Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 14:41:43 Player: Ceorik Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (137) 685 Value Destroyed (4719) 4719 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3079) 3079 TOTAL SCORE: 14543 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 636 Entered Garrisons 400 Used RIF Installer 1000 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 550/550 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Matter Compressor Graphene Brace Makeshift Hacking Suite Relay Coupler [Grunt] (2) > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (5) ---- Relay Coupler [Duelist] (38) Relay Coupler [Sentry] (33) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Matter Compressor Active Sensor Spoofer Core Shielding Graphene Brace Improved Point Defense System Makeshift Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Coil Gun KE Penetrator Companion Sword > --- INVENTORY -------- Flexi-carbon Leg Relay Coupler [Duelist] Relay Coupler [Sentry] Plasma Rifle [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Companion Sword Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Slots Evolved 12 | . . . 2 . 2 . . . 4 . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . Utility 8 | . . . 2 . 1 . . . 2 . . 2 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 174 | 7 8 4 23 5 9 14 1 10 4 34 11 23 3 18 Power 26 | 1 2 2 4 1 . 2 . 2 1 6 . 2 . 3 Engine 16 | 1 2 1 4 1 . 1 . 2 1 3 . . . . Core 8 | . . 1 . . . 1 . . . 3 . 2 . 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 61 | 2 2 2 5 . 1 6 1 4 1 11 8 13 . 5 Treads 4 | . . . . . 1 3 . . . . . . . . Leg 47 | 2 2 2 5 . . 3 1 4 1 11 8 3 . 5 Wheel . | . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 9 . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 61 | 1 2 . 8 3 4 5 . 1 2 17 2 7 3 6 Device 16 | . . . . . . 2 . 1 . 7 . . 2 4 Storage 2 | 1 . . . . . . . . . . . . . 1 Processor 7 | . . . 1 2 . . . . . 1 . 2 1 . Hackware 14 | . 1 . . . . . . . 2 5 2 4 . . Protection 22 | . 1 . 7 1 4 3 . . . 4 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 3 2 . 6 1 4 1 . 3 . . 1 1 . 4 Energy Gun 5 | . . . 1 . 1 1 . . . . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . . Ballistic Gun 8 | 3 . . 2 1 . . . . . . . . . 2 Ballistic Cannon 3 | . . . . . 3 . . . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 1 . . 1 1 . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . 1 . . 2 . . . 1 . 1 Parts Lost 74 | . 2 4 12 . . 2 . 3 . 17 . 11 2 21 Power 15 | . 2 1 2 . . . . 1 . 4 . 2 . 3 Propulsion 19 | . . 2 3 . . 1 . . . 5 . 3 . 5 Utility 33 | . . . 7 . . 1 . 2 . 8 . 5 2 8 Weapon 7 | . . 1 . . . . . . . . . 1 . 5 Highest Loss Streak 16 | . 1 4 4 . . 1 . 2 . 3 . 9 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 6 | . 3 5 5 7 7 7 7 7 6 7 5 6 3 3 Power . | . . . 1 1 . . 1 . . . . . . . Propulsion . | . 1 . . . . . . . 1 . . 1 1 . Utility 2 | . . 2 . 1 1 4 4 3 4 3 4 4 2 2 Weapon 2 | . 1 3 3 4 4 3 2 2 . 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . . . 2 1 4 2 . 5 . 10 . 4 . 2 Power 2 | . . . 1 . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . 2 . . . . Utility 12 | . . . . . 1 . . 2 . 3 . 4 . 2 Weapon 12 | . . . . 1 3 1 . 2 . 5 . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 90 84 81 97 96 96 100 95 88 95 99 95 58 60 Engine 4 | . 13 12 6 11 9 3 . . 10 9 . . . . Core 5 | . . . 4 . . 5 9 8 . 2 13 10 . . Treads 1 | . . . . . 5 18 . . . . . . . . Leg 20 | . 27 27 20 22 18 5 27 27 25 25 26 8 . 8 Hover 2 | . . . . . . . . . . . . 13 10 4 Device 4 | . . . . . . 7 9 8 6 10 . . 7 12 Storage 8 | . 14 14 11 11 9 9 9 9 6 6 3 4 . 2 Processor 5 | . . . 3 17 9 9 9 7 . 3 . 8 3 1 Hackware 10 | . 