Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.13 @ 22:46:49 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (202) 1010 Value Destroyed (6285) 6285 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (2276) 2276 TOTAL SCORE: 16671 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 1197 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 996/1150 Matter 300/300 Energy 325/325 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (12) ----- Large Storage Unit Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Advanced Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Lance Lance > --- INVENTORY (15) --- Micro Fission Core Antimatter Reactor Enhanced Flexi-carbon Leg Improved Heat Sink Improved Cooling System Improved Sensor Array Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Medium Armor Plating Precision Grenade Launcher Micro-nuke Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Advanced Actuator Array Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Light Fission Core Antimatter Reactor Improved Fusion Compressor Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Cooling System Improved Sensor Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Reaction Control System Precision Grenade Launcher Improved Plasma Cutter [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Greatsword Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . Utility 9 | . . . 1 . 2 . 2 . . . . . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 189 | 7 11 5 29 7 38 21 9 2 . . 8 9 . 9 . 6 6 22 Power 16 | 1 . 1 3 . 3 2 . . . . . 1 . . . 1 . 4 Engine 9 | 1 . 1 3 . 2 2 . . . . . . . . . . . . Core 4 | . . . . . 1 . . . . . . . . . . 1 . 2 Reactor 3 | . . . . . . . . . . . . 1 . . . . . 2 Propulsion 52 | 2 3 . 9 1 13 5 1 . . . 1 7 . 3 . 1 1 5 Treads . | . . . . . . . . . . . . . . . . . . . Leg 52 | 2 3 . 9 1 13 5 1 . . . 1 7 . 3 . 1 1 5 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 72 | 1 4 . 10 2 14 11 6 . . . 2 1 . 3 . 4 3 11 Device 40 | . 2 . 2 1 8 10 3 . . . 2 1 . 2 . 2 1 6 Storage 4 | 1 1 . 2 . . . . . . . . . . . . . . . Processor 9 | . . . 1 . . . 2 . . . . . . 1 . 1 2 2 Hackware 2 | . . . . . 1 . 1 . . . . . . . . . . . Protection 17 | . 1 . 5 1 5 1 . . . . . . . . . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 3 4 4 7 4 8 3 2 2 . . 5 . . 3 . . 2 2 Energy Gun 6 | . 2 3 . . 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 2 . . . . . 1 . . . . . . . Ballistic Gun 5 | 3 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 1 2 2 1 . 1 1 . . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 5 2 1 . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 3 3 1 1 . . 3 . . 2 . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 1 . . . . . . . . 2 . . Parts Lost 43 | . 1 . 6 2 14 6 . . . . . . . . . . . 14 Power 6 | . . . . . 1 1 . . . . . . . . . . . 4 Propulsion 10 | . . . 2 . 5 . . . . . . . . . . . . 3 Utility 23 | . . . 4 2 6 4 . . . . . . . . . . . 7 Weapon 4 | . 1 . . . 2 1 . . . . . . . . . . . . Highest Loss Streak 6 | . 1 . 2 1 4 2 . . . . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 99 99 92 88 91 92 92 92 91 92 93 93 93 93 94 97 Engine 7 | . 14 14 10 11 7 4 7 7 7 7 7 6 6 6 6 5 . . Reactor 1 | . . . . . . . . . . . . 6 6 6 6 6 5 6 Leg 26 | . 28 28 32 33 26 26 23 23 23 23 22 26 26 26 26 25 22 19 Device 13 | . 9 14 4 10 15 24 17 15 15 15 15 12 13 13 13 12 16 17 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 9 | . . . 