Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 11:38:45 Player: Petvaria Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (571) 2855 Value Destroyed (26039) 26039 Prototype IDs (106) 2120 Alien Tech Used (5) 1000 Bonus (42198) 42198 TOTAL SCORE: 84512 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5985 Follower Combat Kills 2740 Prayed to X0-1V1 5000 Major X0-1V1 Interference 17550 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Win 3000 Friendly Fire -2577 Cogmind --------- Core Integrity 1277/1340 Matter 287/300 Energy 320/340 System Corruption 1% Temperature Cool (11) Movement Treading (219) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION (6) --- Improved Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Quantum Capacitor Superdense Plating X0-1V1's Piety Tracker > --- WEAPON (5) ------- Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon > --- INVENTORY (26) --- Light Quantum Reactor Improved Heavy Treads Biometal Heavy Treads Advanced Energy Well (500) Matter Compressor (250) Precision Energy Filter Advanced Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Graphene Brace Advanced Focal Shield Deep Network Scanner Advanced Corruption Screen Long-range Tractor Beam Transdimensional Reconstructor Improved Arc Projector Zionite Alpha Cannon Mk. II Heavy Machine Gun KE Penetrator KE Penetrator Micro-nuke Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor Graviton Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Gravity Neutralizer Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Experimental Weapon Cycler Advanced Transmission Jammer Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Nova Cannon Railgun Railgun Railgun > --- INVENTORY -------- Zionite Heavy DM Reactor Advanced Energy Well Matter Compressor Long-range Sensor Array Weapon Mount Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Superdense Plating Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Graphene Brace Advanced EM Shield Deep Network Scanner Long-range Tractor Beam Transdimensional Reconstructor Enhanced Nova Cannon Potential Cannon Zionite Alpha Cannon Mk. II Advanced Remote Datajack CR-A16's Behemoth Slayer [Rating: 208] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device X0-1V1's Piety Tracker Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . . . . . 1 1 . . . . 1 . . . . . Utility 10 | . . . . . 2 1 . . . . . . 1 . . . . . 1 . . . . 1 . . 2 . 2 Weapon 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 400 | 7 7 3 1 . 42 27 2 20 4 13 5 3 14 13 15 . 30 42 6 12 10 6 2 9 21 5 54 16 11 Power 40 | 1 1 . 1 . 5 4 . 1 . 1 . . 1 1 . . 1 7 . 2 1 . 1 . 4 1 6 1 . Engine 9 | 1 1 . 1 . 2 . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . Core 12 | . . . . . 3 4 . . . . . . . . . . 1 2 . 2 . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . 5 . . 1 . 1 . 4 1 6 1 . Propulsion 86 | 2 . 2 . . 14 7 2 7 . 4 . 2 1 4 . . 7 7 1 1 2 2 . 2 3 1 9 5 1 Treads 77 | 2 . 2 . . 14 7 2 7 . 4 . 2 1 2 . . 4 5 1 1 2 1 . 1 3 1 9 5 1 Leg 8 | . . . . . . . . . . . . . . 2 . . 2 2 . . . 1 . 1 . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | 2 3 1 . . 11 10 . 7 3 5 5 . 7 4 9 . 11 14 3 3 4 3 1 4 8 1 24 3 7 Device 93 | 1 2 1 . . 7 6 . 3 2 2 1 . 6 3 5 . 9 7 2 1 3 . 1 3 4 . 17 1 6 Storage 6 | 1 1 . . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . Processor 21 | . . . . . . 1 . 1 1 2 4 . . . 3 . 1 . 1 1 1 1 . 1 . . 2 . 1 Hackware 6 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . 2 . . Protection 27 | . . . . . 1 2 . 1 . 1 . . 1 1 1 . . 7 . 1 . 1 . . 4 1 3 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 2 3 . . . 12 6 . 5 1 3 . 1 5 4 6 . 11 14 2 6 3 1 . 3 6 2 15 7 3 Energy Gun 27 | 1 2 . . . 3 . . . . . . . 1 3 2 . 1 2 1 3 2 1 . . . 1 3 . 1 Energy Cannon 17 | . 1 . . . 2 1 . . . . . . . . 2 . . 1 . . . . . 1 2 1 3 2 1 Ballistic Gun 54 | 1 . . . . 6 4 . 2 . 2 . 1 2 1 1 . 8 8 1 2 . . . 2 1 . 7 5 . Ballistic Cannon 11 | . . . . . . . . 2 . 1 . . 1 . . . 1 3 . . 1 . . . 2 . . . . Launcher 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . 1 . . . 4 1 . . . . 3 . . . . . 2 5 . 2 . 4 . 2 6 6 11 3 1 Corrupted Parts 9 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . 3 . 2 . . System Corruption 67 | . . . . . . . 7 . . . . . . . . . 20 . . . . . . . 22 . 18 . . Parts Lost 116 | . 4 1 . . 4 7 . 2 . 13 . 4 4 4 1 . 18 14 . 2 3 . . 2 2 . 22 9 . Power 10 | . 1 . . . . 1 . . . 1 . . . . . . . 2 . . . . . . . . 5 . . Propulsion 30 | . . 1 . . 3 4 . 1 . 5 . 2 1 3 . . 5 2 . . . . . 1 . . 2 . . Utility 38 | . . . . . . 2 . 1 . 4 . . . 1 1 . 5 4 . 2 1 . . . 1 . 9 7 . Weapon 38 | . 3 . . . 1 . . . . 3 . 2 3 . . . 8 6 . . 2 . . 1 1 . 6 2 . Highest Loss Streak 11 | . 2 1 . . 2 3 . 1 . 4 . 2 4 2 1 . 11 7 . 1 1 . . 1 1 . 6 3 . To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Average Backups 21 | 3 6 12 13 13 25 22 24 22 23 19 19 20 23 23 23 24 23 23 24 25 23 24 23 23 24 20 20 19 19 Power 1 | . 2 3 2 2 2 1 1 . 1 1 1 1 2 1 2 2 1 1 1 1 . . . . . . . . . Propulsion 2 | 1 2 3 2 2 4 2 1 1 4 3 2 1 2 1 1 1 4 4 2 2 1 2 3 1 1 . . 1 1 Utility 10 | . . 2 4 5 8 9 11 11 10 8 9 10 13 14 13 13 7 9 14 13 12 13 13 12 13 14 13 11 9 Weapon 7 | 1 1 4 4 4 10 9 11 8 7 5 6 7 5 5 7 8 9 8 7 8 7 8 6 7 7 4 4 5 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 90 | . . . 3 1 12 5 . 3 2 . 1 1 4 5 3 . 9 18 . 2 1 . 1 1 7 . 3 . 8 Power 8 | . . . . . 1 . . . . . . . 1 1 1 . 1 . . . . . . . . . 2 . 1 Propulsion 15 | . . . 1 . 3 1 . . . . . . 1 . . . . 4 . . . . 1 . 2 . 1 . 1 Utility 32 | . . . . . 3 3 . 1 . . 1 1 1 3 1 . 3 8 . . . . . 1 3 . . . 3 Weapon 34 | . . . 2 1 5 1 . 2 2 . . . 1 1 1 . 5 6 . 2 1 . . . 2 . . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 100 100 89 98 86 88 99 97 98 98 96 99 96 100 95 88 77 82 89 74 94 88 79 81 82 81 65 Engine 3 | . 14 14 14 14 4 . . . 7 6 7 7 6 6 6 6 1 . . . . . . . . . . . . Core 1 | . . . . . 4 7 7 6 . . . . . . . . 4 3 . 4 4 5 5 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 6 5 5 5 10 10 9 12 14 12 12 12 Treads 24 | . 28 28 28 28 35 32 32 29 38 30 30 28 25 21 20 20 21 16 20 21 21 20 21 19 15 14 14 12 12 Device 15 | . 14 14 14 14 9 21 23 16 14 8 14 15 15 16 17 20 17 12 9 13 20 20 21 19 14 15 20 21 13 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 Processor 6 | . . . . . . 1 7 8 15 11 12 15 13 13 6 6 6 5 5 1 . . . 4 4 4 5 4 4 Protection 2 | . . . . . 1 5 . 2 . 6 2 . 3 . 1 . 1 3 5 5 5 5 5 3 3 4 3 5 5 Energy Gun 4 | . 14 14 14 14 4 . . . . . . . 4 9 11 13 8 5 5 7 10 4 10 9 3 1 1 . 2 Energy Cannon 2 | . 4 14 14 14 4 4 7 . 4 . 6 . . . . . . 1 4 . . . . . 3 4 4 1 8 Ballistic Gun 11 | . 8 . . . 9 14 . 5 7 12 14 14 9 10 12 20 23 18 5 9 8 1 5 4 9 11 10 18 2 Ballistic Cannon 3 | . . . . . . . . 5 1 8 . 7 3 1 . . . 2 9 7 6 . 10 8 4 4 1 . . Peak Build Rating 208 | 7 20 21 25 25 46 61 77 72 57 57 63 63 77 82 83 83 93 114 123 137 136 129 129 139 158 170 208 189 206 Average Rating 84 | 4 8 16 22 25 36 50 66 59 54 52 60 59 67 76 74 83 84 99 120 131 130 104 128 131 147 162 174 172 188 On Entrance 82 | . 7 20 21 25 25 36 60 77 50 56 57 61 63 77 75 83 83 84 112 121 136 128 129 129 130 154 170 167 151 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . 5 3 3 13 12 . . . . . 2 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 308 | 15 31 30 30 30 166 122 118 126 119 128 102 99 119 121 129 122 145 161 161 172 191 189 189 171 206 202 304 274 308 Greatest Support 226 | 40 40 40 40 40 84 111 162 162 108 110 88 96 96 90 70 70 93 175 200 200 193 153 153 183 205 210 226 226 195 Greatest Overweight (x) 5 | . . . . . 2 1 1 1 1 1 1 1 1 1 1 1 4 5 . . 1 1 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 1 1 1 1 1 1 2 1 . . . . 1 . . . . . 