3 14 4 . . . . . 12 10 42 33 25 13 Protection 11 | . 3 . 15 14 27 18 18 17 13 11 . . . 2 Energy Gun 2 | . . . . . . 10 9 9 . . . . . 1 Ballistic Gun 2 | . 20 . 2 15 2 . . . . . . . . 3 Ballistic Cannon 1 | . . . . . 15 7 9 . . . . . . . Special Weapon 1 | . . . . . . . . 2 . . 4 4 5 1 Impact Weapon 1 | . 2 14 4 . . . . . . . . . . . Slashing Weapon 5 | . . . 6 5 . . . 2 13 13 7 6 5 4 Peak Build Rating 98 | 6 9 12 17 16 32 34 32 48 63 68 65 86 66 98 Average Rating 38 | 4 6 8 13 15 27 31 31 35 59 61 57 70 61 63 On Entrance 31 | . 6 9 12 10 15 31 31 32 48 63 57 60 44 55 Avg Prop Armor Cover (%) 5 | . . . . . 5 5 . . . . . . 4 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 54 | 12 14 17 24 22 42 42 32 41 51 51 23 32 15 54 Greatest Support 80 | 20 20 20 26 23 23 64 43 57 76 76 80 80 32 70 Greatest Overweight (x) 4 | . 2 1 3 . 1 1 . . . 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 6 7 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | . 3 5 5 7 7 7 7 7 6 7 5 7 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 7 6 6 8 8 7 8 8 8 8 7 5 3 2 Scrap Suit Usage (%) 4 | . . . . . . . . 11 82 . . . . . Parts Cannibalized 1 | . . . . . . . . 1 . . . . . . Class Distribution -------------------- 40% | Scavenger-Mutant 24% | Mutant 15% | Bothacker-Mutant 6% | Scavenger-Gladiator 5% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Gladiator | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Matter Collected 3318 | 220 241 197 268 76 81 495 . 156 50 365 87 467 132 483 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5906 | . 293 258 1336 . 18 883 . 351 75 1949 132 285 60 266 Parts 310 | . 24 9 67 . 3 56 . 15 4 83 8 18 7 16 Haulers Intercepted 3 | . 1 . 2 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Combat Hostiles Destroyed 110 | . 9 2 26 . 2 17 . 6 1 31 3 4 3 6 Melee 69 | . . 1 18 . . . . 6 1 31 3 4 3 2 Guns 20 | . 5 . 2 . . 9 . . . . . . . 4 Cannons 9 | . . . . . 2 7 . . . . . . . . AOE 7 | . 4 . 3 . . . . . . . . . . . Classes Destroyed 19 | . 4 2 4 . . . . 4 . 4 . . 1 . Worker 3 | . . . 2 . . 1 . . . . . . . . Builder 3 | . . 1 . . . 2 . . . . . . . . Hauler 3 | . 1 . 2 . . . . . . . . . . . Recycler 4 | . . 2 1 . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . 2 . . . . Operator 7 | . 1 . 2 . 1 2 . . . . . 1 . . Turret 1 | . . . . . . . . 1 . . . . . . Watcher 4 | . . . 3 . . 1 . . . . . . . . Swarmer 32 | . 3 . 6 . 2 . . . . 12 1 3 2 3 Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 44 | . 6 2 11 . . 10 . . . 11 1 . . 3 Duelist 2 | . . . 1 . . . . . . 1 . . . . Sentry 18 | . . . 8 . . 7 . . 1 2 . . . . Specialist 1 | . . . . . . . . . . 1 . . . . Programmer 5 | . . . . . . . . . . 3 1 1 . . Behemoth 1 | . . . . . . . . . . 1 . . . . Federalist 1 | . . . . . . . . 1 . . . . . . Explorer 1 | . . . . . . . . 1 . . . . . . Scrapper 2 | . . . . . . . . 2 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | . 4 1 5 . 2 6 . 3 1 5 1 2 1 4 Combat Bots Only 5 | . 4 1 5 . 2 5 . 3 1 5 1 2 1 4 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . . . . . . . Melee 1 | . . 1 1 . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Hostile Shots Fired 1056 | . 30 38 154 2 13 77 . 28 24 286 23 105 35 241 Missed 312 | . 6 7 39 . 6 20 . 8 8 86 9 37 10 76 Hits 744 | . 24 31 115 2 7 57 . 20 16 200 14 68 25 165 Melee 30 | . . . 8 . . . . 8 . 5 . . 9 . Projectile 714 | . 24 31 107 2 7 57 . 12 16 195 14 68 16 165 AOE 5 | . . . 1 . . . . 1 . . . 2 1 . Critical Strikes 29 | . . 1 4 . . 1 . 2 . 3 . 7 3 8 Actively Blocked 12 | . . . 1 . . . . . . . . . 3 8 Damage Taken 13075 | . 380 464 1667 20 60 933 . 616 125 3339 241 1871 579 2780 Core 3105 | . 89 124 308 10 7 206 . 