Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 16:47:53

Player: OccultOnion

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (67)      335
Value Destroyed (3131)     3131
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 8798

 Bonus
-------
High Alert Combat Kills    295
Friendly Fire              -143

 Cogmind 
---------
Core Integrity             0/1300
Matter                     299/300
Energy                     98/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Corruption Screen
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Advanced Target Analyzer
      Mini Drone Bay (2/3)
  Improved Arc Projector
           Coil Gun

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
                Myomer Leg
       Improved Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Trap Scanner
       Advanced Visual Processing Unit
                Signal Interpreter
     Long-range Terrain Scanner
                Core Analyzer
       Advanced Corruption Screen
>               --- WEAPON -----------
                Plasma Rifle
                Vibroblade
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Antimatter Reactor
          Light Antimatter Reactor
                Biometal Medium Treads
   High-density Centrium Wheel
                Antigrav System
       Improved Antigrav System
       Advanced Heat Sink
          Large Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Improved Salvage Targeting Computer
       Advanced Melee Analysis Suite
       Improved Target Analyzer
       Advanced Target Analyzer
           Mini Drone Bay
                Tesla Rifle
                Gamma Rifle
                Coil Gun
                Great Axe
[Rating: 115]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Treads                   Biometal Medium Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Trap Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Propulsion Shielding
Weapon                     Phase Cannon
  Energy Gun               Small Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   1   1   .   1   1   1   1   
  Utility                  6    | .   .   1   1   1   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             98   | 1   3   4   6   11  15  19  7   32  
  Power                    13   | .   .   .   .   2   3   2   2   4   
    Engine                 3    | .   .   .   .   1   2   .   .   .   
    Core                   5    | .   .   .   .   1   1   2   1   .   
    Reactor                5    | .   .   .   .   .   .   .   1   4   
  Propulsion               42   | .   2   2   2   2   7   9   1   17  
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    23   | .   .   .   .   2   4   7   1   9   
    Wheel                  14   | .   2   2   2   .   3   2   .   3   
    Hover                  4    | .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   1   1   2   4   1   3   2   7   
    Device                 12   | 1   .   .   .   2   1   1   2   5   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   2   1   .   1   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             3    | .   .   1   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   .   1   2   3   4   5   2   4   
    Energy Gun             5    | .   .   .   1   1   1   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   1   2   .   1   
    Ballistic Gun          5    | .   .   .   .   1   1   2   1   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   
Parts Lost                 84   | .   .   1   1   9   9   15  4   45  
  Power                    14   | .   .   .   .   2   2   2   2   6   
  Propulsion               39   | .   .   1   1   2   3   8   .   24  
  Utility                  14   | .   .   .   .   3   1   1   .   9   
  Weapon                   17   | .   .   .   .   2   3   4   2   6   
  Highest Loss Streak      20   | .   .   1   1   5   4   11  3   20  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   1   
Average Slot Usage (%)     93   | .   100 99  99  98  97  90  98  87  
  Engine                   5    | .   14  11  9   3   10  8   .   .   
  Core                     3    | .   .   .   .   3   1   1   8   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   3   
  Leg                      18   | .   18  .   .   2   17  11  36  30  
  Wheel                    12   | .   9   32  35  26  14  16  .   .   
  Device                   11   | .   14  11  8   6   10  12  10  12  
  Storage                  6    | .   14  11  9   7   6   5   5   3   
  Processor                12   | .   .   .   9   14  13  13  15  14  
  Hackware                 1    | .   .   .   .   .   .   .   5   1   
  Protection               2    | .   .   11  9   6   1   .   .   .   
  Energy Gun               3    | .   14  9   8   6   2   .   .   1   
  Energy Cannon            2    | .   .   .   .   .   3   5   5   2   
  Ballistic Gun            4    | .   14  11  4   3   4   4   4   1   
  Impact Weapon            1    | .   .   .   4   7   1   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   4   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 14  49  50  54  66  72  81  93  94  
  Greatest Support         144  | 20  32  48  64  64  46  95  113 144 
  Greatest Overweight (x)  6    | .   2   1   1   2   6   1   .   4   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   14  20  20  20  20  20  20  19  
  Most Carried             20   | 7   14  20  20  20  20  20  20  20  
  Average Carried          18   | 6   8   17  19  18  18  19  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   14  20  20  19  20  17  20  5   

