Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:51:28

Player: luckinvolved

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (118)     590
Value Destroyed (4786)     4786
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1874)               1874
              TOTAL SCORE: 11210

 Bonus
-------
High Alert Combat Kills    766
Follower Combat Kills      305
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -197

 Cogmind 
---------
Core Integrity             0/700
Matter                     103/300
Energy                     310/325
System Corruption          9%
Temperature                Cool (12)
Movement                   Core (1650) Ox32
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
               Antimatter Reactor
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
      Improved Heat Sink
               Huge Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
               Huge Storage Unit
       Compact Matter Pod (40)
               Particle Charger
               Hacking Suite
               System Shield
               Relay Coupler [NC] (28)
  High-powered Tractor Beam
    Long-range Tractor Beam
               Recalibrator
      Improved Field Recycling Unit (0)
         Heavy Rocket Launcher
               Remote Datajack
               Great Maul
               Chainsword
               Great Axe

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
      Improved Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
      Hardened Medium Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
      Improved Treads
      Improved Treads
       Armored Treads
      Advanced Treads
      Advanced Treads
        Medium Treads
      Improved Heat Sink
               Huge Storage Unit
       Compact Matter Pod
       Layered Light Armor Plating
       Layered Light Armor Plating
               System Shield
               Relay Coupler [NC]
               Relay Coupler [Swarmer]
  High-powered Tractor Beam
  High-powered Shotgun
         Heavy Rocket Launcher
         Heavy Rocket Launcher
               Remote Datajack
               Remote Datajack
               Great Axe
[Rating: 47]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   2   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | 6   2   5   4   21  21  30  19  13  19  .   5   
  Power                    10   | 1   .   2   .   1   1   1   1   2   .   .   1   
    Engine                 7    | 1   .   2   .   1   1   1   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   .   1   .   8   7   6   7   2   2   .   .   
    Treads                 35   | 2   .   1   .   8   7   6   7   2   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   2   1   1   6   8   10  9   4   7   .   1   
    Device                 12   | .   1   .   1   1   .   1   2   1   5   .   .   
    Storage                5    | 1   1   .   .   2   .   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Protection             29   | .   .   1   .   2   7   8   6   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   1   3   6   5   13  2   5   10  .   3   
    Energy Gun             2    | 1   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   .   .   2   3   1   3   2   3   3   .   2   
    Ballistic Cannon       11   | .   .   1   1   2   2   5   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   3   .   1   2   .   1   
    Special Weapon         5    | .   .   .   .   .   .   1   .   1   3   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   1   .   .   .   .   .   
Parts Lost                 57   | .   .   .   1   2   5   13  9   5   16  .   6   
  Power                    4    | .   .   .   .   .   .   1   1   1   .   .   1   
  Propulsion               18   | .   .   .   .   .   2   4   4   2   5   .   1   
  Utility                  25   | .   .   .   1   2   3   6   3   1   7   .   2   
  Weapon                   10   | .   .   .   .   .   .   2   1   1   4   .   2   
  Highest Loss Streak      8    | .   .   .   1   1   2   6   8   5   5   .   6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  100 100 98  94  98  98  91  67  38  48  
  Engine                   6    | .   14  11  11  8   9   9   6   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   7   7   6   
  Treads                   28   | .   28  33  33  35  35  35  29  30  16  7   6   
  Device                   6    | .   12  11  11  8   .   3   7   .   8   15  14  
  Storage                  8    | .   14  11  11  9   9   9   7   7   7   7   7   
  Processor                2    | .   .   .   .   8   1   .   .   7   4   .   .   
  Hackware                 1    | .   .   .   .   .   1   .   .   2   4   .   .   
  Protection               13   | .   .   11  11  9   19  23  28  25  6   .   .   