1 Largest Inventory Capacity 31 | 8 15 16 16 16 31 31 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 25 | 7 10 15 16 16 29 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Most Carried 31 | 5 13 15 16 16 31 30 26 26 26 26 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Carried 23 | 3 6 12 15 15 28 25 26 25 25 21 21 22 25 25 25 26 23 24 25 25 24 25 25 24 25 25 24 25 22 Final Capacity 31 | 8 15 16 16 16 31 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Final Carried 31 | 4 13 15 16 16 31 26 26 26 26 19 22 26 26 26 26 26 21 26 26 26 22 25 26 25 26 26 26 22 24 Class Distribution -------------------- 18% | Scavenger-Tank 17% | Hauler-Gunner 16% | Hauler-Mutant 13% | Scavenger-Gunner 7% | Scavenger-Skirmisher 7% | Messiah-Tank 5% | Hauler-Tank 4% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Hauler-Tank | -4/Factory Messiah-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Hauler-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Armory Scavenger-Tank | -3/Lab Messiah-Tank | -2/Research Messiah-Tank | -2/Testing Messiah-Tank | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Matter Collected 21451 | 294 207 30 . . 1313 1071 82 1020 453 1284 115 952 517 546 1003 . 1555 2769 57 889 661 241 412 206 1720 328 2896 752 78 Remotely 1799 | . . . . . . . . . . . . . . . . . . . . . . . . . 749 . 987 63 . Salvage Created 29649 | 149 795 173 . . 1704 1751 1570 1737 178 641 . 290 773 854 897 . 2320 3847 69 823 666 246 247 268 1333 78 5497 1501 1242 Parts 1208 | 9 30 6 . . 71 88 17 89 4 33 . 18 26 40 34 . 80 169 7 33 24 2 14 26 51 3 221 72 41 Haulers Intercepted 8 | . 1 . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 12 | . 1 . . . 1 1 . 2 . . . . 1 . . . . 4 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 263 | . . . . . . . . . . 32 5 27 . 8 28 . 91 . . 34 21 1 16 . . . . . . Prevented 38 | . . . . . . . . . . . . 3 . 3 . . 29 . . 3 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 463 | . 16 3 . . 28 28 6 47 . 19 . 9 9 8 23 . 42 53 3 17 14 . 6 4 20 1 68 24 15 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 245 | . 12 . . . 16 23 . 8 . 5 . 3 1 5 13 . 39 46 2 11 12 . 5 1 10 . 20 13 . Cannons 117 | . 3 3 . . 7 3 2 8 . 13 . 1 3 2 . . . 6 1 3 2 . 1 2 9 . 33 2 13 AOE 76 | . . . . . 3 2 . 29 . 1 . 5 4 . 9 . 3 1 . 2 . . . . . . 10 6 1 Classes Destroyed 29 | 2 3 . . . 7 1 1 5 1 1 . . 2 . 2 . 1 1 . . . . 1 . . . . 1 . Worker 29 | . . . . . 2 2 . 8 . . . . 3 . . . . 3 . . . . . 1 . . 6 1 3 Builder 20 | . . . . . 1 . . 4 . . . . . . . . . 5 . . . . . 3 . . 6 1 . Tunneler 7 | 3 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . Hauler 8 | . 1 . . . 3 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . Recycler 22 | 1 1 . . . 2 1 . 3 . . . . 2 . . . . 7 . . . . . . . . 5 . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 6 | . . . . . 1 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Operator 8 | . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . 3 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Watcher 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . Swarmer 91 | . . . . . 5 3 . 7 . . . 4 . . 7 . 11 10 3 9 5 . . . . . 17 10 . Saboteur 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Grunt 178 | . 16 3 . . 11 17 . 25 . 7 . 2 4 2 13 . 22 21 . 3 5 . . . 4 . 12 2 9 Brawler 18 | . . . . . . . . 1 . 3 . 2 . 1 2 . . 3 . 1 . . . . . . 1 4 . Duelist 7 | . . . . . . . . 1 . 2 . . . . . . 1 1 . . . . . . . . 1 1 . Protector 9 | . . . . . . . . 2 . 1 . . . . . . 4 1 . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 38 | . . . . . 8 5 . 1 . 1 . . 1 . . . 2 4 . 2 1 . . . 3 . 7 3 . Demolisher 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Specialist 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . 4 . . Hunter 32 | . . . . . 4 1 . . . . . 1 . 3 . . 1 3 . . . . 3 4 2 . 6 2 2 Programmer 40 | . . . . . . 2 . 2 . 4 . . 1 . . . . 8 . . 2 . 2 . 4 . 11 1 3 Heavy 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . Compactor 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Armor Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Decomposer 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Assembled 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Thug 8 | . . . . . . . . . . . . . . 7 . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 24 | 4 3 1 . . 4 5 5 24 . 6 . 5 6 2 4 . 15 10 2 7 5 . 3 3 7 1 16 7 11 Combat Bots Only 15 | . 3 1 . . 3 5 5 15 . 6 . 5 5 2 4 . 15 8 2 7 5 . 3 2 6 1 10 7 11 Max Kills in Single Turn 5 | 1 1 1 . . 2 2 1 5 1 1 . 2 4 2 3 . 3 2 1 3 2 . 1 1 1 1 5 5 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . 1 . Exploded 4 | . . . . . 2 1 . 4 . 1 . 2 4 . 3 . 2 1 . 2 . . . . . . 3 3 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Hostile Shots Fired 3215 | . 79 15 . . 232 236 . 234 5 191 . 29 47 52 64 . 278 246 8 97 61 . 48 40 216 40 658 278 61 Missed 898 | . 15 4 . . 53 81 . 81 1 55 . 8 16 14 19 . 73 59 3 32 21 . 17 13 53 4 184 75 17 Hits 2317 | . 64 11 . . 179 155 . 153 4 136 . 21 31 38 45 . 205 187 5 65 40 . 31 27 163 36 474 203 44 Melee 36 | . . . . . . . . . 4 8 . . . . 4 . . 3 . . 4 . . . 2 . 2 9 . Projectile 2281 | . 64 11 . . 179 155 . 153 . 128 . 21 31 38 41 . 205 184 5 65 36 . 31 27 161 36 472 194 44 AOE 10 | . . . . . . . . 5 . . . . . . . . . 1 . . . . . 1 2 . 1 . . Critical Strikes 85 | . . 1 . . 9 4 . 3 . 10 . . 1 . 2 . 7 10 . 4 1 . 1 . 8 2 13 9 . Actively Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Part Disruptions 5 | . . . . . . . . . . 1 . . . . . . . 2 . 1 . . . . 1 . . . . Damage Taken 35893 | . 784 164 . . 2764 2042 . 2217 72 2568 . 366 731 423 752 . 3618 3821 73 1135 532 . 401 545 3045 240 5850 3068 682 Core 2738 | . 166 41 . . 413 165 . 207 . 70 . 54 129 . 126 . 278 219 . 100 18 . 12 14 302 6 241 114 63 Absorbed by Shields 4585 | . . . . . . . . . . . . . . 119 . . 134 . . . 222 . 202 . 1372 256 2007 273 . Reduced by Siege Mode 572 | . . . . . . . . . . . . . . . . . . 92 . 8 19 . 10 5 255 31 118 34 . Redirected to Shielding 157 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 149 . Ignored by Resistances 4403 | . . . . . . . . . . . . . . . . . . 20 . 50 . . . . . 429 2381 1207 316 Regen/Repaired (Parts) 58 | . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 28 10 . . . . . . 81 . . . . 50 70 . . . . 85 . . 88 . 70 95 Volleys Fired 1265 | 8 75 17 . . 125 95 8 60 16 59 1 14 18 26 45 . 68 124 9 22 30 6 12 22 91 29 187 36 62 Largest 5 | 2 2 2 . . 2 3 1 2 2 3 1 3 4 4 5 . 5 5 5 5 5 1 5 5 5 3 5 5 1 Hottest 345 | 70 110 100 . . 103 116 100 100 75 102 75 90 158 235 247 . 288 289 229 296 328 75 297 297 338 188 345 254 200 Shots Fired 3391 | 16 150 31 . . 233 224 8 90 17 154 1 31 47 74 122 . 286 458 21 102 113 6 64 51 254 59 583 135 61 Gun 2361 | 16 138 14 . . 147 174 . 48 1 69 . 17 40 68 111 . 278 370 9 60 84 6 40 23 127 32 365 124 . Cannon 961 | . 12 17 . . 80 46 8 30 13 83 1 9 6 6 . . 4 88 12 40 29 . 24 28 109 27 217 11 61 Launcher 67 | . . . . . 6 4 . 12 3 2 . 5 1 . 11 . 4 . . 2 . . . . 17 . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Kinetic 2138 | 8 49 . . . 111 174 . 65 2 140 . 26 31 25 64 . 223 346 12 74 74 . 38 35 142 32 343 124 . Thermal 1098 | 8 101 31 . . 116 46 8 13 12 12 1 . 15 30 47 . 59 106 9 18 37 6 26 16 94 26 189 11 61 Explosive 48 | . . . . . 6 4 . 12 3 2 . 5 1 . 11 . 4 . . . . . . . . . . . . Electromagnetic 94 | . . . . . . . . . . . . . . 19 . . . 6 . 2 . . . . 17 . 50 . . Phasic 11 | . . . . . . . . . . . . . . . . . . . . 8 2 . . . . 1 . . . Robot Hit Streak 59 | 5 9 11 . . 13 27 9 11 11 22 . 15 15 9 13 . 48 33 4 12 19 7 10 17 49 27 41 59 55 Robot Miss Streak 7 | 1 2 3 . . 4 2 . 4 4 6 . 7 2 2 3 . 4 6 1 4 6 . 5 4 3 2 3 2 . Penetration Max 2 | . . . . . . 1 . . . 1 . . 1 1 . . 1 1 . . 1 . . 1 1 . 2 1 . Secondary Targets 35 | . . . . . 1 1 . 1 . . . . . . 