Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.13 @ 22:46:49

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (202)     1010
Value Destroyed (6285)     6285
Prototype IDs (15)         300
Alien Tech Used (1)        200
Bonus (2276)               2276
              TOTAL SCORE: 16671

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      1197
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             996/1150
Matter                     300/300
Energy                     325/325
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
            Antimatter Reactor
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY (12) -----
      Large Storage Unit
   Advanced Signal Interpreter
  Makeshift Terrain Scan Processor
            0b10 Decoder Chip [Looter]
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
            Core Analyzer
   Advanced Actuator Array
   Improved Medium Armor Plating
   Improved Medium Armor Plating
>           --- WEAPON (2) -------
            Lance
            Lance
>           --- INVENTORY (15) ---
      Micro Fission Core
            Antimatter Reactor
   Enhanced Flexi-carbon Leg
   Improved Heat Sink
   Improved Cooling System
   Improved Sensor Array
   Advanced Melee Analysis Suite
            Armor Integrity Analyzer
   Improved Medium Armor Plating
  Precision Grenade Launcher
            Micro-nuke Launcher
   Improved Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
            Antimatter Reactor
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced Terrain Scanner
  Makeshift Terrain Scan Processor
            0b10 Decoder Chip [Looter]
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
            Core Analyzer
   Advanced Actuator Array
   Improved Transmission Jammer
   Improved Medium Armor Plating
>           --- WEAPON -----------
            Lance
            Lance
>           --- INVENTORY --------
      Light Fission Core
            Antimatter Reactor
   Improved Fusion Compressor
            Carbon-fiber Leg
   Enhanced Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
   Improved Cooling System
   Improved Sensor Array
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
            Armor Integrity Analyzer
            Reaction Control System
  Precision Grenade Launcher
   Improved Plasma Cutter
[Rating: 108]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Greatsword
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 7   11  5   29  7   38  21  9   2   .   .   8   9   .   9   .   6   6   22  
  Power                    16   | 1   .   1   3   .   3   2   .   .   .   .   .   1   .   .   .   1   .   4   
    Engine                 9    | 1   .   1   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               52   | 2   3   .   9   1   13  5   1   .   .   .   1   7   .   3   .   1   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    52   | 2   3   .   9   1   13  5   1   .   .   .   1   7   .   3   .   1   1   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 1   4   .   10  2   14  11  6   .   .   .   2   1   .   3   .   4   3   11  
    Device                 40   | .   2   .   2   1   8   10  3   .   .   .   2   1   .   2   .   2   1   6   
    Storage                4    | 1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   1   2   2   
    Hackware               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   5   1   5   1   .   .   .   .   .   .   .   .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 3   4   4   7   4   8   3   2   2   .   .   5   .   .   3   .   .   2   2   
    Energy Gun             6    | .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   2   2   1   .   1   1   .   .   1   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   5   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   3   3   1   1   .   .   3   .   .   2   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 43   | .   1   .   6   2   14  6   .   .   .   .   .   .   .   .   .   .   .   14  
  Power                    6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               10   | .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  23   | .   .   .   4   2   6   4   .   .   .   .   .   .   .   .   .   .   .   7   
  Weapon                   4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   2   1   4   2   .   .   .   .   .   .   .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 99  99  92  88  91  92  92  92  91  92  93  93  93  93  94  97  
  Engine                   7    | .   14  14  10  11  7   4   7   7   7   7   7   6   6   6   6   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   6   
  Leg                      26   | .   28  28  32  33  26  26  23  23  23  23  22  26  26  26  26  25  22  19  
  Device                   13   | .   9   14  4   10  15  24  17  15  15  15  15  12  13  13  13  12  16  17  
  Storage                  8    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   
  Processor                9    | .   .   .   6   .   .   .   8   15  15  15  15  13  13  16  20  21  27  29  
  Hackware                 3    | .   .   .   .   .   9   9   9   7   7   7   7   6   6   3   .   .   .   .   
