Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 22:46:50 Player: Zable Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (132) 660 Value Destroyed (4303) 4303 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1311) 1311 TOTAL SCORE: 12474 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 146 Entered Garrisons 200 Entered DSFs 1000 Friendly Fire -64 Cogmind --------- Core Integrity 0/1150 Matter 180/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Point Defense System Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Improved Point Defense System > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Gauss Cannon > --- INVENTORY -------- Improved Antigrav System Huge Storage Unit Remote Datajack [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Slots Evolved 12 | . . . 2 2 . . 2 2 . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 1 . . 1 1 . 1 . . . . . Utility 6 | . . . 1 1 . . 1 1 . 1 . . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 143 | 7 2 6 16 15 1 24 22 4 6 5 7 . 6 17 5 Power 20 | 1 1 2 2 3 . 2 4 . . 1 1 . 1 1 1 Engine 12 | 1 1 1 2 3 . 1 2 . . 1 . . . . . Core 6 | . . 1 . . . 1 2 . . . . . . 1 1 Reactor 2 | . . . . . . . . . . . 1 . 1 . . Propulsion 39 | 2 . 2 6 2 . 7 8 1 2 1 1 . . 7 . Treads 11 | 2 . 2 4 2 . 1 . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . Wheel 7 | . . . 2 . . . 2 . 2 1 . . . . . Hover 14 | . . . . . . 3 3 . . . 1 . . 7 . Flight 6 | . . . . . . 3 3 . . . . . . . . Utility 41 | 2 1 . 3 4 1 7 7 2 2 2 1 . 1 6 2 Device 23 | 1 . . . 3 1 4 3 1 1 2 1 . . 5 1 Storage 5 | 1 1 . . 1 . 1 . . . . . . 1 . . Processor 7 | . . . 2 . . . 2 . 1 . . . . 1 1 Hackware 3 | . . . . . . 2 1 . . . . . . . . Protection 3 | . . . 1 . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 . 2 5 6 . 8 3 1 2 1 4 . 4 3 2 Energy Gun 12 | 1 . 2 1 1 . 1 3 . . . 2 . . 1 . Energy Cannon 7 | . . . . 3 . . . . . . 1 . 3 . . Ballistic Gun 13 | 1 . . 4 2 . 4 . 1 . . . . . . 1 Ballistic Cannon 4 | . . . . . . . . . . . 1 . . 2 1 Launcher 3 | . . . . . . 2 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 2 . 3 1 . . . . . . . . Parts Lost 81 | . . 4 7 2 . 5 22 . 9 . . . 11 10 11 Power 11 | . . 1 . 1 . 1 3 . 1 . . . 1 1 2 Propulsion 27 | . . 2 2 1 . 2 7 . 3 . . . 3 2 5 Utility 20 | . . . 2 . . 1 5 . 3 . . . 4 4 1 Weapon 23 | . . 1 3 . . 1 7 . 2 . . . 3 3 3 Highest Loss Streak 10 | . . 3 4 1 . 3 10 . 4 . . . 5 6 6 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . Average Backups 8 | 4 7 7 8 14 14 12 6 3 3 2 4 5 3 3 3 Power . | . 1 . . 1 2 1 1 1 1 . 1 2 1 . . Propulsion 2 | 3 3 2 2 3 3 2 . . . . . . . . . Utility 2 | . . 2 2 4 5 4 2 2 2 2 2 . . . 2 Weapon 2 | . 1 1 3 5 4 4 1 . . . . 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 14 | . 3 . 2 2 1 2 1 . . . 2 . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . 3 . . . . 1 . . . . . . . . . Utility 7 | . . . 2 1 1 . 1 . . . 2 . . . . Weapon 2 | . . . . 1 . 1 . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 99 95 94 100 97 67 62 69 60 82 82 57 55 32 Engine 4 | . 14 3 4 8 9 2 2 6 3 4 . . . . . Core 3 | . . 10 6 . . 6 2 . . . . . . . 3 Treads 14 | . 28 28 21 24 27 7 . . . . . . . . . Wheel 1 | . . . . . . . 2 . 3 17 17 17 11 2 . Hover 4 | . . . . . . 18 7 13 6 . 4 5 . 7 10 Device 11 | . 14 14 9 13 18 9 7 9 8 14 23 23 6 8 4 Storage 7 | . 14 14 11 9 9 9 2 . . . . . 2 3 . Processor 6 | . . . 8 9 9 5 1 13 13 17 17 17 17 16 6 Hackware 3 | . . . . . . 11 14 13 11 . . . . . . Energy Gun 6 | . 14 14 6 2 . 4 10 . . . 2 5 2 5 2 Energy Cannon 3 | . . . . 21 9 2 . . . . . . 5 2 . Ballistic Gun 11 | . 