Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.01 @ 21:07:21

Player: Infinigon

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (333)     1665
Value Destroyed (11987)    11987
Prototype IDs (23)         460
Alien Tech Used (2)        400
Bonus (4548)               4548
              TOTAL SCORE: 27560

 Bonus
-------
High Alert Combat Kills    642
Follower Combat Kills      155
Entered Garrisons          400
Used RIF Installer         500
Win                        3000
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             1421/1600
Matter                     252/300
Energy                     387/400
System Corruption          9%
Temperature                Warm (167)
Movement                   Flying (16)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
      Improved Quantum Reactor
>              --- PROPULSION (8) ---
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (12) -----
        Medium Storage Unit
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
       Layered Light Armor Plating
      Advanced Thermal Shield
      Improved Hacking Suite
      Improved Hacking Suite
               System Shield
      Improved System Shield
>              --- WEAPON (3) -------
               Sigix Broadsword
>              --- INVENTORY (10) ---
         Micro Antimatter Reactor
               Field Propulsion Drive
               Field Propulsion Drive
               Stasis Canceller
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
      Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
               Electron Diverter
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
       Layered Light Armor Plating
      Advanced Thermal Shield
      Improved Hacking Suite
      Improved Hacking Suite
               System Shield
      Improved System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Sigix Broadsword
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Field Propulsion Drive
               Field Propulsion Drive
               Stasis Canceller
       Layered Light Armor Plating
       Layered Light Armor Plating
       Layered Light Armor Plating
[Rating: 184]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Enhanced Optical Array
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   2   .   
  Utility                  10   | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   2   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             614  | 5   20  5   28  8   1   13  50  71  21  .   61  44  80  1   76  16  42  9   32  31  
  Power                    62   | 1   3   .   3   1   .   .   5   7   2   .   2   4   8   .   12  2   4   1   6   1   
    Engine                 32   | 1   3   .   3   1   .   .   1   3   1   .   .   3   5   .   7   .   1   .   3   .   
    Core                   23   | .   .   .   .   .   .   .   4   4   1   .   2   1   3   .   5   2   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   1   
  Propulsion               130  | 2   6   2   11  3   .   4   14  9   4   .   12  19  16  .   8   2   6   2   6   4   
    Treads                 21   | .   .   .   .   .   .   .   2   .   1   .   3   5   10  .   .   .   .   .   .   .   
    Leg                    46   | 1   3   .   1   .   .   .   8   9   3   .   7   13  1   .   .   .   .   .   .   .   
    Wheel                  27   | 1   3   2   10  3   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Flight                 34   | .   .   .   .   .   .   .   .   .   .   .   1   1   5   .   8   2   5   2   6   4   
  Utility                  253  | .   7   1   3   2   1   1   22  29  9   .   20  8   25  1   51  10  24  4   17  18  
    Device                 145  | .   3   .   1   2   .   .   9   20  9   .   12  6   11  1   26  7   15  3   11  9   
    Storage                19   | .   4   .   .   .   1   .   2   .   .   .   1   1   3   .   2   .   3   1   .   1   
    Processor              21   | .   .   1   .   .   .   .   2   1   .   .   2   .   2   .   5   2   2   .   1   3   
    Hackware               15   | .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   6   .   2   .   2   .   
    Protection             53   | .   .   .   1   .   .   1   7   8   .   .   5   1   7   .   12  1   2   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   169  | 2   4   2   11  2   .   8   9   26  6   .   27  13  31  .   5   2   8   2   3   8   
    Energy Gun             57   | 2   1   .   3   1   .   1   5   10  4   .   9   8   12  .   .   .   .   1   .   .   
    Energy Cannon          48   | .   .   1   3   1   .   .   3   14  .   .   8   1   8   .   .   .   .   .   2   7   
    Ballistic Gun          21   | .   3   1   3   .   .   5   .   .   .   .   2   3   4   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   .   2   .   .   2   1   2   2   .   3   1   1   .   .   1   2   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   1   5   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   1   .   3   .   .   .   .   2   .   .   3   .   4   .   .   .   3   1   2   2   
  Corrupted Parts          5    | .   .   1   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      25   | .   .   2   .   .   .   .   1   16  6   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 136  | .   4   1   4   2   .   3   12  19  7   .   13  27  12  .   7   1   17  .   5   2   
  Power                    15   | .   1   .   .   .   .   .   1   3   1   .   1   3   .   .   2   .   2   .   1   .   
  Propulsion               53   | .   2   .   3   1   .   1   3   6   3   .   5   14  7   .   .   1   5   .   1   1   
  Utility                  38   | .   .   .   .   .   .   .   4   6   2   .   4   6   2   .   5   .   6   .   2   1   
  Weapon                   30   | .   1   1   1   1   .   2   4   4   1   .   3   4   3   .   .   .   4   .   1   .   
  Highest Loss Streak      14   | .   2   1   2   1   .   3   5   8   6   .   4   11  3   .   3   1   14  .   4   1   
  To Critical Strikes      2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 99  99  100 100 98  96  78  76  89  91  89  74  81  81  69  75  84  82  
  Engine                   4    | .   12  14  10  10  11  11  6   .   2   7   .   3   2   6   1   .   .   .   3   .   
  Core                     2    | .   .   .   .   .   .   .   2   5   4   .   5   2   3   .   2   5   5   .   .   .   
  Treads                   5    | .   .   .   .   .   .   .   2   .   1   7   6   7   30  .   .   .   .   .   .   .   
  Leg                      8    | .   10  14  1   .   .   .   18  29  21  23  23  24  .   .   .   .   .   .   .   .   