6 . . . 8 15 15 15 15 13 13 16 20 21 27 29 Hackware 3 | . . . . . 9 9 9 7 7 7 7 6 6 3 . . . . Protection 6 | . 3 . 11 11 9 . 7 7 7 7 7 6 6 6 6 6 5 7 Energy Gun 2 | . 12 27 . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 15 . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 21 21 9 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 8 6 6 7 7 6 6 6 5 6 6 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 14 30 33 42 43 54 46 44 44 43 43 43 59 59 60 59 64 66 77 Greatest Support 93 | 20 20 20 30 33 47 47 44 44 44 44 49 70 70 80 80 88 88 93 Greatest Overweight (x) 4 | 4 1 1 1 1 1 1 . . . . . . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 7 14 14 14 14 14 13 14 15 15 14 14 15 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 14 15 15 15 15 15 15 15 14 15 15 15 12 Class Distribution -------------------- 40% | Mutant 30% | Scavenger-Gladiator 17% | Scavenger-Mutant 4% | Gladiator 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 2846 | 168 423 90 340 135 418 217 98 140 . . 119 99 . 108 56 70 30 335 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8103 | . 470 158 1478 403 1813 1528 148 12 . . 753 128 . 138 . . 109 965 Parts 314 | . 36 4 38 25 61 74 8 1 . . 21 3 . 3 . . 6 34 Haulers Intercepted 22 | . 2 . 6 . 3 4 1 . . . . 1 . . . . 1 4 Recyclers Shooed 3 | . . . 2 . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 4 . . 29 . . 5 . 12 . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 141 | . 9 5 30 20 32 19 . 2 . . 8 . . 5 . . 4 7 Melee 66 | . . . 11 9 16 19 . . . . 3 . . 1 . . . 7 Guns 13 | . 8 4 . . 1 . . . . . . . . . . . . . Cannons 5 | . . . . . 4 . . . . . 1 . . . . . . . AOE 34 | . . 1 9 7 3 . . 2 . . 4 . . 4 . . 4 . Classes Destroyed 17 | . 6 2 3 1 2 . . . . . 1 . . 1 . . . 1 Worker 7 | . . . 3 1 . 2 . . . . . . . . . . . 1 Builder 5 | . 1 . 1 1 . 1 . . . . . . . . . . . 1 Tunneler 2 | . . . . 2 . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . 3 4 1 . . . . 1 . . . . 1 4 Recycler 9 | . . . 2 . 1 3 1 . . . 2 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . Operator 6 | . 2 . 1 . 1 1 . . . . . 1 . . . . . . Watcher 12 | . 1 . 4 . 3 1 . . . . 2 . . . . . . 1 Swarmer 25 | . 3 . 7 9 . . . 2 . . . . . . . . 4 . Grunt 74 | . 6 2 14 9 22 11 . . . . 4 . . 4 . . . 2 Brawler 2 | . . . 1 . . . . . . . 1 . . . . . . . Duelist 3 | . . . . . 1 . . . . . 1 . . 1 . . . . Sentry 26 | . . 2 8 . 7 7 . . . . 2 . . . . . . . Hunter 5 | . . . . . 2 1 . . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . . . . . 3 Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . Assembled 3 | . . 1 . 2 . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 2 9 8 6 4 1 2 . . 5 1 . 4 . . 4 3 Combat Bots Only 7 | . 2 2 4 7 6 3 . 2 . . 4 . . 4 . . 4 2 Max Kills in Single Turn 4 | . 1 2 4 3 2 1 1 1 . . 2 1 . 2 . . 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 2 2 . . 1 . . 2 . . 2 . . 2 . Melee 1 | . . . 1 1 1 1 . . . . 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Damage Taken 9189 | . 381 275 1254 515 2312 1284 . 61 . . 376 92 . 132 . 34 265 2208 Core 903 | . 34 48 91 88 218 193 . . . . 61 . . . . . 16 154 Absorbed by Shields 285 | . . . . . 285 . . . . . . . . . . . . . Regen/Repaired (Parts) 1004 | . . . 426 . 331 226 . . . . . 21 . . . . . . Core Remaining (%) 76 | 100 . 67 . 55 . 25 . . . . 91 . . . . 100 98 . Volleys Fired 126 | . 