23 12 470 25 672 303 856 Absorbed by Shields 41 | . . . . . . . . . . . . . . 41 Redirected to Shielding 208 | . . . 64 3 6 99 . . . . . . . 36 Regen/Repaired (Parts) 628 | . . . . . . . . 435 67 . . 126 . . Core Remaining (%) 43 | 100 . 14 . 20 . . . 57 . . 40 32 . . Volleys Fired 153 | . 31 . 8 1 6 47 . 1 . . 11 35 . 13 Largest 2 | . 2 . 2 2 2 2 . 1 . . 1 1 . 2 Hottest 140 | . 50 . 46 46 80 140 . . . . 5 7 . 108 Shots Fired 246 | . 62 . 14 2 12 91 . 1 . . 11 35 . 18 Gun 138 | . 56 . 12 2 . 51 . . . . . . . 17 Cannon 52 | . . . . . 12 40 . . . . . . . . Launcher 8 | . 6 . 2 . . . . . . . . . . . Special 48 | . . . . . . . . 1 . . 11 35 . 1 Kinetic 133 | . 56 . 12 2 12 40 . . . . . . . 11 Thermal 57 | . . . . . . 51 . . . . . . . 6 Explosive 8 | . 6 . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . Robot Hit Streak 16 | . 9 . 4 . 2 16 . 2 . . 5 9 . 7 Robot Miss Streak 5 | . 5 . 3 2 3 3 . . . . 1 2 . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 393 | . 38 14 77 . 5 59 . 18 4 101 15 39 6 17 Core Hits 164 | . 18 5 30 . 3 27 . 10 2 48 3 5 1 12 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 4 . . . . . . . . . . . Critical Strikes 52 | . . 2 6 . 1 7 . 8 . 25 . 3 . . Burn 3 | . . . . . . 3 . . . . . . . . Blast 5 | . . . . . 1 4 . . . . . . . . Smash 6 | . . 2 4 . . . . . . . . . . . Sever 36 | . . . 2 . . . . 8 . 23 . 3 . . Melee Attacks 369 | . 4 18 103 . . . . 26 4 144 9 17 15 29 Impact 52 | . 4 18 30 . . . . . . . . . . . Slashing 317 | . . . 73 . . . . 26 4 144 9 17 15 29 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 31 | . . 4 13 . . . . . . 8 3 3 . . Combat Hostiles 4 | . . . 2 . . . . . . 2 . . . . Follow-up Attacks 20 | . . . . . . . . 2 1 16 . 1 . . Damage Inflicted 13542 | . 764 455 2992 2 143 1482 . 606 162 5184 378 689 256 429 Guns 1543 | . 419 . 84 . . 772 . . . . . . . 268 Cannons 853 | . . . . . 143 710 . . . . . . . . Explosions 497 | . 309 . 188 . . . . . . . . . . . Melee 10546 | . 36 455 2716 . . . . 509 162 5184 378 689 256 161 Ramming 6 | . . . 4 2 . . . . . . . . . . Kinetic 1538 | . 419 . 84 . 143 710 . . . . . . . 182 Thermal 858 | . . . . . . 772 . . . . . . . 86 Explosive 497 | . 309 . 188 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 1255 | . 36 455 667 . . . . 97 . . . . . . Slashing 9388 | . . . 2049 . . . . 509 162 5184 378 689 256 161 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 2 . . Average Corruption 4 | . . . . . . . . . . . 4 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 3 . . . Message Errors 2 | . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 913 | . 31 38 326 . . 21 . . 12 343 28 63 51 . Projectiles 21 | . . . . . . 21 . . . . . . . . Explosions 53 | . 25 . 28 . . . . . . . . . . . Melee 839 | . 6 38 298 . . . . . 12 343 28 63 51 . Knockbacks 16 | . . 1 1 . 2 12 . . . . . . . . Impact 2 | . . 1 1 . . . . . . . . . . . Kinetic 14 | . . . . . 2 12 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . 110 . 23 . . . . . . . . . . . Shots 3 | . 2 . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . . . . Kicked 2 | . . . 1 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 369 | . 14 7 7 . 75 369 . 19 1 47 . 323 . 69 Average Temperature 64 | . 7 7 7 . 34 110 . 8 1 15 . 39 . 31 Received Heat Transfer 3270 | . 135 267 573 12 . 459 . 157 36 908 18 434 21 250 Effects 4 | . . . . . . 2 . . . . . 2 . . Interference 4 | . . . . . . 2 . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . 1 6 . . . . . . . . . . . Combat Hostiles 4 | . . 1 3 . . . . . . . . . . . Parts Fried 9 | . . . 9 . . . . . . . . . . . Impact Corruptions 16 | . 1 2 13 . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 4 | . . . . . . 3 . 1 . . . . . . Heat Transferred 1626 | . . . . . . 