  Wheel                    5    | .   17  14  30  33  33  33  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   26  20  14  12  18  25  25  
  Device                   10   | .   7   .   7   10  11  9   15  15  18  15  14  11  14  7   7   6   7   4   8   6   
  Storage                  8    | .   18  27  11  11  11  11  10  7   7   7   6   9   10  .   4   5   2   3   4   4   
  Processor                7    | .   .   .   3   .   .   .   .   6   7   7   9   6   6   6   13  21  16  19  9   14  
  Hackware                 6    | .   .   .   10  11  11  11  1   .   .   .   .   .   .   13  14  10  12  14  16  16  
  Protection               5    | .   .   .   .   .   .   2   15  13  7   7   6   6   5   6   3   2   1   .   2   4   
  Energy Gun               4    | .   7   .   10  13  11  .   13  5   6   .   6   13  4   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   3   7   8   11  .   2   7   .   .   4   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   20  24  4   .   .   21  1   .   .   .   .   3   4   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   7   4   5   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 7   56  57  56  56  56  61  62  56  44  30  79  69  116 15  31  36  40  36  55  57  
  Greatest Support         120  | 10  20  10  36  36  36  36  51  66  61  53  85  120 120 19  33  41  41  43  66  59  
  Greatest Overweight (x)  5    | .   5   5   5   1   1   2   4   1   1   .   2   .   1   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   1   5   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   20  20  20  20  20  20  20  15  15  15  15  15  25  5   10  10  10  10  10  10  
  Average Capacity         14   | 5   10  20  20  20  20  20  15  15  15  15  15  15  24  5   9   10  8   9   10  10  
  Most Carried             25   | 5   20  20  20  20  20  20  19  15  15  13  15  15  25  5   10  10  9   10  10  10  
  Average Carried          13   | 3   8   19  19  19  19  19  14  14  12  13  14  13  22  4   8   7   6   6   9   8   
  Final Capacity           20   | 5   20  20  20  20  20  20  15  15  15  15  15  15  5   5   10  10  5   10  10  10  
  Final Carried            20   | 4   20  20  20  19  20  19  15  15  13  13  14  15  5   4   8   10  3   10  7   8   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 26% | Mutant
 15% | Hacker-Ninja
 11% | Hacker-Scout
  5% | Hacker-Sprinter
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory
  Hacker-Sprinter | -6/Garrison
     Hacker-Ninja | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Scout | -3/Research
  Hacker-Sprinter | -3/Quarantine
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Fac  Res  Qua  Res  Acc  
Matter Collected           8619  | 250  550  219  419  79   20   295  518  911  348  .    748  729  1274 .    954  81   452  .    426  346  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15369 | 96   752  135  1173 593  .    372  2198 1837 430  .    1695 1352 1837 .    920  81   449  .    534  915  
  Parts                    711   | 3    42   8    84   25   .    22   86   94   10   .    58   36   91   .    39   2    32   .    25   54   
Haulers Intercepted        11    | .    1    .    2    .    .    .    1    3    .    .    3    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           28    | .    2    .    1    .    .    1    4    3    .    .    2    .    13   .    2    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Combat Hostiles Destroyed  231  | 1   9   5   20  12  .   8   40  27  13  .   26  27  23  .   6   1   3   .   2   8   
  Melee                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   1   2   .   2   8   
  Guns                     127  | 1   6   4   14  9   .   5   29  4   5   .   10  21  19  .   .   .   .   .   .   .   
  Cannons                  37   | .   .   1   2   2   .   .   5   16  .   .   11  .   .   .   .   .   .   .   .   .   
  AOE                      33   | .   3   .   3   1   .   3   6   2   8   .   2   4   .   .   .   .   1   .   .   .   
Classes Destroyed          19   | 3   5   2   1   1   .   2   2   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   20   | 1   3   1   1   .   .   .   3   3   .   .   1   .   5   .   1   .   .   .   1   .   
  Builder                  9    | .   .   .   .   .   .   .   1   1   .   .   3   .   2   .   .   .   .   .   2   .   
  Tunneler                 6    | 1   1   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   2   .   .   .   1   3   .   .   3   .   .   .   .   .   .   .   .   1   
  Recycler                 25   | .   3   .   2   2   .   1   1   2   .   .   .   .   5   .   3   .   2   .   2   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   2   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  25   | .   3   .   3   .   .   .   4   1   .   .   .   .   1   .   6   1   2   .   2   2   
  Swarmer                  37   | .   3   .   3   5   .   3   8   .   4   .   3   4   2   .   .   .   1   .   .   1   
  Grunt                    108  | 1   6   3   11  6   .   2   24  15  6   .   12  16  6   .   .   .   .   .   .   .   
  Brawler                  8    | .   .   .   .   1   .   .   1   .   1   .   2   2   1   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   .   7   .   .   .   5   5   1   .   1   .   4   .   .   .   .   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   2   1   2   .   .   3   3   .   .   .   .   .   .   .   .   
  Programmer               36   | .   .   .   .   .   .   .   .   5   .   .   5   .   9   .   6   1   2   .   1   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   5   2   3   4   .   3   5   4   8   .   5   5   7   .   2   1   3   .   4   2   
  Combat Bots Only         8    | 1   4   2   3   4   .   3   5   3   8   .   4   5   3   .   2   1   2   .   1   2   
Max Kills in Single Turn   4    | 1   3   1   2   2   .   3   2   2   2   .   2   4   3   .   1   1   1   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   .   1   1   .   3   2   1   2   .   2   4   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Fac  Res  Qua  Res  Acc  
Damage Taken               23089 | 11   433  418  626  347  .    354  2606 2806 953  .    2358 3223 1721 44   2031 242  1845 .    1231 1840 
  Core                     3606  | .    129  37   61   57   .    107  275  394  123  .    195  393  107  32   581  99   684  .    153  179  
  Absorbed by Shields      418   | .    .    .    .    .    .    .    .    .    .    .    184  .    .    .    120  .    82   .    32   .    