5 . 16 7 . . . . . . . . . 4 . Max Gunslinging Chain 2 | . . . . . 1 1 . 1 . . . . . . 1 . 2 1 . . . . . . . . . 2 . Capacitor 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Shots Hit Robots 2325 | 10 107 23 . . 150 171 8 62 14 117 . 20 42 72 81 . 206 283 6 56 70 6 31 31 170 44 391 107 47 Core Hits 1320 | 5 41 8 . . 57 71 2 107 5 113 . 31 29 38 51 . 110 172 5 47 46 5 22 24 75 10 169 52 25 Critical Kills 38 | . . . . . . 2 4 2 1 . . . . . 2 . 3 2 . 3 3 . 1 1 3 1 5 4 1 Critical Parts Destroyed 27 | . . . . . . 1 . . . 1 . . . . 2 . 4 3 . 3 4 . . . 4 . 3 2 . Critical Strikes 111 | 2 8 . . . 3 3 4 2 1 1 . . 3 3 4 . 11 13 . 7 7 . 5 2 15 1 9 6 1 Burn 30 | 2 8 . . . 2 . . . . . . . 2 1 . . 4 5 . 1 . . 3 1 1 . . . . Meltdown 15 | . . . . . . . 4 2 1 . . . . . . . . . . . . . . . . 1 3 3 1 Destroy 58 | . . . . . 1 3 . . . 1 . . . . 4 . 7 5 . 6 7 . 1 1 14 . 5 3 . Blast 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 . . Sever 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . Melee Attacks 116 | . . . . . . 6 . 18 2 1 . . 30 27 27 . . . . 4 . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 111 | . . . . . . 6 . 18 2 1 . . 30 27 27 . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . Sneak Attacks 21 | . . . . . . . . 3 . . . . 3 15 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77055 | 137 1406 348 . . 3205 3762 913 7258 361 2951 . 1407 1822 2222 2680 . 5817 7543 155 1415 1812 132 827 829 4557 1067 16322 5267 2840 Guns 35657 | 137 1231 100 . . 1561 2571 . 670 19 955 . 195 574 971 1601 . 5209 6097 89 725 1280 132 537 490 1707 408 5999 2399 . Cannons 24291 | . 139 248 . . 1258 832 764 1252 281 1698 . 139 174 175 . . 75 1211 45 472 505 . 290 338 2145 659 8261 986 2344 Explosions 14812 | . . . . . 344 356 149 5114 61 298 . 1073 671 . 1079 . 533 123 . 156 . . . . 691 . 1929 1786 449 Melee 1763 | . . . . . . . . 222 . . . . 403 1076 . . . . . 62 . . . . . . . . . Ramming 532 | . 36 . . . 42 3 . . . . . . . . . . . 112 21 . 27 . . 1 14 . 133 96 47 Kinetic 33240 | 65 411 . . . 1120 2571 . 934 25 2421 . 334 432 452 818 . 4398 5581 92 776 967 . 385 485 1658 408 6420 2487 . Thermal 33682 | 72 959 348 . . 1699 916 913 4256 275 232 . . 385 489 783 . 886 1543 42 307 742 132 442 343 2323 659 9695 2684 2557 Explosive 6344 | . . . . . 344 272 . 1846 61 298 . 1073 602 . 1079 . 533 . . . . . . . . . . . 236 Electromagnetic 1304 | . . . . . . . . . . . . . . 205 . . . 307 . 156 . . . . 562 . 74 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1701 | . . . . . . . . 222 . . . . 403 1076 . . . . . . . . . . . . . . . Piercing 62 | . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . Phasic 190 | . . . . . . . . . . . . . . . . . . . . 114 76 . . . . . . . . Highest Corruption 53 | . . . . . 12 4 27 27 27 45 45 2 1 1 1 . 20 6 9 31 32 9 11 . 24 30 46 53 1 Average Corruption 17 | . . . . . 12 3 17 27 27 35 45 2 1 1 1 . 10 3 9 24 24 9 10 . 14 28 20 46 1 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1041 | . . . . . 101 20 5 94 78 162 4 4 . 15 11 . 25 35 7 78 73 22 61 . 34 23 130 55 4 Message Errors 224 | . . . . . 21 2 2 22 20 30 2 1 . 4 2 . 5 9 3 20 18 8 16 . 2 7 20 10 . Matter Fused 231 | . . . . . 20 4 2 23 27 42 1 1 . 2 2 . 6 6 2 21 15 6 15 . 8 2 16 9 1 Heat Flow Errors 113 | . . . . . 6 2 . 12 9 24 . . . 1 2 . 6 4 1 10 7 4 6 . 3 1 9 6 . Energy Discharges 126 | . . . . . 25 1 . 10 7 20 1 2 . 4 2 . 1 2 1 9 7 3 8 . 6 3 7 7 . Parts Rejected 12 | . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 2 . 3 1 1 Parts Fused 14 | . . . . . 1 . . 3 1 1 . . . . . . . . . 1 . 1 1 . . 1 4 . . Data Loss (minor) 93 | . . . . . 8 6 . 8 6 16 . . . 1 . . 5 3 . 4 13 . 5 . 3 3 9 2 1 Data Loss (major) 54 | . . . . . 7 . . 7 3 7 . . . 1 1 . 2 6 . 4 3 . 2 . 1 . 8 2 . Misfires 38 | . . . . . 5 2 . 3 1 7 . . . 1 1 . . 1 . 7 1 . 4 . 1 1 2 1 . Alerts 18 | . . . . . . . 1 . 3 4 . . . 1 . . . 1 . . 3 . 1 . 1 . 2 1 . Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 9 2 . Weapon Failures 103 | . . . . . 6 3 . 6 1 9 . . . . . . . 3 . 2 6 . . . 6 5 41 14 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2612 | . . . . . 120 52 40 414 68 . . 1 83 88 40 . 28 35 3 4 7 . . . 10 . 1155 312 152 Projectiles 1373 | . . . . . 45 . 40 7 68 . . . . . . . . 20 3 4 2 . . . 3 . 1042 139 . Explosions 1057 | . . . . . 75 52 . 354 . . . 1 83 . 40 . 28 . . . . . . . 7 . 92 173 152 Melee 182 | . . . . . . . . 53 . . . . . 88 . . . 15 . . 5 . . . . . 21 . . Knockbacks 110 | . 1 . . . . . . 5 1 39 . 3 5 2 . . 2 23 2 7 1 . 1 6 3 . 7 1 1 Impact 4 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Kinetic 99 | . . . . . . . . 5 1 36 . 3 5 1 . . 2 19 2 7 1 . 1 6 3 . 7 . . Secondary 7 | . . . . . . . . . . 3 . . . 1 . . . 3 . . . . . . . . . . . Self-Inflicted Damage 225 | . . . . . . . . 91 62 2 . . . . . . . 53 . 13 . . . . . . . 4 . Shots 8 | . . . . . . . . 2 1 1 . . . . . . . 2 . 1 . . . . . . . 1 . Rammed 34 | . 7 . . . . 2 . . . . . . . . . . . 4 4 . 2 . . 1 . . 5 6 3 Targets Rammed 37 | . 7 . . . 1 2 . . . . . . . . . . . 4 4 . 2 . . 1 2 . 5 6 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Highest Temperature 825 | 45 363 169 . . 385 303 . 321 268 351 . . 52 536 370 . 431 421 216 327 518 223 222 204 513 306 825 347 348 Average Temperature 122 | 20 88 101 . . 108 113 . 139 76 108 . . 20 173 129 . 124 103 66 98 143 68 108 103 139 119 161 88 145 Received Heat Transfer 8708 | . 435 114 . . 936 591 . 747 . 1285 . 36 204 33 321 . 1195 1036 . 93 82 . . 12 488 . 615 341 144 Effects 73 | . 2 . . . 8 . . . . 4 . . . 5 4 . 3 2 . 1 6 . . . 6 . 31 . 1 Shutdowns 21 | . 1 . . . . . . . . . . . . 1 . . 1 . . . 2 . . . 6 . 10 . . Energy Bleed 12 | . . . . . 1 . . . . 2 . . . 1 1 . . . . . 2 . . . . . 4 . 1 Interference 19 | . 1 . . . 5 . . . . 2 . . . . 2 . 1 2 . 1 . . . . . . 5 . . Matter Decay 6 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 3 . . Short Circuit 7 | . . . . . 2 . . . . . . . . 1 . . 1 . . . 1 . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Siege Activations 22 | . . . . . . . . . . . . . . . . . . 2 . 1 2 . 1 1 4 1 6 3 1 Total Turns 410 | . . . . . . . . . . . . . . . . . . 36 . 17 17 . 11 6 84 67 129 42 1 Longest Duration 67 | . . . . . . . . . . . . . . . . . . 19 . 17 9 . 11 6 52 67 48 21 1 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 8 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . 3 2 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 2 . . Robots Melted 24 | . 1 . . . 4 . 4 2 1 . . . 1 1 . . . . . . . . . 1 1 1 3 3 1 Combat Hostiles 20 | . 1 . . . 1 . 4 2 . . . . 1 1 . . . . . . . . . 1 1 1 3 3 1 Parts Melted 77 | 2 7 4 . . 13 1 4 6 . . . . 4 2 2 . 7 . . . . . 1 2 5 5 7 1 4 Heat Transferred 40914 | 370 3258 743 . . 3145 1345 800 3854 407 296 . . 950 1200 1592 . 1955 2655 100 750 851 186 1033 709 2722 704 6882 2402 2005 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Parts Stolen 9 | . . . . . . . . . 3 . . . . . 2 . . . . . 4 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Maximum Alert Level 5 | . . . . . 3 3 1 3 . . . . 1 . . . . 3 2 . . . . 1 3 . 5 5 4 Low Security (%) 38 | 100 100 100 . 100 42 1 21 21 . . . . 88 . . . . 41 . . . . . 36 30 . 26 . . Level 1 19 | . . . . . 40 34 78 35 . . . . 11 . . . . 9 . . . . . 63 5 . 10 . . Level 2 21 | . . . . . 9 60 . 40 . . . . . . . . . 23 100 . . . . . 42 . 24 . . Level 3 9 | . . . . . 7 4 . 2 . . . . . . . . . 26 . . . . . . 22 . 15 10 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 79 100 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1948 | 15 113 65 . . 761 712 245 775 . . . . 239 . . . . 1092 575 . . . . 308 895 . 1947 1948 1512 Initial 1150 | . . 4 . . . 340 245 125 . . . . 168 . . . . 149 534 . . . . 300 84 . . 1088 1150 Average 435 | 2 45 23 . . 