Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.26 @ 11:52:56 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (197) 985 Value Destroyed (6685) 6685 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-136) -136 TOTAL SCORE: 11854 Bonus ------- Friendly Fire -136 Cogmind --------- Core Integrity 0/850 Matter 403/550 Energy 400/400 System Corruption 0% Temperature Critical (608) Movement Walking (260) Ox2 Location -6/Cetus Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Quantum Reactor > --- PROPULSION (4) --- Armored Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Matter Compressor Targeting Computer Improved Targeting Computer Target Analyzer System Shield > --- WEAPON (4) ------- Field Laser Heavy Laser Advanced Variable Charge Gun Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Fission Core Light Fission Core Quantum Reactor Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Armored Leg Advanced Heat Sink Large Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (150) System Restoration Module System Restoration Module Makeshift Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Improved Targeting Computer Target Analyzer Improved Utility Shielding System Restoration Module > --- WEAPON ----------- Improved Assault Rifle Makeshift Shrapnel Gun Coil Gun Coil Gun > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Large Matter Pod High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Matter Compressor System Shield System Restoration Module Heavy Assault Rifle High-powered Shotgun Makeshift Spear [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Target Analyzer Device Terrain Scanner Storage High-capacity Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Slots Evolved 9 | . 1 . 2 . 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 4 | . 1 . 1 . . . . . 2 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 113 | 6 8 1 3 3 26 4 2 . 18 31 11 Power 24 | 1 1 . 1 2 3 2 . . 3 6 5 Engine 17 | 1 1 . 1 2 2 2 . . 2 3 3 Core 4 | . . . . . 1 . . . . 3 . Reactor 3 | . . . . . . . . . 1 . 2 Propulsion 36 | 2 2 1 . . 13 . 2 . 7 9 . Treads . | . . . . . . . . . . . . Leg 36 | 2 2 1 . . 13 . 2 . 7 9 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 1 4 . 2 1 3 . . . 4 6 1 Device 5 | . 2 . 1 . . . . . 2 . . Storage 8 | 1 1 . 1 . 2 . . . 1 2 . Processor 4 | . . . . 1 . . . . 1 2 . Hackware 1 | . . . . . . . . . . . 1 Protection 4 | . 1 . . . 1 . . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 1 . . . 7 2 . . 4 10 5 Energy Gun 7 | 1 . . . . 1 . . . . 2 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | 1 1 . . . 5 2 . . 4 5 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . 1 . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 44 | . 1 . . 1 10 . . . 3 19 10 Power 9 | . . . . . 2 . . . . 4 3 Propulsion 10 | . 1 . . . 3 . . . 1 3 2 Utility 9 | . . . . 1 2 . . . . 5 1 Weapon 16 | . . . . . 3 . . . 2 7 4 Highest Loss Streak 8 | . 1 . . 1 4 . . . 2 8 6 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 98 | . 99 100 100 99 98 100 100 100 99 97 85 Engine 11 | . 12 12 20 20 14 8 14 14 8 9 4 Leg 25 | . 24 25 20 20 32 28 28 28 24 24 16 Device 5 | . 11 12 20 16 3 . . . 6 3 . Storage 12 | . 12 12 10 10 11 14 14 14 11 13 12 Processor 7 | . . . . 3 8 7 7 7 12 13 18 Protection 7 | . 12 12 10 10 8 7 7 7 6 5 . Energy Gun 1 | . 6 . . . . . . . . . 10 Ballistic Gun 22 | . 