Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.08 @ 20:15:41 Player: strategineer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (852) 852 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2707 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 136/550 Matter 208/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Cooling System Cooling System Cooling System Small Storage Unit Large Storage Unit Sensor Array Sensor Array Sensor Array Sensor Array Improved Utility Shielding Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Cooling System Large Storage Unit Sensor Array Signal Interpreter Improved Utility Shielding > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Cooling System Cooling System Cooling System Small Storage Unit Large Storage Unit Sensor Array Sensor Array Sensor Array Sensor Array Improved Utility Shielding Small Laser Small Laser Plasma Cutter [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 27 | . 6 14 7 Power 4 | . 2 1 1 Engine 4 | . 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | . 1 5 1 Treads 2 | . . 2 . Leg 5 | . 1 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 1 6 2 Device 6 | . 1 4 1 Storage 1 | . . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | . 2 2 3 Energy Gun 4 | . 1 1 2 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 3 3 14 Power 4 | . 1 1 2 Propulsion 3 | . . . 3 Utility 5 | . . 1 4 Weapon 8 | . 2 1 5 Highest Loss Streak 14 | . 2 2 14 Average Slot Usage (%) 91 | . 86 97 76 Engine 10 | . 13 11 4 Treads 10 | . . 13 9 Leg 11 | . 28 8 2 Device 19 | . 4 23 21 Storage 11 | . 14 11 9 Processor 5 | . . 6 9 Energy Gun 12 | . 19 11 8 Ballistic Gun 8 | . 6 10 6 Naked Turns . | . . . . Heaviest Build 35 | 12 14 31 35 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 8 15 15 Average Capacity 11 | . 8 12 15 Most Carried 15 | . 8 15 15 Average Carried 9 | . 6 8 13 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 6 8 15 11 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 550 | 200 99 251 . Remotely . | . . . . Salvage Created 1026 | . 215 511 300 Parts 68 | . 19 34 15 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 6 18 7 Guns 30 | . 5 18 7 AOE 1 | . 1 . . Classes Destroyed 7 | . 4 2 1 Builder 1 | . 1 . . Watcher 5 | . 1 1 3 Swarmer 17 | . 3 10 4 Grunt 10 | . 3 5 2 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 13 | . 4 13 9 Combat Bots Only 12 | . 3 12 6 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2279 | . 366 534 1379 Core 568 | . 35 119 414 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 86 70 . Volleys Fired 113 | . 22 47 44 Largest 2 | . 2 2 2 Hottest 90 | . 90 80 80 Shots Fired 189 | . 33 84 72 Gun 189 | . 33 84 72 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 89 | . 14 43 32 Thermal 92 | . 11 41 40 Explosive . | . . . . Electromagnetic 8 | . 8 . . Robot Hit Streak 13 | . 10 13 7 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 8 | . 2 4 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 123 | . 21 55 47 Core Hits 60 | . 11 27 22 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1631 | . 413 674 544 Guns 1495 | . 277 674 544 Cannons . | . . . . Explosions 136 | . 136 . . Melee . | . . . . Ramming . | . . . . Kinetic 722 | . 78 379 265 Thermal 820 | . 246 295 279 Explosive . | . . . . Electromagnetic 89 | . 89 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . 19 . . Projectiles . | . . . . Explosions 19 | . 19 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . 84 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 192 | . 192 . 89 Average Temperature 70 | . 78 . 58 Received Heat Transfer 825 | . 105 162 558 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1759 | . 459 675 625 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 543 | . 157 543 285 Initial 144 | . . 66 144 Average 242 | . 70 308 205 Maximum Alert Level 2 | . . 2 1 Low Security (%) 42 | . 100 23 44 Level 1 41 | . . 51 55 Level 2 16 | . . 25 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 9 25 16 Peak Tracking Total 7 | . 6 7 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 4 . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 2 15 . Successful 9 | . . 9 . Failed 8 | . 2 6 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 7 | . 2 5 . Terminals 10 | . 2 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 2 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1053 | . 217 669 167 Spaces Moved 444 | 1 120 306 17 Core 2 | . . . 2 Treads 225 | . . 212 13 Legs 217 | 1 120 94 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 160 Average Speed 141 | 120 120 147 187 Slowest Speed 350 | 120 120 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 2 31 31 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . 4 . . Melee . | . . . . Projectile . | . . . . AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 674 | . 158 436 80 Wait 72 | . 6 55 11 Move 441 | . 119 305 17 Hop . | . . . . Pick Up 14 | . 3 10 1 Fast Attach 8 | . 3 3 2 Attach 8 | . 1 2 5 Detach . | . . . . Swap 11 | . 2 9 . Drop 7 | . 2 5 . Fire 113 | . 22 47 44 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 464 | -9/Materials | Destroyed 12 combat bots 636 | -9/Materials | Discovered new exit (range 7) 681 | -9/Materials | Identified exit to Mines 861 | -9/Materials | Discovered new exit (range 14) 884 | -9/Materials | Build established: Scavenger-Mutant 886 | -9/Materials | Identified exit to Materials 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Utility x2 1044 | -8/Materials | Core integrity fell below 50% 1054 | -8/Materials | Self-destructed Last Messages --------------- 00986_ Hvy. Assault Rifle destroyed. 00988_ Sml. Laser destroyed. 01004_ Imp. Utility Shielding destroyed. 01006_ Heat Sink destroyed. 01013_ Sensor Array destroyed. 01014_ R-06 Scavenger collects Prototype Flight Unit. 01017_ Lgt. Ion Engine destroyed. 01017_ R-06 Scavenger collects Prototype Flight Unit. 01018_ Aluminum Leg melted. 01018_ G-47 Trooper destroyed. 01021_ R-06 Scavenger collects Imp. Heat Sink. 01024_ Sml. Laser destroyed. 01032_ Cooling System destroyed. 01034_ R-06 Scavenger collects Lgt. Ion Engine. 01037_ Acquired Lgt. Assault Rifle. 01038_ R-06 Scavenger collects Lgt. Assault Rifle. 01039_ Aluminum Leg destroyed. 01042_ R-06 Scavenger collects Lgt. Ion Engine. 01051_ Lgt. Assault Rifle destroyed. 01054_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#auu#????????????????????? | | ????????????????????????# u#????????????????????? | | ????????????????????????# u#????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????######## ########### ?????????? | | ?????????????????# % [ %s ???????? | | ?????????????????# %% ss ???????? | | ?????????????????# ! =% s ???????? | | ?????????????????# ! @ ###/####### ?????????? | | ?????????????????#[ #????????????????????? | | ?????????????????#% ==* g%! #????????????????????? | | ??????????????? + %=%g #????????????????????? | | ?????????????""" # =% #????????????????????? | | ??????????????""?# % #????????????????????? | | ?????????????????# [ #????????????????????? | | ?????????????????# #####+##????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????+ ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFlakLoader Manual? 0 Play Time 00:16:13 Cumulative 19.5 hours Start 2021.06.08 @ 20:00:20 End 2021.06.08 @ 20:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 31 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb839338-bee3-47db-bd29-caec12cfe295