247 470 215 366 . . . . 127 . . . . 442 511 . . . . 226 447 . 649 1358 1372 Influence Increases 16248 | 20 475 100 . . 1372 882 34 1239 . 420 . 637 417 145 475 . 830 1749 137 481 290 5 175 475 1306 . 2729 1238 617 Destroy 0b10 Robot/C 9980 | . 320 60 . . 560 560 . 780 . 360 . 440 180 120 440 . 760 1200 60 400 260 . 140 80 700 . 1520 740 300 Destroy 0b10 Robot/NC 595 | 20 15 5 . . 65 40 . 100 . 5 . . 30 . 5 . 25 70 . . . 5 5 20 25 . 125 20 15 Destroy Leader 1580 | . 62 20 . . 130 112 . 124 . 40 . 40 60 10 30 . 30 210 10 40 30 . 20 20 152 . 318 72 50 Allied During Kill 684 | . . . . . 5 . . . . . . 157 . . . . . 48 . 26 . . 10 12 205 . 49 172 . Successful Hack 86 | . 16 . . . 10 . . 24 . . . . . . . . . . . . . . . . . . 36 . . Disable Machine 600 | . . . . . 45 90 . 75 . . . . 75 . . . . 75 . . . . . 15 120 . 60 15 30 Destroy Structure 1452 | . 2 . . . 51 65 34 136 . . . . 57 . . . . 116 22 . . . . 28 104 . 501 159 177 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . Partial Spotted 30 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 495 | . 60 15 . . 45 15 . . . 15 . . 15 15 . . 15 30 45 15 . . . . . . 120 45 45 Miscellaneous 446 | . . . . . 446 . . . . . . . . . . . . . . . . . . . . . . . . Influence Decreases 14759 | 20 464 76 35 . 623 931 555 649 769 420 . 369 561 269 388 87 592 897 762 832 404 5 175 314 601 866 794 1255 1046 Entered New Map 4878 | . . 7 35 . . 409 455 54 285 . . . 100 47 . 87 . 89 556 173 23 . . . 77 866 . 847 768 Time Decay 8302 | 20 436 69 . . 533 452 100 575 484 304 . 279 412 206 388 . 402 618 206 559 351 5 175 214 434 . 524 278 278 Lost Part 1050 | . 28 . . . 30 70 . 20 . 116 . 10 40 16 . . 180 140 . 20 30 . . 20 20 . 220 90 . Lost Ally 529 | . . . . . 60 . . . . . . 80 9 . . . 10 50 . 80 . . . 80 70 . 50 40 . Squads Dispatched 90 | . 3 . . . 6 12 . 14 . 1 . 1 4 . 1 . 1 11 . . . . . . 3 . 18 12 3 Investigation 9 | . 2 . . . . 1 . 1 . . . . . . 1 . 1 2 . . . . . . 1 . . . . Extermination 20 | . . . . . . 2 . 3 . . . . 1 . . . . 4 . . . . . . 2 . 6 1 1 Reinforcement 31 | . 1 . . . 3 6 . 3 . . . . 3 . . . . 3 . . . . . . . . 6 6 . Assault 18 | . . . . . . . . 5 . 1 . 1 . . . . . 2 . . . . . . . . 2 5 2 Garrison 11 | . . . . . 3 3 . 2 . . . . . . . . . . . . . . . . . . 3 . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Distress Signals 29 | . 5 . . . 4 . . . . . . . 1 . . . 1 5 . . . . . 1 3 . 7 . 2 Communications Jammed 43 | . . . . . . . . . . . . . . . . . . . . . . . . 20 3 . 20 . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . . . . 20 3 . 19 . . Times Spotted 721 | . 33 4 . . 40 34 3 59 3 20 . 21 15 9 24 . 66 71 10 25 18 . 12 11 46 1 110 66 20 Peak Tracking Total 19 | . 4 4 . . 6 6 3 10 3 6 . 9 4 3 4 . 14 8 4 8 5 . 3 2 9 1 9 19 11 Tactical Retreats 29 | . 4 1 . . 2 1 . 1 . 1 . . 1 1 . . 1 2 1 1 . . . . . . 7 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Traps Triggered 10 | . 2 . . . . 1 . . . . . . . . . . . . 2 . 1 . . 3 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Disabled 50 | . . . . . 3 6 . 5 . . . 2 5 . 2 . 2 5 . . . . . 1 8 3 4 2 2 Max in Single Turn 6 | . . . . . 1 6 . 5 . . . 1 4 . 1 . 1 2 . . . . . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Accessed 34 | . 2 . 2 . 6 2 . 2 3 . . . . 2 2 3 2 1 . . 1 4 . . . . 1 1 . Terminals 13 | . 2 . . . 6 1 . 2 . . . . . . 1 . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 100 | . 6 . 2 . 14 3 . 4 8 . . . . 4 5 24 7 2 . . 1 16 . . . . 3 1 . Successful 77 | . 2 . 2 . 6 . . 1 8 . . . . 4 5 24 4 2 . . 1 16 . . . . 2 . . Failed 23 | . 4 . . . 8 3 . 3 . . . . . . . . 3 . . . . . . . . . 1 1 . Catastrophic 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 7 . 1 . 14 1 . 1 . . . . 6 . . . . 10 13 . . . . 8 8 . 7 8 . Terminals 32 | . 6 . . . 14 1 . 4 . . . . . . 4 . 3 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 66 | . 1 . 2 . 1 . . 1 8 . . . . 4 5 24 3 . . . 1 16 . . . . . . . Record 23 | . . . 1 . . . . . 6 . . . . 3 4 2 3 . . . . 4 . . . . . . . Part Schematic 18 | . 1 . . . . . . . . . . . . . . 13 . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . 2 . . . . 1 1 . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Retrieve Study 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 4 2 . 2 . . . . . . 1 . 1 1 . . . . . . . . 1 1 . Full Trace Events 5 | . . . . . . 1 . 1 . . . . . . 1 . 1 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 54 | . 1 . . . . . . . . . 16 . . . . 13 . . . . . 4 . . . . . 20 . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . . 1 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total Allies 38 | . . . . . 3 . . . . . 6 2 . . . . 1 3 2 2 . . 1 8 3 . 4 3 . Largest Group 6 | . . . . . 3 . . . . . 6 6 2 . . . . 3 2 2 . . 1 4 5 . 2 2 . Highest-Rated Group 363 | . . . . . 24 . . . . . 196 196 69 . . . . 210 206 206 . . 183 363 363 . 269 258 . Highest-Rated Ally 269 | . . . . . 8 . . . . . 41 41 40 . . . . 70 103 103 . . 183 269 246 . 269 148 . Zionite Dispatches 8 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 2 2 . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 29 | . . . . . 1 . . . . . . . . . . . 22 5 . . . . . . 1 . . . . STAY 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 15 | . . . . . . . . . . . . . . . . . 11 4 . . . . . . . . . . . RETURN 11 | . . . . . 1 . . . . . . . . . . . 9 1 . . . . . . . . . . . Ally Attacks 302 | . . . . . 12 . . . . . . 59 3 . . . . 38 5 28 . . 10 11 79 . 13 44 . Total Damage 12143 | . . . . . 65 . . . . . . 1355 60 . . . . 562 255 1643 . . 589 130 4028 . 979 2477 . Kills 67 | . . . . . . . . . . . . 14 . . . . . 6 . 7 . . 2 . 17 . 9 12 . Allies Corrupted 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 475 | . 19 . . . . 15 . 50 . 35 . . 10 10 . . 40 40 . 5 10 . . . 60 65 45 40 31 Average Entertainment 28 | . 18 7 . 2 5 9 16 32 26 40 . 18 18 16 10 . 33 40 44 23 18 . 6 3 27 . 66 66 90 Good Acts 118 | . . 1 . . 14 3 . 9 2 10 . 9 1 3 5 . 5 9 1 2 6 . 3 1 6 . 13 9 6 Bad Acts 124 | . . . . 1 16 10 . 1 1 11 . 1 5 10 10 . 5 8 2 5 7 . 1 . 4 . 23 3 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Active Infowar (turns) 10284 | 8 806 . . . 209 . . 214 1614 543 . . 840 2269 2537 187 381 35 1 . . . . 345 67 . 227 1 . Sensors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . IFF 5207 | . . . . . . . . . . . . . 2 2268 2370 187 380 . . . . . . . . . . . . Terrain 7454 | . . . . . . . . 214 1614 543 . . 840 2194 2048 . . . . . . . . 1 . . . . . Structural 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . Seismic 1023 | 8 806 . . . 209 . . . . . . . . . . . . . . . . . . . . . . . . Spoofing 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jamming 617 | . . . . . . . . . . . . . . . . . . 35 . . . . . 345 67 . 170 . . ECM 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 18 | . . . . 1 . . . . 2 2 2 2 . 1 3 . 2 . . 1 2 . . . . . . . . Drone Launches 15 | . . . . . 1 . . . . . . . . . . . 10 4 . . . . . . . . . . . Drone Recoveries 13 | . . . . . 1 . . . . . . . . . . . 9 3 . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . 2 3 . . . . 1 1 . . 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Turns Passed 39711 | 114 1297 223 372 162 2747 1136 205 1787 1652 3044 2503 3045 1038 2466 2537 187 1897 2076 428 1641 1545 537 1553 442 1066 367 2340 686 618 Spaces Moved 16299 | 51 593 94 227 101 932 374 90 853 946 1129 986 1181 349 905 925 77 722 879 239 952 877 205 627 177 365 134 811 283 215 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15767 | 43 593 94 227 101 932 374 90 853 946 1129 986 1181 349 905 925 77 412 665 239 952 877 205 627 177 365 134 811 283 215 Legs 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Wheels 513 | . . . . . . . . . . . . . . . . . 