Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.04 @ 21:42:25

Player: trisiak

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (301)     1505
Value Destroyed (11388)    11388
Prototype IDs (69)         1380
Alien Tech Used (8)        1600
Bonus (4627)               4627
              TOTAL SCORE: 29000

 Bonus
-------
High Alert Combat Kills    189
Follower Combat Kills      1479
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      1000
Pursued by Intercept       1000
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/1850
Matter                     9/300
Energy                     349/350
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Zionite Biocell (600)
           System Shield
           Hacking Drone Bay (1/1)
           Dimensional Node Initializer
  Improved EM Pulse Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Micro Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
                Nanoactuators
                Nanoactuators
                Nanoactuators
       Advanced Actuator Array
       Advanced Transmission Jammer
                Graphene Brace
                Antimissile System
                Microwarp Drive
>               --- WEAPON -----------
                Ragnarok Missile Launcher
                Thunder Hammer
                Plasma Sword
                Force Lance
>               --- INVENTORY --------
                Particle Reactor
       Improved Quantum Reactor
                Myomer Leg
       Advanced Heat Sink
        Zionite Biocell
     Long-range Sensor Array
                Microactuators
                Microactuators
                Nanoactuators
                Authchip [R/Combat]
                Hacking Drone Bay
                Dimensional Node Initializer
       Improved EM Pulse Cannon
                Hardcell Cannon
                CR-A16's Pointy Stick
       Enhanced Force Lance
[Rating: 218]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav Array
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Rainbow Chip
  Hackware                 Authchip [R/Combat]
  Protection               Powered Armor
  Artifact                 Microwarp Drive
Weapon                     Chainsword
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Slots Evolved              17   | .   1   .   .   4   2   .   .   .   .   2   .   .   2   .   2   2   2   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   .   3   2   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             477  | 1   17  8   45  45  35  2   2   9   6   33  29  1   6   5   43  53  33  59  29  16  
  Power                    61   | .   2   .   1   4   3   .   .   2   1   5   5   .   .   1   8   9   4   9   5   2   
    Engine                 15   | .   2   .   1   .   .   .   .   1   .   4   3   .   .   1   2   .   .   .   .   1   
    Core                   15   | .   .   .   .   4   3   .   .   1   .   1   1   .   .   .   5   .   .   .   .   .   
    Reactor                31   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   9   4   9   5   1   
  Propulsion               111  | .   6   4   3   11  7   .   2   3   .   8   7   .   .   3   13  10  4   21  7   2   
    Treads                 9    | .   1   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    99   | .   5   4   1   6   7   .   2   3   .   8   7   .   .   2   13  8   4   21  7   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  191  | 1   2   4   30  20  14  2   .   3   1   15  16  .   5   1   15  14  19  11  11  7   
    Device                 123  | 1   1   2   20  9   7   1   .   3   .   9   6   .   2   .   10  13  16  9   10  4   
    Storage                11   | .   1   .   .   1   3   .   .   .   .   3   2   .   .   .   1   .   .   .   .   .   
    Processor              17   | .   .   .   2   1   1   .   .   .   1   1   4   .   3   .   .   .   2   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             38   | .   .   2   8   9   3   1   .   .   .   2   4   .   .   1   3   1   1   2   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   114  | .   7   .   11  10  11  .   .   1   4   5   1   1   1   .   7   20  6   18  6   5   
    Energy Gun             6    | .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
    Ballistic Gun          9    | .   3   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   4   5   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   
    Launcher               26   | .   1   .   1   .   3   .   .   .   2   3   1   .   .   .   1   4   .   5   3   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   6   2   4   .   .   
    Slashing Weapon        19   | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   4   3   6   1   .   
    Piercing Weapon        15   | .   .   .   .   1   2   .   .   1   2   .   .   .   .   .   1   2   1   2   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   .   .   3   .   .   .   1   1   2   3   .   .   .   2   5   3   9   10  1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   7   .   .   .   
Parts Lost                 76   | .   .   .   .   4   3   .   .   .   .   .   2   3   .   7   7   3   2   16  18  11  
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   .   6   3   1   
  Propulsion               21   | .   .   .   .   3   1   .   .   .   .   .   .   .   .   2   2   .   .   3   6   4   
  Utility                  32   | .   .   .   .   1   2   .   .   .   .   .   1   3   .   3   4   2   2   4   7   3   
  Weapon                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   
  Highest Loss Streak      15   | .   .   .   .   2   2   .   .   .   .   .   2   3   .   7   3   1   2   12  15  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 97  80  95  99  100 100 100 99  99  90  100 86  86  93  90  83  89  36  
  Engine                   3    | .   11  12  11  .   .   .   .   .   .   2   6   12  11  7   3   .   .   .   .   .   
  Core                     4    | .   .   .   .   8   11  12  12  11  7   3   1   .   .   .   7   3   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   4   5   3   .   .   .   1   9   12  11  10  2   
  Treads                   2    | .   1   .   2   18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Leg                      27   | .   34  37  33  6   23  31  31  31  31  30  31  31  27  19  21  26  25  24  25  5   
  Device                   17   | .   12  10  9   7   18  16  18  18  18  22  19  15  16  14  14  28  29  29  28  11  
  Storage                  6    | .   12  12  11  6   5   6   6   6   6   5   6   6   5   5   5   4   4   4   3   2   
  Processor                7    | .   .   .   .   10  11  12  12  12  12  7   10  6   22  22  18  7   3   .   .   3   
  Protection               4    | .   .   1   1   8   7   7   6   6   6   5   6   6   5   3   5   4   3   .   2   .   
  Ballistic Gun            3    | .   9   25  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   9   11  1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   4   2   .   2   5   4   2   4   3   3   .   
  Slashing Weapon          3    | .   .   .   .   .   2   6   6   6   6   4   6   6   5   5   4   1   6   5   3   .   