17 25 20 20 14 28 28 28 24 21 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 16 28 28 32 40 67 78 78 78 83 91 94 Greatest Support 75 | 20 20 27 27 27 59 59 64 64 70 75 72 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 2 1 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 10 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 19 20 20 20 20 20 20 Most Carried 20 | 6 10 15 14 14 20 20 20 20 20 20 19 Average Carried 16 | 3 8 10 13 13 14 19 20 19 19 17 17 Final Capacity 20 | 10 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 8 15 13 14 20 20 20 20 19 19 18 Class Distribution -------------------- 38% | Hacker-Gunner 35% | Hacker-Mutant 24% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Hacker-Gunner | -6/Cetus Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Matter Collected 5323 | 260 179 271 19 307 652 255 409 60 856 1721 334 Remotely . | . . . . . . . . . . . . Salvage Created 8900 | . 856 103 . 275 1402 370 525 67 1468 3272 562 Parts 464 | . 51 8 . 19 80 35 24 6 58 162 21 Haulers Intercepted 11 | . 1 . . . 4 . . . 1 5 . Recyclers Shooed 13 | . 2 1 . . 2 1 . . 3 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Combat Hostiles Destroyed 127 | . 18 2 . 6 21 3 10 3 16 35 13 Melee 6 | . . . . . 2 . . . . 2 2 Guns 111 | . 16 2 . 6 18 3 10 3 16 33 4 Cannons 7 | . . . . . . . . . . . 7 AOE 3 | . 2 . . . 1 . . . . . . Classes Destroyed 15 | . 5 2 . 3 3 1 . . . 1 . Worker 22 | . 1 . . 1 1 6 . . 2 11 . Builder 11 | . . . . 1 . 4 . . . 6 . Tunneler 5 | . . 1 . 1 2 . . . . 1 . Hauler 11 | . 1 . . . 4 . . . 1 5 . Recycler 10 | . . 1 . . 2 . . . 3 4 . Operator 3 | . . . . . 1 . . . 1 1 . Watcher 8 | . 3 . . . 1 . . . 1 2 1 Swarmer 18 | . 2 2 . 2 2 . 1 3 . 3 3 Grunt 72 | . 16 . . 2 13 . 7 . 7 22 5 Brawler 2 | . . . . 1 . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . Sentry 11 | . . . . . 4 1 1 . 3 2 . Hunter 11 | . . . . . 2 1 . . 4 4 . Programmer 6 | . . . . . . 1 1 . 2 2 . Behemoth 2 | . . . . . . . . . . 2 . Cetus Guard 4 | . . . . . . . . . . . 4 Best Kill Streak 10 | . 5 4 . 7 10 3 4 3 4 10 5 Combat Bots Only 10 | . 5 2 . 4 10 1 4 3 3 5 5 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 2 1 1 2 1 Gunslinging 1 | . . . . . 1 . 1 . . 1 . Exploded 1 | . 1 . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Damage Taken 7296 | . 346 43 62 227 966 83 297 78 795 2416 1983 Core 1240 | . 39 . 33 20 156 . 26 . 16 178 772 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 154 | . 5 . . 7 55 7 5 . 42 33 . Regen/Repaired (Parts) 195 | . 13 . . . . . . . 182 . . Core Remaining (%) 87 | 100 . 84 . 86 71 . . 96 . . . Volleys Fired 419 | . 67 9 . 32 85 21 16 5 47 111 26 Largest 4 | . 2 2 . 2 2 4 4 4 4 4 4 Hottest 265 | . 60 40 . 40 60 92 92 92 107 125 265 Shots Fired 1146 | . 134 18 . 64 166 84 64 20 187 332 77 Gun 1122 | . 134 18 . 64 166 84 64 20 187 332 53 Cannon 24 | . . . . . . . . . . . 24 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1047 | . 85 18 . 64 151 84 64 20 187 326 48 Thermal 35 | . . . . . . . . . . 6 29 Explosive . | . . . . . . . . . . . . Electromagnetic 64 | . 49 . . . 15 . . . . . . Robot Hit Streak 39 | . 20 24 . 14 32 26 16 9 33 39 22 Robot Miss Streak 4 | . 2 1 . 2 4 4 2 4 4 3 2 Penetration Max 2 | . . . . . . . . . 2 1 1 Secondary Targets 30 | . 4 1 . 5 3 . 4 2 4 7 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 1 1 1 . Shots Hit Robots 935 | . 109 13 . 50 143 51 51 9 147 290 72 Core Hits 492 | . 41 7 1 26 69 21 23 6 73 151 74 Critical Kills 23 | . . . . . 3 1 3 . 5 11 . Critical Parts Destroyed 26 | . . . . . 5 4 1 . 