Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 09:36:01 Player: CreepyD Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (365) 365 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (899) 899 TOTAL SCORE: 2874 Bonus ------- Pacifist 200 Follower Combat Kills 151 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VTOL Module > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (4) ---- Light Nuclear Core Tactical Coordination Suite Heavy Riot Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Tactical Coordination Suite Makeshift Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun > --- INVENTORY -------- Tactical Coordination Suite Heavy Battle Rifle Flamer Enhanced Flamer [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage High-capacity Matter Pod Protection Makeshift Armor Plating Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 39 | 6 4 7 5 5 12 Power 5 | 1 . . 1 . 3 Engine 5 | 1 . . 1 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 2 . 3 Treads 1 | . . . . . 1 Leg 1 | . . . . . 1 Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 14 | 1 2 5 . 3 3 Device 7 | . 1 2 . 1 3 Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 2 . 1 . Artifact . | . . . . . . Weapon 13 | 2 2 2 2 2 3 Energy Gun 5 | . . 2 . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 18 | . . 6 1 . 11 Power 3 | . . . 1 . 2 Propulsion 2 | . . . . . 2 Utility 8 | . . 3 . . 5 Weapon 5 | . . 3 . . 2 Highest Loss Streak 10 | . . 3 4 . 10 Average Slot Usage (%) 88 | . 95 94 60 95 75 Engine 10 | . 14 11 2 11 9 Treads 1 | . . . . . 7 Wheel 18 | . 28 22 22 22 2 Device 18 | . 4 11 11 19 26 Storage 10 | . 9 11 11 14 . Protection 7 | . 9 17 . 5 8 Energy Gun 13 | . . 9 . 17 16 Ballistic Gun 1 | . 3 . 2 2 . Launcher 4 | . 24 11 11 1 . Naked Turns . | . . . . . . Heaviest Build 30 | 10 14 22 15 26 30 Greatest Support 28 | 20 20 20 20 20 28 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 4 5 4 4 4 4 Most Carried 5 | 2 5 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 4 3 2 4 3 Class Distribution -------------------- 55% | Derelict-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 600 | 130 . 27 17 125 301 Remotely . | . . . . . . Salvage Created 450 | . . 270 29 . 151 Parts 34 | . . 17 10 . 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . . 3 3 . 4 Guns 3 | . . 2 . . 1 AOE 7 | . . 1 3 . 3 Classes Destroyed 10 | . . 6 3 . 1 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 1 | . . 1 . . . Swarmer 5 | . . . 3 . 2 Grunt 4 | . . 3 . . 1 Duelist 1 | . . . . . 1 Best Kill Streak 3 | . . 2 3 . 2 Combat Bots Only 3 | . . 1 3 . 2 Max Kills in Single Turn 2 | . . 2 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1877 | . . 415 102 . 1360 Core 404 | . . 54 37 . 313 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 45 | . . 20 9 . 16 Largest 2 | . . 2 1 . 2 Hottest 140 | . . 112 30 . 140 Shots Fired 72 | . . 31 9 . 32 Gun 54 | . . 25 5 . 24 Cannon . | . . . . . . Launcher 10 | . . 6 4 . . Special 8 | . . . . . 8 Kinetic 5 | . . . 5 . . Thermal 33 | . . 25 . . 8 Explosive 10 | . . 6 4 . . Electromagnetic 24 | . . . . . 24 Robot Hit Streak 6 | . . 6 5 . 6 Robot Miss Streak 4 | . . 4 1 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 51 | . . 16 8 . 27 Core Hits 36 | . . 12 8 . 16 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1471 | . . 450 351 . 670 Guns 569 | . . 201 66 . 302 Cannons . | . . . . . . Explosions 806 | . . 249 255 . 302 Melee . | . . . . . . Ramming 30 | . . . 30 . . Kinetic 66 | . . . 66 . . Thermal 569 | . . 201 . . 368 Explosive 504 | . . 249 255 . . Electromagnetic 302 | . . . . . 302 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 63 | . . . 46 . 17 Projectiles 2 | . . . . . 2 Explosions 61 | . . . 46 . 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . . . 75 . 93 Shots 6 | . . . 3 . 3 Rammed 8 | . . . 8 . . Targets Rammed 8 | . . . 8 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . . 333 . . 279 Average Temperature 107 | . . 