  Redirected to Shielding  736   | .    .    .    .    .    .    .    .    190  .    .    62   .    11   7    113  12   193  .    148  .    
  Regen/Repaired (Parts)   2178  | .    .    .    74   .    .    .    169  .    .    .    .    .    119  .    285  .    .    65   264  1202 
Core Remaining (%)         55    | 100  .    33   .    .    .    43   50   .    .    26   .    .    .    14   41   91   .    47   80   88   
Volleys Fired              930   | 8    58   25   66   26   .    26   138  98   33   .    167  123  131  .    8    1    2    .    7    13   
  Largest                  3     | 2    2    2    2    2    .    2    2    2    2    .    3    3    3    .    1    1    1    .    1    1    
  Hottest                  245   | 80   80   79   122  122  .    117  125  138  155  .    245  210  172  .    7    43   43   .    120  120  
Shots Fired                1687  | 13   115  44   124  51   .    48   268  186  50   .    266  244  247  .    8    1    2    .    7    13   
  Gun                      1285  | 13   115  42   87   31   .    46   219  82   46   .    141  241  222  .    .    .    .    .    .    .    
  Cannon                   367   | .    .    2    31   20   .    1    46   98   .    .    123  1    25   .    .    .    .    .    7    13   
  Launcher                 27    | .    .    .    6    .    .    1    3    6    4    .    2    2    .    .    .    1    2    .    .    .    
  Special                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Kinetic                  390   | .    78   42   21   .    .    40   10   .    .    .    27   74   98   .    .    .    .    .    .    .    
  Thermal                  968   | .    .    .    66   31   .    6    158  87   46   .    237  168  149  .    .    .    .    .    7    13   
  Explosive                24    | .    .    .    6    .    .    1    3    3    4    .    2    2    .    .    .    1    2    .    .    .    
  Electromagnetic          297   | 13   37   2    31   20   .    1    97   96   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 5    17   6    12   17   .    16   16   10   15   .    12   18   12   .    3    .    .    .    .    .    
  Robot Miss Streak        6     | 2    3    3    5    6    .    5    4    3    3    .    5    4    6    .    1    .    2    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    2    .    2    .    1    .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           1259  | 8    74   22   70   32   .    28   186  136  38   .    160  192  164  .    74   15   19   .    13   28   
  Core Hits                625   | 4    33   10   32   16   .    19   88   64   49   .    77   77   105  .    20   3    12   .    6    10   
  Critical Kills           5     | .    .    1    .    .    .    .    .    1    .    .    1    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Critical Strikes         67    | .    .    1    6    2    .    1    16   3    .    .    6    11   8    .    9    2    2    .    .    .    
    Burn                   41    | .    .    .    6    2    .    .    16   .    .    .    5    9    3    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    1    .    .    .    1    .    .    .    .    .    2    5    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    2    .    .    .    
Melee Attacks              365   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    142  50   35   4    41   59   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 365   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    142  50   35   4    41   59   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            29    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    9    1    5    .    5    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    
Damage Inflicted           35651 | 113  1140 355  1720 756  .    681  4554 3644 1541 .    4558 4109 3835 .    2755 549  1125 .    1541 2675 
  Guns                     17731 | 113  1043 305  1063 480  .    518  3140 1278 790  .    2439 3718 2844 .    .    .    .    .    .    .    
  Cannons                  4944  | .    .    50   390  219  .    23   740  1761 .    .    1761 .    .    .    .    .    .    .    .    .    
  Explosions               3785  | .    97   .    267  57   .    140  663  581  751  .    243  383  412  .    .    .    191  .    .    .    
  Melee                    8979  | .    .    .    .    .    .    .    .    .    .    .    .    .    525  .    2755 549  934  .    1541 2675 
  Ramming                  212   | .    .    .    .    .    .    .    11   24   .    .    115  8    54   .    .    .    .    .    .    .    
  Kinetic                  4239  | .    696  305  163  .    .    438  143  .    .    .    404  1097 993  .    .    .    .    .    .    .    
  Thermal                  15643 | .    97   .    900  537  .    80   2620 1939 790  .    3796 2621 2263 .    .    .    .    .    .    .    
  Explosive                2348  | .    .    .    267  .    .    140  250  123  751  .    243  383  .    .    .    .    191  .    .    .    
  Electromagnetic          4230  | 113  347  50   390  219  .    23   1530 1558 .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8979  | .    .    .    .    .    .    .    .    .    .    .    .    .    525  .    2755 549  934  .    1541 2675 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    2    .    4    .    .    1    21   27   27   8    17   17   7    4    .    .    .    6    9    
  Average Corruption       8     | .    .    2    .    3    .    .    1    16   25   27   2    11   7    7    2    .    .    .    5    4    
  Corruption Purged        29    | .    .    .    .    4    .    .    .    .    .    .    2    .    15   .    8    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  416   | .    .    2    .    7    .    .    13   87   58   3    23   39   117  3    33   .    .    .    2    29   
    Message Errors         88    | .    .    1    .    1    .    .    4    11   13   .    5    11   28   .    4    .    .    .    .    10   
    Matter Fused           118   | .    .    .    .    2    .    .    2    30   17   2    6    11   27   1    11   .    .    .    1    8    
    Heat Flow Errors       49    | .    .    .    .    1    .    .    3    9    6    .    4    1    15   1    7    .    .    .    .    2    
    Energy Discharges      47    | .    .    .    .    2    .    .    .    10   7    1    2    3    15   .    3    .    .    .    .    4    
    Parts Rejected         6     | .    .    .    .    1    .    .    .    1    .    .    .    1    1    .    2    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      56    | .    .    .    .    .    .    .    2    12   6    .    5    6    17   .    4    .    .    .    1    3    
    Data Loss (major)      18    | .    .    1    .    .    .    .    1    2    3    .    .    1    6    1    2    .    .    .    .    1    
    Misfires               10    | .    .    .    .    .    .    .    1    3    2    .    .    1    3    .    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    3    2    .    .    .    1    .    .    .    .    .    .    1    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    4    2    .    1    4    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2004  | .    .    10   30   .    .    30   97   35   30   .    77   3    304  .    239  27   17   .    637  468  
  Projectiles              96    | .    .    10   30   .    .    .    35   1    .    .    20   .    .    .    .    .    .    .    .    .    
