Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:09:56 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (926) 926 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3856 Bonus ------- None Cogmind --------- Core Integrity 377/700 Matter 2/300 Energy 160/160 System Corruption 19% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Core Analyzer > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Improved Ion Engine Improved Light Armor Plating Improved Field Recycling Unit (0) Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Visual Processing Unit Improved Sensor Array Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Sensor Array Core Analyzer Improved Light Armor Plating Improved Field Recycling Unit Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 50 | 7 3 13 10 7 . 10 Power 9 | 1 1 2 3 . . 2 Engine 7 | 1 1 2 2 . . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 6 1 . . 1 Treads . | . . . . . . . Leg 10 | 2 2 5 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . 1 . . . 1 Utility 16 | 2 . 4 3 4 . 3 Device 5 | 1 . . 1 2 . 1 Storage 3 | 1 . . 2 . . . Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 5 | . . 2 . 2 . 1 Artifact . | . . . . . . . Weapon 13 | 2 . 1 3 3 . 4 Energy Gun 3 | . . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 8 | . . 1 . 3 . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 8 | . . 1 1 1 4 1 Power 2 | . . . . 1 1 . Propulsion 3 | . . . 1 . 1 1 Utility 3 | . . 1 . . 2 . Weapon . | . . . . . . . Highest Loss Streak 4 | . . 1 1 1 4 1 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 4 7 7 9 8 4 Power 1 | . 1 2 2 2 1 . Propulsion . | . . . 1 . . . Utility 3 | . 1 2 4 3 4 2 Weapon 1 | . 1 1 . 2 2 1 Tool/Special . | . . . . . . . Unused Backups 14 | . . 2 2 3 4 3 Power 2 | . . 2 . . . . Propulsion 1 | . . . . 1 . . Utility 6 | . . . 2 1 2 1 Weapon 5 | . . . . 1 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 100 95 97 99 71 29 Engine 8 | . 14 11 9 6 5 . Leg 24 | . 28 30 25 23 16 . Flight 1 | . . 2 . . . 4 Device 6 | . 14 . 8 15 10 2 Storage 11 | . 14 11 17 15 10 . Processor 6 | . . 7 9 7 5 4 Protection 5 | . . 10 . 6 5 . Energy Gun 2 | . . . 13 1 . . Ballistic Gun 8 | . 28 12 4 . . . Ballistic Cannon 11 | . . 9 9 21 16 13 Peak Build Rating 41 | 9 9 14 21 41 41 27 Average Rating 18 | 6 9 12 18 38 29 16 On Entrance 13 | . 9 9 13 21 41 1 Naked Turns 92 | . . . . . 33 59 Heaviest Build 37 | 12 12 20 30 37 37 24 Greatest Support 37 | 20 20 30 37 37 37 6 Greatest Overweight (x) 7 | . . 5 1 . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 Average Capacity 8 | 6 8 8 8 10 8 5 Most Carried 10 | 2 8 8 8 10 10 5 Average Carried 7 | 1 4 7 7 9 8 4 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | 2 7 8 8 10 5 5 Class Distribution -------------------- 56% | Mutant 38% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1050 | 261 105 496 83 57 . 48 Remotely . | . . . . . . . Salvage Created 1251 | 20 278 590 273 52 . 38 Parts 65 | 4 9 37 12 1 . 2 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 21 | . 3 13 3 1 . 1 Guns 9 | . 3 6 . . . . Cannons 12 | . . 7 3 1 . 1 Classes Destroyed 8 | 1 3 4 . . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 1 . . . . Recycler 4 | . 1 2 1 . . . Watcher 6 | . . 3 2 1 . . Swarmer 3 | . . 3 . . . . Grunt 11 | . 3 6 2 . . . Brawler 2 | . . 1 1 . . . Sentry 5 | . . 3 . 1 . 1 Best Kill Streak 4 | 1 3 4 4 1 . 1 Combat Bots Only 3 | . 1 3 3 1 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 163 | . 20 62 7 18 4 52 Missed 48 | . 7 21 2 3 . 15 Hits 115 | . 13 41 5 15 4 37 Melee 4 | . . . . . 4 . Projectile 111 | . 