14 14 24 3 18 16 4 4 5 . . . . . . Peak Build Rating 99 | 7 7 10 24 38 36 38 46 42 44 44 80 80 80 99 94 Average Rating 27 | 5 7 9 14 34 36 34 28 36 32 36 64 80 46 53 37 On Entrance 36 | . 7 7 10 24 36 36 33 31 42 21 44 80 80 32 94 Avg Prop Armor Cover (%) 4 | . . . 10 . . 4 2 9 8 . 4 . 2 12 6 Naked Turns 76 | . . . . . . . . . . . . . . . 76 Heaviest Build 133 | 14 29 30 45 60 45 45 27 15 20 19 60 60 133 124 80 Greatest Support 70 | 40 40 40 44 66 66 67 27 18 41 60 69 69 69 70 59 Greatest Overweight (x) 37 | . . 1 3 1 . 4 6 . 3 . 1 . 6 37 26 Average Overweight (x) . | . . . . . . . . . . . . . 2 2 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 10 5 5 5 5 5 25 25 25 Average Capacity 12 | 7 11 15 15 15 15 12 6 5 5 5 5 5 17 18 5 Most Carried 15 | 6 9 9 15 15 15 15 10 5 5 3 5 5 5 5 5 Average Carried 8 | 4 7 7 8 14 14 12 6 3 3 2 4 5 3 3 3 Final Capacity 25 | 8 15 15 15 15 15 10 5 5 5 5 5 5 25 5 25 Final Carried 15 | 6 9 6 15 14 15 9 4 3 5 2 5 5 3 4 2 Class Distribution -------------------- 39% | Gunner 35% | Mutant 11% | Hacker-Mutant 5% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Gunner | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Matter Collected 2958 | 223 73 112 604 143 186 542 395 . 100 . 140 . 51 146 243 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4935 | 69 199 269 1069 1001 321 632 568 . 176 . 65 . 243 116 207 Parts 260 | 9 15 24 77 43 9 24 33 . 4 . 2 . 10 3 7 Haulers Intercepted 6 | . 1 . 1 2 . 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . . 5 Prevented 2 | . . . . . . . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Combat Hostiles Destroyed 98 | . 5 14 24 14 8 9 8 . 3 . . . 5 2 6 Melee 4 | . . . . . . 1 1 . 2 . . . . . . Guns 62 | . 5 14 24 . 3 5 6 . . . . . 2 2 1 Cannons 28 | . . . . 14 5 3 . . . . . . 2 . 4 AOE 2 | . . . . . . . . . . . . . 1 . 1 Classes Destroyed 15 | 1 4 . 3 1 1 1 2 . 1 . . . 1 . . Worker 4 | . . . 3 . . . 1 . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . Tunneler 5 | 3 . 1 1 . . . . . . . . . . . . Hauler 6 | . 1 . 1 2 . 2 . . . . . . . . . Recycler 4 | . . . . 1 . . 3 . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . Watcher 11 | . 2 . 2 4 . 2 1 . . . . . . . . Swarmer 36 | . 3 12 8 . 2 . 4 . . . . . 3 . 4 Grunt 37 | . 2 2 12 11 4 4 1 . . . . . 1 . . Brawler 2 | . . . . . . 1 . . . . . . . . 1 Sentry 13 | . . . 4 3 1 4 1 . . . . . . . . Specialist 3 | . . . . . . . . . 3 . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . 1 Programmer 4 | . . . . . . . 2 . . . . . . 2 . Heavy 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 3 3 8 11 6 2 5 4 . 2 . . . 3 1 4 Combat Bots Only 10 | . 3 8 10 3 2 5 3 . 2 . . . 3 1 4 Max Kills in Single Turn 3 | 1 1 1 2 2 1 1 3 . 1 . . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . 1 Melee 1 | . . . . . . 1 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Hostile Shots Fired 1049 | . 41 101 158 86 33 58 214 . 62 . . . 83 59 154 Missed 309 | . 14 34 44 29 2 12 64 . 11 . . . 23 15 61 Hits 740 | . 27 67 114 57 31 46 150 . 51 . . . 60 44 93 Melee 2 | . . . . . . 2 . . . . . . . . . Projectile 738 | . 27 67 114 57 31 44 150 . 51 . . . 60 44 93 Critical Strikes 13 | . . 1 . 3 1 1 3 . 1 . . . 2 1 . Damage Taken 11534 | . 275 561 1221 974 388 775 2177 . 1107 . . . 1273 1181 1602 Core 2785 | . 48 154 212 91 67 110 468 . 264 . . . 205 399 767 Absorbed by Shields 32 | . . . . . . . . . . . . . 32 . . Ignored by Resistances 82 | . . . . . . . . . . . . . 82 . . Core Remaining (%) 56 | 100 . 19 47 . . 51 33 . 68 . . . 79 . . Volleys Fired 329 | 4 16 37 66 39 28 42 38 6 1 . . . 21 12 19 Largest 3 | 2 2 2 3 3 3 3 3 1 1 . . . 3 3 3 Hottest 243 | 70 70 70 161 195 115 115 206 25 25 . . . 243 243 187 Shots Fired 768 | 8 32 74 172 111 78 102 95 6 1 . . . 