  Energy Gun               3    | .   14  11  11  7   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  10  10  9   11  6   15  14  5   .   10  
  Ballistic Cannon         1    | .   .   .   .   1   2   10  .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 14  91  99  99  111 119 118 112 114 113 92  99  
  Greatest Support         107  | 40  40  60  60  80  82  98  107 93  94  23  23  
  Greatest Overweight (x)  32   | .   2   1   1   1   1   1   1   1   4   3   32  
  Average Overweight (x)   1    | .   1   1   1   1   1   1   .   1   1   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   21  25  24  25  25  25  25  17  21  21  21  
  Average Carried          20   | 1   13  23  23  24  23  22  24  16  17  20  20  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   21  24  23  23  25  25  16  16  20  21  19  

 Class Distribution 
--------------------
 56% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Matter Collected           4328 | 210 250 121 103 477 747 989 431 274 696 .   30  
  Remotely                 82   | .   .   .   .   .   .   .   82  .   .   .   .   
Salvage Created            4476 | .   161 315 257 995 788 889 346 429 296 .   .   
  Parts                    230  | .   9   14  12  47  44  46  27  12  19  .   .   
Haulers Intercepted        6    | .   1   1   .   3   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   .   .   11  19  .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  102  | .   2   6   6   18  20  23  7   10  10  .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     71   | .   2   6   6   15  16  6   7   8   5   .   .   
  Cannons                  19   | .   .   .   .   3   4   12  .   .   .   .   .   
  AOE                      11   | .   .   .   .   .   .   5   .   2   4   .   .   
Classes Destroyed          12   | .   3   1   1   1   3   2   .   .   1   .   .   
  Worker                   3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Hauler                   6    | .   1   1   .   3   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   .   1   .   .   .   .   
  Swarmer                  16   | .   .   .   .   3   4   5   .   1   3   .   .   
  Grunt                    53   | .   2   5   5   12  8   10  1   5   5   .   .   
  Brawler                  7    | .   .   .   .   .   3   2   .   1   1   .   .   
  Duelist                  6    | .   .   .   1   .   1   3   .   1   .   .   .   
  Sentry                   10   | .   .   1   .   3   1   3   1   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   2   .   3   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   4   3   5   9   3   5   3   .   .   
  Combat Bots Only         6    | .   2   2   4   3   5   6   2   5   3   .   .   
Max Kills in Single Turn   3    | .   1   1   1   1   2   3   2   1   2   .   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   1   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        931   | .    6    22   26   125  141  175  187  99   100  .    50   
  Missed                   248   | .    .    7    4    36   34   36   58   29   31   .    13   
Damage Taken               10626 | .    59   131  207  974  1547 2084 1937 1278 1422 .    987  
  Core                     1127  | .    8    7    18   118  95   174  127  46   183  .    351  
  Absorbed by Shields      498   | .    23   49   77   349  .    .    .    .    .    .    .    
  Redirected to Shielding  13    | .    .    .    .    .    .    2    11   .    .    .    .    
  Ignored by Resistances   79    | .    .    .    .    .    14   65   .    .    .    .    .    
Core Remaining (%)         79    | 100  96   .    93   .    .    29   .    .    .    .    .    
Volleys Fired              388   | .    11   29   15   73   70   71   42   29   38   .    10   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    .    2    
  Hottest                  96    | .    70   70   70   73   96   96   51   62   78   .    58   
Shots Fired                724   | .    22   55   29   143  140  131  84   57   52   .    11   
  Gun                      573   | .    22   52   28   130  114  50   84   53   29   .    11   
  Cannon                   116   | .    .    3    1    13   26   73   .    .    .    .    .    
  Launcher                 26    | .    .    .    .    .    .    6    .    2    18   .    .    
  Special                  9     | .    .    .    .    .    .    2    .    2    5    .    .    
  Kinetic                  579   | .    11   29   15   84   140  123  84   53   29   .    11   
  Thermal                  110   | .    11   26   14   59   .    .    .    .    .    .    .    
  Explosive                26    | .    .    .    .    .    .    6    .    2    18   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    9    8    9    16   11   13   7    13   10   .    3    
  Robot Miss Streak        7     | .    1    2    1    3    4    5    5    2    4    .    7    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        13    | .    .    1    3    1    4    3    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    .    1    .    .    .    
Shots Hit Robots           505   | .    16   35   20   104  93   88   54   42   45   .    8    
  Core Hits                249   | .    9    16   11   45   40   49   25   22   31   .    1    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    1    .    .    .    .    