7 7 2 Critical Strikes 63 | . . . . . 9 5 4 . 12 28 5 Burn 4 | . . . . . . . . . . 2 2 Destroy 49 | . . . . . 8 5 4 . 12 18 2 Corrupt 1 | . . . . . 1 . . . . . . Impale 9 | . . . . . . . . . . 8 1 Melee Attacks 38 | . . . . . 2 . . . . 27 9 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 38 | . . . . . 2 . . . . 27 9 Sneak Attacks 20 | . . . . . . . . . . 20 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17321 | . 1333 147 4 517 2248 755 785 131 2536 6714 2151 Guns 14407 | . 1190 147 . 511 2071 755 785 131 2536 5305 976 Cannons 905 | . . . . . . . . . . . 905 Explosions 317 | . 143 . . . 116 . . . . 58 . Melee 1609 | . . . . . 58 . . . . 1281 270 Ramming 83 | . . . 4 6 3 . . . . 70 . Kinetic 13961 | . 643 147 . 511 1882 755 785 131 2536 5212 1359 Thermal 932 | . 143 . . . 116 . . . . 151 522 Explosive . | . . . . . . . . . . . . Electromagnetic 736 | . 547 . . . 189 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1609 | . . . . . 58 . . . . 1281 270 Highest Corruption 3 | . . . 1 3 . . . . 1 . . Average Corruption 1 | . . . 1 1 . . . . 1 . . Corruption Purged 1 | . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . 7 . . . . 6 . . Message Errors 5 | . . . . 2 . . . . 3 . . Matter Fused 2 | . . . . 2 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . 1 . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . . . Alerts 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 295 | . 3 . . . . . . . . 292 . Projectiles . | . . . . . . . . . . . . Explosions 3 | . 3 . . . . . . . . . . Melee 292 | . . . . . . . . . . 292 . Knockbacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . 22 . Shots 1 | . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 14 | . . . 2 2 1 1 . . . 8 . Kicked 14 | . . . 2 2 1 1 . . . 8 . Crushed . | . . . . . . . . . . . . Highest Temperature 1138 | . 91 . . . 105 100 306 100 260 505 1138 Average Temperature 130 | . 25 . . . 48 28 112 46 76 145 463 Received Heat Transfer 3063 | . 255 . 18 54 747 . 171 . 315 1006 497 Effects 77 | . . . . . . . 1 . . 26 50 Shutdowns 22 | . . . . . . . . . . 6 16 Energy Bleed 5 | . . . . . . . 1 . . 3 1 Interference 22 | . . . . . . . . . . 11 11 Matter Decay 2 | . . . . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . . 1 4 Damage (major) 15 | . . . . . . . . . . 3 12 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1756 | . 150 . . . 150 . . . . 383 1073 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Peak Influence 361 | . 361 60 30 193 353 106 . . 177 230 215 Initial 8 | . . . . 8 . . . . . . . Average 71 | . 118 6 . 79 169 12 . . 80 73 87 Maximum Alert Level 1 | . 1 . . . 1 . . . . 1 1 Low Security (%) 92 | 100 77 100 100 100 61 100 . . 100 96 94 Level 1 7 | . 22 . . . 38 . . . . 3 5 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 5 1 1 . 6 3 . . 6 7 . Investigation 17 | . 5 1 . . 3 . . . 2 6 . Extermination 4 | . . . . . . 2 . . 2 . . Reinforcement 8 | . . . 1 . 3 1 . . 2 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Distress Signals 5 | . . . . . 3 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 176 | . 22 2 3 24 31 5 10 3 20 40 16 Peak Tracking Total 7 | . 3 2 2 7 6 2 4 3 4 4 6 Tactical Retreats 5 | . . . . 2 2 . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Traps Triggered 7 | . 2 . 2 . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 15 | . 6 . . . . . . . . 9 . Reprogrammed 6 | . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Machines Disabled 5 | . 