  Explosions               378   | .    .    .    .    .    .    30   62   34   30   .    51   3    168  .    .    .    .    .    .    .    
  Melee                    1530  | .    .    .    .    .    .    .    .    .    .    .    6    .    136  .    239  27   17   .    637  468  
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      601   | .    25   .    .    .    .    21   126  193  90   .    .    .    63   .    .    .    83   .    .    .    
  Shots                    16    | .    1    .    .    .    .    1    4    5    2    .    .    .    1    .    .    .    2    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Targets Rammed             20    | .    .    .    .    .    .    .    3    3    .    .    6    1    7    .    .    .    .    .    .    .    
  Kicked                   13    | .    .    .    .    .    .    .    3    3    .    .    6    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | 54   197  52   56   268  .    .    314  250  329  .    369  385  350  139  267  .    1    .    233  358  
  Average Temperature      71    | 25   20   7    14   124  .    .    79   81   122  .    84   97   75   74   107  .    1    .    32   62   
  Received Heat Transfer   5375  | 6    135  48   246  120  .    54   1377 855  162  .    611  1260 315  .    18   .    87   .    72   9    
  Effects                  12    | .    .    .    .    .    .    .    2    .    .    .    2    3    5    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    2    .    .    .    2    1    5    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | 1    .    .    1    .    .    .    3    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    1    .    .    .    .    1    .    .    3    2    1    .    .    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    1    .    .    .    .    1    .    .    3    2    .    .    .    .    .    .    .    .    
  Parts Melted             67    | .    .    .    1    2    .    .    10   6    .    .    21   10   16   .    1    .    .    .    .    .    
  Heat Transferred         30536 | .    200  .    2109 1086 .    148  5976 2669 1184 .    7281 5569 4314 .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    1    .    .    1    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Peak Influence             764  | 30  290 56  363 332 .   153 614 550 .   .   416 696 764 579 401 240 362 155 223 332 
  Initial                  534  | .   19  6   .   31  .   .   27  239 .   .   34  277 349 534 303 191 31  155 54  128 
  Average                  219  | 7   88  18  213 207 .   66  389 326 .   .   134 524 354 536 185 86  144 36  101 190 
Maximum Alert Level        3    | .   1   .   1   1   .   .   2   2   .   .   2   2   3   2   2   1   1   .   1   1   
  Low Security (%)         50   | 100 90  100 43  47  .   100 12  4   .   .   70  .   21  .   51  97  62  100 87  56  
  Level 1                  35   | .   9   .   56  52  .   .   34  72  .   .   25  23  47  .   48  2   37  .   12  43  
  Level 2                  13   | .   .   .   .   .   .   .   52  23  .   .   3   76  29  100 .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          73   | .   1   .   3   1   .   .   9   13  .   .   10  .   13  .   7   2   4   .   3   7   
  Investigation            13   | .   .   .   1   1   .   .   4   2   .   .   1   .   .   .   1   .   2   .   .   1   
  Extermination            27   | .   .   .   .   .   .   .   .   4   .   .   4   .   8   .   2   1   2   .   2   4   
  Reinforcement            22   | .   1   .   2   .   .   .   2   4   .   .   4   .   1   .   4   1   .   .   1   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   .   .   3   3   .   .   1   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         6    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   1   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Distress Signals           19   | .   1   1   3   .   .   .   2   1   .   .   .   .   2   .   6   .   1   .   2   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Times Spotted              478  | 1   14  6   35  17  .   8   58  39  13  1   38  27  44  3   66  7   41  3   31  26  
  Peak Tracking Total      14   | 1   4   3   4   3   .   3   6   4   7   3   5   6   5   3   14  2   11  3   10  9   
  Tactical Retreats        54   | .   .   .   .   4   .   .   6   4   .   .   1   .   5   1   14  1   8   1   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Traps Triggered            21   | .   1   .   .   .   .   .   2   5   .   .   3   .   2   2   3   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Machines Disabled          28   | .   1   .   4   .   .   .   2   3   3   .   .   .   9   .   1   2   1   2   .   .   
  Max in Single Turn       4    | .   1   .   1   .   .   .   1   1   1   .   .   .   4   .   .   1   1   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Machines Accessed          109  | .   5   .   8   1   4   1   9   7   .   .   9   1   6   1   20  8   7   8   8   6   
  Terminals                64   | .   5   .   7   .   .   1   5   5   .   .   3   1   2   1   10  3   5   6   6   4   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
  Repair Stations          13   | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   4   1   .   1   1   1   
  Recycling Units          9    | .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   2   1   .   .   1   
  Scanalyzers              6    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   1   .   1   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   3   1   .   .   1   .   