  Protection               6    | .   3   .   11  11  9   .   7   7   7   7   7   6   6   6   6   6   5   7   
  Energy Gun               2    | .   12  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   21  21  9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   3   8   6   6   7   7   6   6   6   5   6   6   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 14  30  33  42  43  54  46  44  44  43  43  43  59  59  60  59  64  66  77  
  Greatest Support         93   | 20  20  20  30  33  47  47  44  44  44  44  49  70  70  80  80  88  88  93  
  Greatest Overweight (x)  4    | 4   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 2   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | .   7   14  14  14  14  14  13  14  15  15  14  14  15  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  15  14  15  15  15  15  15  15  15  14  15  15  15  12  

 Class Distribution 
--------------------
 40% | Mutant
 30% | Scavenger-Gladiator
 17% | Scavenger-Mutant
  4% | Gladiator
  3% | Scavenger-Assassin

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
              Mutant | -9/Mines
              Mutant | -8/Materials
              Mutant | -8/Storage
    Scavenger-Mutant | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Data Miner
           Gladiator | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Zion
 Scavenger-Gladiator | -5/Proximity Caves
 Scavenger-Gladiator | -5/Factory
  Scavenger-Assassin | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           2846 | 168  423  90   340  135  418  217  98   140  .    .    119  99   .    108  56   70   30   335  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8103 | .    470  158  1478 403  1813 1528 148  12   .    .    753  128  .    138  .    .    109  965  
  Parts                    314  | .    36   4    38   25   61   74   8    1    .    .    21   3    .    3    .    .    6    34   
Haulers Intercepted        22   | .    2    .    6    .    3    4    1    .    .    .    .    1    .    .    .    .    1    4    
Recyclers Shooed           3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    4    .    .    29   .    .    5    .    12   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  141  | .   9   5   30  20  32  19  .   2   .   .   8   .   .   5   .   .   4   7   
  Melee                    66   | .   .   .   11  9   16  19  .   .   .   .   3   .   .   1   .   .   .   7   
  Guns                     13   | .   8   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      34   | .   .   1   9   7   3   .   .   2   .   .   4   .   .   4   .   .   4   .   
Classes Destroyed          17   | .   6   2   3   1   2   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Worker                   7    | .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   6   .   3   4   1   .   .   .   .   1   .   .   .   .   1   4   
  Recycler                 9    | .   .   .   2   .   1   3   1   .   .   .   2   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 6    | .   2   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  12   | .   1   .   4   .   3   1   .   .   .   .   2   .   .   .   .   .   .   1   
  Swarmer                  25   | .   3   .   7   9   .   .   .   2   .   .   .   .   .   .   .   .   4   .   
  Grunt                    74   | .   6   2   14  9   22  11  .   .   .   .   4   .   .   4   .   .   .   2   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   26   | .   .   2   8   .   7   7   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   9   8   6   4   1   2   .   .   5   1   .   4   .   .   4   3   
  Combat Bots Only         7    | .   2   2   4   7   6   3   .   2   .   .   4   .   .   4   .   .   4   2   
Max Kills in Single Turn   4    | .   1   2   4   3   2   1   1   1   .   .   2   1   .   2   .   .   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   2   2   .   .   1   .   .   2   .   .   2   .   .   2   .   
  Melee                    1    | .   .   .   1   1   1   1   .   .   .   .   1   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  
Damage Taken               9189  | .    381  275  1254 515  2312 1284 .    61   .    .    376  92   .    132  .    34   265  2208 
  Core                     903   | .    34   48   91   88   218  193  .    .    .    .    61   .    .    .    .    .    16   154  
  Absorbed by Shields      285   | .    .    .    .    .    285  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1004  | .    .    .    426  .    331  226  .    .    .    .    .    21   .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    67   .    55   .    25   .    .    .    .    91   .    .    .    .    100  98   .    
Volleys Fired              126   | .    48   18   5    7    26   .    .    6    .    .    8    .    .    5    .    .    3    .    
  Largest                  2     | .    2    2    1    1    2    .    .    1    .    .    1    .    .    1    .    .    1    .    
  Hottest                  131   | .    100  100  33   33   131  .    .    36   .    .    68   .    .    36   .    .    36   .    
