Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 12:55:04 Player: Lord Zigzarog Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2584) 2584 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 7029 Bonus ------- High Alert Combat Kills 90 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 335/350 System Corruption 0% Temperature Hot (232) Movement Walking (123) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit System Shield Relay Coupler [Brawler] (26) > --- WEAPON (2) ------- Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY (10) --- Light Deuterium Engine Heavy Armor Plating High-powered Shotgun Advanced EMP Blaster Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Light Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Huge Wheel Terrain Scanner Lightning Gun Minigun Improved Grenade Launcher Datajack Heavy Flail [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 91 | 6 11 5 5 9 1 . 19 11 24 Power 15 | 1 2 . 1 1 . . 4 2 4 Engine 12 | 1 2 . 1 1 . . 4 1 2 Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 14 | 2 5 . 1 1 . . 1 1 3 Treads . | . . . . . . . . . . Leg 3 | . . . . . . . . . 3 Wheel 11 | 2 5 . 1 1 . . 1 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 2 1 1 4 1 . 1 4 1 Device 6 | . 1 1 1 1 1 . . 1 . Storage 3 | 1 1 . . 1 . . . . . Processor 1 | . . . . 1 . . . . . Hackware 3 | . . . . . . . 1 2 . Protection 3 | . . . . 1 . . . 1 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 4 2 3 . . 13 4 16 Energy Gun 7 | 1 . . . . . . 1 2 3 Energy Cannon 3 | . . . . . . . 2 . 1 Ballistic Gun 12 | 1 . 1 . . . . 4 . 6 Ballistic Cannon 3 | . . 2 . 1 . . . . . Launcher 10 | . 1 . 1 1 . . 3 2 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . 1 . 1 . . . 2 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 5 | . . 1 . 1 . . 1 . 2 Unidentified Prototypes 4 | . . . . . 1 . 1 . 2 Parts Lost 16 | . 2 . . 1 . . 1 3 9 Power 6 | . 1 . . 1 . . 1 . 3 Propulsion 4 | . 1 . . . . . . 2 1 Utility 3 | . . . . . . . . 1 2 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 5 | . 1 . . 1 . . 1 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 99 100 100 84 74 87 Engine 11 | . 13 14 10 10 11 11 12 13 9 Core 1 | . . . . . . . . 4 7 Leg 2 | . . . . . . . . . 13 Wheel 21 | . 27 28 33 33 33 33 18 9 3 Device 8 | . 12 14 22 11 11 11 9 . . Storage 10 | . 14 14 11 12 11 11 9 9 9 Processor 4 | . . . . 5 11 11 9 2 . Hackware 7 | . . . . . . . 9 13 21 Protection 1 | . . . . 2 . . . 3 5 Energy Gun 3 | . 11 . . . . . 2 5 6 Energy Cannon 2 | . . . . . . . 8 9 2 Ballistic Gun 5 | . 14 15 7 . . . 3 . 5 Ballistic Cannon 7 | . . 10 11 17 22 22 . . . Launcher 1 | . 1 . 1 4 . . 1 3 . Impact Weapon 1 | . 1 . 2 . . . 1 . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 13 22 28 31 29 24 24 36 41 34 Greatest Support 42 | 26 32 24 36 36 36 36 40 40 42 Greatest Overweight (x) 10 | 1 . 1 . . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 10 10 9 Average Carried 9 | . 6 9 9 9 9 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 9 10 10 10 10 10 10 7 7 Class Distribution -------------------- 59% | Mutant 18% | Scavenger-Skirmisher 10% | Scavenger-Mutant 7% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 2195 | 239 480 113 311 193 . 66 306 180 307 Remotely . | . . . . . . . . . . Salvage Created 2538 | . 378 18 165 45 . 34 666 777 455 Parts 158 | . 32 7 21 4 . 4 37 31 22 Haulers Intercepted 3 | . 1 . . . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 63 | . 8 3 11 8 . . 9 14 10 Guns 15 | . 3 . 3 . . . 1 3 5 Cannons 27 | . . 3 5 5 . . 7 4 3 AOE 17 | . 5 . 3 3 . . . 4 2 Classes Destroyed 13 | . 6 . 1 3 . 1 . 1 1 Worker 2 | . . . . . . 1 . . 1 Builder 1 | . . . . . . . . . 1 Tunneler 3 | . . . . 1 . 1 . . 1 Hauler 3 | . 1 . . . . . 2 . . Recycler 2 | . 1 . . . . . 1 . . Operator 1 | . 1 . . . . . . . . Watcher 6 | . 3 . 1 . . . 1 . 1 Swarmer 23 | . 3 3 9 4 . . . . 4 Grunt 23 | . 5 . . 1 . . 2 12 3 Duelist 2 | . . . . 1 . . 1 . . Sentry 12 | . . . 2 . . . 6 1 3 Hunter 1 | . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . Best Kill Streak 6 | . 6 2 4 4 . 2 4 3 4 Combat Bots Only 5 | . 5 2 4 4 . . 3 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 . 1 1 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 3 2 . . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 3416 | . 