Total Hacks                341  | .   9   .   31  1   49  2   26  16  .   .   21  1   13  2   71  23  16  26  18  16  
  Successful               205  | .   7   .   25  1   49  .   17  2   .   .   6   .   5   1   50  12  2   13  6   9   
  Failed                   136  | .   2   .   6   .   .   2   9   14  .   .   15  1   8   1   21  11  14  13  12  7   
    Catastrophic           23   | .   .   .   .   .   .   1   4   2   .   .   3   .   1   .   4   3   1   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   96   | .   4   .   6   .   .   .   9   5   .   .   5   .   2   1   26  17  4   6   6   5   
  Terminals                186  | .   9   .   28  .   .   2   18  10  .   .   4   1   8   2   39  9   12  17  15  12  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   2   .   .   .   
  Repair Stations          39   | .   .   .   3   .   .   .   2   4   .   .   .   .   3   .   17  1   .   5   2   2   
  Recycling Units          24   | .   .   .   .   .   .   .   1   .   .   .   5   .   1   .   3   10  2   .   .   2   
  Scanalyzers              24   | .   .   .   .   .   .   .   5   .   .   .   6   .   .   .   7   2   .   4   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   3   1   .   .   1   .   
Terminal Hacks             114  | .   4   .   19  1   49  .   8   1   .   .   .   .   2   1   16  1   .   6   2   4   
  Record                   75   | .   2   .   10  .   49  .   4   .   .   .   .   .   .   .   6   .   .   2   2   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   3   1   .   1   .   .   
  Locate Traps             5    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       26   | .   .   .   2   .   .   .   2   1   .   .   .   .   2   .   15  .   .   2   .   2   
  Scan Component           13   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   7   .   .   1   .   1   
  Repair                   12   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   7   .   .   1   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
Scanalyzer                 16   | .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   5   1   .   3   .   .   
  Insert Component         11   | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   3   1   .   3   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
Unauthorized Hacks         34   | .   3   .   4   .   .   .   2   .   .   .   1   .   .   .   8   7   2   2   3   2   
  Terminals                28   | .   3   .   4   .   .   .   2   .   .   .   1   .   .   .   6   3   2   2   3   2   
    Track                  10   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   3   1   1   1   1   1   
    Assimilate             4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Botnet                 14   | .   2   .   3   .   .   .   1   .   .   .   1   .   .   .   3   1   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         90   | .   4   .   8   .   .   1   8   7   .   .   8   1   6   1   15  4   7   7   7   6   
  Full Trace Events        8    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   1   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   4   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   269  | .   .   .   .   .   .   .   .   .   .   .   117 .   .   .   152 .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   5   .   .   .   .   .   
Parts Repaired             12   | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   7   .   .   1   .   1   
  Time                     439  | .   .   .   25  .   .   .   38  .   .   .   .   .   13  .   296 .   .   31  .   36  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Total Allies               10   | .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   3   1   .   .   1   .   
  Largest Group            4    | .   .   3   4   .   .   .   .   .   1   1   1   .   .   .   2   1   .   .   1   .   
  Highest-Rated Group      78   | .   .   40  50  .   .   .   .   .   32  32  32  .   .   .   78  10  .   .   45  .   
  Highest-Rated Ally       49   | .   .   16  16  .   .   .   .   .   32  32  32  .   .   .   49  10  .   .   45  .   
Total Orders               9    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   
  STAY                     4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  FOLLOW                   3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               51   | .   .   .   32  .   .   .   .   .   .   .   1   .   .   .   18  .   .   .   .   .   
  Total Damage             835  | .   .   .   238 .   .   .   .   .   .   .   11  .   .   .   586 .   .   .   .   .   
  Kills                    12   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Gar Fac Fac Res Qua Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Fac  Res  Qua  Res  Acc  
Turns Passed               27667 | 115  1381 1558 1238 507  529  657  1748 2310 1240 86   2136 1050 3714 73   4529 1180 1047 178  1015 1376 
Spaces Moved               21386 | 106  987  685  926  386  520  545  883  1306 782  54   1117 456  1741 132  4535 1377 1409 396  1442 1601 
  Core                     18    | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1688  | .    .    .    .    .    .    .    9    .    .    .    92   163  1424 .    .    .    .    .    .    .    
  Legs                     4099  | 3    1    .    .    .    .    .    635  1306 782  54   1025 293  .    .    .    .    .    .    .    .    