Shots Fired                191   | .    96   32   5    7    29   .    .    6    .    .    8    .    .    5    .    .    3    .    
  Gun                      127   | .    96   28   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   28    | .    .    .    .    .    23   .    .    .    .    .    5    .    .    .    .    .    .    .    
  Launcher                 36    | .    .    4    5    7    3    .    .    6    .    .    3    .    .    5    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  86    | .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  69    | .    10   28   .    .    26   .    .    .    .    .    5    .    .    .    .    .    .    .    
  Explosive                36    | .    .    4    5    7    3    .    .    6    .    .    3    .    .    5    .    .    3    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9     | .    7    9    .    1    7    .    .    .    .    .    6    .    .    7    .    .    .    .    
  Robot Miss Streak        5     | .    5    3    .    4    3    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           437   | .    56   20   80   22   103  73   2    .    .    .    24   2    .    3    .    .    1    51   
  Core Hits                210   | .    23   11   23   20   39   24   2    4    .    .    18   1    .    18   .    .    8    19   
  Critical Kills           5     | .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 28    | .    .    .    17   2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         59    | .    .    3    19   5    17   10   .    .    .    .    1    .    .    .    .    .    .    4    
    Burn                   3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  35    | .    .    .    19   5    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  18    | .    .    .    .    .    6    10   .    .    .    .    1    .    .    .    .    .    .    1    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              481   | .    .    .    110  35   108  98   4    4    .    .    21   6    .    11   .    5    2    77   
  Impact                   189   | .    .    .    110  35   44   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 232   | .    .    .    .    .    64   98   4    4    .    .    21   6    .    11   .    5    2    17   
  Piercing                 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
  Sneak Attacks            51    | .    .    .    14   3    7    11   2    .    .    .    3    2    .    1    .    .    1    7    
    Combat Hostiles        4     | .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        29    | .    .    .    12   3    5    .    .    .    .    .    .    .    .    .    .    .    .    9    
Damage Inflicted           24371 | .    758  408  5092 1884 4566 4981 304  98   .    .    1620 315  .    880  .    .    607  2858 
  Guns                     956   | .    688  235  .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  453   | .    .    .    .    .    349  .    .    .    .    .    104  .    .    .    .    .    .    .    
  Explosions               3605  | .    .    157  805  546  466  .    .    98   .    .    415  .    .    685  .    .    433  .    
  Melee                    19244 | .    .    .    4287 1326 3710 4974 304  .    .    .    1101 315  .    195  .    .    174  2858 
  Ramming                  113   | .    70   16   .    12   8    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  589   | .    589  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  884   | .    99   235  64   .    382  .    .    .    .    .    104  .    .    .    .    .    .    .    
  Explosive                3464  | .    .    157  664  546  466  .    .    98   .    .    415  .    .    685  .    .    433  .    
  Electromagnetic          77    | .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6924  | .    .    .    4287 1326 1311 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10714 | .    .    .    .    .    2399 4974 304  .    .    .    1101 315  .    195  .    .    174  1252 
  Piercing                 1606  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1606 
Highest Corruption         4     | .    .    .    .    .    3    3    .    .    .    .    .    1    1    1    1    .    .    4    
  Average Corruption       2     | .    .    .    .    .    2    3    .    .    .    .    .    1    1    1    1    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    24   24   .    .    .    .    .    2    .    9    2    .    .    10   
    Message Errors         24    | .    .    .    .    .    7    6    .    .    .    .    .    .    .    5    1    .    .    5    
    Matter Fused           18    | .    .    .    .    .    7    8    .    .    .    .    .    1    .    1    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    3    2    .    .    .    .    .    .    .    1    1    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    2    .    .    .    .    .    1    .    1    .    .    .    1    
    Data Loss (major)      4     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5095  | .    3    1    1793 525  768  1055 .    .    .    .    445  141  .    40   .    .    .    324  
  Projectiles              12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               157   | .    .    1    31   85   .    .    .    .    .    .    .    .    .    40   .    .    .    .    
