Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:09:56

Player: Peawet

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (926)      926
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3856

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             377/700
Matter                     2/300
Energy                     160/160
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
           Core Analyzer
>          --- WEAPON (3) -------
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
  Improved Ion Engine
  Improved Light Armor Plating
  Improved Field Recycling Unit (0)
           Gauss Rifle
           Gauss Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Matter Pod
  Advanced Visual Processing Unit
  Improved Sensor Array
           Transmission Jammer
   Layered Light Armor Plating
>          --- WEAPON -----------
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
  Improved Sensor Array
           Core Analyzer
  Improved Light Armor Plating
  Improved Field Recycling Unit
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   1   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             50   | 7   3   13  10  7   .   10  
  Power                    9    | 1   1   2   3   .   .   2   
    Engine                 7    | 1   1   2   2   .   .   1   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   6   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | 2   2   5   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   1   .   .   .   1   
  Utility                  16   | 2   .   4   3   4   .   3   
    Device                 5    | 1   .   .   1   2   .   1   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              3    | .   .   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   2   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   3   3   .   4   
    Energy Gun             3    | .   .   .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   1   .   3   .   4   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   .   
Parts Lost                 8    | .   .   1   1   1   4   1   
  Power                    2    | .   .   .   .   1   1   .   
  Propulsion               3    | .   .   .   1   .   1   1   
  Utility                  3    | .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   1   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            7    | 1   4   7   7   9   8   4   
  Power                    1    | .   1   2   2   2   1   .   
  Propulsion               .    | .   .   .   1   .   .   .   
  Utility                  3    | .   1   2   4   3   4   2   
  Weapon                   1    | .   1   1   .   2   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             14   | .   .   2   2   3   4   3   
  Power                    2    | .   .   2   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   1   2   1   
  Weapon                   5    | .   .   .   .   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 95  97  99  71  29  
  Engine                   8    | .   14  11  9   6   5   .   
  Leg                      24   | .   28  30  25  23  16  .   
  Flight                   1    | .   .   2   .   .   .   4   
  Device                   6    | .   14  .   8   15  10  2   
  Storage                  11   | .   14  11  17  15  10  .   
  Processor                6    | .   .   7   9   7   5   4   
  Protection               5    | .   .   10  .   6   5   .   
  Energy Gun               2    | .   .   .   13  1   .   .   
  Ballistic Gun            8    | .   28  12  4   .   .   .   
  Ballistic Cannon         11   | .   .   9   9   21  16  13  
Peak Build Rating          41   | 9   9   14  21  41  41  27  
  Average Rating           18   | 6   9   12  18  38  29  16  
  On Entrance              13   | .   9   9   13  21  41  1   
Naked Turns                92   | .   .   .   .   .   33  59  
Heaviest Build             37   | 12  12  20  30  37  37  24  
  Greatest Support         37   | 20  20  30  37  37  37  6   
  Greatest Overweight (x)  7    | .   .   5   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  5   
  Average Capacity         8    | 6   8   8   8   10  8   5   
  Most Carried             10   | 2   8   8   8   10  10  5   
  Average Carried          7    | 1   4   7   7   9   8   4   
  Final Capacity           10   | 8   8   8   10  10  5   5   
  Final Carried            10   | 2   7   8   8   10  5   5   

 Class Distribution 
--------------------
 56% | Mutant
 38% | Skirmisher
  5% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Waste
     Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac 
Matter Collected           1050 | 261 105 496 83  57  .   48  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1251 | 20  278 590 273 52  .   38  
  Parts                    65   | 4   9   37  12  1   .   2   
Haulers Intercepted        2    | .   1   1   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  21   | .   3   13  3   1   .   1   
  Guns                     9    | .   3   6   .   .   .   .   
  Cannons                  12   | .   .   7   3   1   .   1   
Classes Destroyed          8    | 1   3   4   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   
  Recycler                 4    | .   1   2   1   .   .   .   
  Watcher                  6    | .   .   3   2   1   .   .   
  Swarmer                  3    | .   .   3   .   .   .   .   
