Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 14:45:53 Player: Grey Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (2152) 2152 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 8066 Bonus ------- Follower Combat Kills 204 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 106/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit Improved Weapon Shielding Hardened Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Makeshift System Shield Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Compact Wheel Compact Wheel Compact Wheel Enhanced Gauss Cannon [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Medium Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . 2 . . 2 . . . . 2 2 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 77 | 5 4 2 2 6 19 3 . 8 10 4 14 Power 12 | 1 1 . . 2 2 . . 1 2 . 3 Engine 6 | 1 1 . . . 1 . . 1 2 . . Core 6 | . . . . 2 1 . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . 1 . 1 2 . . 1 1 1 4 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 11 | 2 . 1 . 1 1 . . . 1 1 4 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . 1 . . 1 . . . Utility 29 | 1 2 . 1 2 9 3 . 3 4 2 2 Device 10 | . . . . 1 4 1 . . 3 1 . Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . . Hackware 2 | . . . . . . . . 2 . . . Protection 13 | . 1 . 1 1 4 1 . 1 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 23 | 1 1 1 1 1 6 . . 3 3 1 5 Energy Gun 2 | . . . . . . . . . 1 . 1 Energy Cannon 2 | . . . . . . . . . 1 . 1 Ballistic Gun 8 | 1 . 1 1 1 2 . . 2 . . . Ballistic Cannon 7 | . . . . . 3 . . . . 1 3 Launcher 2 | . 1 . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 4 | . . . . . 1 . . . 2 . 1 Parts Lost 50 | . 2 2 . . 16 . . . 10 2 18 Power 8 | . 1 1 . . 1 . . . 2 . 3 Propulsion 10 | . . 1 . . 3 . . . 1 . 5 Utility 19 | . . . . . 9 . . . 3 1 6 Weapon 13 | . 1 . . . 3 . . . 4 1 4 Highest Loss Streak 18 | . 2 1 . . 7 . . . 10 2 18 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 2 5 8 11 13 4 3 4 3 3 3 Power . | . . . . 1 . . . 1 . . . Propulsion . | . . . . . . . . . . . 2 Utility 4 | . 1 4 4 8 9 2 1 2 3 2 . Weapon 1 | . . 1 3 2 2 1 1 . . 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . . . . 4 6 . . 1 . . 1 Power 3 | . . . . 2 . . . 1 . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 7 | . . . . 2 5 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 79 63 72 89 95 16 30 82 72 73 67 Engine 4 | . 14 3 . . 4 . . 5 6 6 3 Core 3 | . . . . 10 9 . . . . . 3 Wheel 9 | . 28 20 22 18 14 . . . 3 7 8 Flight 4 | . . . . . . 7 7 14 5 . . Device 7 | . . . . 5 7 1 7 7 11 19 17 Storage 4 | . 14 11 11 9 6 . . . . . . Processor 3 | . . . . . . 1 7 7 7 6 4 Hackware 4 | . . . . . . . . 14 10 6 3 Protection 15 | . 2 11 17 18 28 6 7 13 9 13 8 Ballistic Gun 10 | . 14 16 22 27 13 . . 10 6 . . Ballistic Cannon 2 | . . . . . 6 . . . . 4 6 Special Melee Weapon 1 | . . . . . . . . 6 2 . . Peak Build Rating 80 | 5 6 8 10 28 40 11 12 40 45 46 80 Average Rating 30 | 3 5 6 9 21 36 8 11 36 35 44 54 On Entrance 16 | . 5 6 8 10 28 4 11 12 40 35 43 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 52 | . . . . . 22 . . . . . 30 Heaviest Build 101 | 9 27 27 28 53 75 5 5 17 41 43 101 Greatest Support 32 | 32 32 32 26 26 26 5 5 13 13 22 32 Greatest Overweight (x) 15 | . . 1 1 2 15 . . 1 3 3 8 Average Overweight (x) 1 | . . . 1 1 2 . . . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 9 | 6 10 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 3 5 8 12 15 15 5 4 5 5 5 5 Average Carried 7 | . 2 5 10 13 13 4 3 4 3 3 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 1 4 8 11 15 5 3 4 4 4 4 . Class Distribution -------------------- 35% | Mutant 28% | Tank 27% | Derelict-Mutant 4% | Hacker-Mutant 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2571 | 236 84 224 17 246 1246 69 43 60 195 43 108 Remotely 542 | . . . . . 