Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 00:47:32 Player: WetterLettuce Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (80) 400 Value Destroyed (2529) 2529 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 7346 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Authchip [R/Combat] Authchip [Processor] Tesla Rifle Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Triangulator Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Arc Projector Heavy Pick > --- INVENTORY -------- Improved Terrain Scanner Transmission Jammer Authchip [R/Combat] Authchip [Device] Authchip [Processor] Great Maul [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 1 . 1 . . . 1 2 Weapon 3 | . . 1 . . 1 . . 1 . Parts Attached 114 | 6 1 3 11 24 13 1 35 16 4 Power 14 | 1 . . 2 2 . . 6 3 . Engine 9 | 1 . . 2 1 . . 4 1 . Core 5 | . . . . 1 . . 2 2 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . . 3 9 6 . 6 4 . Treads . | . . . . . . . . . . Leg 28 | 2 . . 3 9 6 . 5 3 . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . 1 1 . Flight . | . . . . . . . . . . Utility 30 | 1 1 1 . 5 1 1 13 3 4 Device 10 | . . . . 3 . 1 2 1 3 Storage 2 | 1 . . . . . . 1 . . Processor 5 | . . 1 . . . . 3 1 . Hackware 3 | . . . . 1 . . 1 1 . Protection 10 | . 1 . . 1 1 . 6 . 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 . 2 6 8 6 . 10 6 . Energy Gun 9 | 1 . 1 . 3 1 . 1 2 . Energy Cannon 5 | . . . . . 1 . 4 . . Ballistic Gun 13 | 1 . 1 4 5 2 . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 4 | . . . 1 . . . 3 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 4 | . . . . . 1 . 1 2 . Slashing Weapon 2 | . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . Parts Lost 44 | . . 1 5 5 . . 14 6 13 Power 10 | . . . 1 1 . . 5 1 2 Propulsion 10 | . . . 2 1 . . 3 1 3 Utility 13 | . . . . 2 . . 3 2 6 Weapon 11 | . . 1 2 1 . . 3 2 2 Highest Loss Streak 12 | . . 1 3 2 . . 4 5 12 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 81 | . 96 85 93 93 92 92 79 58 55 Engine 5 | . 14 11 10 5 . . 5 3 2 Core 3 | . . . . 3 7 7 5 2 3 Leg 17 | . 28 22 21 26 23 23 14 5 12 Device 3 | . . . . 9 7 7 2 1 4 Storage 7 | . 14 11 11 9 7 7 7 6 3 Processor 5 | . . 3 11 . . . 5 14 9 Hackware 5 | . . . . 7 7 7 7 7 3 Protection 6 | . 10 11 11 4 7 7 5 . 3 Energy Gun 6 | . 14 14 . 8 20 15 3 3 2 Energy Cannon 4 | . . . . . 1 7 9 1 . Ballistic Gun 6 | . 14 11 22 18 2 . . . . Impact Weapon 3 | . . . . . 4 7 6 1 . Peak Build Rating 53 | 6 7 11 14 27 40 43 47 44 53 Average Rating 28 | 4 6 7 11 21 35 42 38 28 37 On Entrance 22 | . 6 7 11 13 27 40 43 34 44 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 11 12 14 18 25 31 38 54 33 52 Greatest Support 53 | 20 20 20 20 39 51 51 53 50 50 Greatest Overweight (x) 10 | 2 . . 1 . . . 1 10 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 10 8 Most Carried 10 | 2 5 8 8 8 8 8 10 10 7 Average Carried 7 | 1 3 5 7 7 7 8 8 7 6 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 5 Final Carried 9 | 2 5 8 7 8 8 8 9 6 5 Class Distribution -------------------- 36% | Mutant 18% | Scavenger-Tank 16% | Tank 9% | Scavenger-Mutant 8% | Gunner 4% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Matter Collected 1714 | 189 91 40 150 464 88 . 438 201 53 Remotely . | . . . . . . . . . . Salvage Created 2648 | . 127 166 212 659 204 . 838 244 198 Parts 160 | . 15 9 16 47 4 . 47 9 13 Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 72 | . 5 1 11 19 4 . 20 6 6 Melee 17 | . . . 2 . 1 . 5 3 6 Guns 33 | . 5 1 6 18 1 . 2 . . Cannons 11 | . . . . . 1 . 7 3 . AOE 5 | . . . 3 1 . . 1 . . Classes Destroyed 12 | . 2 2 2 2 . . 4 . . Worker 2 | . . . . . . . 1 1 . Builder 2 | . . . . . . . 2 . . Hauler 2 | . . 2 . . . . . . . Operator 2 | . . . . 1 . . 1 . . Watcher 2 | . . . . . . . 2 . . Swarmer 36 | . 3 . 6 10 . . 10 3 4 Grunt 16 | . 2 . 2 4 3 . 1 3 1 Duelist 3 | . . . 1 . . . 