  Piercing Weapon          2    | .   .   .   .   .   4   6   6   6   5   1   .   .   .   .   .   2   1   1   7   1   
Peak Build Rating          218  | 9   12  14  27  55  60  61  62  75  74  77  78  74  78  82  119 148 175 195 218 124 
  Average Rating           71   | 7   10  12  15  45  57  60  61  65  71  66  72  67  77  75  98  132 157 168 186 77  
  On Entrance              70   | 7   9   11  14  27  54  60  60  62  69  73  69  75  59  78  62  117 127 175 158 111 
Naked Turns                114  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   114 
Heaviest Build             169  | 19  32  37  42  57  80  52  52  53  60  75  74  71  72  68  107 133 138 160 169 94  
  Greatest Support         224  | 20  30  35  35  88  88  60  67  75  75  90  87  86  86  86  116 153 161 177 224 119 
  Greatest Overweight (x)  3    | .   1   1   2   1   1   .   .   .   .   .   .   .   .   1   3   1   .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  15  15  15  15  20  15  15  15  15  20  20  15  15  15  20  20  20  20  20  20  
  Average Capacity         16   | 10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  16  20  20  20  20  16  
  Most Carried             20   | 9   15  15  15  15  15  15  15  15  15  15  15  15  14  15  20  20  20  20  20  14  
  Average Carried          15   | 7   11  14  14  14  14  14  15  14  14  14  14  15  10  13  15  19  19  18  14  9   
  Final Capacity           20   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  10  15  19  20  20  10  15  5   

 Class Distribution 
--------------------
 23% | Hacker-Mutant
 21% | Scavenger-Assassin
 19% | Scavenger-Gladiator
 18% | Hacker-Gladiator
 10% | Scavenger-Mutant

 Dominant Class 
----------------
       Hacker-Mutant | -10/Materials
       Hacker-Mutant | -10/Mines
       Hacker-Mutant | -10/Subcaves
         Hacker-Tank | -8/Materials
  Scavenger-Assassin | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Zion
  Scavenger-Assassin | -6/Proximity Caves
  Scavenger-Assassin | -6/Factory
  Scavenger-Assassin | -6/Extension
    Scavenger-Mutant | -6/Cetus
    Scavenger-Mutant | -5/Factory
    Hacker-Gladiator | -5/DSF
    Hacker-Gladiator | -4/Factory
 Scavenger-Gladiator | -3/Research
 Scavenger-Gladiator | -2/Research
    Hacker-Gladiator | -2/Testing
    Hacker-Gladiator | -2/Section 7
       Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  DSF  Fac  Res  Res  Tes  Sec  Acc  
Matter Collected           8370  | 200  215  320  916  1634 810  20   20   70   158  451  422  .    60   .    625  731  466  586  564  102  
  Remotely                 270   | .    .    .    .    270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12989 | 117  549  336  441  1367 1148 .    21   .    78   608  829  80   132  .    2364 1509 701  923  1174 612  
  Parts                    514   | 5    43   17   24   71   57   .    .    .    5    28   18   4    3    .    78   46   41   21   26   27   
Haulers Intercepted        15    | .    2    .    .    5    .    .    .    .    .    1    3    .    .    .    2    1    .    1    .    .    
Recyclers Shooed           10    | .    1    1    .    .    1    .    .    .    .    .    1    .    .    .    2    2    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Combat Hostiles Destroyed  169  | .   10  2   13  31  14  .   .   .   2   8   1   1   .   .   24  19  6   13  14  11  
  Melee                    53   | .   .   .   .   .   8   .   .   .   .   4   1   .   .   .   14  8   4   8   6   .   
  Guns                     14   | .   7   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  43   | .   .   .   7   31  1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
  AOE                      35   | .   2   .   .   .   5   .   .   .   2   4   .   .   .   .   2   7   .   5   .   8   
Classes Destroyed          23   | 2   6   .   4   1   2   .   1   .   .   1   1   .   .   .   .   1   1   2   1   .   
  Worker                   39   | .   2   2   .   6   5   .   .   .   .   4   .   .   .   .   10  1   4   3   1   1   
  Builder                  27   | .   1   .   .   4   2   .   .   .   .   1   1   .   .   .   6   5   6   1   .   .   
  Tunneler                 7    | 1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Hauler                   15   | .   2   .   .   5   .   .   .   .   .   1   3   .   .   .   2   1   .   1   .   .   
  Recycler                 29   | 1   2   3   .   4   6   .   .   .   .   1   3   .   1   .   5   2   .   .   .   1   
  Mechanic                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   2   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  17   | .   4   .   2   4   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   
  Grunt                    69   | .   6   2   .   17  9   .   .   .   .   2   .   .   .   .   6   6   .   6   9   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   23   | .   .   .   1   10  4   .   .   .   .   1   .   .   .   .   1   3   1   .   2   .   
  Hunter                   18   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   9   .   .   .   .   
  Programmer               25   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   7   .   4   6   1   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               10   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   4   3   2   6   7   .   .   .   2   4   1   1   1   .   8   8   3   5   5   9   
  Combat Bots Only         7    | .   4   2   2   4   5   .   .   .   2   4   1   1   .   .   3   5   2   4   4   7   
Max Kills in Single Turn   4    | 1   2   2   2   2   3   .   1   .   2   2   1   1   1   .   2   3   1   3   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   2   .   .   .   2   2   .   .   .   .   1   2   .   2   .   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  DSF  Fac  Res  Res  Tes  Sec  Acc  
Hostile Shots Fired        3013  | .    42   7    78   120  325  .    6    .    56   273  80   55   .    176  392  328  51   289  447  288  
  Missed                   1112  | .    14   2    27   32   146  .    2    .    30   115  41   32   .    60   126  145  21   83   139  97   
Damage Taken               22162 | .    193  42   653  820  1058 .    37   .    131  728  663  409  .    1307 2605 1463 654  2963 5584 2852 
  Core                     4513  | .    22   .    92   77   106  .    .    .    3    48   137  53   .    157  212  74   .    246  1435 1851 
  Absorbed by Shields      2724  | .    .    .    .    .    52   .    16   .    .    374  .    .    .    .    752  531  98   901  .    .    
  Redirected to Shielding  39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Ignored by Resistances   14722 | .    122  25   326  502  741  .    30   .    87   705  249  239  .    816  2006 1657 565  2328 2682 1642 
  Regen/Repaired (Parts)   1116  | .    .    .    .    57   33   .    .    301  .    51   .    .    .    .    .    .    226  132  316  .    
Core Remaining (%)         72    | 100  .    .    54   86   .    .    .    .    84   .    .    72   .    84   81   94   .    .    1    .    
Volleys Fired              350   | 7    34   16   82   106  18   .    .    .    6    8    5    8    .    .    12   17   .    7    4    20   
  Largest                  2     | 2    2    2    2    2    2    .    .    .    1    1    1    1    .    .    1    2    .    1    1    1    
  Hottest                  119   | 90   90   40   119  104  104  .    .    .    36   36   36   69   .    .    69   114  .    70   70   70   
Shots Fired                563   | 14   65   33   137  201  22   .    .    .    6    8    5    8    .    .    12   21   .    7    4    20   
  Gun                      156   | 14   62   33   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   340   | .    .    .    88   201  10   .    .    .    .    .    .    8    .    .    6    12   .    .    .    15   
  Launcher                 66    | .    3    .    2    .    12   .    .    .    6    8    5    .    .    .    6    8    .    7    4    5    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  405   | .    19   33   106  201  22   .    .    .    .    .    .    .    .    .    .    9    .    .    .    15   
  Thermal                  86    | 14   43   .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                53    | .    3    .    2    .    .    .    .    .    6    8    5    .    .    .    6    7    .    7    4    5    
  Electromagnetic          18    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    6    4    .    .    .    .    