 Class Distribution 
--------------------
 41% | Mutant
 40% | Scavenger-Mutant
 15% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -6/Factory
 Scavenger-Assassin | -5/Factory
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           1496 | 222 .   67  60  149 288 236 178 296 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3185 | 105 .   97  60  129 469 744 603 978 
  Parts                    190  | 4   .   9   5   7   33  44  35  53  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  50   | .   .   4   1   3   8   14  8   12  
  Melee                    8    | .   .   .   .   .   .   .   .   8   
  Guns                     14   | .   .   4   1   .   5   3   1   .   
  Cannons                  17   | .   .   .   .   3   3   5   4   2   
  AOE                      7    | .   .   .   .   .   .   6   1   .   
Classes Destroyed          11   | 2   .   2   .   1   2   2   1   1   
  Worker                   2    | .   .   .   .   .   .   .   2   .   
  Builder                  5    | .   .   .   .   .   .   1   4   .   
  Tunneler                 3    | 1   .   .   .   .   1   .   1   .   
  Recycler                 3    | 1   .   .   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   
  Swarmer                  11   | .   .   3   .   .   4   .   4   .   
  Grunt                    12   | .   .   .   .   .   1   9   2   .   
  Sentry                   9    | .   .   1   1   1   2   1   3   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   4   
  Programmer               15   | .   .   .   .   2   1   4   .   8   
Best Kill Streak           6    | 2   .   4   1   1   5   6   4   3   
  Combat Bots Only         5    | .   .   4   1   1   4   5   3   3   
Max Kills in Single Turn   3    | 1   .   1   1   1   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               11722 | .    .    249  133  792  1300 2150 867  6231 
  Core                     2429  | .    .    68   12   137  206  564  133  1309 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  200   | .    .    20   4    50   126  .    .    .    
Core Remaining (%)         83    | 100  100  83   97   80   75   43   88   .    
Volleys Fired              174   | 4    .    15   9    12   37   40   33   24   
  Largest                  2     | 2    .    2    2    2    2    2    2    2    
  Hottest                  175   | 60   .    100  65   98   108  170  150  175  
Shots Fired                295   | 8    .    28   17   24   60   68   46   44   
  Gun                      183   | 8    .    26   17   12   42   31   24   23   
  Cannon                   110   | .    .    .    .    12   18   37   22   21   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    2    .    .    .    .    .    .    
  Kinetic                  129   | 4    .    13   9    12   24   31   23   13   
  Thermal                  142   | 4    .    15   .    .    33   37   22   31   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    8    12   3    .    1    .    
  Robot Hit Streak         9     | 3    .    3    9    6    8    8    9    5    
  Robot Miss Streak        9     | 1    .    4    2    3    9    4    3    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           189   | 5    .    12   12   13   33   40   22   52   
  Core Hits                102   | 3    .    6    3    6    22   24   19   19   
  Critical Kills           5     | .    .    .    .    .    .    .    3    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    .    .    1    1    .    3    6    
    Meltdown               4     | .    .    .    .    .    .    .    2    2    
    Destroy                1     | .    .    .    .    .    .    .    1    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    4    
Melee Attacks              149   | .    .    .    3    21   9    27   20   69   
  Impact                   29    | .    .    .    3    21   5    .    .    .    
  Slashing                 120   | .    .    .    .    .    4    27   20   69   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    2    1    4    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7005  | 63   .    144  167  274  755  2298 1191 2113 
  Guns                     1759  | 63   .    144  167  67   265  517  192  344  
  Cannons                  1804  | .    .    .    .    207  299  633  356  309  
  Explosions               1428  | .    .    .    .    .    34   1086 308  .    
  Melee                    2014  | .    .    .    .    .    157  62   335  1460 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1584  | 30   .    75   91   207  216  517  192  256  
  Thermal                  3198  | 33   .    69   .    .    333  1719 647  397  
  Explosive                17    | .    .    .    .    .    .    .    17   .    
  Electromagnetic          192   | .    .    .    76   67   49   .    .    .    
  Impact                   91    | .    .    .    .    .    91   .    .    .    
  Slashing                 1923  | .    .    .    .    .    66   62   335  1460 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    .    2    11   6    2    .    11   
  Average Corruption       7     | .    2    .    2    9    5    1    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       9     | .    .    .    .    .    .    .    .    9    
  Effects                  58    | .    1    .    .    16   10   3    .    28   
    Message Errors         9     | .    .    .    .    5    .    .    .    4    
    Matter Fused           19    | .    1    .    .    3    5    2    .    8    
    Heat Flow Errors       5     | .    .    .    .    1    .    .    .    4    
    Energy Discharges      5     | .    .    .    .    2    1    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    3    2    .    .    2    
    Data Loss (major)      5     | .    .    .    .    .    1    1    .    3    
    Misfires               3     | .    .    .    .    1    1    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            489   | .    .    .    .    59   56   218  85   71   
