Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 01:42:56 Player: zacyquack Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1434) 1434 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-95) -95 TOTAL SCORE: 3409 Bonus ------- Friendly Fire -95 Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 98/100 System Corruption 20% Temperature Cool (1) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Hardened Light Armor Plating Makeshift System Shield > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (5) ---- Particle Gun Heavy Particle Gun Gauss Rifle Advanced EMP Blaster Makeshift Sword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Particle Charger Makeshift Light Armor Plating Makeshift System Shield > --- WEAPON ----------- Riot Gun Subdweller Beam Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Targeting Computer Hardened Light Armor Plating Heavy Particle Gun Subdweller Shrapnel Launcher Missile Launcher Makeshift Sword [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Energy Gun Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 3 . Weapon . | . . . . . Parts Attached 52 | 5 3 11 16 17 Power 7 | 1 . 2 3 1 Engine 5 | 1 . 2 2 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 4 5 Treads 7 | 2 . 1 2 2 Leg 5 | . . . 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 1 6 4 Device 7 | . . . 5 2 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware 2 | . 1 . 1 . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 20 | 1 2 7 3 7 Energy Gun 5 | . . 1 . 4 Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | 1 1 4 2 1 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 2 | . . . . 2 System Corruption 4 | . . . . 4 Parts Lost 23 | . . 5 1 17 Power 3 | . . 2 . 1 Propulsion 7 | . . 1 1 5 Utility 7 | . . 1 . 6 Weapon 6 | . . 1 . 5 Highest Loss Streak 10 | . . 3 1 10 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 7 6 6 Power . | . 1 . 1 . Propulsion . | . . . . . Utility 1 | . . 3 1 1 Weapon 3 | 1 1 3 3 4 Tool/Special . | . . . . . Unused Backups 5 | . . 2 1 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 99 90 77 81 Engine 8 | . 14 10 8 3 Treads 15 | . 28 22 7 8 Leg 3 | . . . 3 10 Device 6 | . . . 13 10 Storage 11 | . 14 14 9 9 Processor 1 | . . . . 3 Hackware 9 | . 13 8 8 9 Protection 6 | . . 5 8 8 Energy Gun 3 | . . . 1 9 Energy Cannon 2 | . . . 7 3 Ballistic Gun 13 | . 28 20 9 . Launcher 1 | . . 2 . 1 Special Melee Weapon 1 | . . 4 . . Peak Build Rating 28 | 5 9 13 27 28 Average Rating 16 | 4 8 11 21 22 On Entrance 10 | . 5 9 13 27 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 36 | 9 11 23 33 36 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 7 | . . 1 7 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 7 8 8 8 Average Carried 6 | 2 4 7 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 7 8 8 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Sto Matter Collected 1286 | 249 36 266 282 453 Remotely 42 | . . . 42 . Salvage Created 1342 | . 108 311 282 641 Parts 86 | . 4 15 22 45 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Combat Hostiles Destroyed 29 | . 1 10 6 12 Guns 15 | . 1 6 3 5 Cannons 6 | . . . 3 3 AOE 8 | . . 4 . 4 Classes Destroyed 8 | . 2 2 . 4 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Operator 2 | . . . . 2 Watcher 3 | . 2 . . 1 Grunt 13 | . 1 2 5 5 Sentry 8 | . . 1 1 6 Hunter 1 | . . . . 1 Subdweller 7 | . . 7 . . Best Kill Streak 8 | . 2 4 3 8 Combat Bots Only 4 | . 1 4 3 4 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Hostile Shots Fired 212 | . . 68 35 109 Missed 44 | . . 18 9 17 Hits 168 | . . 50 26 92 Projectile 168 | . . 50 26 92 Critical Strikes 8 | . . 2 1 5 Damage Taken 3737 | . . 1114 389 2234 Core 805 | . . 242 88 475 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 358 | . . . 358 . Core Remaining (%) 51 | 100 . 3 . . Volleys Fired 127 | . 12 51 16 48 Largest 2 | . 2 2 2 2 Hottest 130 | . 40 60 130 130 Shots Fired 219 | . 