  Robot Hit Streak         32    | 9    23   13   19   32   16   .    .    .    .    19   .    24   .    .    5    10   .    11   14   15   
  Robot Miss Streak        3     | 1    1    1    1    3    .    .    .    .    .    .    .    1    .    .    1    1    .    .    1    1    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           865   | 11   51   26   75   159  56   .    1    .    1    36   20   7    2    .    124  57   63   84   69   23   
  Core Hits                399   | 3    28   12   25   70   39   .    .    .    6    25   8    3    1    .    44   41   13   40   18   23   
  Critical Kills           11    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    4    2    .    2    1    .    
  Critical Parts Destroyed 40    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    14   3    5    8    8    .    
  Critical Strikes         116   | .    3    1    2    14   4    .    .    .    .    6    3    .    .    .    21   12   13   20   15   2    
    Burn                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Blast                  16    | .    .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  50    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    18   3    5    12   10   .    
    Sever                  29    | .    .    .    .    .    1    .    .    .    .    5    2    .    .    .    3    2    8    6    2    .    
    Impale                 13    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    4    .    2    3    1    
Melee Attacks              681   | .    .    .    .    .    63   4    1    1    13   59   24   .    3    2    142  56   87   104  115  7    
  Impact                   267   | .    .    .    .    .    4    .    .    .    .    26   9    .    2    .    91   12   21   50   52   .    
  Slashing                 295   | .    .    .    .    .    16   3    1    1    12   33   15   .    1    2    51   22   64   44   25   5    
  Piercing                 119   | .    .    .    .    .    43   1    .    .    1    .    .    .    .    .    .    22   2    10   38   2    
  Sneak Attacks            80    | .    .    .    .    .    12   .    1    .    .    5    10   .    1    .    20   5    13   6    1    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        104   | .    .    .    .    .    4    .    .    .    .    3    2    .    .    .    9    8    19   29   28   2    
Damage Inflicted           42975 | 141  855  331  1441 4820 3738 .    84   .    332  2118 1203 174  125  .    7145 4286 3340 5912 3671 3259 
  Guns                     1516  | 141  591  331  453  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  6783  | .    .    .    909  4665 136  .    .    .    .    .    .    174  .    .    154  225  .    .    .    520  
  Explosions               9843  | .    264  .    79   .    1666 .    .    .    260  538  .    .    .    .    860  1856 .    1523 556  2241 
  Melee                    24417 | .    .    .    .    .    1816 .    84   .    72   1580 1203 .    125  .    6131 2078 3340 4389 3115 484  
  Ramming                  416   | .    .    .    .    155  120  .    .    .    .    .    .    .    .    .    .    127  .    .    .    14   
  Kinetic                  8338  | .    190  331  1068 4665 1423 .    .    .    .    .    .    .    .    .    .    141  .    .    .    520  
  Thermal                  1299  | 141  401  .    294  .    379  .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    
  Explosive                7974  | .    264  .    79   .    .    .    .    .    260  538  .    .    .    .    860  1653 .    1523 556  2241 
  Electromagnetic          531   | .    .    .    .    .    .    .    .    .    .    .    .    174  .    .    154  203  .    .    .    .    
  Impact                   11740 | .    .    .    .    .    178  .    .    .    .    769  604  .    77   .    4584 441  744  2739 1604 .    
  Slashing                 9515  | .    .    .    .    .    623  .    84   .    72   811  599  .    48   .    1547 740  2534 1385 700  372  
  Piercing                 3162  | .    .    .    .    .    1015 .    .    .    .    .    .    .    .    .    .    897  62   265  811  112  
Highest Corruption         42    | .    2    2    2    5    .    .    .    .    .    2    4    4    .    .    15   5    7    36   42   4    
  Average Corruption       8     | .    1    2    2    5    .    .    .    .    .    1    3    4    .    .    12   5    7    20   36   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  329   | .    7    13   65   16   .    .    .    .    .    10   25   3    .    .    42   14   1    66   65   2    
    Message Errors         78    | .    2    4    13   2    .    .    .    .    .    3    7    .    .    .    8    4    .    19   16   .    
    Matter Fused           79    | .    1    3    16   6    .    .    .    .    .    4    9    .    .    .    8    7    1    11   12   1    
    Heat Flow Errors       44    | .    .    .    12   2    .    .    .    .    .    2    3    1    .    .    5    1    .    11   7    .    
    Energy Discharges      34    | .    .    2    4    .    .    .    .    .    .    1    2    2    .    .    9    .    .    6    8    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Parts Fused            3     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      29    | .    2    2    7    4    .    .    .    .    .    .    2    .    .    .    3    1    .    2    6    .    
    Data Loss (major)      16    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    3    1    
    Misfires               11    | .    1    1    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    .    .    2    1    .    
    Misdirections          22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    7    11   .    
    Weapon Failures        3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6461  | .    .    .    .    197  403  .    34   .    9    203  281  .    7    .    1598 388  940  1254 716  431  
  Projectiles              248   | .    .    .    .    197  4    .    .    .    .    .    .    .    .    .    7    .    .    .    .    40   
  Explosions               458   | .    .    .    .    .    165  .    .    .    9    28   .    .    .    .    15   58   .    95   1    87   
  Melee                    5755  | .    .    .    .    .    234  .    34   .    .    175  281  .    7    .    1576 330  940  1159 715  304  
Knockbacks                 125   | .    .    .    5    32   4    .    .    .    .    3    3    .    1    .    38   2    3    20   9    5    
  Impact                   81    | .    .    .    .    3    3    .    .    .    .    3    3    .    1    .    36   2    3    20   7    .    
  Kinetic                  39    | .    .    .    5    29   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    1    
Self-Inflicted Damage      310   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   63   .    223  .    6    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    .    .    
  Rammed                   12    | .    .    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             27    | .    .    .    .    11   8    .    .    .    .    .    .    .    .    .    .    5    .    .    .    3    
  Kicked                   12    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Crushed                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        409   | 60   282  18   257  382  68   .    .    .    16   272  335  233  .    37   225  409  1    409  182  .    
  Average Temperature      121   | 23   66   12   73   128  19   .    .    .    8    77   174  129  .    12   78   184  1    130  81   .    
  Received Heat Transfer   4911  | .    156  60   430  729  493  .    18   .    54   282  157  54   .    630  273  329  16   141  774  315  
  Effects                  36    | .    2    .    .    9    .    .    .    .    .    .    8    .    .    .    .    13   .    4    .    .    