48 18 5 7 26 . . 6 . . 8 . . 5 . . 3 . Largest 2 | . 2 2 1 1 2 . . 1 . . 1 . . 1 . . 1 . Hottest 131 | . 100 100 33 33 131 . . 36 . . 68 . . 36 . . 36 . Shots Fired 191 | . 96 32 5 7 29 . . 6 . . 8 . . 5 . . 3 . Gun 127 | . 96 28 . . 3 . . . . . . . . . . . . . Cannon 28 | . . . . . 23 . . . . . 5 . . . . . . . Launcher 36 | . . 4 5 7 3 . . 6 . . 3 . . 5 . . 3 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 86 | . 86 . . . . . . . . . . . . . . . . . Thermal 69 | . 10 28 . . 26 . . . . . 5 . . . . . . . Explosive 36 | . . 4 5 7 3 . . 6 . . 3 . . 5 . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 7 9 . 1 7 . . . . . 6 . . 7 . . . . Robot Miss Streak 5 | . 5 3 . 4 3 . . 2 . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 437 | . 56 20 80 22 103 73 2 . . . 24 2 . 3 . . 1 51 Core Hits 210 | . 23 11 23 20 39 24 2 4 . . 18 1 . 18 . . 8 19 Critical Kills 5 | . . . 1 3 1 . . . . . . . . . . . . . Critical Parts Destroyed 28 | . . . 17 2 9 . . . . . . . . . . . . . Critical Strikes 59 | . . 3 19 5 17 10 . . . . 1 . . . . . . 4 Burn 3 | . . 3 . . . . . . . . . . . . . . . . Smash 35 | . . . 19 5 11 . . . . . . . . . . . . . Sever 18 | . . . . . 6 10 . . . . 1 . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . . . . 3 Melee Attacks 481 | . . . 110 35 108 98 4 4 . . 21 6 . 11 . 5 2 77 Impact 189 | . . . 110 35 44 . . . . . . . . . . . . . Slashing 232 | . . . . . 64 98 4 4 . . 21 6 . 11 . 5 2 17 Piercing 60 | . . . . . . . . . . . . . . . . . . 60 Sneak Attacks 51 | . . . 14 3 7 11 2 . . . 3 2 . 1 . . 1 7 Combat Hostiles 4 | . . . 2 1 1 . . . . . . . . . . . . . Follow-up Attacks 29 | . . . 12 3 5 . . . . . . . . . . . . 9 Damage Inflicted 24371 | . 758 408 5092 1884 4566 4981 304 98 . . 1620 315 . 880 . . 607 2858 Guns 956 | . 688 235 . . 33 . . . . . . . . . . . . . Cannons 453 | . . . . . 349 . . . . . 104 . . . . . . . Explosions 3605 | . . 157 805 546 466 . . 98 . . 415 . . 685 . . 433 . Melee 19244 | . . . 4287 1326 3710 4974 304 . . . 1101 315 . 195 . . 174 2858 Ramming 113 | . 70 16 . 12 8 7 . . . . . . . . . . . . Kinetic 589 | . 589 . . . . . . . . . . . . . . . . . Thermal 884 | . 99 235 64 . 382 . . . . . 104 . . . . . . . Explosive 3464 | . . 157 664 546 466 . . 98 . . 415 . . 685 . . 433 . Electromagnetic 77 | . . . 77 . . . . . . . . . . . . . . . Impact 6924 | . . . 4287 1326 1311 . . . . . . . . . . . . . Slashing 10714 | . . . . . 2399 4974 304 . . . 1101 315 . 195 . . 174 1252 Piercing 1606 | . . . . . . . . . . . . . . . . . . 1606 Highest Corruption 4 | . . . . . 3 3 . . . . . 1 1 1 1 . . 4 Average Corruption 2 | . . . . . 2 3 . . . . . 1 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 71 | . . . . . 24 24 . . . . . 2 . 9 2 . . 10 Message Errors 24 | . . . . . 7 6 . . . . . . . 5 1 . . 5 Matter Fused 18 | . . . . . 7 8 . . . . . 1 . 1 . . . 1 Heat Flow Errors 6 | . . . . . 3 2 . . . . . . . . . . . 1 Energy Discharges 8 | . . . . . 3 2 . . . . . . . 1 1 . . 1 Parts Rejected 2 | . . . . . 1 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . 1 2 . . . . . 1 . 1 . . . 1 Data Loss (major) 4 | . . . . . 1 1 . . . . . . . 1 . . . 1 Alerts 3 | . . . . . 1 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 5095 | . 3 1 1793 525 768 1055 . . . . 445 141 . 40 . . . 324 Projectiles 12 | . . . . . 12 . . . . . . . . . . . . . Explosions 157 | . . 1 31 85 . . . . . . . . . 40 . . . . Melee 4926 | . 