542 . . . . . . Salvage Created 1666 | . 181 164 24 97 888 . . . 163 33 116 Parts 98 | . 10 9 2 3 56 . . . 8 4 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . Prevented 2 | . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 43 | . 4 3 . 2 24 . . . 6 . 4 Guns 21 | . 4 3 . 2 6 . . . 6 . . Cannons 18 | . . . . . 14 . . . . . 4 AOE 4 | . . . . . 4 . . . . . . Classes Destroyed 13 | . 2 1 . . 7 . . . 1 1 1 Worker 5 | . 1 1 1 . 2 . . . . . . Builder 5 | . . . . . 4 . . . . 1 . Tunneler 1 | . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . 2 . . . . . . Swarmer 9 | . . . . . 3 . . . 6 . . Cutter 1 | . . . . . . . . . . . 1 Grunt 16 | . 4 . . 1 11 . . . . . . Sentry 5 | . . 3 . 1 . . . . . . 1 Specialist 1 | . . . . . 1 . . . . . . Hunter 4 | . . . . . 2 . . . . . 2 Programmer 7 | . . . . . 7 . . . . . . Best Kill Streak 7 | . 3 2 1 1 7 . . . 5 2 2 Combat Bots Only 6 | . 2 2 . 1 6 . . . 5 . 2 Max Kills in Single Turn 4 | . 1 1 1 1 4 . . . 2 1 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 2 | . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 642 | . 31 50 . 10 266 5 . . 95 2 183 Missed 178 | . 7 18 . 3 69 5 . . 25 . 51 Hits 464 | . 24 32 . 7 197 . . . 70 2 132 Melee 21 | . . . . . . . . . . . 21 Projectile 443 | . 24 32 . 7 197 . . . 70 2 111 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 26 | . 1 3 . . 8 . . . . . 14 Actively Blocked 3 | . . 1 . . 1 . . . . . 1 Part Disruptions 1 | . . . . . 1 . . . . . . Damage Taken 7676 | . 383 471 . 106 2546 . . . 1056 73 3041 Core 1979 | . 117 195 . 44 401 . . . 216 . 1006 Absorbed by Shields 961 | . . . . . 755 . . . . 26 180 Redirected to Shielding 266 | . . 33 . 14 50 . . . . 11 158 Core Remaining (%) 67 | 100 53 . 51 92 . . . . 11 100 . Volleys Fired 199 | . 28 33 1 11 85 . . . 21 2 18 Largest 3 | . 2 2 2 3 3 . . . 2 1 3 Hottest 219 | . 50 43 46 69 103 . . . 125 44 219 Shots Fired 371 | . 29 40 2 33 198 . . . 32 2 35 Gun 249 | . 28 40 2 33 115 . . . 29 . 2 Cannon 117 | . . . . . 81 . . . 1 2 33 Launcher 3 | . 1 . . . 2 . . . . . . Special 2 | . . . . . . . . . 2 . . Kinetic 355 | . 28 40 2 33 196 . . . 23 2 31 Thermal 6 | . . . . . . . . . 2 . 4 Explosive 3 | . 1 . . . 2 . . . . . . Electromagnetic 7 | . . . . . . . . . 7 . . Robot Hit Streak 16 | . 16 8 7 10 8 . . . 5 4 8 Robot Miss Streak 11 | . 2 2 . 7 8 . . . 9 . 11 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 3 | . . . . . 1 . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . . 1 . . Shots Hit Robots 241 | . 24 31 1 21 127 . . . 20 2 15 Core Hits 121 | . 11 12 1 8 67 . . . 13 2 7 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 12 | . . . . . 8 . . . 1 . 3 Burn 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . 1 . . . . . . Blast 9 | . . . . . 7 . . . . . 2 Corrupt 1 | . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5548 | . 281 340 27 323 3664 . . . 347 65 501 Guns 2518 | . 174 340 27 323 1321 . . . 315 . 18 Cannons 1877 | . . . . . 1306 . . . 28 60 483 Explosions 1128 | . 107 . . . 1021 . . . . . . Melee . | . . . . . . . . . . . . Ramming 25 | . . . . . 16 . . . 4 5 . Kinetic 4231 | . 174 340 27 323 2627 . . . 233 60 447 Thermal 489 | . . . . . 435 . . . . . 54 Explosive 693 | . 107 . . . 586 . . . . . . Electromagnetic 110 | . . . . . . . . . 110 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 8 . . 2 Average Corruption 4 | . . . . . 3 8 8 8 . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . 16 5 11 2 . . 1 Message Errors 6 | . . . . . 3 . 3 . . . . Matter Fused 7 | . . . . . 3 1 2 . . . 1 Heat Flow Errors 6 | . . . . . 2 2 2 . . . . Energy Discharges 9 | . . . . . 3 2 2 2 . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . 4 . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 159 | . . . . . 151 . . . 8 . . Projectiles 21 | . . . . . 13 . . . 8 . . Explosions 138 | . . . . . 138 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 29 | . . . . . 24 . . . . . 5 Impact 1 | . . . . . 1 . . . . . . Kinetic 24 | . . . . . 19 . . . . . 5 Secondary 4 | . . . . . 4 . . . . . . Self-Inflicted Damage 224 | . 37 . . . 183 . . . 2 2 . Shots 4 | . 1 . . . 3 . . . . . . Rammed 4 | . . . . . 2 . . . 1 1 . Targets Rammed 4 | . . . . . 2 . . . 1 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 394 | . 15 7 . 42 394 239 220 . 69 2 359 Average Temperature 92 | . 9 3 . 18 103 110 107 . 23 1 141 Received Heat Transfer 940 | . 213 198 . 27 340 . . . . . 162 Effects 6 | . . . . . 6 . . . . . . Energy Bleed 4 | . . . . . 4 . . . . . . Interference 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 500 | . . . . . 350 . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . 2 . . . . . . Low Security (%) 86 | 100 100 100 100 100 71 . . . . 100 100 Level 1 13 | . . . . . 27 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 400 | . 80 40 12 30 400 . . . . 10 162 Initial 15 | . . 15 7 . . . . . . . . Average 53 | . 30 15 . 2 96 . . . . . 30 Influence Increases 1631 | . 138 95 5 50 745 75 . . 195 10 318 Destroy 0b10 Robot/C 960 | . 80 60 . 40 480 . . . 140 . 160 Destroy 0b10 Robot/NC 75 | . 5 5 5 . 45 . . . 5 10 . Destroy Leader 204 | . 20 30 . 10 84 . . . 30 . 30 Allied During Kill 45 | . . . . . . . . . 5 . 40 Successful Hack 22 | . 8 . . . 14 . . . . . . Disable Machine 90 | . 15 . . . 30 . . . . . 45 Destroy Structure 100 | . 10 . . . 62 . . . . . 28 Lose Combat Pursuer 135 | . . . . . 30 75 . . 15 . 15 Influence Decreases 1615 | . 100 113 25 50 416 202 190 12 195 10 302 Entered New Map 210 | . . 23 13 . . 122 40 12 . . . Time Decay 930 | . 80 70 12 50 266 80 150 . 110 10 102 Lost Part 450 | . 20 20 . . 150 . . . 80 . 180 Lost Ally 25 | . . . . . . . . . 5 . 20 Squads Dispatched 16 | . . . . . 10 . . . . 2 4 Investigation 2 | . . . . . . . . . . . 2 Extermination 3 | . . . . . 3 . . . . . . Reinforcement 8 | . . . . . 4 . . . . 2 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . . . . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 101 | . 5 4 . 4 50 4 . . 11 2 21 Peak Tracking Total 11 | . 4 3 . 1 11 5 . . 8 1 9 Tactical Retreats 8 | . . . . . 2 4 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . . 3 3 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 6 | . 1 . . . 2 . . . . . 3 Max in Single Turn 1 | . 1 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 8 | . 2 1 . 1 4 . . . . . . Terminals 8 | . 2 1 . 1 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . 7 2 . 1 6 . . . . . . Successful 7 | . 3 1 . 1 2 . . . . . . Failed 9 | . 4 1 . . 4 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 2 . . 1 3 . . . . . 1 Terminals 16 | . 7 2 . 1 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . 3 1 . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 1 . . . . . . Terminals 2 | . . . . 1 1 . . . . . . Botnet 2 | . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . 3 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 13 | . . . . . . . . 11 . . 2 Largest Group 11 | . . . . . . . . 11 3 . 2 Highest-Rated Group 349 | . . . . . . . . 349 107 . 192 Highest-Rated Ally 96 | . . . . . . . . 51 51 . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . 8 . 12 Total Damage 1088 | . . . . . . . . . 186 . 902 Kills 6 | . . . . . . . . . 1 . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 2590 | . . . . . . 39 305 956 803 129 358 Optics 2589 | . . . . . . 38 305 956 803 129 358 Structural 2580 | . . . . . . 39 305 956 803 129 348 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 1 . 