Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 16:47:53 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (3131) 3131 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 8798 Bonus ------- High Alert Combat Kills 295 Friendly Fire -143 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Target Analyzer Mini Drone Bay (2/3) Improved Arc Projector Coil Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Signal Interpreter Long-range Terrain Scanner Core Analyzer Advanced Corruption Screen > --- WEAPON ----------- Plasma Rifle Vibroblade > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Light Antimatter Reactor Biometal Medium Treads High-density Centrium Wheel Antigrav System Improved Antigrav System Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Salvage Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Mini Drone Bay Tesla Rifle Gamma Rifle Coil Gun Great Axe [Rating: 115] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Biometal Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Trap Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Propulsion Shielding Weapon Phase Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 6 | . . 1 1 . 1 1 1 1 Utility 6 | . . 1 1 1 . 1 1 1 Weapon 1 | . . . . 1 . . . . Parts Attached 98 | 1 3 4 6 11 15 19 7 32 Power 13 | . . . . 2 3 2 2 4 Engine 3 | . . . . 1 2 . . . Core 5 | . . . . 1 1 2 1 . Reactor 5 | . . . . . . . 1 4 Propulsion 42 | . 2 2 2 2 7 9 1 17 Treads 1 | . . . . . . . . 1 Leg 23 | . . . . 2 4 7 1 9 Wheel 14 | . 2 2 2 . 3 2 . 3 Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 22 | 1 1 1 2 4 1 3 2 7 Device 12 | 1 . . . 2 1 1 2 5 Storage 1 | . 1 . . . . . . . Processor 5 | . . . 2 1 . 1 . 1 Hackware 1 | . . . . . . 1 . . Protection 3 | . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 21 | . . 1 2 3 4 5 2 4 Energy Gun 5 | . . . 1 1 1 . 1 1 Energy Cannon 4 | . . . . . 1 2 . 1 Ballistic Gun 5 | . . . . 1 1 2 1 . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 4 | . . . . . 1 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 Parts Lost 84 | . . 1 1 9 9 15 4 45 Power 14 | . . . . 2 2 2 2 6 Propulsion 39 | . . 1 1 2 3 8 . 24 Utility 14 | . . . . 3 1 1 . 9 Weapon 17 | . . . . 2 3 4 2 6 Highest Loss Streak 20 | . . 1 1 5 4 11 3 20 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 93 | . 100 99 99 98 97 90 98 87 Engine 5 | . 14 11 9 3 10 8 . . Core 3 | . . . . 3 1 1 8 4 Reactor 1 | . . . . . . . . 3 Leg 18 | . 18 . . 2 17 11 36 30 Wheel 12 | . 9 32 35 26 14 16 . . Device 11 | . 14 11 8 6 10 12 10 12 Storage 6 | . 14 11 9 7 6 5 5 3 Processor 12 | . . . 9 14 13 13 15 14 Hackware 1 | . . . . . . . 5 1 Protection 2 | . . 11 9 6 1 . . . Energy Gun 3 | . 14 9 8 6 2 . . 1 Energy Cannon 2 | . . . . . 3 5 5 2 Ballistic Gun 4 | . 14 11 4 3 4 4 4 1 Impact Weapon 1 | . . . 4 7 1 . . . Slashing Weapon 3 | . . . . . 4 4 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 14 49 50 54 66 72 81 93 94 Greatest Support 144 | 20 32 48 64 64 46 95 113 144 Greatest Overweight (x) 6 | . 2 1 1 2 6 1 . 4 Average Overweight (x) . | . . 1 . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 20 20 20 20 20 20 19 Most Carried 20 | 7 14 20 20 20 20 20 20 20 Average Carried 18 | 6 8 17 19 18 18 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 7 14 20 20 19 20 17 20 5 Class Distribution -------------------- 41% | Mutant 40% | Scavenger-Mutant 15% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1496 | 222 . 67 60 149 288 236 178 296 Remotely . | . . . . . . . . . Salvage Created 3185 | 105 . 97 60 129 469 744 603 978 Parts 190 | 4 . 9 5 7 33 44 35 53 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 50 | . . 4 1 3 8 14 8 12 Melee 8 | . . . . . . . . 8 Guns 14 | . . 4 1 . 5 3 1 . Cannons 17 | . . . . 3 3 5 4 2 AOE 7 | . . . . . . 6 1 . Classes Destroyed 11 | 2 . 2 . 1 2 2 1 1 Worker 2 | . . . . . . . 2 . Builder 5 | . . . . . . 1 4 . Tunneler 3 | 1 . . . . 1 . 1 . Recycler 3 | 1 . . . . 1 . . 1 Mechanic 1 | . . . . . . 1 . . Watcher 2 | . . . . . 1 . 1 . Swarmer 11 | . . 3 . . 4 . 4 . Grunt 12 | . . . . . 1 9 2 . Sentry 9 | . . 1 1 1 2 1 3 . Hunter 4 | . . . . . . . . 4 Programmer 15 | . . . . 2 1 4 . 8 Best Kill Streak 6 | 2 . 4 1 1 5 6 4 3 Combat Bots Only 5 | . . 