3 . 1762 440 756 1055 . . . . 445 141 . . . . . 324 Knockbacks 19 | . 2 . 11 . 6 . . . . . . . . . . . . . Impact 18 | . 1 . 11 . 6 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . 140 . 1 . . . . . . . . . . . . . Shots 6 | . . . 5 . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 13 3 . 2 2 2 . . . . . . . . . . . . Kicked 22 | . 13 3 . 2 2 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 253 | . 17 30 18 . 253 212 . . . . . . . . . . . 215 Average Temperature 57 | . 7 15 11 . 72 117 . . . . . . . . . . . 102 Received Heat Transfer 2766 | . 105 96 369 219 1029 666 . . . . 75 . . 63 . . 9 135 Effects 1 | . . . . . . 1 . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 48 | . 1 . 33 4 10 . . . . . . . . . . . . . Impact Corruptions 83 | . 1 . 51 15 16 . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Parts Melted 5 | . 2 . . . 3 . . . . . . . . . . . . . Heat Transferred 2159 | . 296 925 50 . 703 . . . . . 185 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 552 | . 364 146 443 337 472 552 182 . . . . 281 . . . . 256 263 Initial 198 | . . 91 . 72 63 198 156 . . . . 101 . . . . 74 54 Average 187 | . 185 55 183 234 173 401 168 . . . . 171 . . . . 125 136 Maximum Alert Level 2 | . 1 . 2 1 2 2 . . . . . 1 . . . . 1 1 Low Security (%) 58 | 100 41 100 54 31 66 3 100 . . . . 66 . . . . 81 83 Level 1 34 | . 58 . 44 68 27 44 . . . . . 33 . . . . 18 16 Level 2 7 | . . . 1 . 5 52 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 4 . 3 . 5 1 . . . . . 3 . . . . 5 6 Investigation 9 | . 2 . 2 . 2 1 . . . . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . . . . . . . . 1 3 Reinforcement 10 | . 2 . 1 . 3 . . . . . . 3 . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . 3 . 3 . 2 2 . . . . 1 . . . . . . 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 Times Spotted 278 | . 26 6 48 20 62 34 . 3 . . 18 3 . 5 . 9 12 32 Peak Tracking Total 9 | . 4 2 4 5 7 5 . 3 . . 6 2 . 4 . 6 5 9 Tactical Retreats 30 | . . 1 7 . 12 5 . 1 . . . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . . . 2 . 3 . . . . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 17 | . . 3 3 1 2 4 . . . . 2 1 . . . . . 1 Max in Single Turn 2 | . . 1 1 1 2 1 . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 53 | . 7 1 12 . 8 11 1 1 . 4 2 2 1 . 1 . 1 1 Terminals 31 | . 5 . 10 . 5 8 1 . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations 7 | . . . 2 . 2 2 . . . . . 1 . . . . . . Recycling Units 3 | . 2 . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 Total Hacks 198 | . 19 1 54 . 37 35 2 1 . 29 3 5 1 . 5 . 5 1 Successful 143 | . 12 1 33 . 31 20 1 1 . 29 2 4 1 . 5 . 3 . Failed 54 | . 7 . 20 . 6 15 1 . . . 1 1 . . . . 2 1 Catastrophic 3 | . 1 . 2 . . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . Manual 89 | . 15 . 27 . 16 19 . . . . . 2 . . 1 . 6 3 Terminals 101 | . 17 . 32 . 20 27 2 . . . 1 2 . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . 5 . Repair Stations 46 | . . . 22 . 14 7 . . . . . 3 . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 2 . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . 1 Terminal Hacks 70 | . 5 1 8 . 10 8 1 1 . 29 1 . 1 . 5 . . . Record 11 | . . . . . . . . . . 11 . . . . . . . . Part Schematic 16 | . . . . . 2 . . . . 9 . . . . 5 . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 6 | . . 1 . . . 2 . 1 . . 1 . 1 . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . Alert Level 6 | . 