    Shutdowns              10    | .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    4    .    2    .    .    
    Energy Bleed           6     | .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    
    Interference           11    | .    2    .    .    3    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    
    Matter Decay           5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           36    | .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    14   5    3    2    8    .    
  Combat Hostiles          22    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    3    2    .    8    .    
  Parts Fried              56    | .    .    .    .    .    1    .    .    .    .    2    7    .    1    .    15   9    7    5    9    .    
  Impact Corruptions       146   | .    .    .    .    .    1    .    .    .    .    6    7    .    1    .    57   9    17   28   20   .    
Robots Melted              2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    3    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2429  | 384  1300 .    395  .    300  .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Peak Influence             585  | 10  219 65  .   307 540 .   .   .   .   250 262 25  15  13  362 585 326 276 441 431 
  Initial                  190  | .   4   .   .   .   39  .   .   .   .   .   49  8   10  9   .   9   190 26  18  88  
  Average                  139  | 3   81  20  .   115 247 .   .   .   .   93  78  7   10  4   101 298 167 121 211 292 
Maximum Alert Level        2    | .   1   .   .   1   2   .   .   .   .   1   1   .   .   .   1   2   1   1   2   2   
  Low Security (%)         69   | 100 96  100 .   84  34  .   .   .   .   80  78  100 100 100 86  22  49  70  49  28  
  Level 1                  25   | .   3   .   .   15  49  .   .   .   .   19  21  .   .   .   13  43  50  29  32  51  
  Level 2                  5    | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   33  .   .   18  20  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   1   1   .   3   9   .   .   .   .   7   1   .   .   1   4   4   5   6   9   4   
  Investigation            16   | .   1   1   .   2   2   .   .   .   .   3   .   .   .   .   .   2   1   2   2   .   
  Extermination            15   | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   2   2   2   1   
  Reinforcement            14   | .   .   .   .   1   4   .   .   .   .   .   1   .   .   1   1   1   1   2   2   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Distress Signals           19   | .   1   .   .   3   .   .   .   .   .   .   1   1   .   .   1   6   .   2   1   3   
Communications Jammed      156  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   21  12  71  49  .   
  Distress Signals         133  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   12  .   69  49  .   
Times Spotted              406  | .   19  2   18  48  24  .   5   .   8   25  20  5   .   3   35  45  11  35  61  42  
  Peak Tracking Total      22   | .   4   2   4   4   5   .   4   .   3   7   5   5   .   3   5   7   2   7   22  22  
  Tactical Retreats        41   | .   .   .   3   .   3   .   .   .   .   1   2   1   .   .   .   3   2   8   14  4   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Traps Triggered            27   | .   6   .   3   .   1   .   .   .   .   3   1   .   .   .   2   2   1   6   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Machines Disabled          40   | .   1   .   5   3   6   .   .   .   1   5   2   .   .   .   .   4   1   6   6   .   
  Max in Single Turn       3    | .   1   .   1   1   3   .   .   .   1   3   .   .   .   .   .   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Machines Accessed          49   | .   8   1   1   8   9   1   .   1   2   6   1   .   1   .   1   2   2   2   3   .   
  Terminals                22   | .   7   .   .   5   4   .   .   .   1   1   1   .   1   .   .   .   .   .   2   .   
  Fabricators              6    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   
  Recycling Units          4    | .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
Total Hacks                106  | .   20  1   2   24  18  1   .   5   2   12  2   .   1   .   3   3   4   3   5   .   
  Successful               70   | .   12  1   2   14  9   1   .   5   2   9   1   .   1   .   3   2   2   3   3   .   
  Failed                   36   | .   8   .   .   10  9   .   .   .   .   3   1   .   .   .   .   1   2   .   2   .   
    Catastrophic           7    | .   1   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   145  | .   14  .   .   9   7   .   .   .   .   20  19  .   .   .   16  5   19  16  15  5   
  Terminals                46   | .   17  .   .   13  9   .   .   .   1   1   2   .   1   .   .   .   .   .   2   .   
  Fabricators              11   | .   .   .   .   .   7   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   5   2   .   .   .   .   3   .   .   .   .   .   .   2   3   3   .   
  Recycling Units          12   | .   3   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   2   .   .   .   
Terminal Hacks             31   | .   8   1   2   4   3   1   .   5   2   1   1   .   1   .   .   .   .   .   2   .   
  Record                   3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   
  Scan Component           5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Repair                   5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
Recycling Unit Hacks       4    | .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         17   | .   3   .   .   5   2   .   .   .   .   4   .   .   .   .   1   .   .   1   1   .   
  Terminals                4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
    Patch                  5    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Recycling Units          6    | .   1   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   6   .   .   6   7   .   .   .   .   4   1   .   1   .   .   1   1   1   2   .   
  Full Trace Events        7    | .   2   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  21   | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   5   .   .   5   5   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Part Schematics Acquired   54   | .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   10  .   .   12  13  .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   
  Time                     161  | .   .   .   .   70  .   .   .   .   .   38  .   .   .   .   .   .   19  34  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   10  .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  DSF  Fac  Res  Res  Tes  Sec  Acc  
Total Allies               26   | .    .    .    .    .    .    .    .    6    .    3    4    .    .    .    3    4    1    1    .    4    
  Largest Group            6    | .    .    .    .    .    .    .    .    6    3    3    4    .    .    .    3    3    1    1    .    3    
  Highest-Rated Group      243  | .    .    .    .    .    .    .    .    198  83   210  237  .    .    .    69   233  27   146  .    243  
  Highest-Rated Ally       146  | .    .    .    .    .    .    .    .    41   41   70   70   .    .    .    29   116  27   146  .    81   
Zionite Dispatches         9    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    2    1    .    .    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               23   | .    .    .    .    .    .    .    .    .    .    7    3    .    .    .    9    2    1    .    .    1    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  DROP                     5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    1    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    .    
  RETURN                   5    | .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               229  | .    .    .    .    .    .    .    .    .    11   66   56   .    .    .    20   52   .    16   .    8    
  Total Damage             7897 | .    .    .    .    .    .    .    .    .    219  1323 1198 .    .    .    358  3515 .    999  .    285  
  Kills                    40   | .    .    .    .    .    .    .    .    .    4    12   8    .    .    .    3    10   .    2    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Ext Cet Fac DSF Fac Res Res Tes Sec Acc 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   3   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             26   | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   22  .   .   .   .   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   6   .   .   .   .   .   
