Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 13:53:30 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (59) 295 Value Destroyed (2089) 2089 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7109 Bonus ------- Follower Combat Kills 45 Cogmind --------- Core Integrity 511/1000 Matter 157/300 Energy 0/100 System Corruption 0% Temperature Cool (4) Movement Hovering (66) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Weapon Cycler Hacking Suite Hacking Suite > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Improved Lightning Gun Plasma Rifle Disruptor Cannon Heavy Plasma Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Improved Particle Charger Weapon Cycler Weapon Cycler Improved Weapon Cycler Hacking Suite Hacking Suite System Restoration Module Mini Drone Bay > --- WEAPON ----------- Plasma Rifle > --- INVENTORY -------- Improved Lightning Gun Disruptor Cannon Heavy Plasma Cannon Improved Datajack Great Maul [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Hacking Suite Device Improved Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 10 | . . 2 2 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 84 | 5 2 11 14 4 1 3 15 . 16 13 Power 10 | 1 . 2 1 1 . . 2 . 1 2 Engine 8 | 1 . 2 1 1 . . 1 . 1 1 Core 2 | . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 3 4 . . . 4 . 4 4 Treads . | . . . . . . . . . . . Leg 16 | 2 . 3 4 . . . 4 . 2 1 Wheel 3 | . . . . . . . . . 2 1 Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Utility 30 | . 1 3 6 2 . 3 7 . 4 4 Device 13 | . . 1 2 . . 1 3 . 2 4 Storage . | . . . . . . . . . . . Processor 6 | . . 1 2 . . . 1 . 2 . Hackware 4 | . . . . 2 . 1 1 . . . Protection 7 | . 1 1 2 . . 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 3 3 1 1 . 2 . 7 3 Energy Gun 13 | 1 . 2 1 1 . . 1 . 6 1 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 6 | 1 1 1 1 . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . 3 . Parts Lost 24 | . . 3 . . . 3 4 1 3 10 Power 3 | . . . . . . . . 1 . 2 Propulsion 4 | . . 1 . . . . 1 . . 2 Utility 15 | . . 2 . . . 3 3 . 1 6 Weapon 2 | . . . . . . . . . 2 . Highest Loss Streak 5 | . . 2 . . . 3 1 1 2 5 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 4 | . 1 3 4 4 5 5 4 5 4 4 Power . | . . . . 1 1 1 1 1 . . Propulsion . | . 1 1 . . . . . . . . Utility . | . . . . . . 1 . . . . Weapon 2 | . . 1 2 2 2 2 2 4 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . . 4 1 1 . . . . . 1 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility . | . . . . . . . . . . . Weapon 4 | . . 1 1 1 . . . . . 1 Tool/Special 1 | . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 82 77 97 95 100 90 96 95 93 75 Engine 6 | . 14 11 9 7 7 7 5 4 5 1 Leg 13 | . 28 20 18 15 15 15 12 11 7 3 Device 16 | . . 8 17 15 15 13 15 26 26 17 Processor 14 | . . 1 18 15 15 7 12 13 20 23 Hackware 10 | . . . . 11 15 8 18 13 13 11 Protection 11 | . 11 14 15 14 15 21 15 11 3 . Energy Gun 6 | . 5 8 8 6 7 7 5 . 6 4 Ballistic Gun 7 | . 22 13 9 6 7 7 5 6 2 . Peak Build Rating 75 | 5 6 18 35 43 45 45 62 61 67 75 Average Rating 42 | 3 5 10 31 40 43 41 57 57 57 55 On Entrance 33 | . 5 6 18 35 43 45 45 61 47 63 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 5 8 20 34 37 38 41 41 30 29 28 Greatest Support 52 | 20 20 26 36 36 36 36 38 36 52 40 Greatest Overweight (x) 7 | . . 1 1 1 1 1 1 . 2 7 Average Overweight (x) . | . . . . . 1 1 . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 68% | Hacker-Mutant 26% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Matter Collected 1497 | 173 99 126 211 109 108 56 324 . 106 185 Remotely . | . . . . . . . . . . . Salvage Created 2599 | . 