Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.01 @ 21:07:21 Player: Infinigon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (333) 1665 Value Destroyed (11987) 11987 Prototype IDs (23) 460 Alien Tech Used (2) 400 Bonus (4548) 4548 TOTAL SCORE: 27560 Bonus ------- High Alert Combat Kills 642 Follower Combat Kills 155 Entered Garrisons 400 Used RIF Installer 500 Win 3000 Friendly Fire -149 Cogmind --------- Core Integrity 1421/1600 Matter 252/300 Energy 387/400 System Corruption 9% Temperature Warm (167) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Layered Light Armor Plating Advanced Thermal Shield Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (10) --- Micro Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Stasis Canceller Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Layered Light Armor Plating Advanced Thermal Shield Improved Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Stasis Canceller Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating [Rating: 184] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Enhanced Optical Array Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . . 1 . . 1 . . . . 1 . . 2 . Utility 10 | . . . 1 . . . 2 1 . . . . . . 2 1 1 . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 614 | 5 20 5 28 8 1 13 50 71 21 . 61 44 80 1 76 16 42 9 32 31 Power 62 | 1 3 . 3 1 . . 5 7 2 . 2 4 8 . 12 2 4 1 6 1 Engine 32 | 1 3 . 3 1 . . 1 3 1 . . 3 5 . 7 . 1 . 3 . Core 23 | . . . . . . . 4 4 1 . 2 1 3 . 5 2 1 . . . Reactor 7 | . . . . . . . . . . . . . . . . . 2 1 3 1 Propulsion 130 | 2 6 2 11 3 . 4 14 9 4 . 12 19 16 . 8 2 6 2 6 4 Treads 21 | . . . . . . . 2 . 1 . 3 5 10 . . . . . . . Leg 46 | 1 3 . 1 . . . 8 9 3 . 7 13 1 . . . . . . . Wheel 27 | 1 3 2 10 3 . 4 4 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Flight 34 | . . . . . . . . . . . 1 1 5 . 8 2 5 2 6 4 Utility 253 | . 7 1 3 2 1 1 22 29 9 . 20 8 25 1 51 10 24 4 17 18 Device 145 | . 3 . 1 2 . . 9 20 9 . 12 6 11 1 26 7 15 3 11 9 Storage 19 | . 4 . . . 1 . 2 . . . 1 1 3 . 2 . 3 1 . 1 Processor 21 | . . 1 . . . . 2 1 . . 2 . 2 . 5 2 2 . 1 3 Hackware 15 | . . . 1 . . . 2 . . . . . 2 . 6 . 2 . 2 . Protection 53 | . . . 1 . . 1 7 8 . . 5 1 7 . 12 1 2 . 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 169 | 2 4 2 11 2 . 8 9 26 6 . 27 13 31 . 5 2 8 2 3 8 Energy Gun 57 | 2 1 . 3 1 . 1 5 10 4 . 9 8 12 . . . . 1 . . Energy Cannon 48 | . . 1 3 1 . . 3 14 . . 8 1 8 . . . . . 2 7 Ballistic Gun 21 | . 3 1 3 . . 5 . . . . 2 3 4 . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . 5 . . . . . . . . . Launcher 17 | . . . 2 . . 2 1 2 2 . 3 1 1 . . 1 2 . . . Special Weapon 3 | . . . . . . . . . . . . . . . 3 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 17 | . . . . . . . . . . . . . 6 . 2 1 5 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . 3 . . . . 2 . . 3 . 4 . . . 3 1 2 2 Corrupted Parts 5 | . . 1 . . . . 1 2 1 . . . . . . . . . . . System Corruption 25 | . . 2 . . . . 1 16 6 . . . . . . . . . . . Parts Lost 136 | . 4 1 4 2 . 3 12 19 7 . 13 27 12 . 7 1 17 . 5 2 Power 15 | . 1 . . . . . 1 3 1 . 1 3 . . 2 . 2 . 1 . Propulsion 53 | . 2 . 3 1 . 1 3 6 3 . 5 14 7 . . 1 5 . 1 1 Utility 38 | . . . . . . . 4 6 2 . 4 6 2 . 5 . 6 . 2 1 Weapon 30 | . 1 1 1 1 . 2 4 4 1 . 3 4 3 . . . 4 . 1 . Highest Loss Streak 14 | . 2 1 2 1 . 3 5 8 6 . 4 11 3 . 3 1 14 . 4 1 To Critical Strikes 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 96 100 99 99 100 100 98 96 78 76 89 91 89 74 81 81 69 75 84 82 Engine 4 | . 12 14 10 10 11 11 6 . 2 7 . 3 2 6 1 . . . 3 . Core 2 | . . . . . . . 2 5 4 . 5 2 3 . 2 5 5 . . . Treads 5 | . . . . . . . 2 . 1 7 6 7 30 . . . . . . . Leg 8 | . 10 14 1 . . . 18 29 21 23 23 24 . . . . . . . . Wheel 5 | . 17 14 30 33 33 33 5 . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . 1 26 20 14 12 18 25 25 Device 10 | . 7 . 7 10 11 9 15 15 18 15 14 11 14 7 7 6 7 4 8 6 Storage 8 | . 18 27 11 11 11 11 10 7 7 7 6 9 10 . 4 5 2 3 4 4 Processor 7 | . . . 3 . . . . 6 7 7 9 6 6 6 13 21 16 19 9 14 Hackware 6 | . . . 10 11 11 11 1 . . . . . . 13 14 10 12 14 16 16 Protection 5 | . . . . . . 2 15 13 7 7 6 6 5 6 3 2 1 . 2 4 Energy Gun 4 | . 7 . 10 13 11 . 13 5 6 . 6 13 4 . . . . . . . Energy Cannon 2 | . . 3 7 8 11 . 2 7 . . 4 . . . . . . . . . Ballistic Gun 3 | . 20 24 4 . . 21 1 . . . . 