1480 . . . . . . . 146 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Maximum Alert Level 3 | . . . 1 . . 1 . . . 3 2 . . 1 Low Security (%) 70 | 100 100 100 71 100 100 70 100 . 100 18 . 100 100 48 Level 1 17 | . . . 28 . . 29 . . . 24 62 . . 51 Level 2 6 | . . . . . . . . . . 26 37 . . . Level 3 5 | . . . . . . . . . . 30 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 952 | . 143 32 383 139 67 250 93 . 30 952 499 168 79 281 Initial 499 | . . 22 . 139 . 24 93 . . 17 499 154 44 41 Average 160 | . 46 7 117 27 5 120 35 . 4 515 385 48 34 163 Influence Increases 4576 | . 326 95 874 . 95 829 . . 55 1105 107 474 169 447 Destroy 0b10 Robot/C 2440 | . 180 40 520 . 40 480 . . 20 620 80 180 60 220 Destroy 0b10 Robot/NC 165 | . 10 15 50 . 5 30 . . . 40 . 15 . . Destroy Leader 456 | . 42 10 170 . . 122 . . 10 40 20 32 10 . Allied During Kill 118 | . . . . . . 85 . . . . 3 8 . 22 Successful Hack 144 | . 14 . 10 . 12 12 . . 25 28 4 12 27 . Select Force Hacks 30 | . . . 30 . . . . . . . . . . . Disable Machine 60 | . 30 . . . 15 . . . . . . 15 . . Anti-Garrison Action 100 | . . . . . . . . . . 100 . . . . Destroy Structure 163 | . 35 . 19 . 8 25 . . . 52 . 2 12 10 Lose Combat Pursuer 900 | . 15 30 75 . 15 75 . . . 225 . 210 60 195 Influence Decreases 4379 | . 268 153 515 359 38 645 241 . 30 178 743 699 201 309 Entered New Map 1125 | . . 36 . 220 . 33 148 . . 8 453 162 47 18 Time Decay 2178 | . 248 87 425 139 38 392 93 . 30 . 270 322 134 . Lost Part 621 | . 20 30 90 . . 10 . . . 170 . 90 20 191 Lost Ally 455 | . . . . . . 210 . . . . 20 125 . 100 Squads Dispatched 22 | . 3 . 3 . . 5 . . 1 . 2 7 1 . Investigation 7 | . 1 . 1 . . 1 . . . . 1 3 . . Extermination 5 | . . . . . . . . . 1 . 1 3 . . Reinforcement 7 | . 2 . 2 . . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Distress Signals 7 | . . 1 2 . . 2 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 271 | . 17 10 42 4 3 29 . 16 1 44 9 50 14 32 Peak Tracking Total 13 | . 3 3 6 2 3 4 . 3 1 6 4 13 4 11 Tactical Retreats 39 | . 1 2 3 . 1 3 . 1 . 11 . 8 3 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Traps Triggered 10 | . 4 . . . . 1 . . . . 1 4 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Machines Disabled 6 | . 2 . . . 1 . . 2 . . . 1 . . Max in Single Turn 1 | . 1 . . . 1 . . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Machines Accessed 64 | . 7 . 9 . 1 10 2 7 3 3 4 14 4 . Terminals 40 | . 5 . 6 . 1 10 1 . 1 3 3 8 2 . Fabricators 3 | . . . . . . . . . . . . 3 . . Repair Stations 3 | . . . . . . . . . 1 . . 2 . . Recycling Units 5 | . 2 . 1 . . . . . . . 1 1 . . Scanalyzers 3 | . . . 2 . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Total Hacks 203 | . 20 . 31 . 3 25 21 42 5 7 11 30 8 . Successful 152 | . 12 . 21 . 2 11 20 42 4 6 6 20 8 . Failed 50 | . 8 . 9 . 1 14 1 . 1 1 5 10 . . Catastrophic 5 | . . . 1 . . 3 . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 84 | . 14 . 17 . 3 21 2 . 1 4 4 15 3 . Terminals 105 | . 16 . 18 . 3 25 2 . 2 7 10 17 5 . Fabricators 6 | . . . . . . . . . . . . 6 . . Repair Stations 8 | . . . . . . . . . 2 . . 6 . . Recycling Units 11 | . 4 . 5 . . . . . . . 1 1 . . Scanalyzers 10 | . . . 8 . . . . . . . . . 2 . Garrison Access 2 | . . . . . . . . . 1 . . . 1 . Terminal Hacks 91 | . 5 . 4 . 1 4 19 42 . 4 3 6 3 . Record 64 | . 1 . 1 . . 1 19 41 . . 1 . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . . . . . . 1 . . . Open Door 2 | . . . . . . 1 . 1 . . . . . . Open DSF 3 | . . . . . . . . . . . . 3 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Alert Level 5 | . 1 . . . . 1 . . . . . 2 1 . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . . . . . . . . 2 . . 