  Wheels                   4372  | 85   986  685  926  386  520  545  239  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11209 | .    .    .    .    .    .    .    .    .    .    .    .    .    317  132  4535 1377 1409 396  1442 1601 
  Fastest Speed            6     | 50   80   155  101  101  101  95   95   120  120  123  112  112  27   27   27   34   23   28   6    13   
  Average Speed            75    | 76   108  155  102  101  101  101  128  123  120  123  125  130  147  27   30   34   33   28   22   19   
  Slowest Speed            320   | 120  190  155  155  101  101  110  320  196  190  123  320  160  240  27   100  37   37   45   28   22   
  Overloaded Moves         124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    29   .    64   22   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            93    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    47   8    13   6    13   5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       54    | 6    99   99   69   86   90   94   60   38   87   9    27   43   47   25   76   36   40   50   34   24   
  Regions Visited          20
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    1    1    1    1    1    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 244   | .    .    .    .    .    .    .    9    10   .    .    25   5    42   .    50   18   26   1    25   33   
Terrain Destroyed          552   | .    3    .    2    1    .    12   58   43   44   .    78   16   116  .    50   28   38   1    27   35   
  Melee                    145   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    50   18   13   1    20   22   
  Projectile               102   | .    .    .    .    .    .    3    4    .    .    .    51   2    22   .    .    .    .    .    7    13   
  AOE                      302   | .    3    .    2    1    .    8    54   43   44   .    27   12   73   .    .    10   25   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Fac  Res  Qua  Res  Acc  
Total                      30724 | 126  1203 1146 1102 453  523  599  1243 1824 1028 73   1588 672  2621 168  7422 2002 1916 449  2036 2530 
  Wait                     6789  | .    82   429  39   23   .    8    87   256  175  20   160  14   540  .    2629 561  417  34   509  806  
  Move                     21188 | 105  986  684  925  385  519  544  882  1305 781  53   1116 455  1739 131  4442 1360 1385 384  1417 1590 
  Hop                      85    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    45   8    10   5    11   5    
  Pick Up                  281   | 7    30   1    20   5    1    4    34   40   2    .    24   22   29   .    32   5    6    7    5    7    
  Fast Attach              212   | 3    13   .    6    1    .    .    15   13   4    .    26   17   26   .    33   5    17   8    13   12   
  Attach                   192   | 2    4    1    7    4    .    4    16   26   5    .    17   17   31   1    15   5    16   1    8    12   
  Detach                   98    | .    3    .    1    1    .    .    4    13   3    .    15   1    22   .    7    4    9    2    4    9    
  Swap                     211   | .    3    4    15   3    1    9    19   32   12   .    18   10   23   .    28   6    9    .    12   7    
  Drop                     315   | 1    24   2    23   5    1    4    45   35   6    .    34   10   38   .    41   3    14   5    14   10   
  Fire                     930   | 8    58   25   66   26   .    26   138  98   33   .    167  123  131  .    8    1    2    .    7    13   
  Melee                    349   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    142  44   31   3    36   59   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13    | .    .    .    .    .    .    .    3    3    .    .    6    1    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    3    .    .    5    .    .    36   .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    1    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison
-6/Factory (discovered 4 exits: *Fac / [*Low x2] / Gar)
-6/Garrison
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
     2 | -11/Junkyard   | Met Revision 17
    81 | -11/Junkyard   | Discovered new exit (range 8)
   116 | -11/Junkyard   | Entered Materials
   125 | -10/Materials  | Discovered new exit (range 4)
   255 | -10/Materials  | Discovered new exit (range 13)
   330 | -10/Materials  | Build established: Mutant
   675 | -10/Materials  | Discovered new exit (range 16)
   798 | -10/Materials  | Discovered new exit (range 16)
   980 | -10/Materials  | Core integrity fell below 50%
  1019 | -10/Materials  | Discovered new exit (range 8)
  1497 | -10/Materials  | Entered Mines
  1563 | -10/Mines      | Assembled infested the area
  2016 | -10/Mines      | Learned location of Storage (-8)
  2093 | -10/Mines      | Discovered new exit (range 8)
  2646 | -10/Mines      | Discovered new exit (range 3)
  2866 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3055 | -10/Mines      | Entered Materials
  3055 | -9/Materials   | Accompanied by 3 allies
  3055 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3071 | -9/Materials   | Identified exit to Mines
  3366 | -9/Materials   | Build established: Scavenger-Mutant
  3462 | -9/Materials   | Discovered new exit (range 13)
  3809 | -9/Materials   | Discovered new exit (range 15)
  3880 | -9/Materials   | Repaired Cld. Ion Engine
  4293 | -9/Materials   | Entered Mines
  4368 | -9/Mines       | Learned location of 1 exit from Materials
  4457 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4458 | -9/Mines       | Discovered new exit (range 5)
  4532 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  4591 | -9/Mines       | Discovered new exit (range 8)
  4625 | -9/Mines       | Discovered new exit (range 11)