4 1 1 4 5 3 3 Max Kills in Single Turn 3 | 1 . 1 1 1 1 2 3 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11722 | . . 249 133 792 1300 2150 867 6231 Core 2429 | . . 68 12 137 206 564 133 1309 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 200 | . . 20 4 50 126 . . . Core Remaining (%) 83 | 100 100 83 97 80 75 43 88 . Volleys Fired 174 | 4 . 15 9 12 37 40 33 24 Largest 2 | 2 . 2 2 2 2 2 2 2 Hottest 175 | 60 . 100 65 98 108 170 150 175 Shots Fired 295 | 8 . 28 17 24 60 68 46 44 Gun 183 | 8 . 26 17 12 42 31 24 23 Cannon 110 | . . . . 12 18 37 22 21 Launcher . | . . . . . . . . . Special 2 | . . 2 . . . . . . Kinetic 129 | 4 . 13 9 12 24 31 23 13 Thermal 142 | 4 . 15 . . 33 37 22 31 Explosive . | . . . . . . . . . Electromagnetic 24 | . . . 8 12 3 . 1 . Robot Hit Streak 9 | 3 . 3 9 6 8 8 9 5 Robot Miss Streak 9 | 1 . 4 2 3 9 4 3 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 189 | 5 . 12 12 13 33 40 22 52 Core Hits 102 | 3 . 6 3 6 22 24 19 19 Critical Kills 5 | . . . . . . . 3 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . . 1 1 . 3 6 Meltdown 4 | . . . . . . . 2 2 Destroy 1 | . . . . . . . 1 . Blast 1 | . . . . . 1 . . . Corrupt 1 | . . . . 1 . . . . Sever 4 | . . . . . . . . 4 Melee Attacks 149 | . . . 3 21 9 27 20 69 Impact 29 | . . . 3 21 5 . . . Slashing 120 | . . . . . 4 27 20 69 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . 2 1 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7005 | 63 . 144 167 274 755 2298 1191 2113 Guns 1759 | 63 . 144 167 67 265 517 192 344 Cannons 1804 | . . . . 207 299 633 356 309 Explosions 1428 | . . . . . 34 1086 308 . Melee 2014 | . . . . . 157 62 335 1460 Ramming . | . . . . . . . . . Kinetic 1584 | 30 . 75 91 207 216 517 192 256 Thermal 3198 | 33 . 69 . . 333 1719 647 397 Explosive 17 | . . . . . . . 17 . Electromagnetic 192 | . . . 76 67 49 . . . Impact 91 | . . . . . 91 . . . Slashing 1923 | . . . . . 66 62 335 1460 Piercing . | . . . . . . . . . Highest Corruption 11 | . 2 . 2 11 6 2 . 11 Average Corruption 7 | . 2 . 2 9 5 1 . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked 9 | . . . . . . . . 9 Effects 58 | . 1 . . 16 10 3 . 28 Message Errors 9 | . . . . 5 . . . 4 Matter Fused 19 | . 1 . . 3 5 2 . 8 Heat Flow Errors 5 | . . . . 1 . . . 4 Energy Discharges 5 | . . . . 2 1 . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . 3 2 . . 2 Data Loss (major) 5 | . . . . . 1 1 . 3 Misfires 3 | . . . . 1 1 . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 489 | . . . . 59 56 218 85 71 Projectiles 14 | . . . . . 5 9 . . Explosions 283 | . . . . 59 . 187 37 . Melee 192 | . . . . . 51 22 48 71 Knockbacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 423 | . . . . 108 12 176 127 . Shots 7 | . . . . 1 1 3 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 522 | 2 . 8 4 161 6 522 187 371 Average Temperature 97 | 2 . 4 4 55 6 178 62 90 Received Heat Transfer 1159 | . . 27 45 78 72 808 102 27 Effects 5 | . . . . . . 5 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 4 | . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Melted 15 | . . 1 . . 1 2 6 5 Heat Transferred 3534 | 75 . 150 . . 534 1440 750 585 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 818 | 10 51 151 117 88 411 747 818 411 Initial 367 | . 6 21 63 53 27 130 365 367 Average 284 | 7 33 83 109 43 197 488 595 245 Maximum Alert Level 3 | . . . . . 2 3 3 2 Low Security (%) 43 | 100 100 100 100 100 42 5 . 37 Level 1 23 | . . . . . 50 6 15 54 Level 2 30 | . . . . . 6 82 75 8 Level 3 2 | . . . . . . 5 9 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 2 1 3 2 3 1 5 Investigation 3 | . . 1 . . . 1 . 1 Extermination 9 | . . . . 2 2 2 . 3 Reinforcement 5 | . . 1 1 1 . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . . . 1 . . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . . 6 4 4 10 27 15 25 Peak Tracking Total 9 | . . 4 2 1 4 6 5 9 Tactical Retreats 6 | . . . . . . 3 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . 1 . 1 1 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 22 | . . . . 1 2 14 5 . Max in Single Turn 6 | . . . . 1 2 6 3 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 28 | . 4 4 . 3 5 7 3 2 Terminals 22 | . 4 3 . 