  Critical Strikes         21    | .    2    1    .    3    4    9    1    .    1    .    .    
    Burn                   5     | .    2    1    .    2    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    1    .    .    1    .    1    .    .    
    Blast                  13    | .    .    .    .    .    4    9    .    .    .    .    .    
Melee Attacks              21    | .    .    .    .    .    11   4    .    .    6    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    8    4    .    .    6    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10647 | .    207  480  280  1634 1670 2795 904  1007 1536 .    134  
  Guns                     6329  | .    207  480  280  1402 1119 698  904  742  363  .    134  
  Cannons                  2239  | .    .    .    .    232  514  1493 .    .    .    .    .    
  Explosions               1963  | .    .    .    .    .    .    604  .    265  1094 .    .    
  Melee                    116   | .    .    .    .    .    37   .    .    .    79   .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7701  | .    117  275  188  1154 1633 2191 904  742  363  .    134  
  Thermal                  867   | .    90   205  92   480  .    .    .    .    .    .    .    
  Explosive                1963  | .    .    .    .    .    .    604  .    265  1094 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 116   | .    .    .    .    .    37   .    .    .    79   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    1    1    1    1    11   9    9    
  Average Corruption       5     | .    .    .    .    .    1    1    1    1    10   9    9    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    1    3    .    .    
  Corruption Blocked       7     | .    .    .    .    .    .    .    7    .    .    .    .    
  Effects                  83    | .    .    .    .    .    1    7    5    4    29   10   27   
    Message Errors         24    | .    .    .    .    .    1    1    3    .    8    3    8    
    Matter Fused           22    | .    .    .    .    .    .    .    .    1    11   2    8    
    Heat Flow Errors       9     | .    .    .    .    .    .    2    1    .    2    1    3    
    Energy Discharges      8     | .    .    .    .    .    .    1    1    1    1    3    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    .    .    4    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    .    2    
    Misfires               4     | .    .    .    .    .    .    .    .    1    2    .    1    
    Alerts                 3     | .    .    .    .    .    .    1    .    1    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            57    | .    .    .    .    .    .    40   .    16   1    .    .    
  Projectiles              23    | .    .    .    .    .    .    23   .    .    .    .    .    
  Explosions               34    | .    .    .    .    .    .    17   .    16   1    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    3    14   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    3    13   .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      128   | .    .    .    .    .    .    48   .    9    71   .    .    
  Shots                    6     | .    .    .    .    .    .    2    .    2    2    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        571   | .    77   94   53   28   340  571  205  59   209  169  201  
  Average Temperature      82    | .    23   29   25   12   60   183  62   16   86   87   102  
  Received Heat Transfer   3223  | .    32   75   80   462  666  1008 99   396  261  .    144  
  Effects                  21    | .    .    .    .    .    2    16   .    .    .    .    3    
    Shutdowns              5     | .    .    .    .    .    1    4    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    3    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    1    1    .    .    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2886  | .    407  666  259  1554 .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Peak Influence             1412 | .    84   207  142  337  1412 1081 532  .    .    .    .    
  Initial                  688  | .    .    9    22   55   219  688  447  .    .    .    .    
  Average                  457  | .    33   72   89   176  762  960  383  .    .    .    .    
Maximum Alert Level        4    | .    .    1    .    1    4    3    2    .    .    .    .    
  Low Security (%)         38   | 100  100  89   100  69   .    .    .    .    .    .    .    
  Level 1                  17   | .    .    10   .    30   13   .    58   .    .    .    .    
  Level 2                  15   | .    .    .    .    .    40   1    41   .    .    .    .    
  Level 3                  24   | .    .    .    .    .    30   98   .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    15   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    .    3    .    2    .    3    6    .    .    .    .    
  Investigation            3    | .    .    2    .    .    .    .    1    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            7    | .    .    1    .    2    .    2    2    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   .   .   .   3   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   7   12  6   31  38  42  12  12  18  .   1   
  Peak Tracking Total      8    | .   2   2   3   4   7   8   3   7   4   .   1   
  Tactical Retreats        18   | .   .   .   .   4   9   5   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Traps Triggered            13   | .   .   .   .   1   9   2   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Machines Disabled          8    | .   .   .   .   2   2   4   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Machines Accessed          21   | .   4   4   .   3   3   1   2   .   .   4   .   
