . . . . . Swap 22 | . 6 1 5 4 2 1 . . 3 Drop 47 | . 9 8 8 11 2 2 . . 7 Fire 226 | . 43 25 35 34 9 10 . 13 57 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 352 | -10/Materials | Core integrity fell below 50% 490 | -10/Materials | Discovered new exit (range 12) 589 | -10/Materials | Discovered new exit (range 15) 765 | -10/Materials | Discovered new exit (range 4) 815 | -10/Materials | Entered another Materials area 815 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 823 | -9/Materials | Identified exit to Mines 823 | -9/Materials | Identified exit to Storage 1105 | -9/Materials | Build established: Gunner 1237 | -9/Materials | Discovered new exit (range 10) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1965 | -8/Materials | Discovered new exit (range 3) 2164 | -8/Materials | Entered Factory 2164 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2186 | -7/Factory | Build established: Scavenger-Gunner 2411 | -7/Factory | Identified exit to Lower Caves 2468 | -7/Factory | Garrison activated, responded to threat 2595 | -7/Factory | Build established: Gunner 2750 | -7/Factory | Discovered new exit (range 12) 3010 | -7/Factory | Entered Lower Caves 3519 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3605 | -7/Lower Caves | Discovered new exit (range 9) 3626 | -7/Lower Caves | Identified exit to Lower Caves 3627 | -7/Lower Caves | Entered another Lower Caves area 3705 | -7/Lower Caves | Encountered a Warlord checkpoint 3721 | -7/Lower Caves | Learned 8 Factory zone layouts 3791 | -7/Lower Caves | Identified exit to Factory 3923 | -7/Lower Caves | Spotted B-75 Beast 4024 | -7/Lower Caves | Destroyed B-75 Beast 4292 | -7/Lower Caves | Discovered new exit (range 5) 4300 | -7/Lower Caves | Entered Data Miner 4300 | -7/Data Miner | Discovered new exit (range 6) 4331 | -7/Data Miner | Met Data Miner 4359 | -7/Data Miner | Learned location of Section 7 (-2) 4359 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4388 | -7/Data Miner | Received God Mode back door access code from Data Miner 4424 | -7/Data Miner | Entered Proximity Caves 4501 | -6/Proximity Caves | Learned 4 Factory zone layouts 4743 | -6/Proximity Caves | Escorted by Enhanced Grunt 4950 | -6/Proximity Caves | Learned Factory security intel 5102 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5153 | -6/Proximity Caves | Entered Factory 5153 | -6/Factory | Accompanied by 1 ally 5153 | -6/Factory | Evolved 2 slots: Utility x2 5567 | -6/Factory | Found Prototype Device 5580 | -6/Factory | Destroyed 8 combat bots 5845 | -6/Factory | Garrison activated, responded to threat 5853 | -6/Factory | First assault squad dispatched 5876 | -6/Factory | Incoming assault squad redirected 6046 | -6/Factory | Self-destructed Last Messages --------------- 06018_ L-41 Fighter unfolds itself. 06018_ C-30 ARC bursts open, deploying its payload. 06018_ G-67 Veteran unfolds itself. 06018_ L-41 Fighter unfolds itself. 06018_ G-50 Soldier unfolds itself. 06018_ E-15 Imp unfolds itself. 06019_ K-01 Serf collects debris. 06022_ Adv. Assault Cannon blown off. 06022_ Med. Treads blown off. 06022_ E-15 Imp destroyed. 06024_ Acquired Med. Treads. 06027_ Acquired Adv. Assault Cannon. 06036_ G-67 Veteran knocked back. 06036_ Lgt. Treads destroyed. 06037_ Med. Treads destroyed. 06039_ Flexi-carbon Leg melted. 06039_ G-67 Veteran destroyed. 06041_ Force Rifle destroyed. 06042_ Power failure, Imp. Deuterium Engine shutdown. 06046_ Hvy. Particle Cannon destroyed. 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[ ### | | *%############## #?? | | ############+#### =#????????????#########?? | | ??# ######+#####??????????????????????? | | ??# # ?????????????????????????? | | ??# # """"""?????????????????????????? | | ??# # ?????????????????????????? | | ??# """" """" # """"""?????????????????????????? | | ??# """" """" # ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneIntegratedJammer Manual? 0 Play Time 00:41:28 Cumulative 97.1 hours Start 2022.04.15 @ 17:57:14 End 2022.04.15 @ 18:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 18 Adventurer 5 Explorer 34 Win Type - Total 18 Types 10/0/3/4/1/0/0/0/0 Lore% 68 Gallery% 64 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd934c06-fe04-47ca-b45b-f63be415f3ad