299 214 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 154 155 155 166 241 250 245 245 245 246 246 160 155 155 156 156 160 240 160 162 163 156 158 219 Average Speed 205 | 142 160 160 160 160 227 205 189 176 166 247 250 247 245 246 246 246 212 167 155 156 160 235 240 202 178 167 179 168 219 Slowest Speed 326 | 160 160 160 160 160 318 237 237 246 246 250 250 250 247 247 246 246 326 245 156 156 240 240 240 242 253 170 243 219 219 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 55 | 5 63 20 60 33 66 11 71 34 96 96 89 99 17 93 98 68 95 32 9 99 85 60 98 6 35 73 25 34 8 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 10 | . . . 1 . 1 . . . . 1 1 1 . . 1 1 . . . . . 3 . . . . . . . Known Exits Taken 14 | . . . . . 1 . . 1 . . . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . . . . 1 1 1 . . . . 1 . . . 1 1 . . . 1 . 1 . . Scrap Searched 42 | . . 1 . . . . . . 4 3 2 . . 10 12 . 2 . . 3 1 . 4 . . . . . . Spaces Dug 153 | . . . . . . 7 . 14 2 1 . . 17 12 25 . . 20 4 1 2 . . 9 12 1 19 . 7 Terrain Destroyed 1251 | . . . . . 65 63 51 192 43 36 . 60 70 14 101 . 85 55 7 9 16 . 22 15 39 12 169 46 81 Melee 77 | . . . . . . 6 . 14 2 1 . . 17 12 25 . . . . . . . . . . . . . . Projectile 329 | . . . . . 12 2 . 2 . . . . . 2 4 . 49 55 7 9 15 . 22 15 23 11 80 9 12 AOE 840 | . . . . . 53 55 51 176 41 35 . 60 53 . 72 . 35 . . . . . . . 16 . 88 36 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total 20268 | 76 786 134 238 102 1342 586 106 1035 1005 1253 1026 1274 467 1067 1063 76 921 1254 277 1050 960 265 653 235 619 227 1382 431 358 Wait 805 | . 90 17 . . 120 28 3 7 12 9 13 4 14 33 5 . 13 69 1 17 18 . 7 8 65 32 156 22 42 Move 16270 | 50 592 93 226 100 931 374 89 852 945 1128 985 1180 348 904 924 76 721 878 238 951 876 204 626 176 364 133 810 282 214 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 472 | 11 14 3 5 1 61 19 . 24 10 16 8 7 17 21 11 . 32 57 6 12 11 17 2 8 20 7 47 11 14 Fast Attach 149 | . . . . . 6 4 2 5 3 . . . 3 7 9 . 11 9 5 7 1 4 . 4 16 7 33 13 . Attach 278 | 7 4 1 . . 15 12 . 18 3 19 7 4 11 5 3 . 18 28 3 4 13 12 . 6 8 5 45 15 12 Detach 49 | . . . . . 2 . . 2 1 . 3 . 3 . . . 1 4 1 1 . 5 . 1 1 . 13 8 3 Swap 307 | . 3 3 1 . 32 20 . 20 5 16 4 3 11 23 23 . 28 26 5 9 2 . 3 5 17 4 32 7 5 Drop 438 | . 1 . 6 1 49 26 4 29 8 5 5 1 12 21 16 . 29 55 5 14 7 17 3 4 35 10 52 20 3 Fire 1265 | 8 75 17 . . 125 95 8 60 16 59 1 14 18 26 45 . 68 124 9 22 30 6 12 22 91 29 187 36 62 Melee 116 | . . . . . . 6 . 18 2 1 . . 30 27 27 . . . . 4 . . . . . . 1 . . Ram 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 35 | . 7 . . . 1 2 . . . . . . . . . . . 2 4 . 2 . . 1 2 . 5 6 3 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 80 | . . . . . . . . . . . . 61 . . . . . . . 9 . . . . . . 1 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / Qua x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 5) 407 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Discovered new exit (range 8) 937 | -10/Materials | Core integrity fell below 50% 1342 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1412 | -10/Materials | Entered Mines 1469 | -10/Mines | Met a Derelict bent on vengeance 1476 | -10/Mines | Discovered new exit (range 15) 1503 | -10/Mines | Discovered new exit (range 11) 1540 | -10/Mines | Core integrity fell below 20% 1617 | -10/Mines | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1628 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1628 | -10/Mines | Discovered new exit (range 5) 1635 | -10/Mines | Entered Exiles 1656 | -10/Exiles | Discovered new exit (range 15) 1679 | -10/Exiles | Met 8R-AWN 1703 | -10/Exiles | Met EX-HEX 1746 | -10/Exiles | Met EX-BIN 1765 | -10/Exiles | Aligned with FarCom system 1767 | -10/Exiles | Given EX-Vault access code 1808 | -10/Exiles | Opened EX-Vault 1822 | -10/Exiles | Found YOLO Cannon 1835 | -10/Exiles | Found AWS/Gauss 1841 | -10/Exiles | Found Supersonic Drone Bay 1874 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1920 | -10/Exiles | Met EX-DEC 1946 | -10/Exiles | Learned location of Zion (-7) 1989 | -10/Exiles | Discovered new exit (range 14) 2007 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, YOLO Cannon, AWS/Gauss 2007 | -10/Exiles | Entered Mines 2107 | -9/Mines | Build established: Scavenger-Mutant 2124 | -9/Mines | Learned Materials terminal intel 2129 | -9/Mines | X0-1V1 announced a LAN party 2142 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2163 | -9/Mines | Discovered new exit (range 4) 2169 | -9/Mines | Entered Materials 2169 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2170 | -8/Materials | Loaded intel: 12 terminal locations 2613 | -8/Materials | System corruption reached 10% 2752 | -8/Materials | Build established: Hauler-Mutant 2755 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 2879 | -8/Materials | X0-1V1 foreshadows a heat wave 3204 | -8/Materials | Ambient heat levels rising (+10) 3463 | -8/Materials | X0-1V1 caused items to flee you 3529 | -8/Materials | Ambient heat levels rising (+10) 3535 | -8/Materials | Identified exit to Factory 3535 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3730 | -8/Materials | Items stopped fleeing you 3758 | -8/Materials | Ambient heat levels falling (-10) 4021 | -8/Materials | Ambient heat levels falling (-10) 4130 | -8/Materials | Learned 2 Storage zone layouts 4223 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 4253 | -8/Materials | X0-1V1 announced a LAN party 4272 | -8/Materials | Learned Factory emergency access door positions 4297 | -8/Materials | X0-1V1 sent hostile H-55 Commando (x3) 4326 | -8/Materials | Core integrity fell below 50% 4331 | -8/Materials | Learned Factory trap positions 4331 | -8/Materials | Garrison activated, responded to threat 4379 | -8/Materials | Learned 2 Storage zone layouts 4450 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 4463 | -8/Materials | Learned 2 Storage zone layouts 4519 | -8/Materials | Learned location of Lower Caves (-7) 4595 | -8/Materials | X0-1V1 sent allied G-34 Mercenary (x3) 4612 | -8/Materials | X0-1V1 whisked you away to safety 4642 | -8/Materials | Lost 3 allies 4671 | -8/Materials | Core integrity fell below 20% 4870 | -8/Materials | Discovered exit to Factory (range 3) 4916 | -8/Materials | Entered Factory 4916 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4917 | -7/Factory | Identified exit to Lower Caves 4918 | -7/Factory | Loaded intel: 113 trap records 4918 | -7/Factory | FarCom data flow suspended 5134 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+7%; -70 max core) 5463 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 5486 | -7/Factory | Build established: Scavenger-Tank 5591 | -7/Factory | Garrison activated, responded to threat 5665 | -7/Factory | X0-1V1 mutated your Weapon slot to Propulsion slot 5673 | -7/Factory | Lost 3 parts (1p1n1u) 5762 | -7/Factory | X0-1V1 upgraded hostiles (x2) 5992 | -7/Factory | Cargo convoy interrupted 6052 | -7/Factory | Manually triggered Chute Trap 6052 | -7/Factory | Sucked down chute 6052 | -7/Factory | Entered Waste 6067 | -7/Waste | EMP discharged 6067 | -7/Waste | System corruption reached 10% 6116 | -7/Waste | Spotted C-40 Crusher 6118 | -7/Waste | Destroyed C-40 Crusher 6137 | -7/Waste | Spotted C-40 Crusher 6142 | -7/Waste | Destroyed C-40 Crusher 6148 | -7/Waste | Spotted C-40 Crusher 6157 | -7/Waste | Destroyed C-40 Crusher 6160 | -7/Waste | Destroyed C-40 Crusher 6160 | -7/Waste | Spotted C-40 Crusher 6164 | -7/Waste | Destroyed C-40 Crusher 6167 | -7/Waste | EMP discharged 6184 | -7/Waste | Destroyed C-40 Crusher 6234 | -7/Waste | Discovered new exit (range 15) 6257 | -7/Waste | Entered Factory 6337 | -7/Factory | Build established: Hauler-Mutant 6562 | -7/Factory | Assembled