  Terminals                14   | .   4   2   .   2   3   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                70   | .   9   6   .   7   8   3   5   .   .   32  .   
  Successful               48   | .   3   6   .   3   1   2   1   .   .   32  .   
  Failed                   21   | .   5   .   .   4   7   1   4   .   .   .   .   
    Catastrophic           6    | .   1   .   .   2   2   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   9   6   .   6   .   3   5   .   .   .   .   
  Terminals                35   | .   9   4   .   6   8   3   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   1   2   .   .   1   1   .   .   .   32  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   2   4   .   2   .   1   1   .   .   .   .   
  Terminals                8    | .   2   2   .   2   .   1   1   .   .   .   .   
    Botnet                 8    | .   2   2   .   2   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   .   2   3   1   2   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   2   1   .   1   4   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   2   1   .   1   4   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   2   1   .   1   5   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  focus_fire               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   1   3   .   .   
  streamctrl_high          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   1   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   6   .   .   2   .   .   .   
Allies Hacked              3    | .   .   .   .   .   2   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Total Allies               17   | .   .   .   2   .   9   .   3   2   .   .   1   
  Largest Group            7    | .   .   .   2   2   7   .   3   2   .   .   1   
  Highest-Rated Group      98   | .   .   .   43  43  98  .   93  46  .   .   96  
  Highest-Rated Ally       96   | .   .   .   31  31  31  .   31  30  .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               94   | .   .   .   .   12  54  .   17  8   .   .   3   
  Total Damage             1722 | .   .   .   .   189 964 .   273 148 .   .   148 
  Kills                    12   | .   .   .   .   2   8   .   2   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   1   .   .   .   .   2   2   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               12241 | 78   772  896  398  1518 2215 1349 959  975  2034 357  690  
Spaces Moved               3988  | 44   267  319  144  475  725  443  334  352  644  90   151  
  Core                     3     | 2    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3985  | 42   267  319  144  475  725  443  334  352  644  90   150  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  235  228  160  238  238  400  400  
  Average Speed            259   | 155  265  240  240  240  238  231  237  238  294  400  442  
  Slowest Speed            1650  | 160  320  240  240  240  240  236  240  238  480  400  1650 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    46   28   38   45   77   45   11   63   63   75   31   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    2    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        3     | .    .    .    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    1    .    .    1    1    .    
Scrap Searched             7     | .    .    .    1    .    .    .    .    2    3    .    1    
Spaces Dug                 8     | .    .    1    .    2    1    4    .    .    .    .    .    
Terrain Destroyed          163   | .    .    1    .    5    1    81   .    15   60   .    .    
  Melee                    5     | .    .    .    .    .    1    4    .    .    .    .    .    
  Projectile               26    | .    .    1    .    5    .    20   .    .    .    .    .    
  AOE                      132   | .    .    .    .    .    .    57   .    15   60   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  
Total                      5165 | 51   310  399  167  717  1061 631  417  431  724  90   167  
  Wait                     255  | .    11   23   5    98   56   50   3    5    4    .    .    
  Move                     3976 | 43   266  318  143  474  723  442  333  351  643  89   151  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  122  | 2    19   13   .    23   18   21   10   3    12   .    1    
  Fast Attach              33   | 6    1    2    .    8    3    3    1    4    3    .    2    
  Attach                   60   | .    .    2    1    6    7    16   13   4    8    .    3    
  Detach                   8    | .    .    1    .    .    2    1    1    1    1    1    .    
  Swap                     52   | .    1    1    3    7    11   11   5    5    8    .    .    
  Drop                     71   | .    1    10   .    28   11   12   8    .    1    .    .    
  Fire                     388  | .    11   29   15   73   70   71   42   29   38   .    10   
  Melee                    21   | .    .    .    .    .    11   4    .    .    6    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    14   .    .    .    .    .    .    