  Grunt                    11   | .   3   6   2   .   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   
  Sentry                   5    | .   .   3   .   1   .   1   
Best Kill Streak           4    | 1   3   4   4   1   .   1   
  Combat Bots Only         3    | .   1   3   3   1   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        163  | .    20   62   7    18   4    52   
  Missed                   48   | .    7    21   2    3    .    15   
  Hits                     115  | .    13   41   5    15   4    37   
    Melee                  4    | .    .    .    .    .    4    .    
    Projectile             111  | .    13   41   5    15   .    37   
  Critical Strikes         5    | .    1    1    .    .    1    2    
Damage Taken               1754 | .    165  504  220  118  205  542  
  Core                     407  | .    16   68   .    15   111  197  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  93   83   100  .    .    .    
Volleys Fired              96   | 1    19   57   8    4    .    7    
  Largest                  3    | 2    2    2    3    3    .    3    
  Hottest                  148  | 40   40   53   148  120  .    120  
Shots Fired                209  | 2    38   114  24   12   .    19   
  Gun                      119  | 2    38   63   16   .    .    .    
  Cannon                   90   | .    .    51   8    12   .    19   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  197  | 2    38   114  12   12   .    19   
  Thermal                  4    | .    .    .    4    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    8    .    .    .    
  Robot Hit Streak         9    | 2    9    9    6    3    .    5    
  Robot Miss Streak        5    | .    2    4    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           126  | 2    25   69   13   7    .    10   
  Core Hits                59   | 1    12   30   9    3    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    3    .    .    
    Blast                  4    | .    .    1    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2110 | 19   271  1053 265  191  .    311  
  Guns                     774  | 19   271  329  155  .    .    .    
  Cannons                  1266 | .    .    721  66   191  .    288  
  Explosions               44   | .    .    .    44   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  26   | .    .    3    .    .    .    23   
  Kinetic                  1910 | 19   271  1050 91   191  .    288  
  Thermal                  44   | .    .    .    44   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          130  | .    .    .    130  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    .    18   19   
  Average Corruption       16   | .    .    .    .    .    10   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    4    13   
    Message Errors         5    | .    .    .    .    .    1    4    
    Matter Fused           5    | .    .    .    .    .    1    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    42   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               42   | .    .    .    42   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    3    .    1    .    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    3    .    1    .    4    
  Secondary                2    | .    .    .    .    .    .    2    
Self-Inflicted Damage      149  | .    .    .    138  .    .    11   
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             4    | .    .    1    .    .    .    3    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        292  | .    27   43   84   66   .    292  
  Average Temperature      35   | .    8    11   26   29   .    155  
  Received Heat Transfer   654  | .    111  198  45   36   .    264  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             125  | 5   57  125 92  32  15  31  
  Initial                  11   | .   .   11  11  .   .   3   
  Average                  29   | .   27  53  30  2   2   5   
Influence Increases        725  | 5   97  392 128 39  15  49  
  Destroy 0b10 Robot/C     420  | .   60  260 60  20  .   20  
  Destroy 0b10 Robot/NC    65   | 5   10  30  15  5   .   .   
  Destroy Leader           126  | .   12  78  14  12  .   10  
  Successful Hack          4    | .   .   4   .   .   .   .   
  Disable Machine          15   | .   .   .   15  .   .   .   
  Destroy Structure        35   | .   .   5   24  2   .   4   
  Partial Spotted          30   | .   .   .   .   .   15  15  
  Lose Combat Pursuer      30   | .   15  15  .   .   .   .   
Influence Decreases        725  | 5   70  391 156 39  10  54  
  Entered New Map          35   | .   .   16  17  .   .   2   
  Time Decay               669  | 5   70  365 129 39  10  51  
  Lost Part                21   | .   .   10  10  .   .   1   
Squads Dispatched          5    | .   .   3   .   .   .   2   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           2    | .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              46   | .   5   21  7   3   4   6   
  Peak Tracking Total      4    | .   3   4   3   1   4   3   
  Tactical Retreats        2    | .   1   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            3    | .   .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          4    | .   .   3   1   .   .   .   
  Terminals                4    | .   .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   .   5   1   .   .   .   
  Successful               2    | .   .   2   .   .   .   .   
  Failed                   4    | .   .   3   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Active Infowar (turns)     1835 | 38  190 699 363 455 90  .   
  Optics                   1606 | .   .   698 363 455 90  .   
