Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 15:49:35 Player: DGSTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (2694) 2694 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 6307 Bonus ------- High Alert Combat Kills 363 Friendly Fire -135 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 308/310 System Corruption 1% Temperature Cool (13) Movement Flying (41) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved VTOL Module Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- Scythe > --- INVENTORY (8) ---- Gauss Rifle Slug Cannon Slug Cannon Heavy Rocket Launcher Tearclaws Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved VTOL Module Makeshift Flight Unit Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Advanced Assault Cannon Heavy Rocket Launcher Scythe > --- INVENTORY -------- Gauss Rifle Slug Cannon Slug Cannon Tearclaws [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg VSS Leg Wheel Armored Wheel Flight Unit Makeshift Flight Unit Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 86 | 7 7 13 7 36 13 3 Power 12 | 1 1 1 1 5 2 1 Engine 3 | 1 . . . 2 . . Core 9 | . 1 1 1 3 2 1 Reactor . | . . . . . . . Propulsion 24 | 2 2 4 . 11 4 1 Treads . | . . . . . . . Leg 8 | 2 . . . 6 . . Wheel 10 | . 2 4 . 4 . . Hover . | . . . . . . . Flight 6 | . . . . 1 4 1 Utility 27 | 2 2 4 5 12 2 . Device 9 | 1 . 2 3 2 1 . Storage 10 | 1 2 2 . 4 1 . Processor 4 | . . . 1 3 . . Hackware 1 | . . . . 1 . . Protection 3 | . . . 1 2 . . Artifact . | . . . . . . . Weapon 23 | 2 2 4 1 8 5 1 Energy Gun 5 | . 1 . . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 3 1 3 . . Ballistic Cannon 3 | . . . . 1 2 . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 1 . 3 . . Parts Lost 30 | . . 2 3 21 1 3 Power 6 | . . 1 . 4 . 1 Propulsion 11 | . . . . 10 1 . Utility 6 | . . 1 2 2 . 1 Weapon 7 | . . . 1 5 . 1 Highest Loss Streak 9 | . . 2 1 9 1 2 To Critical Strikes 3 | . . . . 3 . . Average Slot Usage (%) 92 | . 100 98 94 89 79 89 Engine 2 | . 11 . . 2 . . Core 6 | . 2 10 9 3 5 7 Leg 1 | . . . . 4 . . Wheel 26 | . 27 43 36 21 . . Flight 4 | . . . . . 25 29 Device 10 | . 14 10 13 8 5 6 Storage 9 | . 14 11 9 6 6 7 Processor 9 | . . . 5 15 23 23 Protection 1 | . . . 3 4 . . Energy Gun 2 | . . . . 9 . . Ballistic Gun 14 | . 28 21 18 6 . . Ballistic Cannon 1 | . . . . . 6 5 Naked Turns . | . . . . . . . Heaviest Build 102 | 13 88 34 40 102 24 31 Greatest Support 48 | 20 24 48 48 48 29 29 Greatest Overweight (x) 4 | . 3 . 1 4 . 1 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 15 25 8 8 Average Capacity 15 | 7 19 15 15 19 7 8 Most Carried 19 | 5 13 13 15 19 7 7 Average Carried 11 | 1 9 10 13 14 5 6 Final Capacity 15 | 8 15 15 15 8 8 8 Final Carried 13 | 2 13 13 13 6 5 6 Class Distribution -------------------- 83% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2635 | 206 166 851 398 735 222 57 Remotely 797 | . . 534 263 . . . Salvage Created 3309 | 20 194 1108 570 1154 186 77 Parts 182 | 3 10 84 31 48 2 4 Haulers Intercepted 7 | . 1 4 1 1 . . Recyclers Shooed 4 | . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 71 | . 5 25 12 24 1 4 Melee 2 | . . . . . . 2 Guns 57 | . 5 19 12 21 . . Cannons 3 | . . . . 2 1 . AOE 8 | . . 6 . . . 2 Classes Destroyed 13 | 1 3 4 . 4 . 1 Builder 2 | . . 1 1 . . . Tunneler 2 | 1 . 1 . . . . Hauler 7 | . 1 4 1 1 . . Recycler 2 | . . . . 2 . . Mechanic 1 | . . . . 1 . . Watcher 4 | . . 3 . 1 . . Swarmer 22 | . 2 6 3 9 . 2 Grunt 32 | . 3 12 6 11 . . Brawler 2 | . . 1 1 . . . Sentry 10 | . . 6 2 2 . . Hunter 3 | . . . . 1 1 1 Programmer 1 | . . . . 1 . . Thief 1 | . . . . . . 1 Best Kill Streak 10 | 1 3 10 3 7 1 2 Combat Bots Only 6 | . 3 6 3 5 1 2 Max Kills in Single Turn 4 | 1 2 4 1 2 1 2 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 4 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 579 | . 33 86 52 356 25 27 Missed 188 | . 8 22 13 124 10 11 Damage Taken 5182 | . 