  Melee                    4926  | .    3    .    1762 440  756  1055 .    .    .    .    445  141  .    .    .    .    .    324  
Knockbacks                 19    | .    2    .    11   .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   18    | .    1    .    11   .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    .    140  .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             22    | .    13   3    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   22    | .    13   3    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        253   | .    17   30   18   .    253  212  .    .    .    .    .    .    .    .    .    .    .    215  
  Average Temperature      57    | .    7    15   11   .    72   117  .    .    .    .    .    .    .    .    .    .    .    102  
  Received Heat Transfer   2766  | .    105  96   369  219  1029 666  .    .    .    .    75   .    .    63   .    .    9    135  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              48    | .    1    .    33   4    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       83    | .    1    .    51   15   16   .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2159  | .    296  925  50   .    703  .    .    .    .    .    185  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Peak Influence             552  | .   364 146 443 337 472 552 182 .   .   .   .   281 .   .   .   .   256 263 
  Initial                  198  | .   .   91  .   72  63  198 156 .   .   .   .   101 .   .   .   .   74  54  
  Average                  187  | .   185 55  183 234 173 401 168 .   .   .   .   171 .   .   .   .   125 136 
Maximum Alert Level        2    | .   1   .   2   1   2   2   .   .   .   .   .   1   .   .   .   .   1   1   
  Low Security (%)         58   | 100 41  100 54  31  66  3   100 .   .   .   .   66  .   .   .   .   81  83  
  Level 1                  34   | .   58  .   44  68  27  44  .   .   .   .   .   33  .   .   .   .   18  16  
  Level 2                  7    | .   .   .   1   .   5   52  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   4   .   3   .   5   1   .   .   .   .   .   3   .   .   .   .   5   6   
  Investigation            9    | .   2   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Reinforcement            10   | .   2   .   1   .   3   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Distress Signals           12   | .   3   .   3   .   2   2   .   .   .   .   1   .   .   .   .   .   .   1   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              278  | .   26  6   48  20  62  34  .   3   .   .   18  3   .   5   .   9   12  32  
  Peak Tracking Total      9    | .   4   2   4   5   7   5   .   3   .   .   6   2   .   4   .   6   5   9   
  Tactical Retreats        30   | .   .   1   7   .   12  5   .   1   .   .   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Traps Triggered            7    | .   .   .   2   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Machines Disabled          17   | .   .   3   3   1   2   4   .   .   .   .   2   1   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   1   1   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Machines Accessed          53   | .   7   1   12  .   8   11  1   1   .   4   2   2   1   .   1   .   1   1   
  Terminals                31   | .   5   .   10  .   5   8   1   .   .   .   1   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          7    | .   .   .   2   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                198  | .   19  1   54  .   37  35  2   1   .   29  3   5   1   .   5   .   5   1   
  Successful               143  | .   12  1   33  .   31  20  1   1   .   29  2   4   1   .   5   .   3   .   