3 4 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 6 5 7 4 5 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 7 56 57 56 56 56 61 62 56 44 30 79 69 116 15 31 36 40 36 55 57 Greatest Support 120 | 10 20 10 36 36 36 36 51 66 61 53 85 120 120 19 33 41 41 43 66 59 Greatest Overweight (x) 5 | . 5 5 5 1 1 2 4 1 1 . 2 . 1 . 1 . . . . . Average Overweight (x) . | . 1 5 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 20 15 15 15 15 15 25 5 10 10 10 10 10 10 Average Capacity 14 | 5 10 20 20 20 20 20 15 15 15 15 15 15 24 5 9 10 8 9 10 10 Most Carried 25 | 5 20 20 20 20 20 20 19 15 15 13 15 15 25 5 10 10 9 10 10 10 Average Carried 13 | 3 8 19 19 19 19 19 14 14 12 13 14 13 22 4 8 7 6 6 9 8 Final Capacity 20 | 5 20 20 20 20 20 20 15 15 15 15 15 15 5 5 10 10 5 10 10 10 Final Carried 20 | 4 20 20 20 19 20 19 15 15 13 13 14 15 5 4 8 10 3 10 7 8 Class Distribution -------------------- 34% | Scavenger-Mutant 26% | Mutant 15% | Hacker-Ninja 11% | Hacker-Scout 5% | Hacker-Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Hacker-Sprinter | -6/Garrison Hacker-Ninja | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Matter Collected 8619 | 250 550 219 419 79 20 295 518 911 348 . 748 729 1274 . 954 81 452 . 426 346 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15369 | 96 752 135 1173 593 . 372 2198 1837 430 . 1695 1352 1837 . 920 81 449 . 534 915 Parts 711 | 3 42 8 84 25 . 22 86 94 10 . 58 36 91 . 39 2 32 . 25 54 Haulers Intercepted 11 | . 1 . 2 . . . 1 3 . . 3 . . . . . . . . 1 Recyclers Shooed 28 | . 2 . 1 . . 1 4 3 . . 2 . 13 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 231 | 1 9 5 20 12 . 8 40 27 13 . 26 27 23 . 6 1 3 . 2 8 Melee 23 | . . . . . . . . . . . . . 4 . 6 1 2 . 2 8 Guns 127 | 1 6 4 14 9 . 5 29 4 5 . 10 21 19 . . . . . . . Cannons 37 | . . 1 2 2 . . 5 16 . . 11 . . . . . . . . . AOE 33 | . 3 . 3 1 . 3 6 2 8 . 2 4 . . . . 1 . . . Classes Destroyed 19 | 3 5 2 1 1 . 2 2 1 1 . . 1 . . . . . . . . Worker 20 | 1 3 1 1 . . . 3 3 . . 1 . 5 . 1 . . . 1 . Builder 9 | . . . . . . . 1 1 . . 3 . 2 . . . . . 2 . Tunneler 6 | 1 1 . . 1 . 2 1 . . . . . . . . . . . . . Hauler 11 | . 1 . 2 . . . 1 3 . . 3 . . . . . . . . 1 Recycler 25 | . 3 . 2 2 . 1 1 2 . . . . 5 . 3 . 2 . 2 2 Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . Operator 7 | . 1 . 2 . . . 1 1 . . 1 . 1 . . . . . . . Watcher 25 | . 3 . 3 . . . 4 1 . . . . 1 . 6 1 2 . 2 2 Swarmer 37 | . 3 . 3 5 . 3 8 . 4 . 3 4 2 . . . 1 . . 1 Grunt 108 | 1 6 3 11 6 . 2 24 15 6 . 12 16 6 . . . . . . . Brawler 8 | . . . . 1 . . 1 . 1 . 2 2 1 . . . . . . . Duelist 4 | . . . . . . 1 1 . . . . 1 1 . . . . . . . Sentry 24 | . . . 7 . . . 5 5 1 . 1 . 4 . . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . 2 1 2 . . 3 3 . . . . . . . . Programmer 36 | . . . . . . . . 5 . . 5 . 9 . 6 1 2 . 1 7 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 2 5 2 3 4 . 3 5 4 8 . 5 5 7 . 2 1 3 . 4 2 Combat Bots Only 8 | 1 4 2 3 4 . 3 5 3 8 . 4 5 3 . 2 1 2 . 1 2 Max Kills in Single Turn 4 | 1 3 1 2 2 . 3 2 2 2 . 2 4 3 . 1 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 3 . 1 1 . 3 2 1 2 . 2 4 . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Damage Taken 23089 | 11 433 418 626 347 . 354 2606 2806 953 . 2358 3223 1721 44 2031 242 1845 . 1231 1840 Core 3606 | . 129 37 61 57 . 107 275 394 123 . 195 393 107 32 581 99 684 . 153 179 Absorbed by Shields 418 | . . . . . . . . . . . 184 . . . 120 . 82 . 32 . Redirected to Shielding 736 | . . . . . . . . 190 . . 62 . 11 7 113 12 193 . 148 . Regen/Repaired (Parts) 2178 | . . . 74 . . . 169 . . . . . 119 . 285 . . 65 264 1202 Core Remaining (%) 55 | 100 . 33 . . . 43 50 . . 26 . . . 14 41 91 . 47 80 88 Volleys Fired 930 | 8 58 25 66 26 . 26 138 98 33 . 167 123 131 . 8 1 2 . 7 13 Largest 3 | 2 2 2 2 2 . 2 2 2 2 . 3 3 3 . 1 1 1 . 1 1 Hottest 245 | 80 80 79 122 122 . 117 125 138 155 . 245 210 172 . 7 43 43 . 120 120 Shots Fired 1687 | 13 115 44 124 51 . 48 268 186 50 . 266 244 247 . 8 1 2 . 7 13 Gun 1285 | 13 115 42 87 31 . 46 219 82 46 . 141 241 222 . . . . . . . Cannon 367 | . . 2 31 20 . 1 46 98 . . 123 1 25 . . . . . 7 13 Launcher 27 | . . . 6 . . 1 3 6 4 . 2 2 . . . 1 2 . . . Special 8 | . . . . . . . . . . . . . . . 8 . . . . . Kinetic 390 | . 78 42 21 . . 40 10 . . . 27 74 98 . . . . . . . Thermal 968 | . . . 66 31 . 6 158 87 46 . 237 168 149 . . . . . 7 13 Explosive 24 | . . . 6 . . 1 3 3 4 . 2 2 . . . 1 2 . . . Electromagnetic 297 | 13 37 2 31 20 . 1 97 96 . . . . . . . . . . . . Robot Hit Streak 18 | 5 17 6 12 17 . 16 16 10 15 . 12 18 12 . 