13 41 5 15 . 37 Critical Strikes 5 | . 1 1 . . 1 2 Damage Taken 1754 | . 165 504 220 118 205 542 Core 407 | . 16 68 . 15 111 197 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 93 83 100 . . . Volleys Fired 96 | 1 19 57 8 4 . 7 Largest 3 | 2 2 2 3 3 . 3 Hottest 148 | 40 40 53 148 120 . 120 Shots Fired 209 | 2 38 114 24 12 . 19 Gun 119 | 2 38 63 16 . . . Cannon 90 | . . 51 8 12 . 19 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 197 | 2 38 114 12 12 . 19 Thermal 4 | . . . 4 . . . Explosive . | . . . . . . . Electromagnetic 8 | . . . 8 . . . Robot Hit Streak 9 | 2 9 9 6 3 . 5 Robot Miss Streak 5 | . 2 4 5 2 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 126 | 2 25 69 13 7 . 10 Core Hits 59 | 1 12 30 9 3 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 . 3 . . Blast 4 | . . 1 . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2110 | 19 271 1053 265 191 . 311 Guns 774 | 19 271 329 155 . . . Cannons 1266 | . . 721 66 191 . 288 Explosions 44 | . . . 44 . . . Melee . | . . . . . . . Ramming 26 | . . 3 . . . 23 Kinetic 1910 | 19 271 1050 91 191 . 288 Thermal 44 | . . . 44 . . . Explosive . | . . . . . . . Electromagnetic 130 | . . . 130 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 18 19 Average Corruption 16 | . . . . . 10 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 4 13 Message Errors 5 | . . . . . 1 4 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 42 | . . . 42 . . . Projectiles . | . . . . . . . Explosions 42 | . . . 42 . . . Melee . | . . . . . . . Knockbacks 10 | . . 3 . 1 . 6 Impact . | . . . . . . . Kinetic 8 | . . 3 . 1 . 4 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 149 | . . . 138 . . 11 Shots 2 | . . . 2 . . . Rammed 3 | . . . . . . 3 Targets Rammed 4 | . . 1 . . . 3 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 292 | . 27 43 84 66 . 292 Average Temperature 35 | . 8 11 26 29 . 155 Received Heat Transfer 654 | . 111 198 45 36 . 264 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | 5 57 125 92 32 15 31 Initial 11 | . . 11 11 . . 3 Average 29 | . 27 53 30 2 2 5 Influence Increases 725 | 5 97 392 128 39 15 49 Destroy 0b10 Robot/C 420 | . 60 260 60 20 . 20 Destroy 0b10 Robot/NC 65 | 5 10 30 15 5 . . Destroy Leader 126 | . 12 78 14 12 . 10 Successful Hack 4 | . . 4 . . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 35 | . . 5 24 2 . 4 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 30 | . 15 15 . . . . Influence Decreases 725 | 5 70 391 156 39 10 54 Entered New Map 35 | . . 16 17 . . 2 Time Decay 669 | 5 70 365 129 39 10 51 Lost Part 21 | . . 10 10 . . 1 Squads Dispatched 5 | . . 3 . . . 2 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 5 21 7 3 4 6 Peak Tracking Total 4 | . 3 4 3 1 4 3 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 4 | . . 3 1 . . . Terminals 4 | . . 3 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . 5 1 . . . Successful 2 | . . 2 . . . . Failed 4 | . . 3 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . 5 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 2 . . . . Locate Traps 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 3 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 1835 | 38 190 699 363 455 90 . Optics 1606 | . . 698 363 455 90 . Sensors 545 | . . . . 455 90 . Terrain 229 | 38 190 1 . . . . Jamming 22 | . . . . 22 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2406 | 72 190 976 363 455 123 227 Spaces Moved 1666 | 50 97 584 238 341 137 219 Core 190 | 5 . 4 . . 67 114 Treads . | . . . . . . . Legs 1371 | 45 97 580 238 341 70 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 105 | . . . . . . 