  Failed                   54   | .   7   .   20  .   6   15  1   .   .   .   1   1   .   .   .   .   2   1   
    Catastrophic           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   15  .   27  .   16  19  .   .   .   .   .   2   .   .   1   .   6   3   
  Terminals                101  | .   17  .   32  .   20  27  2   .   .   .   1   2   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          46   | .   .   .   22  .   14  7   .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             70   | .   5   1   8   .   10  8   1   1   .   29  1   .   1   .   5   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   2   .   .   .   .   9   .   .   .   .   5   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   2   .   1   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       40   | .   .   .   18  .   14  5   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           21   | .   .   .   9   .   7   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   19   | .   .   .   9   .   7   2   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   7   .   7   .   4   6   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminals                23   | .   5   .   7   .   4   6   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 22   | .   5   .   7   .   3   6   .   .   .   .   .   1   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   .   10  .   7   8   1   .   .   .   1   2   .   .   .   .   1   1   
  Full Trace Events        4    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   3   .   .   .   .   9   .   .   .   .   20  .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             19   | .   .   .   9   .   7   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     658  | .   .   .   260 .   278 82  .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    6    .    2    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    .    .    .    6    6    3    3    6    6    3    1    
  Highest-Rated Group      346  | .    .    .    .    .    .    .    .    .    .    .    202  202  101  101  346  346  170  85   
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    .    .    96   43   43   43   96   96   85   85   
Zionite Dispatches         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               160  | .    .    .    .    .    .    .    .    .    .    .    31   39   .    12   .    32   40   6    
  Total Damage             4028 | .    .    .    .    .    .    .    .    .    .    .    538  834  .    186  .    1190 902  378  
  Kills                    31   | .    .    .    .    .    .    .    .    .    .    .    5    7    .    1    .    11   5    2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   1   .   .   1   .   1   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  
  Items                    52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               17954 | 61   1187 1301 2955 822  2358 1394 248  646  190  98   1151 738  332  1111 1201 512  570  1079 
Spaces Moved               9926  | 37   688  584  1198 373  1023 753  179  471  167  85   654  446  273  698  938  345  393  621  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     9914  | 25   688  584  1198 373  1023 753  179  471  167  85   654  446  273  698  938  345  393  621  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  190  123  113  113  113  113  113  113  115  120  120  122  122  122  120  
  Average Speed            138   | 132  137  190  190  190  152  116  113  113  113  113  113  119  120  120  122  122  122  120  
  Slowest Speed            250   | 250  190  190  190  190  195  189  113  113  113  113  113  122  120  122  122  122  122  122  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    93   86   95   89   66   79   8    52   21   70   38   11   50   73   87   54   15   21   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     4     | .    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    1    .    1    .    .    .    2    1    .    4    .    .    2    3    1    .    .    
Spaces Dug                 66    | .    .    .    7    16   1    4    2    4    .    .    .    4    .    8    .    5    1    14   
Terrain Destroyed          208   | .    .    16   47   44   16   4    2    24   .    .    .    4    .    31   .    5    1    14   
  Melee                    50    | .    .    .    7    .    1    4    2    4    .    .    .    4    .    8    .    5    1    14   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      158   | .    .    16   40   44   15   .    .    20   .    .    .    .    .    23   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      13103 | 45   834  742  1692 420  1622 1071 217  572  168  87   1022 645  278  941  995  426  479  847  
  Wait                     2120  | .    45   125  344  2    381  176  12   84   2    3    256  171  4    208  53   63   65   126  
  Move                     9908  | 36   687  583  1197 372  1022 752  178  470  166  84   653  445  272  697  937  344  392  621  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130   | 2    19   3    17   2    31   9    6    2    .    .    9    5    1    3    3    2    5    11   
  Fast Attach              57    | 6    3    .    8    .    7    10   4    1    .    .    5    2    .    2    .    5    1    3    
  Attach                   62    | .    1    .    8    2    17   7    3    1    .    .    1    2    .    3    .    1    3    13   
  Detach                   7     | .    .    .    .    .    2    1    1    1    .    .    1    .    .    .    .    .    1    .    
  Swap                     71    | 1    7    5    13   5    14   4    2    .    .    .    2    5    .    4    .    1    2    6    
  Drop                     124   | .    11   5    13   1    21   12   7    3    .    .    16   9    1    8    2    5    5    5    
  Fire                     126   | .    48   18   5    7    26   .    .    6    .    .    8    .    .    5    .    .    3    .    