infested ambush trap array 6623 | -7/Factory | Destroyed 9 combat bots 6643 | -7/Factory | Core integrity fell below 50% 6734 | -7/Factory | Destroyed 15 combat bots 6904 | -7/Factory | X0-1V1 activates XOMVISION 7159 | -7/Factory | Identified exit to Factory 7159 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 7857 | -7/Factory | First assault squad dispatched 7979 | -7/Factory | X0-1V1 downgraded hostiles (x5) 7983 | -7/Factory | Core integrity fell below 20% 8021 | -7/Factory | Destroyed 9 combat bots 8044 | -7/Factory | Entered Lower Caves 8045 | -7/Lower Caves | Supersonic Drone Bay stolen by Master Thief 8045 | -7/Lower Caves | AWS/Gauss stolen by Master Thief 8046 | -7/Lower Caves | Encountered a Master Thief 8046 | -7/Lower Caves | Encountered a Master Thief 8046 | -7/Lower Caves | Encountered a Master Thief 8051 | -7/Lower Caves | YOLO Cannon stolen by Master Thief 8141 | -7/Lower Caves | Learned location of 2 exits from Factory 8182 | -7/Lower Caves | Learned location of 1 exit from Factory 8193 | -7/Lower Caves | Entered an active Warlord outpost 8212 | -7/Lower Caves | Learned location of 1 exit from Factory 8212 | -7/Lower Caves | Learned Armory trap positions 8867 | -7/Lower Caves | Discovered new exit (range 6) 9146 | -7/Lower Caves | X0-1V1 activates XOMVISION 9376 | -7/Lower Caves | Core integrity restored by X0-1V1 (+83) 9696 | -7/Lower Caves | Entered another Lower Caves area 9697 | -7/Lower Caves | Spotted B-75 Beast 9821 | -7/Lower Caves | X0-1V1 activates XOMVISION 9830 | -7/Lower Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 9844 | -7/Lower Caves | Encountered a Warlord checkpoint 9881 | -7/Lower Caves | Destroyed B-75 Beast 10010 | -7/Lower Caves | Discovered exit to Factory (range 14) 10183 | -7/Lower Caves | X0-1V1 sent you into danger 10224 | -7/Lower Caves | Learned Factory machine intel 10341 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10441 | -7/Lower Caves | Lost 3 parts (1n2w) 10539 | -7/Lower Caves | X0-1V1 sent hostile P-60 Hacker (x3) 10558 | -7/Lower Caves | System corruption reached 30% 10600 | -7/Lower Caves | Lost 4 parts (2n1u1w) 10819 | -7/Lower Caves | Core integrity restored by X0-1V1 (+110) 10856 | -7/Lower Caves | Build established: Hauler-Gunner 11462 | -7/Lower Caves | Discovered new exit (range 9) 11565 | -7/Lower Caves | X0-1V1 caused items to flee you 11788 | -7/Lower Caves | X0-1V1 sent hostile B-48 Gladiator (x3) 11843 | -7/Lower Caves | Lost 4 parts (2n2u) 11949 | -7/Lower Caves | Items stopped fleeing you 12074 | -7/Lower Caves | Core integrity restored by X0-1V1 (+110) 12357 | -7/Lower Caves | X0-1V1 activates XOMVISION 12740 | -7/Lower Caves | Entered Zion 12819 | -7/Zion | System corruption cleaned by Quarantine Array 13037 | -7/Zion | Discovered new exit (range 15) 13149 | -7/Zion | Received a hallucinogenic algorithm 13332 | -7/Zion | Learned Factory terminal intel 13429 | -7/Zion | Gained Derelict followers 13472 | -7/Zion | Found Prototype Processor 13476 | -7/Zion | Found Prototype Hackware 13479 | -7/Zion | Found Prototype Processor 13490 | -7/Zion | Found Prototype Processor 13494 | -7/Zion | Found Prototype Processor 13495 | -7/Zion | Identified Exp. Melee Analysis Suite (x2) 13497 | -7/Zion | Identified Exp. Target Analyzer 13499 | -7/Zion | Identified Exp. Terrain Scan Processor 13741 | -7/Zion | Found CR-A16's Pointy Stick 13793 | -7/Zion | Given A8's code to call for help 14048 | -7/Zion | Met Imprinter 14353 | -7/Zion | Learned Factory terminal intel 14753 | -7/Zion | Imprinted 14755 | -7/Zion | Declared Zion's savior 15243 | -7/Zion | Entered Proximity Caves 15243 | -6/Proximity Caves | Accompanied by 6 allies 15517 | -6/Proximity Caves | Learned Factory trap positions 16397 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+110) 16525 | -6/Proximity Caves | Build established: Scavenger-Gunner 16752 | -6/Proximity Caves | X0-1V1 activates XOMVISION 17158 | -6/Proximity Caves | Discovered exit to Factory (range 10) 17761 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 17861 | -6/Proximity Caves | X0-1V1 activates XOMVISION 18288 | -6/Proximity Caves | Entered Factory 18288 | -6/Factory | Accompanied by 2 allies 18288 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 18289 | -6/Factory | Identified exit to Extension 18290 | -6/Factory | Identified exit to Lower Caves 18290 | -6/Factory | Identified exit to Factory 18291 | -6/Factory | Loaded intel: 88 trap records 18292 | -6/Factory | Loaded intel: 262 machine locations 18293 | -6/Factory | Loaded intel: 27 terminal locations 18362 | -6/Factory | Zion Recon squad teleported in 18923 | -6/Factory | Lost 4 parts (1n3w) 19326 | -6/Factory | Entered Lower Caves 19853 | -6/Lower Caves | Learned Factory emergency access door positions 19936 | -6/Lower Caves | Build established: Hauler-Skirmisher 20007 | -6/Lower Caves | X0-1V1 sent hostile H-66 Slayer (x3) 20371 | -6/Lower Caves | Encountered a Warlord checkpoint 20790 | -6/Lower Caves | X0-1V1 mutated your Utility slot to Propulsion slot 20820 | -6/Lower Caves | Build established: Scavenger-Assassin 20943 | -6/Lower Caves | Identified exit to Lower Caves 20943 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 20980 | -6/Lower Caves | Entered an active Warlord outpost 21024 | -6/Lower Caves | Learned Armory security intel 21024 | -6/Lower Caves | Learned Armory terminal intel 21041 | -6/Lower Caves | Destroyed YO-08R(g) 21136 | -6/Lower Caves | Murdered 3 allies 21668 | -6/Lower Caves | X0-1V1 activates XOMVISION 21792 | -6/Lower Caves | Entered another Lower Caves area 21794 | -6/Lower Caves | Encountered a Master Thief 21794 | -6/Lower Caves | Encountered a Master Thief 21811 | -6/Lower Caves | Myomer Leg stolen by Master Thief 21880 | -6/Lower Caves | Discovered exit to Factory (range 11) 21985 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 19) 22089 | -6/Lower Caves | Build established: Scavenger-Skirmisher 22144 | -6/Lower Caves | Identified exit to Data Miner 22144 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Data Miner 22443 | -6/Lower Caves | Attracted the attention of an 0b10 base 22493 | -6/Lower Caves | Learned location of 1 exit from Factory 22508 | -6/Lower Caves | Learned 4 Factory zone layouts 22511 | -6/Lower Caves | Learned Factory emergency access door positions 22511 | -6/Lower Caves | Learned Research terminal intel 22511 | -6/Lower Caves | Learned Factory trap positions 22975 | -6/Lower Caves | X0-1V1 mutated your Propulsion slot to Weapon slot 22985 | -6/Lower Caves | Core integrity restored by X0-1V1 (+112) 23389 | -6/Lower Caves | X0-1V1 sent hostile B-48 Gladiator (x2) 24135 | -6/Lower Caves | Build established: Scavenger-Gunner 24201 | -6/Lower Caves | Sensors blinded by X0-1V1 24329 | -6/Lower Caves | Entered Data Miner 24329 | -6/Data Miner | Discovered new exit (range 6) 24376 | -6/Data Miner | Met Data Miner 24418 | -6/Data Miner | Learned location of Section 7 (-2) 24418 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24460 | -6/Data Miner | Received God Mode back door access code from Data Miner 24516 | -6/Data Miner | Entered Proximity Caves 24519 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 24696 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 24962 | -5/Proximity Caves | Lost 5 allies 25016 | -5/Proximity Caves | 0b10 base defense nominally successful 25113 | -5/Proximity Caves | Lost 10 allies 25121 | -5/Proximity Caves | Destroyed 15 combat bots 25125 | -5/Proximity Caves | Lost 7 parts (3n3u1w) 25191 | -5/Proximity Caves | Core integrity restored by X0-1V1 (+129) 25336 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25495 | -5/Proximity Caves | Build established: Hauler-Gunner 25641 | -5/Proximity Caves | Discovered exit to Factory (range 48) 25825 | -5/Proximity Caves | X0-1V1 sent you into danger 25826 | -5/Proximity Caves | Attracted the attention of an 0b10 base 25894 | -5/Proximity Caves | System corruption reached 10% 25902 | -5/Proximity Caves | Lost 11 parts (2n2u7w) 25907 | -5/Proximity Caves | Learned Extension emergency access door positions 26284 | -5/Proximity Caves | Learned Factory terminal intel 26304 | -5/Proximity Caves | Build established: Scavenger-Gunner 26413 | -5/Proximity Caves | Entered Factory 26413 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 26414 | -5/Factory | Identified exit to Factory 26416 | -5/Factory | Loaded intel: 100 trap records 26418 | -5/Factory | Loaded intel: 26 terminal locations 26739 | -5/Factory | Fabricated Imp. Heavy Treads? 