328 810 599 3005 197 243 Core 1092 | . 38 246 103 547 44 114 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 405 | . . 155 . 250 . . Core Remaining (%) 75 | 100 84 38 81 . . . Volleys Fired 259 | 2 20 79 55 89 13 1 Largest 3 | 2 2 2 2 3 2 1 Hottest 142 | 40 40 50 50 142 96 39 Shots Fired 533 | 4 40 153 108 206 21 1 Gun 475 | 4 40 148 108 175 . . Cannon 52 | . . . . 31 21 . Launcher 6 | . . 5 . . . 1 Special . | . . . . . . . Kinetic 402 | 4 40 148 108 81 21 . Thermal 125 | . . . . 125 . . Explosive 6 | . . 5 . . . 1 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 4 12 9 14 18 3 . Robot Miss Streak 6 | . 3 4 6 4 3 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 6 | . 2 . . 4 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 361 | 4 28 93 68 149 13 6 Core Hits 146 | 1 12 48 24 55 2 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 16 | . . 1 . 12 3 . Burn 9 | . . . . 9 . . Destroy 2 | . . 1 . . 1 . Blast 5 | . . . . 3 2 . Melee Attacks 14 | . . . . . 3 11 Impact . | . . . . . . . Slashing 14 | . . . . . 3 11 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7829 | 51 367 2320 1227 3151 419 294 Guns 5557 | 51 332 1592 1192 2390 . . Cannons 839 | . . . . 620 219 . Explosions 796 | . . 698 . . . 98 Melee 396 | . . . . . 200 196 Ramming 241 | . 35 30 35 141 . . Kinetic 4650 | 51 332 1592 1192 1264 219 . Thermal 1746 | . . . . 1746 . . Explosive 796 | . . 698 . . . 98 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 396 | . . . . . 200 196 Piercing . | . . . . . . . Highest Corruption 7 | . . 2 7 . 1 1 Average Corruption 3 | . . 2 5 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . 8 . . . Message Errors 3 | . . . 3 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 96 | . . 13 . . 83 . Projectiles . | . . . . . . . Explosions 13 | . . 13 . . . . Melee 83 | . . . . . 83 . Knockbacks 17 | . . . 1 8 8 . Impact 1 | . . . 1 . . . Kinetic 15 | . . . . 7 8 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 151 | . 16 62 17 56 . . Shots 1 | . . 1 . . . . Rammed 17 | . 4 2 3 8 . . Targets Rammed 21 | . 4 2 3 12 . . Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 426 | . 6 85 426 335 292 . Average Temperature 71 | . 2 24 81 94 141 . Received Heat Transfer 1443 | . 117 282 288 747 . 9 Effects 4 | . . . 2 2 . . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . . 2 . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 9 | . . . . 9 . . Heat Transferred 4292 | . . . . 4292 . . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 916 | 5 209 916 603 502 . . Initial 345 | . 3 87 345 217 . . Average 328 | . 41 545 445 259 . . Maximum Alert Level 3 | . 1 3 2 2 . . Low Security (%) 31 | 100 96 16 . 21 . . Level 1 35 | . 3 23 35 63 . . Level 2 20 | . . 17 64 15 . . Level 3 12 | . . 42 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 3 2 6 . 1 Investigation 2 | . . 1 . 1 . . Extermination 1 | . . . . 1 . . Reinforcement 6 | . . 2 2 2 . . Assault 1 | . . . . . . 1 Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . 2 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 12 43 16 43 5 19 Peak Tracking Total 11 | . 7 11 5 10 4 10 Tactical Retreats 19 | . 4 7 . 5 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 2 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 22 | . 5 6 2 8 1 . Terminals 17 | . 5 4 2 6 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 66 | . 12 14 7 32 1 . Successful 27 | . 4 5 1 16 1 . Failed 39 | . 8 9 6 16 . . Catastrophic 10 | . 3 3 2 2 . . Database Lockouts . | . . . . . . . Manual 24 | . 8 4 7 5 . . Terminals 45 | . 12 8 7 18 . . Fabricators . | . . . . . . . Repair Stations 17 | . . 6 . 11 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 1 1 4 1 . Prototype ID Bank 3 | . 1 . . 2 . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Alert Level 2 | . . 1 1 . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 13 | . . 4 . 9 . . Scan Component 7 | . . 2 . 5 . . Repair 6 | . . 