2 . . . . . . . . 1 2 Max in Single Turn 2 | . 1 . . . . . . . . 1 2 Garrison Access 1 | . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Machines Accessed 31 | . 8 1 1 . 5 1 2 . 2 9 2 Terminals 24 | . 7 . 1 . 5 . . . . 9 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 101 | . 36 1 3 . 15 1 3 . 7 27 8 Successful 71 | . 28 1 1 . 11 1 3 . 5 13 8 Failed 30 | . 8 . 2 . 4 . . . 2 14 . Catastrophic 2 | . 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 86 | . 33 . 3 . 15 . . . . 27 8 Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . 3 . . . . . . . 7 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 62 | . 25 1 1 . 11 . 3 . . 13 8 Record 19 | . 7 . . . 1 . 2 . . 1 8 Prototype ID Bank 3 | . 2 . . . . . . . . 1 . Open Door 4 | . . 1 . . . . 1 . . 2 . Branch Access Points 2 | . 1 . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . Alert Level 2 | . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 5 | . 1 . . . 1 . . . . 3 . Disarm Traps 3 | . 1 . . . . . . . . 2 . Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 3 | . 2 . . . 1 . . . . . . Security Status 2 | . 2 . . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 7 | . 2 . 1 . 2 . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 3 . . . . . . . 5 . . Scan Component 5 | . 2 . . . . . . . 3 . . Repair 3 | . 1 . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 6 . 1 . 5 . . . 2 8 1 Full Trace Events 18 | . 6 . 1 . 3 . . . 2 6 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . 2 . . Time 127 | . 26 . . . . . . . 101 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Total Allies 2 | . . . . . . . . . . 2 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 25 | . . . . . . . . . . 25 . Highest-Rated Ally 25 | . . . . . . . . . . 25 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Turns Passed 12589 | 81 1332 1213 334 531 829 1029 998 1794 1613 2484 351 Spaces Moved 5462 | 62 553 576 168 223 275 486 466 910 678 966 99 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 5451 | 51 553 576 168 223 275 486 466 910 678 966 99 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 195 195 192 195 195 195 190 120 190 Average Speed 192 | 107 189 201 195 195 193 195 195 195 192 182 236 Slowest Speed 270 | 120 260 260 195 195 200 195 270 195 265 260 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 82 97 20 48 28 10 66 83 14 88 45 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . 2 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 24 | . 11 . . . 2 . . . 1 10 . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 1 4 . AOE 19 | . 11 . . . 2 . . . . 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Ext Cet Total 6581 | 74 716 610 173 259 403 515 515 918 865 1386 147 Wait 476 | . 79 19 . . 8 . 26 . 115 229 . Move 5451 | 61 552 575 167 222 274 485 465 909 677 965 99 Hop . | . . . . . . . . . . . . Pick Up 33 | 6 6 6 . . 5 2 2 2 2 2 . Fast Attach 31 | 5 2 . . . 2 . . . 4 12 6 Attach 40 | 1 3 . 2 1 11 2 . . 6 10 4 Detach 6 | . 1 . . . 1 . . . 1 1 2 Swap 42 | . 3 1 1 2 13 2 2 . 8 9 1 Drop 21 | 1 3 . 1 . 1 2 4 2 5 2 . Fire 419 | . 67 9 . 32 85 21 16 5 47 111 26 Melee 38 | . . . . . 2 . . . . 27 9 Ram . | . . . . . . . . . . . . Kick 14 | . . . 2 2 1 1 . . . 8 . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 15) 82 | -11/Junkyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 165 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Hacker-Mutant 351 | -10/Materials | Identified exit to Materials 351 | -10/Materials | Discovered exit to Materials (range 5) 614 | -10/Materials | Discovered exit to Materials (range 3) 937 | -10/Materials | Repaired Terrain Scanner 1078 | -10/Materials | Discovered exit to Materials (range 8) 1414 | -10/Materials | Entered Mines 1495 | -10/Mines | Discovered exit to Materials (range 9) 1583 | -10/Mines | Discovered exit to Materials (range 15) 1611 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2359 | -10/Mines | Met a Derelict shopkeep closing up shop 2627 | -10/Mines | Entered Materials 2627 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2628 | -9/Materials | Identified exit to Storage 2920 | -9/Materials | Identified exit to Mines 2920 | -9/Materials | Discovered exit to Mines (range 14) 2961 | -9/Materials | Entered Mines 2962 | -9/Mines | Met a Derelict bent on vengeance 2984 | -9/Mines | Assembled infested the area 2989 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3484 | -9/Mines | Identified exit to Materials 3484 | -9/Mines | Discovered exit to Materials (range 4) 3492 | -9/Mines | Entered Materials 3492 | -8/Materials | Evolved 2 slots: Propulsion x2 3691 | -8/Materials | Lost 4 parts (1p3w) 3696 | -8/Materials | Destroyed 10 combat bots 4083 | -8/Materials | Destroyed 7 combat bots 4269 | -8/Materials | Identified exit to Factory 4269 | -8/Materials | Discovered exit to Factory (range 3) 4321 | -8/Materials | Entered Factory 4321 | -7/Factory | Evolved 2 slots: Weapon x2 4628 | -7/Factory | Build established: Hacker-Gunner 5290 | -7/Factory | Identified exit to Lower Caves 5290 | -7/Factory | Discovered exit to Lower Caves (range 7) 5350 | -7/Factory | Entered Lower Caves 5856 | -7/Lower Caves | Learned Extension stockpile data 5856 | -7/Lower Caves | Learned Armory terminal intel 6105 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6225 | -7/Lower Caves | Identified exit to Lower Caves 6225 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 6348 | -7/Lower Caves | Entered another Lower Caves area 6449 | -7/Lower Caves | Encountered a Warlord checkpoint 6518 | -7/Lower Caves | Learned location of 1 exit from Factory 7073 | -7/Lower Caves | Learned 4 Factory zone layouts 7373 | -7/Lower Caves | Learned Factory terminal intel 7397 | -7/Lower Caves | Identified exit to Factory 7397 | -7/Lower Caves | Discovered exit to Factory (range 7) 8142 | -7/Lower Caves | Entered Factory 8142 | -6/Factory | Evolved 2 slots: Utility x2 8143 | -6/Factory | Identified exit to Extension 8145 | -6/Factory | Loaded intel: 28 terminal locations 8491 | -6/Factory | Spotted B-75 Beast 9244 | -6/Factory | Build established: Scavenger-Gunner 9345 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9398 | -6/Factory | Repaired Imp. Assault Rifle 9755 | -6/Factory | Entered Extension 9881 | -6/Extension | Identified exit to Cetus 10226 | -6/Extension | Rescued a captive Derelict 10359 | -6/Extension | Energy Cycler disabled 10359 | -6/Extension | Rescued a captive Derelict 10360 | -6/Extension | Rescued a captive Derelict 10374 | -6/Extension | Rescued a captive Derelict 10405 | -6/Extension | Disrupted transfer network 10530 | -6/Extension | Spotted B-75 Beast 10561 | -6/Extension | Lost 4 parts (1n1u2w) 11183 | -6/Extension | Destroyed B-75 Beast 11394 | -6/Extension | Spotted B-75 Beast 11397 | -6/Extension | Identified exit to Factory 11397 | -6/Extension | Discovered exit to Factory (range 15) 11407 | -6/Extension | Destroyed B-75 Beast 