31 20 38 Gun 564 | 8 32 74 172 2 53 80 91 6 1 . . . 9 17 19 Cannon 186 | . . . . 109 25 12 . . . . . . 18 3 19 Launcher 18 | . . . . . . 10 4 . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . Kinetic 395 | 4 16 37 143 1 53 68 34 6 1 . . . 5 . 27 Thermal 339 | 4 16 37 29 110 25 24 57 . . . . . 9 17 11 Explosive 18 | . . . . . . 10 4 . . . . . 4 . . Electromagnetic 16 | . . . . . . . . . . . . . 13 3 . Robot Hit Streak 20 | 3 12 7 16 16 20 13 6 2 1 . . . 6 3 7 Robot Miss Streak 8 | 2 4 4 6 3 3 3 8 . 1 . . . 4 2 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 7 5 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 472 | 4 20 45 113 76 40 64 47 1 11 . 1 . 19 12 19 Core Hits 221 | 3 13 22 44 30 14 25 40 1 . . . . 14 6 9 Critical Kills 1 | . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 2 . 3 . . . . . . Critical Strikes 12 | . 3 1 1 . . 1 2 . 3 . . . . 1 . Burn 5 | . 3 1 . . . . . . . . . . . 1 . Destroy 4 | . . . 1 . . 1 2 . . . . . . . . Smash 3 | . . . . . . . . . 3 . . . . . . Melee Attacks 22 | . . . . . . 9 . . 11 . 2 . . . . Impact 13 | . . . . . . . . . 11 . 2 . . . . Slashing 9 | . . . . . . 9 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . Damage Inflicted 10796 | 49 218 488 1711 2230 806 1312 1322 23 444 . 64 . 1259 397 473 Guns 5392 | 49 218 488 1711 15 431 858 878 23 13 . . . 134 388 186 Cannons 3691 | . . . . 2215 375 272 . . . . . . 533 9 287 Explosions 958 | . . . . . . . 366 . . . . . 592 . . Melee 653 | . . . . . . 158 . . 431 . 64 . . . . Ramming 102 | . . . . . . 24 78 . . . . . . . . Kinetic 3819 | 10 69 173 1418 15 431 700 263 23 13 . . . 323 . 381 Thermal 5045 | 39 149 315 293 2215 375 430 615 . . . . . 134 388 92 Explosive 958 | . . . . . . . 366 . . . . . 592 . . Electromagnetic 219 | . . . . . . . . . . . . . 210 9 . Impact 495 | . . . . . . . . . 431 . 64 . . . . Slashing 158 | . . . . . . 158 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . 4 7 . . . . . . 6 6 Average Corruption 3 | . 1 1 . . . 4 5 . . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 73 | . 2 8 . . . 13 26 . . . . . . 7 17 Message Errors 18 | . 2 3 . . . 2 5 . . . . . . 3 3 Matter Fused 14 | . . 2 . . . 2 4 . . . . . . 2 4 Heat Flow Errors 10 | . . 1 . . . 3 4 . . . . . . 1 1 Energy Discharges 8 | . . 2 . . . 2 2 . . . . . . . 2 Parts Rejected 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 1 3 . . . . . . . 3 Data Loss (major) 9 | . . . . . . 1 4 . . . . . . 1 3 Misfires 2 | . . . . . . 1 1 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 246 | . . . . 70 . . . . 136 . 40 . . . . Projectiles 70 | . . . . 70 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 176 | . . . . . . . . . 136 . 40 . . . . Knockbacks 3 | . . . . . . 1 . . 1 . 1 . . . . Impact 3 | . . . . . . 1 . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . 12 60 . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . Rammed 58 | . . . . . . 1 57 . . . . . . . . Targets Rammed 58 | . . . . . . 1 57 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 569 | 40 124 100 377 485 . 400 388 . . . . . 108 538 569 Average Temperature 104 | 19 43 35 62 195 . 125 101 . . . . . 45 187 138 Received Heat Transfer 2226 | . 96 30 405 513 135 324 462 . . . . . 171 18 72 Effects 35 | . . . 3 1 . 5 1 . . . . . . 9 16 Shutdowns 6 | . . . . . . 1 . . . . . . . 1 4 Energy Bleed 4 | . . . . . . 1 1 . . . . . . 1 1 Interference 15 | . . . 3 1 . 3 . . . . . . . 5 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . . Impact Corruptions 5 | . . . . . . . . . 4 . 1 . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . Parts Melted 16 | . 1 . . 