3 . . . . . Robot Miss Streak 6 | 2 3 3 5 6 . 5 4 3 3 . 5 4 6 . 1 . 2 . . . Penetration Max 1 | . . . . . . 1 1 . . . 1 . 1 . . . . . . . Secondary Targets 10 | . 1 2 . 2 . 1 . . . . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . 1 1 . . . . . . . . Shots Hit Robots 1259 | 8 74 22 70 32 . 28 186 136 38 . 160 192 164 . 74 15 19 . 13 28 Core Hits 625 | 4 33 10 32 16 . 19 88 64 49 . 77 77 105 . 20 3 12 . 6 10 Critical Kills 5 | . . 1 . . . . . 1 . . 1 1 1 . . . . . . . Critical Parts Destroyed 5 | . . . . . . 1 . . . . . 1 3 . . . . . . . Critical Strikes 67 | . . 1 6 2 . 1 16 3 . . 6 11 8 . 9 2 2 . . . Burn 41 | . . . 6 2 . . 16 . . . 5 9 3 . . . . . . . Meltdown 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Destroy 9 | . . 1 . . . 1 . . . . . 2 5 . . . . . . . Corrupt 2 | . . . . . . . . 2 . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . . . . . 9 2 2 . . . Melee Attacks 365 | . . . . . . . . . . . . . 34 . 142 50 35 4 41 59 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 365 | . . . . . . . . . . . . . 34 . 142 50 35 4 41 59 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . . . . . 6 . 9 1 5 . 5 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . 2 4 . . . Damage Inflicted 35651 | 113 1140 355 1720 756 . 681 4554 3644 1541 . 4558 4109 3835 . 2755 549 1125 . 1541 2675 Guns 17731 | 113 1043 305 1063 480 . 518 3140 1278 790 . 2439 3718 2844 . . . . . . . Cannons 4944 | . . 50 390 219 . 23 740 1761 . . 1761 . . . . . . . . . Explosions 3785 | . 97 . 267 57 . 140 663 581 751 . 243 383 412 . . . 191 . . . Melee 8979 | . . . . . . . . . . . . . 525 . 2755 549 934 . 1541 2675 Ramming 212 | . . . . . . . 11 24 . . 115 8 54 . . . . . . . Kinetic 4239 | . 696 305 163 . . 438 143 . . . 404 1097 993 . . . . . . . Thermal 15643 | . 97 . 900 537 . 80 2620 1939 790 . 3796 2621 2263 . . . . . . . Explosive 2348 | . . . 267 . . 140 250 123 751 . 243 383 . . . . 191 . . . Electromagnetic 4230 | 113 347 50 390 219 . 23 1530 1558 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 8979 | . . . . . . . . . . . . . 525 . 2755 549 934 . 1541 2675 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . 2 . 4 . . 1 21 27 27 8 17 17 7 4 . . . 6 9 Average Corruption 8 | . . 2 . 3 . . 1 16 25 27 2 11 7 7 2 . . . 5 4 Corruption Purged 29 | . . . . 4 . . . . . . 2 . 15 . 8 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 416 | . . 2 . 7 . . 13 87 58 3 23 39 117 3 33 . . . 2 29 Message Errors 88 | . . 1 . 1 . . 4 11 13 . 5 11 28 . 4 . . . . 10 Matter Fused 118 | . . . . 2 . . 2 30 17 2 6 11 27 1 11 . . . 1 8 Heat Flow Errors 49 | . . . . 1 . . 3 9 6 . 4 1 15 1 7 . . . . 2 Energy Discharges 47 | . . . . 2 . . . 10 7 1 2 3 15 . 3 . . . . 4 Parts Rejected 6 | . . . . 1 . . . 1 . . . 1 1 . 2 . . . . . Parts Fused 4 | . . . . . . . . 2 . . . . 2 . . . . . . . Data Loss (minor) 56 | . . . . . . . 2 12 6 . 5 6 17 . 4 . . . 1 3 Data Loss (major) 18 | . . 1 . . . . 1 2 3 . . 1 6 1 2 . . . . 1 Misfires 10 | . . . . . . . 1 3 2 . . 1 3 . . . . . . . Alerts 7 | . . . . . . . . 3 2 . . . 1 . . . . . . 1 Weapon Failures 13 | . . . . . . . . 4 2 . 1 4 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2004 | . . 10 30 . . 30 97 35 30 . 77 3 304 . 239 27 17 . 637 468 Projectiles 96 | . . 10 30 . . . 35 1 . . 20 . . . . . . . . . Explosions 378 | . . . . . . 30 62 34 30 . 51 3 168 . . . . . . . Melee 1530 | . . . . . . . . . . . 6 . 136 . 239 27 17 . 637 468 Knockbacks 5 | . . . . . . . . . . . 4 . 1 . . . . . . . Impact 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 601 | . 25 . . . . 21 126 193 90 . . . 63 . . . 83 . . . Shots 16 | . 1 . . . . 1 4 5 2 . . . 1 . . . 2 . . . Rammed 7 | . . . . . . . . . . . . . 7 . . . . . . . Targets Rammed 20 | . . . . . . . 3 3 . . 6 1 7 . . . . . . . Kicked 13 | . . . . . . . 3 3 . . 6 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | 54 197 52 56 268 . . 314 250 329 . 369 385 350 139 267 . 1 . 233 358 Average Temperature 71 | 25 20 7 14 124 . . 79 81 122 . 84 97 75 74 107 . 1 . 32 62 Received Heat Transfer 5375 | 6 135 48 246 120 . 54 1377 855 162 . 611 1260 315 . 18 . 87 . 72 9 Effects 12 | . . . . . . . 2 . . . 2 3 5 . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 2 . . . . . . . . Interference 10 | . . . . . . . 2 . . . 2 1 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . 4 . . . . . . . . . . . . Parts Fried 18 | 1 . . 1 . . . 3 13 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 8 | . . . 