  4639 | -9/Mines       | Met a Derelict shopkeep closing up shop
  4800 | -9/Mines       | Entered Exiles
  4819 | -9/Exiles      | Discovered new exit (range 14)
  4833 | -9/Exiles      | Met 8R-AWN
  4850 | -9/Exiles      | Met EX-HEX
  4913 | -9/Exiles      | Met EX-DEC
  4961 | -9/Exiles      | Visited The Gauntlet
  5096 | -9/Exiles      | Met EX-BIN
  5270 | -9/Exiles      | Learned location of Zion (-7)
  5320 | -9/Exiles      | Discovered new exit (range 10)
  5329 | -9/Exiles      | Entered Mines
  5366 | -8/Mines       | Lost 3 parts (1n2w)
  5557 | -8/Mines       | Discovered new exit (range 5)
  5851 | -8/Mines       | Core integrity fell below 50%
  5982 | -8/Mines       | Discovered new exit (range 4)
  5986 | -8/Mines       | Entered Materials
  5986 | -8/Materials   | Evolved 2 slots: Utility x2
  5987 | -8/Materials   | Identified exit to Storage
  5988 | -8/Materials   | Identified exit to Factory
  6136 | -8/Materials   | Garrison activated, responded to threat
  6447 | -8/Materials   | Discovered exit to Factory (range 5)
  6523 | -8/Materials   | Lost 5 parts (1p1n2u1w)
  6788 | -8/Materials   | Build established: Mutant
  7026 | -8/Materials   | Lost 3 parts (1u2w)
  7181 | -8/Materials   | Repaired Reactive Plating
  7398 | -8/Materials   | Discovered exit to Factory (range 8)
  7734 | -8/Materials   | Entered Factory
  7734 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8161 | -7/Factory     | Lost 8 parts (1p3n2u2w)
  8458 | -7/Factory     | System corruption reached 10%
  8473 | -7/Factory     | Lost 4 parts (2p1u1w)
  8478 | -7/Factory     | Build established: Scavenger-Mutant
  8653 | -7/Factory     | Discovered new exit (range 12)
  8665 | -7/Factory     | Identified exit to Factory
  9386 | -7/Factory     | Build established: Mutant
  9887 | -7/Factory     | Core integrity fell below 50%
  9972 | -7/Factory     | Build established: Scavenger-Mutant
  9989 | -7/Factory     | Discovered new exit (range 16)
 10011 | -7/Factory     | Identified exit to Lower Caves
 10044 | -7/Factory     | Entered Lower Caves
 10261 | -7/Lower Caves | Spotted B-75 Beast
 10361 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 10529 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 10584 | -7/Lower Caves | Destroyed 8 combat bots
 10590 | -7/Lower Caves | Lost 6 parts (1p2n2u1w)
 10640 | -7/Lower Caves | Encountered a Warlord checkpoint
 10677 | -7/Lower Caves | Learned Factory security intel
 11246 | -7/Lower Caves | Discovered new exit (range 16)
 11283 | -7/Lower Caves | Identified exit to Lower Caves
 11284 | -7/Lower Caves | Entered another Lower Caves area
 11284 | -7/Lower Caves | Accompanied by 1 ally
 11365 | -7/Lower Caves | Discovered exit to Factory (range 6)
 11370 | -7/Lower Caves | Entered Factory
 11370 | -6/Factory     | Accompanied by 1 ally
 11370 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 11591 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 11845 | -6/Factory     | Build established: Mutant
 12300 | -6/Factory     | Fabricated Imp. Force Field (x2)
 12600 | -6/Factory     | Lost 3 parts (1n1u1w)
 13161 | -6/Factory     | Discovered new exit (range 15)
 13494 | -6/Factory     | Garrison activated, responded to threat
 13498 | -6/Factory     | Identified exit to Garrison
 13506 | -6/Factory     | Entered Garrison
 13551 | -6/Garrison    | Triggered checkpoint
 13723 | -6/Garrison    | Triggered checkpoint
 13862 | -6/Garrison    | Spotted B-75 Beast
 13864 | -6/Garrison    | Triggered checkpoint
 14000 | -6/Garrison    | Lost 3 parts (1n2u)
 14043 | -6/Garrison    | Core integrity fell below 50%
 14075 | -6/Garrison    | Lost 3 parts (1p1n1u)
 14101 | -6/Garrison    | Destroyed B-75 Beast
 14183 | -6/Garrison    | System corruption reached 10%
 14276 | -6/Garrison    | Lost 11 parts (1p5n2u3w)
 14440 | -6/Garrison    | Triggered checkpoint
 14526 | -6/Garrison    | Installed Relay Interface Framework
 14537 | -6/Garrison    | Discovered new exit (range 12)
 14556 | -6/Garrison    | Entered Factory
 14713 | -6/Factory     | Spotted B-75 Beast
 14822 | -6/Factory     | Garrison activated, responded to threat
 14863 | -6/Factory     | Lost 3 parts (2n1w)
 15218 | -6/Factory     | Discovered new exit (range 21)
 15325 | -6/Factory     | Build established: Scavenger-Mutant
 15588 | -6/Factory     | Found Prototype Launcher
 15588 | -6/Factory     | Identified Rocket Array
 15933 | -6/Factory     | Noticed a derelict Sapper rigging charges
 16947 | -6/Factory     | Discovered new exit (range 18)
 18096 | -6/Factory     | First assault squad dispatched
 18097 | -6/Factory     | Repaired Lgt. Treads
 18136 | -6/Factory     | Discovered new exit (range 5)
 18223 | -6/Factory     | Core integrity fell below 20%
 18270 | -6/Factory     | Identified exit to Garrison
 18270 | -6/Factory     | Entered Garrison
 18316 | -6/Garrison    | Triggered checkpoint
 18336 | -6/Garrison    | Triggered checkpoint
 18341 | -6/Garrison    | Discovered new exit (range 8)
 18343 | -6/Garrison    | Entered Factory
 18343 | -5/Factory     | Evolved 2 slots: Utility x2
 18423 | -5/Factory     | Identified exit to Factory
 18439 | -5/Factory     | Build established: Hacker-Sprinter
 18756 | -5/Factory     | Build established: Hacker-Ninja
 18925 | -5/Factory     | Fabricated Biomechanical Wings?
 19198 | -5/Factory     | Repaired Transmission Jammer
 19284 | -5/Factory     | Cargo convoy interrupted
 19565 | -5/Factory     | Build established: Hacker-Scout
 19858 | -5/Factory     | Lost 3 parts (1p2u)
 19997 | -5/Factory     | Spotted B-75 Beast
 20271 | -5/Factory     | Build established: Hacker-Sprinter
 20382 | -5/Factory     | Repaired Nuclear Pulse Array
 20398 | -5/Factory     | Discovered new exit (range 19)
 20790 | -5/Factory     | Repaired Cld. VTOL Module?