8 . 2 1 . . . . . . 3 1 Heat Transferred 8711 | 111 666 916 679 3034 439 703 1275 . . . . . 222 518 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Maximum Alert Level 2 | . . . 2 1 2 1 . . . . . . . . . Low Security (%) 76 | 100 100 100 78 40 9 36 100 100 100 100 100 100 100 100 . Level 1 20 | . . . 17 59 60 63 . . . . . . . . . Level 2 2 | . . . 3 . 29 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 511 | 10 70 190 407 329 511 327 103 39 60 18 . . 167 87 . Initial 248 | . . . 8 165 163 248 46 39 . 18 . . . 87 . Average 103 | 1 11 63 99 229 350 187 21 13 30 11 . . 93 30 . Influence Increases 4003 | 15 141 439 882 469 378 428 472 . 115 . . . 247 82 335 Destroy 0b10 Robot/C 2120 | . 100 340 560 280 180 180 160 . 60 . . . 100 40 120 Destroy 0b10 Robot/NC 180 | 15 15 5 45 35 . 20 35 . . . . . 10 . . Destroy Leader 464 | . 16 60 156 62 10 78 42 . 10 . . . . 10 20 Allied During Kill 23 | . . 4 11 . 8 . . . . . . . . . . Successful Hack 107 | . 10 . 18 30 . 39 10 . . . . . . . . Disable Machine 135 | . . . 15 15 60 30 . . . . . . . 15 . Anti-Garrison Action 100 | . . . . . 100 . . . . . . . . . . Destroy Structure 124 | . . . 2 17 5 21 15 . . . . . 62 2 . Partial Spotted 15 | . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 735 | . . 30 75 30 15 60 195 . 45 . . . 75 15 195 Influence Decreases 3940 | 15 141 416 512 610 119 837 493 81 80 35 . . 80 234 287 Entered New Map 796 | . . . 15 228 89 263 56 42 . 17 . . . 80 6 Time Decay 2339 | 15 141 386 387 362 . 374 291 39 . 18 . . . 114 212 Lost Part 585 | . . 30 70 20 . 50 146 . 80 . . . 80 40 69 Lost Ally 70 | . . . 40 . 30 . . . . . . . . . . Purge Threat 150 | . . . . . . 150 . . . . . . . . . Squads Dispatched 21 | . . . 8 . . 1 8 1 1 . . . 1 1 . Investigation 7 | . . . 4 . . . 2 1 . . . . . . . Extermination 3 | . . . . . . . 2 . . . . . . 1 . Reinforcement 9 | . . . 4 . . 1 2 . 1 . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Distress Signals 7 | . . . 1 4 . 1 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 194 | . 11 19 34 23 10 21 34 . 7 . . . 10 6 19 Peak Tracking Total 9 | . 4 3 7 4 3 5 9 . 3 . . . 5 3 9 Tactical Retreats 29 | . . 2 2 2 1 3 7 . 3 . . . 3 1 5 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Traps Triggered 13 | . 1 . 3 1 . . 2 1 1 1 . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Machines Disabled 11 | . . . 1 1 6 2 . . . . . . . 1 . Max in Single Turn 1 | . . . 1 1 1 1 . . . . . . . 1 . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Machines Accessed 30 | . 2 1 7 3 2 7 5 1 . . . 1 . . 1 Terminals 19 | . 2 . 6 1 2 5 1 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Scanalyzers 5 | . . . 1 1 . 1 2 . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . . . . . . Total Hacks 69 | . 5 1 17 7 2 22 11 1 . . . 2 . . 1 Successful 41 | . 4 1 9 4 1 15 4 1 . . . 1 . . 1 Failed 28 | . 1 . 8 3 1 7 7 . . . . 1 . . . Catastrophic 4 | . . . 1 . 1 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . 3 . 12 4 . 17 . . . . . . . . . Terminals 51 | . 5 . 15 4 2 20 2 1 . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . Scanalyzers 9 | . . . 2 2 . 1 4 . . . . . . . . Garrison Access 4 | . . . . 1 . 1 2 . . . . . . . . Terminal Hacks 18 | . 2 1 2 . 1 8 1 1 . . . 1 . . 1 Record 1 | . . . . . . 1 . . . . . . . . . Open Door 3 | . . 1 . . 1 . . . . . . . . . 1 Open DSF 3 | . . . . . . . 1 1 . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . . 2 1 . 1 2 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . Retrieve Study 5 | . . . 2 1 . 1 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 14 | . 2 . 5 2 . 5 . . . . . . . . . Terminals 14 | . 2 . 5 2 . 