109 . . 105 Received Heat Transfer 666 | . . 114 . . 552 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 1274 | . . 444 . . 830 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 96 | . 22 60 96 . . Initial 11 | . . 9 11 . . Average 37 | . 10 21 90 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . . 13 3 . 25 Peak Tracking Total 12 | . . 7 3 . 12 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 4 5 . 1 . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 8 10 . 3 . Successful 13 | . 4 6 . 3 . Failed 8 | . 4 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . 2 2 . 1 . Terminals 13 | . 3 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 6 . 3 . Part Schematic 3 | . . . . 3 . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Unreport Threat 2 | . . 2 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 2 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 4 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 532 | . . . . . 532 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2136 | 34 116 269 167 1107 443 Spaces Moved 2033 | 30 130 225 157 1195 296 Core 5 | 5 . . . . . Treads 149 | . . . . . 149 Legs 37 | . . . . . 37 Wheels 1761 | 25 130 225 157 1195 29 Hover . | . . . . . . Flight 81 | . . . . . 81 Fastest Speed 40 | 50 80 80 80 80 40 Average Speed 90 | 75 80 88 80 87 115 Slowest Speed 160 | 80 80 90 80 90 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 35 30 45 90 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 7 | . . . . 5 2 Spaces Dug . | . . . . . . Terrain Destroyed 63 | . . 23 29 . 11 Melee . | . . . . . . Projectile . | . . . . . . AOE 63 | . . 23 29 . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2251 | 41 141 264 189 1259 357 Wait 85 | . . 6 6 48 25 Move 2028 | 29 129 224 156 1194 296 Hop . | . . . . . . Pick Up 28 | 6 7 4 3 7 1 Fast Attach 12 | . . 1 . 2 9 Attach 19 | 6 2 5 3 2 1 Detach 1 | . . 1 . . . Swap 8 | . 2 1 2 1 2 Drop 17 | . 1 2 2 5 7 Fire 45 | . . 20 9 . 16 Melee . | . . . . . . Ram 8 | . . . 8 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 144 | -10/Materials | Discovered new exit (range 10) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Utility x2 206 | -9/Materials | Identified exit to Mines 206 | -9/Materials | Identified exit to Storage 308 | -9/Materials | Build established: Mutant 394 | -9/Materials | Lost 3 parts (2u1w) 420 | -9/Materials | Entered Mines 442 | -9/Mines | Met a Derelict bent on vengeance 452 | -9/Mines | Lost 4 parts (1p1u2w) 583 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 587 | -9/Mines | Entered Zion 818 | -7/Zion | Learned Factory stockpile data 1164 | -7/Zion | Build established: Derelict-Mutant 1312 | -7/Zion | Imprinted 1314 | -7/Zion | Declared Zion's savior 1568 | -7/Zion | Learned Factory recycling unit intel 1664 | -7/Zion | Discovered new exit (range 9) 1694 | -7/Zion | Entered Proximity Caves 1694 | -6/Proximity Caves | Accompanied by 4 allies 1978 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2031 | -6/Proximity Caves | Core integrity fell below 50% 2075 | -6/Proximity Caves | Core integrity fell below 20% 2123 | -6/Proximity Caves | Lost 10 parts (2p2n4u2w) 2137 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02034_ G-50 Soldier destroyed. 02036_ Hvy. Riot Gun destroyed. 02038_ Mak. Armor Plating destroyed. 02041_ Penetrated by Slug. 02041_ Med. Treads destroyed. 02041_ Acquired Carbon-fiber Leg. 02041_ Lgt. Angular Momentum Engine destroyed. 02044_ Acquired Lgt. Angular Momentum Engine. 02045_ Tactical Coordination Suite destroyed. 02046_ Enh. Flamer destroyed. 02047_ Hvy. Laser fries itself beyond repair. 02047_ Acquired Adv. Heat Sink. 02054_ Acquired VTOL Module. 02056_ Acquired 16 matter. 02057_ Acquired 9 matter. 02059_ Dropped Flamer. 02060_ Acquired Lgt. Nuclear Core. 02064_ Lgt. Angular Momentum Engine destroyed. 02092_ Carbon-fiber Leg destroyed. 02130_ Penetrated by Slug. 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