  Melee                    426   | .    .    .    87   27   99   98   4    4    .    .    21   6    .    11   .    5    2    62   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     22    | .    13   3    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   50    | .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / Exi)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location           | Event
    35 | -11/Scrapyard      | Discovered new exit (range 15)
    62 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   366 | -10/Materials      | Discovered new exit (range 10)
   524 | -10/Materials      | Discovered new exit (range 10)
   652 | -10/Materials      | Discovered new exit (range 9)
   738 | -10/Materials      | Discovered new exit (range 10)
   963 | -10/Materials      | Discovered new exit (range 15)
  1249 | -10/Materials      | Entered Mines
  1250 | -10/Mines          | Assembled infested the area
  1497 | -10/Mines          | Discovered new exit (range 10)
  2205 | -10/Mines          | Discovered new exit (range 9)
  2277 | -10/Mines          | Learned Materials security intel
  2430 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2550 | -10/Mines          | Entered Materials
  2550 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2991 | -9/Materials       | Discovered new exit (range 4)
  3333 | -9/Materials       | Repaired Aluminum Leg
  3378 | -9/Materials       | Repaired Aluminum Leg
  3406 | -9/Materials       | Repaired Lgt. Armor Plating
  3439 | -9/Materials       | Repaired Imp. Ion Engine
  3741 | -9/Materials       | Build established: Scavenger-Mutant
  3792 | -9/Materials       | Discovered new exit (range 16)
  4061 | -9/Materials       | Central database locked down
  4247 | -9/Materials       | Discovered new exit (range 5)
  4293 | -9/Materials       | Repaired Aluminum Leg
  4321 | -9/Materials       | Repaired Aluminum Leg
  4358 | -9/Materials       | Repaired Corrupted Aluminum Leg
  4394 | -9/Materials       | Repaired Corrupted Aluminum Leg
  4421 | -9/Materials       | Repaired Aluminum Leg
  4771 | -9/Materials       | Identified exit to Mines
  5505 | -9/Materials       | Entered Mines
  5516 | -9/Mines           | Discovered new exit (range 14)
  5553 | -9/Mines           | Destroyed 7 combat bots
  5814 | -9/Mines           | Build established: Mutant
  5814 | -9/Mines           | Identified exit to Exiles
  6213 | -9/Mines           | Excavation squad dispatched
  6213 | -9/Mines           | A large section of the Mines collapsed
  6303 | -9/Mines           | Discovered new exit (range 6)
  6327 | -9/Mines           | Entered Materials
  6327 | -8/Materials       | Evolved 2 slots: Utility x2
  6328 | -8/Materials       | Identified exit to Storage
  6505 | -8/Materials       | Lost 3 parts (2n1u)
  7397 | -8/Materials       | Lost 3 parts (1u2w)
  7448 | -8/Materials       | Discovered new exit (range 13)
  7602 | -8/Materials       | Repaired Corrupted Carbon-fiber Leg
  7660 | -8/Materials       | Repaired Corrupted Imp. Signal Interpreter
  7687 | -8/Materials       | Repaired Aluminum Leg
  7773 | -8/Materials       | Lost 4 parts (1p1n2u)
  7819 | -8/Materials       | Repaired Titanium Leg
  7853 | -8/Materials       | Repaired Rocket Launcher
  8157 | -8/Materials       | Discovered new exit (range 11)
  8582 | -8/Materials       | Repaired Carbon-fiber Leg
  8622 | -8/Materials       | Repaired Titanium Leg
  8685 | -8/Materials       | Entered Storage
  9299 | -8/Storage         | Core integrity fell below 50%
  9890 | -8/Storage         | Discovered new exit (range 16)
  9950 | -8/Storage         | Build established: Scavenger-Mutant
 10023 | -8/Storage         | Repaired Greatsword
 10068 | -8/Storage         | Repaired Titanium Leg
 10079 | -8/Storage         | Entered Factory
 10079 | -7/Factory         | Evolved 2 slots: Utility x2
 10164 | -7/Factory         | Identified exit to Lower Caves
 10327 | -7/Factory         | Entered Lower Caves
 10552 | -7/Lower Caves     | Build established: Scavenger-Gladiator
 10563 | -7/Lower Caves     | Spotted B-75 Beast
 10857 | -7/Lower Caves     | Discovered new exit (range 8)
 10972 | -7/Lower Caves     | Identified exit to Lower Caves
 10973 | -7/Lower Caves     | Entered another Lower Caves area
 10993 | -7/Lower Caves     | Discovered new exit (range 11)
 11004 | -7/Lower Caves     | Identified exit to Data Miner