2 . . Sentry 8 | . . 1 . 4 . . 3 . . Hunter 2 | . . . . 1 1 . . . . Programmer 5 | . . . . . . . 4 . 1 Assembled 2 | . . . 2 . . . . . . Best Kill Streak 5 | . 3 1 3 4 3 . 5 2 3 Combat Bots Only 5 | . 3 1 3 4 3 . 5 2 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 . 2 2 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 2 1 . . 1 . . Melee 1 | . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Hostile Shots Fired 853 | . 14 10 72 118 18 . 385 72 164 Missed 258 | . 2 6 16 41 5 . 126 19 43 Damage Taken 8940 | . 107 59 779 987 222 . 3587 1012 2187 Core 2469 | . 6 . 250 178 22 . 500 502 1011 Absorbed by Shields 84 | . . . . . . . 84 . . Redirected to Shielding 9 | . 1 . 3 5 . . . . . Core Remaining (%) 61 | 100 97 . 37 67 . . 25 40 . Volleys Fired 170 | . 10 15 25 58 2 . 47 13 . Largest 3 | . 2 3 3 3 3 . 3 3 . Hottest 213 | . 60 100 80 113 189 . 213 178 . Shots Fired 388 | . 20 31 57 162 6 . 80 32 . Gun 299 | . 20 31 55 162 4 . 14 13 . Cannon 86 | . . . . . 2 . 65 19 . Launcher 3 | . . . 2 . . . 1 . . Special . | . . . . . . . . . . Kinetic 223 | . 10 15 52 126 . . 7 13 . Thermal 78 | . . . . 32 2 . 38 6 . Explosive 3 | . . . 2 . . . 1 . . Electromagnetic 84 | . 10 16 3 4 4 . 34 13 . Robot Hit Streak 13 | . 2 8 5 13 9 . 5 3 . Robot Miss Streak 6 | . 4 2 3 5 2 . 6 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . . . . Max Gunslinging Chain 2 | . 1 . 1 2 . . . . . Shots Hit Robots 296 | . 7 21 35 100 12 . 73 33 15 Core Hits 129 | . 8 6 18 37 7 . 33 12 8 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 10 | . . . . 1 . . 8 1 . Critical Strikes 19 | . 1 . . 3 . . 11 4 . Burn 2 | . . . . 2 . . . . . Destroy 1 | . . . . 1 . . . . . Blast 1 | . . . . . . . . 1 . Corrupt 1 | . 1 . . . . . . . . Smash 12 | . . . . . . . 11 1 . Sever 2 | . . . . . . . . 2 . Melee Attacks 111 | . . . 5 . 10 5 46 19 26 Impact 63 | . . . . . 10 5 46 2 . Slashing 22 | . . . 5 . . . . 17 . Piercing 26 | . . . . . . . . . 26 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6278 | . 86 228 488 1324 416 . 2264 969 503 Guns 2166 | . 86 203 274 1222 86 . 222 73 . Cannons 1114 | . . . . . 32 . 776 306 . Explosions 310 | . . 25 108 102 . . 75 . . Melee 2686 | . . . 104 . 298 . 1191 590 503 Ramming 2 | . . . 2 . . . . . . Kinetic 1623 | . 24 104 251 894 . . 119 231 . Thermal 1103 | . . 25 . 392 41 . 570 75 . Explosive 145 | . . . 108 . . . 37 . . Electromagnetic 719 | . 62 99 23 38 77 . 347 73 . Impact 1521 | . . . . . 298 . 1191 32 . Slashing 662 | . . . 104 . . . . 558 . Piercing 503 | . . . . . . . . . 503 Highest Corruption 13 | . . . . . . . 13 1 3 Average Corruption 6 | . . . . . . . 8 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . . . . . . . 28 1 6 Message Errors 8 | . . . . . . . 4 1 3 Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 7 | . . . . . . . 5 . 2 Energy Discharges 5 | . . . . . . . 5 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . 5 . 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 561 | . . . 11 . 5 . 450 90 5 Projectiles 107 | . . . . . . . 73 34 . Explosions 11 | . . . 11 . . . . . . Melee 443 | . . . . . 5 . 377 56 5 Knockbacks 14 | . . . . . 5 . 7 2 . Impact 8 | . . . . . 3 . 5 . . Kinetic 3 | . . . . . . . 1 2 . Secondary 3 | . . . . . 2 . 1 . . Self-Inflicted Damage 94 | . . . 48 . . . 46 . . Shots 3 | . . . 2 . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 467 | . 38 49 86 251 144 . 398 467 249 Average Temperature 107 | . 18 21 27 65 85 . 140 201 131 Received Heat Transfer 1818 | . 30 18 120 306 99 . 381 306 558 Effects 16 | . . . . 1 . . 10 5 . Shutdowns 7 | . . . . . . . 5 2 . Energy Bleed 1 | . . . . . . . 1 . . Interference 4 | . . . . 1 . . 3 . . Short Circuit 2 | . . . . . . . 1 1 . Damage (minor) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 . 5 . . Combat Hostiles 6 | . . . . . 1 . 5 . . Parts Fried 10 | . . . . . 