3 5 5 1 1 Fabricators 2 | . . . . . . 1 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . Total Hacks 70 | . 10 18 . 9 11 14 5 3 Successful 41 | . 8 14 . 3 6 8 1 1 Failed 29 | . 2 4 . 6 5 6 4 2 Catastrophic 8 | . . . . 2 2 1 1 2 Database Lockouts . | . . . . . . . . . Manual 43 | . 6 6 . 8 11 10 2 . Terminals 52 | . 10 7 . 9 11 11 2 2 Fabricators 4 | . . . . . . 2 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 13 | . . 11 . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 17 | . 6 2 . 3 3 2 . 1 Record 1 | . . . . . . . . 1 Part Schematic 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Level Access Points 2 | . . 1 . . . 1 . . Terminal Index 5 | . 1 1 . 1 1 1 . . Unreport Threat 2 | . . . . 2 . . . . Locate Traps 3 | . 1 . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . Insert Component 6 | . . 6 . . . . . . Analyze 5 | . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 10 | . 2 1 . . 3 4 . . Terminals 10 | . 2 1 . . 3 4 . . Track 2 | . . 1 . . 1 . . . Assimilate 1 | . . . . . . 1 . . Botnet 7 | . 2 . . . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 4 4 . 3 5 6 2 2 Full Trace Events 3 | . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 5 . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 25 | . . . . . . 25 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . . . . . . 1 1 . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 49 | . . . . . . 26 49 . Highest-Rated Ally 49 | . . . . . . 26 49 . Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 3 | . . . . . . . 3 . Total Damage 97 | . . . . . . . 97 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4858 | 32 259 281 177 585 581 1107 566 1270 Spaces Moved 3199 | 15 181 198 85 420 335 785 342 838 Core 91 | . . . . . . . . 91 Treads . | . . . . . . . . . Legs 1327 | 15 112 . . . 13 119 342 726 Wheels 1774 | . 69 198 85 420 322 666 . 14 Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Fastest Speed 50 | 120 115 108 100 100 108 100 120 50 Average Speed 113 | 120 135 111 100 105 119 109 120 113 Slowest Speed 260 | 120 260 115 115 130 190 190 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 1 . . . Exploration Rate (%) 16 | 3 28 24 10 17 12 25 12 20 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 96 | . . 2 3 21 8 25 20 17 Terrain Destroyed 326 | . . 2 3 37 14 140 108 22 Melee 88 | . . . 3 21 7 25 15 17 Projectile 38 | . . 2 . 3 7 10 11 5 AOE 200 | . . . . 13 . 105 82 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3884 | 20 194 225 153 497 445 931 418 1001 Wait 135 | . 1 . 44 21 20 32 1 16 Move 3191 | 14 180 197 84 419 334 784 341 838 Hop . | . . . . . . . . . Pick Up 106 | 1 8 9 5 11 20 22 11 19 Fast Attach 11 | 1 . . . 1 1 1 . 7 Attach 71 | . . 3 3 10 10 17 6 22 Detach . | . . . . . . . . . Swap 16 | . 3 1 3 . 4 1 1 3 Drop 28 | . 2 . 2 2 10 7 2 3 Fire 174 | 4 . 15 9 12 37 40 33 24 Melee 149 | . . . 3 21 9 27 20 69 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 4) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 467 | -9/Materials | Discovered new exit (range 13) 481 | -9/Materials | Identified exit to Materials 573 | -9/Materials | Entered another Materials area 573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -8/Materials | Discovered new exit (range 13) 749 | -8/Materials | Identified exit to Factory 750 | -8/Materials | Entered Factory 750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 939 | -7/Factory | Crushed by falling debris 970 | -7/Factory | Lost 3 parts (1p1u1w) 1058 | -7/Factory | System corruption reached 10% 1250 | -7/Factory | Lost 5 parts (1p2n2u) 1324 | -7/Factory | Discovered new exit (range 8) 1335 | -7/Factory | Entered another Factory area 1335 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1432 | -6/Factory | Lost 4 parts (2n2w) 1515 | -6/Factory | Crushed by falling debris 1546 | -6/Factory | Lost 3 parts (1p1u1w) 1907 | -6/Factory | Discovered new exit (range 9) 1916 | -6/Factory | Entered another Factory area 1916 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -5/Factory | Fabricated Signal Interpreter (x2) 1989 | -5/Factory | Build established: Scavenger-Mutant 2332 | -5/Factory | Build established: Scavenger-Assassin 2536 | -5/Factory | Discovered new