Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.06 @ 21:56:42 Player: Isoceth Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (959) 959 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3174 Bonus ------- None Cogmind --------- Core Integrity 506/550 Matter 128/300 Energy 1/160 System Corruption 0% Temperature Cool (55) Movement Treading (162) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter Improved Shield Generator > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Treads Medium Storage Unit Medium Battery (150) Advanced Targeting Computer ECM Suite High-powered Tractor Beam Shock Rifle Lightning Gun Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Lightning Gun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Treads Medium Storage Unit Medium Battery Advanced Targeting Computer ECM Suite High-powered Tractor Beam Shock Rifle Assault Rifle Rocket Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 36 | 6 10 4 11 1 4 Power 3 | 1 . . 2 . . Engine 1 | 1 . . . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 7 | 2 3 . 1 . 1 Treads 7 | 2 3 . 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 6 3 3 . 1 Device 4 | . 1 . 2 . 1 Storage 9 | 1 5 2 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 1 1 5 1 2 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . 1 1 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 96 100 94 Engine 8 | . 14 14 3 . . Core 3 | . . . 6 11 9 Treads 29 | . 28 28 33 33 32 Device 9 | . 11 . 10 11 16 Storage 12 | . 14 14 11 11 9 Processor 7 | . . 13 11 11 9 Ballistic Gun 13 | . 21 14 10 7 . Ballistic Cannon 1 | . . . . 3 9 Launcher 9 | . 6 14 9 11 4 Peak Build Rating 29 | 6 10 10 15 19 29 Average Rating 12 | 4 6 10 13 16 25 On Entrance 10 | . 6 10 10 15 19 Naked Turns . | . . . . . . Heaviest Build 60 | 13 21 21 52 56 60 Greatest Support 89 | 40 46 46 69 69 89 Greatest Overweight (x) 2 | 2 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 Average Capacity 13 | 7 8 10 19 20 20 Most Carried 11 | 5 10 10 8 8 11 Average Carried 6 | 2 5 9 6 6 8 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 10 | 2 9 9 6 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1048 | 229 261 89 180 64 225 Remotely . | . . . . . . Salvage Created 945 | . 436 . 256 13 240 Parts 67 | . 37 . 17 4 9 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . 10 . 6 2 4 Guns 8 | . 7 . . 1 . Cannons 4 | . . . . . 4 AOE 10 | . 3 . 6 1 . Classes Destroyed 8 | . 5 . 3 . . Worker 3 | . 2 . 1 . . Hauler 1 | . 1 . . . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Watcher 7 | . 3 . 2 . 2 Swarmer 5 | . 3 . . 2 . Grunt 12 | . 7 . 3 . 2 Sentry 5 | . . . 3 . 2 Best Kill Streak 4 | . 4 . 4 2 4 Combat Bots Only 3 | . 3 . 2 2 2 Max Kills in Single Turn 2 | . 2 . 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 144 | . 48 . 46 1 49 Missed 40 | . 14 . 15 . 11 Damage Taken 974 | . 287 . 343 6 338 Core 125 | . 27 . 54 . 44 Absorbed by Shields 109 | . . . . . 109 Ignored by Resistances 313 | . 88 . 96 2 127 Regen/Repaired (Parts) 103 | . . . 103 . . Core Remaining (%) 91 | 100 . 89 . 86 . Volleys Fired 80 | . 38 . 22 4 16 Largest 2 | . 2 . 2 2 2 Hottest 103 | . 50 . 53 53 103 Shots Fired 156 | . 76 . 42 6 32 Gun 108 | . 73 . 23 2 10 Cannon 16 | . . . . . 16 Launcher 32 | . 3 . 19 4 6 Special . | . . . . . . Kinetic 114 | . 73 . 23 2 16 Thermal . | . . . . . . Explosive 32 | . 3 . 19 4 6 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 30 | . 30 . 7 6 24 Robot Miss Streak 3 | . 2 . 3 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 116 | . 58 . 29 2 27 Core Hits 61 | . 25 . 22 2 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2796 | . 854 . 963 83 896 Guns 977 | . 609 . 178 25 165 Cannons 384 | . . . . . 384 Explosions 1435 | . 245 . 785 58 347 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1196 | . 609 . 178 25 384 Thermal . | . . . . . . Explosive 1435 | . 245 . 785 58 347 Electromagnetic 165 | . . . . . 165 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . 18 4 5 Projectiles . | . . . . . . Explosions 27 | . . . 18 4 5 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 192 | . 18 . 25 . 192 Average Temperature 40 | . 7 . 6 . 66 Received Heat Transfer 566 | . 162 . 213 . 191 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 208 | . 199 22 208 111 128 Initial 44 | . . 22 . 44 4 Average 47 | . 