Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 00:08:33 Player: HargMentor Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 2710 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 59/100 System Corruption 0% Temperature Cool (0) Movement Flying (390) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (2) ------ Huge Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Treads Light Treads Light Treads Heat Sink Heat Sink Improved Heat Sink Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Targeting Computer Target Analyzer Target Analyzer Propulsion Shielding Shield Generator Field Recycling Unit (0) Particle Gun Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Assault Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Flight Unit Heat Sink Heat Sink Improved Heat Sink Cooling System Advanced Weight Redist. System Advanced Weight Redist. System Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Target Analyzer Target Analyzer Propulsion Shielding Shield Generator Field Recycling Unit Small Laser Particle Gun Light Assault Rifle Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 43 | 4 19 17 3 Power 8 | . 6 2 . Engine 8 | . 6 2 . Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 4 9 1 Treads 7 | . . 7 . Leg 8 | 2 4 2 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | . 6 2 . Device 6 | . 5 1 . Storage 2 | . 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 3 4 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 3 4 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 11 | . 2 . 9 Power 2 | . 1 . 1 Propulsion 3 | . . . 3 Utility 1 | . 1 . . Weapon 5 | . . . 5 Highest Loss Streak 6 | . 2 . 6 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 98 99 80 Engine 11 | . 13 11 10 Treads 17 | . . 20 26 Leg 13 | . 28 12 . Device 13 | . 21 11 11 Storage 9 | . 5 11 11 Ballistic Gun 29 | . 27 32 20 Naked Turns . | . . . . Heaviest Build 92 | 3 19 92 92 Greatest Support 69 | 20 20 69 69 Greatest Overweight (x) 6 | . . 3 6 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 5 10 25 25 Average Capacity 19 | 5 6 22 25 Most Carried 25 | 5 8 25 25 Average Carried 15 | 3 4 17 24 Final Capacity 25 | 5 10 25 25 Final Carried 25 | 5 7 25 23 Class Distribution -------------------- 45% | Scavenger-Gunner 26% | Scavenger-Mutant 16% | Gunner 10% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1388 | 252 386 594 156 Remotely . | . . . . Salvage Created 1583 | 30 423 975 155 Parts 124 | 3 30 71 20 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 52 | 1 12 25 14 Guns 48 | 1 12 25 10 AOE 4 | . . . 4 Classes Destroyed 7 | 1 2 3 1 Worker 2 | . . 1 1 Hauler 1 | . . 1 . Watcher 6 | . 1 5 . Swarmer 21 | . 2 9 10 Grunt 21 | 1 10 10 . Sentry 6 | . . 6 . Assembled 4 | . . . 4 Best Kill Streak 5 | 1 4 5 5 Combat Bots Only 4 | 1 4 4 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 310 | 3 78 122 107 Missed 81 | 1 19 38 23 Damage Taken 2608 | 21 712 860 1015 Core 554 | . 145 145 264 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 333 | . 141 192 . Core Remaining (%) 71 | 100 42 . . Volleys Fired 168 | 3 66 65 34 Largest 3 | 2 2 3 3 Hottest 63 | 40 40 63 63 Shots Fired 390 | 6 132 192 60 Gun 385 | 6 132 192 55 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 385 | 6 132 192 55 Thermal . | . . . . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 14 | 3 7 14 4 Robot Miss Streak 7 | 1 6 3 7 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 214 | 4 69 118 23 Core Hits 106 | 2 29 53 22 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2737 | 48 627 1396 666 Guns 2373 | 48 627 1396 302 Cannons . | . . . . Explosions 364 | . . . 364 Melee . | . . . . Ramming . | . . . . Kinetic 2373 | 48 627 1396 302 Thermal . | . . . . Explosive 364 | . . . 364 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles . | . . . . Explosions 2 | . . . 2 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . . . 12 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 28 | 2 17 28 . Average Temperature 11 | 1 10 13 . Received Heat Transfer 699 | 12 405 282 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 344 | 20 220 328 344 Initial 114 | . 13 18 114 Average 105 | 3 98 87 224 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 83 | 100 96 85 54 Level 1 16 | . 3 14 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 5 3 . Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | 1 26 39 19 Peak Tracking Total 5 | 1 4 5 5 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 4 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 17 4 . Successful 13 | . 