180 330 248 109 60 236 864 . 201 371 Parts 129 | . 16 20 19 4 . 11 41 . 8 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Combat Hostiles Destroyed 46 | . 7 5 6 1 1 4 9 . 3 10 Melee 1 | . . . . . . . . . . 1 Guns 39 | . 7 4 6 1 1 4 9 . 2 5 Cannons 2 | . . . . . . . . . . 2 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 12 | . 4 3 . 1 . 1 3 . . . Worker 4 | . 1 . . 1 . . 1 . . 1 Recycler 4 | . . 1 . . . . 2 . . 1 Mechanic 1 | . . . . 1 . . . . . . Watcher 4 | . 1 . . . . . 2 . 1 . Swarmer 15 | . 6 . 2 . . . . . . 7 Grunt 11 | . 1 1 1 . . 3 4 . . 1 Brawler 2 | . . . . . . 1 1 . . . Duelist 1 | . . 1 . . . . . . . . Sentry 9 | . . 3 3 1 1 . . . 1 . Hunter 4 | . . . . . . . 1 . 1 2 Programmer 3 | . . . . . . . 2 . 1 . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 4 3 2 1 1 4 3 . 1 5 Combat Bots Only 4 | . 3 2 2 1 1 4 2 . 1 4 Max Kills in Single Turn 3 | . 1 1 1 1 1 2 2 . 1 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Hostile Shots Fired 419 | . 32 33 26 51 12 39 70 1 54 101 Missed 121 | . 7 6 10 24 7 5 19 . 17 26 Hits 298 | . 25 27 16 27 5 34 51 1 37 75 Melee 8 | . . 3 . . . 3 1 1 . . Projectile 290 | . 25 24 16 27 5 31 50 . 37 75 AOE 1 | . . . . . . . . . 1 . Critical Strikes 4 | . . . . . . . 1 . 1 2 Damage Taken 4546 | . 195 416 147 222 24 590 1055 39 483 1375 Core 948 | . 26 21 17 45 4 104 108 . 134 489 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 62 | . . . 28 20 9 . 5 . . . Regen/Repaired (Parts) 266 | . . . . 195 . . 71 . . . Core Remaining (%) 88 | 100 89 94 96 . . 78 . . 71 . Volleys Fired 185 | . 26 22 24 11 6 9 44 . 15 28 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 285 | . 60 84 84 84 43 88 103 . 285 170 Shots Fired 346 | . 52 44 48 22 12 18 88 . 26 36 Gun 338 | . 52 44 48 22 12 18 88 . 26 28 Cannon 8 | . . . . . . . . . . 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 161 | . 42 25 24 11 6 9 44 . . . Thermal 185 | . 10 19 24 11 6 9 44 . 26 36 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 6 10 13 11 13 12 17 . 7 11 Robot Miss Streak 5 | . 4 4 5 2 . 2 4 . 1 3 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 8 | . 2 . 2 . . 3 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . . . Shots Hit Robots 243 | . 28 30 30 21 11 14 60 . 21 28 Core Hits 110 | . 13 11 9 6 3 8 34 . 7 19 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . . 3 . 1 1 . 2 . . . Burn 6 | . . 3 . 1 1 . 1 . . . Destroy 1 | . . . . . . . 1 . . . Melee Attacks 9 | . . . . 5 . . . . 1 3 Impact 3 | . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . 5 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5607 | . 252 436 520 299 190 394 1564 . 591 1361 Guns 4659 | . 247 425 520 296 190 394 1478 . 588 521 Cannons 192 | . . . . . . . . . . 192 Explosions 704 | . . . . . . . 86 . . 618 Melee 30 | . . . . . . . . . . 30 Ramming 22 | . 5 11 . 3 . . . . 3 . Kinetic 1616 | . 192 207 200 136 76 158 647 . . . Thermal 3853 | . 55 218 320 160 114 236 831 . 588 1331 Explosive . | . . . . . . . . . . . Electromagnetic 86 | . . . . . . . 86 . . . Impact 30 | . . . . . . . . . . 30 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 2 . 1 1 4 4 4 5 1 Average Corruption 2 | . . 2 . 1 1 3 4 4 4 1 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . 1 . . 5 1 4 2 23 4 Message Errors 8 | . . . . . 5 . . . 2 1 Matter Fused 16 | . . . . . . 1 1 2 11 1 Heat Flow Errors 6 | . . . . . . . 2 . 3 1 Energy Discharges 2 | . . 1 . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 5 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . . . Overload Shots 24 | . . . . . . 5 11 . 8 . Overflow Damage 342 | . . . . . . . . . . 