24 88 32 75 Gun 170 | . 24 80 26 40 Cannon 30 | . . . 6 24 Launcher 19 | . . 8 . 11 Special . | . . . . . Kinetic 154 | . 24 88 25 17 Thermal 40 | . . . 6 34 Explosive 4 | . . . . 4 Electromagnetic 21 | . . . 1 20 Robot Hit Streak 21 | . 4 21 8 12 Robot Miss Streak 4 | . 2 2 2 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 150 | . 12 72 22 44 Core Hits 65 | . 7 14 11 33 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . 1 . 2 Burn 1 | . . . . 1 Destroy 2 | . . 1 . 1 Melee Attacks 1 | . 1 . . . Impact 1 | . 1 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3805 | . 120 1295 480 1910 Guns 1634 | . 107 565 310 652 Cannons 555 | . . . 170 385 Explosions 1603 | . . 730 . 873 Melee . | . . . . . Ramming 13 | . 13 . . . Kinetic 2069 | . 107 1295 300 367 Thermal 863 | . . . 170 693 Explosive 521 | . . . . 521 Electromagnetic 339 | . . . 10 329 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 55 | . . 9 . 46 Projectiles . | . . . . . Explosions 55 | . . 9 . 46 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 378 | . . 166 . 212 Shots 13 | . . 5 . 8 Rammed 6 | . 5 . 1 . Targets Rammed 6 | . 5 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . . 265 291 546 Average Temperature 189 | . . 145 125 210 Received Heat Transfer 1395 | . . 558 243 594 Effects 12 | . . . 4 8 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Interference 4 | . . . 3 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1186 | . . . 222 964 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 179 | . 37 . 63 179 Initial 12 | . . . . 12 Average 20 | . 2 . 10 43 Influence Increases 820 | . 51 70 173 526 Destroy 0b10 Robot/C 440 | . 20 60 120 240 Destroy 0b10 Robot/NC 45 | . 10 . . 35 Destroy Leader 146 | . 14 10 30 92 Successful Hack 42 | . 7 . 20 15 Disable Machine 60 | . . . . 60 Destroy Structure 72 | . . . 3 69 Partial Spotted 15 | . . . . 15 Influence Decreases 820 | . 51 70 143 556 Entered New Map 18 | . . . . 18 Time Decay 528 | . 51 70 142 265 Lost Part 124 | . . . 1 123 Purge Threat 150 | . . . . 150 Squads Dispatched 5 | . . . 2 3 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 6 10 7 17 Peak Tracking Total 5 | . 3 3 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Sto Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Machines Accessed 13 | . 2 . 4 7 Terminals 10 | . 1 . 2 7 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 55 | . 6 . 29 20 Successful 26 | . 2 . 16 8 Failed 29 | . 4 . 13 12 Catastrophic 6 | . 1 . . 5 Database Lockouts . | . . . . . Manual 12 | . 3 . 1 8 Terminals 41 | . 3 . 18 20 Fabricators . | . . . . . Repair Stations 11 | . . . 11 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 1 . 10 8 Record 4 | . . . 4 . Prototype ID Bank 1 | . . . 1 . Open Door 3 | . . . . 3 Level Access Points 1 | . . . . 1 Branch Access Points 3 | . 1 . 1 1 Emergency Access Points 2 | . . . 2 . Alert Level 3 | . . . 1 2 Unreport Threat 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used 2 | . 1 . . 1 Hacking Detections 9 | . 2 . 4 3 Full Trace Events 4 | . 1 . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . . 3 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Sto Active Infowar (turns) 592 | . . . 573 19 Optics 573 | . . . 573 . Traps 19 | . . . . 19 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Sto Turns Passed 3414 | 80 638 928 858 910 Spaces Moved 1642 | 49 366 445 279 503 Core 23 | 9 . . 8 6 Treads 1225 | 40 366 445 207 167 Legs 394 | . . . 64 330 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 170 | 139 160 170 233 146 Slowest Speed 400 | 160 160 240 400 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 18 | . . 3 . 15 Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 26 | 4 46 29 17 36 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 4 | . . 4 . . Spaces Dug 66 | . 1 19 . 46 Terrain Destroyed 230 | . 1 104 2 123 Melee 1 | . 1 . . . Projectile 11 | . . . 2 9 AOE 218 | . . 