1 . 1 . 2 2 . . . . . . . . . . . . Unreport Threat 4 | . . . 2 . 1 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 2 . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 2 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 40 | . . . 18 . 14 5 . . . . . 3 . . . . . . Scan Component 21 | . . . 9 . 7 3 . . . . . 2 . . . . . . Repair 19 | . . . 9 . 7 2 . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 26 | . 7 . 7 . 4 6 . . . . . 1 . . . . 1 . Terminals 23 | . 5 . 7 . 4 6 . . . . . 1 . . . . . . Botnet 22 | . 5 . 7 . 3 6 . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 5 . 10 . 7 8 1 . . . 1 2 . . . . 1 1 Full Trace Events 4 | . . . 1 . 1 1 . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . 3 . . . . 9 . . . . 20 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . . . . . . . 47 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . 5 . Parts Repaired 19 | . . . 9 . 7 2 . . . . . 1 . . . . . . Time 658 | . . . 260 . 278 82 . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 20 | . . . . . . . . . . . 12 . . . 6 . 2 . Largest Group 6 | . . . . . . . . . . . 6 6 3 3 6 6 3 1 Highest-Rated Group 346 | . . . . . . . . . . . 202 202 101 101 346 346 170 85 Highest-Rated Ally 96 | . . . . . . . . . . . 96 43 43 43 96 96 85 85 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 160 | . . . . . . . . . . . 31 39 . 12 . 32 40 6 Total Damage 4028 | . . . . . . . . . . . 538 834 . 186 . 1190 902 378 Kills 31 | . . . . . . . . . . . 5 7 . 1 . 11 5 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 1 . . 1 . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . . . . . . . . . 52 Items 52 | . . . . . . . . . . . . . . . . . . 52 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 17954 | 61 1187 1301 2955 822 2358 1394 248 646 190 98 1151 738 332 1111 1201 512 570 1079 Spaces Moved 9926 | 37 688 584 1198 373 1023 753 179 471 167 85 654 446 273 698 938 345 393 621 Core 12 | 12 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 9914 | 25 688 584 1198 373 1023 753 179 471 167 85 654 446 273 698 938 345 393 621 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 123 113 113 113 113 113 113 115 120 120 122 122 122 120 Average Speed 138 | 132 137 190 190 190 152 116 113 113 113 113 113 119 120 120 122 122 122 120 Slowest Speed 250 | 250 190 190 190 190 195 189 113 113 113 113 113 122 120 122 122 122 122 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 93 86 95 89 66 79 8 52 21 70 38 11 50 73 87 54 15 21 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 4 | . 2 . . . . . . 1 . 1 . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 1 . . . 2 1 . 4 . . 2 3 1 . . Spaces Dug 66 | . . . 7 16 1 4 2 4 . . . 4 . 8 . 5 1 14 Terrain Destroyed 208 | . . 16 47 44 16 4 2 24 . . . 4 . 31 . 5 1 14 Melee 50 | . . . 7 . 1 4 2 4 . . . 4 . 8 . 5 1 14 Projectile . | . . . . . . . . . . . . . . . . . . . AOE 158 | . . 16 40 44 15 . . 20 . . . . . 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 13103 | 45 834 742 1692 420 1622 1071 217 572 168 87 1022 645 278 941 995 426 479 847 Wait 2120 | . 45 125 344 2 381 176 12 84 2 3 256 171 4 208 53 63 65 126 Move 9908 | 36 687 583 1197 372 1022 752 178 470 166 84 653 445 272 697 937 344 392 621 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 130 | 2 19 3 17 2 31 9 6 2 . . 9 5 1 3 3 2 5 11 Fast Attach 57 | 6 3 . 8 . 7 10 4 1 . . 