5 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . Botnet 12 | . 2 . 4 1 . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 7 2 1 4 4 1 . . . . . . . Full Trace Events 3 | . . . 1 . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 2 1 . 1 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . . . . . . . . Machine Destruction 7 | . . . . . 7 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Total Allies 6 | . . 4 . 1 1 . . . . . . . . . . Largest Group 4 | . . 4 3 1 2 . . . . . . . . . . Highest-Rated Group 71 | . . 71 40 26 57 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 16 26 31 . . . . . . . . . . Initial Warlord ECA Mod 4 | . . . . . . 4 3 2 2 1 1 1 1 . . Total Orders 1 | . . 1 . . . . . . . . . . . . . AID 1 | . . 1 . . . . . . . . . . . . . Ally Attacks 48 | . . 6 31 . 11 . . . . . . . . . . Total Damage 583 | . . 126 375 . 82 . . . . . . . . . . Kills 8 | . . 3 4 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Active Infowar (turns) 5092 | 18 632 1053 1455 . . 257 493 143 170 42 411 4 46 162 206 Sensors 1062 | . . . . . . . 83 143 170 42 411 4 46 162 1 Terrain 90 | . . . . . . . . 82 8 . . . . . . Seismic 3825 | 18 632 1053 1455 . . 257 410 . . . . . . . . Decoding 205 | . . . . . . . . . . . . . . . 205 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Turns Passed 9041 | 97 632 1053 1766 836 579 875 1242 143 170 42 411 4 266 356 569 Spaces Moved 6127 | 48 322 565 665 386 343 702 1189 176 103 36 361 5 143 212 871 Core 543 | 6 . . . . . . 20 . 14 . . . . 2 501 Treads 2435 | 42 322 565 640 386 343 137 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 879 | . . . 25 . . . 228 . 43 36 324 5 143 75 . Hover 1855 | . . . . . . 565 526 176 46 . 37 . . 135 370 Flight 415 | . . . . . . . 415 . . . . . . . . Fastest Speed 32 | 50 160 160 125 145 145 42 32 46 50 100 100 100 100 40 44 Average Speed 109 | 146 160 160 164 156 145 91 69 49 105 100 106 100 133 124 51 Slowest Speed 1900 | 160 160 240 225 185 145 290 350 56 200 100 170 100 190 1900 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . 6 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 63 98 48 26 41 54 15 3 81 1 96 . 90 6 77 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 . 1 . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . . . . . . . . Scrap Searched 4 | . . 2 . . . . . . . . . . . . 2 Spaces Dug 90 | . . . . . . 90 . . . . . . . . . Terrain Destroyed 193 | . . . . 16 . 110 14 . . . . . 40 1 12 Melee . | . . . . . . . . . . . . . . . . Projectile 30 | . . . . 16 . 1 . . . . . . . 1 12 AOE 163 | . . . . . . 109 14 . . . . . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac DSF Fac Was Fac DSF Fac Upp Total 7780 | 64 411 646 1199 535 383 852 1456 224 142 41 386 4 188 283 966 Wait 902 | . 62 39 425 71 . 32 127 37 9 . . . 2 33 65 Move 6113 | 47 321 564 664 385 342 701 1188 175 102 36 360 4 142 211 871 Hop . | . . . . . . . . . . . . . . . . Pick Up 65 | 6 6 . 13 10 3 5 7 . 1 . 5 . 4 5 . Fast Attach 87 | 7 . . 6 4 . 14 17 3 6 3 5 . 5 14 3 Attach 46 | . . 4 7 3 . 8 11 1 . 2 . . 2 5 3 Detach 21 | . . . 4 1 . 8 2 1 . . 1 . 1 2 1 Swap 38 | . 2 2 10 9 1 11 1 . . . 2 . . . . Drop 66 | . 4 . 4 13 3 21 8 1 . . 6 . 5 1 . Fire 329 | 4 16 37 66 39 28 42 38 6 1 . . . 21 12 19 Melee 20 | . . . . . . 9 . . 10 . 1 . . . . Ram 58 | . . . . . . 1 57 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . 1 . . . 13 . . . 6 . . Rewire 15 | . . . . . 5 . . . . . 6 . . . 