2 . 7 1 . Impact Corruptions 19 | . . . . . 1 . 16 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . . 1 . . Heat Transferred 1934 | . . 50 . 1038 35 . 700 111 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Peak Influence 515 | . 110 83 210 398 250 119 515 377 161 Initial 204 | . . 46 31 81 135 87 83 204 81 Average 193 | . 25 62 132 247 172 112 237 301 114 Maximum Alert Level 2 | . . . 1 1 1 . 2 1 . Low Security (%) 54 | 100 100 100 89 25 51 100 43 . 100 Level 1 33 | . . . 10 74 48 . 26 99 . Level 2 11 | . . . . . . . 29 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . . 5 1 . 4 . 3 Investigation 3 | . . . . . 1 . . . 2 Extermination 3 | . . . . . . . 3 . . Reinforcement 7 | . . . . 5 . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Distress Signals 3 | . . . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 7 1 17 28 4 5 34 9 16 Peak Tracking Total 10 | . 4 1 5 7 3 5 10 5 9 Tactical Retreats 6 | . . . 1 . . . 4 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Traps Triggered 7 | . . . . 2 1 . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Machines Disabled 8 | . . . . 2 . . 3 3 . Max in Single Turn 1 | . . . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Machines Accessed 16 | . 1 1 . 2 2 . 5 2 3 Terminals 13 | . 1 1 . 1 2 . 4 1 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 45 | . 2 4 . 7 7 . 12 4 9 Successful 21 | . 1 2 . 5 2 . 5 3 3 Failed 24 | . 1 2 . 2 5 . 7 1 6 Catastrophic 3 | . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . 2 2 . 5 . . Terminals 39 | . 2 4 . 5 7 . 11 1 9 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 2 . . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 17 | . 1 2 . 4 2 . 4 1 3 Record 4 | . . . . 1 . . 1 . 2 Open DSF 3 | . . . . . . . 1 1 1 Level Access Points 1 | . . . . . . . 1 . . Alert Level 5 | . 1 . . 2 2 . . . . Unreport Threat 1 | . . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . . . 2 . Scan Component 2 | . . . . 1 . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 1 . 2 2 . 3 . 3 Full Trace Events 3 | . . . . . 1 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time 44 | . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Turns Passed 4257 | 72 274 180 386 642 197 202 1614 403 287 Spaces Moved 2284 | 51 183 105 232 311 107 144 850 121 180 Core 123 | 11 . . . . . . . 16 96 Treads . | . . . . . . . . . . Legs 2142 | 40 183 105 232 311 107 144 850 86 84 Wheels . | . . . . . . . . . . Hover 19 | . . . . . . . . 19 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 123 120 50 Average Speed 133 | 114 120 120 120 120 126 130 144 208 109 Slowest Speed 550 | 150 120 120 190 120 130 130 250 550 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 23 | 4 36 12 47 24 3 75 23 3 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 6 | . . . . . . 4 2 . . Terrain Destroyed 47 | . . 3 19 3 . 4 18 . . Melee 6 | . . . . . . 4 2 . . Projectile 5 | . . . . . . . 5 . . AOE 36 | . . 3 19 3 . . 11 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Total 2972 | 64 219 132 288 462 149 150 1076 213 219 Wait 167 | . 22 . 11 49 5 . 45 31 4 Move 2276 | 50 182 104 231 310 107 143 849 120 180 Hop . | . . . . . . . . . . Pick Up 65 | 8 4 8 . 8 3 . 23 9 2 Fast Attach 33 | . . . 5 14 3 1 10 . . Attach 50 | 6 1 3 1 2 1 . 17 15 4 Detach 11 | . . . . . . . 5 3 3 Swap 31 | . . . 5 8 9 . 8 1 . Drop 56 | . . 2 3 13 9 1 26 2 . Fire 170 | . 10 15 25 58 2 . 47 13 . Melee 111 | . . . 5 . 