436 55 276 125 . . 586 655 1283 Core 707 | . 111 7 24 10 . . 82 160 313 Absorbed by Shields 16 | . . 16 . . . . . . . Regen/Repaired (Parts) 40 | . 40 . . . . . . . . Core Remaining (%) 81 | 100 . 52 . . . 91 . . . Volleys Fired 240 | . 68 9 27 12 . 3 33 40 48 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 141 | . 60 64 64 83 . 83 135 135 141 Shots Fired 396 | . 106 18 46 22 . 6 63 54 81 Gun 228 | . 97 9 19 . . . 32 14 57 Cannon 137 | . . 9 26 20 . 6 30 23 23 Launcher 31 | . 9 . 1 2 . . 1 17 1 Special . | . . . . . . . . . . Kinetic 179 | . 39 18 45 20 . 6 27 . 24 Thermal 166 | . 58 . . . . . 30 23 55 Explosive 13 | . 9 . 1 2 . . 1 . . Electromagnetic 38 | . . . . . . . 5 31 2 Robot Hit Streak 12 | . 7 5 8 4 . 5 12 12 6 Robot Miss Streak 14 | . 6 14 7 4 . 2 4 2 6 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 232 | . 42 18 29 18 . 4 40 29 52 Core Hits 132 | . 24 6 22 16 . 4 18 19 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 1 . 1 Critical Strikes 6 | . 1 . . 1 . . 1 1 2 Burn 1 | . . . . . . . . . 1 Destroy 1 | . 1 . . . . . . . . Blast 1 | . . . . 1 . . . . . Corrupt 1 | . . . . . . . . 1 . Smash 2 | . . . . . . . 1 . 1 Melee Attacks 36 | . . 9 7 . . . 11 . 9 Impact 23 | . . . 7 . . . 10 . 6 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . 9 . . . . . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5667 | . 823 98 532 518 . 95 1017 1285 1299 Guns 1797 | . 470 14 90 . . . 295 226 702 Cannons 1990 | . . 84 339 326 . 95 586 256 304 Explosions 1630 | . 342 . 103 192 . . 59 803 131 Melee 239 | . . . . . . . 77 . 162 Ramming 11 | . 11 . . . . . . . . Kinetic 1730 | . 248 98 429 326 . 95 210 . 324 Thermal 1816 | . 222 . . . . . 586 288 720 Explosive 696 | . 342 . 103 192 . . 59 . . Electromagnetic 1175 | . . . . . . . 85 997 93 Impact 239 | . . . . . . . 77 . 162 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . 7 6 . . . . . . . Message Errors 4 | . 2 2 . . . . . . . Matter Fused 4 | . 4 . . . . . . . . Energy Discharges 2 | . . 2 . . . . . . . Data Loss (major) 3 | . 1 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 204 | . . . 3 4 . . 49 11 137 Projectiles 18 | . . . 3 . . . . . 15 Explosions 15 | . . . . 4 . . . 11 . Melee 171 | . . . . . . . 49 . 122 Knockbacks 16 | . . 2 1 13 . . . . . Impact . | . . . . . . . . . . Kinetic 16 | . . 2 1 13 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 192 | . 35 . . 21 . . . 107 29 Shots 9 | . 2 . . 1 . . . 5 1 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 677 | . 84 15 19 60 . 12 432 453 677 Average Temperature 138 | . 35 6 8 23 . 8 151 122 208 Received Heat Transfer 1407 | . 168 . 42 . . . 279 261 657 Effects 40 | . . . . . . . 7 3 30 Shutdowns 14 | . . . . . . . 3 2 9 Energy Bleed 3 | . . . . . . . 1 1 1 Interference 7 | . . . . . . . 2 . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 7 | . . . . . . . 1 . 6 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Fried 12 | . . . . . . . . 9 3 Impact Corruptions 5 | . . . . . . . 2 . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 3 3 Heat Transferred 3590 | . 500 . . . . . 1150 550 1390 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 582 | . 210 100 295 191 . 56 261 582 446 Initial 283 | . . 81 39 82 . . 21 169 283 Average 129 | . 53 54 159 116 . 5 61 423 218 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 2 Low Security (%) 74 | 100 99 100 61 100 . 100 94 3 40 Level 1 18 | . . . 38 . . . 5 34 53 Level 2 6 | . . . . . . . . 61 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 4 1 2 . . . 1 . 2 Investigation 3 | . 2 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 2 . 2 . . . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . 1 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 29 8 23 9 . 1 14 14 26 Peak Tracking Total 6 | . 4 3 5 4 . 3 4 3 6 Tactical Retreats 22 | . 4 5 3 1 . 1 2 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 6 | . 1 . 1 . . . . 4 . Indirectly 2 | . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 9 | . 2 . . 1 . . 1 3 2 Max in Single Turn 1 | . 1 . . 1 . . 1 1 1 Garrison Relay 2 | . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 28 | . 6 1 3 1 4 . 7 2 4 Terminals 15 | . 4 . 2 . . . 4 2 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 115 | . 