5 2 . 2 . 5 1 3 Attach 62 | . 1 . 8 2 17 7 3 1 . . 1 2 . 3 . 1 3 13 Detach 7 | . . . . . 2 1 1 1 . . 1 . . . . . 1 . Swap 71 | 1 7 5 13 5 14 4 2 . . . 2 5 . 4 . 1 2 6 Drop 124 | . 11 5 13 1 21 12 7 3 . . 16 9 1 8 2 5 5 5 Fire 126 | . 48 18 5 7 26 . . 6 . . 8 . . 5 . . 3 . Melee 426 | . . . 87 27 99 98 4 4 . . 21 6 . 11 . 5 2 62 Ram . | . . . . . . . . . . . . . . . . . . . Kick 22 | . 13 3 . 2 2 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 50 | . . . . . . . . . . . 50 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 10) 524 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Discovered new exit (range 9) 738 | -10/Materials | Discovered new exit (range 10) 963 | -10/Materials | Discovered new exit (range 15) 1249 | -10/Materials | Entered Mines 1250 | -10/Mines | Assembled infested the area 1497 | -10/Mines | Discovered new exit (range 10) 2205 | -10/Mines | Discovered new exit (range 9) 2277 | -10/Mines | Learned Materials security intel 2430 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2550 | -10/Mines | Entered Materials 2550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -9/Materials | Discovered new exit (range 4) 3333 | -9/Materials | Repaired Aluminum Leg 3378 | -9/Materials | Repaired Aluminum Leg 3406 | -9/Materials | Repaired Lgt. Armor Plating 3439 | -9/Materials | Repaired Imp. Ion Engine 3741 | -9/Materials | Build established: Scavenger-Mutant 3792 | -9/Materials | Discovered new exit (range 16) 4061 | -9/Materials | Central database locked down 4247 | -9/Materials | Discovered new exit (range 5) 4293 | -9/Materials | Repaired Aluminum Leg 4321 | -9/Materials | Repaired Aluminum Leg 4358 | -9/Materials | Repaired Corrupted Aluminum Leg 4394 | -9/Materials | Repaired Corrupted Aluminum Leg 4421 | -9/Materials | Repaired Aluminum Leg 4771 | -9/Materials | Identified exit to Mines 5505 | -9/Materials | Entered Mines 5516 | -9/Mines | Discovered new exit (range 14) 5553 | -9/Mines | Destroyed 7 combat bots 5814 | -9/Mines | Build established: Mutant 5814 | -9/Mines | Identified exit to Exiles 6213 | -9/Mines | Excavation squad dispatched 6213 | -9/Mines | A large section of the Mines collapsed 6303 | -9/Mines | Discovered new exit (range 6) 6327 | -9/Mines | Entered Materials 6327 | -8/Materials | Evolved 2 slots: Utility x2 6328 | -8/Materials | Identified exit to Storage 6505 | -8/Materials | Lost 3 parts (2n1u) 7397 | -8/Materials | Lost 3 parts (1u2w) 7448 | -8/Materials | Discovered new exit (range 13) 7602 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 7660 | -8/Materials | Repaired Corrupted Imp. Signal Interpreter 7687 | -8/Materials | Repaired Aluminum Leg 7773 | -8/Materials | Lost 4 parts (1p1n2u) 7819 | -8/Materials | Repaired Titanium Leg 7853 | -8/Materials | Repaired Rocket Launcher 8157 | -8/Materials | Discovered new exit (range 11) 8582 | -8/Materials | Repaired Carbon-fiber Leg 8622 | -8/Materials | Repaired Titanium Leg 8685 | -8/Materials | Entered Storage 9299 | -8/Storage | Core integrity fell below 50% 9890 | -8/Storage | Discovered new exit (range 16) 9950 | -8/Storage | Build established: Scavenger-Mutant 10023 | -8/Storage | Repaired Greatsword 10068 | -8/Storage | Repaired Titanium Leg 10079 | -8/Storage | Entered Factory 10079 | -7/Factory | Evolved 2 slots: Utility x2 10164 | -7/Factory | Identified exit to Lower Caves 10327 | -7/Factory | Entered