 11163 | -7/Lower Caves     | Entered Data Miner
 11163 | -7/Data Miner      | Discovered new exit (range 6)
 11185 | -7/Data Miner      | Met Data Miner
 11211 | -7/Data Miner      | Learned location of Section 7 (-2)
 11211 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11227 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11260 | -7/Data Miner      | Identified exit to Proximity Caves
 11261 | -7/Data Miner      | Entered Proximity Caves
 11315 | -6/Proximity Caves | Identified exit to Factory
 11584 | -6/Proximity Caves | Build established: Gladiator
 11599 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11772 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 11773 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12412 | -6/Proximity Caves | Entered Factory
 12412 | -6/Factory         | Accompanied by 6 allies
 12412 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12510 | -6/Factory         | Build established: Commander-Gladiator
 12788 | -6/Factory         | Repaired Imp. Sensor Array
 12815 | -6/Factory         | Build established: Scavenger-Gladiator
 12932 | -6/Factory         | Discovered new exit (range 6)
 12936 | -6/Factory         | Identified exit to Lower Caves
 13150 | -6/Factory         | Entered Lower Caves
 13150 | -6/Lower Caves     | Accompanied by 3 allies
 13406 | -6/Lower Caves     | Discovered new exit (range 14)
 13421 | -6/Lower Caves     | Identified exit to Lower Caves
 13482 | -6/Lower Caves     | Entered another Lower Caves area
 13482 | -6/Lower Caves     | Accompanied by 3 allies
 13510 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14574 | -6/Lower Caves     | Discovered new exit (range 16)
 14591 | -6/Lower Caves     | Identified exit to Zion
 14593 | -6/Lower Caves     | Entered Zion
 14639 | -6/Zion            | System corruption cleaned by Quarantine Array
 14709 | -6/Zion            | Discovered new exit (range 12)
 15024 | -6/Zion            | Given A8's code to call for help
 15055 | -6/Zion            | Learned Factory emergency access door positions
 15192 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15489 | -6/Zion            | Imprinted
 15491 | -6/Zion            | Declared Zion's savior
 15645 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15650 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 15745 | -6/Zion            | Identified exit to Proximity Caves
 15794 | -6/Zion            | Entered Proximity Caves
 15794 | -5/Proximity Caves | Accompanied by 6 allies
 15832 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16066 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 16121 | -5/Proximity Caves | Found Alien Artifact
 16121 | -5/Proximity Caves | Identified Core Expander
 16121 | -5/Proximity Caves | Installed Core Expander, added new Utility slot
 16263 | -5/Proximity Caves | Discovered new exit (range 14)
 16279 | -5/Proximity Caves | Identified exit to Factory
 16306 | -5/Proximity Caves | Entered Factory
 16306 | -5/Factory         | Accompanied by 3 allies
 16306 | -5/Factory         | Evolved 2 slots: Utility x2
 16307 | -5/Factory         | Identified exit to Upper Caves
 16446 | -5/Factory         | Garrison activated, responded to threat
 16637 | -5/Factory         | Incoming investigation squad redirected
 16669 | -5/Factory         | Fabricated Adv. Melee Analysis Suite (x1)
 16756 | -5/Factory         | Discovered new exit (range 4)
 16759 | -5/Factory         | Identified exit to Factory
 16827 | -5/Factory         | Discovered exit to Factory (range 16)
 16848 | -5/Factory         | Zion Heavy squad teleported in
 16876 | -5/Factory         | Entered another Factory area
 16876 | -4/Factory         | Accompanied by 1 ally
 16876 | -4/Factory         | Evolved 2 slots: Utility x2
 17249 | -4/Factory         | Lost 3 parts (3u)
 17332 | -4/Factory         | Discovered new exit (range 16)
 17345 | -4/Factory         | Identified exit to Research
 17460 | -4/Factory         | Lost 4 parts (2p1n1u)
 17512 | -4/Factory         | Spotted B-86 Titan
 17578 | -4/Factory         | Build established: Scavenger-Assassin
 17924 | -4/Factory         | Garrison activated, responded to threat
 17955 | -4/Factory         | Self-destructed

 Last Messages 
---------------
17919_ Flexi-carbon Leg destroyed.
17919_ Myomer Leg destroyed.
17924_ G-67 Veteran calls for garrison reinforcements.