104 . 114 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Sto Total 2043 | 61 394 536 451 601 Wait 121 | . 2 1 114 4 Move 1636 | 48 365 444 278 501 Hop . | . . . . . Pick Up 54 | 8 6 15 13 12 Fast Attach 7 | . . . 6 1 Attach 32 | 5 2 4 7 14 Detach 2 | . . . . 2 Swap 30 | . 1 11 6 12 Drop 26 | . . 10 10 6 Fire 127 | . 12 51 16 48 Melee 1 | . 1 . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . 5 . 1 . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min / [*Sub]) -10/Subcaves -8/Materials -8/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 121 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Entered Subcaves 720 | -10/Subcaves | Continued accompanying wandering Federalists (3) 720 | -10/Subcaves | Approached by a straggling Scientist 769 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1027 | -10/Subcaves | Core integrity fell below 50% 1197 | -10/Subcaves | Learned location of Zion (-6) 1197 | -10/Subcaves | Met a Zionite searching for "candidates" 1268 | -10/Subcaves | Ambushed by Subdweller buried in earth 1268 | -10/Subcaves | Ambushed by Subdweller buried in earth 1270 | -10/Subcaves | Core integrity fell below 20% 1270 | -10/Subcaves | Ambushed by Subdweller buried in earth 1276 | -10/Subcaves | Ambushed by Subdweller buried in earth 1316 | -10/Subcaves | Lost 3 parts (1n1u1w) 1366 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1623 | -10/Subcaves | Discovered new exit (range 6) 1647 | -10/Subcaves | Entered Materials 1647 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1756 | -8/Materials | Identified exit to Storage 1837 | -8/Materials | Repaired Riot Gun 1946 | -8/Materials | Build established: Scavenger-Mutant 1967 | -8/Materials | Repaired Sub. Shrapnel Launcher 2037 | -8/Materials | Repaired Mak. Light Armor Plating 2505 | -8/Materials | Entered Storage 2683 | -8/Storage | Identified exit to Recycling 2765 | -8/Storage | Identified exit to Factory 2857 | -8/Storage | Core integrity fell below 50% 2890 | -8/Storage | Lost 10 parts (1p3n3u3w) 3004 | -8/Storage | Core integrity fell below 20% 3392 | -8/Storage | Crushed by falling debris 3415 | -8/Storage | Crushed by falling debris 3415 | -8/Storage | Smashed by cave-in Last Messages --------------- Hvy. Particle Gun. 03344_ System corrupted: Hvy. Particle Gun misfires. 03344_ U-05 Engineer destroyed. 03386_ System corrupted: Component data lost. 03392_ The unstable cave ceiling collapses. 03392_ Crushed by falling debris. 03392_ Carbon-fiber Leg destroyed. 03392_ System corrupted by crushing effect (+1). 03392_ Targeting Computer destroyed. 03392_ System corrupted by crushing effect (+4). 03407_ Q7BMG|DVWNVG?## | | # """" #?????# | | #### # #?#"""" | | ???## ## #?#; | | ????# ############## @ | | ????# #???????????#;; | | ????# #???????????# ; ## | | ????# #???????????##; # ##? | | ????# #????????###### ###?? | | ??### #???????## ## ##??? | | ###T# #???????#T + #??? | | !! + #???????##" ## #??? | | !! # #????????# ## T #??? | | !! # ###????????#]]## #??? | | ##### #??????????#]]### ##??? | | ????# ####???????###### ##??? | | ???##+#######????????## ##??? | | ???# ##???????## ##??? | | ???# """ ########## ##??? | | ???# """ ###!!! " # #???? | | ???# """ ### # #???? | | ???# "##!!!!" + #???? | | ???# T#######T## #???? | | ???# "T "####??#### #???? | | ???# """ # #?????# #???? | | ???# # #####?# #???? | | ##########+######"T"### #???? | | !% ##??? | | ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Riot Gun | 65% | -8/Materials Sub. Shrapnel Launcher | 14% | -8/Materials Mak. Light Armor Plating | 11% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Please Form A Line Strength In Numbers Challenges ------------ None Game ------ Seed PlexusSapperShockpuncher Manual? 0 Play Time 00:44:36 Cumulative 11.8 hours Start 2026.04.09 @ 00:45:33 End 2026.04.09 @ 01:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c74e508f-e764-4db0-8d6b-3fa3cab8cd6e