5 . . Scan Component 4 | . . . . . . . . . 1 . . 3 . . Repair 3 | . . . . . . . . . 1 . . 2 . . Recycling Unit Hacks 4 | . 1 . 1 . . . . . . . 1 1 . . Report Inventory 4 | . 1 . 1 . . . . . . . 1 1 . . Scanalyzer 9 | . . . 7 . . . . . . . . . 2 . Insert Component 2 | . . . 2 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Retrieve Study 4 | . . . 2 . . . . . . . . . 2 . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . 1 . Unlock Access 2 | . . . . . . . . . 1 . . . 1 . Unauthorized Hacks 34 | . 6 . 6 . 1 7 1 . 1 2 2 6 2 . Terminals 29 | . 5 . 5 . 1 7 1 . 1 2 2 3 2 . Botnet 29 | . 5 . 5 . 1 7 1 . 1 2 2 3 2 . Fabricators 3 | . . . . . . . . . . . . 3 . . Fabnet 3 | . . . . . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 2 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 49 | . 7 . 8 . 1 8 1 . 3 3 4 11 3 . Full Trace Events 3 | . 2 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . Part Studies Acquired 2 | . . . 1 . . . . . . . . . 1 . Parts Repaired 3 | . . . . . . . . . 1 . . 2 . . Time 126 | . . . . . . . . . 38 . . 88 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Used RIF Installer 2 | . . . . . . . . . . 1 . . . 1 Structural Interface 1 | . . . . . . . . . . . . . . 1 Robots Hacked 28 | . . . . . . . . . . . 6 17 1 4 Non-combat 6 | . . . . . . . . . . . 2 4 . . Combat 22 | . . . . . . . . . . . 4 13 1 4 Robot Hacks Applied 28 | . . . . . . . . . . . 7 20 . 1 no_distress 2 | . . . . . . . . . . . . 2 . . generate_anomaly 1 | . . . . . . . . . . . 1 . . . ignore_repairs 1 | . . . . . . . . . . . 1 . . . ignore_parts 3 | . . . . . . . . . . . 1 2 . . broadcast_data 1 | . . . . . . . . . . . . 1 . . disrupt_area 1 | . . . . . . . . . . . . 1 . . overload_power 2 | . . . . . . . . . . . . 2 . . wipe_record 1 | . . . . . . . . . . . . 1 . . reboot_system 1 | . . . . . . . . . . . . 1 . . overwrite_iff 10 | . . . . . . . . . . . 4 5 . 1 formatsys_high 5 | . . . . . . . . . . . . 5 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Attached 7 | . . . . . . . . . . 3 2 2 . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . 9 9 Autooverrided 4 | . . . . . . . . . . . . . 1 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Total Allies 31 | . . . . . . 10 . . . . 4 10 1 6 Largest Group 10 | . . . . . . 10 . . . . 1 2 1 2 Highest-Rated Group 173 | . . . . . . 173 . . . . 29 98 12 142 Highest-Rated Ally 80 | . . . . . . 29 . . . . 29 49 12 80 Initial UFD Resources 29 | . . . . . . . . . 23 23 23 25 29 29 Total Orders 4 | . . . . . . 2 . . . . . . 2 . EXPLORE 4 | . . . . . . 2 . . . . . . 2 . Ally Attacks 160 | . . . . . . 77 . . . . 13 45 . 25 Total Damage 3166 | . . . . . . 1007 . . . . 159 879 . 1121 Kills 19 | . . . . . . 7 . . . . 1 6 . 5 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted 2 | . . . . . . . . 2 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Active Infowar (turns) 874 | . . . 628 . . . . . . . . . . 246 T.N.C. 628 | . . . 628 . . . . . . . . . . . Spoofing 246 | . . . . . . . . . . . . . . 246 Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches 4 | . . . . . . 2 . . . . . . 2 . Drone Recoveries 2 | . . . . . . 1 . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Turns Passed 13655 | 68 893 370 1987 753 304 970 266 2910 295 1738 593 1681 313 514 Spaces Moved 8555 | 46 603 245 961 535 116 477 219 2112 213 1000 299 1140 222 367 Core 27 | 5 9 . 1 . . . . . . . . . . 12 Treads 338 | . . . . . . 338 . . . . . . . . Legs 7034 | 41 594 245 960 535 116 139 219 2112 213 1000 299 409 . 152 Wheels . | . . . . . . . . . . . . . . . Hover 1156 | . . . . . . . . . . . . 