Zionite Intel Received     22   | .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   3   .   4   4   4   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unaware Schematics       4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Active Garrisons         4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  DSF  Fac  Res  Res  Tes  Sec  Acc  
Turns Passed               23830 | 58   823  805  4507 1847 1250 593  809  1065 2638 1728 1059 80   41   107  1687 924  977  1339 1053 440  
Spaces Moved               15029 | 29   539  584  2561 852  800  453  527  854  1323 1063 743  53   26   70   958  551  645  862  1160 376  
  Core                     214   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    214  
  Treads                   1120  | .    .    .    379  656  80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Legs                     13135 | 29   539  584  2182 196  720  453  527  854  1323 1063 743  53   26   59   943  551  645  862  661  122  
  Wheels                   26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   15   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  120  120  120  120  122  116  114  120  120  110  110  118  116  110  118  50   
  Average Speed            126   | 120  125  123  144  148  123  120  121  121  122  119  116  120  120  132  122  119  116  116  120  101  
  Slowest Speed            320   | 120  190  190  320  225  190  120  122  122  122  122  120  120  120  213  220  188  120  186  190  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Microwarps               29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   2    
Exploration Rate (%)       53    | 3    80   91   96   70   29   59   61   88   99   27   78   22   1    88   25   22   16   84   70   13   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     15    | .    1    2    2    .    .    .    .    2    .    .    .    .    .    .    6    .    2    .    .    .    
  Known Exits Taken        19    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    2    .    .    1    6    2    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 151   | .    .    .    1    4    10   3    .    .    10   19   58   .    .    2    11   5    9    4    13   2    
Terrain Destroyed          668   | .    2    .    11   20   160  3    .    .    52   63   72   .    .    2    59   73   9    80   29   33   
  Melee                    88    | .    .    .    .    .    9    3    .    .    10   19   2    .    .    2    11   5    9    4    13   1    
  Projectile               34    | .    .    .    3    20   5    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    
  AOE                      546   | .    2    .    8    .    146  .    .    .    42   44   70   .    .    .    48   64   .    76   16   30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  DSF  Fac  Res  Res  Tes  Sec  Acc  
Total                      18711 | 38   620  646  3209 1212 979  498  696  875  2321 1429 905  61   33   81   1261 735  792  1090 829  401  
  Wait                     2416  | .    6    19   497  138  24   37   163  3    971  244  79   .    .    .    89   25   32   58   23   8    
  Move                     14503 | 28   538  583  2560 851  799  452  526  853  1322 1062 741  52   25   69   957  550  644  861  687  343  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120   | 1    11   8    9    20   15   1    1    3    2    7    5    .    .    3    12   5    3    7    5    2    
  Fast Attach              168   | .    9    .    5    20   4    2    .    2    .    9    10   .    .    3    20   21   11   31   13   8    
  Attach                   89    | 1    1    .    2    9    11   .    .    .    1    3    2    .    5    1    7    11   8    10   11   6    
  Detach                   59    | 1    3    .    1    8    2    1    .    .    1    2    4    .    .    2    6    10   10   1    6    1    
  Swap                     229   | .    7    8    38   16   20   .    2    7    5    21   17   1    1    1    16   21   14   18   14   2    
  Drop                     235   | .    11   12   15   33   25   2    3    6    1    20   17   .    .    .    18   28   14   27   .    3    
  Fire                     350   | 7    34   16   82   106  18   .    .    .    6    8    5    8    .    .    12   17   .    7    4    20   
  Melee                    490   | .    .    .    .    .    53   3    1    1    12   53   20   .    2    2    117  42   54   61   64   5    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     12    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Crush                    12    | .    .    .    .    11   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    2    2    2    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory
-5/DSF
-4/Factory
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Identified exit to Materials
     1 | -11/Scrapyard      | Discovered exit to Materials (range 3)
    59 | -11/Scrapyard      | Entered Materials
    59 | -10/Materials      | Evolved 1 slot: Propulsion x1
   140 | -10/Materials      | Identified exit to Materials
   140 | -10/Materials      | Discovered exit to Materials (range 7)
   285 | -10/Materials      | Identified exit to Mines
   303 | -10/Materials      | Build established: Hacker-Mutant
   466 | -10/Materials      | Identified exit to Subcaves
   466 | -10/Materials      | Discovered exit to Subcaves (range 5)
   668 | -10/Materials      | Discovered exit to Materials (range 10)
   882 | -10/Materials      | Entered Mines
   906 | -10/Mines          | Learned location of Storage (-7)
   987 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1060 | -10/Mines          | Discovered exit to Materials (range 9)
  1151 | -10/Mines          | Discovered exit to Materials (range 13)
  1158 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1261 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1615 | -10/Mines          | Learned location of Zion (-7)
  1640 | -10/Mines          | Discovered exit to Subcaves (range 15)
  1687 | -10/Mines          | Entered Subcaves
  2198 | -10/Subcaves       | Learned location of 1 exit from Materials
  2211 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2221 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2405 | -10/Subcaves       | Identified exit to Materials
  2405 | -10/Subcaves       | Discovered exit to Materials (range 15)
  2417 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2471 | -10/Subcaves       | Discovered exit to Materials (range 9)
  2789 | -10/Subcaves       | Build established: Scavenger-Mutant
  3346 | -10/Subcaves       | Identified exit to Recycling
  3346 | -10/Subcaves       | Discovered exit to Recycling (range 14)
  4361 | -10/Subcaves       | Build established: Hacker-Mutant
  4908 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  5829 | -10/Subcaves       | Visited 4L-MR0's lab
  5846 | -10/Subcaves       | Found Rainbow Chip
  5848 | -10/Subcaves       | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon
  6194 | -10/Subcaves       | Entered Materials
  6194 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  6195 | -8/Materials       | Identified exit to Factory