20 1 8 1 49 . 23 3 10 Successful 90 | . 12 1 3 1 49 . 14 2 8 Failed 25 | . 8 . 5 . . . 9 1 2 Catastrophic 3 | . 1 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . 2 . . . . Terminals 45 | . 12 . 6 . . . 15 3 9 Fabricators . | . . . . . . . . . . Repair Stations 8 | . 3 . 2 . . . 3 . . Recycling Units 9 | . 5 . . . . . 3 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 77 | . 6 1 3 1 49 . 8 2 7 Record 52 | . 2 . 1 . 49 . . . . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . . Open Door 3 | . . 1 . 1 . . . 1 . Alert Level 4 | . 2 . 1 . . . 1 . . Locate Traps 4 | . . . 1 . . . 2 . 1 Disarm Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . . 1 Patrol Status 2 | . . . . . . . . . 2 Investigation Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 Zone Layout 3 | . . . . . . . 1 . 2 Patrol Navigation 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . . 2 . . Scan Component 4 | . 2 . . . . . 2 . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . . . 2 . 1 Report Inventory 2 | . 1 . . . . . 1 . . Retrieve Matter 2 | . 1 . . . . . 1 . . Retrieve Components 2 | . 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Unlock Access 1 | . . . . . . . 1 . . Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 6 . 3 . . . 6 1 2 Full Trace Events 2 | . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked 6 | . . 3 . . . . 1 . 2 Non-combat 4 | . . 3 . . . . . . 1 Combat 2 | . . . . . . . 1 . 1 Robot Hacks Applied 10 | . . 6 . . . . 1 . 3 parse_system 6 | . . 3 . . . . 1 . 2 no_distress 4 | . . 3 . . . . . . 1 Relay Couplers Released 9 | . . . . . . . . 9 . Machine Destruction 9 | . . . . . . . . 9 . Attached 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . Total Damage 103 | . . . . . . . . 103 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 10427 | 54 1111 1106 631 653 777 1192 1985 910 2008 Spaces Moved 6357 | 44 855 741 524 457 783 741 762 644 806 Core 8 | 4 . . . . . . . . 4 Treads . | . . . . . . . . . . Legs 453 | . . . . . . . . . 453 Wheels 5896 | 40 855 741 524 457 783 741 762 644 349 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 90 95 100 Average Speed 98 | 86 91 100 90 90 90 90 94 114 125 Slowest Speed 550 | 100 100 105 90 90 90 90 95 115 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . Exploration Rate (%) 61 | 3 91 101 35 78 85 99 48 43 35 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . 2 . 2 . 1 . . . Spaces Dug 14 | . . . 6 . . . 4 . 4 Terrain Destroyed 87 | . 31 . 10 9 . 1 21 2 13 Melee 14 | . . . 6 . . . 4 . 4 Projectile 15 | . . . . . . 1 6 . 8 AOE 58 | . 31 . 4 9 . . 11 2 1 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total 10050 | 59 1079 1079 625 674 856 1260 1949 761 1708 Wait 3228 | 3 127 313 60 188 68 515 1105 41 808 Move 6347 | 43 854 740 523 456 782 740 761 642 806 Hop . | . . . . . . . . . . Pick Up 61 | 7 15 2 3 4 3 1 10 5 11 Fast Attach 3 | . . . . 1 . . 1 1 . Attach 31 | 6 4 . 3 . 1 . 3 4 10 Detach 1 | . . . . . . . 1 . . Swap 58 | . 7 5 2 8 . . 15 7 14 Drop 28 | . 3 1 . 5 2 1 9 5 2 Fire 240 | . 68 9 27 12 . 3 33 40 48 Melee 36 | . . 9 7 . . . 11 . 9 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 9) 762 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Repaired Ion Engine 1152 | -10/Materials | Discovered new exit (range 15) 1166 | -10/Materials | Entered Mines 1206 | -10/Mines | Discovered new exit (range 16) 1256 | -10/Mines | Met a Derelict shopkeep closing up shop 1803 | -10/Mines | Discovered new exit (range 7) 2272 | -10/Mines | Entered Materials 2272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -9/Materials | Identified exit to Storage 2493 | -9/Materials | Discovered new exit (range 7) 2646 | -9/Materials | Discovered new exit (range 8) 2903 | -9/Materials | Entered Mines 2949 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2952 | -9/Mines | Learned location of Zion (-6) 3048 | -9/Mines | Assembled infested the area 3254 | -9/Mines | Discovered new exit (range 9) 3514 | -9/Mines | Build established: Scavenger-Mutant 3514 | -9/Mines | Discovered new exit (range 9) 3524 | -9/Mines | Discovered new exit (range 14) 3551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3556 | -9/Mines | Entered Exiles 3581 | -9/Exiles | Discovered new exit (range 15) 3602 | -9/Exiles | Met 8R-AWN 3630 | -9/Exiles | Met EX-HEX 3706 | -9/Exiles | Met EX-BIN 3726 | -9/Exiles | Aligned with FarCom system 3727 | -9/Exiles | Given EX-Vault access code 3792 | -9/Exiles | Opened EX-Vault 3797 | -9/Exiles | Found Prototype Device 3798 | -9/Exiles | Identified Chronowheel 3798 | -9/Exiles | Activated Chronowheel 3798 | -9/Exiles | Spacetime reconverged on an earlier point 3817 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3845 | -9/Exiles | Met EX-DEC 3992 | -9/Exiles | Visited The Gauntlet 4333 | -9/Exiles | Entered Mines 4639 | -8/Mines | Build established: Scavenger-Skirmisher 4908 | -8/Mines | Discovered new exit (range 15) 5512 | -8/Mines | Discovered new exit (range 6) 5525 | -8/Mines | Entered Materials 5525 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6735 | -8/Materials | Build established: Skirmisher 7247 | -8/Materials | Discovered new exit (range 16) 7399 | -8/Materials | Garrison activated, responded to threat 7449 | -8/Materials | Identified exit to Garrison 7510 | -8/Materials | Entered Garrison 7519 | -8/Garrison | Build established: Scavenger-Skirmisher 7542 | -8/Garrison | Triggered checkpoint 7700 | -8/Garrison | Triggered checkpoint 7751 | -8/Garrison | Garrison Relay disabled 7837 | -8/Garrison | Build established: Mutant 7852 | -8/Garrison | Triggered checkpoint 7987 | -8/Garrison | Rescued a captive Derelict 8046 | -8/Garrison | Triggered checkpoint 8115 | -8/Garrison | Installed Relay Interface Framework 8147 | -8/Garrison | Discovered new exit (range 15) 8222 | -8/Garrison | Triggered checkpoint 8250 | -8/Garrison | Garrison Relay disabled 8420 | -8/Garrison | Entered Materials 8720 | -8/Materials | Core integrity fell below 50% 9253 | -8/Materials | Core integrity fell below 20% 9309 | -8/Materials | Lost 5 parts (2p1n1u1w) 10428 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Acquired 2 matter. Connecting with Terminal... ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. Critical hit (Burn: +37). Adv. Beam Rifle destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Imp. Light Armor Plating destroyed. K-01 Serf collects debris. Door malfunctions. S-10 Pest destroyed. Emergency Access malfunctions. S-10 Pest destroyed. Chain reaction triggered in Corrupted Lgt. Ion Engine. K-01 Serf destroyed. Terminal disabled. Overheating: System interference. Adv. EMP Blaster temporarily disabled. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | "" # # #######???????????????? | | "" #""! # #?????????????????????? | | #"Y """ # #?????????????????????? | | "" #"" """"" + #?????????????????????? | | "" # """"" # #?????????????????????? | | "" + """"" # #?????????????????????? | | # """ # #?????????????????????? | | ####### # #??????#######????????? | | ??????########### #??????# ????????? | | ??????????????### #??????# ????????? | | ????????????????# #??????# ????????? | | ################# #??????# ????????? | | #??????# ????????? | | ################# ##?????# ????????? | | #?????# # ##########+### ????? | | #?????# # ???? | | #?????# w + T ???? | | #?????# """ # ???? | | #?????#""""" # ###/######/##????????? | | #?????#""""" ######## g !# ????????? | | #?????#""""" #??????#! # "S ????????? | | ??????# """ #??????# %=# """ ????????? | | ??????# #??????# Y/ "" ????????? | | ??????##########??????# =%s# ????????? | | ?????????????????????## =[# ????????? | | ?????????????????????#; @=#######????????? | | ?????????????????????## " # ????????? | | ??????????????????????# # """ ????????? | | ??????????????????????###### """ ??w?????? | | ???????????????????????????# """ ????????? | | ???????????????????????????# ????????? | | ???????????????????????????# ????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????g??? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????Y??????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 350 Matter Stores 420 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Defensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 47 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombSuspensionMultirail Manual? 0 Play Time 02:44:48 Cumulative 16.5 hours Start 2023.03.07 @ 09:36:35 End 2023.03.07 @ 12:55:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed0e4630-44c1-4e5c-a3c4-36cd79b27af8