731 222 203 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 120 120 120 100 100 100 120 48 77 66 Average Speed 117 | 112 120 120 152 120 185 143 120 117 100 120 125 76 79 93 Slowest Speed 250 | 120 190 190 200 120 190 190 120 120 100 190 130 120 80 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 20 | . . . 7 . . . . . . 3 . . 1 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 79 41 71 75 16 75 31 94 6 65 8 35 7 41 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . 1 1 . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 . . . 1 . . 1 . . . 1 . . . Scrap Searched 8 | . . 1 . 2 . . . 5 . . . . . . Spaces Dug 46 | . 1 . 18 . . . . 1 . 2 . 1 8 15 Terrain Destroyed 124 | . 42 . 24 . 7 22 . 1 . 2 . 1 8 17 Melee 39 | . 1 . 11 . . . . 1 . 2 . 1 8 15 Projectile 31 | . . . . . 7 22 . . . . . . . 2 AOE 54 | . 41 . 13 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Total 11401 | 62 699 287 1312 645 197 673 222 2491 288 1299 496 1915 337 478 Wait 1780 | 2 30 13 174 90 36 100 . 299 63 68 138 645 94 28 Move 8541 | 45 602 244 960 534 115 476 218 2111 212 998 298 1139 222 367 Hop . | . . . . . . . . . . . . . . . Pick Up 238 | 7 18 4 27 9 16 18 2 21 5 48 14 29 2 18 Fast Attach . | . . . . . . . . . . . . . . . Attach 135 | 6 11 3 15 4 3 6 . 9 5 29 3 19 4 18 Detach 1 | . . . . . . . . . . . . 1 . . Swap 78 | 1 2 3 10 2 7 12 1 5 . 8 11 14 . 2 Drop 133 | 1 1 2 14 4 14 14 1 19 . 30 12 18 . 3 Fire 153 | . 31 . 8 1 6 47 . 1 . . 11 35 . 13 Melee 336 | . 4 18 103 . . . . 22 3 118 9 15 15 29 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res] / Gar) -4/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 69 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 691 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Identified exit to Mines 841 | -10/Materials | Discovered new exit (range 4) 901 | -10/Materials | Identified exit to Materials 962 | -10/Materials | Entered Mines 973 | -10/Mines | Core integrity fell below 50% 1041 | -10/Mines | Lost 4 parts (1p2n1w) 1071 | -10/Mines | Assembled infested the area 1076 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1080 | -10/Mines | Learned location of 1 exit from Materials 1315 | -10/Mines | Discovered exit to Materials (range 15) 1332 | -10/Mines | Core integrity fell below 20% 1332 | -10/Mines | Entered Materials 1332 | -9/Materials | Evolved 2 slots: Utility x2 1333 | -9/Materials | Identified exit to Mines 2136 | -9/Materials | Lost 3 parts (1p2u) 2423 | -9/Materials | Discovered new exit (range 12) 2449 | -9/Materials | Build established: Scavenger-Mutant 2771 | -9/Materials | Core integrity fell below 50% 2916 | -9/Materials | Central database locked down 3229 | -9/Materials | Lost 4 parts (1p1n2u) 3319 | -9/Materials | Entered Mines 3348 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3436 | -9/Mines | Learned Materials emergency access door positions 3915 | -9/Mines | Discovered new exit (range 15) 4021 | -9/Mines | Found a hidden stash of uninstalled traps 4062 | -9/Mines | Discovered new exit (range 7) 4072 | -9/Mines | Entered Materials 4072 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4278 | -8/Materials | Identified exit to Storage 4376 | -8/Materials | Entered Storage 4384 | -8/Storage | Build established: Mutant 4880 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4962 | -8/Storage | Lost 3 allies 4988 | -8/Storage | Identified exit to Recycling 5043 | -8/Storage | Lost 5 allies 5096 | -8/Storage | Garrison activated, responded to threat 5114 | -8/Storage | Lost 3 allies 5181 | -8/Storage | Discovered new exit (range 16) 5251 | -8/Storage | Build established: Scavenger-Mutant 5339 | -8/Storage | Used back door to open Recycling access 5346 | -8/Storage | Entered Recycling 5515 | -8/Recycling | Scanned before Scraplab