  Rewire                   165  | .    .    .    .    .    135  .    1    29   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    79 | -11/Scrapyard      | Entered Materials
   151 | -10/Materials      | Central database locked down
   314 | -10/Materials      | Build established: Mutant
   700 | -10/Materials      | Discovered new exit (range 7)
   787 | -10/Materials      | Discovered new exit (range 5)
   851 | -10/Materials      | Entered another Materials area
   851 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1259 | -9/Materials       | Discovered new exit (range 16)
  1747 | -9/Materials       | Entered Mines
  1852 | -9/Mines           | Learned Materials interactive machine intel
  1942 | -9/Mines           | Excavation squad dispatched
  1942 | -9/Mines           | A large section of the Mines collapsed
  2059 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2121 | -9/Mines           | Discovered new exit (range 10)
  2145 | -9/Mines           | Entered Materials
  2145 | -8/Materials       | Accompanied by 2 allies
  2145 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2145 | -8/Materials       | Discovered new exit (range 15)
  2146 | -8/Materials       | Loaded intel: 19 interactive machine locations
  2150 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3563 | -8/Materials       | Build established: Scavenger-Mutant
  3655 | -8/Materials       | Identified exit to Garrison
  3663 | -8/Materials       | Entered Garrison
  3827 | -8/Garrison        | Learned Materials security intel
  3851 | -8/Garrison        | Garrison Relay disabled
  4173 | -8/Garrison        | Triggered checkpoint
  4346 | -8/Garrison        | Discovered new exit (range 9)
  4543 | -8/Garrison        | Triggered checkpoint
  4745 | -8/Garrison        | Installed Relay Interface Framework
  4761 | -8/Garrison        | Discovered new exit (range 12)
  4861 | -8/Garrison        | Triggered checkpoint
  5008 | -8/Garrison        | Garrison Relay disabled
  5051 | -8/Garrison        | Triggered checkpoint
  5343 | -8/Garrison        | Triggered checkpoint
  5389 | -8/Garrison        | Triggered checkpoint
  5571 | -8/Garrison        | Rescued a captive Derelict
  5641 | -8/Garrison        | Lost 4 allies
  5780 | -8/Garrison        | Discovered new exit (range 11)
  5795 | -8/Garrison        | P-60 Hacker assimilated allied Bruiser 3c
  5878 | -8/Garrison        | Entered Materials
  5979 | -8/Materials       | Core integrity fell below 50%
  6036 | -8/Materials       | Lost 6 parts (1p2n3u)
  6807 | -8/Materials       | Lost 3 parts (2n1w)
  7078 | -8/Materials       | First assault squad dispatched
  7215 | -8/Materials       | Discovered new exit (range 6)
  7227 | -8/Materials       | Entered Factory
  7227 | -7/Factory         | Evolved 2 slots: Utility x2
  7861 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8024 | -7/Factory         | Discovered new exit (range 6)
  8024 | -7/Factory         | Discovered new exit (range 12)
  8061 | -7/Factory         | Cargo convoy interrupted
  8079 | -7/Factory         | Garrison activated, responded to threat
  8100 | -7/Factory         | Identified exit to Factory
  8183 | -7/Factory         | Identified exit to Lower Caves
  8186 | -7/Factory         | Entered Lower Caves
  8202 | -7/Lower Caves     | Lost 8 parts (1p3n3u1w)
  8231 | -7/Lower Caves     | Identified exit to Lower Caves
  8238 | -7/Lower Caves     | Learned Factory security intel
  8438 | -7/Lower Caves     | Build established: Mutant
  8752 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  8821 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
  9161 | -7/Lower Caves     | Entered another Lower Caves area
  9179 | -7/Lower Caves     | Spotted B-75 Beast
  9286 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  9451 | -7/Lower Caves     | Destroyed B-75 Beast
  9543 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  9742 | -7/Lower Caves     | Lost 5 parts (2n1u2w)
  9890 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10329 | -7/Lower Caves     | System corruption reached 10%
 10335 | -7/Lower Caves     | Core integrity fell below 50%
 10375 | -7/Lower Caves     | Lost 5 parts (1n3u1w)
 10409 | -7/Lower Caves     | Learned Factory terminal intel
 11163 | -7/Lower Caves     | Discovered new exit (range 8)
 11195 | -7/Lower Caves     | Entered Data Miner
 11195 | -7/Data Miner      | Discovered new exit (range 6)
 11272 | -7/Data Miner      | Met Data Miner
 11348 | -7/Data Miner      | Learned location of Section 7 (-2)
 11348 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11412 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11552 | -7/Data Miner      | Entered Proximity Caves
 11701 | -6/Proximity Caves | Learned location of Extension (-6)
 11733 | -6/Proximity Caves | Learned Factory trap positions
 12169 | -6/Proximity Caves | Spotted B-75 Beast
 12172 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12230 | -6/Proximity Caves | Core integrity fell below 20%
 12242 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
12106_ VLHLXR,89WZAZXAK6PZPP II LSAJNJ9VGZU,O
12169_ System corrupted: Matter fused (-9).