  6575 | -8/Materials       | Build established: Scavenger-Mutant
  6906 | -8/Materials       | Repaired Mak. Spear
  6933 | -8/Materials       | Repaired Hcp. Matter Pod
  7507 | -8/Materials       | Build established: Hacker-Tank
  7676 | -8/Materials       | Discovered exit to Factory (range 8)
  8041 | -8/Materials       | Entered Factory
  8041 | -7/Factory         | Evolved 2 slots: Utility x2
  8042 | -7/Factory         | Identified exit to Storage
  8226 | -7/Factory         | Fabricated Imp. Melee Analysis Suite (x2)
  8469 | -7/Factory         | Build established: Scavenger-Assassin
  8639 | -7/Factory         | Identified exit to Lower Caves
  8895 | -7/Factory         | Identified exit to Factory
  8895 | -7/Factory         | Discovered exit to Factory (range 14)
  9221 | -7/Factory         | Found Powered Armor
  9291 | -7/Factory         | Entered Lower Caves
  9521 | -7/Lower Caves     | Build established: Scavenger-Gladiator
  9683 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9754 | -7/Lower Caves     | Identified exit to Lower Caves
  9754 | -7/Lower Caves     | Discovered exit to Lower Caves (range 3)
  9884 | -7/Lower Caves     | Entered another Lower Caves area
  9885 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9916 | -7/Lower Caves     | Discovered exit to Factory (range 7)
  9997 | -7/Lower Caves     | Attacked by a faux Warlord
 10294 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10644 | -7/Lower Caves     | Identified exit to Zion
 10644 | -7/Lower Caves     | Discovered exit to Zion (range 12)
 10693 | -7/Lower Caves     | Entered Zion
 10826 | -7/Zion            | Gained Derelict followers
 10845 | -7/Zion            | Identified exit to Proximity Caves
 10845 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
 10860 | -7/Zion            | Given the Hacking Drone Bay
 10860 | -7/Zion            | Found Prototype Device
 11049 | -7/Zion            | Learned location of Data Miner (-6)
 11305 | -7/Zion            | Met Imprinter
 11326 | -7/Zion            | Imprinted
 11329 | -7/Zion            | Declared Zion's savior
 11503 | -7/Zion            | Visited the Megawrench Repair Shop
 11506 | -7/Zion            | Megawrench repaired 13 parts
 11657 | -7/Zion            | Found Unknown Piercing Weapon
 11657 | -7/Zion            | Identified CR-A16's Pointy Stick
 11755 | -7/Zion            | Identified Hacking Drone Bay
 11758 | -7/Zion            | Entered Proximity Caves
 11758 | -6/Proximity Caves | Accompanied by 3 allies
 12056 | -6/Proximity Caves | Build established: Scavenger-Assassin
 12142 | -6/Proximity Caves | Found Alien Artifact
 12340 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 12594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12747 | -6/Proximity Caves | Learned Factory terminal intel
 13196 | -6/Proximity Caves | Learned 4 Factory zone layouts
 13439 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 14396 | -6/Proximity Caves | Entered Factory
 14396 | -6/Factory         | Accompanied by 1 ally
 14396 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14397 | -6/Factory         | Identified exit to Factory
 14399 | -6/Factory         | Loaded intel: 28 terminal locations
 14612 | -6/Factory         | Identified exit to Extension
 14612 | -6/Factory         | Discovered exit to Extension (range 15)
 14967 | -6/Factory         | Repaired Carbon-fiber Leg
 15165 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 15166 | -6/Factory         | Build established: Hacker-Gladiator
 15239 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 15240 | -6/Factory         | Zion Light squad teleported in
 15858 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 15893 | -6/Factory         | Build established: Scavenger-Assassin
 16033 | -6/Factory         | Found Prototype Protection
 16033 | -6/Factory         | Identified Zio. Weapon Casing
 16124 | -6/Factory         | Entered Extension
 16124 | -6/Extension       | Accompanied by 2 allies
 16190 | -6/Extension       | Retrieved Zion intel report: Guard Positions
 16191 | -6/Extension       | Zion Offense Resupply teleported in
 16237 | -6/Extension       | Energy Cycler disabled
 16237 | -6/Extension       | Rescued a captive Derelict
 16241 | -6/Extension       | Rescued a captive Derelict
 16371 | -6/Extension       | Retrieved Zion intel report: Unaware Schematics
 16378 | -6/Extension       | Retrieved Zion intel report: Prototype Stockpiles
 16502 | -6/Extension       | Spotted B-75 Beast
 16552 | -6/Extension       | Crushed by falling debris
 16780 | -6/Extension       | Retrieved Zion intel report: Active Terminals
 16781 | -6/Extension       | Zion Light squad teleported in
 16810 | -6/Extension       | Discovered exit to Factory (range 15)
 16824 | -6/Extension       | Identified exit to Cetus
 16824 | -6/Extension       | Discovered exit to Cetus (range 6)
 17034 | -6/Extension       | Spotted B-75 Beast
 17082 | -6/Extension       | Lost 3 allies
 17174 | -6/Extension       | Disrupted transfer network
 17183 | -6/Extension       | Entered Cetus
 17200 | -6/Cetus           | Spotted Cetus Guard
 17200 | -6/Cetus           | Spotted Cetus Guard
 17204 | -6/Cetus           | Build established: Scavenger-Mutant
 17207 | -6/Cetus           | Spotted Cetus Guard
 17207 | -6/Cetus           | Spotted Cetus Guard
 17240 | -6/Cetus           | Destroyed Cetus Guard
 17245 | -6/Cetus           | Discovered exit to Factory (range 15)
 17263 | -6/Cetus           | Entered Factory
 17263 | -5/Factory         | Evolved 2 slots: Utility x2
 17273 | -5/Factory         | Lost 3 parts (3u)
 17304 | -5/Factory         | Identified exit to DSF
 17304 | -5/Factory         | Entered DSF
 17353 | -5/DSF             | Additional patrols routed to DSF
 17389 | -5/DSF             | Identified exit to Factory
 17389 | -5/DSF             | Discovered exit to Factory (range 15)
 17411 | -5/DSF             | Entered Factory
 17411 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 17432 | -4/Factory         | Lost 7 parts (2p2n3u)
 17609 | -4/Factory         | Build established: Hacker-Gladiator
 18204 | -4/Factory         | System corruption reached 10%
 18249 | -4/Factory         | Lost 3 parts (3u)
 18549 | -4/Factory         | Zion Heavy Resupply teleported in
 18677 | -4/Factory         | Fabricated H-55 Commando (x2)
 18933 | -4/Factory         | Lost 13 allies
 18934 | -4/Factory         | Identified exit to Research
 18934 | -4/Factory         | Discovered exit to Research (range 18)
 18960 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 19047 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 19056 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-4
 19098 | -4/Factory         | Entered Research
 19098 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19230 | -3/Research        | Spotted B-86 Titan
 19242 | -3/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 19287 | -3/Research        | Build established: Scavenger-Gladiator
 19314 | -3/Research        | Garrison activated, responded to threat
 19458 | -3/Research        | Found Prototype Device
 19458 | -3/Research        | Identified Adv. EM Disruption Field