2 . . Drone Launches 2 | . . . . . . . . . 1 1 . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 5219 | 39 269 191 217 333 1421 168 305 956 803 129 388 Spaces Moved 4727 | 31 197 86 197 247 903 470 621 1112 581 86 196 Core 123 | 5 . . . . 43 . . . . . 75 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2176 | 26 197 86 197 247 858 . . . 358 86 121 Hover . | . . . . . . . . . . . . Flight 2428 | . . . . . 2 470 621 1112 223 . . Fastest Speed 35 | 50 100 90 105 105 35 35 35 35 105 100 50 Average Speed 89 | 91 100 98 105 107 120 35 35 83 123 130 103 Slowest Speed 800 | 100 100 115 105 110 800 35 35 127 235 135 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 39 10 56 23 27 62 80 92 92 3 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 3 | . . . . 1 . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 . 1 1 . . Scrap Searched 11 | . . . 1 . . 1 1 3 5 . . Spaces Dug 2 | . . . . . 2 . . . . . . Terrain Destroyed 83 | . 9 . . . 61 . . . . . 13 Melee . | . . . . . . . . . . . . Projectile 38 | . . . . . 25 . . . . . 13 AOE 45 | . 9 . . . 36 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 5411 | 41 245 158 205 292 1063 472 707 1141 636 100 351 Wait 287 | . 9 32 . 1 29 . 86 16 8 3 103 Move 4716 | 30 196 85 196 246 902 469 620 1111 580 85 196 Hop . | . . . . . . . . . . . . Pick Up 83 | 6 7 6 5 17 13 . 1 5 8 4 11 Fast Attach 12 | . . . . . 2 1 . 4 1 . 4 Attach 59 | 5 3 2 1 5 11 2 . 4 10 4 12 Detach 4 | . . . . 1 . . . . 3 . . Swap 16 | . 1 . 1 2 8 . . . 2 1 1 Drop 31 | . 1 . 1 9 11 . . 1 2 . 6 Fire 199 | . 28 33 1 11 85 . . . 21 2 18 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . 2 . . . 1 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 428 | -9/Materials | Discovered new exit (range 15) 500 | -9/Materials | Entered Mines 506 | -9/Mines | Learned location of 1 exit from Materials 540 | -9/Mines | Found a hidden stash of uninstalled traps 668 | -9/Mines | Discovered new exit (range 5) 697 | -9/Mines | Learned location of Storage (-8) 717 | -9/Mines | Entered Materials 717 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 718 | -8/Materials | Identified exit to Factory 1013 | -8/Materials | Build established: Tank 1050 | -8/Materials | Entered Factory 1050 | -7/Factory | Evolved 2 slots: Utility x2 1637 | -7/Factory | Garrison activated, responded to threat 2242 | -7/Factory | Lost 3 parts (1p2u) 2256 | -7/Factory | Cargo convoy interrupted 2447 | -7/Factory | Released all parts (5) 2458 | -7/Factory | Core integrity fell below 50% 2463 | -7/Factory | Discovered new exit (range 9) 2471 | -7/Factory | Entered Lower Caves 2478 | -7/Lower Caves | Lost 7 parts (2n4u1w) 2586 | -7/Lower Caves | Learned 4 Factory zone layouts 2635 | -7/Lower Caves | Discovered new exit (range 5) 2639 | -7/Lower Caves | Entered another Lower Caves area 2641 | -7/Lower Caves | Build established: Mutant 2649 | -7/Lower Caves | Discovered new exit (range 7) 2704 | -7/Lower Caves | Spotted B-75 Beast 2723 | -7/Lower Caves | Identified exit to Zion 2944 | -7/Lower Caves | Entered Zion 2981 | -7/Zion | Discovered new exit (range 14) 2991 | -7/Zion | System corruption cleaned by Quarantine Array 3048 | -7/Zion | Gained Derelict followers 3088 | -7/Zion | Gained Derelict followers 3133 | -7/Zion | Given A8's code to call for help 3179 | -7/Zion | Given the Hacking Drone Bay 3179 | -7/Zion | Found Prototype Device 3212 | -7/Zion | Found Prototype Device 3280 | -7/Zion | Learned Factory emergency access door positions 3453 | -7/Zion | Met Imprinter 3473 | -7/Zion | Imprinted 3475 | -7/Zion | Declared Zion's savior 3478 | -7/Zion | Build established: Derelict-Mutant 3900 | -7/Zion | Entered Proximity Caves 3900 | -6/Proximity Caves | Accompanied by 3 allies 3907 | -6/Proximity Caves | Learned 8 Factory zone layouts 3923 | -6/Proximity Caves | Learned Factory emergency access door positions 4105 | -6/Proximity Caves | Spotted B-75 Beast 4221 | -6/Proximity Caves | Identified Phasing AFG 4222 | -6/Proximity Caves | Identified Hacking Drone Bay 4278 | -6/Proximity Caves | Lost 10 parts (2p1n3u4w) 4285 | -6/Proximity Caves | Core integrity fell below 20% 4605 | -6/Proximity Caves | Discovered new exit (range 11) 4703 | -6/Proximity Caves | Entered Factory 4703 | -6/Factory | Evolved 2 slots: Utility x2 4704 | -6/Factory | Identified exit to Lower Caves 4704 | -6/Factory | Identified exit to Factory 4832 | -6/Factory | Entered another Factory area 4832 | -5/Factory | Evolved 2 slots: Utility x2 5043 | -5/Factory | Discovered new exit (range 11) 5073 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5077 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5181 | -5/Factory | Core integrity fell below 50% 5199 | -5/Factory | Core integrity fell below 20% 5215 | -5/Factory | Lost 18 parts (3p5n6u4w) 5220 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05181_ Penetrated by Slug. 05181_ Slug penetrates Manufacturing Mainframe. 05182_ Slug penetrates Wall. 05182_ U-05 Engineer lays Concrete. 05183_ Acquired Magnetic Acceleration Cannon. 05184_ U-05 Engineer lays Concrete. 05184_ Penetrated by Slug. 05184_ Magnetic Acceleration Cannon destroyed. 05185_ U-05 Engineer builds a Wall. 05186_ Slug penetrates Y-64 Sentinel. 05186_ Y-64 Sentinel destroyed. 05188_ W-25 Informer sends out distress signal. 05189_ Slug penetrates Wall. 05189_ Knocked back. 05189_ U-05 Engineer lays Concrete. 05190_ Adv. Visual Processing Unit severed. 05190_ Penetrated by Slug. 05190_ U-05 Engineer lays Concrete. 05197_ K-01 Serf collects debris. 05208_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????####?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ??###+###????????????????????? | | ????????????????+ ??# ###########??????????? | | ????????????????# ### ??????????? | | ????????????????# " ?????????? | | ????????????????# ## ??????????? | | ????????????????# ## ]##/####??????????????? | | ????????????????# ### ##????????????????????? | | ????????????????# #?# c #?????????????????????? | | ????????????????# #?# #?????????????????????? | | ????????????????# #?# c #?????????????????????? | | ????????????????# #?# @ #?????????????????????? | | ?????+#??? ?????# #?# #?????????????????????? | | ????? ??? ?????# #?# #?????????????????????? | | ????? ??? ?????# #?# #?????????????????????? | | ????? #?# #????# #?# #?????????????????????? | | ????? #?# #????# #?# #?????????????????????? | | ????" #?# #????# #?# #?????????????????????? | | #??"" #?# #????# #?# #?????????????????????? | | #??"" #?# #????# ### #?????????????????????? | | # #?# #????# T## #?????????????????????? | | # """ ### ### ## #?????????????????+??+? | | ? """ + ### #?????????????????????? | | ??""" # ?# #?????????????????????? | | ??? # ?? ??????????????????????? | | #####+## #?? ??????????????????????? | | #?? ??????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | " ########## #???????????????????????????? | | " #????????# #???????????????????????????? | | #????????# ??????????????????????????? | | #????????# # ????????????????????????? | | ???????+ ???????????????????????? | | ###??????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 63 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot Live, Flee, And Rebuild The One Challenges ------------ None Game ------ Seed ProtonRagnarokPower Manual? 0 Play Time 01:20:34 Cumulative 34.6 hours Start 2025.11.03 @ 13:21:19 End 2025.11.03 @ 14:45:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aceaffd-04f2-4794-98ab-5dfef0d575ec