1 . . . . 1 . . 3 2 1 . . . . . . . Combat Hostiles 7 | . . . 1 . . . . 1 . . 3 2 . . . . . . . . Parts Melted 67 | . . . 1 2 . . 10 6 . . 21 10 16 . 1 . . . . . Heat Transferred 30536 | . 200 . 2109 1086 . 148 5976 2669 1184 . 7281 5569 4314 . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . 1 . . 1 . . 5 6 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Peak Influence 764 | 30 290 56 363 332 . 153 614 550 . . 416 696 764 579 401 240 362 155 223 332 Initial 534 | . 19 6 . 31 . . 27 239 . . 34 277 349 534 303 191 31 155 54 128 Average 219 | 7 88 18 213 207 . 66 389 326 . . 134 524 354 536 185 86 144 36 101 190 Maximum Alert Level 3 | . 1 . 1 1 . . 2 2 . . 2 2 3 2 2 1 1 . 1 1 Low Security (%) 50 | 100 90 100 43 47 . 100 12 4 . . 70 . 21 . 51 97 62 100 87 56 Level 1 35 | . 9 . 56 52 . . 34 72 . . 25 23 47 . 48 2 37 . 12 43 Level 2 13 | . . . . . . . 52 23 . . 3 76 29 100 . . . . . . Level 3 . | . . . . . . . . . . . . . 1 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 1 . 3 1 . . 9 13 . . 10 . 13 . 7 2 4 . 3 7 Investigation 13 | . . . 1 1 . . 4 2 . . 1 . . . 1 . 2 . . 1 Extermination 27 | . . . . . . . . 4 . . 4 . 8 . 2 1 2 . 2 4 Reinforcement 22 | . 1 . 2 . . . 2 4 . . 4 . 1 . 4 1 . . 1 2 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison 10 | . . . . . . . 3 3 . . 1 . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . . 1 . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . 2 . . 2 . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Distress Signals 19 | . 1 1 3 . . . 2 1 . . . . 2 . 6 . 1 . 2 . Communications Jammed 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Distress Signals 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 Times Spotted 478 | 1 14 6 35 17 . 8 58 39 13 1 38 27 44 3 66 7 41 3 31 26 Peak Tracking Total 14 | 1 4 3 4 3 . 3 6 4 7 3 5 6 5 3 14 2 11 3 10 9 Tactical Retreats 54 | . . . . 4 . . 6 4 . . 1 . 5 1 14 1 8 1 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Traps Triggered 21 | . 1 . . . . . 2 5 . . 3 . 2 2 3 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . Exploded 1 | . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Machines Disabled 28 | . 1 . 4 . . . 2 3 3 . . . 9 . 1 2 1 2 . . Max in Single Turn 4 | . 1 . 1 . . . 1 1 1 . . . 4 . . 1 1 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . 3 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Machines Accessed 109 | . 5 . 8 1 4 1 9 7 . . 9 1 6 1 20 8 7 8 8 6 Terminals 64 | . 5 . 7 . . 1 5 5 . . 3 1 2 1 10 3 5 6 6 4 Fabricators 4 | . . . . . . . . . . . 2 . . . 1 . 1 . . . Repair Stations 13 | . . . 1 . . . 1 1 . . . . 2 . 4 1 . 1 1 1 Recycling Units 9 | . . . . . . . 1 . . . 2 . 1 . 1 2 1 . . 1 Scanalyzers 6 | . . . . . . . 2 . . . 1 . . . 1 1 . 1 . . Garrison Access 8 | . . . . . . . . 1 . . 1 . 1 . 3 1 . . 1 . Total Hacks 341 | . 9 . 31 1 49 2 26 16 . . 21 1 13 2 71 23 16 26 18 16 Successful 205 | . 7 . 25 1 49 . 17 2 . . 6 . 5 1 50 12 2 13 6 9 Failed 136 | . 2 . 6 . . 2 9 14 . . 15 1 8 1 21 11 14 13 12 7 Catastrophic 23 | . . . . . . 1 4 2 . . 3 . 1 . 4 3 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 4 . 6 . . . 9 5 . . 5 . 2 1 26 17 4 6 6 5 Terminals 186 | . 9 . 28 . . 2 18 10 . . 4 1 8 2 39 9 12 17 15 12 Fabricators 9 | . . . . . . . . . . . 5 . . . 2 . 2 . . . Repair Stations 39 | . . . 3 . . . 2 4 . . . . 3 . 17 1 . 5 2 2 Recycling Units 24 | . . . . . . . 1 . . . 5 . 1 . 3 10 2 . . 2 Scanalyzers 24 | . . . . . . . 5 . . . 6 . . . 7 2 . 4 . . Garrison Access 9 | . . . . . . . . 2 . . 1 . 1 . 3 1 . . 1 . Terminal Hacks 114 | . 4 . 19 1 49 . 8 1 . . . . 2 1 16 1 . 6 2 4 Record 75 | . 2 . 10 . 49 . 4 . . . . . . . 6 . . 2 2 . Part Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . Robot Analysis 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . 1 . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . Machine Index 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Unreport Threat 9 | . . . 2 . . . 2 . . . . . . . 3 1 . 1 . . Locate Traps 5 | . 2 . 1 . . . . . . . . . 1 . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Repair Station Hacks 26 | . . . 2 . . . 2 1 . . . . 2 . 15 . . 2 . 2 Scan Component 13 | . . . 1 . . . 1 1 . . . . 1 . 7 . . 1 . 1 Repair 12 | . . . 1 . . . 1 . . . . . 1 . 7 . . 1 . 1 Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . . . 1 . . . . . . . 1 2 . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 4 | . . . . . . . 