 19480 | -3/Research        | Zion Kinetic Resupply teleported in
 19573 | -3/Research        | Found Prototype Device
 19573 | -3/Research        | Identified Exp. Focal Shield
 19749 | -3/Research        | Zion Heavy squad teleported in
 19969 | -3/Research        | Identified exit to Research
 19969 | -3/Research        | Discovered exit to Research (range 16)
 20022 | -3/Research        | Entered another Research area
 20022 | -2/Research        | Evolved 2 slots: Weapon x2
 20221 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 20293 | -2/Research        | Identified exit to Access
 20293 | -2/Research        | Discovered exit to Access (range 12)
 20333 | -2/Research        | Repaired Hvy. Armor Plating
 20400 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 20401 | -2/Research        | Zion Melee Resupply teleported in
 20533 | -2/Research        | Retrieved Zion intel report: Emergency Access
 20610 | -2/Research        | Build established: Hacker-Gladiator
 20655 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 20911 | -2/Research        | Build established: Scavenger-Gladiator
 20911 | -2/Research        | Identified exit to Testing
 20911 | -2/Research        | Discovered exit to Testing (range 15)
 20970 | -2/Research        | Found Corrupted Prototype Device
 20970 | -2/Research        | Identified Active Sensor Suite
 20999 | -2/Research        | Entered Testing
 21230 | -2/Testing         | Build established: Hacker-Gladiator
 21231 | -2/Testing         | System corruption reached 10%
 21273 | -2/Testing         | Found Prototype Launcher
 21273 | -2/Testing         | Identified Ragnarok Missile Launcher
 21318 | -2/Testing         | Repaired Biometal Leg
 21343 | -2/Testing         | Found Prototype Ballistic Cannon
 21343 | -2/Testing         | Identified Perforator
 21355 | -2/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 21360 | -2/Testing         | Found Ragnarok Missile Launcher
 21595 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 21680 | -2/Testing         | Spotted PH-UE3VZKSUA2
 21693 | -2/Testing         | Rewired PH-UE3VZKSUA2
 21718 | -2/Testing         | Retrieved Zion intel report: Unaware Schematics
 21773 | -2/Testing         | Found Prototype Launcher
 21773 | -2/Testing         | Identified Hellfire Missile Launcher
 21829 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 21834 | -2/Testing         | Discovered exit to Access (range 10)
 21978 | -2/Testing         | Found Prototype Launcher
 21978 | -2/Testing         | Identified Gui. Micro-nuke Launcher
 22011 | -2/Testing         | Spotted Alpha 7
 22023 | -2/Testing         | Scanned by Researcher
 22028 | -2/Testing         | Spotted I4-GUW(L)
 22034 | -2/Testing         | System corruption reached 30%
 22111 | -2/Testing         | Lost 12 parts (3p2n4u3w)
 22168 | -2/Testing         | Found Hvy. Insulated Plating
 22252 | -2/Testing         | Spotted Fortress
 22333 | -2/Testing         | Identified exit to Section 7
 22333 | -2/Testing         | Discovered exit to Section 7 (range 5)
 22338 | -2/Testing         | Entered Section 7
 22375 | -2/Section 7       | Spotted S7 Guard
 22386 | -2/Section 7       | Found Alien Artifact
 22386 | -2/Section 7       | Identified Integrated Thermoelectric Network
 22386 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 22431 | -2/Section 7       | Destroyed S7 Guard
 22525 | -2/Section 7       | Found Alien Artifact
 22526 | -2/Section 7       | Identified Integrated Mediator
 22526 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 22627 | -2/Section 7       | Spotted B-90 Cyclops
 22686 | -2/Section 7       | Found Alien Artifact
 22725 | -2/Section 7       | Identified Microwarp Drive
 22735 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 22845 | -2/Section 7       | Retrieved Zion intel report: Unaware Schematics
 22853 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 22956 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 23011 | -2/Section 7       | Spotted B-99 Colossus
 23012 | -2/Section 7       | Core integrity fell below 50%
 23043 | -2/Section 7       | Found Alien Artifact
 23043 | -2/Section 7       | Identified Integrated Dissipator
 23043 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23097 | -2/Section 7       | Found Alien Artifact
 23097 | -2/Section 7       | Identified LRC Energy Well
 23097 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 23106 | -2/Section 7       | Found Alien Artifact
 23106 | -2/Section 7       | Identified LRC Armor
 23106 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 23109 | -2/Section 7       | Found Alien Artifact
 23109 | -2/Section 7       | Identified LRC Insulator
 23109 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 23116 | -2/Section 7       | Search patrols dispatched
 23155 | -2/Section 7       | Found Alien Artifact
 23155 | -2/Section 7       | Identified Core Expander
 23155 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 23158 | -2/Section 7       | Found Core Expander
 23158 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 23162 | -2/Section 7       | Found Core Expander
 23228 | -2/Section 7       | Build established: Scavenger-Gladiator
 23255 | -2/Section 7       | Spotted Striker
 23256 | -2/Section 7       | Spotted Striker
 23258 | -2/Section 7       | Spotted Executioner
 23269 | -2/Section 7       | Spotted Executioner
 23269 | -2/Section 7       | Spotted Executioner
 23280 | -2/Section 7       | Scanned by Researcher
 23281 | -2/Section 7       | Intercept squad dispatched
 23291 | -2/Section 7       | Spotted Tracker
 23291 | -2/Section 7       | Spotted Tracker
 23300 | -2/Section 7       | Spotted Alpha 7
 23300 | -2/Section 7       | Spotted Alpha 7
 23305 | -2/Section 7       | Spotted Combat Programmer
 23311 | -2/Section 7       | Spotted Combat Programmer
 23340 | -2/Section 7       | Core integrity fell below 20%
 23386 | -2/Section 7       | Discovered exit to Access (range 9)
 23391 | -2/Section 7       | Entered Access
 23421 | -1/Access          | Lost 15 parts (3p5n5u2w)
 23453 | -1/Access          | Spotted B-99 Colossus
 23477 | -1/Access          | Zion Hacker squad teleported in
 23492 | -1/Access          | Zion Infowar Resupply teleported in
 23497 | -1/Access          | Found Prototype Processor
 23497 | -1/Access          | Identified Exp. Signal Interpreter
 23530 | -1/Access          | Destroyed 7 combat bots
 23558 | -1/Access          | Lost 4 allies
 23564 | -1/Access          | Lost 6 parts (1p1n2u2w)
 23717 | -1/Access          | Released all parts (13)
 23750 | -1/Access          | Energy Cycler disabled
 23757 | -1/Access          | Core integrity fell below 50%
 23796 | -1/Access          | Build established: Hacker-Mutant
 23806 | -1/Access          | Spotted B-99 Colossus
 23808 | -1/Access          | Intercept squad dispatched
 23823 | -1/Access          | Spotted Tracker
 23823 | -1/Access          | Spotted Tracker
 23825 | -1/Access          | Core integrity fell below 20%
 23831 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
23812_ Slug penetrates Wall. <x2>
23814_ Penetrated by Slug. <x2>
23816_ Drone sends a signal.