26887 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 26926 | -5/Factory | Lost 3 parts (1p1n1u) 27228 | -5/Factory | Build established: Scavenger-Tank 27293 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 27389 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 27390 | -5/Factory | Zion Light squad teleported in 27396 | -5/Factory | X0-1V1 activates XOMVISION 27630 | -5/Factory | Discovered exit to Factory (range 9) 27842 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 20) 27870 | -5/Factory | Terminal network hard line cut 27913 | -5/Factory | First assault squad dispatched 27950 | -5/Factory | X0-1V1 sent hostile Mutant (x2) 28021 | -5/Factory | Destroyed 7 combat bots 28061 | -5/Factory | Found Hvy. Reflective Plating 28080 | -5/Factory | Discovered exit to Factory (range 41) 28160 | -5/Factory | X0-1V1 sent you to a vault 28212 | -5/Factory | Incoming assault squad redirected 28267 | -5/Factory | Destroyed 8 combat bots 28275 | -5/Factory | Lost 7 parts (1p1n1u4w) 28312 | -5/Factory | Found Prototype Device 28312 | -5/Factory | Identified Adv. EM Shield 28489 | -5/Factory | Entered another Factory area 28489 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28491 | -4/Factory | Loaded intel: 25 terminal locations 28529 | -4/Factory | Build established: Hauler-Tank 28710 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 28760 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 28825 | -4/Factory | Discovered new exit (range 8) 28838 | -4/Factory | Identified exit to Upper Caves 28880 | -4/Factory | Retrieved Zion intel report: Guard Positions 28881 | -4/Factory | Zion Heavy squad teleported in 28917 | -4/Factory | Entered Upper Caves 28917 | -4/Upper Caves | Accompanied by 2 allies 28970 | -4/Upper Caves | System corruption reached 10% 29353 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29404 | -4/Upper Caves | Destroyed 7 combat bots 29533 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 29556 | -4/Upper Caves | Learned 8 Research zone layouts 29662 | -4/Upper Caves | Discovered new exit (range 9) 29694 | -4/Upper Caves | System corruption reached 30% 29718 | -4/Upper Caves | Spotted B-86 Titan 29746 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 29749 | -4/Upper Caves | Destroyed B-86 Titan 30041 | -4/Upper Caves | Build established: Messiah-Tank 30558 | -4/Upper Caves | Entered another Upper Caves area 30566 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30906 | -4/Upper Caves | X0-1V1 sent you into danger 30942 | -4/Upper Caves | Build established: Scavenger-Tank 31020 | -4/Upper Caves | X0-1V1 caused items to flee you 31028 | -4/Upper Caves | X0-1V1 activates XOMVISION 31283 | -4/Upper Caves | Items stopped fleeing you 31296 | -4/Upper Caves | Learned Research terminal intel 31739 | -4/Upper Caves | Encountered a Master Thief 31739 | -4/Upper Caves | Encountered a Master Thief 31739 | -4/Upper Caves | Encountered a Master Thief 31740 | -4/Upper Caves | Encountered a Master Thief 31740 | -4/Upper Caves | HERF Cannon stolen by Master Thief 31742 | -4/Upper Caves | Adv. Heavy Treads stolen by Master Thief 31742 | -4/Upper Caves | Zio. Laser-M stolen by Master Thief 31781 | -4/Upper Caves | Discovered new exit (range 9) 31844 | -4/Upper Caves | Learned Research stockpile data 32004 | -4/Upper Caves | X0-1V1 mutated your Propulsion slot to Power slot 32051 | -4/Upper Caves | X0-1V1 activates XOMVISION 32103 | -4/Upper Caves | Entered Zhirov 32104 | -4/Zhirov | Identified exit to Proximity Caves 32151 | -4/Zhirov | Met Zhirov 32194 | -4/Zhirov | Learned location of Quarantine (-3) 32194 | -4/Zhirov | Learned location of Testing (-2) 32194 | -4/Zhirov | Learned location of Command (-1) 32218 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32256 | -4/Zhirov | Found Alien Artifact 32256 | -4/Zhirov | Identified Integrated Dissipator 32256 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 32443 | -4/Zhirov | Found Alien Artifact 32640 | -4/Zhirov | Entered Proximity Caves 32643 | -3/Proximity Caves | Spotter reported a threat 32643 | -3/Proximity Caves | Spotter reported a threat 32649 | -3/Proximity Caves | X0-1V1 sent you into danger 32653 | -3/Proximity Caves | X0-1V1 sent allied H-81 Overseer (x1) 33612 | -3/Proximity Caves | Ambushed by research squad 33703 | -3/Proximity Caves | Identified exit to Research 33703 | -3/Proximity Caves | X0-1V1 revealed exit location to -3/Research 34193 | -3/Proximity Caves | Entered Research 34193 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 34194 | -3/Research | Identified exit to Armory 34195 | -3/Research | Identified exit to Research 34197 | -3/Research | Loaded intel: 22 terminal locations 34333 | -3/Research | X0-1V1 sent you to a vault 34380 | -3/Research | Lost 4 allies 34456 | -3/Research | Retrieved Zion intel report: Branch Access 34456 | -3/Research | Identified exit to Quarantine 34457 | -3/Research | Zion Experimental squad teleported in 34560 | -3/Research | Found Prototype Energy Cannon 34560 | -3/Research | Identified Zio. Alpha Cannon Mk. II 34591 | -3/Research | Zion Fire squad teleported in 34635 | -3/Research | Entered Armory 34635 | -3/Armory | Accompanied by 4 allies 34636 | -3/Armory | Loaded intel: 59 trap records 34638 | -3/Armory | Loaded intel: 14 terminal locations 34680 | -3/Armory | Retrieved Zion intel report: Guard Positions 34681 | -3/Armory | Zion Heavy Resupply teleported in 34869 | -3/Armory | X0-1V1 alerted Armor Guard 34985 | -3/Armory | Spotted B-86 Titan 34987 | -3/Armory | P-80 Master assimilated allied 0S-6KX(i) 35009 | -3/Armory | Allies destroyed B-86 Titan 35067 | -3/Armory | Found Prototype Protection 35067 | -3/Armory | Identified Zio. Shade Armor 35074 | -3/Armory | Found Prototype Protection 35075 | -3/Armory | Identified Zio. Weapon Casing 35083 | -3/Armory | System corruption reached 10% 35111 | -3/Armory | Found Zio. Weapon Casing 35187 | -3/Armory | X0-1V1 destroyed Energy Cycler 35209 | -3/Armory | Spotted Armor Guard 35209 | -3/Armory | Spotted Armor Guard 35228 | -3/Armory | X0-1V1 activates XOMVISION 35230 | -3/Armory | Spotted Armor Guard 35249 | -3/Armory | Spotted Armor Guard 35266 | -3/Armory | Crushed by falling debris 35271 | -3/Armory | Identified Transdimensional Reconstructor 35271 | -3/Armory | Warped through subspace to slip node 35271 | -3/Armory | Discovered new exit (range 1) 35305 | -3/Armory | Zion Heavy squad teleported in 35454 | -3/Armory | Allies destroyed Armor Guard 35486 | -3/Armory | Destroyed Armor Guard 35550 | -3/Armory | Destroyed Armor Guard 35579 | -3/Armory | Destroyed Armor Guard 35604 | -3/Armory | Found Superdense Plating 35642 | -3/Armory | Found Prototype Protection 35642 | -3/Armory | Identified Zio. Heavy Carapace 35701 | -3/Armory | Entered Lab 35701 | -3/Lab | Discovered exit to Research (range 9) 35722 | -3/Lab | Unable