1 . . . . . . . . 2 . . . 1 Scanalyzer 16 | . . . . . . . 4 . . . 3 . . . 5 1 . 3 . . Insert Component 11 | . . . . . . . 2 . . . 2 . . . 3 1 . 3 . . Analyze 5 | . . . . . . . 2 . . . 1 . . . 2 . . . . . Garrison Access Hacks 7 | . . . . . . . . . . . 1 . 1 . 3 1 . . 1 . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Seal Access 5 | . . . . . . . . . . . . . . . 3 1 . . 1 . Unauthorized Hacks 34 | . 3 . 4 . . . 2 . . . 1 . . . 8 7 2 2 3 2 Terminals 28 | . 3 . 4 . . . 2 . . . 1 . . . 6 3 2 2 3 2 Track 10 | . 1 . . . . . 1 . . . . . . . 3 1 1 1 1 1 Assimilate 4 | . . . 1 . . . . . . . . . . . . 1 . . 2 . Botnet 14 | . 2 . 3 . . . 1 . . . 1 . . . 3 1 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . . . . 2 4 . . . . Reject 3 | . . . . . . . . . . . . . . . 1 2 . . . . Mask 3 | . . . . . . . . . . . . . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 90 | . 4 . 8 . . 1 8 7 . . 8 1 6 1 15 4 7 7 7 6 Full Trace Events 8 | . . . 1 . . . 1 1 . . 1 . . . 1 . 2 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 2 . . . 1 . . . 4 . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 269 | . . . . . . . . . . . 117 . . . 152 . . . . . Total Part Build Rating 19 | . . . . . . . . . . . 14 . . . 5 . . . . . Parts Repaired 12 | . . . 1 . . . 1 . . . . . 1 . 7 . . 1 . 1 Time 439 | . . . 25 . . . 38 . . . . . 13 . 296 . . 31 . 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 3 . . . . . . . . 1 . . . 1 Parts Scanalyzed 6 | . . . . . . . 2 . . . 1 . . . 2 1 . . . . Part Schematics Acquired 5 | . . . . . . . 2 . . . 1 . . . 2 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . 5 . . . . . Non-combat 2 | . . . . . . . . . . . . . . . 2 . . . . . Combat 3 | . . . . . . . . . . . . . . . 3 . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . 5 . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . 1 . . . . . formatsys_high 2 | . . . . . . . . . . . . . . . 2 . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . 4 . 4 . . . . . Programmers 8 | . . . . . . . . . . . . . 4 . 4 . . . . . Attached 3 | . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Total Allies 10 | . . 3 1 . . . . . 1 . . . . . 3 1 . . 1 . Largest Group 4 | . . 3 4 . . . . . 1 1 1 . . . 2 1 . . 1 . Highest-Rated Group 78 | . . 40 50 . . . . . 32 32 32 . . . 78 10 . . 45 . Highest-Rated Ally 49 | . . 16 16 . . . . . 32 32 32 . . . 49 10 . . 45 . Total Orders 9 | . . . 2 . . . . . . . 2 . . . 3 . 2 . . . STAY 4 | . . . 1 . . . . . . . 1 . . . 2 . . . . . FOLLOW 3 | . . . 1 . . . . . . . 1 . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 51 | . . . 32 . . . . . . . 1 . . . 18 . . . . . Total Damage 835 | . . . 238 . . . . . . . 11 . . . 586 . . . . . Kills 12 | . . . 7 . . . . . . . . . . . 5 . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 1 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Turns Passed 27667 | 115 1381 1558 1238 507 529 657 1748 2310 1240 86 2136 1050 3714 73 4529 1180 1047 178 1015 1376 Spaces Moved 21386 | 106 987 685 926 386 520 545 883 1306 782 54 1117 456 1741 132 4535 1377 1409 396 1442 1601 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . Treads 1688 | . . . . . . . 9 . . . 92 163 1424 . . . . . . . Legs 4099 | 3 1 . . . . . 635 1306 782 54 1025 293 . . . . . . . . Wheels 4372 | 85 986 685 926 386 520 545 239 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11209 | . . . . . . . . . . . . . 317 132 4535 1377 1409 396 1442 1601 Fastest Speed 6 | 50 80 155 101 101 101 95 95 120 120 123 112 112 27 27 27 34 23 28 6 13 Average Speed 75 | 76 108 155 102 101 101 101 128 123 120 123 125 130 147 27 30 34 33 28 22 19 Slowest Speed 320 | 120 190 155 155 101 101 110 320 196 190 123 320 160 240 27 100 37 37 45 28 22 Overloaded Moves 124 | . . . . . . . . . . . . . . . 9 . 29 . 64 22 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . . . . . . . . . . . 1 . 47 8 13 6 13 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 54 | 6 99 99 69 86 90 94 60 38 87 9 27 43 47 25 76 36 40 50 34 24 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . 1 1 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . 1 . . 3 . . . . . . . . . . . Spaces Dug 244 | . . . . . . . 9 10 . . 25 5 42 . 50 18 26 1 25 33 Terrain Destroyed 552 | . 3 . 2 1 . 12 58 43 44 . 78 16 116 . 50 28 38 1 27 35 Melee 145 | . . . . . . . . . . . . . 21 . 50 18 13 1 20 22 Projectile 102 | . . . . . . 3 4 . . . 51 2 22 . . . . . 