23819_ Slammed into W-44 Eye.
23823_ Slammed into Tracker.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
23823_ Slug penetrates Wall.
23823_ Penetrated by Slug.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
23825_ Penetrated by Slug. <x3>
23829_ Backup Laser VII tumbles out of repair station.
23829_ Backup Plating VII tumbles out of repair station.
23829_ Backup Laser VII tumbles out of repair station.
23829_ Backup Plating VII tumbles out of repair station.
23829_ Backup Propulsion VII tumbles out of repair station.
23829_ Slug penetrates Repair Station. <x3>
23829_ Penetrated by Slug. <x2>
23831_ Triggered Segregator Trap.
23831_ Arcs of energy rise from the floor.
23831_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????#            +     |
| ????????????????????????????????#            ##    |
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| ???????????    k                  %      #    #    |
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| ??????????                      sAs      #    #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          65
Energy Capacity            875
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       410
Jamming Range              16
Armor Coverage             1200
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             65
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Propulsion Shielding       15
Utility Shielding          66
Point Defense Rating       240
Melee Speed Boost          50
Phase Shifting             10
Evasion (%)                75
Melee Accuracy             8
Recoil Reduction           6
Force Boost                20
Offensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
                    System Guard | -7/Zion      | Archive
       Imp. Medium Armor Plating | -7/Zion      | Archive
                Recoil Nullifier | -7/Zion      | Archive
                   KE Penetrator | -7/Zion      | Archive
         Shock Absorption System | -7/Zion      | Archive
               Adv. Sensor Array | -7/Zion      | Archive
                   Lightning Gun | -7/Zion      | Archive
                     Energy Well | -7/Zion      | Archive
               Matter Compressor | -7/Zion      | Archive
                        Flak Gun | -7/Zion      | Archive
                Hvy. Mass Driver | -7/Zion      | Archive
        Armor Integrity Analyzer | -7/Zion      | Archive
                     Gauss Rifle | -7/Zion      | Archive
               Imp. Titanium Leg | -7/Zion      | Archive
                          Flamer | -7/Zion      | Free
                   Hvy. Riot Gun | -7/Zion      | Free
                     Barrage Gun | -7/Zion      | Free
                   Phasing Sabre | -7/Zion      | Free
     Tactical Coordination Suite | -7/Zion      | Free
                   Enh. Coil Gun | -4/Factory   | Z-intel
       Exp. Melee Analysis Suite | -4/Factory   | Z-intel
              Imp. Lightning Gun | -4/Factory   | Z-intel
                   Gravity Flail | -4/Factory   | Z-intel
               Cld. Plasma Rifle | -4/Factory   | Z-intel
                   Kinetic Spear | -4/Factory   | Z-intel
              Prc. Matter Filter | -4/Factory   | Z-intel
              Exp. Optical Array | -4/Factory   | Z-intel
          Lgt. Antimatter Cannon | -4/Factory   | Z-intel
               Stealth Drone Bay | -4/Factory   | Z-intel
              Prc. Energy Filter | -2/Testing   | Z-intel
    Exp. Shock Absorption System | -2/Testing   | Z-intel
           Exp. Coolant Injector | -2/Testing   | Z-intel
                Graviton Reactor | -2/Testing   | Z-intel
       Exp. Field Recycling Unit | -2/Testing   | Z-intel
          Exp. Matter Compressor | -2/Testing   | Z-intel
                Enh. Force Rifle | -2/Testing   | Z-intel
               Spectral Analyzer | -2/Testing   | Z-intel
       Exp. Gyrokinetic Inverter | -2/Testing   | Z-intel
       Exp. Propulsion Shielding | -2/Testing   | Z-intel
               Adv. Plasma Rifle | -2/Testing   | Z-intel
           Exp. Shield Generator | -2/Testing   | Archive
              Adv. System Shield | -2/Section 7 | Z-intel
                Imp. Force Field | -2/Section 7 | Z-intel
   Imp. Armor Integrity Analyzer | -2/Section 7 | Z-intel
               Lrn. Tractor Beam | -2/Section 7 | Z-intel
               Huge Storage Unit | -2/Section 7 | Z-intel
                    Com. Battery | -2/Section 7 | Z-intel
 Adv. Launcher Guidance Computer | -2/Section 7 | Z-intel
         Reaction Control System | -2/Section 7 | Z-intel
           Adv. Coolant Injector | -2/Section 7 | Z-intel
        Adv. Transmission Jammer | -2/Section 7 | Z-intel
                   Phase Shifter | -2/Section 7 | Z-intel
  Adv. System Restoration Module | -2/Section 7 | Z-intel
            Imp. Antigrav System | -2/Section 7 | Z-intel

 Robot Schematics 
------------------
       L-31 Rogue | -7/Zion      | Archive
    Y-45 Defender | -7/Zion      | Archive
   R-06 Scavenger | -7/Zion      | Archive
       S-27 Virus | -6/Extension | Z-intel
     G-47 Trooper | -6/Extension | Z-intel
    H-55 Commando | -6/Extension | Z-intel
        K-01 Serf | -4/Factory   | Z-intel
   L-61 Swordsman | -4/Factory   | Z-intel
   A-27 Freighter | -4/Factory   | Z-intel
    Y-64 Sentinel | -4/Factory   | Z-intel
    M-30 Cleanser | -4/Factory   | Z-intel
    B-74 Champion | -2/Testing   | Z-intel
    G-73 Enforcer | -2/Testing   | Z-intel
    H-77 Assassin | -2/Testing   | Z-intel
      S-43 Plague | -2/Testing   | Z-intel
    A-15 Conveyor | -2/Testing   | Z-intel
   T-07 Excavator | -2/Section 7 | Z-intel
      Y-72 Warden | -2/Section 7 | Z-intel
         W-44 Eye | -2/Section 7 | Z-intel
   R-10 Processor | -2/Section 7 | Z-intel
 A-02 Transporter | -2/Section 7 | Z-intel

 Fabricated
------------
 Imp. Melee Analysis Suite | x2 | -7/Factory | Preloaded
             H-55 Commando | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Thermoelectric Network
Integrated Mediator
Microwarp Drive
Integrated Dissipator
LRC Energy Well
LRC Armor
LRC Insulator
Core Expander

 Achievements 
--------------
Signature Confirmed
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              SapperTerrainMace
  Manual?         0
Play Time         04:16:05
  Cumulative      173.8 hours
  Start           2024.10.04 @ 10:09:08
  End             2024.10.04 @ 21:42:25
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          46
  Rogue           39
  Adventurer      6
  Explorer        1
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             47
Gallery%          67
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6ea27a51-306c-4bb4-98de-fa7fc800b53a