4 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -4/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 730 | -10/Materials | Entered Mines 877 | -10/Mines | Discovered new exit (range 10) 943 | -10/Mines | Core integrity fell below 50% 986 | -10/Mines | Lost 3 parts (1p1n1w) 1015 | -10/Mines | Destroyed 8 combat bots 1170 | -10/Mines | Learned Materials stockpile data 1207 | -10/Mines | Discovered new exit (range 10) 1337 | -10/Mines | Found the Drone Emporium 1504 | -10/Mines | Received a Mining Laser from a helpful Derelict 1527 | -10/Mines | Learned Materials interactive machine intel 1552 | -10/Mines | Core integrity fell below 20% 1624 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1783 | -10/Mines | Entered Materials 1783 | -9/Materials | Accompanied by 3 allies 1783 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1785 | -9/Materials | Loaded intel: 16 interactive machine locations 2290 | -9/Materials | Build established: Gunner 2701 | -9/Materials | Discovered new exit (range 16) 3207 | -9/Materials | Destroyed 10 combat bots 3234 | -9/Materials | Core integrity fell below 50% 3269 | -9/Materials | Lost 4 parts (1u3w) 3452 | -9/Materials | Discovered new exit (range 3) 3549 | -9/Materials | Entered another Materials area 3549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4384 | -8/Materials | Identified exit to Garrison 4385 | -8/Materials | Entered Garrison 4385 | -8/Garrison | Accompanied by 1 ally 4417 | -8/Garrison | Triggered checkpoint 4441 | -8/Garrison | Triggered checkpoint 4485 | -8/Garrison | Garrison Relay disabled 4651 | -8/Garrison | Triggered checkpoint 4675 | -8/Garrison | Triggered checkpoint 4795 | -8/Garrison | Garrison Relay disabled 4875 | -8/Garrison | Discovered new exit (range 13) 4964 | -8/Garrison | Entered Materials 5136 | -8/Materials | Lost 3 parts (1p1n1u) 5321 | -8/Materials | Identified exit to Garrison 5366 | -8/Materials | Discovered new exit (range 3) 5506 | -8/Materials | Build established: Hacker-Mutant 5780 | -8/Materials | Identified exit to Factory 5839 | -8/Materials | Entered Factory 5839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6157 | -7/Factory | Lost 10 parts (1p3n3u3w) 6897 | -7/Factory | Core integrity fell below 50% 6903 | -7/Factory | Garrison activated, responded to threat 6984 | -7/Factory | Lost 6 parts (2n1u3w) 7076 | -7/Factory | Discovered new exit (range 11) 7081 | -7/Factory | Entered another Factory area 7081 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7224 | -6/Factory | Identified exit to DSF 7224 | -6/Factory | Entered DSF 7258 | -6/DSF | Additional patrols routed to DSF 7344 | -6/DSF | Lost 4 parts (1p3n) 7380 | -6/DSF | Discovered new exit (range 14) 7394 | -6/DSF | Entered Factory 7394 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7414 | -5/Factory | Lost 4 parts (2u2w) 7436 | -5/Factory | Sucked down chute 7436 | -5/Factory | Entered Waste 7436 | -5/Waste | The area was eerily silent 7638 | -5/Waste | Build established: Mutant 7646 | -5/Waste | Discovered new exit (range 12) 7776 | -5/Waste | Found Fusion Bomb Launcher 7847 | -5/Waste | Entered Factory 7851 | -5/Factory | Identified exit to DSF 7851 | -5/Factory | Entered DSF 7889 | -5/DSF | Additional patrols routed to DSF 7928 | -5/DSF | Lost 5 parts (1n3u1w) 8068 | -5/DSF | Lost 5 parts (1p1n1u2w) 8091 | -5/DSF | Discovered new exit (range 12) 8117 | -5/DSF | Entered Factory 8117 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8340 | -4/Factory | Lost 6 parts (1n3u2w) 8456 | -4/Factory | Discovered new exit (range 14) 8460 | -4/Factory | Lost 3 parts (1p1n1w) 8470 | -4/Factory | Identified exit to Upper Caves 8473 | -4/Factory | Entered Upper Caves 8576 | -4/Upper Caves | Encountered a Warlord checkpoint 8605 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8683 | -4/Upper Caves | Lost 6 parts (1p3n2w) 8761 | -4/Upper Caves | Released all parts (6) 8764 | -4/Upper Caves | Core integrity fell below 50% 8784 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9019 | -4/Upper Caves | Core integrity fell below 20% 9042 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08860_ Found 70 Matter. 