2 . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 6 2 6 . . Full Trace Events 4 | . . 3 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 2 . 4 . . Time 192 | . . 64 . 128 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 3685 | 61 544 907 477 1106 457 133 Spaces Moved 3170 | 44 367 656 234 655 977 237 Core 99 | 18 . . . 81 . . Treads . | . . . . . . . Legs 73 | 26 9 . . 38 . . Wheels 1775 | . 358 656 234 527 . . Hover . | . . . . . . . Flight 1223 | . . . . 9 977 237 Fastest Speed 35 | 50 90 90 90 35 35 41 Average Speed 77 | 91 118 90 90 103 39 41 Slowest Speed 269 | 120 135 90 105 269 42 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 66 74 29 21 96 40 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . . . . 1 . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 47 | . . 23 . 3 5 16 Melee 1 | . . . . . . 1 Projectile 8 | . . . . 3 5 . AOE 38 | . . 23 . . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 4011 | 61 432 879 434 932 1019 254 Wait 364 | . 18 110 127 105 4 . Move 3162 | 43 366 655 233 654 974 237 Hop 1 | . . . . . 1 . Pick Up 63 | 9 13 12 5 18 5 1 Fast Attach 19 | . . 1 2 11 4 1 Attach 45 | 7 . 6 4 17 9 2 Detach 11 | . . 1 1 4 4 1 Swap 22 | . 7 6 1 8 . . Drop 30 | . 4 7 3 14 2 . Fire 259 | 2 20 79 55 89 13 1 Melee 14 | . . . . . 3 11 Ram 17 | . 4 2 3 8 . . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 14) 586 | -10/Materials | Identified exit to Materials 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x2 869 | -9/Materials | Repaired Arm. Wheel 1003 | -9/Materials | Discovered new exit (range 15) 1196 | -9/Materials | Core integrity fell below 50% 1293 | -9/Materials | Repaired Arm. Wheel 1496 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x2 1970 | -8/Materials | Discovered new exit (range 7) 1990 | -8/Materials | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2176 | -7/Factory | Repaired Arm. Wheel 2208 | -7/Factory | Repaired Arm. Wheel 2245 | -7/Factory | Repaired Arm. Wheel 2277 | -7/Factory | Repaired Arm. Wheel 2434 | -7/Factory | Identified exit to DSF 2717 | -7/Factory | Identified exit to Storage 2717 | -7/Factory | Identified exit to Lower Caves 2896 | -7/Factory | Garrison activated, responded to threat 2918 | -7/Factory | Lost 9 parts (2p4n1u2w) 2987 | -7/Factory | Core integrity fell below 50% 3020 | -7/Factory | Lost 7 parts (2p3n2w) 3035 | -7/Factory | Garrison activated, responded to threat 3096 | -7/Factory | Entered Lower Caves 3148 | -7/Lower Caves | Learned Factory emergency access door positions 3505 | -7/Lower Caves | Encountered a Warlord checkpoint 3507 | -7/Lower Caves | Discovered new exit (range 15) 3539 | -7/Lower Caves | Core integrity fell below 20% 3552 | -7/Lower Caves | Identified exit to Lower Caves 3553 | -7/Lower Caves | Entered another Lower Caves area 3612 | -7/Lower Caves | Discovered new exit (range 5) 3613 | -7/Lower Caves | Identified exit to Factory 3615 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3638 | -7/Lower Caves | Learned Factory stockpile data 3639 | -7/Lower Caves | Spotted B-75 Beast 3686 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 12 matter. Acquired Tearclaws. EXIT=FOUND EXIT=IDENTIFIED: FACTORY Slug penetrates Wall. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Lgt. Nuclear Core destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Acquired derelict log, extracted data. Data stored: Factory stockpile data. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Adv. Assault Cannon destroyed. Penetrated by Slug. Recoil Stabilizer destroyed. H-55 Commando destroyed. Acquired 45 matter. 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Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredMobileFacilitator Manual? 0 Play Time 00:48:40 Cumulative 44.7 hours Start 2024.05.06 @ 14:30:25 End 2024.05.06 @ 15:49:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b0c78b5-9a1f-4654-bff9-d053451d1f7b