342 Projectiles . | . . . . . . . . . . . Explosions 342 | . . . . . . . . . . 342 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 237 | . . . . . . . 42 . . 195 Shots 4 | . . . . . . . 2 . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 8 | . 4 2 . 1 . . . . 1 . Kicked 8 | . 4 2 . 1 . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 372 | . 115 22 20 14 . 122 167 . 372 306 Average Temperature 72 | . 34 9 9 6 . 60 41 . 112 135 Received Heat Transfer 822 | . 12 141 36 48 . 279 228 . 60 18 Effects 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . . 1 . Parts Melted 16 | . 2 2 1 . 2 . 1 . 4 4 Heat Transferred 6836 | . 125 740 592 370 296 361 1659 . 818 1875 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 188 | . 92 51 54 34 . . 149 52 31 188 Initial 52 | . . 21 7 7 . . 18 52 . . Average 16 | . 36 13 12 3 . . 32 18 3 16 Influence Increases 1672 | . 172 146 151 95 20 90 457 . 99 442 Destroy 0b10 Robot/C 940 | . 140 100 120 40 20 80 180 . 60 200 Destroy 0b10 Robot/NC 70 | . 10 5 . 15 . . 25 . 5 10 Destroy Leader 250 | . 22 40 30 22 . 10 54 . 32 40 Allied During Kill 5 | . . . . 5 . . . . . . Successful Hack 40 | . . 1 . 13 . . 26 . . . Disable Machine 135 | . . . . . . . 60 . . 75 Destroy Structure 82 | . . . 1 . . . 7 . 2 72 Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 105 | . . . . . . . 105 . . . Influence Decreases 1484 | . 120 179 152 95 38 60 338 149 99 254 Entered New Map 171 | . . 31 12 11 8 . 12 97 . . Time Decay 1156 | . 120 128 140 84 30 60 296 52 81 165 Lost Part 157 | . . 20 . . . . 30 . 18 89 Squads Dispatched 14 | . . 1 . 2 . . 4 . 1 6 Investigation 2 | . . . . . . . . . . 2 Extermination 5 | . . . . 1 . . 2 . 1 1 Reinforcement 4 | . . 1 . 1 . . 2 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Distress Signals 2 | . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 93 | . 12 10 15 4 1 4 27 4 5 11 Peak Tracking Total 7 | . 4 4 5 1 1 4 7 4 1 5 Tactical Retreats 3 | . . . . . . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Traps Triggered 3 | . . 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 44 | . . . 34 . . . 10 . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . Reprogrammed 3 | . . . 3 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Machines Disabled 9 | . . . . . . . 4 . . 5 Max in Single Turn 5 | . . . . . . . 2 . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Machines Accessed 22 | . 3 4 3 4 . . 2 . 4 2 Terminals 8 | . 3 2 . 1 . . 1 . . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . Recycling Units 6 | . . 1 2 1 . . . . 2 . Scanalyzers 3 | . . 1 . . . . . . 2 . Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 44 | . 6 8 6 9 . . 4 . 7 4 Successful 24 | . 2 5 2 8 . . 3 . 4 . Failed 18 | . 4 2 4 1 . . 1 . 2 4 Catastrophic 6 | . 2 . 2 . . . 1 . . 1 Database Lockouts 2 | . . 1 . . . . . . 1 . Manual 1 | . . 1 . . . . . . . . Terminals 18 | . 6 6 . 2 . . 2 . . 2 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 6 | . . . . 4 . . 2 . . . Recycling Units 10 | . . 1 3 2 . . . . 4 . Scanalyzers 4 | . . 1 . . . . . . 3 . Garrison Access 5 | . . . 3 . . . . . . 2 Terminal Hacks 8 | . 2 4 . 1 . . 1 . . . Record 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Network Status 1 | . . . . 1 . . . . . . Repair Station Hacks 6 | . . . . 4 . . 2 . . . Scan Component 3 | . . . . 2 . . 1 . . . Repair 3 | . . . . 2 . . 1 . . . Recycling Unit Hacks 8 | . . 1 2 2 . . . . 3 . Report Inventory 6 | . . 1 2 1 . . . . 2 . Retrieve Components 2 | . . . . 1 . . . . 1 . Scanalyzer 1 | . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 3 2 2 4 . . 1 . 4 2 Full Trace Events 3 | . . . 1 . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . 1 . . . Time 98 | . . . . 76 . . 22 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 6 . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . Highest-Rated Group 42 | . . . . 42 42 . . . . . Highest-Rated Ally 30 | . . . . 30 30 . . . . . Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 21 | . . . . 19 2 . . . . . Total Damage 323 | . . . . 268 55 . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Active Infowar (turns) 3908 | . . . 629 690 1016 12 . . 912 649 Optics 1561 | . . . . . . . . . 912 649 Sensors 2347 | . . . 629 690 1016 12 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Turns Passed 6354 | 55 328 559 641 690 1016 133 1176 175 932 649 Spaces Moved 3608 | 40 192 355 351 373 523 54 664 140 560 356 Core 84 | 2 . . . . . . . . . 82 Treads . | . . . . . . . . . . . Legs 3189 | 38 192 355 351 373 523 54 664 140 471 28 Wheels 99 | . . . . . . . . . 89 10 Hover 236 | . . . . . . . . . . 236 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 120 120 90 66 Average Speed 144 | 116 120 124 139 136 190 190 141 120 143 140 Slowest Speed 400 | 120 120 190 195 190 190 190 190 120 190 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 52 37 21 6 74 12 10 71 17 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . Scrap Searched 5 | . . . . . 4 1 . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 53 | . . . . . . . 4 . 2 47 Melee 1 | . . . . . . . . . . 1 Projectile 7 | . . . . . . . 4 . 2 1 AOE 45 | . . . . . . . . . . 45 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Total 4421 | 46 244 429 453 531 535 65 823 147 671 477 Wait 413 | 2 19 23 23 125 3 . 78 6 68 66 Move 3599 | 39 191 354 350 372 522 53 664 139 559 356 Hop . | . . . . . . . . . . . Pick Up 21 | . 2 7 2 3 1 . 1 1 3 1 Fast Attach 43 | 5 1 4 4 3 . 3 6 . 7 10 Attach 4 | . . . . 1 . . 1 . 2 . Detach 1 | . . . . . . . . . . 1 Swap 51 | . 1 7 10 7 1 . 10 . 10 5 Drop 43 | . . 10 6 3 2 . 9 1 5 7 Fire 185 | . 26 22 24 11 6 9 44 . 15 28 Melee 9 | . . . . 5 . . . . 1 3 Ram . | . . . . . . . . . . . Kick 8 | . 4 2 . 1 . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 44 | . . . 34 . . . 10 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 5) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Utility x2 817 | -9/Materials | Discovered new exit (range 11) 900 | -9/Materials | Central database locked down 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Utility x2 1028 | -8/Materials | Build established: Scavenger-Mutant 1142 | -8/Materials | Discovered new exit (range 14) 1241 | -8/Materials | Identified exit to Storage 1356 | -8/Materials | Build established: Mutant 1372 | -8/Materials | Discovered new exit (range 10) 1583 | -8/Materials | Identified exit to Factory 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Utility x2 1805 | -7/Factory | Discovered new exit (range 5) 1823 | -7/Factory | Identified exit to Lower Caves 1929 | -7/Factory | Repaired Reactive Plating 1969 | -7/Factory | Repaired Hrd. Medium Armor Plating 2178 | -7/Factory | Build established: Hacker-Mutant 2274 | -7/Factory | Entered Lower Caves 2274 | -7/Lower Caves | Accompanied by 2 allies 2275 | -7/Lower Caves | Encountered a Warlord checkpoint 2327 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2531 | -7/Lower Caves | Learned Factory interactive machine intel 2554 | -7/Lower Caves | Learned Factory stockpile data 3062 | -7/Lower Caves | Discovered new exit (range 16) 3182 | -7/Lower Caves | Identified exit to Lower Caves 3290 | -7/Lower Caves | Entered another Lower Caves area 3333 | -7/Lower Caves | Lost 3 parts (3u) 3402 | -7/Lower Caves | Discovered new exit (range 7) 3423 | -7/Lower Caves | Entered Factory 3423 | -6/Factory | Evolved 2 slots: Utility x2 3425 | -6/Factory | Loaded intel: 53 interactive machine locations 3943 | -6/Factory | Discovered new exit (range 6) 4006 | -6/Factory | Identified exit to Lower Caves 4132 | -6/Factory | Repaired Gauss Rifle 4599 | -6/Factory | Sucked down chute 4599 | -6/Factory | Entered Waste 4609 | -6/Waste | Spotted C-40 Crusher 4619 | -6/Waste | Spotted C-40 Crusher 4630 | -6/Waste | Spotted C-40 Crusher 4711 | -6/Waste | Spotted C-40 Crusher 4715 | -6/Waste | Spotted C-40 Crusher 4731 | -6/Waste | Spotted C-40 Crusher 4732 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4757 | -6/Waste | Discovered new exit (range 13) 4773 | -6/Waste | Identified exit to Factory 4774 | -6/Waste | Entered Factory 4840 | -6/Factory | Central database locked down 5628 | -6/Factory | Discovered new exit (range 19) 5651 | -6/Factory | Identified exit to Factory 5706 | -6/Factory | Entered another Factory area 5706 | -5/Factory | Evolved 2 slots: Utility x2 5747 | -5/Factory | Garrison activated, responded to threat 5821 | -5/Factory | Lost 5 parts (1p2n2u) 6355 | -5/Factory | Self-destructed Last Messages --------------- 06341_ Destroyed Mni. Drone Bay. 06341_ Imp. Weapon Cycler destroyed. 06341_ Destroyed Imp. Weapon Cycler. 06341_ Power Conduit explodes. 06341_ Destroyed VTOL Module. 06341_ Destroyed Lgt. Nuclear Core. 06341_ S-27 Virus destroyed. 06341_ Power Conduit explodes. 06341_ Destroyed Imp. Ion Engine. 06341_ Destroyed Com. Wheel. 06341_ R-10 Processor destroyed. 06341_ Power Conduit explodes. 06341_ S-27 Virus destroyed. 06345_ K-01 Serf collects debris. 06349_ Imp. Particle Charger destroyed. 06349_ U-05 Engineer lays Concrete. 06350_ S-27 Virus destroyed. 06351_ U-05 Engineer builds a Wall. 06353_ K-01 Serf collects debris. 06355_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????? """" + ?? | | ??????????????????? "F " #??? | | ???????????????????? #??? | | ?????????????????????# #??? | | ?????????????????????# """ """ #### | | ?????????????????????# """ """ | | ?????????????????????? """ """ | | ???????????????????????? | | ??????????????????????????# k | | ???????????????????????????? | | ??????????????????????????????# ##+######## | | ??????????????????????????????# # !# | | ?????????????????????????????##p # + | | ????????????????????????????# #u + # """ | | ???????????????????????????# # # | | ????????????????????####### k #!! # """ | | ????????????????????# #!!! # | | ????????????????????# #!! # """ | | ????????????????????# % # # | | ????????????????????# [ # # """ | | ????????????????????#! # # | | ????????????????????# # # """ | | ???????????????????## # # | | ???????????????????#; ##+######## | | ???????????????????#; ;#### # = !# | | ???????????????????#; @ ;#??# # # | | ???????????????????#; [ ##??# + """ # | | ???????????????????#; s #???###### """ # | | ???????????????????##;;;; ####????????#] """ # | | ????????????????????# #???????????# # | | ????????????????????### # #####???????????######## | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 525 Resistance: KI 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reactive Plating | 37% | -7/Factory Hrd. Medium Armor Plating | 65% | -7/Factory Gauss Rifle | 49% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyCompactMinigun Manual? 0 Play Time 00:49:15 Cumulative 243.7 hours Start 2025.11.10 @ 17:49:09 End 2025.11.11 @ 13:53:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 124 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2825e69-dbf6-48b6-8ed5-539582d7fe89