 21271 | -5/Factory     | Repaired Nuclear Pulse Array
 21293 | -5/Factory     | Build established: Hacker-Scout
 21310 | -5/Factory     | Repaired Imp. Light Armor Plating
 21350 | -5/Factory     | Repaired Imp. Utility Shielding
 21395 | -5/Factory     | Repaired Transmission Jammer
 21430 | -5/Factory     | Core integrity fell below 50%
 21841 | -5/Factory     | Build established: Hacker-Ninja
 22872 | -5/Factory     | Entered another Factory area
 22872 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 23888 | -4/Factory     | Build established: Hacker-Scout
 24048 | -4/Factory     | Discovered new exit (range 13)
 24051 | -4/Factory     | Identified exit to Research
 24052 | -4/Factory     | Entered Research
 24052 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 24369 | -3/Research    | Spotted B-86 Titan
 24690 | -3/Research    | Spotted B-86 Titan
 24722 | -3/Research    | Lost 14 parts (2p5n4u3w)
 24733 | -3/Research    | Spotted B-86 Titan
 25096 | -3/Research    | Core integrity fell below 50%
 25097 | -3/Research    | Discovered new exit (range 8)
 25099 | -3/Research    | Identified exit to Quarantine
 25099 | -3/Research    | Entered Quarantine
 25109 | -3/Quarantine  | Found Alien Artifact
 25159 | -3/Quarantine  | Repaired Lgt. Antimatter Reactor
 25184 | -3/Quarantine  | Found Alien Slashing Weapon
 25184 | -3/Quarantine  | Identified Sigix Broadsword
 25197 | -3/Quarantine  | Identified exit to Research
 25228 | -3/Quarantine  | Found Alien Artifact
 25264 | -3/Quarantine  | Found Alien Artifact
 25275 | -3/Quarantine  | Identified Phase Redirector
 25275 | -3/Quarantine  | Identified Transdimensional Reconstructor
 25275 | -3/Quarantine  | Identified Core Reset Matrix
 25277 | -3/Quarantine  | Entered Research
 25277 | -2/Research    | Evolved 2 slots: Propulsion x2
 25542 | -2/Research    | Build established: Hacker-Ninja
 25581 | -2/Research    | Spotted B-90 Cyclops
 26218 | -2/Research    | Spotted B-90 Cyclops
 26256 | -2/Research    | Discovered new exit (range 20)
 26272 | -2/Research    | Warped through subspace
 26292 | -2/Research    | Identified exit to Access
 26292 | -2/Research    | Entered Access
 26292 | -1/Access      | Evolved 2 slots: Utility x2
 26321 | -1/Access      | Lost 4 parts (1p1n2u)
 27399 | -1/Access      | Build established: Hacker-Scout
 27435 | -1/Access      | Repaired Cld. Impulse Thruster
 27661 | -1/Access      | Spotted B-99 Colossus
 27667 | -1/Access      | Discovered new exit (range 6)
 27668 | -1/Access      | Identified exit to Surface
 27668 | ***            | Escaped!

 Last Messages 
---------------
27551_ U-05 Engineer builds a Wall. <x3>
27583_ System corrupted: Energy discharge (-80).
27610_ P<G/2DKFZPND1A|FT,NA8H|LYV<U,JG0VBVUOKE
27627_ System corrupted: Component data lost.
27641_ ALERT: Suspicious intruders detected, dispatching
  Cutter reinforcements to area.
27647_ System corrupted: Component data lost.
27667_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
Feedback: System corruption (+1%).
27667_ ALERT: Suspicious activity at Terminal A001.
  Dispatching Investigation squad.
27667_ EXIT=FOUND
27668_ EXIT=IDENTIFIED: SURFACE
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#             |
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| ?????????????????????????????????????#   ""    !!] |
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| ???????????????????????????#        ?#  #""T""#??? |
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| ?????????????????????????????????????#  #######??? |
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| ????????????????????########## #######  #????????? |
| ????????????????????"                   #????????? |
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| ??????????????BB????"                   #????????? |
| ??????????????BB????"          """ """k #????????? |
| ????????????????????"          """T"""  #????????? |
| ????????????????????########## #######  #????????? |
| ?????????????????????????????###??????  #????????? |
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| ??????????????????????????????????????  #????????? |
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| ??????????????????????????????????????  #????????? |
| ??????????????????????????????????????? ?????????? |
| ??????????????????????????????????????? ?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          43
Energy Capacity            800
Matter Stores              400
Matter Capacity            400
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Jamming Range              12
EM Shielding               3
Corruption Containment     12
Armor Coverage             750
Resistance: KI             25
Resistance: TH             30
Core Shielding             30
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             5
Evasion (%)                76
Targeting Accuracy         8
Melee Accuracy             8
Target Analysis            8
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           30
Particle Charging          15
Offensive Hacking          34
Defensive Hacking          22
Relay Coupler Types        1
Relay Coupler Value        11

 Item Schematics 
-----------------
       Hcp. Storage Unit | -8/Materials | Scanalyzed
           Energy Filter | -8/Materials | Scanalyzed
       Lrg. Storage Unit | -6/Factory   | Scanalyzed
     Biomechanical Wings | -5/Factory   | Hacked
      Imp. Hacking Suite | -5/Factory   | Hacked
     Nuclear Pulse Array | -5/Factory   | Scanalyzed
 Imp. Signal Interpreter | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. Force Field | x2 | -6/Factory | Preloaded
 Biomechanical Wings | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Sigix Broadsword
Transdimensional Reconstructor

 Achievements 
--------------
10k Club
20k Club
5k Club
A New Friend
Alien Tech
Assimilation Complete
Backstab
Can't Catch Me
Crack Shot
Cya!
Dangerous Findings
Denied?
Dodgeball, But With Guns
Epsilon Run
Everything Is Under Control
GoHome()
Hey, That's Mine!
I Spy
I Survived The Infestation
Infiltrator
It's Just You
Just What I Needed
Knowing Is Half The Battle
Librarian
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
One Hack Too Far
Ooh, Shiny!
Part-time Mechanic
Please Form A Line
Power Corrupts
Prolific Hacker
Quantum Hacking
Remodeling
Respectable Loadout
Risk Taker
Rockin' Loadout
Safety First
Serviceable Loadout
Shopping List
Significant Disruption
Slippery One
Speed Demon
Storm Trooper
Subspace Traveler
System Compromised
Tourist
Troublemaker
True Hacker
Uninvited Guest
Watch This!
Whoosh!
root@

 Challenges 
------------
None

 Game 
------
Seed              GaussSniperNetwork
  Manual?         0
Play Time         13:17:33
  Cumulative      26.5 hours
  Start           2023.08.28 @ 23:43:51
  End             2023.09.01 @ 21:07:21
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          64x51
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: de9c4892-771a-4720-b060-cb0b7c231780