entrance 5532 | -8/Recycling | Entered Scraplab 5541 | -8/Recycling | Discovered new exit (range 3) 5612 | -8/Recycling | Entered Scraptown 6107 | -8/Scraptown | Visited Cave Peace 6146 | -8/Scraptown | Visited Fellowship of the Rings 6174 | -8/Scraptown | Visited Comm Corps 6341 | -8/Scraptown | Discovered new exit (range 5) 6434 | -8/Scraptown | Visited CPS Storage 6469 | -8/Scraptown | Visited CR-KLE's Repair Center 6478 | -8/Scraptown | CR-KLE repaired 7 parts 6504 | -8/Scraptown | Visited UFD Registry 6504 | -8/Scraptown | Registered with UFD as "Pyroforce" 6534 | -8/Scraptown | Visited Symbiants 6581 | -8/Scraptown | Visited Assassins FH 6902 | -8/Scraptown | Visited Abandonware Association 6922 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 6922 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 6960 | -8/Scraptown | Visited Scrapoid Research Area 7018 | -8/Scraptown | Visited Research Penetration Think Tank 7097 | -8/Scraptown | Found Scrap Suit 7173 | -8/Scraptown | Visited Junk Cannon Lab 7189 | -8/Scraptown | Found Prototype Special Weapon 7194 | -8/Scraptown | Identified Junk Cannon 7240 | -8/Scraptown | Visited Sword Containment 7258 | -8/Scraptown | Found Prototype Slashing Weapon 7287 | -8/Scraptown | Visited Supply Room 7339 | -8/Scraptown | Visited Curators Association 7388 | -8/Scraptown | Visited Scrap Suit Storage 7424 | -8/Scraptown | Visited Chapter 10 7459 | -8/Scraptown | Visited LU-1G1's Boring Crew 7725 | -8/Scraptown | Met Optimus 7725 | -8/Scraptown | Accepted into 0bPrime 8125 | -8/Scraptown | Civil war broke out across Scraptown 8130 | -8/Scraptown | Identified Companion Sword 8137 | -8/Scraptown | Found DM-GVY's Chainsaw 8178 | -8/Scraptown | Lost 3 allies 8199 | -8/Scraptown | Identified exit to Factory 8200 | -8/Scraptown | Found Scrap Suit 8308 | -8/Scraptown | Lost 6 allies 8506 | -8/Scraptown | Build established: Scavenger-Scrapper 8509 | -8/Scraptown | Lost 5 allies 8522 | -8/Scraptown | Entered Factory 8522 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8701 | -6/Factory | Repaired Ovr. Titanium Leg 8810 | -6/Factory | Identified exit to Garrison 8817 | -6/Factory | Entered Garrison 8985 | -6/Garrison | Lost 3 parts (3u) 9087 | -6/Garrison | Triggered checkpoint 9231 | -6/Garrison | Spotted B-75 Beast 9333 | -6/Garrison | Build established: Scavenger-Mutant 9411 | -6/Garrison | Destroyed B-75 Beast 9475 | -6/Garrison | Installed Relay Interface Framework 9619 | -6/Garrison | Lost 3 parts (1p1n1u) 9747 | -6/Garrison | Build established: Scavenger-Gladiator 9974 | -6/Garrison | Phase Generator disabled 9977 | -6/Garrison | Triggered checkpoint 9982 | -6/Garrison | Met a derelict Sapper fleeing the area 10023 | -6/Garrison | Triggered checkpoint 10043 | -6/Garrison | Discovered new exit (range 29) 10043 | -6/Garrison | Discovered new exit (range 72) 10043 | -6/Garrison | Discovered new exit (range 49) 10225 | -6/Garrison | Triggered checkpoint 10255 | -6/Garrison | Core integrity fell below 50% 10555 | -6/Garrison | Entered Factory 10688 | -6/Factory | Build established: Bothacker-Mutant 11102 | -6/Factory | Discovered new exit (range 6) 11148 | -6/Factory | Entered another Factory area 11148 | -5/Factory | Evolved 2 slots: Utility x2 11286 | -5/Factory | Repaired Flexi-carbon Leg 11503 | -5/Factory | Lost 3 allies 11941 | -5/Factory | Repaired Lgt. Nuclear Core 12380 | -5/Factory | Discovered new exit (range 9) 12385 | -5/Factory | Identified exit to Factory 12699 | -5/Factory | Fabricated Cmb. Antigrav System? 