Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.08 @ 04:39:59 Player: PopcornMaze Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2788) 2788 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 5433 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 50 Cogmind --------- Core Integrity 71/550 Matter 12/300 Energy 100/100 System Corruption 9% Temperature Cool (8) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Graphene Brace Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle Improved Light Cannon > --- INVENTORY (20) --- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Disposable Heat Sink Disposable Heat Sink Power Shielding Improved Trap Extractor (0/6) Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Light Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Disposable Heat Sink Disposable Heat Sink Power Shielding Improved Trap Extractor Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Improved Light Cannon [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 55 | 6 5 2 20 . 22 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 1 1 8 . 4 Treads 1 | . . . 1 . . Leg . | . . . . . . Wheel 15 | 2 1 1 7 . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 . 3 . 9 Device 1 | . . . . . 1 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 10 | . 1 . 3 . 6 Artifact . | . . . . . . Weapon 20 | 2 1 1 8 . 8 Energy Gun 4 | . . 1 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 14 | 2 1 . 3 . 8 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 30 | . 1 3 4 . 22 Power 1 | . . . . . 1 Propulsion 9 | . 1 1 3 . 4 Utility 8 | . . . 1 . 7 Weapon 12 | . . 2 . . 10 Highest Loss Streak 5 | . 1 3 1 . 5 To Critical Strikes . | . . . . . . Average Backups 13 | 1 5 7 16 16 14 Power 3 | . 3 3 3 3 3 Propulsion 1 | . . . . 3 1 Utility 5 | . . 1 5 7 5 Weapon 4 | . 2 2 6 3 3 Tool/Special . | . . . . . . Unused Backups 26 | . 1 1 13 . 11 Power 11 | . 1 1 4 . 5 Propulsion . | . . . . . . Utility 8 | . . . 5 . 3 Weapon 7 | . . . 4 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 90 98 94 88 83 Engine 10 | . 14 14 11 11 8 Wheel 20 | . 27 26 18 22 17 Storage 10 | . 14 14 10 11 9 Hackware 1 | . . . . . 4 Protection 15 | . 5 14 20 11 15 Energy Gun 1 | . . 7 3 . . Ballistic Gun 25 | . 28 21 20 33 25 Ballistic Cannon 2 | . . . 8 . . Peak Build Rating 31 | 6 8 8 24 25 31 Average Rating 20 | 4 6 7 16 24 28 On Entrance 11 | . 6 8 7 24 25 Avg Prop Armor Cover (%) 2 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 87 | 12 51 51 72 72 87 Greatest Support 32 | 26 32 32 26 24 28 Greatest Overweight (x) 20 | . 2 3 20 2 6 Average Overweight (x) 2 | . . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 19 20 20 Most Carried 20 | 2 8 8 20 20 20 Average Carried 14 | 1 5 7 16 19 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 8 8 19 20 10 Class Distribution -------------------- 68% | Tank 22% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2543 | 186 188 67 938 33 1131 Remotely . | . . . . . . Salvage Created 3657 | . 207 52 1175 . 2223 Parts 226 | . 11 . 76 . 139 Haulers Intercepted 9 | . . . 4 . 5 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 75 | . 5 4 27 . 39 Guns 64 | . 5 4 17 . 38 Cannons 11 | . . . 10 . 1 Classes Destroyed 11 | . 1 1 7 . 2 Worker 6 | . . . 3 . 3 Builder 3 | . . . 2 . 1 Hauler 9 | . . . 4 . 5 Recycler 2 | . . . 1 . 1 Watcher 1 | . . . 1 . . Swarmer 14 | . . . 10 . 4 Grunt 40 | . 5 . 11 . 24 Sentry 14 | . . . 6 . 8 Hunter 2 | . . . . . 2 Heavy 1 | . . . . . 1 Assembled 4 | . . 4 . . . Best Kill Streak 10 | . 2 4 7 . 10 Combat Bots Only 10 | . 2 4 5 . 10 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 415 | . 33 16 123 . 243 Missed 90 | . 7 2 31 . 50 Hits 325 | . 26 14 92 . 193 Melee 8 | . . 8 . . . Projectile 317 | . 26 6 92 . 193 Critical Strikes 10 | . . . 4 . 6 Actively Blocked 3 | . . . . . 3 Damage Taken 5674 | . 307 297 1209 13 3848 Core 773 | . 89 37 168 . 479 Absorbed by Shields . | . . . . . . Redirected to Shielding 113 | . . . 18 . 95 Regen/Repaired (Parts) 615 | . . . 521 . 94 Core Remaining (%) 69 | 100 . 49 . 58 . Volleys Fired 293 | . 24 21 82 1 165 Largest 3 | . 2 2 3 3 3 Hottest 120 | . 40 60 120 69 74 Shots Fired 753 | . 47 41 246 3 416 Gun 680 | . 47 41 182 3 407 Cannon 73 | . . . 64 . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 728 | . 47 28 234 3 416 Thermal 25 | . . 13 12 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 10 5 9 5 21 Robot Miss Streak 5 | . 3 4 4 1 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 467 | . 