  Projectiles              14    | .    .    .    .    .    5    9    .    .    
  Explosions               283   | .    .    .    .    59   .    187  37   .    
  Melee                    192   | .    .    .    .    .    51   22   48   71   
Knockbacks                 3     | .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      423   | .    .    .    .    108  12   176  127  .    
  Shots                    7     | .    .    .    .    1    1    3    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        522   | 2    .    8    4    161  6    522  187  371  
  Average Temperature      97    | 2    .    4    4    55   6    178  62   90   
  Received Heat Transfer   1159  | .    .    27   45   78   72   808  102  27   
  Effects                  5     | .    .    .    .    .    .    5    .    .    
    Shutdowns              2     | .    .    .    .    .    .    2    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    2    2    
  Combat Hostiles          4     | .    .    .    .    .    .    .    2    2    
  Parts Melted             15    | .    .    1    .    .    1    2    6    5    
  Heat Transferred         3534  | 75   .    150  .    .    534  1440 750  585  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             818  | 10  51  151 117 88  411 747 818 411 
  Initial                  367  | .   6   21  63  53  27  130 365 367 
  Average                  284  | 7   33  83  109 43  197 488 595 245 
Maximum Alert Level        3    | .   .   .   .   .   2   3   3   2   
  Low Security (%)         43   | 100 100 100 100 100 42  5   .   37  
  Level 1                  23   | .   .   .   .   .   50  6   15  54  
  Level 2                  30   | .   .   .   .   .   6   82  75  8   
  Level 3                  2    | .   .   .   .   .   .   5   9   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   1   3   2   3   1   5   
  Investigation            3    | .   .   1   .   .   .   1   .   1   
  Extermination            9    | .   .   .   .   2   2   2   .   3   
  Reinforcement            5    | .   .   1   1   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   .   .   1   .   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   .   6   4   4   10  27  15  25  
  Peak Tracking Total      9    | .   .   4   2   1   4   6   5   9   
  Tactical Retreats        6    | .   .   .   .   .   .   3   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            4    | .   1   .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          22   | .   .   .   .   1   2   14  5   .   
  Max in Single Turn       6    | .   .   .   .   1   2   6   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          28   | .   4   4   .   3   5   7   3   2   
  Terminals                22   | .   4   3   .   3   5   5   1   1   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                70   | .   10  18  .   9   11  14  5   3   
  Successful               41   | .   8   14  .   3   6   8   1   1   
  Failed                   29   | .   2   4   .   6   5   6   4   2   
    Catastrophic           8    | .   .   .   .   2   2   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   6   .   8   11  10  2   .   
  Terminals                52   | .   10  7   .   9   11  11  2   2   
  Fabricators              4    | .   .   .   .   .   .   2   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   11  .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             17   | .   6   2   .   3   3   2   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   1   .   .   
  Terminal Index           5    | .   1   1   .   1   1   1   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   11  .   .   .   .   .   .   
  Insert Component         6    | .   .   6   .   .   .   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   2   1   .   .   3   4   .   .   
  Terminals                10   | .   2   1   .   .   3   4   .   .   
    Track                  2    | .   .   1   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
    Botnet                 7    | .   2   .   .   .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   4   .   3   5   6   2   2   
  Full Trace Events        3    | .   .   1   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   5   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               2    | .   .   .   .   .   .   1   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      49   | .   .   .   .   .   .   26  49  .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   26  49  .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   
  Total Damage             97   | .   .   .   .   .   .   .   97  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               4858 | 32   259  281  177  585  581  1107 566  1270 
Spaces Moved               3199 | 15   181  198  85   420  335  785  342  838  
  Core                     91   | .    .    .    .    .    .    .    .    91   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1327 | 15   112  .    .    .    13   119  342  726  
  Wheels                   1774 | .    69   198  85   420  322  666  .    14   
  Hover                    7    | .    .    .    .    .    .    .    .    7    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  115  108  100  100  108  100  120  50   
  Average Speed            113  | 120  135  111  100  105  119  109  120  113  
  Slowest Speed            260  | 120  260  115  115  130  190  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    1    1    .    .    .    
Exploration Rate (%)       16   | 3    28   24   10   17   12   25   12   20   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 96   | .    .    2    3    21   8    25   20   17   
Terrain Destroyed          326  | .    .    2    3    37   14   140  108  22   
  Melee                    88   | .    .    .    3    21   7    25   15   17   