74 10 67 54 30 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 98 100 100 Level 1 . | . . . 1 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . . 1 3 Investigation 3 | . 1 . . 1 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 14 . 9 1 13 Peak Tracking Total 6 | . 4 . 3 1 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . . . 4 . 3 Max in Single Turn 2 | . . . 1 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 13 | . 8 . 4 1 . Terminals 7 | . 5 . 2 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 18 . 11 1 . Successful 20 | . 10 . 9 1 . Failed 10 | . 8 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 12 . 2 . . Fabricators . | . . . . . . Repair Stations 12 | . 3 . 9 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 . 2 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 1 . 7 . . Scan Component 5 | . 1 . 4 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 . 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 90 | . . . 90 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 130 | . . . 130 . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3574 | 85 1172 870 504 482 461 Spaces Moved 1950 | 51 636 532 208 287 236 Core 15 | 15 . . . . . Treads 1935 | 36 636 532 208 287 236 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 129 160 160 160 160 161 Slowest Speed 162 | 160 160 160 160 160 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 5 80 98 26 36 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 34 | . 8 . 3 23 . Terrain Destroyed 252 | . 13 . 117 40 82 Melee . | . . . . . . Projectile . | . . . . . . AOE 252 | . 13 . 117 40 82 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2266 | 69 721 550 337 303 286 Wait 156 | 7 21 11 88 10 19 Move 1945 | 50 635 531 207 286 236 Hop . | . . . . . . Pick Up 34 | 6 12 2 5 2 7 Fast Attach 2 | 2 . . . . . Attach 16 | 4 3 . 6 . 3 Detach 2 | . . . 1 . 1 Swap 18 | . 7 4 5 1 1 Drop 13 | . 5 2 3 . 3 Fire 80 | . 38 . 22 4 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 14) 597 | -10/Materials | Discovered new exit (range 13) 602 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Discovered new exit (range 7) 1095 | -10/Materials | Identified exit to Mines 1258 | -10/Materials | Entered Mines 1258 | -10/Mines | Discovered new exit (range 11) 1324 | -10/Mines | Met a Derelict bent on vengeance 1510 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1548 | -10/Mines | Learned Materials stockpile data 1674 | -10/Mines | Discovered new exit (range 9) 1684 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1692 | -10/Mines | Identified exit to Materials 2128 | -10/Mines | Entered Materials 2128 | -9/Materials | Accompanied by 3 allies 2128 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2235 | -9/Materials | Repaired Sensor Array 2267 | -9/Materials | Repaired Assault Rifle 2315 | -9/Materials | Discovered new exit (range 13) 2332 | -9/Materials | Identified exit to Mines 2463 | -9/Materials | Repaired Lgt. Nuclear Core 2632 | -9/Materials | Entered Mines 2632 | -9/Mines | Discovered new exit (range 15) 2653 | -9/Mines | Identified exit to Materials 2791 | -9/Mines | Discovered exit to Materials (range 11) 2909 | -9/Mines | Met a Derelict shopkeep closing up shop 3019 | -9/Mines | Assembled infested the area 3024 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3114 | -9/Mines | Entered Materials 3114 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3549 | -8/Materials | Garrison activated, responded to threat 3552 | -8/Materials | Discovered new exit (range 10) 3575 | -8/Materials | Self-destructed Last Messages --------------- 03551_ U-05 Engineer lays Concrete. 03552_ EXIT=FOUND 03552_ G-47 Trooper knocked back. 03552_ U-05 Engineer lays Concrete. 03554_ U-05 Engineer builds a Wall. 03554_ U-05 Engineer lays Concrete. 03556_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03557_ U-05 Engineer lays Concrete. 03558_ 4G-SJP(g) destroyed. 03558_ U-05 Engineer lays Concrete. 03562_ U-05 Engineer builds a Wall. 03563_ U-05 Engineer lays Concrete. 03563_ Atomic Centrifuge disabled. 03564_ U-05 Engineer builds a Wall. 03567_ Critical hit (Burn: +27). 03567_ U-05 Engineer lays Concrete. 03568_ The unstable cave ceiling collapses. 03568_ U-05 Engineer lays Concrete. 03574_ Rocket Launcher destroyed. 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