29 19 143 2 274 Core Hits 195 | . 14 12 58 . 111 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . . 1 . 4 Destroy 5 | . . . 1 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6987 | . 246 195 2357 28 4161 Guns 6110 | . 246 195 1568 28 4073 Cannons 804 | . . . 724 . 80 Explosions 65 | . . . 65 . . Melee . | . . . . . . Ramming 8 | . . . . . 8 Kinetic 6795 | . 246 141 2227 28 4153 Thermal 119 | . . 54 65 . . Explosive . | . . . . . . Electromagnetic 65 | . . . 65 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 6 . . 9 Average Corruption 4 | . 1 3 . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . 4 2 . . 13 Message Errors 4 | . 1 . . . 3 Matter Fused 4 | . 1 . . . 3 Heat Flow Errors 2 | . 1 . . . 1 Energy Discharges 2 | . . 1 . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . 1 . . . Weapon Failures 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles 20 | . . . 20 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . 4 . . Impact . | . . . . . . Kinetic 4 | . . . 4 . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . . . 4 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 292 | . 131 126 174 12 292 Average Temperature 59 | . 20 46 52 8 69 Received Heat Transfer 1838 | . 165 29 501 . 1143 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 275 | . . 125 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 . 1 Low Security (%) 67 | 100 100 100 73 100 29 Level 1 30 | . . . 19 . 70 Level 2 2 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 477 | . 75 . 477 178 349 Initial 178 | . . . . 178 . Average 132 | . 23 . 170 43 199 Influence Increases 2298 | . 185 . 949 . 1164 Destroy 0b10 Robot/C 1460 | . 100 . 580 . 780 Destroy 0b10 Robot/NC 105 | . . . 55 . 50 Destroy Leader 380 | . 30 . 140 . 210 Allied During Kill 2 | . . . 2 . . Successful Hack 48 | . 10 . 12 . 26 Select Force Hacks 90 | . 30 . 30 . 30 Disable Machine 90 | . . . 45 . 45 Destroy Structure 18 | . . . 10 . 8 Lose Combat Pursuer 105 | . 15 . 75 . 15 Influence Decreases 1950 | . 185 . 492 457 816 Entered New Map 279 | . . . . 279 . Time Decay 1294 | . 175 . 452 178 489 Lost Part 270 | . 10 . 40 . 220 Purge Threat 107 | . . . . . 107 Squads Dispatched 13 | . 3 . 2 . 8 Investigation 6 | . 2 . 1 . 3 Extermination . | . . . . . . Reinforcement 6 | . 1 . 1 . 4 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 11 | . 2 . 3 . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 14 13 45 . 59 Peak Tracking Total 10 | . 5 5 6 . 10 Tactical Retreats 6 | . 1 1 3 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . 2 . 2 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 2 | . . . 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 20 | . 3 . 6 2 9 Terminals 12 | . 2 . 3 1 6 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 59 | . 13 . 19 2 25 Successful 40 | . 7 . 15 1 17 Failed 19 | . 6 . 4 1 8 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 4 . 6 . 1 Terminals 33 | . 9 . 8 1 15 Fabricators . | . . . . . . Repair Stations 13 | . . . 9 . 4 Recycling Units 8 | . 4 . 2 . 2 Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 . 2 1 8 Robot Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Zone Layout 5 | . 1 . 1 . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . 8 . 3 Scan Component 6 | . . . 4 . 2 Repair 5 | . . . 4 . 1 Recycling Unit Hacks 4 | . 2 . 1 . 1 Report Inventory 3 | . 1 . 1 . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 2 . 4 . 1 Terminals 4 | . 1 . 3 . . Botnet 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Tunnel 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 . 5 1 7 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . . 3 Parts Repaired 5 | . . . 4 . 1 Time 167 | . . . 116 . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 45 | . . 45 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 30 | . . 15 15 . . Total Damage 349 | . . 186 163 . . Kills 8 | . . 6 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 351 | . . . . . 351 Optics 351 | . . . . . 351 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4456 | 57 512 178 1441 757 1511 Spaces Moved 2413 | 52 378 101 645 588 649 Core 12 | 3 . . 9 . . Treads 14 | . . . 14 . . Legs . | . . . . . . Wheels 2387 | 49 378 101 622 588 649 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 110 120 105 Average Speed 126 | 86 108 112 142 120 132 Slowest Speed 1050 | 90 130 145 1050 120 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 48 | 4 49 43 53 80 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 1 . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 4 . 1 Melee . | . . . . . . Projectile 5 | . . . 4 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3218 | 60 436 129 990 637 966 Wait 354 | 1 20 1 175 48 109 Move 2408 | 51 377 100 644 587 649 Hop . | . . . . . . Pick Up 61 | 2 7 3 40 1 8 Fast Attach 26 | 6 4 1 6 . 9 Attach 23 | . . 2 6 . 15 Detach 1 | . . . 1 . . Swap 24 | . 1 . 17 . 6 Drop 27 | . 3 1 19 . 4 Fire 293 | . 24 21 82 1 165 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 4) 483 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Entered Mines 571 | -10/Mines | Assembled infested the area 576 | -10/Mines | Assisted by a Guerilla fighting off Assembled 655 | -10/Mines | Core integrity fell below 50% 683 | -10/Mines | Lost 3 parts (1n2w) 691 | -10/Mines | Discovered new exit (range 9) 740 | -10/Mines | Discovered new exit (range 6) 748 | -10/Mines | Entered Materials 748 | -9/Materials | Accompanied by 1 ally 748 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 753 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 975 | -9/Materials | Discovered new exit (range 15) 1107 | -9/Materials | Repaired Hcp. Storage Unit 1185 | -9/Materials | Build established: Tank 1260 | -9/Materials | Discovered new exit (range 3) 1361 | -9/Materials | Repaired Hvy. Assault Rifle 1395 | -9/Materials | Repaired Hrd. Light Armor Plating 1422 | -9/Materials | Repaired Lgt. Assault Rifle 1872 | -9/Materials | Discovered new exit (range 6) 2166 | -9/Materials | Discovered new exit (range 10) 2189 | -9/Materials | Entered Mines 2219 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2356 | -9/Mines | Discovered new exit (range 2) 2405 | -9/Mines | Discovered new exit (range 10) 2800 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2801 | -9/Mines | Discovered new exit (range 5) 2946 | -9/Mines | Entered Materials 2946 | -8/Materials | Evolved 2 slots: Utility x2 3402 | -8/Materials | Lost 3 parts (1u2w) 3430 | -8/Materials | Destroyed 10 combat bots 3488 | -8/Materials | Repaired Cld. Ion Engine 3635 | -8/Materials | Lost 3 parts (1n1u1w) 3796 | -8/Materials | Discovered new exit (range 4) 3904 | -8/Materials | Garrison activated, responded to threat 4068 | -8/Materials | Discovered new exit (range 13) 4120 | -8/Materials | Crushed by falling debris 4120 | -8/Materials | Core integrity fell below 50% 4133 | -8/Materials | Crushed by falling debris 4164 | -8/Materials | Lost 4 parts (1n2u1w) 4431 | -8/Materials | Core integrity fell below 20% 4457 | -8/Materials | Self-destructed Last Messages --------------- 04416_ R-06 Scavenger destroyed. 04416_ R-06 Scavenger collects Heat Sink. 04417_ R-06 Scavenger destroyed. 04418_ R-06 Scavenger collects Aluminum Leg. 04422_ G-47 Trooper destroyed. 04423_ R-06 Scavenger collects Com. Wheel. 04425_ Hvy. Assault Rifle+ destroyed. 04426_ R-06 Scavenger collects Heat Sink. 04428_ Acquired Com. Wheel. 04428_ Hvy. Assault Rifle+ destroyed. 04438_ Scanalyzer disabled. 04439_ U-05 Engineer builds a Door. 04440_ Arm. Wheel destroyed. 04443_ U-05 Engineer builds a Door. 04445_ System corrupted: Heat flow error (+154). 04446_ R-06 Scavenger collects Sml. Storage Unit. 04451_ R-06 Scavenger collects Lgt. Ion Engine. 04454_ R-06 Scavenger collects Particle Gun. 04455_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????####???????????????????????? | | ?????????# ???????????????????????? | | ?????????# ???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????+ #???######??????????????? | | ?????????# #?? 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[# ????# #????????????? | | ######### [ # ?????# #####????????? | | ????????# # """ # #????????? | | ????????# # """ + < #????????? | | ????????# # """ # #????????? | | ????????# # # ##????????? | | ????????# # # #?????????? | | #??????## ######## #?????????? | | #??????# ####### #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Power Shielding 33 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 39% | -9/Materials Hvy. Assault Rifle | 54% | -9/Materials Hrd. Light Armor Plating | 47% | -9/Materials Lgt. Assault Rifle | 10% | -9/Materials Cld. Ion Engine | 14% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Challenges ------------ None Game ------ Seed ChainNavigationSubcomponent Manual? 0 Play Time 00:50:54 Cumulative 12.3 hours Start 2025.12.07 @ 14:58:33 End 2025.12.08 @ 04:39:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94be72b9-2d9b-473f-9603-96437fa598c6