exit (range 3) 2543 | -5/Factory | Identified exit to Upper Caves 2702 | -5/Factory | Identified exit to Factory 2833 | -5/Factory | Lost 11 parts (2p5n1u3w) 2966 | -5/Factory | Core integrity fell below 50% 3023 | -5/Factory | Entered another Factory area 3023 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3352 | -4/Factory | Build established: Scavenger-Mutant 3429 | -4/Factory | Lost 3 parts (1p2w) 3541 | -4/Factory | Spotted B-86 Titan 3575 | -4/Factory | Discovered new exit (range 14) 3588 | -4/Factory | Identified exit to Research 3589 | -4/Factory | Entered Research 3589 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4042 | -3/Research | Found Prototype Slashing Weapon 4197 | -3/Research | Lost 10 parts (2p4n2u2w) 4243 | -3/Research | Identified Vibroblade 4325 | -3/Research | Lost 3 parts (1n1u1w) 4388 | -3/Research | System corruption reached 10% 4704 | -3/Research | Lost 10 parts (2p6n1u1w) 4788 | -3/Research | Core integrity fell below 50% 4816 | -3/Research | Core integrity fell below 20% 4851 | -3/Research | Lost 20 parts (2p11n5u2w) 4859 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04818_ System corrupted: Matter fused (-6). 04820_ Hdn. Centrium Wheel destroyed. 04820_ Penetrated by Slug. 04825_ Slug penetrates Wall. 04831_ Meson Extractor disabled. 04837_ Catalytron disabled. 04839_ ALERT: Rogue bot located, Programmers report to Research Zone 9Y. 04843_ F/K3T0%UEEXYZJLP8 KBNKVHIHPKY5MUM, 04854_ Connecting with Terminal... >>Query(Tachyon Dispersion Ray) While the multi-phase tachyons contained in the dispersion ray deal minimal real damage to a target, they are capable of disabling nearly any electronic device, including even some non-traditional electronics used in [Sigix] Technology. This feature will prove especially useful in combination with the core targeting capabilities of marksman and executioner combat units, enabling them to easily stop hardened targets that can then be picked apart by other forces. 04854_ ALERT: Suspicious activity at Terminal R017. Dispatching Investigation squad. 04858_ H:Y8W>C FZD4RB|EVTW> YNF15J0,WT8VI Map ----- +----------------------------------------------------+ | ??????# "" ####### #??????????????????????? | | ??????# #?????# #??????????????????????? | | ??????# #?????# #??????????????????????? | | ??????# #?????# +??????????????????????? | | ??????# """ ##????? #??????????????????????? | | ??????# """ #????? #??????????????????????? | | ??????# """ #????? #??????????????????????? | | ??????# #????# #??????????????????????? | | ??????# #????# #??????????????????????? | | ??????# #????+ #??????????????????????? | | ??????# "" #????# #??????????????????????? | | ??????# """ #???## ##?????????????????????? | | ??????# """ ##### #?????????????????????? | | ??????# " #?????????????????????? | | ??????# "T +?????????????????????? | | ??????# ! #####p #?????????????????????? | | ??????# ###+####???##p ##?????????????????????? | | ??????# # ??????# #??????????????????????? | | ??????# #= ????# #??????????????????????? | | ??????# # ??# #??????????????????????? | | ??????# # """"" #?# #??????????????????????? | | ??????# # """"" #?# #??????????????????????? | | ??????# # """"" #?# #??????????????????????? | | ??????# # #?# ###????????????????????? | | ??????# # ?? #?# +????????????????????? | | ??????# #####???????# @###????????????????????? | | ??????# #???????????#+##??????????????????????? | | ??????# #?????????? ??????????????????????? | | ??????# #???????? #????????????????????? | | ??????# #?????? #????????????????????? | | ??????# #???? !! #????????????????????? | | ??????# #???# ! !] #????????????????????? | | ??????# #???##############????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Defensive Hacking 14 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Cooling System | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostTrackerScythe Manual? 0 Play Time 00:59:39 Cumulative 120.7 hours Start 2022.03.27 @ 15:40:24 End 2022.03.27 @ 16:47:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 57 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 82x60 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 771cad5d-39be-4b61-8280-9b6230aa63c5