12788 | -5/Factory | Spotted B-75 Beast 12803 | -5/Factory | Core integrity fell below 50% 12829 | -5/Factory | Entered another Factory area 12829 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12840 | -4/Factory | Lost 9 parts (2p2n4u1w) 13043 | -4/Factory | Discovered new exit (range 15) 13044 | -4/Factory | Build established: Hacker-Mutant 13142 | -4/Factory | Identified exit to Garrison 13142 | -4/Factory | Entered Garrison 13232 | -4/Garrison | Spotted B-86 Titan 13234 | -4/Garrison | Triggered checkpoint 13242 | -4/Garrison | Triggered checkpoint 13276 | -4/Garrison | Lost 4 parts (1n2u1w) 13318 | -4/Garrison | Expanded RIF knowledge: Structural Interface 13328 | -4/Garrison | Found embedded Infiltrators 13436 | -4/Garrison | Triggered checkpoint 13603 | -4/Garrison | Core integrity fell below 50% 13624 | -4/Garrison | Core integrity fell below 20% 13649 | -4/Garrison | Lost 16 parts (3p4n5u4w) 13652 | -4/Garrison | Triggered checkpoint 13656 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13615_ Penetrated by Slug. 13615_ Slug penetrates Wall. 13615_ Penetrated by Slug. 13615_ Plasma Rifle destroyed. Companion Sword: "Are we working on a new "snail melee" style?" 13618_ Imp. Point Defense System destroyed. 13618_ Penetrated by Slug. 13618_ Slug penetrates Wall. 13622_ RIF reveals location of phase wall. 13623_ Penetrated by Slug. 13623_ Slug penetrates Wall. 13623_ Penetrated by Slug. 13625_ B-86 Titan activates siege mode. 13627_ Slug penetrates Wall. 13631_ RIF reveals location of phase wall. 13650_ Slug penetrates Wall. 13652_ Beams of light sweep through the air. An alarm sounds. 13656_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ?????????????????????#g #???????????????????????? | | ??????????????????????g #???????????????????????? | | ??????????????????????? #???????????????????????? | | ???????????????????????#g###?????????????????????? | | ???????????????????????# # #?????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????#s#####???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#/### #???????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ????????????????#??????# #???????????????????????? | | ???????????????##"######+### ######??????????????? | | ???????????????# #??????????? | | ???????????????# #??????????? | | ???????????????# ###" #+## #######?????????????? | | ???????????????# ##%###[#? #???????????????????? | | ???????????????# + [[%=!#?? #???????????????????? | | ???????????????# #""#=[##???#???????????????????? | | ?????????####??# # #=#????????????????????????? | | ?????# ??# ?# " ### #????????????????????????? | | ????## ## ## ""?## #????????????????????????? | | ????# ###""### #???????????????????? | | ???? #???????????????????? | | ???? % #???????????????????? | | ????? ?##% ## ###########???????????????????? | | ???## ## %="" ###???????????????????????????? | | ??# %[ #???????????????????????????? | | ??# % #???????????????????????????? | | ??# % =*=%%#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 41 Energy Capacity 480 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 36 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 143 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -5/Factory | Preloaded Repaired ---------- Ovr. Titanium Leg | 53% | -6/Factory Flexi-carbon Leg | 31% | -5/Factory Lgt. Nuclear Core | 32% | -5/Factory Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Imp. Remote Datajack | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Brute Force Factory Defaults Let Me Out Of Here Versatile You Will Be Upgraded Challenges ------------ None Game ------ Seed ReactiveBattleStrikerail Manual? 0 Play Time 02:47:00 Cumulative 38.2 hours Start 2026.02.21 @ 11:19:15 End 2026.02.21 @ 14:41:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de44143b-aa16-4126-830c-6b2619e48d47