08861_ Acquired 70 matter. 08912_ System corrupted: Substantial component data lost. 08976_ System corrupted: Component data lost. 09011_ Acquired Mak. Shrapnel Gun. 09018_ Slug penetrates Wall. 09018_ Slug penetrates H-77 Assassin. 09020_ Penetrated by Slug. 09020_ Slug penetrates Wall. 09020_ Penetrated by Slug. 09020_ Slug penetrates Wall. 09023_ Penetrated by Slug. 09033_ Mak. Shrapnel Gun destroyed. 09034_ System corrupted: Heat flow error (+154). 09036_ Slug penetrates Wall. 09036_ Slug penetrates H-77 Assassin. 09036_ Slug penetrates Wall. 09041_ Penetrated by Slug. 09042_ Slug penetrates H-77 Assassin. 09042_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#####?????? | | ??????????????????????????????????????## ###???? | | ??????????????????????????????????????# # ####? | | ??????????????????????????????????????# ## | | ??????????????????????????????????????? # # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# #?# | | ???????????????????????????????????????# ##?# | | ?????????????????????????????????????### ### # | | ????????????????????????????????????## | | ???????????????????????????????????## # # ### | | ???????????????????????????????????# ## ## | | ??????????????????????????????????## #### | | ??????????????????????????????????# #####??## | | ??????????????????????????????????# #???????## # | | ??????????????????????????????????# ##???####?## | | ??????????????????????????????????# #????# #??# | | ??????????????????????????????????# #???## ### | | ??????????????????????????????????# #?### | | ??????????????????????????????????# ### | | ??????????????????????????????????# ## | | ????????????????????????????####### ## | | ???????????????????????????## #?# ### | | ?????????????????????####### #???????# | | ?????????????????????#X @### ##### #??####?## | | ????????????????????### ##h #???# #?## ##?# | | ????????????????????#[ !#### ##### ### #?## | | ????????????????????##!!##?# ## #???# | | ?????????????????????####??## #??## | | ????????????????????????????## #??# | | ?????????????????????????????## #### | | ??????????????????????????????# ## | | ??????????????????????????????######## | | ???????????????????????????????## ##?## ## | | ???????????????????????????????# #??##### ## | | ????????????????????????????????# ######?# ## | | ????????????????????????????????# ### ## | | ?????????????????????####???????#### ### | | ?????????????????????# ####???????# ## | | ????????????????????## ##??????# ## | | ???????????????????## #??????# ## #### | | ???????????????????# #??????#######??# | | ?????????????# ???# ?# #####??####?????# # | | ????????????## ## ## ### ##????#" ## | | ????????????# #???? ####? | | ???????????# #????##??### | | ???????????# ##### ##???????## # | | ???????? ##?????# ### ##???????## # | | ??????? ????????## ##?####???????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 38 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Hpw. Shotgun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Fist Fight Challenges ------------ None Game ------ Seed FusionScanMindspike Manual? 0 Play Time 01:37:05 Cumulative 34.7 hours Start 2026.02.19 @ 21:07:45 End 2026.02.19 @ 22:46:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 19 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2171bfec-fbdb-4376-919a-804f5373cb42