Lower Caves 10552 | -7/Lower Caves | Build established: Scavenger-Gladiator 10563 | -7/Lower Caves | Spotted B-75 Beast 10857 | -7/Lower Caves | Discovered new exit (range 8) 10972 | -7/Lower Caves | Identified exit to Lower Caves 10973 | -7/Lower Caves | Entered another Lower Caves area 10993 | -7/Lower Caves | Discovered new exit (range 11) 11004 | -7/Lower Caves | Identified exit to Data Miner 11163 | -7/Lower Caves | Entered Data Miner 11163 | -7/Data Miner | Discovered new exit (range 6) 11185 | -7/Data Miner | Met Data Miner 11211 | -7/Data Miner | Learned location of Section 7 (-2) 11211 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11227 | -7/Data Miner | Received God Mode back door access code from Data Miner 11260 | -7/Data Miner | Identified exit to Proximity Caves 11261 | -7/Data Miner | Entered Proximity Caves 11315 | -6/Proximity Caves | Identified exit to Factory 11584 | -6/Proximity Caves | Build established: Gladiator 11599 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11772 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11773 | -6/Proximity Caves | Escorted by Enhanced Grunt 12412 | -6/Proximity Caves | Entered Factory 12412 | -6/Factory | Accompanied by 6 allies 12412 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12510 | -6/Factory | Build established: Commander-Gladiator 12788 | -6/Factory | Repaired Imp. Sensor Array 12815 | -6/Factory | Build established: Scavenger-Gladiator 12932 | -6/Factory | Discovered new exit (range 6) 12936 | -6/Factory | Identified exit to Lower Caves 13150 | -6/Factory | Entered Lower Caves 13150 | -6/Lower Caves | Accompanied by 3 allies 13406 | -6/Lower Caves | Discovered new exit (range 14) 13421 | -6/Lower Caves | Identified exit to Lower Caves 13482 | -6/Lower Caves | Entered another Lower Caves area 13482 | -6/Lower Caves | Accompanied by 3 allies 13510 | -6/Lower Caves | Encountered a Warlord checkpoint 14574 | -6/Lower Caves | Discovered new exit (range 16) 14591 | -6/Lower Caves | Identified exit to Zion 14593 | -6/Lower Caves | Entered Zion 14639 | -6/Zion | System corruption cleaned by Quarantine Array 14709 | -6/Zion | Discovered new exit (range 12) 15024 | -6/Zion | Given A8's code to call for help 15055 | -6/Zion | Learned Factory emergency access door positions 15192 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15489 | -6/Zion | Imprinted 15491 | -6/Zion | Declared Zion's savior 15645 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15650 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15745 | -6/Zion | Identified exit to Proximity Caves 15794 | -6/Zion | Entered Proximity Caves 15794 | -5/Proximity Caves | Accompanied by 6 allies 15832 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16066 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 16121 | -5/Proximity Caves | Found Alien Artifact 16121 | -5/Proximity Caves | Identified Core Expander 16121 | -5/Proximity Caves | Installed Core Expander, added new Utility slot 16263 | -5/Proximity Caves | Discovered new exit (range 14) 16279 | -5/Proximity Caves | Identified exit to Factory 16306 | -5/Proximity Caves | Entered Factory 16306 | -5/Factory | Accompanied by 3 allies 16306 | -5/Factory | Evolved 2 slots: Utility x2 16307 | -5/Factory | Identified exit to Upper Caves 16446 | -5/Factory | Garrison activated, responded to threat 16637 | -5/Factory | Incoming