12172_ Enhanced Grunt: "Protecting LRC-V3."
12184_ Slug penetrates Wall.
12186_ Enhanced Grunt suffers critical hit (Meltdown).
12191_ Mic. Nuclear Core destroyed.
12192_ Acquired Antimatter Reactor.
12197_ Acquired Lyr. Medium Armor Plating.
12201_ System corrupted: Energy discharge (-28).
12207_ Flak Gun destroyed.
12213_ Hvy. Rocket Launcher blasted off.
12213_ Slug penetrates B-75 Beast. <x4>
12216_ Imp. Treads destroyed.
12221_ System corrupted: Coil Gun jammed.
12229_ Imp. Terrain Scanner destroyed.
12232_ Lyr. Medium Armor Plating destroyed.
12232_ Coil Gun destroyed.
12235_ System corrupted: Matter fused (-6).
12235_ Knocked back.
12236_ Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
|              ###  ##?????????????????????????????? |
|             ##?#  ###?#??????????????????????????? |
|            #####    ##???????????????????????????? |
|   ##       ###       ####????????????????????????? |
| #####       ##          #????????????????????????? |
| #####      ###          #????????????????????????? |
|            #?#          ##?????#?????????????????? |
|            #?#           ??#?#???????????????????? |
|            ###       #????????????#??????????????? |
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| ##  ######?##??#??##  #??????#???#???????????????? |
| ##      ##???#??#??#  #?#??#?????#???????????????? |
| ##       ##?#??#???#  #???????#?#????????????????? |
| ##        ######?#?#  ##???##?#??????????????????? |
| ##             #####  #?#???#???#????#???????????? |
| #               #?##  #???????#???#????#?????????? |
|                 #?##  ####???????#?##???????#????? |
|               ###?#;  #  #####?????????#?????????? |
|          ###########    # ## ###??#??  #??##?????? |
|          ###??#?#       %  %%;;####    #?????????? |
|            #???#     ####@ % % %       #?????????? |
|            #?#      #???###]           #?????????? |
|           ### #     ??#?#?###;;;;              ??? |
| ####     ##? #      ??????????  ; BB           ??? |
| ???#    ##??     #  ?#?????#???## BB          ???? |
| ?#     ##?# # ##    ???????????##?            ???? |
| ?##   ##?##  #?##   ???????? ??????     #####????? |
| ??#####???# ???# # ? ???????????? ??   ##????????? |
| ??????????#??? ?# #?????? ?#???? ???####?????????? |
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| ?????????????????????????????????#???????????????? |
| ????????????????????????????#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            325
Matter Stores              419
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             750
Resistance: KI             20
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4
Relay Coupler Types        1
Relay Coupler Value        29

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
           Imp. Lightning Gun | -7/Data Miner | Free
          Cmb. Gravmag System | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
                        Lance | -7/Data Miner | Free
 Magnetic Acceleration Cannon | -7/Data Miner | Free
           Smartbomb Launcher | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
                Adv. Datajack | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseHardcellBeamcaster
  Manual?         0
Play Time         01:05:18
  Cumulative      77.4 hours
  Start           2024.05.04 @ 15:19:43
  End             2024.05.04 @ 17:51:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           106
  Adventurer      5
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             40
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4480ce35-9dc0-464f-9e49-a96d05c04d45