9 4 . Failed 8 | . 8 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 10 . . Fabricators . | . . . . Repair Stations 11 | . 7 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Record 3 | . 3 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 4 4 . Scan Component 4 | . 2 2 . Repair 4 | . 2 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 2 2 . Time 129 | . 52 77 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4351 | 95 834 2857 565 Spaces Moved 1694 | 72 376 1054 192 Core 21 | 18 . . 3 Treads 959 | . . 770 189 Legs 714 | 54 376 284 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 240 Average Speed 209 | 102 120 241 245 Slowest Speed 400 | 120 120 330 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 8 41 78 42 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 6 | . . . 6 Terrain Destroyed 32 | . . . 32 Melee . | . . . . Projectile . | . . . . AOE 32 | . . . 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2195 | 88 642 1236 229 Wait 214 | . 158 56 . Move 1691 | 71 375 1053 192 Hop . | . . . . Pick Up 55 | 9 16 30 . Fast Attach 3 | 1 . 1 1 Attach 16 | 3 6 5 2 Detach 1 | . . 1 . Swap 24 | . 13 11 . Drop 23 | 1 8 14 . Fire 168 | 3 66 65 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Core integrity fell below 50% 720 | -10/Materials | Repaired Aluminum Leg 757 | -10/Materials | Repaired Assault Rifle 779 | -10/Materials | Build established: Scavenger-Mutant 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1343 | -9/Materials | Build established: Scavenger-Gunner 1431 | -9/Materials | Discovered new exit (range 13) 2009 | -9/Materials | Repaired Assault Rifle 2071 | -9/Materials | Repaired Imp. Assault Rifle 3217 | -9/Materials | Build established: Gunner 3307 | -9/Materials | Discovered new exit (range 14) 3546 | -9/Materials | Discovered new exit (range 14) 3787 | -9/Materials | Entered Mines 4071 | -9/Mines | Core integrity fell below 50% 4087 | -9/Mines | Build established: Scavenger-Mutant 4249 | -9/Mines | Learned location of 1 exit from Materials 4289 | -9/Mines | Assembled infested the area 4314 | -9/Mines | Found the Drone Emporium 4351 | -9/Mines | Core integrity fell below 20% 4352 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Acquired 2 matter. The unstable cave ceiling collapses. C-30 ARC bursts open, deploying its payload. D-53 Grenadier unfolds itself. Ion Engine destroyed. Imp. Assault Rifle destroyed. Lgt. Treads destroyed. Grenade Launcher destroyed. The unstable cave ceiling collapses. Machine disabled. NX-7NR(g) destroyed. Lgt. Assault Rifle destroyed. Identified Imp. Flight Unit. Flying robots can pass through spaces occupied by others, even hostile robots. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????#####????????????????????????????? | | ???????????????##"" "###?????????????????????????? | | ???????????????#" ! ###?#######??????????????? | | ???????????????# ## ???????????????? | | ????????????????? ?????????????????? | | ??????????????####"" #??????????????????? | | ???????######## X #??????????????????? | | ???????? d@ ##?????????????????? | | ?????????????# #?????????????????? | | ?????????????# d ###?????????????????? | | ?????????????# #???????????????????? | | ???????# ##### ####???????????????????? | | ???????# #??????????????????????? | | ???????# ####??????????????????????? | | ???????# ### # #?????????????????????????? | | ???????????#?## #????????????????????????? | | ??????????????## ####?????????????????????? | | ???????????????## ##????????????????????? | | ????????????????## #????????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ##????????????????????? | | ?????????????????# % ### ##?????????????????????? | | ?????????????????## #??###??????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????##### #???????????????????????????? | | ??????????????# #???????????????????????????? | | ???????????#### ######???????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ###????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????????### ###????????????????????????????????? | | ????????## ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Shopping List Challenges ------------ None Game ------ Seed CooledBiocellJammer Manual? 0 Play Time 00:41:41 Cumulative 0.6 hours Start 2024.02.27 @ 21:41:18 End 2024.04.03 @ 00:08:33 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 6% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27409acc-ac91-4e13-968d-f0065765b978