10 5 46 19 26 Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 15) 170 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 494 | -9/Materials | Discovered new exit (range 11) 527 | -9/Materials | Entered Mines 585 | -9/Mines | Lost 3 parts (1p1n1w) 687 | -9/Mines | Assembled infested the area 692 | -9/Mines | Assisted by a Guerilla fighting off Assembled 760 | -9/Mines | Core integrity fell below 50% 833 | -9/Mines | Discovered new exit (range 8) 902 | -9/Mines | Discovered new exit (range 8) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -8/Materials | Discovered new exit (range 9) 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1699 | -7/Factory | Discovered new exit (range 9) 1729 | -7/Factory | Build established: Scavenger-Tank 1752 | -7/Factory | Sucked down chute 1752 | -7/Factory | Entered Waste 1777 | -7/Waste | Spotted C-40 Crusher 1799 | -7/Waste | Spotted C-40 Crusher 1804 | -7/Waste | Spotted C-40 Crusher 1826 | -7/Waste | Spotted C-40 Crusher 1876 | -7/Waste | Spotted C-40 Crusher 1942 | -7/Waste | Discovered new exit (range 10) 1954 | -7/Waste | Entered Factory 2037 | -7/Factory | Build established: Tank 2491 | -7/Factory | Identified exit to Factory 2952 | -7/Factory | Crushed by falling debris 2952 | -7/Factory | System corruption reached 10% 2983 | -7/Factory | Lost 4 parts (2p1n1w) 3069 | -7/Factory | Build established: Mutant 3100 | -7/Factory | Lost 3 parts (1p1u1w) 3105 | -7/Factory | Core integrity fell below 50% 3568 | -7/Factory | Entered another Factory area 3568 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3597 | -6/Factory | Identified exit to DSF 3852 | -6/Factory | Core integrity fell below 50% 3894 | -6/Factory | Lost 5 parts (1p1n1u2w) 3922 | -6/Factory | Discovered new exit (range 12) 3970 | -6/Factory | Identified exit to Factory 3971 | -6/Factory | Entered another Factory area 3971 | -5/Factory | Evolved 2 slots: Utility x2 4034 | -5/Factory | Identified exit to DSF 4204 | -5/Factory | Core integrity fell below 50% 4240 | -5/Factory | Lost 12 parts (2p3n5u2w) 4251 | -5/Factory | Core integrity fell below 20% 4257 | -5/Factory | Discovered new exit (range 12) 4258 | -5/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- Connecting with Terminal... >>Query(Tau Ceti System) Home to a stable G-class star 3.64 parsecs from the Sun, Tau Ceti exhibits very little stellar variation and possesses solar analog characteristics. The star is orbited by five planets, several of which could support human life given sufficient terraforming. Destination of the [ISCS Cetus], which arrived in 2211. ALERT: Suspicious activity at Terminal F011. Dispatching Investigation squad. Critical hit (Burn: +37). ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. EXIT=FOUND Knocked back. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+1). Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????####+### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????? ??????????????????????# | | ?????????????????????### #?????????????????????# | | ?????????????????????# ?????????????????????# | | ?????????????????????# ?????????????????????# | | ?????????????????????#! < ?????????????????????# | | ?????????????????????# H?????????????????????# | | ??????????????###????? cc?????################# | | ?????????????? ????# c#????# + | | ??????????????"" ???# #????# # | | ??????????????"" ??# #????# # | | ??????????????"" !### ####?#[ # | | ???????????????? #?# # | | ?????????????####+# #?# # | | ???????????### ! ### g # | | ??????????? ## g g # | | ?????????? T # | | ?????????? ## # | | ?????????????# @ #?################# | | ?????????????####+## #???????????######### | | ??????????????? # ##???????????# | | ???????????? ?#### ###????????????# """" | | ??????????? ??????####??????????????# """" | | ????????????? ??????????????????????????# """" | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# """" | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????##?????## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningSpacefoldStorage Manual? 0 Play Time 00:59:00 Cumulative 19.2 hours Start 2025.01.27 @ 23:46:49 End 2025.01.28 @ 00:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 268669e2-d6f5-43da-9115-69ed5bc8b143