to decrypt terminal 35727 | -3/Lab | Detected for breach 35730 | -3/Lab | Gained access to the hidden lab's interior 35736 | -3/Lab | Confronted by A5 35805 | -3/Lab | System corruption reached 30% 35807 | -3/Lab | Destroyed A5 35880 | -3/Lab | Found Prototype Protection 35880 | -3/Lab | Identified Exp. Powered Armor 35897 | -3/Lab | Found Prototype Energy Cannon 35902 | -3/Lab | Found Prototype Energy Gun 35902 | -3/Lab | Identified Hyp. EM Gauss Rifle 35946 | -3/Lab | Found Prototype Hackware 35978 | -3/Lab | Found Alien Artifact 35979 | -3/Lab | Identified Core Regenerator 35979 | -3/Lab | Used Core Regenerator, restored core integrity (+260) 35986 | -3/Lab | Found Alien Artifact 35987 | -3/Lab | Identified Integrated Mediator 35987 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 36008 | -3/Lab | Found Transdimensional Reconstructor 36019 | -3/Lab | Found Alien Artifact 36019 | -3/Lab | Identified Core Reset Matrix 36019 | -3/Lab | Used Core Reset Matrix 36037 | -3/Lab | Discovered exit to Research (range 7) 36068 | -3/Lab | Entered Research 36068 | -2/Research | Evolved 2 slots: Utility x2 36084 | -2/Research | Identified Potential Cannon 36087 | -2/Research | X0-1V1 caused items to flee you 36336 | -2/Research | Items stopped fleeing you 36462 | -2/Research | X0-1V1 turns hostiles against one another 36668 | -2/Research | X0-1V1 sent hostile X-82 Rainmaker (x2) 36678 | -2/Research | X0-1V1 downgraded hostiles (x1) 36712 | -2/Research | Destroyed 7 combat bots 36776 | -2/Research | Intercept squad dispatched 36811 | -2/Research | Spotted Tracker 36812 | -2/Research | Spotted Tracker 36838 | -2/Research | Garrison activated, responded to threat 36838 | -2/Research | Destroyed Tracker 36843 | -2/Research | Destroyed Tracker 36852 | -2/Research | System corruption reached 10% 36861 | -2/Research | Found Prototype Device 36862 | -2/Research | Identified Exp. Phase Shifter 36865 | -2/Research | Found Prototype Processor 36866 | -2/Research | Identified Exp. Targeting Computer 36869 | -2/Research | Spotted Combat Programmer 36879 | -2/Research | Destroyed Combat Programmer 36889 | -2/Research | Spotted Combat Programmer 36901 | -2/Research | Destroyed Combat Programmer 36929 | -2/Research | Lost 6 parts (1p2n1u2w) 37150 | -2/Research | Zion Experimental squad teleported in 37258 | -2/Research | Identified exit to Access 37258 | -2/Research | X0-1V1 revealed exit location to -1/Access 37280 | -2/Research | Found Prototype Processor 37280 | -2/Research | Identified Exp. Core Analyzer 37357 | -2/Research | Allied Derelicts emerged from ambush trap array 37486 | -2/Research | Found Zio. Shade Armor 37494 | -2/Research | Found Zio. Shade Armor 37499 | -2/Research | Found Corrupted Exp. Weapon Cycler 37510 | -2/Research | Found Zio. Shade Armor 37634 | -2/Research | Terminal network hard line cut 37647 | -2/Research | System corruption reached 30% 37842 | -2/Research | Discovered new exit (range 9) 37852 | -2/Research | Spotted B-90 Cyclops 37863 | -2/Research | X0-1V1 revealed exit location to -1/Access 38014 | -2/Research | Destroyed B-90 Cyclops 38024 | -2/Research | Found Unknown Device 38059 | -2/Research | Biometal Heavy Treads reconfigured into Greater Item Mimic 38062 | -2/Research | Lost 3 parts (1p2u) 38086 | -2/Research | Build established: Messiah-Tank 38226 | -2/Research | X0-1V1 downgraded hostiles (x1) 38233 | -2/Research | Destroyed 10 combat bots 38318 | -2/Research | First assault squad dispatched 38408 | -2/Research | Entered Testing 38518 | -2/Testing | Destroyed 7 combat bots 38606 | -2/Testing | X0-1V1 sent hostile S-43 Plague (x5) 38653 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 38658 | -2/Testing | First assault squad dispatched 38670 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 38746 | -2/Testing | X0-1V1 turns hostiles against one another 38847 | -2/Testing | X0-1V1 sent allied Lightning (x1) 38933 | -2/Testing | Found Prototype Processor 38933 | -2/Testing | Identified Spectral Analyzer 38985 | -2/Testing | Rewired PH-8K85C4CPRI 38990 | -2/Testing | Scanned by Researcher 39022 | -2/Testing | High security lockdown imminent 39057 | -2/Testing | X0-1V1 downgraded hostiles (x7) 39085 | -2/Testing | Discovered exit to Access (range 5) 39094 | -2/Testing | Entered Access 39094 | -1/Access | Evolved 2 slots: Utility x2 39119 | -1/Access | Lost 3 parts (2u1w) 39185 | -1/Access | Identified Quantum Capacitor 39186 | -1/Access | X0-1V1 destroyed Energy Cycler 39186 | -1/Access | Energy Cycler disabled 39267 | -1/Access | Destroyed 11 combat bots 39344 | -1/Access | First assault squad dispatched 39450 | -1/Access | X0-1V1 activates XOMVISION 39684 | -1/Access | Discovered new exit (range 7) 39712 | *** | Heading to fleet! Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slammed into T-07 Excavator. System corrupted: Matter fused (-8). U-05 Engineer builds a Wall. Main Access Shell breached. EXIT=FOUND The Access Shell folds into the floor. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. 39699_ X0-1V1 blesses 2 of your inventory parts (corruption cleared). 39702_ K-01 Serf cleans the Terminal. 39705_ Activated siege mode. [Achievement: Turtlemind] 39709_ K-01 Serf cleans the Terminal. 39712_ Ended siege mode. Map ----- +----------------------------------------------------+ | ????????????????????# # # # ??? | | ????????????????????#### # # ?? | | ???????????????????????# """""" # # ?? | | ???????????????????????# """??? # # ? ? | | ???????????????????????# """??? ? #? """ | | ???????????????????????# """??" ? #? ?"?? | | ???????????????????????# """""" ? +?????? | | ???????????????????????# ? #?????? | | ??????????????????????## ? #?????? | | ?????????????????????##################?? #?????? | | ?????????######+####################????? ?????? | | ?????? u uu????? ??????? | | ?????? k ????????????? | | ?????????######+##### ""###???????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Coolant Potential 100 Energy Generation 117 Energy Capacity 2030 Matter Stores 900 Matter Capacity 900 Sight Range 21 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 16 Corruption Block 20 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 32 Melee Accuracy 8 Core Analysis 11 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Salvage Targeting 4 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Gravity Neutralizer | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Adv. KE Penetrator | -2/Testing | Z-intel Cld. Field Propulsion Drive | -2/Testing | Z-intel Prc. Energy Filter | -2/Testing | Z-intel Particle Accelerator | -2/Testing | Z-intel Imp. KE Penetrator | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Kinetic Spear | -2/Testing | Z-intel Exp. ECM Suite | -2/Testing | Archive Prc. Matter Filter | -2/Testing | Archive Exp. Signal Interpreter | -2/Testing | Archive Centrium Heavy Armor Plating | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Exp. Optical Array | -2/Testing | Archive Cld. Plasma Rifle | -2/Testing | Archive Cld. Antigrav System | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ Imp. Heavy Treads | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Arm. Heavy Treads | -2/Research | Hacked Enh. Nova Cannon | -2/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Mediator Core Reset Matrix Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed DeepLobotomyOptics Manual? 0 Play Time 06:19:05 Cumulative 582.2 hours Start 2026.08.25 @ 13:05:57 End 2026.08.26 @ 11:38:45 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type 2 Total 39 Types 19/2/8/2/1/1/1/2/1/2 Lore% 96 Gallery% 92 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14df6433-97a6-46f4-8fbf-1a4d4b765119