  Projectile               38   | .    .    2    .    3    7    10   11   5    
  AOE                      200  | .    .    .    .    13   .    105  82   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      3884 | 20   194  225  153  497  445  931  418  1001 
  Wait                     135  | .    1    .    44   21   20   32   1    16   
  Move                     3191 | 14   180  197  84   419  334  784  341  838  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 1    8    9    5    11   20   22   11   19   
  Fast Attach              11   | 1    .    .    .    1    1    1    .    7    
  Attach                   71   | .    .    3    3    10   10   17   6    22   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     16   | .    3    1    3    .    4    1    1    3    
  Drop                     28   | .    2    .    2    2    10   7    2    3    
  Fire                     174  | 4    .    15   9    12   37   40   33   24   
  Melee                    149  | .    .    .    3    21   9    27   20   69   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   33 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 4)
  292 | -10/Materials | Entered another Materials area
  292 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  467 | -9/Materials  | Discovered new exit (range 13)
  481 | -9/Materials  | Identified exit to Materials
  573 | -9/Materials  | Entered another Materials area
  573 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  733 | -8/Materials  | Discovered new exit (range 13)
  749 | -8/Materials  | Identified exit to Factory
  750 | -8/Materials  | Entered Factory
  750 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  939 | -7/Factory    | Crushed by falling debris
  970 | -7/Factory    | Lost 3 parts (1p1u1w)
 1058 | -7/Factory    | System corruption reached 10%
 1250 | -7/Factory    | Lost 5 parts (1p2n2u)
 1324 | -7/Factory    | Discovered new exit (range 8)
 1335 | -7/Factory    | Entered another Factory area
 1335 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1432 | -6/Factory    | Lost 4 parts (2n2w)
 1515 | -6/Factory    | Crushed by falling debris
 1546 | -6/Factory    | Lost 3 parts (1p1u1w)
 1907 | -6/Factory    | Discovered new exit (range 9)
 1916 | -6/Factory    | Entered another Factory area
 1916 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1953 | -5/Factory    | Fabricated Signal Interpreter (x2)
 1989 | -5/Factory    | Build established: Scavenger-Mutant
 2332 | -5/Factory    | Build established: Scavenger-Assassin
 2536 | -5/Factory    | Discovered new exit (range 3)
 2543 | -5/Factory    | Identified exit to Upper Caves
 2702 | -5/Factory    | Identified exit to Factory
 2833 | -5/Factory    | Lost 11 parts (2p5n1u3w)
 2966 | -5/Factory    | Core integrity fell below 50%
 3023 | -5/Factory    | Entered another Factory area
 3023 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3352 | -4/Factory    | Build established: Scavenger-Mutant
 3429 | -4/Factory    | Lost 3 parts (1p2w)
 3541 | -4/Factory    | Spotted B-86 Titan
 3575 | -4/Factory    | Discovered new exit (range 14)
 3588 | -4/Factory    | Identified exit to Research
 3589 | -4/Factory    | Entered Research
 3589 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4042 | -3/Research   | Found Prototype Slashing Weapon
 4197 | -3/Research   | Lost 10 parts (2p4n2u2w)
 4243 | -3/Research   | Identified Vibroblade
 4325 | -3/Research   | Lost 3 parts (1n1u1w)
 4388 | -3/Research   | System corruption reached 10%
 4704 | -3/Research   | Lost 10 parts (2p6n1u1w)
 4788 | -3/Research   | Core integrity fell below 50%
 4816 | -3/Research   | Core integrity fell below 20%
 4851 | -3/Research   | Lost 20 parts (2p11n5u2w)
 4859 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04818_ System corrupted: Matter fused (-6).
04820_ Hdn. Centrium Wheel destroyed.
04820_ Penetrated by Slug.
04825_ Slug penetrates Wall.
04831_ Meson Extractor disabled.
04837_ Catalytron disabled.
04839_ ALERT: Rogue bot located, Programmers report to Research Zone 9Y.
04843_ F/K3T0%UEEXYZJLP8 KBNKVHIHPKY5MUM,
04854_ Connecting with Terminal...
>>Query(Tachyon Dispersion Ray)
While the multi-phase tachyons contained in the dispersion ray deal minimal real
  damage to a target, they are capable of disabling nearly any electronic
  device, including even some non-traditional electronics used in [Sigix]
  Technology. This feature will prove especially useful in combination with the
  core targeting capabilities of marksman and executioner combat units, enabling
  them to easily stop hardened targets that can then be picked apart by other
  forces.
04854_ ALERT: Suspicious activity at Terminal R017. Dispatching Investigation
  squad.
04858_  H:Y8W>C FZD4RB|EVTW> YNF15J0,WT8VI

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Corruption Block           20
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                55
Core Analysis              6
Defensive Hacking          14

 Item Schematics 
-----------------
 Signal Interpreter | -10/Materials | Hacked
     Cooling System | -9/Materials  | Scanalyzed
  Hvy. EM Pulse Gun | -9/Materials  | Scanalyzed
  Lrg. Storage Unit | -9/Materials  | Scanalyzed
  Sml. Storage Unit | -9/Materials  | Scanalyzed
         Com. Wheel | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Signal Interpreter | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostTrackerScythe
  Manual?         0
Play Time         00:59:39
  Cumulative      120.7 hours
  Start           2022.03.27 @ 15:40:24
  End             2022.03.27 @ 16:47:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          239
  Rogue           239
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          57
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          82x60
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 771cad5d-39be-4b61-8280-9b6230aa63c5