11567 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11971 | -6/Extension | Lost 8 parts (2p1n2u3w) 12197 | -6/Extension | Discovered exit to Factory (range 10) 12239 | -6/Extension | Entered Cetus 12271 | -6/Cetus | Spotted Cetus Guard 12271 | -6/Cetus | Spotted Cetus Guard 12278 | -6/Cetus | Destroyed Cetus Guard 12279 | -6/Cetus | Spotted Cetus Guard 12293 | -6/Cetus | Destroyed Cetus Guard 12307 | -6/Cetus | Spotted Cetus Guard 12308 | -6/Cetus | Destroyed Cetus Guard 12330 | -6/Cetus | Lost 3 parts (1p1u1w) 12365 | -6/Cetus | Destroyed Cetus Guard 12389 | -6/Cetus | Lost 6 parts (2p2n2w) 12560 | -6/Cetus | Core integrity fell below 50% 12565 | -6/Cetus | Core integrity fell below 20% 12591 | -6/Cetus | Core destroyed Last Messages --------------- 12571_ G-50 Soldier destroyed. 12571_ Doors destroyed. 12571_ Bed destroyed. 12572_ Overheating: Matter Compressor damaged (-2). 12576_ Overheating: System interference. 12576_ Target Analyzer temporarily disabled. 12576_ Adv. Variable Charge Gun temporarily disabled. 12576_ Targeting Computer temporarily disabled. 12577_ Power failure, Quantum Reactor shutdown. 12579_ Power failure, Lgt. Angular Momentum Engine shutdown. 12581_ Overheating: Core damaged (-110). 12582_ Overheating: Matter decay (-137). 12585_ Overheating: Target Analyzer damaged (-6). 12586_ Overheating: Adv. Variable Charge Gun damaged (-57). 12587_ Power failure, Quantum Reactor shutdown. 12588_ Acquired Autogun. 12589_ Power failure, Lgt. Angular Momentum Engine shutdown. 12589_ Overheating: Field Laser damaged (-12). 12590_ Overheating: Hvy. Laser damaged (-39). 12591_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #???????????????" "?"????????????????????? | | ????# #??????????? " """"""" ?????????????????? | | ????# #??????????#"""""""""""""????????????????? | | ????# #??????????#""""" """ """"???????????????? | | ???## #??????????#""""""" """""""#?????????????? | | ???#" #??????????#""" " " """#?????????????? | | ??### #????#####?#" """ """ "#" ?????????? | | "##"# ###### ### ????????? | | % %=%%%!= " " ????????? | | =!%" [%! +"%" ????????? | | = " % ????????? | | #########"#### ###" ????????? | | ????????# #??#####?#" "" """"""""#T ?????????? | | ????????###????????######//########??????????????? | | ???????????????????# @ %=%"#?????????????????? | | ???????????????????###" %[="""#?????????????????? | | ???????????????????#" " =*%""#?????????????????? | | ???????????????????###" """#?????????????????? | | ???????????????????#" "###?????????????????? | | ???????????????????#" """"#?????????????????? | | ???????????????????#" T"""#?????????????????? | | ???????????????????#" """"#?????????????????? | | ???????????????????### "###?????????????????? | | ???????????????????# """"#?????????????????? | | ???????????????????#" " T"""#?????????????????? | | ???????????????????#" """"#?????????????????? | | ???????????????????#" " " #"###?????????????????? | | ???????????????????# #""???????????????????? | | ???????????????????#""" """#"""??????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 38 Energy Capacity 480 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedSurveybotChip Manual? 0 Play Time 01:09:18 Cumulative 1312.3 hours Start 2023.03.26 @ 10:37:55 End 2023.03.26 @ 11:52:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 833 Rogue 62 Adventurer 0 Explorer 771 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41be6878-0f40-4a37-9eca-d0b75bd30fce