105 Fastest Speed 40 | 50 120 120 120 123 50 40 Average Speed 114 | 113 120 121 130 123 87 78 Slowest Speed 400 | 120 120 300 190 123 125 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 24 43 23 12 83 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . 4 20 2 . 4 Melee . | . . . . . . . Projectile 11 | . . 4 1 2 . 4 AOE 19 | . . . 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1984 | 60 135 753 271 369 139 257 Wait 109 | . 13 77 4 . 3 12 Move 1661 | 49 96 583 237 341 136 219 Hop . | . . . . . . . Pick Up 30 | 3 3 8 6 8 . 2 Fast Attach 15 | 6 . 1 1 2 . 5 Attach 14 | 1 . 3 3 2 . 5 Detach 3 | . . . . . . 3 Swap 27 | . 3 10 7 6 . 1 Drop 25 | . 1 13 5 6 . . Fire 96 | 1 19 57 8 4 . 7 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 11) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 693 | -9/Materials | Discovered new exit (range 6) 1147 | -9/Materials | Discovered new exit (range 15) 1239 | -9/Materials | Entered another Materials area 1239 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1492 | -8/Materials | Discovered new exit (range 16) 1539 | -8/Materials | Build established: Skirmisher 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Utility x2 2057 | -7/Factory | Sucked down chute 2057 | -7/Factory | Entered Waste 2072 | -7/Waste | EMP discharged 2072 | -7/Waste | System corruption reached 10% 2089 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | Spotted C-40 Crusher 2106 | -7/Waste | Spotted C-40 Crusher 2118 | -7/Waste | Spotted C-40 Crusher 2140 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2143 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2143 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2146 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2147 | -7/Waste | Released all parts (3) 2155 | -7/Waste | Spotted C-40 Crusher 2169 | -7/Waste | Discovered new exit (range 12) 2169 | -7/Waste | Spotted C-40 Crusher 2172 | -7/Waste | EMP discharged 2177 | -7/Waste | Lost 4 parts (1p1n2u) 2180 | -7/Waste | Entered Factory 2407 | -7/Factory | Self-destructed Last Messages --------------- 02316_ Acquired 10 matter. 02325_ Acquired 38 matter. 02341_ 8SW<HQG/NKY8DSAF70AVDXVX1:6 02357_ GKYSIIWT&NFVQXNXV%ZRM 1RJ4NS#6J&VEQA, 02370_ G-47 Trooper knocked back. 02372_ Critical hit (Burn: +37). 02373_ System corrupted: Heat flow error (+244). 02374_ G-47 Trooper knocked back. 02377_ System corrupted: Adv. Assault Cannon jammed. 02377_ G-47 Trooper knocked back. 02377_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02380_ System corrupted: Adv. Assault Cannon jammed. 02382_ Xenon Bombardment Thruster destroyed. 02382_ K-01 Serf collects debris. 02383_ G-47 Trooper knocked back. 02387_ K-01 Serf collects debris. 02389_ System corrupted: Matter fused (-8). 02390_ K-01 Serf collects debris. <x3> 02405_ Critical hit (Burn: +37). 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T ?????? | | ?????????????????????? ???? | | ??????????????????????! ???## | | ?????????????????????## #????###+########### | | ??????????????????????? #??????????????????# | | ??????????????????????? #??????????????????# | | ??????????????????????? ? ???????????????????# | | ??????????????????????? ? ???????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 331 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 62 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateClaymoresHammer Manual? 0 Play Time 00:21:34 Cumulative 19.6 hours Start 2025.05.25 @ 21:50:41 End 2025.05.25 @ 22:09:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 789f6382-f28d-4247-89c4-f94772b5a20d