investigation squad redirected 16669 | -5/Factory | Fabricated Adv. Melee Analysis Suite (x1) 16756 | -5/Factory | Discovered new exit (range 4) 16759 | -5/Factory | Identified exit to Factory 16827 | -5/Factory | Discovered exit to Factory (range 16) 16848 | -5/Factory | Zion Heavy squad teleported in 16876 | -5/Factory | Entered another Factory area 16876 | -4/Factory | Accompanied by 1 ally 16876 | -4/Factory | Evolved 2 slots: Utility x2 17249 | -4/Factory | Lost 3 parts (3u) 17332 | -4/Factory | Discovered new exit (range 16) 17345 | -4/Factory | Identified exit to Research 17460 | -4/Factory | Lost 4 parts (2p1n1u) 17512 | -4/Factory | Spotted B-86 Titan 17578 | -4/Factory | Build established: Scavenger-Assassin 17924 | -4/Factory | Garrison activated, responded to threat 17955 | -4/Factory | Self-destructed Last Messages --------------- 17919_ Flexi-carbon Leg destroyed. 17919_ Myomer Leg destroyed. 17924_ G-67 Veteran calls for garrison reinforcements. 17924_ ALERT: Activating Garrison Access F002. 17925_ S-27 Virus emerges from the garrison. 17926_ >> DECODED: Adv. Concussive RPG location. 17926_ Lance follow-up attack on G-67 Veteran. 17926_ Destroyed Lgt. Antimatter Reactor. 17929_ G-67 Veteran destroyed. 17931_ Imp. Medium Armor Plating destroyed. 17932_ Acquired 15 matter. 17935_ Lance follow-up attack on G-67 Veteran. 17938_ G-67 Veteran destroyed. 17939_ >> DECODED: Phase Gun location. 17941_ Reaction Control System destroyed. 17942_ Acquired 10 matter. 17948_ Lgt. Antimatter Reactor destroyed. 17950_ Adv. Terrain Scanner destroyed. 17950_ Destroyed VTOL Module. 17955_ >> DECODED: Field Propulsion Array location. Map ----- +----------------------------------------------------+ | ?!?#?????????????????????????????????????????????? | | ???????????"???#?????????????????????????????????? | | ???? ??"?? 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[???????? | | # """ "?? ? ##?##?##?????""????? #?? ??????????? | | # """ "?? ? ?######? ? ???? ? ??????????? | | # # ????? ? ??= ??? ? ?????????? | | # ? ####??##? ?? ? ?????? ? ???????????? | | #######+#+#?#?#??#?###????#???##?#???????????????? | | #???###?#? ? ??? ?? ???????????????? | | ^ #?##???#? ???] ? ?????????????????????? | | ###??#???????]? ?????????????????????? | | ###?#?#????? ?? ??]????????????????????? | | #?#??#?## ?????????????????????????????? | | ! #?????#??? ????????????????????????????? | | = ######### ?????????????????????????????? | | ! ??? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 37 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 14 Armor Coverage 600 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 59 Melee Accuracy 12 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Hacked Katana | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Lrn. Proton Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Hyp. Mass Driver | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Adv. Melee Analysis Suite | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed TargetSuperchargedMeganuke Manual? 0 Play Time 01:44:45 Cumulative 1423.0 hours Start 2022.02.10 @ 19:59:26 End 2022.02.13 @ 22:46:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 499 Rogue 499 Adventurer 0 Explorer 0 Win Type - Total 102 Types 22/12/42/5/1/2/16/1/1 Lore% 96 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7afc8fe0-fca1-4cad-b79d-8cae0ef2c06d