17924_ ALERT: Activating Garrison Access F002.
17925_ S-27 Virus emerges from the garrison. <x2>
17926_ >> DECODED: Adv. Concussive RPG location.
17926_ Lance follow-up attack on G-67 Veteran.
17926_ Destroyed Lgt. Antimatter Reactor.
17929_ G-67 Veteran destroyed.
17931_ Imp. Medium Armor Plating destroyed.
17932_ Acquired 15 matter.
17935_ Lance follow-up attack on G-67 Veteran. <x2>
17938_ G-67 Veteran destroyed.
17939_ >> DECODED: Phase Gun location.
17941_ Reaction Control System destroyed.
17942_ Acquired 10 matter.
17948_ Lgt. Antimatter Reactor destroyed.
17950_ Adv. Terrain Scanner destroyed.
17950_ Destroyed VTOL Module.
17955_ >> DECODED: Field Propulsion Array location.

 Map 
-----
+----------------------------------------------------+
| ?!?#?????????????????????????????????????????????? |
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| #??#??#?#?#?##     %   [!=##?##?## ?? ? ?   ?????? |
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| #  """ """?  ##??####???" """??""?? ???  [???????? |
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| #######+#+#?#?#??#?###????#???##?#???????????????? |
|           #???###?#? ? ???     ?? ???????????????? |
|    ^      #?##???#? ???] ?  ?????????????????????? |
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|           ###?#?#????? ?? ??]????????????????????? |
|           #?#??#?## ?????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          37
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       135
Jamming Range              14
Armor Coverage             600
Resistance: TH             10
Melee Speed Boost          20
Evasion (%)                59
Melee Accuracy             12
Core Analysis              6
Offensive Hacking          20

 Item Schematics 
-----------------
        Imp. Signal Interpreter | -8/Materials  | Scanalyzed
           Melee Analysis Suite | -8/Materials  | Hacked
                         Katana | -8/Materials  | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
             Cld. Plasma Cannon | -7/Data Miner | Free
           Gyrokinetic Inverter | -7/Data Miner | Free
      Adv. Field Recycling Unit | -7/Data Miner | Free
              Enh. Gauss Cannon | -7/Data Miner | Free
            Adv. Thermal Shield | -7/Data Miner | Free
             Lrn. Proton Cannon | -6/Zion       | Archive
      Adv. Melee Analysis Suite | -6/Zion       | Archive
             Adv. System Shield | -6/Zion       | Archive
                    Arc Thrower | -6/Zion       | Archive
               Hyp. Mass Driver | -6/Zion       | Archive
      0b10 Decoder Chip [Scout] | -6/Zion       | Archive
 Adv. System Restoration Module | -6/Zion       | Archive
         Field Propulsion Drive | -6/Zion       | Archive
       Mak. Transmission Jammer | -6/Zion       | Archive
       Imp. Hardlight Generator | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
                    Energy Well | -6/Zion       | Archive
               Impulse Thruster | -6/Zion       | Archive
               Hvy. Machine Gun | -6/Zion       | Archive
             Arm. Medium Treads | -6/Zion       | Archive
                     Beamcaster | -6/Zion       | Free
                       Riot Gun | -6/Zion       | Free
                   Battle Rifle | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
                         Ripper | -6/Zion       | Free

 Robot Schematics 
------------------
    G-50 Soldier | -7/Data Miner | Free
    L-41 Fighter | -7/Data Miner | Free
   Y-54 Guardian | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
    B-60 Warrior | -7/Data Miner | Free
   A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 Adv. Melee Analysis Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetSuperchargedMeganuke
  Manual?         0
Play Time         01:44:45
  Cumulative      1423.0 hours
  Start           2022.02.10 @ 19:59:26
  End             2022.02.13 @ 22:46:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          499
  Rogue           499
  Adventurer      0
  Explorer        0
Win Type          -
  Total           102
  Types           22/12/42/5/1/2/16/1/1
Lore%             96
Gallery%          95
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7afc8fe0-fca1-4cad-b79d-8cae0ef2c06d