Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 17:41:04 Player: BOBIT Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (1090) 1090 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3125 Bonus ------- None Cogmind --------- Core Integrity 519/550 Matter 300/300 Energy 140/160 System Corruption 0% Temperature Cool (24) Movement Treading (241) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (4) ------- Precision Beam Rifle EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Advanced Treads Hardened Medium Armor Plating Thief Drone Bay (3/3) EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Thief Drone Bay > --- WEAPON ----------- Precision Beam Rifle EM Pulse Cannon Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Armored Treads Advanced Treads Improved Heat Sink EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Thief Drone Bay Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Parts Attached 43 | 7 4 14 3 15 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 3 . 3 Treads 6 | . . 3 . 3 Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 4 1 4 Device 6 | . . 3 1 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 19 | 3 2 6 1 7 Energy Gun 2 | 1 . . . 1 Energy Cannon 9 | . . 5 . 4 Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 3 | . 2 1 . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 17 | 2 11 18 19 19 Power 6 | . 2 6 7 7 Propulsion 2 | 1 2 3 2 1 Utility 1 | . . 1 1 1 Weapon 6 | . 5 6 7 7 Tool/Special . | . . . . . Unused Backups 23 | . 2 9 . 12 Power 8 | . . . . 8 Propulsion 6 | . 2 2 . 2 Utility . | . . . . . Weapon 8 | . . 7 . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 97 97 99 90 Engine 8 | . 14 10 11 3 Core 1 | . . . . 5 Treads 24 | . . 30 33 27 Wheel 5 | . 28 1 . . Device 7 | . . 5 10 11 Storage 10 | . 14 11 11 9 Protection 5 | . 11 4 . 6 Energy Gun 1 | . . . . 4 Energy Cannon 12 | . . 7 23 15 Ballistic Gun 3 | . 6 . 9 2 Ballistic Cannon 10 | . 21 25 . . Launcher 1 | . . . . 5 Peak Build Rating 38 | 6 8 27 29 38 Average Rating 22 | 4 7 18 27 33 On Entrance 14 | . 6 8 27 29 Naked Turns . | . . . . . Heaviest Build 81 | 11 52 62 62 81 Greatest Support 66 | 32 32 66 66 66 Greatest Overweight (x) 3 | 3 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 6 15 20 20 20 Average Carried 17 | 2 11 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 14 19 20 20 Class Distribution -------------------- 37% | Gunner 31% | Mutant 25% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 856 | 116 108 185 181 266 Remotely . | . . . . . Salvage Created 1010 | . 77 175 181 577 Parts 50 | . 1 12 13 24 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 24 | . 3 4 6 11 Melee 3 | . . . . 3 Guns 2 | . . . . 2 Cannons 18 | . 3 4 6 5 AOE 1 | . . . . 1 Classes Destroyed 6 | . 1 3 1 1 Worker 1 | . . 1 . . Hauler 1 | . . . . 1 Operator 1 | . . 1 . . Swarmer 3 | . . . 3 . Grunt 17 | . 3 2 3 9 Sentry 4 | . . 2 . 2 Best Kill Streak 4 | . 2 4 3 4 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 113 | . 12 18 24 59 Missed 32 | . 3 8 7 14 Hits 81 | . 9 10 17 45 Projectile 81 | . 9 10 17 45 Critical Strikes 6 | . . . . 6 Damage Taken 1142 | . 101 130 148 763 Core 116 | . 21 37 27 31 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 91 . 84 . Volleys Fired 54 | . 9 8 16 21 Largest 3 | . 2 3 3 3 Hottest 170 | . 60 90 170 170 Shots Fired 110 | . 18 24 27 41 Gun 16 | . . . 5 11 Cannon 94 | . 18 24 22 30 Launcher . | . . . . . Special . | . . . . . Kinetic 53 | . 18 24 5 6 Thermal 39 | . . . 22 17 Explosive . | . . . . . Electromagnetic 18 | . . . . 18 Robot Hit Streak 7 | . 7 5 3 7 Robot Miss Streak 7 | . 1 5 7 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 59 | . 13 10 10 26 Core Hits 34 | . 3 7 8 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . . . . 1 Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1446 | . 263 192 217 774 Guns 113 | . . . 15 98 Cannons 1160 | . 263 192 200 505 Explosions 125 | . . . . 125 Melee . | . . . . . Ramming 48 | . . . 2 46 Kinetic 500 | . 263 192 15 30 Thermal 618 | . . . 200 418 Explosive . | . . . . . Electromagnetic 280 | . . . . 280 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . 5 10 Projectiles 15 | . . . 5 10 Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . 2 . . 1 Impact 1 | . . . . 1 Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . . . 53 Shots 1 | . . . . 1 Rammed 7 | . . . 1 6 Targets Rammed 10 | . . . 1 9 Kicked . | . . . . . Crushed 3 | . . . . 3 Highest Temperature 477 | . 78 132 411 477 Average Temperature 137 | . 26 59 171 180 Received Heat Transfer 573 | . 54 48 21 450 Effects 10 | . . . 3 7 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . 2 . Interference 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1001 | . . . 296 705 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 86 Level 1 4 | . . . . 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 332 | . 70 76 104 332 Initial 36 | . . 16 . 36 Average 72 | . 18 29 68 146 Influence Increases 930 | . 101 111 224 494 Destroy 0b10 Robot/C 480 | . 60 80 120 220 Destroy 0b10 Robot/NC 15 | . . 10 . 5 Destroy Leader 102 | . 10 20 20 52 Successful Hack 1 | . 1 . . . Disable Machine 75 | . 30 . 30 15 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 17 | . . 1 9 7 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 614 | . 61 151 130 272 Entered New Map 82 | . . 24 . 58 Time Decay 532 | . 61 127 130 214 Squads Dispatched 8 | . 2 . . 6 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 9 6 7 13 Peak Tracking Total 4 | . 4 3 3 3 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 2 . 2 2 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 3 1 1 1 Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 8 4 1 2 Successful 9 | . 5 3 1 . Failed 6 | . 3 1 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 4 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 6 | . 2 3 1 . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . 3 1 . 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . 2 . . . Recycled Matter 84 | . 84 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 10 | . . . 6 4 ROAM 1 | . . . 1 . EXPLORE 4 | . . . 2 2 RETURN 5 | . . . 3 2 Ally Attacks 31 | . . . 9 22 Total Damage 140 | . . . 47 93 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 37 | . . 4 33 . Terrain 37 | . . 4 33 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 10 | . . . 6 4 Drone Recoveries 10 | . . . 6 4 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1354 | 64 240 328 274 448 Spaces Moved 708 | 56 172 168 141 171 Core 27 | 27 . . . . Treads 468 | . . 156 141 171 Legs . | . . . . . Wheels 213 | 29 172 12 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 115 145 145 Average Speed 142 | 85 110 143 145 189 Slowest Speed 241 | 200 115 225 145 241 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 34 18 62 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 9 6 Melee . | . . . . . Projectile 12 | . . . 9 3 AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 953 | 68 203 246 188 248 Wait 42 | . 5 7 20 10 Move 704 | 55 171 167 140 171 Hop . | . . . . . Pick Up 43 | 6 10 23 2 2 Fast Attach 26 | 6 3 7 2 8 Attach 10 | . . 5 2 3 Detach 13 | . 2 4 2 5 Swap 12 | 1 1 2 . 8 Drop 39 | . 2 23 3 11 Fire 54 | . 9 8 16 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 10 | . . . 1 9 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 558 | -9/Materials | Discovered new exit (range 16) 633 | -9/Materials | Entered Mines 719 | -9/Mines | Found the Drone Emporium 728 | -9/Mines | Found Prototype Device 730 | -9/Mines | Identified Thief Drone Bay 758 | -9/Mines | Discovered new exit (range 41) 858 | -9/Mines | Discovered new exit (range 22) 907 | -9/Mines | Entered Materials 907 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 949 | -8/Materials | Build established: Gunner 1058 | -8/Materials | Garrison activated, responded to threat 1355 | -8/Materials | Self-destructed Last Messages --------------- (-13). 01250_ Crushed G-47 Trooper. 01250_ G-47 Trooper knocked back. 01250_ Imp. Heat Sink melted. 01250_ G-47 Trooper destroyed. 01251_ Acquired 10 matter. 01255_ Overheating: System interference. 01255_ Imp. Heat Sink temporarily disabled. 01255_ Prc. Beam Rifle temporarily disabled. 01279_ Dropped Shock Bomb Launcher. 01294_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 01294_ Garrison Access disabled. 01294_ Relay Coupler [Duelist] tumbles out of Garrison Access. 01294_ Relay Coupler [Hunter] tumbles out of Garrison Access. 01301_ Slammed into G-47 Trooper. 01313_ Crushed G-47 Trooper. 01313_ G-47 Trooper destroyed. 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