  Sensors                  545  | .   .   .   .   455 90  .   
  Terrain                  229  | 38  190 1   .   .   .   .   
  Jamming                  22   | .   .   .   .   22  .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac 
Turns Passed               2406 | 72  190 976 363 455 123 227 
Spaces Moved               1666 | 50  97  584 238 341 137 219 
  Core                     190  | 5   .   4   .   .   67  114 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1371 | 45  97  580 238 341 70  .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   105  | .   .   .   .   .   .   105 
  Fastest Speed            40   | 50  120 120 120 123 50  40  
  Average Speed            114  | 113 120 121 130 123 87  78  
  Slowest Speed            400  | 120 120 300 190 123 125 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   24  43  23  12  83  6   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          30   | .   .   4   20  2   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               11   | .   .   4   1   2   .   4   
  AOE                      19   | .   .   .   19  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Total                      1984 | 60  135 753 271 369 139 257 
  Wait                     109  | .   13  77  4   .   3   12  
  Move                     1661 | 49  96  583 237 341 136 219 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 3   3   8   6   8   .   2   
  Fast Attach              15   | 6   .   1   1   2   .   5   
  Attach                   14   | 1   .   3   3   2   .   5   
  Detach                   3    | .   .   .   .   .   .   3   
  Swap                     27   | .   3   10  7   6   .   1   
  Drop                     25   | .   1   13  5   6   .   .   
  Fire                     96   | 1   19  57  8   4   .   7   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 11)
  263 | -10/Materials | Entered another Materials area
  263 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials  | Build established: Mutant
  693 | -9/Materials  | Discovered new exit (range 6)
 1147 | -9/Materials  | Discovered new exit (range 15)
 1239 | -9/Materials  | Entered another Materials area
 1239 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1492 | -8/Materials  | Discovered new exit (range 16)
 1539 | -8/Materials  | Build established: Skirmisher
 1602 | -8/Materials  | Entered Factory
 1602 | -7/Factory    | Evolved 2 slots: Utility x2
 2057 | -7/Factory    | Sucked down chute
 2057 | -7/Factory    | Entered Waste
 2072 | -7/Waste      | EMP discharged
 2072 | -7/Waste      | System corruption reached 10%
 2089 | -7/Waste      | Spotted C-40 Crusher
 2101 | -7/Waste      | Spotted C-40 Crusher
 2106 | -7/Waste      | Spotted C-40 Crusher
 2118 | -7/Waste      | Spotted C-40 Crusher
 2140 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2143 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2143 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2146 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2147 | -7/Waste      | Released all parts (3)
 2155 | -7/Waste      | Spotted C-40 Crusher
 2169 | -7/Waste      | Discovered new exit (range 12)
 2169 | -7/Waste      | Spotted C-40 Crusher
 2172 | -7/Waste      | EMP discharged
 2177 | -7/Waste      | Lost 4 parts (1p1n2u)
 2180 | -7/Waste      | Entered Factory
 2407 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02316_ Acquired 10 matter.
02325_ Acquired 38 matter.
02341_ 8SW<HQG/NKY8DSAF70AVDXVX1:6
02357_  GKYSIIWT&NFVQXNXV%ZRM 1RJ4NS#6J&VEQA,
02370_ G-47 Trooper knocked back.
02372_ Critical hit (Burn: +37).
02373_ System corrupted: Heat flow error (+244).
02374_ G-47 Trooper knocked back.
02377_ System corrupted: Adv. Assault Cannon jammed.
02377_ G-47 Trooper knocked back.
02377_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02380_ System corrupted: Adv. Assault Cannon jammed.
02382_ Xenon Bombardment Thruster destroyed.
02382_ K-01 Serf collects debris.
02383_ G-47 Trooper knocked back.
02387_ K-01 Serf collects debris.
02389_ System corrupted: Matter fused (-8).
02390_ K-01 Serf collects debris. <x3>
02405_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              331
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Evasion (%)                62
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateClaymoresHammer
  Manual?         0
Play Time         00:21:34
  Cumulative      19.6 hours
  Start           2025.05.25 @ 21:50:41
  End             2025.05.25 @ 22:09:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          90%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 789f6382-f28d-4247-89c4-f94772b5a20d