7 13 AOE 302 | . 3 . 2 1 . 8 54 43 44 . 27 12 73 . . 10 25 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc Total 30724 | 126 1203 1146 1102 453 523 599 1243 1824 1028 73 1588 672 2621 168 7422 2002 1916 449 2036 2530 Wait 6789 | . 82 429 39 23 . 8 87 256 175 20 160 14 540 . 2629 561 417 34 509 806 Move 21188 | 105 986 684 925 385 519 544 882 1305 781 53 1116 455 1739 131 4442 1360 1385 384 1417 1590 Hop 85 | . . . . . . . . . . . . . 1 . 45 8 10 5 11 5 Pick Up 281 | 7 30 1 20 5 1 4 34 40 2 . 24 22 29 . 32 5 6 7 5 7 Fast Attach 212 | 3 13 . 6 1 . . 15 13 4 . 26 17 26 . 33 5 17 8 13 12 Attach 192 | 2 4 1 7 4 . 4 16 26 5 . 17 17 31 1 15 5 16 1 8 12 Detach 98 | . 3 . 1 1 . . 4 13 3 . 15 1 22 . 7 4 9 2 4 9 Swap 211 | . 3 4 15 3 1 9 19 32 12 . 18 10 23 . 28 6 9 . 12 7 Drop 315 | 1 24 2 23 5 1 4 45 35 6 . 34 10 38 . 41 3 14 5 14 10 Fire 930 | 8 58 25 66 26 . 26 138 98 33 . 167 123 131 . 8 1 2 . 7 13 Melee 349 | . . . . . . . . . . . . . 34 . 142 44 31 3 36 59 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 13 | . . . . . . . 3 3 . . 6 1 . . . . . . . . Crush 7 | . . . . . . . . . . . . . 7 . . . . . . . Escape Stasis 44 | . . . . . . . . 3 . . 5 . . 36 . . . . . . Rewire 10 | . . . . . 1 . . . 7 . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar) -6/Garrison -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 81 | -11/Junkyard | Discovered new exit (range 8) 116 | -11/Junkyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 4) 255 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 16) 798 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Core integrity fell below 50% 1019 | -10/Materials | Discovered new exit (range 8) 1497 | -10/Materials | Entered Mines 1563 | -10/Mines | Assembled infested the area 2016 | -10/Mines | Learned location of Storage (-8) 2093 | -10/Mines | Discovered new exit (range 8) 2646 | -10/Mines | Discovered new exit (range 3) 2866 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3055 | -10/Mines | Entered Materials 3055 | -9/Materials | Accompanied by 3 allies 3055 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3071 | -9/Materials | Identified exit to Mines 3366 | -9/Materials | Build established: Scavenger-Mutant 3462 | -9/Materials | Discovered new exit (range 13) 3809 | -9/Materials | Discovered new exit (range 15) 3880 | -9/Materials | Repaired Cld. Ion Engine 4293 | -9/Materials | Entered Mines 4368 | -9/Mines | Learned location of 1 exit from Materials 4457 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4458 | -9/Mines | Discovered new exit (range 5) 4532 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4591 | -9/Mines | Discovered new exit (range 8) 4625 | -9/Mines | Discovered new exit (range 11) 4639 | -9/Mines | Met a Derelict shopkeep closing up shop 4800 | -9/Mines | Entered Exiles 4819 | -9/Exiles | Discovered new exit (range 14) 4833 | -9/Exiles | Met 8R-AWN 4850 | -9/Exiles | Met EX-HEX 4913 | -9/Exiles | Met EX-DEC 4961 | -9/Exiles | Visited The Gauntlet 5096 | -9/Exiles | Met EX-BIN 5270 | -9/Exiles | Learned location of Zion (-7) 5320 | -9/Exiles | Discovered new exit (range 10) 5329 | -9/Exiles | Entered Mines 5366 | -8/Mines | Lost 3 parts (1n2w) 5557 | -8/Mines | Discovered new exit (range 5) 5851 | -8/Mines | Core integrity fell below 50% 5982 | -8/Mines | Discovered new exit (range 4) 5986 | -8/Mines | Entered Materials 5986 | -8/Materials | Evolved 2 slots: Utility x2 5987 | -8/Materials | Identified exit to Storage 5988 | -8/Materials | Identified exit to Factory 6136 | -8/Materials | Garrison activated, responded to threat 6447 | -8/Materials | Discovered exit to Factory (range 5) 6523 | -8/Materials | Lost 5 parts (1p1n2u1w) 6788 | -8/Materials | Build established: Mutant 7026 | -8/Materials | Lost 3 parts (1u2w) 7181 | -8/Materials | Repaired Reactive Plating 7398 | -8/Materials | Discovered exit to Factory (range 8) 7734 | -8/Materials | Entered Factory 7734 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8161 | -7/Factory | Lost 8 parts (1p3n2u2w) 8458 | -7/Factory | System corruption reached 10% 8473 | -7/Factory | Lost 4 parts (2p1u1w) 8478 | -7/Factory | Build established: Scavenger-Mutant 8653 | -7/Factory | Discovered new exit (range 12) 8665 | -7/Factory | Identified exit to Factory 9386 | -7/Factory | Build established: Mutant 9887 | -7/Factory | Core integrity fell below 50% 9972 | -7/Factory | Build established: Scavenger-Mutant 9989 | -7/Factory | Discovered new exit (range 16) 10011 | -7/Factory | Identified exit to Lower Caves 10044 | -7/Factory | Entered Lower Caves 10261 | -7/Lower Caves | Spotted B-75 Beast 10361 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10529 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10584 | -7/Lower Caves | Destroyed 8 combat bots 10590 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 10640 | -7/Lower Caves | Encountered a Warlord checkpoint 10677 | -7/Lower Caves | Learned Factory security intel 11246 | -7/Lower Caves | Discovered new exit (range 16) 11283 | -7/Lower Caves | Identified exit to Lower Caves 11284 | -7/Lower Caves | Entered another Lower Caves area 11284 | -7/Lower Caves | Accompanied by 1 ally 11365 | -7/Lower Caves | Discovered exit to Factory (range 6) 11370 | -7/Lower Caves | Entered Factory 11370 | -6/Factory | Accompanied by 1 ally 11370 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11591 | -6/Factory | Lost 4 parts (1p1n1u1w) 11845 | -6/Factory | Build established: Mutant 12300 | -6/Factory | Fabricated Imp. Force Field (x2) 12600 | -6/Factory | Lost 3 parts (1n1u1w) 13161 | -6/Factory | Discovered new exit (range 15) 13494 | -6/Factory | Garrison activated, responded to threat 13498 | -6/Factory | Identified exit to Garrison 13506 | -6/Factory | Entered Garrison 13551 | -6/Garrison | Triggered checkpoint 13723 | -6/Garrison | Triggered checkpoint 13862 | -6/Garrison | Spotted B-75 Beast 13864 | -6/Garrison | Triggered checkpoint 14000 | -6/Garrison | Lost 3 parts (1n2u) 14043 | -6/Garrison | Core integrity fell below 50% 14075 | -6/Garrison | Lost 3 parts (1p1n1u) 14101 | -6/Garrison | Destroyed B-75 Beast 14183 | -6/Garrison | System corruption reached 10% 14276 | -6/Garrison | Lost 11 parts (1p5n2u3w) 14440 | -6/Garrison | Triggered checkpoint 14526 | -6/Garrison | Installed Relay Interface Framework 14537 | -6/Garrison | Discovered new exit (range 12) 14556 | -6/Garrison | Entered Factory 14713 | -6/Factory | Spotted B-75 Beast 14822 | -6/Factory | Garrison activated, responded to threat 14863 | -6/Factory | Lost 3 parts (2n1w) 15218 | -6/Factory | Discovered new exit (range 21) 15325 | -6/Factory | Build established: Scavenger-Mutant 15588 | -6/Factory | Found Prototype Launcher 15588 | -6/Factory | Identified Rocket Array 15933 | -6/Factory | Noticed a derelict Sapper rigging charges 16947 | -6/Factory | Discovered new exit (range 18) 18096 | -6/Factory | First assault squad dispatched 18097 | -6/Factory | Repaired Lgt. Treads 18136 | -6/Factory | Discovered new exit (range 5) 18223 | -6/Factory | Core integrity fell below 20% 18270 | -6/Factory | Identified exit to Garrison 18270 | -6/Factory | Entered Garrison 18316 | -6/Garrison | Triggered checkpoint 18336 | -6/Garrison | Triggered checkpoint 18341 | -6/Garrison | Discovered new exit (range 8) 18343 | -6/Garrison | Entered Factory 18343 | -5/Factory | Evolved 2 slots: Utility x2 18423 | -5/Factory | Identified exit to Factory 18439 | -5/Factory | Build established: Hacker-Sprinter 18756 | -5/Factory | Build established: Hacker-Ninja 18925 | -5/Factory | Fabricated Biomechanical Wings? 19198 | -5/Factory | Repaired Transmission Jammer 19284 | -5/Factory | Cargo convoy interrupted 19565 | -5/Factory | Build established: Hacker-Scout 19858 | -5/Factory | Lost 3 parts (1p2u) 19997 | -5/Factory | Spotted B-75 Beast 20271 | -5/Factory | Build established: Hacker-Sprinter 20382 | -5/Factory | Repaired Nuclear Pulse Array 20398 | -5/Factory | Discovered new exit (range 19) 20790 | -5/Factory | Repaired Cld. VTOL Module? 21271 | -5/Factory | Repaired Nuclear Pulse Array 21293 | -5/Factory | Build established: Hacker-Scout 21310 | -5/Factory | Repaired Imp. Light Armor Plating 21350 | -5/Factory | Repaired Imp. Utility Shielding 21395 | -5/Factory | Repaired Transmission Jammer 21430 | -5/Factory | Core integrity fell below 50% 21841 | -5/Factory | Build established: Hacker-Ninja 22872 | -5/Factory | Entered another Factory area 22872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23888 | -4/Factory | Build established: Hacker-Scout 24048 | -4/Factory | Discovered new exit (range 13) 24051 | -4/Factory | Identified exit to Research 24052 | -4/Factory | Entered Research 24052 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24369 | -3/Research | Spotted B-86 Titan 24690 | -3/Research | Spotted B-86 Titan 24722 | -3/Research | Lost 14 parts (2p5n4u3w) 24733 | -3/Research | Spotted B-86 Titan 25096 | -3/Research | Core integrity fell below 50% 25097 | -3/Research | Discovered new exit (range 8) 25099 | -3/Research | Identified exit to Quarantine 25099 | -3/Research | Entered Quarantine 25109 | -3/Quarantine | Found Alien Artifact 25159 | -3/Quarantine | Repaired Lgt. Antimatter Reactor 25184 | -3/Quarantine | Found Alien Slashing Weapon 25184 | -3/Quarantine | Identified Sigix Broadsword 25197 | -3/Quarantine | Identified exit to Research 25228 | -3/Quarantine | Found Alien Artifact 25264 | -3/Quarantine | Found Alien Artifact 25275 | -3/Quarantine | Identified Phase Redirector 25275 | -3/Quarantine | Identified Transdimensional Reconstructor 25275 | -3/Quarantine | Identified Core Reset Matrix 25277 | -3/Quarantine | Entered Research 25277 | -2/Research | Evolved 2 slots: Propulsion x2 25542 | -2/Research | Build established: Hacker-Ninja 25581 | -2/Research | Spotted B-90 Cyclops 26218 | -2/Research | Spotted B-90 Cyclops 26256 | -2/Research | Discovered new exit (range 20) 26272 | -2/Research | Warped through subspace 26292 | -2/Research | Identified exit to Access 26292 | -2/Research | Entered Access 26292 | -1/Access | Evolved 2 slots: Utility x2 26321 | -1/Access | Lost 4 parts (1p1n2u) 27399 | -1/Access | Build established: Hacker-Scout 27435 | -1/Access | Repaired Cld. Impulse Thruster 27661 | -1/Access | Spotted B-99 Colossus 27667 | -1/Access | Discovered new exit (range 6) 27668 | -1/Access | Identified exit to Surface 27668 | *** | Escaped! Last Messages --------------- 27551_ U-05 Engineer builds a Wall. 27583_ System corrupted: Energy discharge (-80). 27610_ P>Open(Door) Sealed Barrier opened. Feedback: System corruption (+1%). 27667_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 27667_ EXIT=FOUND 27668_ EXIT=IDENTIFIED: SURFACE [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# | | ?????????????????????????????????????# "" !!] | | ?????????????????????????????????????# "" !!] | | ?????????????????????????????????????# "Y !!] | | ???????????????????????????#########?# "" | | ???????????????????????????#= ?# "" | | ???????????????????????????# # | | ???????????????????????????#! " # | | ???????????????????????????# """ + | | ???????????????????????????# """ # | | ???????????????????????????# " # | | ???????????????????????????# ?# #"" ""#### | | ???????????????????????????# ?# #""T""#??? | | ???????????????????????????########??# # """ #??? | | ?????????????????????????????????????# #######??? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" """ """k #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 43 Energy Capacity 800 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 EM Shielding 3 Corruption Containment 12 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 34 Defensive Hacking 22 Relay Coupler Types 1 Relay Coupler Value 11 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Energy Filter | -8/Materials | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Biomechanical Wings | -5/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Imp. Signal Interpreter | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -6/Factory | Preloaded Biomechanical Wings | x1 | -5/Factory Alien Tech Used ----------------- Sigix Broadsword Transdimensional Reconstructor Achievements -------------- 10k Club 20k Club 5k Club A New Friend Alien Tech Assimilation Complete Backstab Can't Catch Me Crack Shot Cya! Dangerous Findings Denied? Dodgeball, But With Guns Epsilon Run Everything Is Under Control GoHome() Hey, That's Mine! I Spy I Survived The Infestation Infiltrator It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Ooh, Shiny! Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Quantum Hacking Remodeling Respectable Loadout Risk Taker Rockin' Loadout Safety First Serviceable Loadout Shopping List Significant Disruption Slippery One Speed Demon Storm Trooper Subspace Traveler System Compromised Tourist Troublemaker True Hacker Uninvited Guest Watch This! Whoosh! root@ Challenges ------------ None Game ------ Seed GaussSniperNetwork Manual? 0 Play Time 13:17:33 Cumulative 26.5 hours Start 2023.08.28 @ 23:43:51 End 2023.09.01 @ 21:07:21 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 64x51 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: de9c4892-771a-4720-b060-cb0b7c231780